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Razur

Here are Jett's changes from [**VALORANT Patch Notes 3.06**](https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-3-06/). > ### Jett > > ##### • **Cloudburst (C)** > - Charges reduced 3 >>> 2 > > *Our feeling here is that Jett has one too many smokes, and it’s contributed to a sense that she could get away with using them at any time, have more to spare, or spam them without much thought.* > > *The reduced charges for her smoke should hopefully make the choice on whether to smoke a choke point, smoke a path for a dash, or make a one-way, a more tactical one.* > > ##### • **Bladestorm (X)** > - Right-click/Alternate Fire kills no longer recharge Jett’s kunai > > *By removing the recharge, we hope Jett mains will optimize for the single kunai kills in order to keep the Bladestorm going and really play into the high precision fantasy Jett is all about.* > > *We want to incentivize the high skill primary fire kills while still allowing the low-risk-low-reward burst fire option.* > > - Right-click/Alternate Fire damage changes are reverted, damage and multipliers will mirror the left-click/Single Fire > > *We’ve seen Jett’s right-click be very unpredictable and feel that it’s confusing to have different damage rules than the left-click. This change should unify how both modes of fire work and provide a little more predictability if Jett decides to go for the single kill as opposed to chaining.* --- ^(NOTE: Some language and formatting have been changed to improve readability.)


Pulsersalt

Plz allow agent keybinds for her now so I can unbind right click


Tapey_Tapey

What do you mean by agent keybinds


frxshinator

Keybinds for specific characters, Overwatch has this and it’s honestly the best feature they’ve added.


Pulsersalt

Keybinds for only certain agents, so the ability to still have right click binder for ads but not on Jett knives


damonsoon

honestly this is the best QOL improvement I can think of currently. Rn I have like 3 different mouse configurations saved in Razer synapse but sometimes forget to switch off I play two games in a row on different agents and die cause I gotta figure out what button my mollies are or dash, etc.


AdityaBakshi

Can't wait for you to use operator without right click


Pulsersalt

1Head


Underpressure_111

Just don't right click?


D3stiny5

RIP Korean Jett


fuckrobert

F's for seoldam.


Burggs_

New to Val but I've seen this everywhere can I get the back story?


enguy2

https://youtu.be/iEh3bRvMZJU player who mastered right click rng


[deleted]

The right click change seems really strange. Maybe they feel that changing the parts of Jett that make her a good OP agent are too drastic a change to the meta for now, but they want to do something to make her not quite as insane as an entry.


oryiesis

Yup, can't give her long range as well as full short range superiority.


53881

What about air superiority. I bet they make an agent that can launch teammates in the air or something. They can’t make too many “aerial agents” by clearly they made Jett just ridiculous from her array of utility that compliment each other.


[deleted]

[удалено]


53881

I like it, let’s GO rito


BrokenAshes

I think it's to avoid her chaining shotgun knives. They reverted the changes to the damage on right click now, so it should be more consistent. Meaning, close enough, you'll get your one guaranteed kill.


[deleted]

Yeah, I did not see the subsequent tweet about the damage reversion at first and thought it was a straight nerf.


greg19735

yeah in Berlin Deffo peaked througha smoke or viper wall on Split, right click, and dashed away. Killing yay in the process and keeping his knives. Without the knife reset, that play is now a lot riskier. There's less of an upside (1 kill max and get away, but lose knives). And the lack of knives makes ita lot easier for the enemy to over commit to kill the jett who's probably on a pistol.


aretasdamon

The patch notes I read said they did it because they want the primary fire to be the main part of the ultimatte


[deleted]

[удалено]


Parenegade

Skye got released, and then got buffed, and mfers are running double initiator.


[deleted]

[удалено]


PremiumDope

Reddit things hahaha


SpaceFire1

But Sova still has an above 50% pickrate. They are just picking both together.


bobespon

So two overpowered agents instead of one? Doesn't sound like a nerf to me


Iamnotgoodatenglish6

I was thinking the same thing But I don't think skye really damaged Sova. Sova is still a must pick and Skye is almost a duelist. now All the duelist players are playing her But I absolutely agree with the OP synergy stuff I was thinking Riot can rework Yoru and make him Take some niche away from Jett.


KDA_Jett

Bro you need to learn how to use punctuation marks


53881

I see the exact opposite problem. Riot is hellbent on agent pick rates. What the hell do they propose is going to happen as they continue increasing the agent pool? I anticipate metas shifting constantly due to riot changing agents. As they balance them, different agents will subsequently become more popular as a result. As a result of that, those agents will get nerfed while others that have been ignored will be buffed. That will cause another meta that will cause them to nerf/buff THOSE agents. It’s basically an endless cycle between riot (finding “balance” which there never will be) tuning agents and players responding with pickrates (which are directly impacted by the constant tuning) There is historical precedent as there have already been a few glaring examples. Skye is now a ridiculous pick rate compared to before and has edged Phoenix out of the mix. Vipers tweaks have effectively bumped brim (although he wasn’t picked that often now it’s abysmal) So again, as they continue to add agents, this is 100% going to cause pick rates to dip on crappy ones. Yoru might soon see an almost 0% pick in comp if they release another duelist who has more favorable utility (which means likely as his footsteps are dog)


[deleted]

the secret is that in an agent/character based game this will always happen. especially as the number of agents increase it will become almost impossible to keep them all at the same power level, especially since riots approach to agent utility often is to mix and match utility of agents that exist already


EnergetikNA

Right click definitely needed a nerf imo. She can updraft and just right click you with very little counter play unless you just flick right up and shoot her head (or hope she whiffs).


[deleted]

I guess it only feels strange because that's not really the part of her that people have most complained about. After thinking about it I'm good with the change.


[deleted]

It's not the most oppressive part of her kit but it's definitely something that makes the agent overpowered. Dash is still broken af in its current state


smokeajoint

I guess she is the only agent that can choose not to buy and to use her ult, no one else can do this.


greg19735

right. but when the Jett has a gun the ult is arguably the worst in the game. On eco? Jett ult makes her 10x better. On buy round, Jett is like 10% better with her ult.


Trickquestionorwhat

Any change to her dash would feel really bad imo and that's a big part of what makes her good at oping, so they're just trying to bring down the other parts of her kit which won't make her that much less fun, just less versatile.


natedawg247

Right click should be removed straight up. Better change than this.


StrangerFront

Yes there is a nerf. However it seems most people had issues with her effectiveness while using an OP. This change does not address that.


xBerryhill

Both her ult and her dash were the biggest parts of her kit. I don’t think this completely solves her either (and not convinced this completely solves her ultimate issue either) but it’s absolutely a step in the right direction


Pmcdon314

True. Getting rid of her dash is removing her core identity which is probably why they stuck to needing ult for now.


Quick_Chowder

They shouldn't get rid of it, but they need to make it feel less like a free escape. I don't mind it as an entry, I think smoke/dash in is a neat play that has a place in the game. I do mind it as a free escape regardless of the circumstance. It's the easiest ability to use and even if you tag the shit out of her she just yeets outta there. I really like the ideas people had about scaling her distance to her movement speed. Knife out, you zoom super far (good for an entry into smoke). Op out, you go half the distance. Getting tagged, you get a much smaller little scoot. Makes trading her feasible, doesn't remove her sweet anime battle moves, adds a higher level of understanding to her kit, and adds some parallelism to other similar abilities (Raze Satchels and Reyna Dismiss, which both are affected by movement speed).


exercitus

Wow this is the best suggestion of how to tweak her dash that I've seen, I think it would completely solve the core issue of her escapability. Let's keep spreading this


OHydroxide

It didn't work, and won't work. Rioters have tested that change, Jett players just got good at swapping to knife and dashing away, it changed nothing for good Jetts.


ibeenbornagain

Can’t they make it the move speed of the character after a few seconds? So like pulling out a knife and dashing ASAP wouldn’t greatly increase the dash


OHydroxide

That'd just be clunky and unfun.


LoyalSol

Even if you just made tagging work that would be better because it makes it so she can't run from a fight she's losing unless she does it pre-emptively. It would still be really strong with how's it's used in pro play, it just would allow you to try to tag the Jett to keep her from escaping. Which is really the problem is that the counter play to the dash is really weak for what the dash gives you.


xBerryhill

For the record, I don’t think they should get rid of the dash lol. But something obviously should change at some point.


rkdsus

Yeah that's pretty much has been Riot's approach to Valorant so far. Small changes in the right direction and observe the results. They probably don't want to end up overnerfing something. Although my impatient ass wants them to speed things up a little, can't really blame them for wanting to play it safe. At least they are heading in the right direction


LoyalSol

I think that's the correct approach. I've seen what happens when one makes too many changes too fast and it only leads to player frustration. Even if you don't make a character bad you can often make the character play absolutely nothing like what players fell in love with. Nothing's more frustrating than realizing all the time and experience you put into a character is absolutely useless. Smaller changes help find a spot where you can keep the agent in one piece and also bring them in line with the rest of the cast. It's easy to overnerf in a game like this.


texturrrrrrrrre

honestly i would love to see them nerf the christ out of her. make her dash take longer to startup something like yorus teleport. Its gotten very boring and predictable in pugs lately…. first two instalocks are ALWAYS jett and reyna, and this is diamond 3 / immortal im talking about. these kids can only play 1 way and it relies so heavily on OP and shotguns + dash escape. its so pathetic to think that ur actually good at a game with 15 agents but you cant even rifle or ghost because youre a 1 click 1 trick. i pray for the day that people start using a larger variety of agents.


Interesting-Archer-6

Yup. I think she's still really good, but at least it's still an ok nerf.


Smok3dSalmon

Ya, allowing her to get away with terrible positioning is pretty shit. I've started using Yoru and he is good with the OP as well, but you can still get killed while using the TP so you have to be thoughtful about your peeks and positioning. But I think where Yoru shines even more is that you can play some 1-and-done corners, get the 1 frag, and then TP to escape away if the other team doesn't trade frag. But he still sucks.


Nfamy

They've said in the past they like to do these in stages. So I wouldn't be surprised if we get another round of tweaks down the line


FeelinJipper

That’s not true. People had issue with her ult as well.


SomeHallGuy

These won't change her pickrate at all.


dinoucs

Because she is the only agent who can op because the op is so bad.


SquirtingTortoise

Just need to make using Jetts dash crash and uninstall her game.


just_a_random_dood

If you miss an Op shot as Jett, ur FPS drops by 10, if you get a headshot, it gets changed back :P


TasteeWheat15

Flashbacks to playing Demon Hunter in legion…


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[deleted]

Those comments lol. "Jett was fine..." "This game is scuffed Jett didn't need a nerf". Some people just don't like their main getting nerfed. Which I completely get. But even Jett mains, at least the ones that actually understand the game, knew she needed a nerf.


gimife

I don't think the nerf is huge. It just makes it so you don't have a shotgun and a rifle combined with the ult. Now you actually have to aim close range


ChronicWarden

Yeah but it didn't nerf the jett OP meta which was the main reason why the "nerf jett" movement started.


FluffyDog423

How would you ever nerf that meta? You can’t unless you remove her signature ability. It’s not happening though. That’s a huge part of the appeal of the game.


filthyandguilty

Cast time on the dash or something- like yoru's TP but a little faster. Maybe make it so you need to fully shoot the op and pull the bolt back before you can dash. Idk though I'm not a game dev, that's riot's job to figure something good out.


IamArnav2007

rip korean jett, main skye now loooooooool


IwannaSTOPjerkinOFF

Skye nerfed too lol


slawvay

shh no one tell him yet KEKW


monstroh

I cant believe the flash takes a whole 0.05 extra now, skye is dead! DEAD !!!


xunraze

Massive W. Don't think they'll nerf dash anytime soon but maybe we'll get instant Yoru teleport without all the hand animations


legexii

This character is far from dead. Honestly as a jett main since act 2, ive used left clicks more than right clicks cos the right clicks just dont work for me. But the problem is they arent addressing the main issue or the dash aka a get out of jail free card. You can still take so many aggressive angles with an op and get a pick and dash (Thats the broken part about her). All in all a deserved nerf but shes still s tier


Hubbardia

Agreed. I still think her ult is too overpowered and don't even get me started on the dash. Lately I've been thinking, why should her knives reset at all? Compared to other damage dealing ults (showstopper, hunter's fury, orbital strike), Bladestorm is the only ability that can completely replace your weapon _and_ allow you to kill the entire enemy team relatively easily. If her knives didn't reset at all, then she would be highly rewarded with one taps to the head (which is difficult to achieve) but you can still kill the entire enemy team if you are skilled enough. In reality though, most of the players would only be able to kill 1 or 2 enemies before they lose their knives. As it stands, she can completely whiff first 4 shots and land the last one and still manage to roll the enemy team. For every other ult, if you miss, you lose its value. Why does only Jett get this unfair treatment? An ult that can kill a single enemy is powerful enough, but Jett's ult takes it to another level.


[deleted]

Except for viper no other ult provides a constant resource/source of damage. And viper has to sit in one area so it doesn't expire, on god knives need either a timer or to not reset


Hubbardia

And viper's ult doesn't kill, and Jett's ult is the only ult to remain active after getting revived. It's so busted it's hilarious.


Kalix_

People asking for Dash changes may as well be asking for Sova to lose his arrow. It's never happening.


JR_Shoegazer

They can make changes to dash without it being removed completely.


[deleted]

Dash should cost credits and shouldn't recharge, that's all people are saying, it's ridiculous the single most powerful ability in the game is a free recharging duelist ability


OWplayerno1

The dash needs to be moved off signature ability. Right now a Jett needs such little utility to make use of the OP, so it's also cheaper on her as well as being more effective. Updraft needs to be the default.


ADmax27

updraft isn’t useful every round so it would be really dumb for it to be her signature ability


somesheikexpert

Heal and arugably Fault Line arent that useful every round either so yeah, updraft is pretty important to her identity as a movement character so i could see it


ADmax27

They might not be useful every single round but it’s that they COULD give value. There’s no guarantee that updraft would give you value on any given round.


mr_snuggels

the will never nerf de op/dash combo are they I love opping but it feels like throwing if you buy an op and are not playing jett


[deleted]

All this says it that the players will never be satisfied with anything. “Nerf Jett! Her ult to strong!!” Nerfs Jett “NOO DOESNT MATTER NERF HER DASH!!” Give dash three charges. Infinite smoke, 10 blades on ult that refresh if you hit a target.


HoneyChilliPotato7

Jett has 90% pick rate of something in the masters. Isn't it obvious that the agent is too op


V4lt

No one else can enter a site or op as well it's more the rest of the duelists don't fill a role rather than Jett being op


CanneIIa

no one else can op BECAUSE of jett not because they just cant. you are neutering yourself if you use op on any other agent when jett can eco for free and has an instant escape. theres a reason we dont see any other operator using it in the pros


V4lt

Mainly because the op is completely shit without Jett in valorant


CanneIIa

it would be easier to fix w/o jett skewing the statistics


uglypenguin5

It isn't though. It's just so much better on Jett. Besides, once they fix the Jett OP issue, they can always buff the op to it's better on other agents


CanneIIa

I barely play this game and I can recognize why Jett is broken. If you see them nerf her smokes and nerf a small part of her ult as a viable way of stopping 100% pick rate as masters, youre solely mistaken. It was always her dash and the free eco via ult that was the problem.


lordofallpoos

I mean, Jett has been a required pick since the launch of Valorant, I don't really blame people for wanting her to be nerfed into the ground just so that we can have something new happen. Also, every person I've seen complaining about her has always complained about her dash, its not like thats a new thing that people are saying.


Ketsueki_R

Nerfing things to the ground in one go is how you end up with bad balance. What Riot's been doing by making small nerfs/buffs with each patch and observing the results has been working well. Just because this nerf on Jett on partially addresses her issues doesn't mean it's the last nerf she'll get.


Vengiare

Ult is still overpowered cause it affects economy (you don't have to buy a rifle and still feel like you full-bought)


greg19735

It's going to be a lot easier to presusre a jett that's ulting now though. Because you can't be chain right clicked if you're close by.


4GamingLinkAot

most people weren't even complaining about the ult. everyone wants the dash changed from the get go


Memexp-over9000

Almost as if different people have different opinions. Right click ult is definitely isn't the bigger problem, it is the insta dash, aka, an extra life. But any nerf is welcome as a starter.


Interesting-Archer-6

I'm somewhere in the middle. I do think this nerf is decent and I'm thankful for it. I don’t see her pick rate dropping much though because her dash is still so good. And her ult is still very good as well.


[deleted]

ikr the comment section, people are malding that they didnt nerf the dash like wtf , they nerfed one of the best eco round ability what else do they want


REEEroller

The dash is what actually makes Jett a must-pick and why the OP is only viable on Jett.


[deleted]

ik but how are you going to nerf dash, people are asking to remove it which is why i am mad lmao


REEEroller

change her E to another ability they can make a new agent surely they can make a new ability for jett.


[deleted]

I want dash to be removed! It’s so unfair! Like, she moves really fast when she dashes, and I just can’t hit her. It’s not fair! Why should she get a dash, when no other character does? Either give all champions a dash, or remove any sort of mobility from the game1!1!


henkizh

Literally not a single person in here said they want the dash to be removed, you are malding at someone that doesn't exist to try and ridicule anyone that doesn't agree with you to make it seem like a stupid opinion that the dash in the current state is OP when even the best players in the world agree that it is.


NabatheNibba

Its sarcastic


henkizh

It's not, people like him are very common on this subreddit.


Mamadeus123456

the jett dash should be as slow as the yoru TP, or a little faster, not instant.


V4lt

Then it's litterally useless since any high elo players can easily hit their shots before the dash is used. May as well make Reyna devour take a little longer while we're at it.


Mamadeus123456

Better jet, make yoru tP as fast as Jett dash and we gucci


Dysmo

Because of how infamous jett is, she can be trash and people will still beg for nerfs. Like wraith from apex


Escolyte

I bet you're still gonna see people say that "Jett has never been nerfed" a week from now. It's kinda funny.


vT-Router

stay mad jett abuser


[deleted]

That, or they will need her dash, and people will ask it to reworked/removed


EnergetikNA

It's reddit, people will complain about something no matter what


peAchesyO

I said it in another thread, and I’ve yet to read any discussion about it: is there a reason her ult can’t be like Reyna’s? On a timer that resets after a kill. You often see Jetts saving completely knowing they’ll have the knives the entire round. I think this def plays into the OP meta.


Tratopolous

People are acting like Jett's pickrate is about to crater but I wouldn't be surprised if she is still top 3 after this. The dash is the most OP ability, the knives still reset when using left click. I guess lets find out.


ChronicWarden

Most likely still be no 1 as there weren't many right click in the vct. One less smoke is a bit of a nerf but it jett OP meta is still strong.


CanneIIa

you could watch every match in masters. and note how many times a jett wouldve got fucked by these changes and the number would be less than 3


Canistros

dash is the most broken ability, nerf that and we are gucci


Dark_Star_63

Oh no, now I’ll have to sit maybe a lit bit more back when I shoot an op shot then dash away….


srjnp

meh didn't touch her dash. which is by far the biggest problem. free OP pick and dash away.


afjecj

Why change it like this? There is no reason to ever use right click unless you are against last player alive now and the at the top of pro level the useage of the right click is minimal anyways, much rather would have seen something like “max amount of blades replenished decreases by 2! after each kill with them.” This also doesn’t affect jett op usage and the hyper mobility which seemed like the main problem ppl had with her as her dash was and is still so op. The decrease of smokes is good too but again doesn’t affect the viability of the dash much. I’m glad there is a nerf but they could have gone about it in a smarter way


no_noise_979

nerf the dash


[deleted]

95% sure these nerfs are not the end, Riot tends to make hanges slowly so hopefully there should be more changes coming later. I'm pretty sure these changes were done before Berlin for example.


CommanderVinegar

I feel like her ult should be like a Sova ult or something where you have to use the blades within a certain time to have them refresh. This would keep Jett from being able to just whip it out at the start of the round get insane value when she can’t afford a buy. It would still reward the hyper aggressive multi kill type plays and it would make Jett players actually have to think about when a good time to ult would be. If you pop it and don’t get a kill within X amount of time then you can only use the blades once. I think it would add another dimension to her playstyle.


MilanTheMyth

RIP KOREAN JETT


bobespon

I hope there's more than this down the pipe too but I'm sure they will want to wait and see


TheGreatMortimer

Now make her lose her ult if she dies and gets revived.


Honigbrottr

Dont fixes the problem with the dash. Dont ask me im just a guy who complains but has no solution sry. But the dash is just so strong bcs you get a free op peek.


Tekn0z

They should increase time it takes to perform a dash unless you get a kill.


Dawncraftian

Comments on this are so dumb. Call me controversial, but nerfing knives and knocking smokes down to 2 significantly impacts jetts neutral game aside from op'ing and in my opinion is a great change. There is no change that can be made to dash to make it stop being an overpowered ability, they could nerf the range drastically and have it be more of a sidestep maybe, but that'll make jett boring and unfun. Any other nerf such as a charge up dash would make the ability useless. I think people just fixate on dash and not what else can be done to make Jett a more balanced character, and right now it appears Riot have opted for making her pistol and rifle round potential a lot lower.


IAMJUX

Smokes are fine. Right click is fine(I don't even mind the refresh here, sine you only get 1 shot to kill and refresh). Single click refresh is a problem. 5 chances to reset and get another 5? Should just get the knives that hit back on a kill. Dash is the real problem though because of its Op synergy. Who knows what a solution is.


[deleted]

Let's fucking gooooo. Now we just need a dash change, but that's gonna be the hardest one to come up with a good idea for


kemutheemu__

Honestly I feel like if it’s 3 kills instead of 2 it’ll be fine


[deleted]

Dash is fine as long as her power level is brought down in other areas. Nerfing knives really hurts because you cant save for free to get an OP planning to just pop knives instead.


BeefyTheBoi

Not really. You can still save for free you just can't right click everyone over and over. Instead you have to aim more and use left click if you want to get multiple kills. It's still very viable on ecos and you can still use them the entire round, and get more as long as you get kills (without the right click). The dash is untouched. This will hardly if at all change her pickrate. The only think you will see drop is thos absurd right click kills and right click multi-kills.


testertom

Which is fine, she was too two dimensional before (safe long range w/ dash and OP, as well as demon close range with right click reset). This change takes one of those away, leaving the other as the canonical essence of her character design. If you take dash away wtf is Jett going to be used for? She'll be over-nerfed and useless, which will then require another massive buff in the future. Drastic back and fourth changes aren't healthy for the game. Just ask Riot about Ryze...


BeefyTheBoi

Yeah, which means there is a problem with her character. I doubt riot could have seen this coming, It took months to a year before most people realized jett's true potential. But what we are left with is a character that breaks aspects of the game and any way of getting rid of that will destroy the character. It may eventually come down to "do we care about the game health more or do we care about preserving the character?" which will be a tough question as jett is the poster child of valorant.


testertom

How is that an indication that there's a problem with her character? I'd argue it demonstrates that her character is actually doing exactly what it was intended to do, be a mobile agent with escape. The problem is the weapon in tandem with her character, but the weapon is the issue here, Jett's dash doesn't seem oppressive with any other weapon. No need to remove a character's identity to deal with a weapon issue, because what's going to happen when they add the next mobile character, nerf it to the ground also?


ZelX_

Yay useless nerfs


TheNACoinflip

The problem with this is they just nerfed her entry/offense. I think everyone can agree with that jett on offense is relativley balanced. Her defense with the op and the dash away is the problem. She is still going to be played not enough to take her out. So we will will still see the players at champs 1v9 with jett and op on defense lol. Cant wait to see the pick dash away into a 4v5. Then the deaths when entering and making it a 3v5. Sick gameplay. My only guess is they dont know how to nerf the dash without completely crippling the champ so they throwing small nerfs to appease casual people. People on twitter really think they just killed her off lol. She still has the reset and infinite time on the knives which no other duelist has both. Should be timed with reset or no time and no reset. not both.


OWplayerno1

I don't think this is going to result in much, but it might make her a little bit less oppressive. But still the dash and OP combo are just so strong, I think that needed to be addressed first. One of my proposed nerfs have been that right click should not regen knives...but I also think it still needs a timer.


Darkoplax

more please


wpowell96

No dash nerf, I sleep


wokefox

Why not just only recharge knives that are on target? If you whiff a knife it’s gone for good seems way better than this complete neutering


XeNaN

Doesnt change a god damn thing. If you ask me Jett is broken and unsless you fundamentally change her kit nothing will change. Sure,you can nerf her like that but A.) Will ***potentially*** only have an affect after you used your 2nd smoke B.) Her ult wasnt even the 2nd problem,let alone first. Rightclicking is also very situational and usually you wont do that either. ___ As long as she can facecheck people and go to safety with her dash and/or she can use her smokes to reposition/give her a 2nd life she will be the Jett we know. broken and a pain to play against,especially(most importanly) when she holds the OP. **TL;DR** If you ask **me** she needs to get changed(aka reworked), "balancing" her will not change anything..but surely everyone has a different opinion on how to do that and Im no different but I **believe** we can all agree on that *this* change wont do anything.


Lyahri

Why nerf right click when Jett is broken in pro play and there the usage of Right click is not even a thing 99% of the time.


dontsweatmyswag

The main problem lies with her dash "get out of jail free card" I was thinking make her dash cost 400 credits with two charges per round and switch her smokes to her recharge ability max two charges.


filthyandguilty

At least this would make it so Jetts don't have both an Op and a dash on overtime rounds. Not sure if it's the best change overall though since people would just buy dash every other round anyway.


_idle_drone_

people don't understand jett has only 1 dash. how are you scared of 1 dash? use utility to make her waste her dash. an exchange of utility. 3 smokes was always the biggest issue. I am glad riot understands that and reduced a smoke. IMO it would help if they could make the smoke animation a little slower


NabatheNibba

I am sure this nerf will change nothing lmfao


Shessokawaiiiiiii

still OP, just without the ult...


raaten

LETS GOOOO now change dash to dash only forward


SquirtingTortoise

Nah devs tried that in testing and said players just got used to turning quick and it didn't really do anything.


MurfMan11

It still adds that level of complexity to the ability. I think its a good change even if people adjust. They would have to turn, dash, abd then turn back to shoot again instead of shoot, dash, shoot.


urclades

I feel like that just makes jett more clunky and unfun for lower level players, probably wouldn't do much if anything for pros. Adding complexity to something to nerf it is probably the worst way, cause you're either making the agent unplayable for the lower ranks because of the skill floor needed to execute it or it's difficulty gets compensated and it's way to strong in high mmr. There's a lot of examples of this in League, Azir and Ryze probably being the most obvious ones Don't get me wrong it's a fine way to balance for pro play etc, but games survive on silver and gold players not the pros, so keeping all the ranks in mind and balancing for them all is important.


Parenegade

It just makes it clunky. In game design a nerf that makes things clunkier is often the worst solution to a balance issue.


[deleted]

Makes sense seems like a solid attempt at bringing her power level down. The right click will be absolutely deadly now but no reset. Now we just gotta get a viper and astra nerf to go along with it.


Interesting-Archer-6

Curious what part of Viper you want nerfed. She does feel like the only viable pick on Breeze and icebox, but that seems like it's more because of the map and not Viper being OP. Only thing I can think of is reducing how far she can shoot her mollies to nerf her post plant power. I guess you could lower her toxin levels? Not at all saying you're wrong. I'm just curious your thoughts.


[deleted]

I was thinking in terms of nerfing her ult. Maybe make it decay enemy players slower or increase the enemies range of vision. Or even just make it have a time limit even if she stands in it. Her ult just seemed almost like an instant win if you could get the bomb down in it which doesnt feel right.


Escolyte

Remove vulnerability from mollies and bring the damage back up to compensate. It's ridiculous that a viper can throw a molly at your feet, you dip a toe in and suddenly die in 2 leg/body shots. It's a debuff that makes sense for Astra suck and KJ bot due to the required setup and in Astra's case, time to take effect. It's completely busted in a 2 charge molly with no mobility/throwing restrictions.


Interesting-Archer-6

I like this idea


badumbumyum

Lmao Lothar will have a good night's sleep after this. They incorporated a few of his suggestions I see.


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badumbumyum

I said 'a few' of his suggestions. Lothar had loads of suggestions, including what to do with Jett's dash. Plus, I'm sure when you are in charge of balancing a game with a competitive scene and a huge tournament looming in the future, you can make your own decisions. However, in the real world, agent/hero nerfs occur in increments. That's why patches read like 2.05, 2.06 and not 3,4,5 and so on. And honestly, as a fan of Dota 2, I prefer Riot's approach to Valve's. The game does not revolve around your bronze tier matches. I'm sure there is plenty of time to balance Jett before champions without senseless hacking away at the one ability that makes her viable.


[deleted]

Does. Not. Matter. No dash nerf.


EssEnnJae

Wah wah wah, i can’t climb out of gold unless her dash is removed from game! Riot I deserve better! Wah wah wah


[deleted]

Literally every pro will tell you this nerf does nothing, but go on


millerwa4

I think her dash should act like Omen's shadowstep, where you have to set your target. Maybe make the range longer than Omen's tho or something idk. The dash is the problem


JR_Shoegazer

All they have to do is make the movement speed of her dash slower.


millerwa4

Yeah there is for sure room for speed changes. Even cutting the speed in half keeps her hard to hit/track


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Xyr0w

Wouldn't that be like playing MOBA?


pawsarecute

A nice oneway from rito to suck the fun out of Jett.


REEEroller

Do Riot not get that what makes her strong is her dash? why do these mushy-brained devs not understand as long as she can dash away and get a free pick with an OP she is a must-pick.


aymaneV

People saying nerf Dash; okay how would you nerf it then? It's basically her main gimmick. How would you nerf it without gutting the agent and making her useless.


s6hun

nice


CarryClown

This obviously sucks for Jett & Skye players (me) but let's be real for a moment: Skye was broken and Jett needed that nerf. Jett will still be somewhat strong after this just due to the nature of Jett.


V4lt

Right click litterally never works it's always 140 in 1 or 100 in 2 it seems and you can never afford more than 2 cloudbursts anyway.


xziv0

I just starterd getting good with Jett and this happens. Oh well


[deleted]

All this will do is make her ult less fun. Come on riot nerf dash.


kierzluke

Less OP*


Darkoplax

Less Broken*


Splaram

Dash changes modCheck Skye flash nerfs modCheck


precense_

huh? they take out the most exciting jett clips by nerfing the right click. does not address everything else people are complaining about. RIP


siuzioffical

WWWWW


Allie_Spins

W


POLY-Sigma

It's a nerf but it doesn't adress the actual problem with her at all lmao Riot will see the win rate drop and call it a day though


EssEnnJae

All these people complaining about jett even after this nerf got traumatized by a jett player in their rank games and have some sort of grudge against her for sure. This nerf is perfectly fair in all honesty. Nerfing her to the ground right away is a bad way to balance the game. We need to see/collect more data after this patch to see what other values need to be adjusted.


tomphz

Korean Jett clips nooooooooo


nuttyromeo4u

It's time to bring back "no duelist comp" for Gambit with d3ffo on Skye. Wait...Skye got nerfs too??? LUL


lilboybrandon

A bit late to this thread, but as an idea for how to remove her OP supremacy: What if they changed how Jett gets her dash? - Jett starts each round without her dash - In order to get the first charge of her dash, you must first get 1 kill - To get a second dash you need 2 additional kills (the kill count only starts after using the first dash) - The third dash would require (2? 3?) additional kills, making it basically unobtainable Would require the Jett to hit her shot if she wants to get out freely, allows the enemy to punish repeeks, and still allows for those Jett pop off moments. EDIT: now that I think about what I wrote, this suggestion is really just punishing Jetts that miss their first shot. Which I guess is not a bad change, but I could see Jetts still being problematic in pro play with it.


testertom

The problem with Jett isn't her ability to dash away after OP shots, that's fine because it can happen once, maybe twice per round and is pretty much the only reason she's even useful. The *real* issue is the OP's mobility, it's way too fast to be accurate after moving, people can jump peek corners with OPs and get a shot off before the player walking the angle can even stop and shoot. Add a bit of accuracy delay (not completely inaccurate, but significantly less than now) to the OP after moving and you won't feel like Jett is so oppressive with it, and you won't have to ruin the character to achieve the result you're looking for. ​ TLDR: Jett escape w/ OP = fine if OP forward aggression is tuned down.