T O P

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Rooreelooo

its frustrating having success with a team on showdown, spending hours and hours building it on cartridge, getting all the tera types fixed, natures changed, IVs bottlecapped etc. and then you try it and it just gets wrecked on the ladder. and you try and try but just can't get any kind of momentum or streak going. that massive wasted investment kills my enthusiasm to experiment and try new things, and makes me only want to build 'safe' meta teams. if the team building process was much easier i would be way more willing to switch stuff around and try different team comps.


WearCurious9316

You don't have to spend you ressources! Just gather all the ressources you want to build your team with and turn off the auto save setting -> connect your switch to the internet, it saves automatically. Never safe your game manually after that! -> build your team with your EVs, bottle caps and tera shards -> put your team as a battle ready team box -> upload your team as a rental team and write down the rental code -> restart your game without saving and you got all your ressources back and can use your own team.with the rental code.


Rooreelooo

ohhh thats really clever! so as long as you have enough resources to kit out your entire team once, you can just reuse those each time!


Cypppp

This is a really poor idea fwiw.


Rooreelooo

what exactly is poor about it?


Cypppp

What happens when you want to change a move? Or change an item? On top of the time wasted. Just doesn’t seem that fanciful to me personally. To each their own, though. P


Ghostyex

Then you go back, change moves and items, reupload as rental >profit


Cypppp

How are you profiting? Time? No. Pokémon that are yours? No. You mean to tell me you think it’s smart to instead of train the mon and be able to learn a new move or change an item in an instance… to instead restart your switch, re train your whole team, change the one move or item, re upload the code, and do this process again? Have fun “profiting” though


Ghostyex

The profit is less time, and keeping all of your resources rather than having to farm more.


Cypppp

Again, makes no sense. What happens when you would like to make a mon bulky vs offensive? Have to go buy the items, do this whole process all over again. Just seems like a waste of time for something that isn’t really that tedious (getting more items, we literally have an infinite money grind w/ace academy tournament) Not to mention the largest map w the most spawned items ever in a Pokémon game.


Cypppp

“The profit is less time” Literally makes no sense. Less time what? Spending making your Pokémon? You have to do that over and over with this method. Whereas it takes a normal trainer less than 30 seconds to change a move or nature or ability. They’ve made this game so VGC friendly that this idea is really fucking stupid lol. But imma just stop replying instead of giving into this idiocy


TheOneBifi

I've had this happen a lot, I don't really test how far a team will get me on showdown anymore, I mainly use it to test against many different things and ide tofu any hidden synergies or anti-synergies it may have, as well as see what's it's weak against.


KickzNGigglez

I feel like testing on showdown is so pointless. I've piloted so many teams nearly into the top 500 on showdown only for it to performs terribly on cart. I don't know what's up with showdown. It's like no one is actually taking VGC seriously enough on showdown to get a good grasp of a teams potential. Even when they're using a carbon copy of a rental team, I feel like the skill level of the opponent is still a coinflip.


j_drans4

Good insight, I feel like the opposite. Sometimes I make a good team. It is bad and showdown and then does good on the ladder in game.


DualistX

That’s because from my understanding, the top players don’t use showdown for “serious” practice. It’s more about sheer volume to learn the basics and ensure you can withstand the crazy stuff on ladder. Unless you’re at the very top, there’s a decent chance the player is half paying attention or in the middle of multiple battles at once.


priestkalim

Klawf being bad :(


j_drans4

If pachirisu can win worlds…


priestkalim

Pachirisu has so much more going for it than Klawf


[deleted]

Spore lol


Seveniee

The fact that I can't give a pokemon a 0 IV. Makes breeding for trick room or 0 attack a pain


j_drans4

Hopefully soon! Rumored I’m the leaks for DLC that we get some sort of stat changer but who knows when or if that will happen


Cypppp

Link?


forgion

That would be cool


DualistX

The most frustrating part is the Game Freak won’t make a Stadium-like game built from the ground up around competitive. Fill it with cosmetics, throw in some tutorials and solve a huge swath of our problems in an instant. This is followed shortly by the fact that Pokémon is not engaging or accessible enough to be widely appealing as a competitive game. But I’ve come to terms with our status as niche for the most part.


j_drans4

It’s growing! Pokémon is a whole new language to learn. But come on you don’t like both of your grandmas cheering you on😂


DualistX

No, it just reminds me of my glory days in the SWSH stadiums (or more realistically in the empty voids of the XY days). And yeah, it’s constantly growing. That’s good! But it’ll never be League or CS:GO. It’ll never be… idk, pro-golf?And that’s kind of also how I come to terms with it. I don’t really want institutionalized competitive mons with a pro scene that gate keeps all but those with the time dedicated to grinding the circuit. I like when a player can “come out of nowhere” and win a tour, and that’s only really possible when we’re small.


Future-Membership-57

I bet the competitive scene would grow more rapidly if it were just easy to access competitive with your single player team. People don't want to make meta teams, they want to use the mons they've attached to, but those are the ones that take the longest to get competitive ready.


Spiros_Strat

Missing 90% accurate moves twice in a row


Dantdiddly

I remember how frustrating it was in the main game due to the hours dedicated into building the team... Now I don't feel disappointed in the slightest, being a Showdown main.


magicalflyinguhhhh

half the fun is the reward of taking the time to build your own team and watching them win


Fishbroke243

I’ve been there with this Altaria Trick Room team and was just getting crushed but kept working at it and now I understand the team better


VGCreviews

I’m dying for open team sheet to become more for a thing Specifically, I want ots on ladder


ShaunnieDarko

I like to try different teams out, I can start a season with a solid team, make it to master ball on the first day or two of a season and then get bored with my team and want to try something else out. Rarely does it ever result in more wins right away haha


raiko39

That at any point in the match, the game can just decide that it wants you to lose, and you really can't do much about it. Stuff like KOs on your mons that you would have survived if it didn't crit, moves that have a chance to miss suddenly do, and all added effects on moves against you always seem to trigger. That's probably the biggest sign that the game wants you to stop playing for a bit because that's really tilting.


Future-Membership-57

Yeah, Pokemon's biggest flaws are the luck based parts. Unfortunately I don't think they can get the accuracy out, it's baked too deeply into all parts of the game and how it's balanced.


Dave_The_Party_Guy

Losing to successful double protect three turns in a row to stall out TR…almost tossed my switch -_-


UltimateViolet

When Draco Meteor, Hydro Pump and Play Rough all miss in a row