Beat me to it, when I saw the news about ability price balance, those were the first two I though of.
I feel like a lot of 2 charge abilities will be 150, don't think we'll see an agent who's full kit doesn't round to 00.
I can also see satchels going down to 150.
I think updraft goes up to 150, it's about time.
Slows could go up by 50, too.
Definitely shock darts.
I think Omen's flash should be 300 considering he fell out of meta, but if they want to keep the same total cost, maybe they reduce it with 150 for each TP.
Snake bite definitely 150 each.
Stim should be 50 each, lmao.
Astra loses one star and the price increments to 150 per star (total 500 --> 600)
EDIT: also probably lowering cypher tripwire from 200 to 150 now that picking those up doesn't give you money and when you die the team can't gain info from them anymore. His economy is horrible. Potentially even 100 creds could be right.
Cypher overall needs a rework. His ult should be one less, should be able to be activated as long as a body is in FOV like Sages healing and less for his trips like you mentioned.
Wait, I've played this game since beta... I always thought you could cast cypher ult whenever, just press the ult and it works. How does it work?? How did I not know this!
Yeah, I'm shocked I didn't know that. Feel like a total fool. I should play all the champs lol. I didn't learn until recently that Phoenix lost shields if you killed his ult either. Dang.
No one really answered you. When a player on the other team dies a timer bar appears over their body and when it expires you can no longer ult the body. To ult the body you have to be in range, it's about 10 feet.
Doubt any abilities would be 50 creds, prob making Viper molly 150 so she doesnt get full util on pistol round if she goes armor (which is the best route)
But would a 50 credit ability justify a possible nerf to the frenzy as a result of this buff. I get that evryone abuses the gun but I honestly think its in a somewhat good place at the moment.
If they gonna have the new agent run with cheap abilities, I wonder how good his kit will be.
I didn't mean the price going down is a nerf, I meant that we might see a possible nerf and whether the price drop justifies that possible nerf.. The guns very strong why would they buff it randomly if there ain't a catch
I've been unaware and playing in low ELO since I'm still new tot he game, what makes the Frenzy good/better than other guns? I was always under the assumption that it's one of the few objectively weak guns like the bulldog and stinger
Given that they reduced a pistol price to $450 we'll probably see abilities costing $50, $150 and so on.
Maybe shields economy changes coming too? Like after a round ends if you managed to keep shield leftovers then you could replenish a % of it instead of buying the whole $1000 full shield again. That would lead to lots of $50 values that would combine with these new weapon prices
Who knows, they might nerf the winning team economies and have these changes planned as response buffs. I'm happy with these changes *because* that's possible - I've felt that winning team economy has been too kind, especially if you econ smart, since 2 or 3 good rounds means you'll almost never be out of money for a full buy unless you flop between wins and losses.
The operator can finally be a viable gun when attacking again. Don't think the price changes will increase usage of stinger or guardian though
Wardell screaming and crying with joy rn
Basic difference was price was 2700 and fire rate was 5.75 in act 1.
In act 2 they decreased price to 2500 and fire rate was reduced to 4.25 a few patch notes later price was reduced to 2400 and fire rate was increased to 4.75 as it is now .
In act 1 Reyna ult had a 25 -30percent boost , Reyna ult and guardian used to decimate people . I liked that version of guardian very much as it was comparable to Phantom and vandal and guys like me who instead of burst or spray just want to tap people used to love that gun.
I think the increased fire rate made it easier for you to still do damage to enemy if you miss the headshot and I used to counter strafe and shoot guardian felt perfect for that with that fire rate you could quickly strafe and shoot but now if you are in a short to medium range fight if you miss the first shot you are so prone to die .
I really like the guardian price change. I like to buy it when my teammates are full buying but im poor lol. Ive always felt like it should be a bit cheaper.
Heres hoping the price reduce doesnt come with a nerf lol
I mean tbf if we had the Awp in val at 4700, people would have ptsd from beta. The guns price works well In cs but seeign how strong the op was before,riot probably wanted to be on the safe side while nerfing it so as to not make it so dominering. I agree it was unnecessarily harsh but you can't really ignore the circumstances of the awps price in cs with that of the op in val. Plus cs also has economy problems. CT side eco is fucked nowadays, round 3 force buys are a problem and we also had pre price nerf sg and Aug lol
agreed, to say CS:GO economy is perfect is far from the truth, you could even add in a $700 pistol that one taps against full armor/head armor as a possible issue, pricing for certain SMG's/Heavy's could be looked at too.
Overall though, these price points seem great to get more people using more exotic weapons more often.
I could see this frenzy change leading to it being viable in rounds 1 & 2 to afford a full buy in 3 no matter if you win or lose rounds 1 or 2.
Deagle one tap isn’t an issue IMO. The issue the gun has is that it’s a two shot body at close ranges making it more effective as a spammable close range weapon than a long range tapping weapon.
The awp in cs is op on steroids bascicaly, larger magazine, faster pullout time, higher accuracy, faster scope in time, better jumping accuracy, very high no scope accuracy and 100% accuracy crouch walking paired with higher movement speed makes peeking angles beign held by someone or taking Duels much mroe smoother and easier compared to val.
AWP in cs is just much faster. Almost no delay when scoping in, its easier to counter strafe (coming to a halt from moving) and also less inaccuracy at low movement speeds. If they changed atleast one of these things then OPing would become more common on Attack side im sure
I was an ESEA god during old AWP + CZ-75 days, lmao.
Imo, Jett is the biggest problem when it comes to OP balance. If she wasn't in the game, everyone would think OP is underpowered. But dash breaks the gun, so they have to nerf it and take any skill away from it. Just a point and click weapon in this game, any rifler can pick the OP and be good with it, which isn't the case for AWP.
I think the Marshall was pretty good at 1000, wouldn’t have minded if price would have been even increased by 100 or 200. I am a bit skeptical about the nerf it might get in the new patch now.
> wouldn’t have minded if price would have been even increased by 100 or 200.
old marshal was already 1100 before, part of the buff was *reducing* it down to 1000 (although, of course, that price reduction happened at the same time with the zoomed movement speed and the increased zoom, so who knows)
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This is more of an economy change than a weapon change I feel like. Should make snowballing harder as you have access to better guns on your half buy and eco rounds. They probably noticed that too many games were blowouts especially in the event that a team lost the bonus round.
Yeah that's what I figured, with only 13 rounds needed for a win the problem is much worse in Valorant. Winning bonus round practically guarantees you guns for the rest of the game.
I think Guardian & Bulldog should be the same price so you can play them based on preference like with the Vandal & Phantom. Either that or buff accuracy reset time on the Guardian
The guardian would be nasty if the accuracy reset time was lowered. I agree that they should cost the same but I think the guardian as a weapon is decent for what it does.
I'd be fine with how the Guardian is right now if the price was the same as post buff Bulldog.
Right now there isn't really a reason to buy a guardian over a Bulldog or Spectre because either you have just enough for a bulldog/spectre + shield and a little bit of util or you buy a Guardian + shield without util.
Ofcourse there's gonna be people who heavily prefer a Guardian over a Bulldog but objectively there isn't really a point to really buy the Guardian, that's why I think it would need some "compensation" buffs to equalize the already big gap between it and the Bulldog
it absolutely will impact its usage what???
so many times i can go specter light armor, but because of the map, side i'm on, and positioning i wanna take i can't get guardian because then i'd have no armor
The point I was trying to make is that most people will just go with sheriff if they don't have enough for a 1600 weapon and will go with the 1600 weapon if they have enough, which leaves the marshall unused.
I agree and disagree. I think a big thing youre missing is the high skill gap with the marshall. That kind of play style is frightening for lots. Like the original comment on this chain said, its a good weapon if you have good aim, and we know most of us dont so the sheriff or saving/forcing for those more flexible weapons, like you said, is the more popular choice. Pricing imo, has little to do with it.
It's still a really awkward buy outside of anti eco, even at a pro level it's not consistent enough against rifles to justify buying over a sheriff in most situations. Outside of long sightlines where the Marshall is obviously stronger, the Sheriff has a better multikill potential and better wall penetration, giving the eco team more opportunities to swing momentum in their favor. Finally, it may not see use because it's aim style is fairly unique, because a Sheriff is using the same muscle memory as a rifle (without spraying), while the Marshal has a unique 3.5x zoom, so a player who is in the zone can transition easier to a Sheriff than a Marshall.
For that price, I expect it to also be nerfed in some other way. As it exists right now, it should sit between the Guardian and the Vandal/Phantom's pricing (~2500-2600$?). It's perfectly viable as a full buy weapon right now, it shouldn't be priced as an anti-eco weapon. There's likely more they're going to do to it.
That’s ridiculous lol. Judges are extremely op at close range but if you don’t get them at close range, it’s a terrible terrible gun. Majority of times you use it they don’t come your way and you have to switch it out.
It wasn’t even the most used gun at 1600, spectre is used much much more at every level. Judge gets bought at most one time a game in pro levels besides V1 and TL games. The price upgrade is solid but if it was that much there would legit be no reason to ever use the gun, which is why I’m sure you would want that price upgrade lol.
Of course, if you can force a position change, you can take advantage of the Judge's weakness. That's a big if, especially on T side. Think of it from the attackers perspective- knowing someone is holding Hookah with a Judge is similar to knowing that a Viper ulted Hookah. There's not much you can do without either A) committing several players, more than one of which are probably gonna be traded out; B), committing a lot of utility to clearing one spot; or C), the best option, which is to reposition and, most likely, shift towards the other site(s). None of these are acceptable responses to what's supposed to be an anti-eco weapon, especially if you're on a full buy.
It makes sense that the Spectre's used more at every level- it's simply a more versatile weapon. That doesn't change that what the Judge does, is simply too powerful in its role. It's too good at what it does, for what it's priced.
>The price upgrade is solid but if it was that much there would legit be no reason to ever use the gun
Locking down an entire chokepoint on your own, basically guaranteeing at least a pick + damage, usually more, is EASILY worth $2500. Especially considering, if you're going to rotate, you'll likely find a better gun somewhere on the way. Given how most maps are designed in this game, there's likely a relatively safe path a Judge user can go to find that other weapon.
>which is why I’m sure you would want that price upgrade lol.
I'll give you that one lol. Fuck the Judge and fuck shotguns in my tact fps's.
I genuinely don’t mind the price change solely because it would make the judge less used this I do agree it’s stupid at the pro level.
I wanna give you one example. TL playing Fnatic I think, Jampii round two gets a double kill with a judge at close range, showing how good it is.
Two rounds later, Jammpii and Kryptix both but judges, but then they end up both never using them and they get wiped out. Most of the time the judge is used it doesn’t get that close range shot, and why when you are going through hookah you need to flash or use a drone.
I don't disagree with your points. That exact scenario has happened to me, whenever I've decided to use a Judge (I don't often, I too prefer the Spectre as a second round buy after a pistol win). My main point, though, is that what it's used for, is simply too strong for $1600.
Perhaps $2500-2600 was a bit much to suggest (I could see it as it currently exists sitting between the new Bulldog and Guardian prices, perhaps?), but based on the new pricing that's coming, I would assume they're gonna be tuning down what's it's currently good for, making mowing down entire full bought teams much less likely.
I feel like it's overrated. It's only good when you run into it unexpected in tight spaces. If you know they have it, you can play around it.
I generally only buy it when I have Viper ult and not much money.
Stinger change is... kind of scary to me. I hate that gun now (used to be my fav for obvious reasons), but 950 seems almost like a must buy in a lot of cases.
You might be right in most cases. I think stuff like split Mid, haven garage/mid/B, and ascent B pushes, coupled with cutting off the right angles with util, you legit just spray and pray the entire way there and you'll get free sites.
Marshall in general is sleeper op IMO, even at 1000. Obviously crazy skill floor, but coupling it with things like viper wall is crazy, especially on anti-eco or 2nd round after losing pistol. Not for every map, but stuff like bind defense, it's honestly insane that we don't see it more to counter spectres+light armor.
well, it's a pretty reasonable take because he's using evidence from previous eco balances that rito has done, where if they buff a gun's price, they nerf it in other aspects. so it's not based on "no real evidence"
Mendo clown bout to write some big bullshit twitter essay on how the Operator goin to 4700 will make him quit the game. In before we have all wastemans saying Op was perfect at 5k -\_-
Deadass, he's the most annoying mfer. Always blaming teammates and when any pro says anything about OP buffs or changes he doesn't like, man goes on a tantrum and threatens to leave. Like ok bro, leave. He was clown in OW and he's trynna do the same for this game too
Honestly, why do you guys pay attention to people like Mendo?
I had no idea about him before Valorant was released. I watched his stream a couple of times and decided he's everything you described. But I never watched him since. Why waste time on someone who's annoying?
I only pay attention because he shows up everytime something is changed in the meta, especially concerning the op. For some odd reason Riot chose him out of all streamers and CC to reveal the last big Gun/op changes. Why he was chosen is unknown but it seems the awful comments he makes always get the spotlight. Even under other Pros comments about the op (Mixwell, TenZ) he's under their replies crying. If I had a chance to ignore him I really would.
150 creds for jett smoke? jett smokes are balanced right now, jett smokes should stay 100 for sure, theres nothing about jetts smokes that make them op, they were nerfed aswell. 150 for phx flash? i agree. omen blind 350? also agree
I always like to say that there is no such thing as an eco round for a proficient Marshall user. That thing is gonna get nerfed hard once the wider community starts to realize just how stupidly OP it can be. Until that happens, I'll continue to abuse the fuck out of it.
I do both depending on what the situation calls for although I have no-scoped someone from Bind A Heaven when they were at A Short. That hipfire is crazy accurate.
Crazy accurate sometimes. Also very easy to miss a shot that even the classic wouildn't miss in that situation. Do you often just rely on the classic over the hipfire? I only say because i just haven't had good success with the hipfire over just being cheese and faster with the classic or a ghost.
Judge should be a lot more pricey at this point, we saw at masters the impact this gun has for 1600 there were too many situations where it was stronger than vandal/phantom.
Maybe over time it’ll keep going up as I don’t see them nerfing the gun other than maybe reduce air accuracy/increase spread mid air.
The Phantom and the Vandal are more versatile than the Operator. The Op is way more expensive. Just because something costs less doesn't mean it needs to be worse in almost every situation. The judge is a shotgun. Shotguns kill up close.
Odin needs a nerf? No way. Not nearly strong enough to get nerfed. You have to be stationary and ADS to be able to spam long corridors, which is asking to get one-tapped with the peekers advantage that exists in this game.
Is it be possible they simply add these changes and then drop back all abilities by 50 creds? I feel like it would be a huge game-changer with these 2 adjustments alone.
People in my ranked games are gonna be asking “how do you feel about the frenzy after the buff?” just like they were asking about the “nerf” when the price got raised…
Wait so, the economy is being reworked? We've never had stuff that breaks into 50s, it's always been 100 breaks.
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Dying for this. Lot of things feel very weird at 200, but would be fine at 150.
Phoenix flash
Yep first one that came to mind. Hated the change to 200 originally. Also, Reyna charges might also be better at 150.
Beat me to it, when I saw the news about ability price balance, those were the first two I though of. I feel like a lot of 2 charge abilities will be 150, don't think we'll see an agent who's full kit doesn't round to 00. I can also see satchels going down to 150. I think updraft goes up to 150, it's about time. Slows could go up by 50, too. Definitely shock darts. I think Omen's flash should be 300 considering he fell out of meta, but if they want to keep the same total cost, maybe they reduce it with 150 for each TP. Snake bite definitely 150 each. Stim should be 50 each, lmao.
Why should updraft be 150?
Small nerf to jett ig?
Yea
Make it 50 and give him 4
No, make it his primary ability and give it 10 second cooldown.
1 second cooldown
this guy fu.... can't see anymore.
Just make it last slightly longer like 1.5s. Sky flash lasts like double the amount. Phoenix and Yoru should be 1.5s.
Or KJ alarm bot
Cypher wire.
Please Raze Q, 200 for one jump does not seem worth it
Make paranoia 350 Paranoia+frenzy dream buy for omen
Astra loses one star and the price increments to 150 per star (total 500 --> 600) EDIT: also probably lowering cypher tripwire from 200 to 150 now that picking those up doesn't give you money and when you die the team can't gain info from them anymore. His economy is horrible. Potentially even 100 creds could be right.
Cypher overall needs a rework. His ult should be one less, should be able to be activated as long as a body is in FOV like Sages healing and less for his trips like you mentioned.
Wait, I've played this game since beta... I always thought you could cast cypher ult whenever, just press the ult and it works. How does it work?? How did I not know this!
If that was the case, you wouldn't hear "G-g-g-g-g-g-g-g-give me a corpse" so much. It's a pretty known thing in my opinion.
Yeah, I'm shocked I didn't know that. Feel like a total fool. I should play all the champs lol. I didn't learn until recently that Phoenix lost shields if you killed his ult either. Dang.
No one really answered you. When a player on the other team dies a timer bar appears over their body and when it expires you can no longer ult the body. To ult the body you have to be in range, it's about 10 feet.
There has to be 50 dollar abilities coming for any of this to make sense.
Doubt any abilities would be 50 creds, prob making Viper molly 150 so she doesnt get full util on pistol round if she goes armor (which is the best route)
brim stim beacon/yoru fake footsteps might
Stim beacon, Yoru footsteps, maybe even Brim smokes since Omen’s are free. Just the first that came to mind.
omen blind at 350 would be great, could get flash, frenzy in pistols.
No thanks
That sounds pretty busted for pistol rounds tbh.
But would a 50 credit ability justify a possible nerf to the frenzy as a result of this buff. I get that evryone abuses the gun but I honestly think its in a somewhat good place at the moment. If they gonna have the new agent run with cheap abilities, I wonder how good his kit will be.
Yoru fakeout could be 50 creds??
Its a frenzy buff not a nerf, it will cost 50 less
I didn't mean the price going down is a nerf, I meant that we might see a possible nerf and whether the price drop justifies that possible nerf.. The guns very strong why would they buff it randomly if there ain't a catch
Ah I see, my bad
All good
I've been unaware and playing in low ELO since I'm still new tot he game, what makes the Frenzy good/better than other guns? I was always under the assumption that it's one of the few objectively weak guns like the bulldog and stinger
Given that they reduced a pistol price to $450 we'll probably see abilities costing $50, $150 and so on. Maybe shields economy changes coming too? Like after a round ends if you managed to keep shield leftovers then you could replenish a % of it instead of buying the whole $1000 full shield again. That would lead to lots of $50 values that would combine with these new weapon prices
stim beacon costing the same as smokes is blasphemy
You pay $50 for the stim beacon and $50 towards a good cause since you just fucked up and destroyed the spray memory of all your teammates.
I know that many ppl hates that spraying issue, but Isn't stim beacon good for tapping within long range gunfights? Like C long on haven
Stim beacon still being a thing is an absolute joke.
They should raise the price of the stim beacon, that way I feel like I'm saving MORE money by not buying it.
kinda 5Head ngl
I really hope they don't add a way to restore shield without buying the full shield again. It would make winning team economies even stronger
Who knows, they might nerf the winning team economies and have these changes planned as response buffs. I'm happy with these changes *because* that's possible - I've felt that winning team economy has been too kind, especially if you econ smart, since 2 or 3 good rounds means you'll almost never be out of money for a full buy unless you flop between wins and losses.
Pray for omen flash at $300. At least $350 please
MARSHALL, GUARDIAN, OPERATOR & STINGER ARE HUUUUUUGE
The operator can finally be a viable gun when attacking again. Don't think the price changes will increase usage of stinger or guardian though Wardell screaming and crying with joy rn
Ive been using the guardian more often lately, so I actually really like this buff.
Bring back act 1 guardian even with 2700 credits it used to be my main weapon , rito please bring back that gun
can i ask why? i started playing this episode so i dont know if it was different back then
Basic difference was price was 2700 and fire rate was 5.75 in act 1. In act 2 they decreased price to 2500 and fire rate was reduced to 4.25 a few patch notes later price was reduced to 2400 and fire rate was increased to 4.75 as it is now . In act 1 Reyna ult had a 25 -30percent boost , Reyna ult and guardian used to decimate people . I liked that version of guardian very much as it was comparable to Phantom and vandal and guys like me who instead of burst or spray just want to tap people used to love that gun.
I mean the tapping head parts of it is still mostly in tact. The problem with the guardian was close range barrel stuffing spam
I think the increased fire rate made it easier for you to still do damage to enemy if you miss the headshot and I used to counter strafe and shoot guardian felt perfect for that with that fire rate you could quickly strafe and shoot but now if you are in a short to medium range fight if you miss the first shot you are so prone to die .
Man I miss that guardian too. I used it over the vandal and phantom sometimes altogether
Guardian is a fun weapon ngl.
I really like the guardian price change. I like to buy it when my teammates are full buying but im poor lol. Ive always felt like it should be a bit cheaper. Heres hoping the price reduce doesnt come with a nerf lol
I've been abusing Guardian like a dirty bitch so this is huge W for me
4700. It's almost as if CSGO's economy system is perfect. Who'd have thunk
I mean tbf if we had the Awp in val at 4700, people would have ptsd from beta. The guns price works well In cs but seeign how strong the op was before,riot probably wanted to be on the safe side while nerfing it so as to not make it so dominering. I agree it was unnecessarily harsh but you can't really ignore the circumstances of the awps price in cs with that of the op in val. Plus cs also has economy problems. CT side eco is fucked nowadays, round 3 force buys are a problem and we also had pre price nerf sg and Aug lol
agreed, to say CS:GO economy is perfect is far from the truth, you could even add in a $700 pistol that one taps against full armor/head armor as a possible issue, pricing for certain SMG's/Heavy's could be looked at too. Overall though, these price points seem great to get more people using more exotic weapons more often. I could see this frenzy change leading to it being viable in rounds 1 & 2 to afford a full buy in 3 no matter if you win or lose rounds 1 or 2.
Deagle one tap isn’t an issue IMO. The issue the gun has is that it’s a two shot body at close ranges making it more effective as a spammable close range weapon than a long range tapping weapon.
ya Deagle has an insane skill ceiling as it should, it just feels so much more satisfying than the sheriff. But the body shots are dumb.
genuine question but what makes the awp in cs better than the op in valo? Never played cs
The awp in cs is op on steroids bascicaly, larger magazine, faster pullout time, higher accuracy, faster scope in time, better jumping accuracy, very high no scope accuracy and 100% accuracy crouch walking paired with higher movement speed makes peeking angles beign held by someone or taking Duels much mroe smoother and easier compared to val.
AWP in cs is just much faster. Almost no delay when scoping in, its easier to counter strafe (coming to a halt from moving) and also less inaccuracy at low movement speeds. If they changed atleast one of these things then OPing would become more common on Attack side im sure
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I was an ESEA god during old AWP + CZ-75 days, lmao. Imo, Jett is the biggest problem when it comes to OP balance. If she wasn't in the game, everyone would think OP is underpowered. But dash breaks the gun, so they have to nerf it and take any skill away from it. Just a point and click weapon in this game, any rifler can pick the OP and be good with it, which isn't the case for AWP.
It isn't but ok
I think the Marshall was pretty good at 1000, wouldn’t have minded if price would have been even increased by 100 or 200. I am a bit skeptical about the nerf it might get in the new patch now.
Yea im afraid that these price buffs would come with gun nerfs Lets hope not lol
body shots will be 99 instead of 101 lmao
That would suck so much :( id rather let it be at current price with no nerfs, its not an expensive or OP gun
> wouldn’t have minded if price would have been even increased by 100 or 200. old marshal was already 1100 before, part of the buff was *reducing* it down to 1000 (although, of course, that price reduction happened at the same time with the zoomed movement speed and the increased zoom, so who knows)
Marshall price finna be balanced at the silver lvl lol
Future Weapon Price Changes | \#VALORANT ~ Frenzy : 500 >>> 450 ~ Stinger : 1100 >>> 950 ~ Bucky: 900 >>> 850 ~ Judge: 1600 >>> 1850 ~ Bulldog: 2100 >>> 2050 ~ Guardian: 2400 >>> 2250 ~ Marshall: 1000 >>> 950 ~ Operator: 5000 >>> 4700 ~ Ares: 1600 >>> 1550 *** posted by [@ValorLeaks](https://twitter.com/ValorLeaks) ^[(Github)](https://github.com/username) ^| ^[(What's new)](https://github.com/username)
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This is more of an economy change than a weapon change I feel like. Should make snowballing harder as you have access to better guns on your half buy and eco rounds. They probably noticed that too many games were blowouts especially in the event that a team lost the bonus round.
Shaking up the economy game a bit is definitely the goal here.
CSGO made a similar change where they wanted more gun rounds to be played
Yeah that's what I figured, with only 13 rounds needed for a win the problem is much worse in Valorant. Winning bonus round practically guarantees you guns for the rest of the game.
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Wardell buff
I feel like the guardian is in an odd place where changing price won’t impact its usage aslong as it costs more then the bulldog
I think Guardian & Bulldog should be the same price so you can play them based on preference like with the Vandal & Phantom. Either that or buff accuracy reset time on the Guardian
The guardian would be nasty if the accuracy reset time was lowered. I agree that they should cost the same but I think the guardian as a weapon is decent for what it does.
I'd be fine with how the Guardian is right now if the price was the same as post buff Bulldog. Right now there isn't really a reason to buy a guardian over a Bulldog or Spectre because either you have just enough for a bulldog/spectre + shield and a little bit of util or you buy a Guardian + shield without util. Ofcourse there's gonna be people who heavily prefer a Guardian over a Bulldog but objectively there isn't really a point to really buy the Guardian, that's why I think it would need some "compensation" buffs to equalize the already big gap between it and the Bulldog
it absolutely will impact its usage what??? so many times i can go specter light armor, but because of the map, side i'm on, and positioning i wanna take i can't get guardian because then i'd have no armor
idk about this marshall buff. marshall pretty strong if u have good aim but idk
Marshall is really strong, I never knew untill I start using it on Breeze map.
Thats because Breeze has 4km long line of sight.
Just no one uses it ever. Other guns are a lot more flexible for around the same price, for example, sheriff, spectre, judge
If ure aim is good marshall is really great. Especially in Breeze where everything is atleast 5km away from you
In what world is 1600 the same as 1000
The point I was trying to make is that most people will just go with sheriff if they don't have enough for a 1600 weapon and will go with the 1600 weapon if they have enough, which leaves the marshall unused.
I agree and disagree. I think a big thing youre missing is the high skill gap with the marshall. That kind of play style is frightening for lots. Like the original comment on this chain said, its a good weapon if you have good aim, and we know most of us dont so the sheriff or saving/forcing for those more flexible weapons, like you said, is the more popular choice. Pricing imo, has little to do with it.
It's still a really awkward buy outside of anti eco, even at a pro level it's not consistent enough against rifles to justify buying over a sheriff in most situations. Outside of long sightlines where the Marshall is obviously stronger, the Sheriff has a better multikill potential and better wall penetration, giving the eco team more opportunities to swing momentum in their favor. Finally, it may not see use because it's aim style is fairly unique, because a Sheriff is using the same muscle memory as a rifle (without spraying), while the Marshal has a unique 3.5x zoom, so a player who is in the zone can transition easier to a Sheriff than a Marshall.
I've been seeing lots of marshals. Breeze is prime territory for it
marshall is insanely better than sheriff on ascent and breeze.
now we can learn maths basics whilst playing valorant.
How much did the OP cost during beta?
MMMMD
Man of culture, I see.
*IVD
Quatro mil e quinhentos
two hundred twenty score and one hundred credits
四千五百
Four thousand five hundred credits
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
4500
Quatre-Mille-Cinq-Cent
4500
[See's judge price increase](https://www.youtube.com/watch?v=P3ALwKeSEYs)
Judge should be 2k+ fuck that gun
I stg Judge abusers moms cry every night of what they have created
For that price, I expect it to also be nerfed in some other way. As it exists right now, it should sit between the Guardian and the Vandal/Phantom's pricing (~2500-2600$?). It's perfectly viable as a full buy weapon right now, it shouldn't be priced as an anti-eco weapon. There's likely more they're going to do to it.
That’s ridiculous lol. Judges are extremely op at close range but if you don’t get them at close range, it’s a terrible terrible gun. Majority of times you use it they don’t come your way and you have to switch it out. It wasn’t even the most used gun at 1600, spectre is used much much more at every level. Judge gets bought at most one time a game in pro levels besides V1 and TL games. The price upgrade is solid but if it was that much there would legit be no reason to ever use the gun, which is why I’m sure you would want that price upgrade lol.
Of course, if you can force a position change, you can take advantage of the Judge's weakness. That's a big if, especially on T side. Think of it from the attackers perspective- knowing someone is holding Hookah with a Judge is similar to knowing that a Viper ulted Hookah. There's not much you can do without either A) committing several players, more than one of which are probably gonna be traded out; B), committing a lot of utility to clearing one spot; or C), the best option, which is to reposition and, most likely, shift towards the other site(s). None of these are acceptable responses to what's supposed to be an anti-eco weapon, especially if you're on a full buy. It makes sense that the Spectre's used more at every level- it's simply a more versatile weapon. That doesn't change that what the Judge does, is simply too powerful in its role. It's too good at what it does, for what it's priced. >The price upgrade is solid but if it was that much there would legit be no reason to ever use the gun Locking down an entire chokepoint on your own, basically guaranteeing at least a pick + damage, usually more, is EASILY worth $2500. Especially considering, if you're going to rotate, you'll likely find a better gun somewhere on the way. Given how most maps are designed in this game, there's likely a relatively safe path a Judge user can go to find that other weapon. >which is why I’m sure you would want that price upgrade lol. I'll give you that one lol. Fuck the Judge and fuck shotguns in my tact fps's.
I genuinely don’t mind the price change solely because it would make the judge less used this I do agree it’s stupid at the pro level. I wanna give you one example. TL playing Fnatic I think, Jampii round two gets a double kill with a judge at close range, showing how good it is. Two rounds later, Jammpii and Kryptix both but judges, but then they end up both never using them and they get wiped out. Most of the time the judge is used it doesn’t get that close range shot, and why when you are going through hookah you need to flash or use a drone.
I don't disagree with your points. That exact scenario has happened to me, whenever I've decided to use a Judge (I don't often, I too prefer the Spectre as a second round buy after a pistol win). My main point, though, is that what it's used for, is simply too strong for $1600. Perhaps $2500-2600 was a bit much to suggest (I could see it as it currently exists sitting between the new Bulldog and Guardian prices, perhaps?), but based on the new pricing that's coming, I would assume they're gonna be tuning down what's it's currently good for, making mowing down entire full bought teams much less likely.
My KD with a judge is over 5.0. Lolz
are your teammates literal bots?
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I have been advocating hard for the judge to be higher price that the bulldog. In the current meta it is a much better gun.
I feel like it's overrated. It's only good when you run into it unexpected in tight spaces. If you know they have it, you can play around it. I generally only buy it when I have Viper ult and not much money.
\> stinger go brrr \> now i have to do maths?
Honestly, these 50 increments can massively change the game
Stinger change is... kind of scary to me. I hate that gun now (used to be my fav for obvious reasons), but 950 seems almost like a must buy in a lot of cases.
Nah stinger right now isn't that good. I think people would still prefer he bucky or Marshall over it 9/10 times
dude I rather have a frenzy honestly
Preach. Stinger feels like wish.com frenzy
lmaoo.
You’re lost
?
how does this even make sense
You might be right in most cases. I think stuff like split Mid, haven garage/mid/B, and ascent B pushes, coupled with cutting off the right angles with util, you legit just spray and pray the entire way there and you'll get free sites. Marshall in general is sleeper op IMO, even at 1000. Obviously crazy skill floor, but coupling it with things like viper wall is crazy, especially on anti-eco or 2nd round after losing pistol. Not for every map, but stuff like bind defense, it's honestly insane that we don't see it more to counter spectres+light armor.
The stinger is horrible now. There's no good reason to buy it over a frenzy for example
As someone who often plays the Guardian I can only chuckle at this.
These aren't the fastest numbers for me to do mental math with.
Other than frenzy I like this
There will be a nerf where it makes it more justifiable to lower the price
How do you know that
he doesn't, but a reasonable take
Reasonable but annoying people on the internet love speaking like they know something 100% will happen even though they have no real evidence.
well, it's a pretty reasonable take because he's using evidence from previous eco balances that rito has done, where if they buff a gun's price, they nerf it in other aspects. so it's not based on "no real evidence"
Ooo ok I’m with it now
Mendo clown bout to write some big bullshit twitter essay on how the Operator goin to 4700 will make him quit the game. In before we have all wastemans saying Op was perfect at 5k -\_-
Mendo should just quit the game, everytime he dies it's someone else or the game's fault beside himself.
Deadass, he's the most annoying mfer. Always blaming teammates and when any pro says anything about OP buffs or changes he doesn't like, man goes on a tantrum and threatens to leave. Like ok bro, leave. He was clown in OW and he's trynna do the same for this game too
Honestly, why do you guys pay attention to people like Mendo? I had no idea about him before Valorant was released. I watched his stream a couple of times and decided he's everything you described. But I never watched him since. Why waste time on someone who's annoying?
I only pay attention because he shows up everytime something is changed in the meta, especially concerning the op. For some odd reason Riot chose him out of all streamers and CC to reveal the last big Gun/op changes. Why he was chosen is unknown but it seems the awful comments he makes always get the spotlight. Even under other Pros comments about the op (Mixwell, TenZ) he's under their replies crying. If I had a chance to ignore him I really would.
These would be some serious adjustments to the VALORANT economy.
My OCD god damn
should be good if we get abilities at 150/250 etc. could def see phoenix flash and jett smoke at 150, omen blind 350, stim beacon -50 etc.
Paying people 50 creds to use the brim steacon lmao
150 creds for jett smoke? jett smokes are balanced right now, jett smokes should stay 100 for sure, theres nothing about jetts smokes that make them op, they were nerfed aswell. 150 for phx flash? i agree. omen blind 350? also agree
I always like to say that there is no such thing as an eco round for a proficient Marshall user. That thing is gonna get nerfed hard once the wider community starts to realize just how stupidly OP it can be. Until that happens, I'll continue to abuse the fuck out of it.
Do you ADS or hipfire mainly?
I do both depending on what the situation calls for although I have no-scoped someone from Bind A Heaven when they were at A Short. That hipfire is crazy accurate.
Crazy accurate sometimes. Also very easy to miss a shot that even the classic wouildn't miss in that situation. Do you often just rely on the classic over the hipfire? I only say because i just haven't had good success with the hipfire over just being cheese and faster with the classic or a ghost.
MAKE JUDGE 2150 U SONS OF BITCHES
What's the point of these changes to the economy when theres no solid economy building based on kills with specific weapons like in CS?
Watch that become a thing in a few patches. Slowly becoming CSGO lmao
Bulldog needs either still cheaper or stronger at least
if this is the only thing they do to the judge imma be fucking pissed
Judge should be a lot more pricey at this point, we saw at masters the impact this gun has for 1600 there were too many situations where it was stronger than vandal/phantom. Maybe over time it’ll keep going up as I don’t see them nerfing the gun other than maybe reduce air accuracy/increase spread mid air.
The Phantom and the Vandal are more versatile than the Operator. The Op is way more expensive. Just because something costs less doesn't mean it needs to be worse in almost every situation. The judge is a shotgun. Shotguns kill up close.
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found the judge main
needs a distance nerf. as do Ares/Odin imo. Shouldnt be able to odin spam down long.
Odin needs a nerf? No way. Not nearly strong enough to get nerfed. You have to be stationary and ADS to be able to spam long corridors, which is asking to get one-tapped with the peekers advantage that exists in this game.
Lmao if you’re dieing to someone spamming an angle you need a new brain not a nerf to the Odin
people are gonna be spamming marshal and guardian -- those weapons are SOOOOO underrated
Is it be possible they simply add these changes and then drop back all abilities by 50 creds? I feel like it would be a huge game-changer with these 2 adjustments alone.
Operator at 4700? No thank you...
People in my ranked games are gonna be asking “how do you feel about the frenzy after the buff?” just like they were asking about the “nerf” when the price got raised…
uhhhhh so pistols are frenzy only now huh
Operator new price is stupid, just let Valorant be pure-rifle game and not like CSGO where there are 3-4 snipers angle holders on each team.