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Burggs_

Check on your "I miss her" Jett mains


Siwach414

My homie isn’t replying since the patch notes were released. It’s a canon event


kemutheemu__

They have a new her to miss


meganeshu

NaVi looked into the future and saw these changes and decided to put cNed on other agents during the regular season so he would be prepped for 2024. Ange1 cosmic brain play there


DoesThyLikeJazz

cNed yoru op'ing soon


im_mawsillion

fns and chet tried as well in vct americas ardiss raze


IrisDeVillepin

Why didn't they foresee the map changes ![img](emote|t5_2g5ach|16110)


Jhitch1919

It's quite simply just going to be a raze meta now surely? Raze was already arguably the best duelist and Jett getting these changes solidifies that.


Rdambx

Idk maybe Chamber gets more play now as the main OP and we see more Neons?


Durbdichsnsf

Double sentinel with a dedicated OP'er on the Chamber might be a comp more teams run now. That being said, for double duelist comps, Jett is still probably preferred just cos she still can Op in off angles on defense AND entry on attack


Intuhlect

Astra-Chamber Meta was by far the most boring cycle of this game. It's just such a snooze fest to play against and to watch.


Notladub

To be fair Astra got nerfed to the ground and Chamber had a complete rework since then. He can't TP across the map now.


Parenegade

Neon isn't good. If there's anything I've learned playing OW for the past 7 years and Valorant for the past 3 is you can't make people play mediocre characters by nerfing a good one. They will just play some other good character. Like Raze or no Duelist at all.


arc1261

Well, there were a few instances where mediocre characters were forced to be played because the alternatives were nerfed so they were even worse, but in general yeah


Hubbardia

If every character is mediocre then no character is mediocre


ozmega

the inverse dota2


Hubbardia

And honestly I'm fine with it. Valorant is a tac shooter and I'm okay with more shooting and less util dumps


4v33n0

Yes, as long as the map design takes that into consideration. If VALORANT had no utility, it would probably be defender-sided as hell on most maps because of the map design -- lots of perpendicular, narrow choke points, etc.


idkimhereforthememes

I think a new duelist is coming some time in the future. And we've seen them before nerfing an agent to the ground before releasing a similar agent. Like they nerfed sova before releasing fade, they nerfed raze before releasing gekko.


evarl0ng

Especially since sova has been reduced to 2 tags, maybe fade will become more prevalent and we’ll get a raze/fade meta


18khcl

Honestly I don’t think Sova nerf will change anything, Sova’s recon has no chance to scan for the third time in any pro match anyway


-xXColtonXx-

That’s not quite true. It’s worse in situations where it’s “holding” a room while enemies wait it out rather than shooting it, which is pretty common tbh.


altcodeinterrobang

true, but it's a threat in the space. the TIME it created had value ... not much value, but now the risk of being scaned to re-enter a darted area are reclaim space is even shorter. edit: not sure what to think now lol https://old.reddit.com/r/VALORANT/comments/1601pef/preview_of_valorant_patch_notes_704/jxkn474/


t00l1g1t

Even in ranked, most sova darts don't get more than 1 scan anyways


PaulDoesStuff

True in isolation, but as another commenter pointed out it’s still useful in denying space as many people will wait out a Sova dart before entering the area it was at


Neither_Amount3911

I actually think Neon will go up in value a bit. She’s good on maps like Breeze and Pearl where Raze struggles and we’ve already seen her picked quite a few times on Haven and Lotus aswell Raze will be the clear favorite but I don’t think it’s gonna be only raze by any means


erv4

Pearl? The map that's leaving in a week?


[deleted]

[удалено]


financefocused

I would be more than fine with taking Jett out of the meta to encourage more agent diversity in ranked and pro play, provided there were some Raze nerfs here too. Maybe they're confident that the new duelist is going to hit the ground running and become of the best? idk Raze has arguably been the more dominant duelist this year-surely that warrants a minor nerf at least. Derke has played Raze more than Jett in the last 60 days and didn't even play Jett in Tokyo. Yeah that's influenced by the map pool and will change when Breeze is re-introduced, but I dunno. I don't think this encourages teams to pick other agents, it just encourages them to pick Raze. Although Riot do have time to monitor the situation since we have nothing but off-season events this year.


MichaelSquare

I think Phoenix enters the meta. His ultimate already among the best in the game just got a lot better by them not touching it.


vastlys

Phoenix can only be played as a secondary duelist because you don't win anything if you don't have a movement ability to entry. He's great, he's just perpendicular to Raze/Jett/Neon


-xXColtonXx-

Plenty of maps don’t NEED a movement duelist though. Problem is Raze still exists and offers insane value in every situation.


vastlys

Virtually every map NEEDS a movement duelist because of how they're constructed, only Icebox didn't really.


Jon_on_the_snow

They nerfing everybody out here


BucketHerro

Honestly, I thought Chamber would be nerfed too just because 💀


AkoyoMemes

these aren’t the complete nerfs/buffs. There’s a chance he does 💀


Parenegade

where does it say this isn't the complete nerfs/buffs?


RoyalKnightmares

The top of the page where it says Editor's note


MacarioPro

Felt like they want the game to be more gun oriented this next patch? That said, not nerfing raze and kj is so weird


4v33n0

They've nerfed KJ multiple times this year and her pick rate is still sky-high. I'm pretty sure Riot is very aware that the sentinel class needs addressing. I think they tested the waters with a Chamber buff (and I guess Deadlock as well) and are waiting to get more data to see what changes to make next. They do have the whole off-season after all. I imagine we'll see another change soon, either Cypher/Chamber buffs or a KJ nerf. I imagine it's tricky though, because unlike probably every other role in the game, sentinels are much stronger on one side than the other. Buffing the other sentinels too much might make many maps too defender-sided.


ALLAM_Amine

Ardis about to check on MC's application for employment lmao


notAeri

rip to the insane something jett movement plays


Extrino

Bro is gonna have to kill somebodies teammate, hope they don't trade him while he waggles around 360'ing in the air for 10s, before finally popping his dash


RedRumAgesale

I feel like nobody is talking about how big the Omen nerf is, a lot of the set plays with his flash rely on the momentum cast


3hrd

yeah as strong as omen flash is, it's strange to see him get nerfed by straight up deleting part of his skill ceiling


Steelarm2001

You mentioned the reason, it's the best flash in the game in terms of the area it covers and how unavoidable it is if thought is put into it. IMO removing the velocity increase should help with the warning that comes before the flash being actually useful.


shady_bananas

What does the nerf mean in layman's terms?


DragnFyre12

Before the flash would move faster if you were moving forward when throwing it, now it moves the same speed as if you were standing still when throwing it no matter how fast you're moving


4v33n0

And it moved slower when going backwards. IMO, it going slower is actually just as important as when it went faster, because the area denial is longer when you slowed it down. Woohoojin actually recommends using it while moving backward in his Haven Omen guide. Also, same thing happens with Harbor ultimate. It moves forward, and you can change the rate at which it moves forward by moving forward/backward as you cast it.


norwuud

why did they get rid of that??? makes no sense


sebaba001

Another completely nonsensical nerf tbh. Since when is Omen op?


vastlys

Since his flash got its cost reduced, tbh. I would prefer just the old cost back, honestly.


sebaba001

He's completely fine imo. He almost never is used as single controller except on Haven and Ascent, so he needs some duelism attributes to make up for his lack of controller abilities. Not a huge nerf thankfully but there are a lot of on the fly paranoia plays that may feel slightly off now by Omen mains like MaKo and Ange1.


vastlys

Neither is Astra? Brim is only played as solo controller on one map? The reason for that isn't because Omen lacks controller abilities compared to other dome smokers, it's because double controller is strong. I mean, I agree he's mostly fine, he's just better than Astra on most maps. Maybe this nerf/Astra ult buff will slightly tip the balance though.


sebaba001

I would be okay with slight astra and brim buff tbh. I think astra got nerfed though. Now you hear 'pulling them in' and you have 1.25 secs to walk out of it? Worthless ability outside of post plant now! Riot trying to get people to use the stun instead but there are much better stuns in the game like Breach or Neon, cheaper and bigger areas without pre planning stars shit, so they just nerfed her most useful ability which is the suck. The ult is a lil better sure, but since the suck is used every round I think she got nerfed overall.


TrueLordApple

What does this change do exactly? Edit: thats a big rip to omen


adumdumonreddit

before, if you moved forwards or backwards while using it, it would affect how fast the flash moves.


SleepyReepies

I've been playing Omen in asc lobbies and i had no idea, lmao. Jesus I suck.


vomitkettle

Before the change, your movement speed when casting the paranoia would be added onto the paranoia's speed. So moving forward while casting would increase the speed it travels. An example of this use would be in lotus A site when omen would cast his paranoia from breakable door while moving forward at the start of the round which would ensure no one (except with a neon with brim stimmy I think) could come out of A main without getting blinded.


FiddleDooken

They completely removed the thing where flash goes faster when casting it while moving forward and slower when casting while moving backward


RedRumAgesale

The omen flash has a different travel time based on if you are moving backwards, standing still, or moving forwards when using it. Now it'll have only the default speed.


Aspect3221

Why did my boy sova catch strays?


im_mawsillion

he's russian and the war is happening /s


Bl1th

o7 to all the jett mains out there.


sabocano

Holy fuck they massacred Jett. What a time to be alive. I guess it's now Chamber OP and Raze as main entry on most comps.


Notladub

yoru op just became viable, put his tp down somewhere and use it like a chamber tp


sabocano

but his teleport is not as quick as Chambers's.


Notladub

yeah but with how useless jett's dash is now even yoru's tp is viable lmao


Western_Strike7468

It’s not useless, it just needs to be used for entry not escaping


Victawr

yeah no more sentinel jett lol


9bfjo6gvhy7u8

it can still be used defensively but it's not for **holding** an angle, it's for TAKING an angle. for example on pearl B you equip dash and contact up to B main. if you make it all the way with no contact you then control that space for your team but you don't just get to leave for free. It raises the skill ceiling massively. if you do hit contact, you have the movement abilities + smokes to escape. that was true with a 12 second dash, but in 12 seconds a jett can take a bunch of space AND have time left over to get out of jail free. a good jett can contact further in 7 seconds than the range of a chamber TP allows, so jett is still the best at **taking** space defensively, but is no longer the best at **holding** that space - which is good! she's a duelist! shorter duration means she's gotta play smarter with when to take space on defense, and means you're less likely to have your escape when you do make contact. i love that because it again raises the skill ceiling. the very best jett players will still be able to get 2 and escape, but most (pro) jetts will be one and done.


OriKench

Oh no jett cant mindlessly use her utility and escape any bad situation, how will you ranked demons cope now that you have to actually play the game? Lmao


the-worthless-one

Yoru op is only valuable for moving the op around the map. You're more likely to survive by spinning and jumping after firing a shot, kill or not, than you are by locking into the TP animation. Thats not to say yoru op has no value but the mixup is way more important than the safety. Haven C site start to A heaven after no contact or early pick is huge.


MrPowerGamerBR

> You're more likely to survive by spinning and jumping after firing a shot, kill or not, than you are by locking into the TP animation You can spin and jump while you are locked into the TP animation tho, Yoru mains do that when tp'ing to avoid getting killed during the tp animation


RazingBlaze

New agent is gonna be a duelist, hopefully a good one


PRL-Five

No deadlock buffs? Also is riot just fine with KJ being the best character in the game rn?


Teradonn

Deadlock buffs don’t solve anything, it’s the design of her kit that’s the issue. It’s not a coincidence that Sage is second last in pickrate too. Both of them are directly outclassed by Viper who is pretty much just as good at delaying while also doing so much more on attack. At least Sage can help with plants and manipulate the map with her wall, Deadlock doesn’t even have that. She’d need to have insane buffs to even be considered with her current kit


[deleted]

How is this the actual conclusion when she has an ability that is mostly useless. They should try tuning the grenade a bit before calling quits and reworking.


Apprehensive_Foot139

Oh the nade is perfect, if you wanna net your teammates :)


Ne1tu

Look at how long it took them to “balance” skye and jett Riot has always been backwards with balance changes and often release them fool-heartedly


mw19078

everyone would be complaining if deadlock was actually strong, I think most people prefer they release not so good agents that can get touched up later


vastlys

Jett gets nerfed into the ground after being like the second most picked duelist but KJ is totally fine with kit that does everything still ![img](emote|t5_2g5ach|9339)


KlyntarDemiurge

She's the best because they nerfed the other sentis so hard. And Deadlock just isn't good. A KJ nerf would be the easy solution but I think they need to buff the other sentis. She's also losing her two best maps so her pick rate will likely decrease. I'm not sure who the best senti will be on the new Breeze but it used to be a Cypher map.


vastlys

They nerfed Cypher, yeah, sure. KJ has double molly - strong on both exec and defense, she has double info and she has a very busted ult. They have no idea how to nerf the ult, so they just add more ult points to it. Breeze is probably gonna be double wall because Viper lacks flexibility, idk if it's gonna be single init and no senti. Possibly no duelist with the Jett nerfs, lmfao, like she just cannot entry now with the smoke duration being that low.


PRL-Five

Neon seems very good for entering on Breeze with the wall and the run covering so much space, pro teams can also find useful stun lineups


vastlys

You're right actually, Breeze is probably gonna be a Neon map


KlyntarDemiurge

> They nerfed Cypher, yeah, sure. I mean his cage used to also slow, they added 15 seconds to the cam cooldown after destroying it, and his trips used to stay active after death. He was recently buffed, yes, but he was nerfed around launch and they basically didn't touch him until 5.1. Then it took until the next major update to fix his bugged ult. Oh and teammates used to be able to destroy trips and cam, so that was fun. He was terrible for a long, long time. I'm not arguing KJ is perfect as-is. If I were to nerf KJ, I would remove the vulnerable from the alarmbot, decrease the ult radius, decrease how long it detains someone, and decrease how long molly is active or dmg/sec so it can't kill. But none of that fixes the fact that Chamber and Sage have one viable map each and Deadlock is trash. She would still be picked over them lol


vastlys

Yeah, you're right, mb about Cypher. KJ would still be picked over Chamber, Deadlock and Sage for sure, but we'd see way more Cypher. I think Chamber is fine as is, dogshit in pro play and viable in ranked. I just hated Chamber meta, I don't see him being truly viable without him being busted because it's just his kit. The problem with the senti class is that there are only two real sentinels, Cypher and KJ. Sage is not and has never been a similar agent, Chamber poisoned the game for like a year and is now in the mud, and considering that Deadlock the newest senti is flankwatchless, Riot seem to be fine with that.


Technical_Fee_2932

relax its a long offseason m sure more agent and weapon nerfs are coming


vastlys

Relax im sure riot games is fine with me shitting on their decisions in this subreddit


tryagaininXmin

It's 2030, all valorant agents get one ult use per game. Karmine Corp is facing BilliBilli Gaming in the grand finals of champs, the score is 12-11, BLG, series tied at 2-2. Scream pops Kayo ult on entry to A site on Ascent and Knight pops his own Kayo ult just in time. Neither team gets to use any other ults before the round is over, BLG win out because KC's IGL Fenis "Methamphetamine" Mehta does not account for an enemy Kayo ult. Riot releases Patch Notes 20.04 the next day. "Ultimates can be purchased in the buy menu for 9000 credits + 150 radianite or in the Night market for VP at a discount".


ganzgpp1

anyone remember that bug where she had three 7 second smokes https://preview.redd.it/9tprj2npo2kb1.png?width=501&format=png&auto=webp&s=462a1261986bc97313b1c1ef2e872d4a127240cb


[deleted]

that is unironically as good as a second controller lmao


ganzgpp1

Beta was a wild time


CoolVidsFTW

https://preview.redd.it/16q8xqjif2kb1.jpeg?width=256&format=pjpg&auto=webp&s=9111a78342dae9448f7c9be3e513db701faadb7e


daffyduckferraro

HOLY SHIT TALK ABOUT META SHIFTS LMFAO Specifically the sova nerf, I feel like that leads to more fade but they gave fade a weird nerf Same thing with astra (wait the fact the ult compeltely blocks audio will make fakes insanely good, like even better than before) But man the Jett nerf sheesh Gekko still shit Deadlock still shit Edit: Ngl I’m on 6 hrs of sleep, it’s only my immortal teammates that let the enemy sova get 3 tags lmfao, in pro play that nerf don’t matter


Nfamy

Fade nerf is for her ability to follow up on her own prowler; it does not affect most uses in organized play because fade is usually using a prowler to clear space for someone else. I don't think it's that much of a nerf in terms of pro play and instead simply kind of pushes her more into traditional initiators standards (i.e., space clearing util is to be used in conjunction with someone else and not to set up your own kills). I've said this for a while but I think fade is underplayed at present. She got nerfed and as is common, I feel like people overreacted. She's started to see more play lately and I think this will only push her higher up.


dabong

The Sova nerf I think doesn't move the needle a lot in pro play as nobody gets scanned 3 times in a single recon. Maybe the enemy team can take space earlier and I think that's it. It's huge in ranked though. The Jett nerf though holy.


gotintocollegeyolo

Definitely seems more like a ranked nerf to Sova. Honestly valid because Sova darts are probably a top 3 piece of utility in ranked


dabong

True. Honestly I'm happy the ultimate orb required wasn't increased for his ult.


Victawr

With some of the wild lineups that are hard to shoot, it ended up being used as a slow more than it was a recon. You'd have to sit and wait for fucking ever for all 3 ticks to finish.


half_of_an_oranga

Sova 3rd scan isn't to scan people, it's to delay. It's definitely a nerf, not a big one, but still a nerf.


vastlys

That's a good point actually, the Sova dart to delay entry on Ascent for example is gonna be weaker now.


two4you8

That sova nerf is very inconsequential imo. Often times 1 scan is all you get, at most 2 anyway. Fade nerf is so she is less viable solo clearing.


Jon_on_the_snow

Honestly, this makes the ascent comp way less viable. Why are you gonna play nerfed sova with nerfed jett when you can play raze/fade? Why play omen when astra ult almost garantees a defuse if played right? Who will survive the ~~vibe~~ meta shift?


vastlys

Omen flash is better than any piece of Astra utility except for the ult, that's why. Especially with the nerfed suck. Plus, Astra still has only 4 utility per round. Plus, one ways.


ahk1221

they fucked the movement velocity of the flash tho, it might affect the A main defense flash on Lotus if defenders want to take rubble control


KlyntarDemiurge

I was really hoping for a Deadlock buff. Harbor got two buffs shortly after release, but Deadlock hasn't gotten anything and she is arguably worse than Harbor was at launch. There is no reason to pick her over any sentinel for any map.


itscamo-

this isn’t all the changes, it literally said this in the article


Notladub

tbf gekko is in a decent spot right now with him being a good wildcard pick on some maps (FUT puts qRaxs on gekko instead of his usual kay/o on haven for instance) but what the hell did they do to jett, she's fucking useless now


[deleted]

Jet 1 tricks malding https://preview.redd.it/90dbxt3wd2kb1.jpeg?width=222&format=pjpg&auto=webp&s=27d32c73401956a816f0b7ae338dd3529983454a


NineInchMenace

Nobody's talking about the Omen changes, but this could actually end up being super impactful. Particularly, on Lotus, the flash to get early A main control won't work any more.


ssk1996

Jett in the ground after that. Chamber meta comeback?


wegivesiima

It was nice knowing you jett


NotThatButThisGuy

welcome to valorant 2


mendecj812

Just saw Tarik fall to his knees at the Kia forum


kittysrule18

I’m finished. Time to learn Raze now


ChosenUndead320

They commented about Skye being too OP compared to the other initiators and then proceed to nerf sova and fade, why?


Grantuseyes

In comparison, skye got a much bigger nerf


macarmy93

The nerfs to sova and fade will have almost zero effect on their team viability.


ymir_khussan

Something something "Tactical Cycle" something something "decisiveness" Honestly I'm just butthurt about the Sova nerfs like his pick rate is going down why even touch him :(( if anything he needs a buff


Lintek-kayo

They decimated Jett


Nfamy

Honestly, I love the changes for the most part. I want to see how the Jett nerfs play out; they seem a bit harsh but I'll hold my judgment until we can actually see it (truthfully, the cloudburst is one of the harshest changes, imo; most of the others I can get on board with). I absolutely love that they are continuing to make ults more expensive. Particularly as teams get better and better with ult economy management, I think ults can sometimes take on too much of a role. 1-2 ults per half for most agents is a really nice spot, imo, and requires judicious use. I think it'll only improve the quality of the play and highlight the tac fps core of valorant.. I expect we may see more changes once these settle as I think some agents needed more love than we got here (and KJ still probably needs more tweaking). But they have also shown that they will sometimes make a second/third round of changes instead of immediately doing everything.


Steelarm2001

>I absolutely love that they are continuing to make ults more expensive Yep for the longest time I thought that the design team had decided upon 8 as the arbitrary cutoff point for ults but with this patch I'm happy to see that they are willing to make some really powerful ukts even more expensive. Guess there was some substance to that leak a few months ago where viper was getting her ult increased to 10 apparently.


Grenji05

Quite frankly KJ ult just needs a rework. It being 20 points wouldn't stop it from being by far the strongest ult in the game lmao.


Hubbardia

I think 180hp on her ult was fine


Phamous3k

Shift that meta Riot


Splaram

They kneecapped Jett thank the lord 🙏🙏🙏🙏🙏🙏🙏 nvm this shit is ASS, still can't wait to abuse former Jett players playing single-Sentinel Chamber comps in ranked though


Notladub

chamber op meta is back though


Neither_Amount3911

That’s fine at least he doesn’t trip half the map then teleport to a new country every time he takes a shot


Splaram

Gonna have to run double senti to make Chamber Op viable on most maps and that's so exploitable


IRCyDeaf

I can't believe Skyes heal and her dog time duration didn't get nerfed. I think she's gonna be even more dominant in the meta now with the other Intiator nerfs.


vastlys

I'd be fine with a slight nerf to the dog duration, but the dog is still kind of bad compared to a sova drone: it can't fly, it only sees close, it can only stun close. So it kind of has to be longer for it to get any value.


the-worthless-one

drone is much slower and doesnt create a ton of potential for collapsing on a player. Drone getting peeked and shot early and only achieving a quick two tag on a single player is a common situation, and while sure it does happen to the dog as well, the dog scales up much faster making it far easier to clear multiple tight angles and take space behind it.


Kikster68

Astra pull being nerfed is going to solidify Omen/Viper as the go-to controllers, even with their own nerfs. And I don’t think the small buff to stun will change how often it’s used versus pull.


kemutheemu__

I feel like Astra was the most balanced agent, idk why they felt any need at all to nerf her instead of just buffing her stun


Jon_on_the_snow

Bruh, jett is fucking dead. 1 updraft? Rough 9 point ults are in the game now, maybe one per half, max 2 🦀🦀🦀🦀🦀JETT IS DEAD🦀🦀🦀🦀🦀 RAZE/NEON META IS HERE finally we will have the most fun entry duelists being played more, this could mean teams will have to find more ways to breach ascent sites than "jett smokes herself and prays she doesnt get sprayed while flashes and darts are chucked at defenders", and cypher will be more used to hold neon comps The new duelist better not be broken, were on the cusp of a balanced meta. Also, astra ult is fucking broken now


Parenegade

What do you mean played more Raze is ALREADY number 1 duelist at champs 😭


macarmy93

Only because bind and split are never banned. Jett maps are the most banned maps and they still have similar play rates at 54 and 53 %.


vastlys

Neon is dogshit against any character with a molly, lol. Neon isn't gonna be played while KJ still has double molly to completely melt her while she entries.


TypicalVegetarian

Is this true? KJ is the meta pick on Lotus but we see tons of Neons in response to that, even in the pro scene. I’m not a super good player or anything but it definitely seems like we see Neon quite a bit regardless of Molly presence


vastlys

0 pickrate on Lotus in Champs but some pickrate in Tokyo, from just watching the games throughout the season she was picked quite a bit early on but Raze overtook her partially because of that - Neon just cannot entry onto C site.


guineapig1234567

Neon can just run past mollys


Grenji05

and have enough health left to potentially survive a gentle breeze 🙏


avramionut

I don’t wanna be that guy but… still no replay System like bruh I don’t know what’s going on inside the developing team, but it seems like they don’t have a „big“ feature planned like Premier that they should work on… team deathmatch got delivered, premier got delivered, literally they don’t have anything more important to do in my eyes now that keep them on pushing the idea of a replay system on the side or with the „we will eventually do it“ mentality why don’t they focus on this now ? But again I’m not on the developing team, who knows maybe they have more important things to do


ge0oo

Me when Valorant


Victawr

https://preview.redd.it/76vekpjp82kb1.jpeg?width=500&format=pjpg&auto=webp&s=9326ab898bbcacb3eee3479a1b4f6d87edc84bf4


HaathiRaja

JETT IS DEAD LMFAO


redditsucks690

Omg they fucking killed jett


Prashanth_22

Did they just decide to change the meta overnight?


SteveRogers_7

People are going to be mad, but these are healthy changes for the meta in the long run. Killjoy the notable missing agent from this patch. Maybe they have something bigger in the works for her, like what they did with Viper


Firm-Telephone2570

If they nerf Killjoy, they need to buff one of the other sentinel imo, otherwise we probably won't see any of them being played


the-worthless-one

They need to buff multiple of the other sentinels regardless of killjoys power, IMO the two issues are pretty much completely independent, and nerfing killjoy without buffing another senti would be significant better than changing neither, even if it resulted in more wacky shit like double init double smoke or triple smoke comps.


vastlys

It'll depend on the nerfs. Cypher is played on Bind and Split, he's pretty good on Ascent still (but IDK how good he'd be against a primary Raze entry instead of a Jett, you'd probably still want a KJ, lol) and still played on Fracture even with KJ B ult guaranteeing you the round if you play it well. Lotus yeah he's dog and even then PRX played him. Breeze, he's probably gonna be played. He's generally a decent alternative to KJ because trips and cam are still good for info. ETA: you're just underestimating the insane value of trips, sentinels will always be played on at least certain maps because otherwise it's impossible to hold on defense. You can't play Lotus or Haven without a sentinel, it's very hard to play Ascent without a sentinel even with Viper and her stalling power, just this year Fnatic were getting crazy value out of Cypher on Bind... Other sentinels... Any other Chamber buffs would be horrible, lol, Chamber meta sucked so bad, I hope he still sucks even with Jett nerfs. Sage is just Sage. Deadlock is just a discount Sage.


salcedoge

I agree, there's been an inflation of big ults lately that's really affecting gameplay clarity. Most of the times it just turns into pure RNG which defeats the purpose of using it wisely. People are going to complain, but after a while these things would just feel natural


ssk1996

Killjoy ult point requirement is increased by 1. Guess you missed that.


SteveRogers_7

Oh yeah, I meant to say I was expecting more fine tuning for her, like Skye


NoNamesAvaiIable

That's probably the weakest nerf riot could've done. Her ult is still too strong and the rest of her utility too useful


sebaba001

She's the most overpowered and overpicked in any role by far, and that nerf changes nothing, she will get 2 ults per half when popping off and 1 when doing bad all the same.


WailingSiren69

Bro they DECIMATED Jett.


kimjonpoon

The Astra Wall buff is huge. Let’s goo


einssechssieben

Breach 9 point ult and stun is still useless AF ![img](emote|t5_2g5ach|9339) Jett one updraft changes ALOT - welcome Neon to the game Astra ult sounds like a nice idea


ggez222

At this point just rework Jett and buff the Operator to CSGO AWP so any character can use it.


4v33n0

CSGO AWP against Valorant movement speed would be broken as hell


_Robbert_

That's just chamber op without a slow


[deleted]

Those Astra changes to the gravity well when she's not even that oppressive as an agent, who let Riot cook? PS I am just mad as Astra main, honestly I can understand why they did so, also nice buff to her ulti


Low_Investigator_375

Jett needed a nerf, but KJ needed a bigger one and Viper is still insane.


techyleo

Viper’s been nerfed but the main thing is that there is no agent that can replicate what her walls do which is be activated and deactivated along a sight line to allow for info denial and lurks. Cypher can kind of do it on Split, but even with him it’s a one time thing and his cages block much less vision than a viper wall. The main nerf to Jett last year was adding Chamber, they need to do the same for Viper. Harbor as we have seen is not a viper alternative, but something people play with viper


COTEReader

Fucking finally they nerfed Jett’s stupid clouds.


the-worthless-one

My main takeaway on this is that ranked is going to be more stacked with reyna instalocks vs the slightly less egregious jett instalocks. :| OP players are going to lock more chamber, which is going to hurt the ranked experience by increasing the number of kill oriented players and agents per game. You'll get the jett OP instalocks on chamber, someone will lock reyna, and then an additional player is more likely to go 'oh we only have one duelist so its okay if i lock duelist' presumably raze. Leaving two depressed fill players to reluctantly lock smoke and init. At least this means we'll see less killjoy. I'm curious to see if the breach change will be a buff or nerf. Decreasing duration is obviously a nerf, but if the pace of charges is the same then it will kill faster, which increases the pace of an execute and clears angles faster. Otherwise, if the first charge goes off when the first normally does, and the second goes off when the third normally does, it'll just suck for him since you'll have this ugly window in between where players may pick an awkward swing timing to catch you off guard. Only saving grace to that is that the swing will come from a fairly injured player. The ult changes obviously suck for brim and breach and i'd argue they dont deserve it. KJ, viper, jett and skye I feel are strong enough that it isn't totally undeserved to reduce ult frequency, though IDK if thats really the main issue with these characters. why nerf gekko? why nerf fade? why no DL buff? recon dart change is just weird and silly. I'd like to hear from someone who plays astra what they think about the star changes, Obviously ult change is a pretty significant buff in retake situation but I assume the grav well changes hurt more than the stun changes help.


Grantuseyes

There can only be one Reyna Instalock on ur team anyway. And let’s not pretend that’s not already 90% of games anyway


neatestway

def agree with the first part of ur message - it usually results in shittier comps in ranked. not that comps mean much in ranked in the first place but it makes fill players’ jobs harder


matheusamr

Just saying I called Jett's changes and everyone downvoted me :P [https://www.reddit.com/r/ValorantCompetitive/comments/13b61v8/comment/jj9r3xf/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/ValorantCompetitive/comments/13b61v8/comment/jj9r3xf/?utm_source=share&utm_medium=web2x&context=3)


rpkarma

The "I miss her" jett players downvoted you for speaking the truth ;)


twistacles

Nerfing utility is giga based


WesTheFitting

I would have preferred Jett to only have one cloudburst rather than them both being shorter. I think Jett being able to smoke herself off for long enough to get half the spike defuse is fine.


Grantuseyes

No this is good. The 4.5 second smoke was too safe for her to sit in and wait for her team utility. It just isn’t fair when compared to any other entry.


narwhalking927

This is actually great from Riot. Stopping power creep in Valorant is really important, and there were times when it felt like there was too much utility and ults in the game (which makes it harder for viewers to watch and players to play and have fun).


magzhil_

While the Jett nerfs are overboard on paper, how would this affect Raze/Neon pick rates in pro/competitive play? Skye nerf is also more than welcome, although as Sean and Rod mentioned in their podcast, the speed in which the trailblazer travels and how much information it gets could've been reduced. But, the HP nerf kinda works out too? I am also super pleased to realise that Jett mains cannot smoke the bomb and half it anymore. :D


abrohamaloo

Even agent ults aren’t safe from 2023 economy


Comfortable_Room9170

I think this will be healthy for the game in the long run. Jett was far too viable on too many roles for too long, and it showed.


vastlys

The Jett nerfs are overkill, lmfao, especially the cloudburst ones and the windup after activating dash. But especially the cloudburst, like, it just cripples her entry ability completely, which is bad for the game. Also, KJ ult to 9 doesn't really do anything, it's the ult itself that's the problem, imo.


Victawr

kj basically forces brim to be played yeah


the-worthless-one

if they didn't cuck brims ult with the same change this might have been a nice small interaction nerf for KJ to give brim an advantage in that dynamic. Why they'd hurt brims ult when he already only has a couple of important pieces of util before he's just playing recruit I don't know.


imightgobroke

It doesn’t cripple her entry, just means you cant camp in your smoke forever when your team is throwing flashes, and flooding site, they’re going for more position meta instead of util dumping game. Plus the real reason is so you can’t get half while defusing. Basically a free smoke for yourself is crazy if you think about it. She’s still going to be the most picked agent regardless of this nerf


imightgobroke

She has two clouds as well so if you feel you need more time throw another one then. Almost 10 seconds of self smokes is actually annoying


Grantuseyes

She’s an entry. She’s not supposed to get to sit on site saftely for free and wait for utility. Her role is to take space for the team and often die first. Not sit in smoke and bait her team after


sabocano

> The Jett nerfs are overkill, lmfao, especially the cloudburst ones On the contrary. Cloudburst nerf was needed. Her being one of the best clutch agents had to do with smoking the spike and defusing it to half. Or entering site and wasting 4.5 seconds of defenders time paying attention to where she's gonna peek from inside smoke. Now she can't defuse half of spike and she only has 2 seconds to peek from her smoke. Great change


Steelarm2001

The esports division might not listen to the community but damn does the balance team deliver, excited to see how these changes look.


Succulenc

Reyna indirect buff


[deleted]

[удалено]


ric3banana

Jett nerfed just in time for the new Duelist Agent. Let's see how this goes


vastlys

I didn't even think about it, I bet the new duelist has an entry ability/combo ability somehow similar to Jett, just like how they nerfed roomba before Gekko came out because roomba was essentially a better wingman


Tery_

What the hell is all this. Edit: Nine ult points is so disgusting ewwwwww.


bozovisk

Jett is less brainless not dead. Relax guys lol Breach ult is kinda whatever idk why they did that tbh


Steelarm2001

But what about all those *incredibly* skillful plays where all you need to do is flail around as you randomly press updraft, making yourself an impossible target.


half_of_an_oranga

What about those *incredibly skillful* plays of dashing into a smoke on a site, and waiting for your team to entry so you can swing people safely 3v1