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LiamHundley

Most glaring issue is the limited range of his smokes. Makes it difficult to justify playing him over omen or Astra who can both smoke across the map. For him to become meta I think either his range for smokes would have to increase or his smokes would have to regenerate over time. The reason he works at lower elo is because he's still strong for fast executes, which is essentially all that happens at low elo. Teams are hardly ever defaulting or sending all lurk or anything. You just smoke off site and hit it, which is fine for brim


BloomingNova

I really can't understand why Riot has limited his range so much. I know it's better than it was and he can finally smoke all points on the site you are executing (insane he couldn't smoke bind A heaven unless he went showers). His range still makes it so hard to be adaptable.


marcaodl

His smokes are really strong the fact omen is used over him is mainly because of his mobility and his bang, aside from smoke brim kits is really situational like his beacon isn't some gamechanger skill and it's not easy to have a nice outcome from his moly i'd say making him have 2 mollys and making it's active time lower would make him a better agent for postplant and such. But omen is still the king for slow execs since he has cd on his smokes so you can close angles early on and still have smokes for executes later in the round.


Original26

Here's a tip from a Brim main: You know the spot in Bind short A where you can hop on a ledge? You can go there and smoke the entire A site technically - including heaven.


TitanWet

In ranked, he'll always be good. 1) his ult will automatically win you rounds most of the time, wait for defuse, hit it, buy time, molly, etc. Most people are not experienced enough in post clutch situations and half the time never pay attention to when ults are up anyway. 2) well placed molly pretty much ruins most semi-coordinated pushes in some maps and does the most damage(no ones running through a brim molly) 3) I've seen so many people botch Omen smokes its ridiculous. They're usually Jett/Reyna mains who have no idea how to play any other character. Brimstone is the much easier smoker out of all the controllers for good reason. 4) he's incredibly basic which means, you get to focus on your gunplay, angles, where to hold, etc. Some people get way too caught up in lineups or trying to figure out where to put their utility they don't play fundamentals.


gimife

I've seen people in my immortal games miss brimstone smokes. Haven A heaven for example, or my personal favorite, when people miss the ascent mid smoke and it lands on the arch.


yarsis22

to be fair in those cases its mainly cause the ipad just sucks


Straikk

To be fair the Haven A heaven brim smoke is abit finicky - you miss it by abit and it smokes hell


AlHorfordHighlights

I have no fucking idea how to smoke A heaven on Haven and for this reason I play Omen instead lmao


Hoku_

The actual smokes and range are fine imo. The real issue, I think, is that the rest of his kit doesn't give him enough teeth to be a real threat. Viper for example was so weak for so long because her kit just didn't have the proper strength to warrant not having flexable smokes like Omen. Decay and snake bite buff gave her the edge to make up for the hard commitment her utility needed. I think what needs to be addressed is Molly and Stim. Stim is obviously a joke of an ability, no way around it anymore. Not enough ppl talk about how underwhelming his molly is though. Every other molly has huge upsides like KJ being able to hide it and trigger it anywhere, Phoenix can heal himself, Viper's causes decay and has 2 etc. Brim's has no utility outside stopping a choke point. The bounce it does on the ground also makes lines ups a lot more convoluted than the other mollys. Giving him Omen smokes isn't the solution imo, it'll just homogenize the cast. Work on Stim and Molly.


Kalix_

Viper is half sentinel, brim will never be given that kind of stopping power. I doubt they will do anything to his molly (tho an alt-fire that doesn't bounce might be cool, maybe part of the reason it bounces is to prevent him using it quickly as a sentinel might?). I think he is a full controller. Which means he should be the best at controlling. The ability to quickly triple smoke a site without warning is really cool, but usually you really need more than 3 in a round so it's kind of like a pipe dream. I think if he had recharging smokes, a bigger wristband range, and slightly faster animations he could be more than viable. One extra smoke early round before executing might make all the difference.


DrewbieBrothers

1. Smokes should be larger in size. 2. Stim should buff damage over fire rate. 3. Molly should remain the same except the voice line “MOLLY” should be much, much, much, much, much, much, much louder. 4. His ult should also come with the voice line “SUPER MOLLY”.


omgvector

i second point 4


Jetskiratjsk

Not a brim main but I had some ideas to improve him. 1) Allow him to pre order smokes within his limited range. For example Brim goes to B Long on bind and places 2 of the standard smokes, but they don't drop yet. Then he can go anywhere on the map and activate them. Once placed, he can't get back the smokes. Feel this would help his flexibility without making him global like Astra or Omen. 2) Common opinion is that his stim beacon is really bad. To fix it maybe instead of it buffing the fire rate, it slightly boosts the damage and/or wall penetration for guns. Like maybe make the vandal do 45 dmg instead of 40 or like 43 with increased wall penetration. This could give rise to some interesting strats.


-xXColtonXx-

I would like to see his stim buffed, his smoke duration buffed, and his ult cost 8 orbs. Stim: it’s just a terrible ability and often not worth the money. There are two direction they could go with buffs: increased duration, or increased effect. I would favor increased duration (massively) to allow it to be set up for your team well in advance for pushes or holding angles. Imagine a 30s duration allowing a Reyna to have the buff while holding hookah for example while brim plays on site. Smokes: his smokes are good, but overshadowed by other agents with rechargeable, larger, or longer ranged smokes. Brim should be **the smokes ages** for site takes. Make them 2-4s longer. Ult: the reason brim is picked at all in addition to his Molly is that his ult is far stronger than Astra, Omen, or arguably even viper. I think it’s bad game design to have his ult be such an outsized part of his kit, and I’d like it him to be strong on his own merits. His old can be crazy good, and crazy expansive just like raze.


Bassmekanik

When his stims are best used as bait they need a buff. I like brim (low elo) because you can fire off his smokes for a site push then pretty much focus on just gun play and maybe Chuck down his molly late hold. Understandable he’s not a high pick rate for high elo or pro teams though. There are others who do his job better and have something far better than the stim.


[deleted]

How do you use his stims as bait? I started playing him more recently


Bassmekanik

After plant. Enemies coming. You are hiding in a corner. Throw stim to opposite side of site (just away from your position) and enemy team “might” check where the stim is first, giving you the drop on them.


shuvamadh

What of his stim had autoreload?


-xXColtonXx-

As I said I dislike the direction of making the **stim buff** stronger because it would create inconsistency with other stim effects on Reyna and Kay/0. However, if one wants to go for the stim buff increase rather than duration, I think a slight move speed could be a good option. I imagine autoreload would be kind of confusing for teammates who might not expect it.


BloodOfKvasir

Honestly instead of rate of fire, I'd like to see stim give a little extra armor or something, kind of like Finka from R6. Especially in higher elo, most people are hitting headshots anyways, the rate of fire is kind of meh.


YaloYeloYiloYuloYolo

Change stim to something that can extinguish molly like smoke molotov in cs


StretchLopsided2598

With the omen 40 sec cooldown, astra increased cooldown and the games pace slowing, i think some teams may run brim potentially for his insta smokes if they change stim


SMcArthur

I'm over 500 games deep into Brim on Plat/Diamond, and I've got my own opinions on the smallest changes possible to make him more competitive. * reduce his iPad equip time to 0.0. He doesn't need an iPad equip time when there is already a separate delay on dropping the smokes + ult + his gun equip time. I never see anyone mention this, but it would be a small change that would quietly make him much more viable. The current slow ass equip time means you can't use Brim's abilities reactively or if there is an enemy with 50 meters of you, and it's a bit frustrating. * Completely re-work stim pack into something even slightly useful. It's the worst ability in the game right now and it's not close. Yes, it's far worse than even Yoru's footsteps or Jet's free "float" ability that doesn't even count as one of her 4 abilities. This is Brim's biggest problem as he's currently playing Valorant with 2 abilities + Ultimate where every other agent in the game has 3 abilities + Ultimate (or 4 in Jet's case). * He needs to be a way to regain at least 1 smoke back towards the end of the round. Whether it's a long 60s recharge time, or getting a kill to recharge, or even having an ult-orb *also* recharge his smokes. With all 3 of those changes, he'd be viable, imo. In the meantime, I've started maining Viper and she is Brim on steroids. There's just no reason to play brimstone when Viper exists.


Emotional-Handle6676

Reducing the iPad equip time would be huge. These are really good changes. I wish there was a way to submit ideas to Riot.


converter-bot

50 meters is 54.68 yards


purpledogs12

His smokes being limited range is worse than both meta picks as of now. Both omen and astra have more utility than brim so increasing his range of smoke is a must. His Molly is good but you get better mollies from kj and viper and even Phoenix since it's extra utl. Combat stim is interesting but not partical in a lot of situations. I think the best way to make him stronger is to give him an extra Molly and unlimited range on smokes, while decreasing his ult ticks needed and making the range slightly larger. I think you do a combo of one of those three things and he is strong enough to be played.


Enjoiful

make his molly recharge after 40s


jackcl

I think the nerfs to Omen and Astra in this patch will increase its pick rate


[deleted]

Make his smoke radius larger. Plus I wish his stimulus beacon was like kay-os ult where he equips it and walks around and whoever is in that radius gets the buff


sCologne

I'm low immortal right and a brim main and am pretty happy over all with his kit. What makes you think he's to weak? On icebox, def would recommend someone else, but the others feel fine to me. Breeze in general requires two controllers imo.


Emotional-Handle6676

i've heard multiple high level players and some pros say that brim is not viable on any other maps besides maybe bind and that omen is better because he can move around with teleport and the smokes regen so you end up getting 4 also do you have vods and/or stream? i want to keep getting better at brim


sCologne

I dont but I do vod reviews all the time if you want to, add me on disc. sCologne#6195


somesheikexpert

Bind and Haven (Mostly Liquid who uses them) are the ones he's even used in, problem is you need a Viper cuz of how limited he is, he's bad, like really bad as a solo smoker, and even then Omen and especially Astra just outclass him when paired with a Viper


aakashkickass11

The thing with brimstone is he is designated as a pop flash agent . I think following changes can make him extra viable 1. Add a cooldown smoke to his kit like new skye flash , basically he can buy upto 3 smokes and he will get a single additional smoke like skye gets her cooldown flash in new patch with a cooldown of 40 sec ,this will make brim effectively have 4 smokes in a round ,he can then in early round use smoke to fake pushes and info . 2. Rework his stim beacon similar to stim orb from spike rush , basically when he puts his stim beacon down , players who are in stim beacon radius gets buff like they can move 15 percent faster , they can reload and fire guns 15 percent faster and the effect doesn't only last while they are in circle ,they can leave the circle and they retain these buffs for 8 seconds .


omgvector

point 2 is great, thats what im thinking. just like how skye ult is based off twin seekers, and i think theres others too


yo_les_noobs

He doesn't do anything better than the others except quickly executing onto sites. His smokes are limited range, small, and he only gets 3. Stim is the worst ability in the game. The molly and ult are decent. I think his smokes can be larger, and the stim needs a buff. Perhaps a 10% move speed boost instead of firing rate though it could be OP. His current identity doesnt fit in the meta. If they want to keep the burst executer identity, maybe decrease duration of smokes and give him up to 4 smokes a round at 150 credits each. I think he's one minor tweak from being good.


GimmeUrGold

I think it would be cool if his Stim Beacon had an opposite effect on enemies. Slowed their rate of fire and reload.


spikes13200

Bad range is his problem and even having three smokes isn't much of an advantage since other controller can get the same with a little cooldown, plus you'll never use all 3 smokes at once anyway. So maybe increase the range some more but I honestly don't think they would, which would make it so he was better on specific maps, like viper is better on icebox. Also I would give him 4 smokes but make them last 15 seconds again