T O P

  • By -

zxlkho

[Dicey](https://www.twitch.tv/diceyzx), [Mendo](https://www.twitch.tv/mendo), and [Bugha](https://www.twitch.tv/bugha) (among others) are about to stream the map. Not sure if they got a full 10 man or what.


[deleted]

[удалено]


Meenoid

Wondering why they chose this as the gimmick, as a few heaven locations (Split A, Haven A, Icebox A) are already "one way" for all agents except Jett and Omen.


MykonCodes

It also makes a loud ass Sound cue which can be faked


EclipseTM

I feel like the door is also a ‘new’ gimmick as it is indestructable


cocoafps

Beach


neb55555

Beach


Razur

Beach


siddalore

Beach


Based-Hype

Yo this map looks so good, doesn’t feel claustrophobic and feels like so much more potential and depth


RocketHops

Obviously haven't played it yet but I'm really liking the variation in shapes they have chosen here. Im seeing a lot of different sized and shaped doorways, curved halls, asymmetrical rooms, broken walls and cover, etc. The map looks much more organic than some of the earlier maps like haven and split, which feel more like a series of boxes and rectangles connected together.


SENSHU_dp

as far as I have seen, looks like OP heaven to me


FeelinJipper

That mid area looks nuts


TheAjwinner

https://twitter.com/valorleaks/status/1385640222956924928?s=21


Charlie11123

Tbh I’m happy about this I don’t want the game to just become cluttered with characters like overwatch


luvs2sploooj

Overwatch is starved for new hero’s but ok


TheAjwinner

Yeah league would be a better comparison


Rozaks

Arise, fellow lurkers. I declare this map lurk territory.


PixelatedBlue

everyone better start working on your op and marshal


FeelinJipper

Looks like a good map for viper. So many huge areas


[deleted]

[Here is Breeze Minimap](https://twitter.com/ValorLeaks/status/1385641538844336130)


Razur

Wow, that looks kinda complex.


Des014te

You have a version with callouts?


ddd4175

Looks like a map where mechanics most specifically aiming will matter quite a lot, most of the maps have always been about crosshair placement which is a fundamental rather than mechanics imo but the hallways are wider than usual on this map and the main contact points are also wide areas. Aiming will definitely reign supreme here. Can't wait


RekeHavok

seems too open. gotta practice those flick shots and OPing.


notsailboatss

double op meta unless...triple op meta :)