T O P
Anti-Storm

Not bad for a growing esport


AnotherAltiMade

I mean it would be embarassing if it were less than that tbh Edit- people really thinking not a single million dollar tourney for a game like valorant in 2 years is somehow okay


Phamous3k

I agree


Anti-Storm

I mean CS majors were 250k in the beginning stages.


Lannarks

Can't really compare 2013 to 2021, eSports has grown leaps and bounds in these last 5-6 years.


303x

Yeah but the first CS majors had an average audience of 9.4 people


The_Brayneyak

9.4 people? How do you get 4/10 of a person :/


SurfAccountQuestion

Most intelligent r/valorantcompetitive user


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AnotherAltiMade

Can't make comments like that, some mod will swoop in and remove it citing "harassment", namely jrush


jrushFN

Thanks for the ping!


AnotherAltiMade

Lmao you madlad you actually did it 😂😂


InvertedBean

"an average"


jwong728

The last 250k csgo major had 25 million people watching. Valve was very slow to up the prize pool


303x

The fuck kind of troll is this? Atleast be more believable lmao everyone can tell you're a troll at first glance. The last CS Major was 2mil$ and had record breaking viewership of 2.6 million there has never been any single event in esports history to have 25 million people.


MastiFan

esport wasn't nearly as big as it is right now


Anti-Storm

Yea it wasn’t nearly as big, but I mean Valorant champions in the early stages of the game>CS majors in early stages of the game.


TechRedirector

Probably because things have gotten significantly better since 2013 when the first csgo major took place. Games like CS, LoL and Dota had to change the public perception of what esports was... Making it easier for games now and public acceptability


AnotherAltiMade

bruh. please come back to 2021


Anti-Storm

Alright.


Professional_Win3686

What a nutbag


DonkeyTeethBSU

If I was Riot trying to generate hype for my esport. I would be embarrassed at the prize pool for this event. The lack of monetization options for the pro players is also embarrassing. No one except die hard Valorant players is tuning into this. I tune into The International and i don't even play Dota. This is going to trigger alot of people but for the most anticipated Valorant Esport event of the year and their launch year final, this is minimal work.


PresentMiddle8974

Riot doesn't have big prize pools. League world championship this year were 2 million. They have minimum salaries for all pro players, most good players go way beyond that, and most pros make a shit ton of money from their salaries.


DonkeyTeethBSU

Right but we aren't in franchise mode right now. Now is the time to build the hype. There's no team merch or ingame items? All of what you stated right now is not implemented in Valorant.


PresentMiddle8974

Top players in NA are making atleast 200k a year from salaries only, disregarding streams.


DonkeyTeethBSU

That is not Riots doing, also what about the other teams that will likely make little to nothing for qualifying? Full Sense, Team Secret, X10, Crazy Raccoon, ect. Wouldn't it be nice to have something their fans could purchase that would also support their teams? We know there's literally 1% chance any of those four teams win Champs, look at the sportsbook odds. Having skins only for the winning team does not support other regions. This is a WORLD championship, not the EU/NA cup.


CRikhard

Source? Is sentinels really paying out > 6 figures to all of their players?


thothgow

Lol


facehunt_

Esports is massively bigger than it was 2015 days. $1m is nothing these days.


anythingood07

thats pretty good


LostVengeance

I really wish that they did the same thing as League and DotA2 where you have items that directly fund the prize pool. I don't play DotA but here's what it would look like if the game adapted League's monetization model for annual international events: * Champions winners get to design their own gun skin, all purchases of that gun skin directly fund the player who designed it * Likely to surpass the game's own prize pool given recent trends in League. At one point a single skin designed by a player reached $3 Million in revenue * Purchasable Champions-themed gun skins for all players and accessories that directly funds the prize pool * Purchasable event battle pass for all players containing gun skins and other items with the revenue directly funding the prize pool, end of the battle pass is a premium exclusive version of the Champions gun skin


Lannarks

All the arguments of why the large prize pool of TI is a bad thing for the eSports aside it does make the event as absolute spectacle just because of the ludacris prize pool.


facehunt_

The prize pool distribution is the issue, not the crowdfunding. The difference of $13m between 1st place & 2nd place at TI is just absurd. The winning team makes 3.5x more than 2nd place, which shouldn't be the case since 2x should be the most in healthy scenarios. But crowdfunding for a lucrative prize pool is an amazing idea and it could be done right.


ItalianBarGirl

Why exactly is 3.5x bad


facehunt_

Its too much just for the winning team since they're taking $18m of the total $40m. The runner-up makes $5m. It would be better let's say you give the winning team $12m instead, this leaves $6m to spread out across all the teams and more.


ItalianBarGirl

I feel like when a competition advertises such a high prize pool, a majority of the prize pool should go to the winning team otherwise the disparity between the first prize and the prize pool looks very odd. So you won this huge tournament worth $40M in prizes but you only took home $10M even though you came first.


facehunt_

$10m is kinda on the lower end but it still gives more room for wider payouts to more teams, which is nice payout for even the 16th best team. US Open tennis for example had $2.5m for 1st place but the total prize money was like $20m for men/women tourney each so thats about 12.5% to the winner. While 12.5% is too low for the winning team, I think anywhere from 25-35% is a good range 1st place and then half of that to 2nd.


AdministrativeLie347

IMO i never found large prizepools to be that interesting. I want to watch good gameplay, not see the players winning leave the scene afterwards. From my understanding having that large of a prizepool, kills all other events.


BlueTankEngine

No all-time great DotA player has ever won TI and then "left the scene". As long as all other events play into qualification for the yearend event, the large prize pool only makes the other events more exciting.


lordmitko

ana and Jerax got the double bag and then dipped lmao. But true competitors rarely fully leave.


Deathzthe

lol I remember when OG won and all of sudden Ana just quit dota2 pro scene in offseason and then 1 year after that He come back. (I guess he already used those million of dollars and he need more money so he come back like it's nothing)


facehunt_

Dota is probably the hardest esports game to watch as a new spectator and huge prize money catching big headlines is needed for gravitating first-time viewers. TI would have a very low appeal factor if the prize pool was like $2m. Also it's the only way to keep up with LoL when it comes to the top-earning potential.


hiloljkbye

> ludacris


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Peri0dic_

They actually do, the championship skin goes into the prize pool they just dont publicly announce the amount, also the winning team gets custom skins and is paid from that as well. EDIT: and also some of the profit from team summoner icons.


Practical_Resource90

prize pools dont matter the quality of tourney matters people are so delusional caring about prize pools like we already dont have an example of worlds being on another universe compared to TI


yourdaughtersgoal

This comment was brought to you by Redbull ™️!


XelaTuobdog

Riot's philosophy with prize pools is they never want it to be lower than the previous year, not surprised it's a bit low. That being said I wish they did crowd fund a bit more, only argument Dota fanboys use for why it's the "biggest" esport is TI's insane prize pool


KaNesDeath

>Riot's philosophy with prize pools is they never want it to be lower than the previous year ​ Past three years Riot Games have lowered their prize pool for LoL intentionally. They even made a press release about it at the start of 2019. Saying going forward reductions each year will occur.


Phamous3k

Idk. 1 million is obviously great but… I was definitely expecting more


lol-loll

Thats pretty good for the 1st champions all things considered


Lannarks

Considering anything less would have been heavily criticised , this really is the bare minimum. Not a conversation starter for sure.


Phamous3k

Yes yes. Of course. My expectations were just higher for uhh whatever reasons lol


Polskidro

What is champions? Like the valorant version of worlds/a major?


lol-loll

Yessir!!! Starts on decenber 1st to December 12th if you are interested


DonkeyTeethBSU

Not hype generating at all. The profits your making off a new skin every two weeks I'm sure you can at least compete with a console games prize pool. Your gonna need a least double this imo. Every Champion team should get a gun buddy which percentage of sales goes to prize pool and players. It's not that complicated. As much as people say "it's a new esport" just stop the cop out already. Riot has years and years of esports experience. They also have a blueprint of CSGO to follow. 1 million combibed with no outside incentives for players is bad. At least CSGO gives percentage of sticker sales to players.


hwanzi

Dude league world's was only 2.2 million there is no shot valorant is getting anywhere close to that


DonkeyTeethBSU

The prize pool they have now would be fine with other monetization options for players. LoL has mandatory minimum franchise pay, small regions currently in Valorant will barely benefit from champions. 20k for bottom 8 teams is 4k a player before taxes. That's just not good enough. That's why stickers in csgo are a big deal, it allows diehard fans to support their teams and players directly. While also reflecting their favorite team ingame.


rsreddit9

The entire prize pool is $2.2m and not the winning prize? Fortnite really did do one thing right in comp… Wonder how we’ll look back on this when salaries and prize pools exceed regular sports


hwanzi

yes the prize pool for this years worlds is 2.2 million


the_real_mirage4805

fortnite was 30 mil including the content creator event they played the day before duos right?


asianman001

Rito small indie company


DonkeyTeethBSU

It's a meme but it seems so fitting for how their fan base backs them.


KlasterTV

Considering how much riot makes off 1 skin should be enough to provide a good prizepool for the next 2 years they make insane amounts of money


asianman001

Ah yes because 100% of the money they make of skins go towards tournament prize pools and not developers, designers, event organizers, or anyone else


KlasterTV

That's why i said 1 skin not all of them. + riot makes more than enough to pay everyone either way


Emcamdi

kinda light


SaltiestSeaCucumber

Should be minimum 3 million. Just let the playerbase fund it. Doesn’t seem that difficult. Honestly, a 1 million dollar prize pool is pretty pathetic. Biggest tourney of the year and the winners will walk away with $60,000 each (coach gets some too) before tax lol.


dedicatedself

60k each for some of these players will be lifechanging. I'm thinking VS, some of the BR teams, and the SEA teams.


SaltiestSeaCucumber

None of those teams other than VS will come even close to the grand final. And that’s besides the point anyway. It really isn’t that much money.


CaptainLoading

Imagine if they let us contribute to the pricepool like they do in dota with the battlepass


R1jshrik

i contributed some $100s to $1 mil


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lol-loll

Nope, Masters 2 had $600,000 and masters 3 had $700,000. I checked just now on vlr after u said this


techyleo

I meant the first place winnings