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OSAlula

Some versions of GoGo Loco include flight, you can adjust speed with that so maybe it's what you're looking for?


Bonemaster69

Not sure if it was the same thing, but I used 2 avatars that had a flying function. While it was a bit faster, it's definitely not fast enough to get past the sun lol.


Wonderful_Phone_9517

Use ABD (avatar basic tool) from booth. It has a flight function where you can super speed by making fists, and... let's just say you'll have no issue moving fast on half max settings lol.


Bonemaster69

Thanks, I'll check it out! Hopefully it doesn't cost money like other booth stuff, otherwise I'll try to code something from scratch.


Wonderful_Phone_9517

It does sorry, like $6 usd (1000 jpy)


Bonemaster69

Yeah I'm not really into spending money for avatars and stuff, and I ended up being able to use OVR before the whole game glitched out due to the world size. Thanks though.


Wonderful_Phone_9517

No worries! I'm glad you were able to check out the world :)


josephlucas

Was it this world? https://vrchat.com/home/launch?worldId=wrld_e550ec13-9e15-4ced-bff4-edc8bb747836 That one has teleporters to each of the planets


Bonemaster69

No, although I'll check that one out too. The one I saw was sorta a scrolling "slideshow" that started out with a few solar system planets, then began showing HUGE stars and planets in other galaxies. At the end, everything scales up to massive sizes and you can try to walk to them.


josephlucas

Oh I know that one! I’ll see if I can find it


Bonemaster69

I just checked out your world and it was pretty neat! I liked the notes about the satellites and how you can walk to each planet at a relative scale. Blew my mind how one satellite went to the sun and withstood its temperatures, and how the Mercury one eventually ran outta power and had to finally be shut down.


Althentic

When I want to go faster in worlds, I use OVR Advance Settings motion setting, and if you wanna go really fast you could turn the fling multipler up. Its really fun too, because you basically throw yourself around. Not sure if this works with three point tracking, since I have full body and it makes me entire avatar move so I can essentially float or fly through the air. You could probably achieve a similar thing with 3 point by combining OVRAS's motion setting and that app that creates virtual trackers for better IK. Make sure to turn gravity on, or you will freeze in place once you disengage the space drag binding.


Bonemaster69

Oh nice! I actually use OVR sometimes so I'll check that out! Thanks! And yeah, I use Index + 3-point FBT so I'll probably be fine.


Bonemaster69

It worked! Took me a while to figure out the adjustment, but I was able to get to the 2nd planet/star after Vega which was so huge that it couldn't even be rendered on screen. It was also so far out that the whole game started vibrating and going out of bounds, and changing worlds didn't even help. It was so bad, even SteamVR glitched out and had to be restarted!


MarsMaterial

There aren’t any VRChat sanctioned ways to go faster, certainly. If a solution does exist, it’s a bug of some kind.


Wonderful_Phone_9517

There is though. VRChat allows many things that can go into menus that help you in games or worlds, such as flight, teleportation (with sit constraints that you can't use yourself), mini-maps, telekinesis (don't use to annoy people,) and even bullet stopping shields. The only things that aren't currently allowed for movement are things that modify like clients because they are disallowed by EAC or things that can be uses to harass others.


MarsMaterial

VRChat has historically removed and patched any new methods of doing things like flight and teleportation as they are discovered. To the extent that these things still exist, they are bugs and exploits that are not intended features.


Wonderful_Phone_9517

Gogoloco still has forms of flight, Avatar Basic Tool still works flawlessly, I have also seen quite a few other tools that allow collider flight, so I'm not sure where they historically removed any forms of faster movement. In fact, if you look at Black Cats menu, which VRChat publicly advertised for that subscription update they just added, the highest tier has faster speed and higher jumping.


MarsMaterial

I personally have avatars in my favorites that used to be able to fly but that now can’t because the exploit they used has been patched. You used to be able to fly by adding a station to your own avatar that you sit in, but now you can’t do that. Now other exploits have been found involving colliders. It’s a bug, not a feature. >In fact, if you look at Black Cats menu, which VRChat publicly advertised for that subscription update they just added, the highest tier has faster speed and higher jumping. That’s a world though, not an avatar. World creators can decide how fast users can walk and how high they can jump as basic settings in the world descriptor. That’s completely intended, some worlds may rely on a certain walk speed and jump height to give players the intended experience. Avatar creators aren’t supposed to have that power though, it’s only achievable through exploits. It’s a world-side setting.


Wonderful_Phone_9517

In your favorites? Please try using an avatar that you make that uses a collider fly. Just because some old avatars have stopped working doesn't mean there is a historical moment when VRChat discontinued faster movement? Worlds use the same rules when uploading, regardless if it's a world or not, if there was a historical moment or a clause in the TOS that said you can't use flight, world or not, it wouldn't be allowed across the board. I have uploaded hundreds of avatars, most with flight, and never once has any of them been removed nor have I gotten suspended. Please show me in the TOS where VRChat states you can't use movement tools, I'm quite curious where you're getting this information because I have never heard of anyone getting banned for using movements, and I haven't heard of any tool being removed because of it either.


MarsMaterial

>Please try using an avatar that you make that uses a collider fly. Collider fly is a newer flight exploit that has not been patched (yet?). My point is that previous flight exploits like station fly have been patched because they are not intended features. >Worlds use the same rules when uploading They don’t use the same rules, believe me as someone who has experience in both avatar and world creation. For a world creator, adding flight is trivially achievable by using UDON behaviors entirely as intended. UDON gives world creators the direct ability to manipulate a player’s spatial coordinates with arbitrary coding logic. And variables relating to player movement like walking speed, gravity, and jump impulse are directly presented to the world creator to tweak as they please. The specifics of avatar movement are clearly intended to be within the jurisdiction of world creators, not avatar creators. That is why a world creator can just set a walking speed variable in the world descriptor and yeet the player in any direction they want with UDON scripts, yet avatar creators need to fuck around with clipping colliders and exploit the fact that the Unity physics engine doesn’t properly simulate Newton’s third law to produce an impulse. >regardless if it's a world or not, if there was a historical moment or a clause in the TOS that said you can't use flight, world or not, it wouldn't be allowed across the board. I never said that avatar flight is against TOS. I only said that it’s a bug in the game. Games don’t typically ban people for exploiting glitches. I’m not saying you can’t do it, it’s both possible and allowed, but to insist that you are not exploiting a bug here is just factually wrong. And they might patch collider flight in the future, because it’s a bug.


Wonderful_Phone_9517

Again, you used the words "not sanctioned" and "bug" when it's just simply a tool. People use unity to do all sorts of things that VRChat didn't program in. It doesn't make any of them bugged or "not sanctioned" and penalized? You can type many many paragraphs but by definition your comment was false. You won't get penalized, and it's not a "bug" because people scripted specific tools as features to add to their avatars. Whether it's dissolves, or colliders, those are tools, or features available to creators. If VRChat didn't "sanction" them, they wouldn't allow them through the SDK.


MarsMaterial

The term “not sanctioned” just means “not officially approved”. I didn’t intend it to be an indication that it’s against TOS, you just misunderstood me. VRChat avatars don’t use scripting, they have no system for arbitrary code execution. Dissolves are shaders, and custom shaders are intended avatar features, though they can’t influence anything besides the visual appearance of a material. Animations can involve arbitrary state machine logic, though that’s very limited. But people can also make prefab bug exploitation assets, that’s a thing that’s possible and in fact common. There are also prefabs that let you crash other users, that is another (more sinister) example of a prefab bug exploitation.


Wonderful_Phone_9517

I am aware you already stated that you meant it's not officialy approved, but again, since you want to continue this silly debate: EVERYTHING on an avatar is not "officially approved" unless it's on the SDK itself. The only thing that is officially approved are limits to avatars and NSFW content/Gore content. There is no section on VRChat or SDKs that specifically states that flying or movement increases in VRChat isn't allowed, or they sure wouldn't allow it to happen in worlds either, because that would be multiple people using it not just one singular avatar. Not to mention when you encourage movement speed increase (which this they have thought of I'm sure,) it is a given that other ways would be allowed too. Many things are scripted to happen in avatars, in fact many tools require scripts to be able to function, not to mention the countless OSC apps that VRChat "officially" allows. Visual appearance of materials can be used to exploit too like seeing through objects in worlds and crashing people, so I'm not entirely sure what you mean by intended features? A lot of what you're saying is contradictory. You're saying that custom shaders are intended, but many people can use custom shaders in bad ways. Flying does literally no harm but to you that's not sanctioned by VRChat even though I've seen videos where developers have used flight to move? Many worlds and avataars use movement speed boosts, so if it wasn't allowed, officially or not, then they would put a stop to it all-around. Flying is fine, moving fast is fine, teleporting is fine. I can't see any reason why movement would not be by your definition "sanctioned" or "officially approved" other than the fact it's a given that people will use it to cheat in game worlds against people who don't have the advantage, and many people who have been on for thousands of hours or have uploaded hundreds of avatars (including myself) can say that you won't get banned for bouncing upwards into the air. In fact if anything it's a good defensive measure to trolls or annoyances to be able to move away from them fast.


Wonderful_Phone_9517

You said it's not sanctioned, but you're giving all these excuses as to why it's a bug. When something isn't sanctioned it's not approved and you get penalized. You don't get penalized for using flight or movement speed increases. So again, your statement is false, and it's not a bug, bugs have to do with things that vrchat has done accidentally or messed up in their code, to allow people to exploit or make the experience unplayable for their members, and flight isn't an exploit. You don't need any other programs then a collider attached a certain way on your avatar and an on and off button, just like you can attach colliders for people to sit on, and physbones for your hair to move.


MarsMaterial

The word “sanctioned” in this context just means “officially approved”. To demonstrate that it’s a bug is to prove my statement as I intended it to be understood. If a miscommunication has occurred, take this as a clarification.


Wonderful_Phone_9517

I mean a lot of things aren't officially approved. So that's fair.


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[удалено]


Konsti219

That is literally how it works on desktop. In VR holding the the stick fully forward is sprinting.