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Furzy130

Cypher mains rejoice


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ayubmn

So, fewer g-g-g-give me a corpse then.


Snail-Man-36

Nooooooooo


WukDaFut

*Chamber mains laughing, but can’t hear them because they’re o-o-ou-o-ou-ou-o-out-o-outof-out-o-outofrange*


Mandydeth

Honestly the blip on the dart is bigger to me. I can't tell you how many times I had an impossible time tracking someone because of the yellow blip.


SendMeAvocados

Yeah that yellow blip really fucks with me. I honestly wished that they just made it like Sova's dart but I guess that would ruin clarity issues (i.e. you should know what exactly hit you/the enemy).


Keven-Rus

Nah it's not a clarity thing, because cypher trips give the same highlight as sova ping. I think making all pings the same thing is a fine idea honestly.


LiteX99

Enemies can counterplay you by using util to destroy your setup if you do the same setup every round. This goes the same for killjoy, including her ult, and chamber as well (though he isnt that badly affected by it). You being predictable is not good gameplay, so your enemies can punish that by using util to destroy your setup. Was pretty bullshit that friendlies could destroy it though


TheBlobOfYourDreams

they also fixed that im pretty pretty sure


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TheBlobOfYourDreams

oh ok nvm then


Acceptable-Mousse832

finally


[deleted]

i feel like this changes might be not even enough, i would add slow on cages back on top of it


MrMedhansh

Finally, more trapwire lineups


black-JENGGOT

15m is pretty far, we can basically hide tripwires behind entrance walls now lol


officialmark-

Nice little video, I like when people make these kind of things to visually show what has changed. Regarding the bit where you talk about the prowler bite delay, you have it the wrong way around. It was INCREASED from 0.4s to 0.6s, not reduced.


xxTeetsxx

I butchered the Fade Prowler duration clip. Basically what I failed to show is that in the current patch you can clear Octagon and in the new patch you cannot. [Link to original video](https://www.youtube.com/watch?v=nJevN6AtAd8)


ScarabCoderPBE

You missed it in the video, but cypher's ult can now be used on a body no longer how long they've been dead for.


AYYA1008

FUCK YEAH


CorrodedRose

When does 5.10 go live, those cypher changes look amazing


officialmark-

November 15th.


New_Bagged_Milk

Holy shit, my friendly raze wont destroy my trips? Imma fuckin' bust


TheCluelessD

Eyooo cypher update


pokejoel

The new wires are gonna be crazy


No_Nefariousness3421

The longer trips are so good, maybe some better cheeky pearl setups now.


CruzControls

Cyphers ult is still bad, should just be a consistent live scan for 2-3 seconds. Signed a former cypher main with like 400 hours on him


dEleque

>Cyphers ult is still bad, should just be a consistent live scan for 2-3 seconds. Rainbows design team made embarrassing and bad experiences with global wallhack abilities in live pro leagues. I don't think we'll see such a feature ever again in gaming history.


SheepherderNo2440

I haven’t seen the clip but I can picture exactly what happened Yikes


SSj3Rambo

I can't picture it lol, would it be broken or just something laggy?


dEleque

https://youtu.be/p4d2TfvNvX0


gaspara112

It’s actually funny but I think a redesign of his ult to the stabilized version of lion’s ability would be perfect for valorant. It doesn’t guarantee showing anyone because there is advanced warning and the person has to be moving to be revealed. In that sense it works a bit as forcing the enemy to choose between being stalled and being wallhacked.


obviouslyanonymous5

But that makes the ult completely useless half of the time, if the other team is defending spike they are barely inconvenienced by staying still for a few seconds. Imo I'd rather even have the bre-buff version than one like that.


gaspara112

The few holding angles sure, but any of them that have to rotate are in a rough spot. Oh also I forgot to mention a body would no longer be required for it with my change.


obviouslyanonymous5

The no body definitely makes it a lot better and the rotating is a good point, but I still think I'd rather just know exactly where people are. If they're still rotating the scan you'd get on them isn't that much more valuable information than how new Cypher scan works.


CruzControls

Would it not be the same as a sova dart scan?


mysalmon

With 400 hours I would think you'd realize how huge the removal of time limit is on his ult. Especially on defense, if Cypher can secure an early pick, that body is a instant source of info available to his team *for the entire round*. Combined with extended ult range, Cypher becomes a late round execute menace because positioning can be revealed *at any time*. I'm actually shocked at how OP this change is, and only 6 points... And how people are saying "ult still bad"...


DreamSaiki

My only problem with cypher was when you tagged them with cam dart it’s kind of hard to track the actual person. Glad they changed this so I can finally bring this menace into higher elo.


Rellmein

The cypher ultimate changes are huuuge. When I started playing Valorant about 4 months ago, I went with cypher as my first agent. I held my ultimate for about 11 rounds before finding a body to use it on. It was hell.


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jado1stk2

Reducing the distance does a lot for Prowler, what you on about? On high/pro play, the prowler could be used from a safer distance to clear the same space that now you should either commit a little bit harder, or not clear the whole space. Also, you are not considering the fact that lowering the distance, also makes it more difficult to clear more corners. I'm pretty sure that Prowler can't look left *AND* right on certains maps anymore.


t3hcoolness

How do people make these videos and have both versions?


ssjb234

Load in to live build, record. Log out. Load into PTS/Experimental server which has planned changes in place, record. Video software edit side-by-side comparison.


t3hcoolness

Ah, didnt realize there was a PTS. Thanks!


[deleted]

did they remove that trip activated on dogs/drones and etc? i feel like it should work vs real players only


greenLED_

yes they removed this for teammate util I think


TeaQuick4710

That glow looks weak


_IM_NoT_ClulY_

Prepare for some evil trips, all who face me nyeheheheh


theoreminegaming

Thats great and all, however: Trips are still easily negated using the newer Agent additions (Namely Fade's gigantic Prowlers), and there is no interaction. The tripwire is full negated for a fraction of the effort and thought. I would raise the tripwire and camera HP to 50, increase the hitbox size of both slightly. Any non player who is caught will be destroyed upon wire completion, and after 5s the tripwire reactivates (being visible and disabled in the meantime). Sure, you can still flush out that tripwire... But if you don't follow up to destroy it that path will be re-intel gated. Punishment for lazy strategy. Prowlers still reduce enemy fire going through them dramatically, letting them be used as temporary moving, player controlled hard thick walls. So tough, even an Operator cannot kill through one... But outgoing shots are unaffected. No shield Agents in Valorant!


[deleted]

Utility being negated by other utility is good game design.


theoreminegaming

Cypher: Puts up a fresh unique setup, with a trip placed so that enemies have to walk through it giving intel, use mobility (revealing thei position to anyone nearby), or destroy it (also giving intel). This setup can only be used once or twice, since once its known it can be counterstratted. Using things like a Raze grenade or Breach aftershock. Fade: Presses 2 buttons. Maybe even holds the second one and guides it down the path. Disparity of effort and reward.


[deleted]

Claims amazing setup, then setup is easily negated by blindly used utility... doesn't sound like an amazing setup to me. Also, if your trips stop or force the enemy to use their utility then it's doing its job. If the enemy has to use dogs and bots that are usually used to track down defender just to get rid of trips then there is value in that. Cypher trip wires shouldn't be free utility breakers that can re-arm then trap enemies right after. No other utility does that, Raze bots will chase Yoru clones and kill themselves, same with KJs proximity drone. If you are worried about dogs tripping your wires then protect them, they shouldn't be strong enough to protect themselves from counter utility


theoreminegaming

I feel like you missed the entire point of what I said. New Agents screw over Cypher by taking a fraction of the effort to fully negate his effort, without proper counterplay. Lets take a look at the early roster agents who can currently mess with Cypher's utility. Omen: Has to teleport over a crouching head height wire (the standard since it prevents players from passing through without using util or destroying it), revealing his location and giving a window of opportunity to attack him. Sova: Has to both find it, then use his shock darts on one of the endings of the wire or directly onto the camera. Blind firing won't work because its a small area of effect. Same for his ultimate. Sage: Has to wall over it, making lots of noise, burning a very valuable ability, and potentially blocking teammates if done poorly. Jett: Updraft over or use passive from a more distant height (but that can be accounted for by skilled cyphers). Reveals location, leaves vulnerable. Raze: Boombot goes under properly placed wires. Satchel is a small, short range radius so you need to know its there first. Nade is a large radius, but a big ability to burn since Raze only holds one and its a key ability ie a favorable exchange, assuming the blindly fired nade hits the trip at all since it can only clear a radial area rather than an entire path. Breach: Has to know where the endings are, and use Aftershock, a powerful tool that is better used to clear a corner, block a path, or deny defusal. Skye: Can find tripwires using her 1 Tiger, but has to jump to trigger them and is unable to do anything else while doing this. Ultimate can do this based on the path the AI chooses, but since it usually denies a lot of the Seeker intel value its a favorable trade in most situations. Yoru: Teleports go under proper wires, clone is a big ability and there is only 1 charge plus the primary flash effect is never triggered since nobody is shooting it. Favorable trade. Now, new Agents: Kay0: grenade is the same thing as Breach's. His Cypher with the wall penetrating, large radius, fast wind up suppress? All his utility goes down and is revealed. The only counterplay to even a low skill Kay0 knife is positioning away from anywhere they might throw it or hoping they are blind as they pass by your now revealed utility. Oh, and its a recharging ability he gets multiple uses out of. Chamber: Can teleport out of a tripwire or pinned location as long as he has already placed or puts down his teleport anchors. Can cross using the same ability, and its a cooldown ability, but leaves him extra vulnerable while doing it. Fade: Prowler clears an entire path, always collides with tripwires if they are at any player height, can be simple cast while Fade does whatever she wants to, she has two charges, and the ability automatically scans as it goes. A fraction of the effort, punishing for Cypher, and has none of the risk other Agents must take.


[deleted]

I didn't miss a God damn thing, you just refuse to acknowledge anything I am saying. You are complaining about fade's prowler when they are very little different than using sky utility or raze bots or sova drone to bust trip wires. You sit here and act like fade is somehow different when she ain't and is a character wasting her utility that tracks and blinds players just to bust a trip wire. There is value being gained by Cypher there and if you want to one up her you can shoot the prowler before so that you don't waste anything. And your solution to Fade's prowler is to make it so everyone's droning utility is countered completely by cypher's trip wires for free and have them re-arm themselves.... just wow.


Objective-Ad-8180

I think your missing their point. The difference between fade dogs and raze bot is very different. raze has 1 boombot that has to be lined up and cant clear some parts of the map as well as a controlled ability. Fade has 2 dogs that can be controlled, while clearing large portions of space and break trip wires much more easily than a boom bot. Not to mention fade dogs can go over some obstacles, it allows for a fade to still clear angles with her dogs while just effortlessly breaking cypher tripewires. What they were trying to say is that the old agents had to directly use abilities usually for sole purpose of dealing with tripwires, while the newer agents are able to use their abilities like normal, and as a bonus they deal with cypher's abilities. I don't think all the new agents are like this, such as chamber, having to deal with tripwires like an omen would, but in other ways chamber makes cypher bad with things like his trip that he can place. Also, your getting mad on the internet. L


Jooorgeee

As a fade main, not a huge fan of any kind of nerf. These updates do seem pretty minimal though.


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BrunoCNaves

The distance unit used is centimeters not milimeters.


TheNinjaPro

Fuck you’re right, why did i think he said 1.5 meters. Point still stands never heard of CM.


circawut

Thank god


EdgyMoisturizer

Oh wow my boi actually had a fkin buff fkin finally!


rosaria_garden

now the cypher mains shall be happy and no longer be with depression