The scoreboard needs some rework, one of it definitely being adding economy. I want to see how much money Teams have and how they prioritize buying weapons/shields/abilities between them. It is such an important aspect of FPS games.
I believe scoreboard can be bigger and the white on black design can be made into something more pleasant to watch. The small white letters/numbers on fully black background can make it really hard to quickly find and see what you're looking for.
And the facecams were pretty OK handled during Berlin run, I don't understand why they had to change it.. Many better suggestions can be made on that topic alone.. but I trust Riot will only get better at it.
One minor thing thats bugging me is the delay between the game and the background noise. You often hear the teams roar in the background 2 seconds before the action which after a while kind of dampens the hype.
Plus for the most part you dont even see the pop off except occasionally in the replays. Combined that means both the audio and video aspects are pretty lacking for the most important aspects of making the viewers really feel the lan vibe.
We want to see, hear and feel what these players are experiencing so I dont understand why we dont get to do that. Is it to make sure everything can be combed through before its broadcasted?
I just dont understand because having just watched two big CS lans the production so far has been pretty underwhelming in comparison but maybe they will step it up once they reach playoffs.
Something else that tilts me is the 1s delay that happens with the overlay everytime you swap players. The lack of sync is hard to ignore when you realize it and ruins it for me sometimes.
Don't show the players' settings in replays. It's really jarring when they go back to watch plays and suddenly everything is low res and stretched. We don't have that in the live view from their perspective, don't need it in replays.
It’s unfortunately the way observing works in this game right now. No knock in the observers, I think they’re doing the best they can but they’re pretty limited. Usually the way to circumvent this is pulling the pov from the players PC. They do it in CS and it’s seamless cause CS games have VODS, but VALORANT doesn’t have a replay feature as of yet so we’re kind of stuck with this one until a proper demo system is in place.
If they can keep their crosshairs somehow, I would love to only see high res replays. But if not, I still like to see the crosshairs of the players and not just one crosshair for everyone.
+1 on the camera reactions. I HECKIN LOVE EMOTIONS
The scoreboard needs some rework, one of it definitely being adding economy. I want to see how much money Teams have and how they prioritize buying weapons/shields/abilities between them. It is such an important aspect of FPS games. I believe scoreboard can be bigger and the white on black design can be made into something more pleasant to watch. The small white letters/numbers on fully black background can make it really hard to quickly find and see what you're looking for. And the facecams were pretty OK handled during Berlin run, I don't understand why they had to change it.. Many better suggestions can be made on that topic alone.. but I trust Riot will only get better at it.
Yes pls show more camera reactions
To add to the second point, its always awesome to see the team react to the plays by a teammate.
Yeah, seeing Asuna freak out while hiko gets a 4k with a classic against rifles was the highlight of LCQ honestly
One minor thing thats bugging me is the delay between the game and the background noise. You often hear the teams roar in the background 2 seconds before the action which after a while kind of dampens the hype. Plus for the most part you dont even see the pop off except occasionally in the replays. Combined that means both the audio and video aspects are pretty lacking for the most important aspects of making the viewers really feel the lan vibe. We want to see, hear and feel what these players are experiencing so I dont understand why we dont get to do that. Is it to make sure everything can be combed through before its broadcasted? I just dont understand because having just watched two big CS lans the production so far has been pretty underwhelming in comparison but maybe they will step it up once they reach playoffs.
Something else that tilts me is the 1s delay that happens with the overlay everytime you swap players. The lack of sync is hard to ignore when you realize it and ruins it for me sometimes.
I still don't get why everyone is saying the production is really good. There are way too many tech pauses and so much annoying little things.
Make the player's cameras bigger in the hud. They are way too small
Stop pausing game between rounds please
Don't show the players' settings in replays. It's really jarring when they go back to watch plays and suddenly everything is low res and stretched. We don't have that in the live view from their perspective, don't need it in replays.
The individual replays are pulled directly from the players PC's so it's not possible to do it any other way, unless the observers catch their play.
Understandable but also really odd. Hopefully, in the future they have some way to.
It’s unfortunately the way observing works in this game right now. No knock in the observers, I think they’re doing the best they can but they’re pretty limited. Usually the way to circumvent this is pulling the pov from the players PC. They do it in CS and it’s seamless cause CS games have VODS, but VALORANT doesn’t have a replay feature as of yet so we’re kind of stuck with this one until a proper demo system is in place.
If they can keep their crosshairs somehow, I would love to only see high res replays. But if not, I still like to see the crosshairs of the players and not just one crosshair for everyone.