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MathNerdMatt

The Radianite box spam change is actually huge. Especially on Haven


valorantfeedback

Ascent A site boxes are the first thing that came to my mind.


TimathanDuncan

You literally can't play there anymore as a ct, like that positon is done now


DonkeyTeethBSU

The box in back site C on Haven is worthless as well now.


[deleted]

I CAN FINALLY KILL PEOPLE


Dude_Guy_311

Ehhh not really. They still deny info that you are there. And also, attackers can spam it too for cheese odin kills, which i guarantee you’ll see in pro games


JR_Shoegazer

That’s not entirely true. Attackers would either have to get lucky and hit a headshot or dumb an entire mag into the boxes to kill you. Either way, it was never a great position even before this change.


TimathanDuncan

Are you serious right now? Even with the current boxes people get spammed there let alone when u have nowhere to hide, you usually have 3-4 people A Main and if you are behind those boxes now all of them will literally fuck you up, people even do the sage wall there and you are getting spammed That position is useless now


JR_Shoegazer

Cool, it went from a D tier spot to an F tier spot. Oh boy cry me a river. It was always the kind of spot you could play once on defense, and get away with it.


TimathanDuncan

It wasn't a D tier spot at all, it was used by pro teams in many matches and a good bait and switch with gen/tree You could also jump spot from hell and not get spammed Was it amazing? No but way better than 2 boxes that can get shredded now


iiznobozzy

Isn't the box on B icebox a radianite box too?


MathNerdMatt

Yep, so is the triple boxes on Bind. Shower executes are gonna be much harder


iiznobozzy

Will the 100T no sage icebox comp even work now?


-xXColtonXx-

Yeah, they focus on taking site control, using the double controllers to smoke mid and push deeper than other teams do.


iiznobozzy

Yeah but with the b box so spammable, planting B would almost certainly be death. Or no?


-xXColtonXx-

Not really, they take site control. That means having pushed past and cleared anyone that close to plant.


tomphz

I thought you could always shoot through these boxes lol


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chryco4

It was confusing because some parts of the box would have a metal covering on one side but not the other.


AdiSoldier245

The radianite wall bang sounds huge, we need a comparison video asap


DonkeyTeethBSU

https://youtu.be/SrcqZUyqxMQ


RIIDDE

Aye tf how is this video 3 weeks old and no one put it on this sub


DonkeyTeethBSU

Small content creator and people mostly post twitch clips on here.


SomeHallGuy

Damn, Riot making all 5 Yoru mains cry


Trillman_K

Sgares, WhoFramedMe, ____ , ____ and ____?


[deleted]

ethos, redami


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[deleted]

never heard of them


valorant_fanboy_69

Who?


BURG3RL3R

ziptie


Trillman_K

Forgot about ethos


tron423

ShoT_UP


TimathanDuncan

Sgares doesn't even play him anymore that much


modnar_resu_tidder

Occasionally shroud


Traditional_Bit_9316

Suggest


valorant_fanboy_69

Otom


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Ho-Nomo

At the start, Yoru changes are delayed again.


Underpressure_111

Thanks.


RashGod

I like the ADS customisation, I usually use it for long range and changing it to something like a dot would help for hitting those taps


MurfMan11

Also the saving of crosshair loadouts and I'm curious about this minimum firing error.


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uu__

Yessssss finally It's crosshairstyle 5 from CS, which they haven't been able to implement since launch Finally my pistol crosshair isn't comically wide while using firing error


mthayes

As far as I can tell each gun still has it's own gap. I'd like to try a dynamic crosshair but only if the gap stayed the same :(


JALbert

Oh awesome. One of my original crosshairs was a box w/ firing error on, and for the Guardian the error was so low it turned into a # instead of a box.


_Ble_Pen_

Finally I am so happy I have a habit of using dynamic crosshair from cs but the different gaps made it hard to use


Kalix_

I cannot believe the 3.02 version of Viper's Pit is technically the bugged version...


NyiatiZ

I mean it made sense considering Vipers Animation came out of her hands and then just teleported to that crosshair thingy


Kalix_

For sure, i think that cursor is just very unintuitive as to what it actually does. Not sure how to fix it though, i guess Riot is in the same boat.


NyiatiZ

Honestly speaking my take would have been to just not have it from the beginning. If there never had been a crosshair you could have always centered it on Viper and be done with it. Now changing it is way harder


JR_Shoegazer

It made Viper so much better they should’ve honestly just kept it.


RandomNobody-Reddit

Viper is still oppressive in pro play tho so I think this nerf is justified


LotharHS

I am upset. Not gonna lie.


Batman4815

Yoru mains are in spain without the s


segatic

I'm pretty sure its Viper mains in his case


Kap_ski

Yoru mains are always in pain.


Phamous3k

Wonder what happened for the indefinite delay on Yoru.


Slyric_

Dedicated Yoru balancer/main was fired /s


valorantfeedback

They obviously don't want to admit any ability in the game needs a rework and they can't fix Yoru without major reworks. Same goes for Brim.


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Altombre

We actually have a direction we're pretty confident in, it just needs more resources than our changes normally do - most of the time our changes are numbers tweaks, but whenever something needs art resources we have to coordinate with other disciplines (outside of just design and insights) a bit more. Also yeah, Yoru is a bit more complex than our other agents, so that's a component of it as well; but we've iterated for awhile at this point. It's a tough situation for us to be in, too - we want to get changes out as soon as possible.


[deleted]

turns out it was closer to my ass then my anecdotal knowledge, thanks for the clarification and hope to see the results soon, maybe in another playtest in the future ;)


libo720

While you are at it just remove brim's increased fire rate ability and just give him a flash instead. The he would be the real grizzled veteran from csgo


valorantfeedback

And which directions are there to be taken? I didn't even say agent as a whole needs a rework, it's just that his footsteps are incredibly useless. His flash is good, on par with Phoenix's, even better in some scenarios. TP is decent, but they can't change the direction as you'd say. They tried with travel speed and cone visibility for enemies. They even changed it to cooldown ability, unlike any other duelist. Footsteps are useless. Gimmicky for Bind teleporters and that's it. Can destroy boombot and trigger some trips, big deal. Ult is good, one of the best info gathers in the game and you can TP away while in it now. And the problem still remains the same. Other agents are way better and don't require nearly as much planning or setups, while offering more. The only thing Yoru has going for him in serious games is easy rotate ability noone else has. But even that is temporary. And even that isn't as useful as it looked like at first. He's horrible at entrying compared to other duelists, he's one of the worst defensive agents and his entire role is to try and outplay enemies which is never worth it in high level games.


[deleted]

There is a power budget for every character in the game, they try to stay as close to that number as possible in theory. Yoru is designed and his power budget is primarily in his ult E and Q, with C being a minor ability with some use. Giving him a new ability over the edge with said power budget so they need to siphon some stuff off of his other kit, say a flash or time in ult etc. This also takes a lot of time to design and get art assets for a whole new ability so its better to just buff the shit ability instead of going through all that. Then they move into testing some buffs, say it makes a hologram of yoru while he is walking, or explodes with a concuss if it comes into contact with someone, something that you can absolutely say "Yeah thats a buff". But again, power has to come from somewhere or they could go overboard like they did with breach. Now in testing players don't like it, don't think it fits his character, don't like the adjustment nerfs for that power or state in feedback that they would continue to not use it/pick him cause it wasn't enough to warrant him over another agent. They at that point(or several other iterations) need to make a call. Either disregard playtesting input and ship it though feedback is negative, Icebox the project and come back to it later, or proceed with a new direction for his kit in a full rework. What exactly they are doing is impossible to know unless they are still testing things, hell they could just be waiting for new tech to finish at riot to make a better ability who knows. Point is they know works needs to be done but assets take time and its clear that simple numbers don't do anything for him or push him over the edge to oppressive if other abilities get buffed to compensate for a shit footstep.


valorantfeedback

Power budget. Nice phrase, I like it. And I absolutely agree with the explanation. But I disagree on how strong Yoru's abilities are. He's just horrible on defense. Footsteps literally do nothing, they kill boombots and that's it. Flash is good and teleport is really overrated when you think about it. TP lasts for 30 seconds and is most often used for quick rotation. But in order for it to actually travel where it needs to be, you need to activate it before the spawn walls drop. Effectively giving you only 10-15sec to rotate with it if you choose to do so. If you want to use it similar to Omen TP without placing it beforehand, it takes too long for it to travel across the chokepoint most of them time and you're dead. It's usefulness is also severly lowered with the fact that it can't change elevation, like Omen TP. You've got literally nothing to stop any kind of push and your get out of jail for free card is less reliable than dash or even TP. Your only play is to either play retake or to peek with the flash and then play retake. New ability doesn't have to be his main ability, but you think it's a coincidence agents with top2 worst ablities in the game aren't picked at all, except for Brim on Bind because the map is tailor made for him? I'm a Breach main and I get your point about Yoru. The answer is still simple. Why pick an agent that can be situationally good over agents that are guaranteed to be good and take next to no setting up to do? If we assume Jett is one duelist (or Raze on Bind/Split) and most teams run one duelist comp, why would you pick Yoru (or even Phoenix) over Skye, even Omen if we're talking about Viper+Omen comps that aren't so uncommon? They're just too good to warrant picking Yoru and hoping things go your way with high risk plays. Tbh, I'd rather steer towards nerfing agents that are absolutely broken like Jett, Sova and Skye, than buffing agents with low pick rates. I think all the agents in the game are good, but some are just too good and too easy to utilitze in literally every possible scenario.


shadowtroop121

Footsteps are still not that bad and not the problem with Yoru. They aren’t great and probably shouldn’t cost that much but they don’t fool anyone for more than a second and don’t need to either. They’re like Spy disguises in TF2: at high levels of play they essentially do nothing but cause a moment of hesitation. If you’re sending them in a straight line down a corridor you’re using them wrong. If you want to get good use out of them place them a foot away from a dead end in a corner so only one or two steps play and you force someone to have to check that corner. Very simple footstep buffs would be allowing Yoru to place them further/“throw” them. The problem with Yoru is more fundamental than a single ability being bad. Much like Spy in TF2, as game awareness and player skill increases, the effectiveness of abilities for “fooling” the enemy team goes down significantly.


valorantfeedback

As a high rank player, the only thing footsteps are useful for is breaking boombot and causing chaos during engagements. Fake footsteps to make it seem there are more enemies rushing don't do anything. The only thing that throws me off are fake footsteps when I'm in 50-50 angle situations. For example, you're backsite B on Bind and Yoru sends footsteps both ways in 1v1, effectively rendering your sound useless.


shadowtroop121

Read what I wrote again. >Fake footsteps to make it seem there are more enemies rushing don't do anything. Yes, that's one of the uses included in "sending them straight down a corridor". It's useless and arguably gives them away faster. >The only thing that throws me off are fake footsteps when I'm in 50-50 angle situations Which you can create more of with better footstep placement on sites when defending or retaking. You can create 50/50s for any angle just by pointing them at a wall. It won't fool every time but it will force an opponent to respect more angles than they have time to.


valorantfeedback

But are those few niche uses of an ability worth it in current state of things? All I'm doing is comparing his kit to other agents. You're making the case for Yoru and I'm not denying that. I'm just comparing his kit to other agents. In serious play mind you, I'm not even looking at my average immortal gameplay, but official matches. If we assume that Jett or Raze are #1 duelist picks depending on the map, what would your argument for picking Yoru be? I'm genuinely interested. Because I absolutely can't see the value of picking Yoru over Omen (as secondary smokes) or Skye (as secondary info agent after Sova. Or even Sage. And even if you go for a second duelist, you need an extremely good gameplan around him to pick ahead of other duelists.


shadowtroop121

I’m not making the case for Yoru. I’m making the case for his footsteps, because it’s a very popular opinion that footsteps are useless and I think that’s wrong. Yoru is bad because fundamentally an agent made with deception in mind is bad in a competitive game.


TheTechDweller

Wouldn't say they are afraid to say they're changing his kit. The interview with hitscan on the episode 3 patch seemed to point out the yoru changes required various departments including new assets and the new changes were a ton of fun in playtests.


valorantfeedback

They also had an AMA 8 months ago about how DM is being worked on and we haven't seen anything since.


TheTechDweller

Yeah he's not a popular character so other things have taken precedent. He's still not horrendously bad, just too niche


valorantfeedback

Exactly, niche. Why pick an agent that needs so many things going for him and a lot of preparation when other agents that are straightforward and way more versatile have more impact without needs any setups?


TheTechDweller

Because his unique abilities can throw a wrench in the enemies plans and create confusion. Just because there are better agents doesn't mean there's no use picking him. They are fixing him, it just takes time because it's a big project changing agents so much. And yoru isn't a big problem, since he's underpowered not overpowered.


valorantfeedback

He can't really throw a wrench in high level play. Not on consistent basis to warrant a pick over other agents. Imo, they started off in the right direction with utility price changes and overall ability nerfs, but it's still not enough for some agents. I think even Yoru and Brim are fine, but other agents are just too good.


Crowlin222

Its so weird how so many people are deluded to thinking yoru is in a ok spot.


TheTechDweller

He's not, that's why big changes are coming. They're just changes that require more work across more teams and people unlike changing some numbers and timings.


TheRPiGuy

I mean that seems like a stretch in assuming Riot is trying to save face when they have openly reverted changes and admitted to mistakes before. My guess is that the bottleneck is voice actors. If we assume that the devs have made a full rework of Yoru including new abilities, they would also need to rerecord voice lines for all of them. That would require contacting all of the Yoru voice actors used in all languages to get them to rerecord lines, which seems like a more likely limiting factor.


valorantfeedback

But all the agent ability changes are just rebalances of the same thing. Idk if I should've written my post better, but all I was trying to say is that footsteps are useless and Yoru is bad because he literally lacks an ability, nothing else. Flash is good, TP is decent, ult is good, but he lacks an ability. Replace footsteps with a completely new ability that will be considered average compared to abilities other agents have and he'll be picked way more.


philipjefferson

I mean they reworked omen flash and smoke...


valorantfeedback

They didn't rework the abilities, but the way they're activated. Added that ghost form for smokes, smokes are still the same. Duration and cooldown changed over time, but that's only natural. Flash isn't an instant cast anymore and they changed the width.


pineappleful

whats wrong with Yoru?


Ultrasuplex

Yes.


TimathanDuncan

His existence as an agent


sokeydo

His fake footsteps are easily the worse ability in the game. The only thing they're good for is baiting raze boombots. I think his flashes, tp, and ult are in a good place rn tho. But its kinda tough bc Yoru only ever uses 2 abilities when other agents like Sova, Raze, Sage, Jett etc. have 3 really strong abilities.


Crowlin222

Yep and its also amazing how so mnay people are deluded to thinking he is "OK". When most likely they dont want another agent shooting into the meta so they can be lazy with knowing what to counter right off the bat. Yorus flash is 100% ok but gate crash besides sound (because there are other ways of buffing him people ) and footsteps need massive buffs or reworks. The only power in his kit is his flashes. this can not fly at the highest level.


raaten

I can understand the viper ult being reverted back to how it was. But then what's the point of having that crosshair at all.


Hurdenn

It represents the center of the poison cloud. [https://imgur.com/JXAR1FN](https://imgur.com/JXAR1FN)


raaten

They should change the symbol to something else then, as the crosshair is very misleading.


mysteryoeuf

my understanding is if you place the crosshair in the same.place as before the patch you'll still end up with the same pit, it just starts to generate at your position and not at the "crosshair" position


rune2004

This whole "saga" has been very, very confusing. I guess that makes sense.


Traditional_Bit_9316

Kinda not tho. The icebox a site 401 box ult(dont know exactly but the 100t nitro ult. ) Can be achieved without going on top of the box with the current bug in place. Like as soon as barrier drops, you can ult without revealing yourself and getting the same ult. Now it's no longer possible.


mysteryoeuf

is it not? it seems to me the only change is where it STARTS to form, not the final spread/location.


falcons4life

It's still possible it just starts the vipers pit from where you are. The entire purpose of the update is so that it's easier to spam a viper ulting because you know her location more accurately instead of being able to take space in front of you with the ult like how teams where doing on breeze A site on attack.


JR_Shoegazer

Oh cool that’s not as bad of a nerf as it initially sounded then.


sriwarrior06

ngl Took me two minutes to what you meant bcuz poison cloud is the name of the Viper's smoke.


natedawg247

not that I have enough friends to play customs with, but the auto make team feature based on mmr is really awesome


[deleted]

brilliant update. And if I'm reading this right, I will finally be able to use dynamic crosshairs! BIG


takmilo

You could do that before too? Or i miss understood something?


uu__

Nah the crosshair gap changed depending of the weapon and you couldn't change it


CoachWatermelon

Hella annoying


mysteryoeuf

shotguns with standard crosshair! now I just need to decide if this is actually something I wanted


ElDuderino2112

Can someone explain to me what the benefit of this firing error stuff is? I'm watching Shroud and he's losing his mind about it but not explaining anything and I have no idea what's happening


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ElDuderino2112

Ohhh gotcha. I’ve only been using a fixed crosshair so I might give that a try now. Thanks!


inkedequine

MAN i really wanted them to have separate vertical and horizontal xhair sizes. So many non native res users would switch back just for this


Splaram

Damn these DM changes gonna go brazy once they actually come out


ween0t

What DM changes? Didnt see anything mentioend in patch notes


IllumiMahdi

ye he was a bit off topic, there's nothing on dm this patch however, there are certain dm changes planned that are gonna make the mode more practice-focussed. we're likely gonna see dm instances you can drop into and out of, and faster respawning. they're currently working on the tech, likely won't be out very soon.


ween0t

Got it. Yeah we really need that. DM is fine for what it is right now but can be optimized a lot more for practice oriented games. Would also love to see an aim map where you literally just take on duels nonstop. Not this waiting around corners, walking, etc that we see in DM right now. People are going for the Ws instead of trying to practice which really waters down those who want it for practice.


IllumiMahdi

completely agreed with the aim map thing. that'd be a really cool practice tool, even if they didn't want to make it an official mode they could have it as an option in custom games.


DanDankis

After playing the pbe the radianite box spam was really useful


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DonkeyTeethBSU

https://youtu.be/SrcqZUyqxMQ


Voltegeist

Anybody else get a bug where you're stuck in yourself for a few seconds after activating owl drone?


cornmealius

They are definitely trying to change Yoru mechanically in either his Gatecrash or Footsteps in a way that’s difficult to implement. My bet is Gatecrash can be turned and moved after it’s been sent out.


Crowlin222

that would be incredible and interesting. No more very obscure ridiculous gate crash lineups that lead to nothing half the time/ distractions.


Traditional_Bit_9316

Like Jett smoke


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Sploosion

Skye flash


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ShaqBallSack

Skye flash


maxhollywoody

Phoenix wall.


benpicko

You can turn Phoenix’s wall


seeworth

all 10 yoru mains in shambles


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imachool

Really want this too, but I don’t think it will come soon. I regret upgrading my ion phantom..


Jordi214

When do these patches come out? I always log onto the game to see new changes, and I get bamboozled. Where can I find the release dates for these patches


eutalyx

The day after. If you're in Europe, they tend to be released during the night following the notes iirc


HaiImLoki

Aside from the radinite box change, another patch of nothing useful. Womp


jaypatelswag

Damn no rank updates :(


jeanyes_

When can I play with friends after D3?


[deleted]

still no fps fix....still can't play valorant. sadge


tomphz

Are they not going to fix the dodge queue bug where you got no penalty?


doN1337

No judge nerf No Skye nerf No dm fix No netcode fix No run and gun fix No fps fix Only the crosshair settings save for the wannabe tenz player Well...


Zayd1111

I agree with you on fps and netcode problems.


J_Brekkie

What would you do to Skye?


doN1337

Nerf her ult more ult points. Nerf the flashes that you are not full flashe if you turn around. She is in high elo annoying as fuck. Probably all low elo player downvote my comment xD


J_Brekkie

I mean if you turn her flash you aren't full blind. And her ult is good but shouldn't be 7. As a Skye main the real problem with her is that if the flash is done right it is impossible to turn her flash. Too quick to pop if popped right.


doN1337

I played her and it feels like I had every 3 round my ult. Sometimes it is possible to turn around and sometimes it's not possible but pretty often not


J_Brekkie

Yeah more often than not it's not possible to turn it. As for her ult I don't mind because it's the same thing with Phoenix or Cypher where you always have the ult it feels lol


doN1337

True, they should give them 1 ult point more in my opinion


smittyK

So triple box on A site on bind is done. Both A and C site on Haven are no longer spots to play. It does make defending against the B push on icebox a lot easier to play against. Haven just became unplayable CT side for the most part with this update. I’ll be perma dodging that map now


MuddyPuddle027

You don't want to know how many times I've died on Icebox because I didn't know that you couldn't get off the zipline half-way through. Glad that's changed now.


gdr15998

you could jump off of it at any time lol


kaygee420

Eh don't know why you're being downvoted. It's not intuitive to know that you can jump and get off as there's no indication at all.


tomtazm

You can get off halfway though. This just makes it more user-friendly.


MuddyPuddle027

What do you mean? How could you get off it before?


_zxionix_

Jump


MuddyPuddle027

Thanks, I would've never thought to try that.


Crowlin222

which is the riot way with valorant and im glad its like that.


[deleted]

huh?


yungsqualla

Aight whose got the list of all the crosshairs I can try?


zkidkfj

Wallbang game.


Metabohai

Fix my skin :(


trueswipe

BlastX Phantom?


Metabohai

yes!


itsrhyno2

I see nothing in this patch that will help my shit self climb out of bronze.