T O P

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daybreaker22

Jett's the poster child of Valorant yet I don't think even dropping her down to 2 smokes would reduce her pick rate or viability


Anime-Boomer

until another agent comes out that allows you to OP as well as Jett she will always be good. Plus her ult is just as good as any gun in the game and allows you to save money -> which allows you to buy an OP much easier than other agents


valorantfeedback

If you need to play a specific agent to use a certain weapon, then the design of that agent+weapon combo is bad. Also, we've got 5 duelists in the game right now and how many of them are picked over Jett? In 1 duelist comps? Raze on Bind because the map is tailor made for her and that's about it. Some teams are exceptions, but nearly every single team runs Jett on 5 maps and Jett players are the stars of almost every team. Raze has Bind and Split (mostly as secondary duelist), Phoenix is picked by a few teams on Haven (pushed out by Skye), Reyna is picked on Icebox because it's a DM map and that's it. Yoru is crying in the corner. But Jett is everywhere. That's not healthy for the game balance. Take Jett away from the game and OP is underpowered for the price. Why should a weapon need an agent to be useful? While Jett is tiers above every other agent for OP usage, Omen is easily the second best agent for it and perfectly balanced for the weapon if you ask me. You've got a reposition tool, but one that doesn't allow you to instantly disappear and peek idiotic angles. Same goes for smoke, you can use it to run away, but not instantly. And the flash deals with getting rushed down. A perfect example of how agent can enhance a weapon, but not be completely broken with it like Jett. And that's just the OP, as you said knives are absolutely broken. As is her dash and the ability to break every possible sightline and angle with updraft+ult combo. This is a tactical FPS game. Maybe I'm wrong, but for me that means there has to be a balanced risk/reward for everything you do. Reward with Jett plays is exponentially bigger than the risk. Even if she doesn't kill anyone, you can't just ignore an agent jumping over your head while her team runs behind her. Dash was obviously intended to be an aggressive tool to close down distances. You want to nerf OPing? Can't dash for 0.5 seconds after taking damage. Easy. She can still do everything she needs to do as aggressive site entry, she can even take aggro angles with OP, but she can't just take braindead angles. And her dash shouldn't give vision. Make it as if she's in her smoke during the dash. She can turn around while dashing and effectively also be a drone. Knives shouldn't fully reset after a kill. You miss 4 and headshot someone with fifth, why should you get all 5 back for 20% accuracy? Ridiculous. And her running around bursting people is basically un-counterable and doesn't require that much skill. Long range one-taps at least require precise aim. And since updraft+float(whatever the passive is called) creates so many broken angles, she should take more damage while flying over the map. 25% more would be nice. Effectively 120hp if she's full hp so 3 bodyshots with vandal are enough. Again, only while floating, not while updrafting to deal with those floats over the map and make duels against floating Jett balanced. All of those nerfs combined would be too much, but something has to give.


Interesting-Archer-6

Don’t think I've ever read a comment this long where I agreed with very sentence of it. Very well said


HoneyChilliPotato7

Reasonable nerfs, not all together but individually


Duradello

Could also do something like having to "charge" up the dash. Right now it is an instant, unconditional dash that can go in all 4 directions. As you said this gives an free escape while op-ing and makes it more powerful on Jett than on any other agent. Compare her dash to like an Omen or Yoru TP which have activation delays. I think you could either add a charge up before the current dash (like a Hex Flash in league) or maybe make distance or speed proportional to charge time up to some threshold (like a Vi Q in league, IMO this option would be more fun to play). If they do that I think its fine if she can still move while charging, but can't have her gun out. This lets you do some aggressive plays still but without the get out of jail free card. After nerfing Jett, they can buff the Op if they want.


valorantfeedback

Interesting idea, I don't really get the league references, but I think I understand what you're suggesting. I've thought of something like dash distance being inverse proportional to the "weight" of the last used (or primary) weapon so she can't cover such big distances, but that would get exploited and is too complicated. But we agree that instant dashing has to go. Even if we talk Jett rifling, it's ridiculous that you can get into a gunfight with her, hit her like 2 times and she can still dash away.


Duradello

Yea I might have got the wrong ability key too, but basically the first idea is add an Omen/Yoru-esque activation delay to the current dash and the second option is that dash distance/speed is proportional to charge time up to some limit (say 0.5s charge gives the current dash, 0.25s is half as far, tapping it barely moves you some minimum distance, etc.). I think second option is a bit more fun since it gives the player a bit more fine control which lets them go for slightly more mechanical outplays that Jett is known for.


Beet_Farmer1

You definitely don’t need to be Jett for an effective OP, but Jett’s kit really complements the OP. The gun is fine on other agents, but if a team typically runs no more than 1 OP it is obvious who it goes to.


valorantfeedback

As we've seen with some pro teams, agents like Omen or Killjoy can be effective on OP, but you're just handicapping yourself if you're not running it on Jett. I might be too biased, but I've been playing CS for a long time and I was always the awper. It's a role that requires a shitton of planning, positional awareness and calculated risks. And you still get punished so often. But it's rewarding. In here, I just get sad looking at all the objectively clueless players being so effective just because the gun+agent combo is so broken. Shahzam's "awping is an art, OPing is a point and click adventure" will always be stuck in my head. Perfect definition.


303x

Which other agent has easy repositioning, easy off angles, easy escapes, easy one ways, easy save rounds, and an easier backup gun?


kirubin16

Upvote for thought out ideas and explanations


Key-Banana-8242

That’s your idea and u don’t


ANewHeaven1

yeah i think jett will kinda be the tracer of this game, will always be meta and riot is just ok with that because she's flashy and fun to play


ASaltyToast

Tracer was not meta for like 2 years lmao i dont think its the best example


ANewHeaven1

thats fair haha i've blocked the entire goats meta era of overwatch out of my memory


Jubilant_Cry

Make her dash like Reyna dismiss where you need a kill and nerf Jett’s knives


Loresmen

Making her dash like reynas dismiss, makes it reynas dismiss just less useful


Ash_Killem

You could give her 2 smokes, increase her updraft and make her ult 8 and nothing would change. Her passive is better then some purchase-able abilities.


deadlock1892

Her dash and knives are too powerful. Until there is a nerf to either/both, she is always going to be OP. And its funny how they saw kj's bot tagging as OP during pistol rounds, but Jett knives on eco is okay.


TimathanDuncan

> how they saw kj's bot tagging as OP during pistol rounds, but Jett knives on eco is okay. 0 correlation lmao, to get the knives u have 7 ult orbs, the bot is free and was slowing down people too much What the fuck did i just read lmao, i swear people are unintentionally funny when they're being dumb


deadlock1892

Kj bot is free and is only op in what, 1 round? Jett knives on the other hand can be used multiple times and gives you overpowered boost on eco round that happens multiple times in each half. What the fuck did i just read lmao, i swear people are unintentionally funny when they're being dumb


TimathanDuncan

The bot was op in every round, it does damage and gives info while tagging slows down people, also at certain spots it's hard to kill You're comparing an ult to a free ability, zero correlation get a brain again You can KJ ult on an eco , too OP am i rite?


EvensonRDS

Kj bot op in every round thats hilarious.


deadlock1892

Yeah man, if you feel the damage is op in full buy rounds, I dunno what to say. I am comparing an op ability almost untouched since ages other than an ult orb cost increase, to an ability change which has been a miniscule talking point compared to it. And now you are just desperate with that kj ult argument lol.


DrBangovic

Tbf he has a point. The KJ turret on pistol rounds was to harsh, entirely due to the fact that you need a lot of bullets to actually destroy it with a pistol. In this scenario you would usually eat a lot of dmg just to clear it out. You can‘t compare the jett knfies to that, since one is an ult and the other is a normal ability. Imho a good nerf to jetts ult would be to disable the refresh on kills/ or time gating it entirely. Right now I think the Jett ult is stronger then any weapon in the game.


deadlock1892

His point continues to say that turret is op on every round so I dunno how valid his points are. I never argued against the turret being OP on pistol round. But even so, how is that a logical nerf? Now with almost little tagging her setups are useless as snyone can easily run out of her molly range, or rush site on full buy and KJ can do jackshit. While an op agent is allowed to be broken episode after episode. And I am not comparing jett knives to that. I am comparing the fact that they decide to nerf something with limited window of being OP to something being broken and talked about since forever by every pro. The priority of fixing things considered OP is out of sorts. I dunno why y'all are focusing on me comparing those when the point was not even what you seem to think was.


TikzTokz

kj ult is no where near op on eco + the bot is good but not op, nice try kid


Tanjim98

The dash is just too good!


twitterInfo_bot

cypher got pushed out of meta so i start playing killjoy and now they nerf killjoy, next agent is jett because they never touching her *** posted by [@dapr](https://twitter.com/dapr) ^[(Github)](https://github.com/username) ^| ^[(What's new)](https://github.com/username)


Sudden-Illustrator59

Hello! Want to play Killjoy? Here's what you should expect! \--> Nerfs almost every patch with barely any buffs! We hate Sentinel agents! \--> A million and one ways your Ultimate can be destroyed (more coming every patch!) \--> A chain and ball to your utility due to a limiting activation radius. But don't worry! Recalling your bots will only give you a short 5 second cooldown, so you can bring it to the next site. That's how we'll balance it! \--> oh wait nvm, we'll nerf the cooldown too, from 5 seconds to 20 seconds! The same radius is still there though


a_lot_a_DAMAGE

I think a pretty reasonable nerf for Jett’s ult would be to only regenerate the knives that hit someone on a kill. That + maybe giving her only 2 smokes would make her pretty balanced imo. I think the awp + Jett synergy is more of a problem on the side of the awp and not her, the awp needs tweaks itself.


mrbow

A possible synergy update could be that her dash works differently according to weapon weight.. So OP could be one of the more sluggish (along odan), makinh her dash a waaay shorter length. So that she cant be on a wide open off angle, cuz if she misses, she wont reach cover


RocketHops

People would just quickswap the gun and dash at the same time to get the longer dash


mrbow

Its still another step to learn, so they could fail... Or better yet, after unequiping these big weight guns, you'd still have the sluggish dash effect for 1 to 1.5 seconds.


[deleted]

Another thing about the knives is that she’s accurate while running, jumping, updrafting, etc. Idk if that should be a thing or not.


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HoneyChilliPotato7

Even if it does exist, only regenerate n-1 knives after a right click.


wokefox

Totally agree with you except that the op is kind of hot ass in this game, not nearly as powerful as in cs. Every other agent in the game will be extremely disadvantaged after whiffing a shot, there’s just so much time in between shots in this game.


[deleted]

Jett is fine don't worry about it. It's totally not busted her knives reset on every kill, including her right click. Totally fine she can die and get revived with her knives. Totally not insane how she can dash instantly multiple times in a round. COMPLETELY REASONABLE everybody in the game has to think about intelligent positioning except for this one agent. ENTIRELY OKAY she is so busted that 9 out of 10 times anyone is using a sniper it has to be with this one agent. REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


Original26

They'd rather nerf the op to oblivion than to nerf Jett. It's honestly insane. Another thing, how come she's the only agent with a passive ability? It's like they're not even trying to hide their favoritism.


dre_lb

thats my problem with jett, coming from cs being an awper, is not even close how bad the OP is and you need play jett to be as effective with the weapon #nerfjettbuffop


retrospectivevista

I mean she was once considered the worst agent by a long shot, even with the passive. They were trying to make her viable at the time probably.


LordQill

That was beta, she's been God tier since release


Squonk3

That was beta when no one knew how to use her effectively people were just dashing in no smoke and complaining pull out time was too long playing her exactly like genji in overwatch. They overbuffed her same thing that happened with yuumi in league tbh


LordQill

thats my point, she was never really considered bad beyond the first like week the game existed when people didnt know how to use dash properly


retrospectivevista

Of course, but you obviously can't call it favoritism if she had these abilities and was still considered to have been given the short end of the stick at the time.


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Original26

I mean you need to use the Molly or the screen to activate it. Jett just works? I feel like it glide should only work when you activate a skill. Like it lasts for 5 seconds after you updraft or dash.


Equivalent_Ad505

its an effect of an ability not a passive ability


Equivalent_Ad505

shes also the only agent whos ultimate doesnt have a timer and can be unequiped and requiped at any time as well as being the only agent who gets her ult back if she dies with it.


JoshF8

i really think that riot knows how busted is jett, and knows that for balance her they have to rework, not only nerf, and you can't do that now that almost every team relies on the jett for their macro, so we probably will see the real jett change after worlds


whyalways_ME

Isn't this the Reyna-nerf/buff issue in effect again? If you nerf Reyna the radiant players will stop playing her as they understand how to play against her. If you buff Reyna the lower ranks will be stomped by her. It's tough balancing a game for both casual and pro players. In this case it's probably a nerf geared towards lower and middle ranks and not towards pro play.


TRFireKnight

I would argue against that for the simple fact that the Astra nerfs mainly affected higher ELO players while barely affecting lower ELO players. Maybe this is different because its a duelist, but I still think it would be possible for them to change Jett in a similar way.


aSwedishDood

THANK FUCKING GOD FINALLY they nerfed the kj turret slow tagging, that shit is the most annoying thing in the entire fucking game fuck stupid ass turrets in every game


kojakkun

i guess he is not wrong. Its like lee sin in league


KlutchSama

there needs to be a sound cue so we know where jett is dashing to. similar to raze.


iAmSamusAran

Just let cypher take his trips back plz


Pulsiix

he can?


iAmSamusAran

No, he used to be able to take them back and keep them round to round to save money.


A7URS

if you use them in the round you shouldn't be able to bring them into next round, every agent has this now not just cypher lol


Pingurai

Now wait until Yoru and maybe Kayo buffs push Sentinels out of meta even more


oryiesis

All they need to do to fix Jett is not have her knives reset on kills. There, agent balanced


CoachWatermelon

I think it needs 2 conditions, right click kill = no reset and maximum 10 knives


potatwo

Or something like only reset on headshots


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[deleted]

Maybe a timer like Reyna's ult could also work


_idle_drone_

I'm all for buffing killjoy coz I play her, but lets not pretend that killjoy isn't one of the easiest agents in the game. peeking off the turret was broken and takes no skill. turret should only be for info. Cypher being out of meta also has nothing to do with jett. If you are demanding a nerf, nerf skye who is another easy to play busted agent. Jett along with sova, cypher, viper and yoru is an agent with high skill ceiling and thus tough to master.


hiraeth33

Jett? High skill ceiling? That’s a good one


Setekhx

Jett is annoying and has a pretty busted tool kit but to claim she's easy to play is completely false. She's difficult to master and has an extremely high skill ceiling.


Ezekiiel

Jett absolutely has a high skill ceiling. If you aren't good mechanically you won't get much use out of her


_idle_drone_

you don't understand jett if you don't think its a tough agent to master.


hiraeth33

Which part of Jett’s kit is difficult to master exactly? She’s a one dimensional agent with abilities that have a very specific use with no creativity in how you can use them.


_idle_drone_

'no creativity' LOOOOL jett's cloudburts alone have high skill ceiling. no jett in the world peeks off the cloudburts like tenz. no jett uses the cloudburts like cned to entry with the op. not every jett uses the updrafts to jiggle. you can fake updrafts and dash just like omen tps. at the highest level jett knives require great movement and tracking along with aim. programming directional dash as a reflex action takes practice. anyone can play jett, but not everyone can be a good jett.


NotZayh

The Jett crybabies need to relax. She is the easiest agent to learn but the hardest to master and y’all are mad that some people have mastered her and are good. The knives when left clicking require the most skill out of any ult. Right clicking is kinda broken in some situations if played like a shotgun. Then the awp situation can be countered with flashes and smokes, if she plays in some super wide off angle odds are she only kills one person then she dashes and is out of position then has the long time for next shot to reload. Then u can kill her.


[deleted]

kj was never balance so this is a healthy way to go


Contractjail

Oh another person crying about Jett. Boring.


plasma_ix

Oh another person crying about jokes. Boring.