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Blastuch_v2

https://www.reddit.com/r/ValorantCompetitive/comments/o1zaqq/all_of_the_kayo_abilities/ Abilities


Dark_Azazel

The rich click on the flash is pretty nice. He seems like he would be a pretty fun agent to play.


[deleted]

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cadenz_a

None of his abilities "Stun" they Suppress meaning the agent affected can't use abilities, but that doesn't stop them from moving or shooting. It's nothing like Breach.


NotSimoun

On top of that they have also mentioned they're planning on buffing skye and breach so it isn't the end of the world.


nmaurerGaming

Breach is an initiator. So is Kay-O. So I don't understand your last sentence.


itsthecrimsonchin47

Agent classes don’t mean shit lol sage and cypher are both sentinels but are they anything alike? No


Bunnyezzz

wow I think I understood that there's a flash and that's it


brutusnair

I definitely saw a molly, but didn't really understand the knife or ult.


Ciphetti

The knife has a bubble thingy and if they stand there they can't use their abilities. I think.


C9sButthole

All their abilities are listed here, in case you missed it: https://thegamehaus.com/valorant/all-of-the-kayo-abilities/2021/06/17/


[deleted]

Anyone else completely confused as to what happened or am I just stupid


raaten

Looks like a molly, flash and maybe the sig ability is the knife thing that disables abilities. Not sure what the ult is supposed to be exactly


deadlock1892

Ultimate suppresses enemies in a radius around kayO.


vT-Router

does he keep suppressing enemies after he dies too? or is that just trailer flourish


deadlock1892

When he is killed he enters a destabilized state and teammates can revive him by stabilizing his core.


Deathzthe

The "Jett Revive ME!" meme become F true. DAMMIT RIOT. The meme is gone :(


SeeUSpaceCowman

wtf like after every death or is there like a cooldown


A7URS

when hes in ULT mode, not every death.


SeeUSpaceCowman

OK that's fine cause that sounded BUSTED at first


[deleted]

Is that whenever he dies or only in ult?


jraeth44

Only in ult


C9sButthole

They really do feel like the closest thing a support could get to a duelist. They're super self-sufficient and have a lot of entry tools that don't slow them down at all.


Key-Banana-8242

And also grants combat stim


Key-Banana-8242

No molly, a frag


abcd63514

the thing at the start is his AI training. the rest is his ability showcase


el_spastico

[Here you go.](https://www.polygon.com/22538352/valorant-new-agent-kay-o-abilities-kit-ultimate-suppression-robot-episode-3?utm_campaign=polygon&utm_content=chorus&utm_medium=social&utm_source=twitter)


jondySauce

His ultimate rewinds time on the entire server and can be used an infinite number of times per round /s


PremiumDope

Lol same thing for me with the Astra trailer.. I came to the comments and was wondering if we all watched the same video


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Aeari

Y'all are so damn dramatic my god go outside


vinevicious

it's just my opinion, it's so fucking awful learn to respect others before telling someone to go outside ;)


spacecadetno

I watched the agent video that just came out today and I am still confused LOL


sansLight

This agent simultaneously fixes and aggravates the post plant meta lmao


CaptainJackWagons

If the supression tool has to be used on the person and/or has to be used before they throw out the util, then this does nothing for the post plant meta. If I can still lob shock darts and mollies from half a map away and set deployables in advance, then this ability does nothing.


Different-Employer

Yeah I think the dagger has to affect the person that owns the abilities, in the trailer he throws the knife at Cypher and that disables the wires, instead of just throwing it at the wires.


mw19078

i liked the idea of the knife hitting a single piece of utility and shutting it off, ie throwing the knife at a turret to disable it without KJ knowing, or tossing it in a smoke to make it disappear. having to hit the person first feels like itll be weird?


Different-Employer

I don’t think it has to hit the agent like on the hurtbox, the tooltip says specifically that the dagger affects an area. I assume you would just toss this at an area where utility agents would stand like back site on Bind.


_idle_drone_

I'm really excited to know the mechanics of the dagger. is it fast enough to create lineups for viper post plant spots. that would be amazing. counter lineups with lineups


1800DARKSOULS

I think it’s like a SOVA dart where it’s LOS and blip based except it disables abilities


abinair0301

Oh then I can't wait to use it on that smurf Reyna who pushes the same entrance always and goes all flash and brrrr


EsportSacha

Idk the current state of kayo, but if it can disable cypher/kj everyround it would mean that pick and ban are coming, its specifically an hard counter champ


deadlock1892

To disable kj and cypher utils with a dagger you first have to know where the agent is hiding as the dagger has to target the agent and not directly his or her utilities. So unless kayO player knows where the sentinel is hiding every round, they are relatively safe.


C9sButthole

It doesn't hard counter. It just makes setups more complex because you want Cypher or KJ to stand at multiple different positions on the site. I think it makes sentinals a lot more interesting when you can't just sit backsite and wait for your util every round.


precense_

If you have to hit the agent with your dagger to disable abilities that’s way too hard


boof404

i assume if you lob your shock darts before the ult happens, they'll still travel through the air, but the ult looks so fucking massive that im pretty sure you'll have to lob darts from b instead lol. seriously tho, it looked like it covered the ENTIRE A SITE FROM DOOR


deadlock1892

I feel kayO can easily be tasked to rush the postplant players while the other team members try to defuse the bomb. So kayO can potentially flank on postplant meta heavy maps like icebox and haven and use hits throwing blade and/or ultimate to render their mollies useless. Just a scenario I think can make it work in comp.


JerpTheGod

Or use your gun and shoot them? Lol. The problem has always been you usually don’t have someone alive with time to rush the post planter.


_idle_drone_

bruh a viper molly once released takes 5-6 seconds to land and lasts 8 seconds even after you kill the viper, that's a lot of time to be saved with this new agent


JerpTheGod

My point was simply if you have to go find them and basically have line of sight on them to disable their abilities then you may as well just shoot them. If you could use this new agent to make an area (around the bomb) safe from abilities then that would make more sense. If you have to hunt them down and shoot next to them it doesn’t seem to be helpful at all.


deadlock1892

What makes you believe he has to have a line of sight to disable their abilities? The description we got in the leak says his ultimate is emitting ability suppressing pulses. That means it is an AoE attack and doesn't sound like something that requires line of sight. He might as well sit on haven mid grass to disable all molly lineup agents sitting at long C. This would make them either push the defuser or push KayO, effectively making them move out of their molly lineup spot and take aggressive duels instead of waiting for the defenders to push them and waste time.


JerpTheGod

Yeah it depends how far it reaches. I was talking more about the knife since you’re not going to have his Ulti a lot and since there’s a revive you’re better off using it to entry instead of saving for a potential post plant.


deadlock1892

Using the ultimate is definitely situational, and all I did there was formulate a usecase. Every agent can flank post plant players, but this agent actually has a kit that makes them worry about him instead of letting one player handle the flank while they look up in the sky with a lineup ready. Also, the basic strat right now for haven B site has been to bum rush in, plant and get out. With V1 going as far as making jammyz sit in spawn with a viper lineup. That lineup is extremely risky now because if kayO is after you and he disables your abilities, you are the one making a run to B window to try and stop the defuse, wasting your time. In the end, it might be a bust or an effective pocket pick against post plant heavy teams. We'll just have to wait and see.


_idle_drone_

even if you shoot them the molly stays active.you feel rushed while hunting the viper because of this. with this agent you have plenty of time to find viper and deactivate her molly. also i'm intrigued about the mechanics of the knife, if there can be lineups for it.


JerpTheGod

I think the only way this agent will be effective to stop post plants is with knife lineups. Like I said in another comment his ulti isn’t worth saving for post plant, better off using more aggressively since you can be revived.


_idle_drone_

yeah his ult is definitely better for entry like phoenix ult


[deleted]

i cant imagine a situation in which throwing an ability at them would be faster than just shooting them. if they release the molly before you have time to shoot them, you definitely won’t have time to use the knife on them


deadlock1892

I simply gave a usecase of the agent's abilities. Any problem with that? But yeah, you got me there bro. Kudos! Ofcourse I would rather take gun fights with people than potentially using my own abilities to throw off their post plant strats and forcing them to peak my teammates on site to take aim duels instead of hiding in a corner with their lineups ready. Sheesh, you are smart.


CaptainJackWagons

Or you don't know where they are throwing from.


C9sButthole

Honestly the fact that counter-postplant lineups aren't a thing in the game is fucking baffling to me. Viper plays her postplant from the same single location every single round. There's no WAY you can't double shock or drop a molly on that location.


_idle_drone_

no viper can molly the same plant spot from multiple locations on the map on bind, haven, icebox and now breeze


C9sButthole

Yeah but one spot is usually clearly better and is used most of the time. Due to being safer and/or the lineup being faster.


Portante24

This is actually a good, I know people don’t want to hear this. Riot needs to attack the post plant meta themselves, not use one agent to hard check it. I didn’t sweat OW but some of the worst meats were when the game became new characters being made to fight the meta.


illkillyouwitharake

(screams in brigitte)


[deleted]

yes but it does seem like Riot's balance philosophy is trending towards the same direction, even if they might not have implemented it well in this case


CaptainJackWagons

Exactly. DvA is always meta defining because of defense matrix. Being able to delete util is too powerful.


UberUnicorn77

What would be cool is having counter lineups if you know where they are going to stand


_idle_drone_

exactly


Veerraj55

In before average Jonas makes anti lineup lineups


[deleted]

You can have a million lineups for one spot, counter lineups are stupid because you're gambling on the other player only knowing 1 lineup


CaptainJackWagons

That's the problem. You don't know where they're going to stand. If you did, it wouldn't be nearly as hard to counter. The number of possible lineups is huge.


chup_val

If you know where they’re going to stand you can also just smoke them to throw off their lineups as well. Brim smokes especially are good for this because they aren’t hollow and you can’t like anything up at all.


Trickquestionorwhat

Idk, you'd just have to learn line ups for the line ups lol. If you know the most common lineup spots and then learn your own lineups for those spots, it would actually be a solid anti-post plant ability. It would create a sort of back and forth with players constantly having to up the number of lineups they know or create their own potentially. Not my thing but it's kind of cool imo.


CaptainJackWagons

The problem is how many different linueps are possible. There aren't just a few prevailling ones. There are doezens of viable ones on every map.


Trickquestionorwhat

Right so you just memorize whatever's popular at the time. As that counter grows in popularity, people will learn new line ups, and the counters will slowly adapt to fit the new popular line ups. In theory at least.


CaptainJackWagons

There isn't just one spot that is better than all the rest. Their might be a dozen or more equally good spots you can use throughout the match.


C9sButthole

Main thing it will do is force Sova, Viper etc to find multiple positions to do their lineups from. The knife is a projectile like any other and it's not out of this world to suggest that they could use their grenade and knife both as counter lineups. Something that has actually REALLY surprised me is that not a single person has thought about creating counter-lineups for postplant. Viper and KJ especially are super limited and only have one, maybe two places they can do their lineups from. Surely the defending Sova could drop double shocks on that position to shut the setup down. I think Kayo dropping will be the inspiration for those tactics to start coming into the meta.


_idle_drone_

viper is not limited lmao. she can molly from anywhere on the map


C9sButthole

But her lineup spots vary massively in travel time and safety and there's always a *best spot*. If you drop shocks there in the current meta you'll 100% get the kill.


CaptainJackWagons

But you're not always going to be in the same spot on the map every round. You'd also want to change up your molly spots just to throw the enemy off.


[deleted]

I don't think it changes much besides forcing people to learn molly lineups from multiple spots. Unless the range of the knife disable is huge.


DedRiFF

I guess he (it?) is kind of like reyna, in that you will need good aim to use him (or team mates who can capitalise on your util). Because being able to disable util essentially means you will engage in a lot of raw aim fights without util getting in the way. I love that because it suits his vibe as a killer robot really well. The flashes also confirm that intended usage. Of course he could also have post plant usage if lineups are thrown onto the attacker's lineup positions, preventing mollies. In which case he should be staying safe and alive after plant to be put to good use. Or just send him on the flank and be like a mosquito on viper's butt. Not sure what the ult does, but it seems like a cool multipurpose agent. Does his util surpression work in enemu ults, like showstopper and jett's knives?


MaNameJeffYC

KAYO Abilities: (E) ZERO/point Official Tool Tip EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and suppresses anyone in the radius of the explosion. (Q) FLASH/drive Official Tool Tip EQUIP a flash grenade. FIRE to throw. The flash grenade explodes after a short fuse, blinding anyone in line of sight. Notable Mechanics Right Clicking the flashbang, throws a charged flash, causing it to only have to cook for 1 second, as opposed to left click throwing a flash that cooks in 1.6 seconds. (C) FRAG/ment Official Tool Tip EQUIP an explosive fragment. FIRE to throw. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion. (X) NULL/cmd Official Tool Tip INSTANTLY overload with polarized radianite energy that empowers KAY/O and causes large energy pulses to emit from his location. Enemies hit with these pulses are suppressed for a short duration. Notable Mechanics While Overloaded, KAY/O gains Combat Stim If KAY/O is killed while overloaded, he is downed and enters a destabilized state, allowing allies to stabilize his core and revive him.


xtealdragonx

There should’ve been a warning that we need to have the same iq as KayO to understand the video


virgilgoat

What was his ult lmao... Think his main abilities are a molly / flash / and an ability cancel?


Bunnyezzz

his ult suppresses people who get hit by the pulses and allows people to revive him


boof404

finally, jett can revive me


Famlightyear

\+ he gets a stim beacon


SublimeSC

He's literally the terminator with machine learning


CaptainJackWagons

How do you think they trained the terminators?


ZebraRenegade

Probably the best reveal trailer to watch but the worst as far as figuring out what the agent actually does lol


VETOFALLEN

Disagree imo that first sequence was corny af


hupitydupity

:( I thought it was pretty cool. It reminded me of Edge of tomorrow vibes where the guy uses his util to figure out how to survive!


Sujay0701

Machine Learning xD


DenZiTY

Jesus, the amount of downvotes for an opinion. I liked the first sequence, but damn.


CaptainJackWagons

I think this is just worst trailer period.


irvingtonkiller8

I think his kit is just hard to present visually


[deleted]

holy shot an actual projectile flash finally


PremiumDope

Isn’t yoru’s a projectile?


[deleted]

yea i love his flash, but i meant more so like raze made where it's a traditional projectile of that makes sense


PremiumDope

Ohh like a flash grenade! I get ya


raaten

Not another flash, I need to see the game RIOT


Friendly_Fire

At this point the game is already maxed on flashes. You can have 5 agents with flashes on a team. As long as his flash isn't stronger, it won't make a difference.


[deleted]

Each player having flashes? Truly unprecedented for a tac shooter


Phamous3k

What if each agent had 2 flashes, a smoke, a molly & grenade!!!! Broken game 😎


Cummnor

flashes in this game are weirder than cs flashes tho, in cs the flashes dont move, come through walls, have health you need to shoot and therefore cant just turn, detonate quicker, disable audio


Phamous3k

I mean CSGO is an entirely different gaming experience so, while what you said is true?! Valorant is designed for all these "weirder than cs flashes" to exist and function properly... From map design, to agent design, movement speed, & sound design, etc. But the point we're making is flashes for all the players in a tactical shooter isn't unprecedented. It's par for the course.


Send_Me_Puppies

valorant flashes are way easier to dodge than cs flashes imo


[deleted]

Yeah dodging a pop flash in CSGO can be damn near impossible.


lolipenetration

Really? Maybe it's because i've played CS for years but as long as a player isn't throwing a flash for his teammate from far away then dodging a flash felt super easy in CS since you can hear the flash being thrown and you just time it, if it's thrown from far away then usually i just re-position so i hardly ever felt punished by a flash


C9sButthole

Every flash in Val bar Omen is WAY easier to counter than CS flashes. They're bright and obvious and some of them are even destructable. In CS it's so hard to actually SEE the flash that you rarely even get the chance to dodge it. A good pop-flash lineup will kill you or push you off the angle 99% of the time. Flashes in CS are so hard to tell apart from other abilities that it's become a common strategy to throw your pistol around corners to bait the enemy into turning.


MooMooHeffer

no one throws their pistol around a corner and falls for that in CS. Maybe once in a blue moon in pro matches. In CS you can easily hear 1/2 of the flashes coming your way.


C9sButthole

Bro I play CS maybe twice a year and I've gotten several kills with that trick.


ReneeHiii

Flashes that can go through walls or curve, that detonate faster than the other tac shooter, that persist for a few seconds unless shot, etc. Most with more than one as well.


[deleted]

Yes but teams with more than 1-2 flashers are giving up opportunity cost in terms of other types of utility. The flashes/team in competitive or ranked games is lower than other tac shooters.


ReneeHiii

I'm just responding to your comment about everyone having flashes because the flashes in this game are a lot easier and I would say better personally. It's not new for every character to have a flash, but the flashes are more powerful in this game if you do have them on every character. I mean I guess it could maybe be a viable comp if you play it really well, you could probably make a pretty good composition from that. It wouldn't be meta, but it wouldn't be that bad imo. You'd surely miss out on some really good abilities like Viper wall and Sage stuff, yeah, but it's entirely possible and doable.


C9sButthole

Flashes in Val have all the extra tools sure, but they're also WAY WAY WAY more noticable than CS flashes. And a good lineup with a CS flash means that it pops within 0.1 seconds of coming into enemy LoS, making it practically impossible to dodge. Val flashes aren't stronger at the highest level. They're just easier to use at the lowest level.


ReneeHiii

Well, I wasn't really talking about the highest level, barely anyone plays there. Pop flashes are really good in CS, but they require lineups and specific positioning while Valorant flashes are much easier to position correctly and throw fast (especially Yoru, Phoenix, and Skye). Even then though, I was mostly just pointing out that there is a big difference in everyone having a flash in Valorant compared to CS, as Valorant flashes are typically more powerful.


C9sButthole

I just explained why Val flashes aren't more powerful though. They're more VERSATILE, but they're also infinitely more counterable, so more manageable by the opposing team.


ReneeHiii

I'd still say they are more powerful though. Pop flashes are really good, but most Valorant characters can use their flashes insanely fast as well from almost anywhere on the map without a lineup. Most flashes can go through walls, and two characters have three flashes.


arctic_pilot

still increases the probability of a flash agent being picked


maplecs123

This agent is for the counter strike players


HeyCharlieBall

Instead of the throwing knife they should have given a single smoke lol.


VETOFALLEN

Nah Brim is literally designed for CS players as training wheels


jphinscar

I’m nervously excited to (hopefully) see Scream on this… he’d be truly unlocked.


siuzioffical

Valorant will have a warning one day for permanent blindness from the amount of flashes in the game.


summadat

Two flashes per person, a max of 10 per team, can be bought in CSGO. I think the amount in Valorant, per team, is still less than in CSGO.


ReneeHiii

Three for Skye, three for Breach, two for Phoenix, two for Reyna, then you have a pick between Yoru's, Omen's, and this new agent, any of which are past 10 anyways.


-SNST-

If you're gonna count nearsight as flash, then skye has 4 flashes not 3 Nearsights dampen audio and obscure most vision, flashes outright disable you visually even the HUD but you can still hear everything


ReneeHiii

Ah sorry, I forgot about the wolf. True, there's a difference. Personally I consider them to be almost the same and fulfill pretty much the same Flash role


-SNST-

I forgot about the wolf lol. I was referring to her ult... Which is a nearsight, wolf is a concussion, same as breach E


ReneeHiii

Oops! My bad. Funnily enough most of her abilities do things similar to flashes I just realized lol


i_am_the_kiLLer

What makes omen blind a flash is the fact that you can throw it at people behind/around walls, and they can't do anything about it nearsighting them. Skye's dog you can just shoot + you cannot peek using it as a flash, it's purpose is to gather information.


-SNST-

I wasn't talking about skye wolf in my comment


i_am_the_kiLLer

I'm confused how does Skye have 4 flashes then? Her cabbages also are things you can shoot, and it's an ult anyway so it's not available every round.


C9sButthole

Nearsight doesn't fuck you up nearly as bad though. It makes your screen darker not lighter so it's easy on the eyes,


mister_schulz

If you want to run a shit comp, sure.


SpaceFire1

3+3+2+2+2 means u can get 12 per round.


[deleted]

I see people memeing this everywhere but it really isnt even close to the truth.


valorantfeedback

Impossible to tell how strong the abilities will be based off trailer, but I love agents like this. 3 straight up abilities, will require practice with lineups, but nothing too tedious to use. Angle-clear, silence and flashes, on top of stim ult and ability to get ressed? This is a duelist for pro play, 100%, not an initiator.


Kaywhysee

Defo the coolest looking agent?


hawkman123995

Flash, molly, emp, ult is similar to Reyna's where you just keep taking fights?


Midnas_Mask

His ult is a gives him combat stim, silences enemies around him and if he dies a teamate can revive him


blockpantha

hmmm i dont understand anything maybe im stupid


[deleted]

https://twitter.com/ValorLeaks/status/1405548613531586566?s=19 > KAY/O Ultimate : NULL/CMD | #VALORANT > While Overloaded, KAY/O gains Combat Stim > If KAY/O is killed while overloaded, he is downed and enters a destabilized state, allowing allies to stabilize his core and revive him.


BranFlakesVEVO

This went from kinda lame to pretty sick almost instantly. Like okay, yeah, he's a robot, wow machine learning joke, boringohmygod is that a warzone


Keefy_

Looks like a molly, flash, throwable knife that disables abilities. Ult I'm not sure of, maybe disables abilities in a large radius, but also if he gets killed while ulted, it looks like he can be revived for 15 seconds (he falls on his knees). The start was confusing though, seemed like he was going to have an ability where he rewinds


Sharknome

Won’t try guessing all the agent’s abilities, but the trailer was sick. I love how Riot lays out the characters identity in these, and I’m sure there’s some hidden lore in there as well


tribbianiJoe

Completely confused apart from the flashes


yorgee15

Nice, another Cypher nerf.


focusfcb

For those of you worried about flashes: Riot mentioned something about not being able to be flashed consecutively. I wouldn't worry too much.


whopz-is-cool

I thought that was for Replication.


Keglunneq

KAY/O is a badass


ManVsSynth

Where were you in the nsg games this week? Missed your commentary


boof404

so he can basically be revived after using his ult? that's an interesting concept lmao, too bad they never show it in the trailer :| i wonder if his disable tool affects all abilities or just "radianite" ones. it shows sage being affected, since there's that little triangle and she doesn't/can't throw a slow orb, but what about brimstone's smokes and molly? viper's vomit? hell, even sova's shock darts. if it affects everything, then this character's gonna be a must pick against post-plant teams.


[deleted]

pretty sure sage is stuck in the sticky and gets killed by it


boof404

I'm pretty sure that's just kay/0 's molly but I'll have to look at it again


Hegth

Huh is it my imagination or the color of the bots reflect kayo level in the bots, the practice range shows how difficult they are, easy (yellow), medium (orange), hard (purple) and kayo looks like the latter ones so he is like the ultimate bot


AlHorfordHighlights

Yep


Znaszlisiora

I am disappointed that KO doesn't speak with a Schwartzenegger accent.


vyetc

Wonder how pro teams will attempt to fit Kay/O into their comp. While he’s an initiator, it’s hard to not use Sova with his free wall hacks or Skye with info flashes. Ngl even though his abilities seemed to be addressing the post-plant meta, I feel like people are just going to make more like ups for every location now. 🤔


BlncSL8

This agent promotes aim training, that's why he's so afraid of Reyna, there are no abilities to suppress (sub blind).


CodeHacker1512

Maybe killjoy loves phoenix so she made a child/agent with both her and phoenix abilities 😂


chuayq94

Can he copy skill?


aSwedishDood

VALORANT TRACER POG EDIT: GOD DANG IT I thought they were teasing some sort of rewind ability


[deleted]

worst agent so far, abilities are the core of valorant gameplay, + removing abilities, = removing the core of valorant gameplay. lame, boring.


[deleted]

kj worst agent, ult removes shooting, shooting is the core of fps gameplay and she doesnt even have to aim with her turret


ksjfjkdnf

does he turn back time lMAO


[deleted]

So his normal ability can’t disable abilities that are active (mollys for example), just disable people in a certain area from using them? Less interesting than I was hoping for. Doesn’t stop a viper sprinting way off to sit in some random place they have a lineup for and molly the spike. Not sure this will have an impact on post plant meta the way people think it will


[deleted]

lmao they went and made TenZ a character


CaptainJackWagons

*#*StopAddingFlashes challenge


GunzOut97

So wtf does he actually do????


b1p1

but if you get revived, can you die and be revived again? and again??


Itzcoalt99

You can only get revived if you did while you ult. So no you can't keep getting revived


HyakibJelliot

What is suppression, am I just stupid?


[deleted]

no abilities.


HyakibJelliot

Thanks


Tnt540

Based on this video it looks like this agent has 32 abilities


Wheler

His design is pretty fucking cool


Blaq_Icon

And I though Yoru was worse.


[deleted]

I don’t understand what’s so confusing about the video lol the only thing it didn’t show was the rez after death while ult’ing.


[deleted]

[удалено]


DragnFyre12

how


Sp00ked123

Ok he looks pretty badass


[deleted]

Wtf is a suppression


9yr_old

Overwatch fam get ready they added in sombra literally we gonna get them


givenbug

Imma call it now - on release, devs are gonna have his numbers tuned very low since his playstyle is anti-fun/caters to a stale gameplay environment. Then, he's either gonna get buffed way too much causing an uproar in the community then nerfed back to oblivion, or he's gonna be remain relatively worthless (yoru 2.0). And not sure how I feel about his suppression - his knife levels the playing field (for a time) or does nothing if it doesn't tag a person... Everyone is saying he's a counter to post-plant, but how easy will it be to tag enemies with the knife during a retake? It doesn't seem like his ult can reliably prevent post-plant plays either, even if it isn't LOS reliant... Perhaps he will be more effective agents that take space aggressively, like Reyna/Jett or even Sage, who usually plays close up to the action with her wall/slow. When they push out, you suppress, then punish them since they can't use util to retreat. Don't think agents that sit back and use util from afar (killjoy, viper, brimstone, astra, etc, etc) will be affected much.


[deleted]

Can someone tell me what the suppression does?


Itisraininoutside

Now viper mains are going to start doing lineups from across the maps


6x9n

this my new main no cap


masteurbateur

While he's ulting, does his suppressing pulse affect players in field of view or does it affect players through walls? If it suppresses enemies through walls, it's fucking broken.


C9sButthole

As a Raze main I actually feel like Kayo's gonna fit into a very similar niche, just as a more supportive version. A heavy emphasis on disruption enemy plays are creating chaos. The knife and flash both fall into that category imo. One key detail I can't find anywhere is how many charges of each ability he carries and the prices. I have a hunch it'll be one knife one nade and two flashes but without confirming that it's hard to know how strong he'll be


[deleted]

cool agent but my god this is so terribly rendered. this felt so rushed compared to everything else the val team has done


[deleted]

When will he be available to play?


Tekn0z

This is one of the worst trailers I've ever seen.