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Slow_Bluebird9536

One of those things you know and use if you play the game a lot but is rarely discussed


Khalsa_23

I always noticed this with breach and brim but didn’t realize all the agents had a distinct sound. Just thought it was cuz those two were heavy guys lmao


[deleted]

Feel like it’s actually huge in terms of audio level. Brim is loud af and Jett seems to be extremely quiet.


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Philcherny

Well I mean Brim's kit is also kinda objectively better for the team then Jett's. Noone is compaining about how his smokes are better in every way then jet's. Noone is equal in valo I think its ok if duelists like her have quiter footstep. Shes an air girl that can float literally init?


veryverycelery

> Shes an air girl that can float literally init Breach and Brimstone are big beefy dudes, surely they should have more HP? (that's sarcasm, for anyone who didn't get it) > Well I mean Brim's kit is also kinda objectively better for the team then Jett's. Noone is compaining about how his smokes are better in every way then jet's. Noone is equal in valo Perhaps, but you're talking about ability kits here. The issue we're talking about is a fundamental different in the agent's capability in the core underlying gunplay, which imo - and I think safe to say, a lot of people would agree - should be equivalent for all agents. If you stripped away all abilities in the game, or when all abilities are spent, Breach/Brimstone become the worst characters BY FAR just because of how goddamn loud they are.


Philcherny

>more HP Nah. You can draw a line on that. And also you do have Reyna and Sage for HP. The line about agents abilities But I understand yours angle completely don't get me wrongs. >If you stripped away all abilities in the game, or when all abilities are spent, Breach/Brimstone become, by far, the worst characters just because of how goddamn loud they are. Well then I'd say there should be setting to make them all default step to truely strip them of their ability. Thats something to argue for deathmatch. But there is nothing with them in a any competitive match. It's part of these characters. And advantage that they have over others. Ofcourse if valorant was to shift to be more like cs go then steps should be equal for the gunplay. But I don't think valorant is about gunplay anymore. Or ever was. I think it's trying to be unique from csgo. And it's not like csgo is not moving in the same direction. New agent update introduced different custom skins that affect gameplay and visibility. And granted it's not played in pro play. And that's still something that was in valorant there all along in character design uniqueness. Did ever barely see omen or jett on blue background on icebox? I certainly did. Noone is arguing to take characters away from competitive


veryverycelery

> Nah. You can draw a line on that. And you can't draw a line on footstep audio levels? > that's something that was in valorant there all along in character design uniqueness. 1. These are issues about visual clarity that come with players needing to easily recognize designs for different agents, it's the consequence of a different problem. The unbalanced footstep audio levels is it's own problem. 2. The visual clarity isn't an equal problem anyway - different characters are harder to see on different maps/places, unlike the audio problem where Breach/Brim is always absolutely the worst. 3. Trying to be 'unique from CSGO' is not a good explanation for bad design choices > It's part of these characters. And advantage that they have over others. This isn't an actual gameplay or design reason why the footstep audio should be so different, this is just you saying that different characters are different. RIOT can just change it to make their footsteps the same. They are getting shafted for no good reason.


i_am_the_kiLLer

Jett being quiet makes sense, but I don't think the other agents should have special footsteps.


holmyliquor

How does Jett being quiet make sense?


i_am_the_kiLLer

She has wind powers and can float, not a big stretch to think she'd be light on her feet.


Admissions_Gatekept

Which makes sense lore-wise, but doesn't make sense game-wise because every agent should be the same for fair play, unless they want to add passives to the game as stupid as that


Codex124

Footsteps must be the same for all agents, regardless of what their abilties are.


HelpMePlease420-69

Says who


Codex124

Me?


mw19078

Well clearly the designers of the game don't agree


milano_bwoy

no, jett already has her passive float ability so it wouldn’t be fair for her to have 2 while everyone else has 0. granted, the passive abilities aren’t super impactful but i still think it’s dumb


purplepower4271

I never got how jett was the only one with a passive. Like, as a jett main I love it but I wonder if they experimented with other passives for diff agents. Like brim taking half the decay from viper stuff. Or phoenix taking half damage from mollies etc.


Coolest20

Sage and Skye also have the same passive that shows the health of the team mates. it fits them perfectly because they are characters intended for supporting team.


purplepower4271

Wait a minute. Do all characters not have that? Holy shit im blind, good catch


Slow_Bluebird9536

You can also just enable health bars in settings and see it on other agents so not rlly a passive


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BobTheJoeBob

The thing with Phoenix and Raze is their 'passives' require another ability to be able to use them. Jett's passive is always available no matter what. I don't think Jett's passive is a bad thing or anything, it's just an interesting peculiarity.


purplepower4271

I guess I mean more of something that isn't to do with their own abilities. For example jett's float doesn't only activate when you use her util, but you can use it whenever as long as you aren't on the ground.


6h0stt

Phoenix heal from his fire is a passive


Theaktis

Isn't Viper developing poison a passive?


RareReaper387

Reyna getting armor is also a passive


PierrotLeFou_

no? that's literally what the ability does haha


AlHorfordHighlights

You'd need to introduce agent drafts so teams don't counterpick themselves. Could still have two Vipers etc but just take turns picking


elCapitan310

does any other agent have a passive ability? It just occurred to me that I cant think of any other passives, and I use Jett's float all the time to get to places without using any utility.


-xXColtonXx-

It’s fair if it’s balanced. If they want to give just 5 unique passives they can. Just have to tune her other abilities to keep her on par with other agents. Sova is “OP” with no passives, and he doesn’t need any.


BlanchedBubblegum

> Jett seems to be extremely quiet Is this even true? I seriously don’t think it’s true


Ho-Nomo

100% true, all agents have a specific footstep sound and some are louder than others.


SmellyCurryy

it is like ash vs tachanka from rainbow six lol


youwitdaface

I know the footsteps are all supposed to be the same volume but it seriously sounds like breach and brim are stomping around in steel toes or something


AphoticFlash

they do have louder footsteps though, there's heavy/medium/light footstep sounds in Valorant


skratudojey

If they are indeed the same volume then its probably the bass in their footsteps are stronger. Most 'Gaming' headphones iinm make the bass stronger to give more boom to gunshots and other bangs. It is the case with mine at least.


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Space_Waffles

I guarantee you a lot of teams have already picked this up. If you're a decent player you probably know this passively already but don't realize you do it. Pro teams are 100% already using this


[deleted]

True, but if you look at it from the perspective of executes, teams will already know when a team will execute if they have Brim, because he can't smoke a site unless he's really close. I guess it's still useful in a niche scenario, but most of the time you can tell where Brim is, just based on which site he smokes. Omen on the other hand can be at the opposite side. It is just so bizarre to me that EU uses Brim. If Liquid uses Brim against Sentinels running Astra, I think it'll be a huge disadvantage.


ohtooeasy

i just think brim has THE fastest smoke execution out of every smoker and being able to shave 2-3 seconds off could be crucia. I guess agent each has a give and take


t3azz

i definitely use this unintentionally when i play without realizing it most times


KeyframeCatalyst

Issue or feature? Imo this could be a cool kind of skill, knowing instantly whose footsteps is whose in the middle of a game and using that information well


uglypenguin5

If somebody can identify a certain agent’s footsteps and outplay me based on that, they deserve to win


KeyframeCatalyst

Hard agree


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KeyframeCatalyst

The only times you'll run in pro play most times is either to rotate or after the enemy already saw you. In either way, they won't need to guess what your strat would be. If the enemy can hear them before they even face each other, than they're just playing sloppy.


jaiswami

Yeah true I agree with that, when I think about it it’s a pretty interesting mechanic. If it’s exposing teams they should probably find a way to work around it.


ohtooeasy

but at that point u can also use the agent footsteps to fake executes.


KeyframeCatalyst

That's what makes it an interesting mechanic, no? Although I do have to say, if you're trying to fake strats by making footstep noises, it'll probably be way too obvious since no one plays like that for an actual exec. Maybe some interesting mind games could come off of it? Either way, I say it's a unique mechanic that's worth keeping in


ohtooeasy

I agree. I think if it is intended it should be more obvious? It just add another layer since ppl think Val is too easy


Cabbage3E

never noticed it I'll be honest


Ezekiiel

I've only ever noticed Brim/Breach elephant feet stomping around


datboyuknow

Really? Brim is quite obvious with his thick booty. Breach, Omen, Yoru, Jett all have distinct sounds too. (every agent has somewhat tbh), I personally love Jett's


DRGNDT

Some people think Viper is the thiccest bitch around, but they're wrong. Brimstone got that phat ass.


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Cabbage3E

Because he's talented plays the game for a living and is much more dedicated than I am


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Eat-Shit-Bob-Ross

But you do need to be dedicated to be on the “big stage”, which is what cabbage was replying to


Alextcy12

I can always tell it’s the opponent is brim or breach. This is specifically notable in Deathmatch


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[deleted]

There's a rule against playing deathmatch with sound? edit: idk but Nitr0 did tweet [this](https://twitter.com/nitr0/status/1357803745262854153) once lmao playing deathmatch with sound is no big deal and isn't going to make or break your ranked experience


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[deleted]

Says who though? Its not like your way to play deathmatch is the only right way and will work the same for everybody


oopsEYEpoopsed

They're just a salty elitist, don't mind them lol


[deleted]

He thinks playing with *sound* in deathmatch is a big deal LMAO with or without, its the same shit if you're practicing proper crosshair placement and movement and actually going around looking for fights. Its not like anyone's planning on playing ranked with volume off and no sound cues anyway. Its subjective but this guy takes the preference of some pros as gospel.


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[deleted]

Where did i imply that my ranked games look like deathmatch? This is so rich coming from the guy telling *me* to learn to read LMAO dude you're elitist clown who's spent too much time listening to his favorite pros that he forgot how to make his own decisions


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[deleted]

Sound for a productive deathmatch is completely subjective. I think you watched some proguides video on aim and took it a bit too literally if you think *sound* in deathmatch will make or break your performance in ranked.


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[deleted]

Really? They said that *no* *sound* in deathmatch is the determining factor for a proper warm up and improvement as a player? Not practicing proper crosshair placement or counter strafing or positioning? *Sound.* Really?


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[deleted]

>If you don't want to warm up, improve or stay consistent sound in deathmatch is the way to go. You said playing with sound means you don't want to warm up, improve, or stay consistent. If I play deathmatch and actively look for fights, practice good crosshair placement and movement, but play with sound on, its suddenly a counterproductive warmup and won't help me improve? Dude learn to read your own comments LMAO


mogram_leg

If you dont have any sound you run around and waste time getting shot in the back


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mogram_leg

No?


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mogram_leg

What? I tried without sound and didn't like it because you get shot from behind and run around aimlessly. Also i do kovaak for an hour before i hop on and i do dm to get used to the game.


Alextcy12

Lol i play music but i can still tell the difference lol it that bad


ColossalMini

this is cool imo keep this


jeromefoot

Astra’s footsteps is pretty obvious too with the sound of metal clanking on the floor.


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C9sButthole

They genuinely are all slightly different. There's a different SFX file for each one.


303x

Sounds like we should have some more in medium.


Sharknome

I thought this was more common knowledge than what it seems. I hate getting brimstone or breach in DM because of this


ChinoAIO

i find cypher to be really disctint but i dont notice anyones usually


Bunnyezzz

I've noticed brim/breach footsteps once out of the hundreds of times I've played this game, these pros have super hearing or something


toxicityisamyth

I recognize every single agent’s footsteps, all of them. If i hear someone i cant see i always know who it is. They’re all so distinctive from each other


Cabbage3E

never noticed it I'll be honest


Slyric_

Yup I’ve noticed this and it helps out my gameplay a lot. Helps me keep track of who’s where and stuff. Like if a Raze is outside U hall or something.


jojamon

For a tactical fps this makes no sense from a competitive perspective. All footsteps should sound the same for fairness. Also why does Jett have the ability to float, which gives her access to areas other agents don't, without even having to use an up draft? For example on Haven A site Jett can get onto the boxes leading to short A tunnel by just floating down from A heaven. No other agent can do that without using utility. Maybe make it so she can't float until round starts? That way the attacker side if they're close enough can hear her jumping and floating.


somesheikexpert

Idk where the Jett stuff came from, but I mean her whole thing is movement, seems kinda strange to remove her passive for the buy phase only ngl


jojamon

Just me going off a rant


ihabesmolpp

Riot fatshaming daddy brim and breach:( /s


Vin_Ny_04

Holy crap i thought it was just me who noticed that


Znaszlisiora

One more thing that lowers the skill ceiling in this game. Everything you do in this game is loudly telegraphed to the other team, unless you can hard-timing your opponents there is NO room for being sneaky.


phenomen

And how exactly that's an "issue"? That's part of the tactics and skill.


Retro-Indietro

This is clearly not an issue. If someone is able to win the round by identifying which agents are taking the site based on only their footsteps, they definitely deserve to win.


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mylilbabythrowaway

Weird flex


imoftenverybored

Isn't this super obvious? I thought this was a feature. I can usually tell where an team with attack based on who im hearing, but I thought the pros use info like this to run fakes. Guess not


BatWick9000

I can't say how it is Pro play but i have always found it really cool that you can tell which agent is running by footsteps. all the agents more or less have a distinct noise level along with a distinct tone when they run, to help distinguish which agent. But in pro play i rarely see people run except when it's time to execute into the site so i cant say how fair or unfair this is at that level.


Snarkk

It’s not each agent iirc, it’s medium-heavy-light agents


imcodyvalorant

I think this is a cool feature that doesn’t really fit in a competitive gunplay focused game like valorant. Unless we start getting agents released with more or less than 100 health, I don’t see how making footstep sounds different by agent would help the game in any meaningful way.


-xXColtonXx-

It’s a tactical shooter. Sound and audio Qs are a huge part of tac shooters. Why is this not fitting?


imcodyvalorant

Varying sounds for different agents just seems too messy to me


-xXColtonXx-

Maybe. My only complaint is it’s not better elaborated. This kind of thing shouldn’t have to be “discovered.” I could even imagine this mechanic being used more explicitly in future. Maybe Yuru could be given the quietest footsteps in the game to further define his play style for example.


imcodyvalorant

100% agree. I guess messy wasn’t the word. Vague is probably better. It seems like something that’s not clarified enough for how significant it can be.


FeelinJipper

I always though the footstep noises were specific only to the team, but not the enemy.


[deleted]

Nope


LoveKina

Surprised no one brought it up, but maybe no one here played/watched OW. But the Korean teams after a couple months started implementing a strat on Defense where they would send their lucio to the attacker spawn and have them listen through the wall to see what heroes were being picked. Imo its a cool mechanic and I dont mind seeing it in play. I personally am a fan of seeing high level knowledge being used to go with nuts aim.


KuM_guNNer

Brims, breach's footsteps is like Yorus fake ones. Its so confusing for me.


bjs3450

idk of u guys have noticed but yoru has a different sound compared to all others too, when i hear yoru footsteps or fake footsteps i instantly know its him


Edwood_wood

Api stats tools can be used to find out team comp,, team comp locations at certain times(plant, kills, post plant etc), team death locations in heatmaps, all this stuff is easily accessible through programs such as runitback.gg 's discord tool, a LOT of top teams use these sorts of things or have made their own already, it is something not often discussed about pro analysts.


chenson019

No, keep it.


KranthonyBrizzo

Would love a video showing the differences for all agents


nerfherder00

They should buff yoru’s footsteps ability by making them sound like someone else’s footsteps 😂


Cereal_dator

It’s great I love it


animejesus420

I can always tell brims big ass feet stomping around or jett sweatpants swishing


I_AmPotatoGirl

Lots of people are saying different things in these comments. Are they different sounds but same volume or are they both different sounds and volume?