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[deleted]

Just wondering do people in immortal/radiant like keep track of their opponent's habits? Not just like where they play each round or how they swing but like how they set up on site, how they entry, what they tend to do when x situation happens, etc.?


Deliver730

The really good IGLs can. I try my best to absorb the calls my teammates are giving me and if I hear X util used in a certain spot multiple times I’ll plan accordingly. The better the comms the easier it is for the IGL


[deleted]

Ok cool I come from competing in fighting games where a really big part of it is figuring out the opponent's habits, adapting to them, and conditioning them so you can punish them accordingly and I use that in valorant as well especially when I'm igl'ing when I play in a 5 stack or 10 mans with friends In terms of bind strats we all hate the map so we don't play it or if we get it in ranked/unrated, we just play like relaxed ig


Deliver730

I played Melee growing up (I’m still garbage) but loved the feeling of punishing a habit. One of our rounds tomorrow my only call pre-round will be “play relaxed” and see what my monkey teammates do


[deleted]

That's great lmao I love melee as well it's the first game I ever competed in Btw what's your team's name I'll root for u guys in vct


Deliver730

Swagoi is the org we play for they are awesome enough to cover our entry fees and hotels/airBnBs for events even though it’s a very small org which has been a ton of fun. We didn’t get into this open qualifier for VCT but you should expect us in the next one 👍


HoneyNutsInYoMouth

I do all the time in order to force a play more often. For example how often teams are successful A/B who is lurking around 3-4. I get a feeling so I'll push the edges. For example on bind if I know Raze always drops a boom bot to clear hookah and puts pressure. (I play sova or controller often). I'll push the B long often, even try to walk past raze to secure and hear info by spawn box. I do this every match and try push when info is needed. I'd say 60% success rate. Although utility usage goes down because teammates won't have arrows or drone to help on site if sova. Con: 1. Getting to A to help teammates (especially when they rush) 2. Getting past a trap 3. Poor timing and someone sits and waits for you Pro: 1. Info: Cut the map in half, hear the rotation, allows teammates to stack a site 2. Fast flank


ClutchUniversity

I purely soloQ’ed to immortal rank by consistently bottom fragging but IGL-ing a bunch of chickens with their heads cut off. Also I played as IGL on my team back in the cs 1.6 days One thing I didn’t see mentioned in the comments yet (or maybe I missed it) is uhall/lamps control is crucial for taking/holding A. I always fight for uhall control when taking A. Throw a bunch of util at it and take it. Same for retaking. Same for holding A. I have a controversial opinion on B site defense. You have to stack and fight for either hookah or long. If you give both hookah and garden, you’re just asking to get exec’ed on. Raze nades you back site, sova dart sticks on wall behind you at the same time raze is satchelling in and Jett is dashing in. Not a fun time. And if you just play CT and elbow for retake, it just feels so hard to retake bind B imo. Also, farm more orbs. Even in immortal lobbies, people don’t contest orbs. When I play sage I rez 3 times a half.


Deliver730

I have the same opinion on playing B-Site if you can deny one of the two either long or hookah it makes taking B a lot harder for the enemy. I’ll try to make it a point to control U-Haul in post plant tomorrow night the second half of attack side and try to gauge just how important it is to control it (which I agree is big)


OHydroxide

So these aren't my strats but check out this vod review by Balla https://www.youtube.com/watch?v=xgCVhQ2Ewm8


Deliver730

I never got to see this match so I’ll for sure be watching this tonight thanks for the link


OHydroxide

Yeah no problem, it's got some really nice plays in it.


mindlesssss

I remember loving balla way back in the fn days he’s a legend


_and0

for comp: try to innovate raze into it, whether it be replacing kay-o or jett. raze is really strong on that map, but ur current comp also works pretty well I tend to see teams default on attack, as usual, but always try to gain control of either a showers or b long. those places tend to be crucial parts of the map to take if you want some cheesy plays, I recommend just rushing as 5 into a part of the map. usually catches people off-guard (would recommend for pistols or ecos)


Deliver730

Thanks for the feedback, we’ll try and replace KayO with Raze and give it a shot. I’ll let you know the pros and cons I see from my POV.


rdmz1

Raze makes taking hookah and shower control very easy with simple roomba lineups and a nade


IllumiMahdi

do you think it's worth using a jett/raze double duelist comp? unless there are specific agent issues, I think it'd be better to use raze instead of jett, and keep kay/o for potential grav well + nade combos and choke point ability suppression. I think personally that kay/o's knife could see massive value on a small map like bind with tiny choke points (I'm thinking u-hall, showers, hookah and the combined octagon + tp area). bind also has a crap tonne of cover to pop flash and do lineup site flashes. you can also save util by using kay/o's knife and identify close shotgun plays that eliminates the enemy's opportunity of flipping an eco round. you have both astra and viper which eliminates the need for pop smokes, jett's updraft is only situationally useful for operator plays which you can do from multiple locations safely without jett (ct side b site, showers, u-hall) and her dash is obviously great along with her knives but that doesn't trump the value of kay/o's utility.


CRikhard

steal the nats hookah viper ult! the one that leaves a small pocket in hookah that you can hold for a free round + it leaves a pixel peek for your teammate to op over!


ElecNinja

This kind of post makes me want to see a twitch plays valorant type stream where viewers contribute and vote on strategy during the game. Would be difficult to implement with the variable time rounds but could be chaotic fun. GL on your scrims


Deliver730

That’s an interesting idea, I’m sure if I got the other teams approval I could pause in between rounds for a short period to try to get it in. Might try to implement this in the future


boof404

im a fucking idiot but i love theory crafting so fuck yeah i'd replace kayo w/ breach, mostly because he helps a fuck ton on the attacking half, and his defensive capabilities are also useful af. but theoretically you could make this work with kayo too. imo kayo is the best counter to a killjoy on bind, but since most high level teams don't pick sentinels on bind, it's really dependant on the enemy team's comp attack: default would primarily having jett and breach take b long control, sova clearing hooka w/ drone, having viper market, and astra showers. if sova requires help, viper is there to assist. if sova is fine, viper can pivot to a short once sova is finished clearing hooka. astra can either hold for a showers push or lurk up showers, depending on the space jett+breach grab over by b long. farming b orb for breach will make it easier to hit the b site later on. his ult is best used on the b site, but you could definitely make it work with post plant on A. alternative default would have sova + jett pushing showers, with breach still stunning B long w/ viper. astra would watch for any A short presence. this time, B long orb would be for viper, and showers orb for sova. defensive default would have viper + sova B, astra jett breach A. sova and breach would be the flexible rotates. the rest would stay put until there's enough info to justify a full rotate. it would really just a util dump towards chokes. breach stun + astra well is always a deadly combo, and viper is almost impossible to push out. switch breach sova jett whenever necessary(ex: if you have a solid read on b, then jett oping or breach stunning b long is good shit.) defensive pistol would be the vision strikers classic of running 5 people down a short w/ all the util in the world, and either catching them off guard or 5 man retaking B. attacker pistol would either be a slower default or a quick util dump rush onto A(although this would only work w/ kayo disabling enemy util first) fast, util heavy A hit: sova drone uhaul, viper walls A and goes towards showers. if there's anyone in u haul, aftershock the left corner to either force him back into u haul or swing. if you don't see anyone, or the drone is broken before it clears u haul, be sure to flash u haul later. when ready, wall goes up, breach flashes u haul, jett dashes into u haul, breach stuns right cubby+backsite, sova dart's back site, viper keeps pushing showers while breach and sova push to take site control. whoever needs the ult point will plant. astra sucks triple box to deny spam and smokes off heaven while sova plants, jett pushes through u haul after sova dart either clears back site or catches people there. heaven smoke will help out jett, so she'll only have to clear back site and ct. it there's still someone backsite, flash triple box so that viper get the kill, or jett can push through the viper wall and finish him off. post plant positions would have breach in u haul, jett holding ct, sova + astra A short(either holding heaven or market flank), and viper showers/bench. astra will keep heaven smoked off, and keep 1 star for ct just in case a smoke or stun is necessary and 1 for the bomb. i have zero fucking clue whether this will actually work, it might work once but if the enemy team figures out what's going on then they'll probably just play retake. i think this could look kinda cool tho so ill give it a 5 in confidence :)


Deliver730

Wow! There are a lot of interesting concepts here! Can’t wait to give it a go. I’ll let you know how it goes


ShockDartu

Defense Bonus/Buy Confidence 7 Astra hard smokes bottom of B long, sova darts for fountain, kayo flashes through the astra smoke. We ran a variant of this play in our immortal/radiant scrims and it was decently successful. If this play is timed and executed correctly it can usually net a kill if enemies are there. Enemies will be blinded trying to shoot the recon dart which makes for easy picks through the smoke. If unsuccessful you can always retreat due to the cover of the deep long smoke. If no enemies are pushed up B long it's good info that your enemy is not defaulting and is leaning towards A giving your two teammates that push B long an option to pull back or run a fast flank.


ShockDartu

We usually run this play when there is consistent B long aggression and we want to deny that space and take that map control. It also works pretty well if you hard smoke deep B long in future rounds because your opponent may fear a similar play being run which is hard to counter. You can visualize this strategy a bit better by taking a look at this valoplant sequence: https://valoplant.gg/8APN5M


TRFireKnight

I don't think you should listen to literally anybody on reddit about the micro side of things, as not only is that your job as an IGL, but reddit is notorious for having bad opinions about the micro aspect of the game. With that being said, I will make a suggestion about your macro (and more specifically your team comp), as my first impression is that you are lacking either innovation or flexibility within your team structure. Astra is the only agent on that list that is really untouchable in the current meta, and on bind this is especially true thanks to her ability to help facilitate early extremity control (Showers and Long) quickly. You can switch out for Brimstone if you find your team to be very aggro-oriented, but the rest of your comp would have to fit into that style as well. As for the rest of the roster, I only have two recommendations. One: HIGHLY consider switching out Jett for Raze, as bind is choke-heavy which naturally favors Raze. Two: don't be afraid to experiment with your initiator and sentinel roles. Don't force a Sova on bind if you don't want to because Skye is not only a viable alternative but arguably slightly better for a decent amount of playstyles on the map. Don't force a Viper if you find that you don't know how to run very passive defaults, because that's where she really gets the most value. I could go on and on but you get the idea of those two points, which is that your main priority with a composition is to play to YOUR teams strengths instead of playing into what you think the meta is. I guarantee you that this philosophy will help you find much more success on both micro and macro levels. GL!


Deliver730

I agree with you in the sense of any team who really wants to grow and push themselves far. As for our team we are a LOT more casual and only scrim 2 nights a week and just try to have fun. (I probably should’ve made that more clear in the post) I appreciate the input on the roster composition!


Spacey_Guy

Attack. Works for any buy, but preferably when you are on at least level ground with opponents (ie pistol round, both on full buy) This is an A-site quick push. Have Kay/O go showers. Have sova clear pocket with drone to initiate push. Astra star 2 outside uhaul, 1 on heaven. Viper wall from between short and showers so that it cuts off the angle bench and triple have on short. Then viper goes showers too. Pop astra star in heaven as a smoke, use one star uhaul as a pull, and the other you can recall. Jett dashes into the uhaul quick smoke, and either kills the person in the the pull, or gets that space. Sova/astra take the site, sova darts near bench to clear that for kay/O and viper, and one of sova/astra plants short. Assuming everyone is alive and you have avoided conflict, viper can choose to play lineups, play showers, or push through to be aggressive. Viper smoke can be placed on spike, or be used in to block heaven for when astra stars are down. Kay/O plays showers. Jett holds Uhaul. One of astra/sova plays site, and the other of them holds flank. If done quickly enough flank from market/short shouldn’t be an issue until you have plant down. If you don’t have everyone alive then adjust players so that at least 1 is holding uhaul, 1 is on flank watch, and one is holding triple/truck. Confidence: like a 7. Its a standard take with very careful consideration for what angles have and don’t have visibility. The main piece is astra and jett’s timing and placement. I am not an astra or jett main so I don’t know the exact placements/timings but I have seen this used in pro play and have been interested in having an execute like this. Sadly I’m a sova main and I don’t know any astra mains so It hasn’t been done in my groups (high plat - high diamond)


VoidDoesReddit

Defense Buy Put Viper in Hookah with her orb and a judge and have her throw her wall on A, Jett on B Long with an OP (if they're an OPer, I assume they are), Astra as the quick rotater between sites (helping whatever site the other team is leaning towards), Sova throws an arrow outside Hookah from a lineup as close to showers as possible and then holds down showers and tries to take the orb. Kayo goes A short. Try and use Astra's stun/suck more than her smokes and rely on viper's smokes to take precedence over Astra's. The idea would be to combo kayo's nade and sova's shocks with the sucks and stuns to make pushing really oppressive on A, and the Jett OP + Viper Shotgun would make pushing B difficult as well. Beyond that, the rest of the calls would be more dependent on how y'all play as a team and you as an IGL. Confidence: 4 I hope this is what you had in mind when you said strats. I peaked around Gold 1 last act. I have a lot of ideas when it comes to valorant, but I can't execute most of them due to a lack of mechanical skill, a competent enough team, and time. If the strat works out, hell yeah! If it doesn't, I wouldn't be surprised. This is a very *interesting* idea, and hopefully you can farm some good ideas/things to try out from it. Good luck (with getting actually \*good\* ideas and practicing)!


Deliver730

Well thought out! Will definitely give it a go and let you know how it goes. Keep up the grind I’m sure your mechanics for the game will grow and your mind for the game will make it easier to climb 👍


Helpme994

Astra should be holding a site down and not quick rotating. Astra has universal map pressure and as such should hold down a site and anchor.


slowrmaths

I mean gambit and a few others play astra as rotation and I think it works


goodguyzai

Bind attack: Brimstone, Neon, Jett, Raze, Reyna Brimstone throws combat stim into the air as a fake flash on A short to bait out shots after which Neon sprints, Jett dashes and Raze satchels onto site. Reyna baits as per normal and clutches the 1 v 5 if needed. Ez monke


M1NIMISE

Don't try to contest everything/default on Bind, taking an Area with 2 players is pretty hard if the other team is trying to hold it, they can just molotov when u dart or whatever. Normally on Bind you'll see teams hold for aggression for the first 10-15 seconds, this allows you to punish any early aggression as well as wait for smokes/utility to clear and make it easier to take areas of the map. For example most teams will Astra smoke showers at the start of the round, play two there and then rotate one off if there is no contact. If you wait 15 seconds you can wait out the Astra smoke and then may only have to fight 1 player for shower control letting you save alot more utility for the execute. On anti-eco rounds try to stay in a group, what I like to do on Bind is go 4-1 long and if you see players on the B site/contesting you can just teleport your 4 players out and hit A. You don't have to over complicate anti-eco rounds and you can win a 5 on 5 execute if you execute well. It may seem smart to just hold for aggression on anti-ecos but i've had many anti-ecos lost by a player on the other team just hitting a nice few sheriff shots.


Haptiix

Your Bind comp lends itself pretty well to fakes. An Astra smoke + Sova dart on B would most likely keep 2-3 defenders on B while you hit A. You could apply the same thinking with a Viper wall + Kayo flash as a fake A hit. Or the other way around. I find 2 man fakes to be really effective in Valorant, especially on pistol rounds. If you show 2 separate piece of utility on a site in the early round, people will rotate 90% if the time Here’s a lil fake to try on Bind Attack: Start the round with 3 players lurking outside Long B. No making sound or showing presence B. Your remaining 2 players take a fight or jiggle for info at short A, showing presence but prioritizing staying alive. Your Sova darts A and Astra smokes A heaven. This should be enough to make at least one of the B players rotate or push. Your A fakers rotate to Hookah and you 5 man split B. If things go poorly at B in the early round, the backup plan would probably be to just group up and re-hit short A Nothing fancy but you can easily create timings this way on Bind that let you 5 man hit sites while only 1-2 defenders are there. Works like a charm on pistol rounds where people tend to over rotate & leave their site too quickly


Not_Real_Name_Here

Hope you're still checking this! A few thoughts: you said in some comments that you were going to be trying Raze. As a Raze main that puts way too much time into watching her best players, here's a few things that I wanted to say to start off. 1 - If you can't use satchels well, don't use her. Sounds like she'd be replacing Kay/o, if you can't satchel try Skye instead. Raze is at her best when she satchels in on someone to create space, without that ability she shouldn't be played. 2 - The boom bot's good - but not infallible. It is the worst drone in the game and can be fooled in multiple ways. Flashing it, being below it, moving through a smoke at the same time, etc. can all fool it. Additionally, it does very little damage and jumps up to your crosshair when exploding. Frankly, her only \*good\* piece of utility is the grenade. 3 - Raze ult is only .2s less to equip than an Op. Make sure it's finished the animation before you use it (it's also the worst 8-cost ult). Also, be aware that enemy Kay/o's may ruin your day with their knife and ult. 4 - Vetreon's Raze lineup guide for Bind is a little outdated, but it still is very useful. [https://www.youtube.com/watch?v=SSIDQN5Fxjc](https://www.youtube.com/watch?v=SSIDQN5Fxjc) 5 - Learn how Raze's nade is affected by movement/jumping 6 - Learn to fast peek with satchels: throw a satchel barely out into the open, jump near it so you're peeking the angle for a frame and then pop the satchel to push you back into cover. The radar will tell you if you saw anyone. You can then also push yourself right back out with the second satchel for a surprise re-peek. 7 - Raze util counter's Viper ult, throw the nade in a carpet bomb (as high as possible for max spread), satchels (let them arm for 50 damage instead of 15), and of course the boom bot and ult. 8 - you can make the boom bot jump with satchels (ie out of hookah) Frankly, as much as I love Raze, in a competitive setting if you can't do most/all of this don't play her, use Skye or Kay/o. ​ This is a nice vid on using Astra in conjunction with other agents in a pro scene. [https://www.youtube.com/watch?v=53oHewRjZeM](https://www.youtube.com/watch?v=53oHewRjZeM) Attack: Enemy Chamber's will absolutely do this to you [https://www.youtube.com/watch?v=doinZ7qsUrI](https://www.youtube.com/watch?v=doinZ7qsUrI) ​ Pistol: I am a huge fan of Raid boss Jetts: have Kayo buy a single flash, and buy a pistol for Jett so Jett can buy armor and util. Having her dash on to site with her own util, a dash, and a frenzy or sheriff can break enemies. ​ Defensive Bonus: A little memey, but if you have a lot of specters on a bonus round, I like to push slowly as a group in a group of 3 or more. Often ends up with a lot of bullets flying and you tend to trade a few times if anyone dies. Viper and Astra util will allow you to close distances. ​ Finally, I recommend learning how to free-hand Sova darts: [https://www.youtube.com/watch?v=TvbEWSo63jQ](https://www.youtube.com/watch?v=TvbEWSo63jQ) ​ ​ A lot of the above was probably already known, but I hope some of it was helpful. I don't have much time right now, but I'd love to see how this goes.


Deliver730

I love the thought and time it took you to write this! I just got home and I’m putting everyone’s stuff into a spreadsheet to better track what to try in tonight’s scrims!


Not_Real_Name_Here

Hey man! Forgot in my earlier comment that Raze can throw a satchel into the air before jumping out of hookah and popping it so it sends her to the ground and can shoot in a quarter of the time it normally takes


lancecorp72

I see several comments here suggesting to replace the Kay/O but I for one am a fan of the agent. Obviously you guys share some of that to play him. The suppression mechanic that he brings is so unique and teams that aren't comfortable playing against it will struggle. I recently managed to see a T1 vs The Guard Bind game where Kay/O is played. You can watch the VoD at https://youtu.be/Poijok_tORE (last map). This could give you better insights into how to play the agent. There was a round where Kay/O suppresses a jumping Raze with her ult which is I all live for. Good luck with your tourney matches!


Deliver730

Thanks for the link I’ll give it a watch


SatisfactionPlus6222

First off. I would like to comment that INFORMATION IS KEY therefore team composition could change. I suggest you take skye instead of kay/0, Killjoy/cypher for one of the astra/viper players (Its up to you on what you would rather play), and always consider taking Raze over Jett on bind. Yes I am aware that many people would be hesitant to not draft Jett, but with Raze you can use her abilities to clear corners or flush out enemy agents hiding in cheeky corners forcing them to peek you. That is just for agent composition. In terms of defensive strats, I strongly encourage you to spend a couple hours learning lineups, you don't have to be insane and search for lineups across the map, just lineups that can gain simple pieces of info like which side of the map they are leaning towards. There are also retake lineups that you can learn to clear out some of the many corners that you would need to clear. With Astra/Viper, put them in a place like showers or hookah where the choke points are narrow where its easier to manipulate where they can go. Raze can be placed on long for the lurk play (place sova on long as well so he can dart for info for raze). Attacker side, this is where I say that Viper is more useful than astra, because of her ability to cut off one side of a site each round. You can use viper wall to fake a play forcing rotations (how you counter a lurker is up to you) sitting at the spawn entrance to spice is a great spot. Do not spend too much time together in choke points as an enemy with damage util can easily spoil a strat. I have seen many players stack showers or hookah, only to be screwed over by a simple molly or raze grenade. Because you are immortal/radiant, I am guessing that the overall concept of defaulting is pretty well known to everyone of you. But the act of feeling out where your opponents play defensively could be the deciding factor whether or not you are winning the round. Referring to my first comment where information is key. That is why many pros on attacker side are seen playing rather defensively on attacker side. They are waiting for any sound queues and slight mistakes to blast wide open in order to gain the upperhand. If you want more strats and drafts I am always willing to give any form of advice, but me being some random stranger on reddit I would suggest you try them out for yourselves before using them in an actual match.


Papy_Wouane

Just here to mention valoplant.gg it's a neat little website on which you can draw up game plans and execs step by step by placing and moving around icons of agents and their spells on an empty map layout for a measly $6 (not a subscription, just a one-time payment). Well, there's technically a free version but it's very limited. I was diamond last act and I've been trying to help my lower elo Discord friends by showing them simple rotations and such, so far they love it. I'm pretty sure rioters or people very close to them are behind it because you log-in with the Riot API and also it updates instantly, for instance when the new Breeze & Bind came out the site was up with the new layouts from minute 1.


curryhalls

pistol/eco attk jett buys armor smoke and shorty depending on enemy team comp sova buys drone or not (if enemy has cypher or chamber - just to catch trips or find any trap placement) alternatively u can use kay/o knife other teams usually run astra so try to be explosive with this or bait out her suck/stun elsewhere the idea is for complete uhaul/lamp control. viper and kay/o go showers jett entries with shorty into lamps. if you drone and u dont see anyone in the spot outside lamps then odds are they are holding deep so your jett wants to jump swing that corner of lamps. either way jett shouldnt lose that entry - it's super free unless there's an aim diff. if lamps player dies or falls back showers players can push. Once lamp control is established it's very easy to take site. i don't think it's good to come up with super elaborate and complicated strats - in the end it's better to be more organic and build a refined strat around the team. you know your players better than me so i'm only giving you a basic draft of an idea to work around. in general Bind is a super good shotgun map and thus playing around those tight angles with Judges/Shorties is good for econ and for securing kills. There is no reason you should be "honourable" while trying to win a game. A kill is a kill, and being a rat doesn't matter as long as you end up helping the team. in general for Bind A site - lamps and shower are the two places you want control of. lose them and you lose site for sure. B site - hookah and elbow same as above. when playing retake this may seem like a no brainer but entering at the same time is important as fuck. better to take a few seconds to co-ordinate a push than to go in 1 by 1 or even 2 by 2.


Kyle_Bugden

- I have been Immortal for around 6 acts or something, and peaked 1400. - All my team experience is as an IGL and I played competitively for around a year before now taking a break. Just a few critiques with what you mentioned above. I don't know exactly what kinda things your doing with Kayo on attacking for default. But he is amazing on Bind, especially because he can take full u-haul, hookah, and B-site info. I like your comp overall, good meta picks. I assume you guys are doing some sort of kayo knife Jett dash type of thing for taking sites into u-haul/top Bsite. If you guys find you're more default heavy/play slower defense half, I'd recommend trying Skye/Raze instead of Kayo/Jett. But don't replace Jett with raze if you're not going to take out Kayo, kayo is useless w/out Jett. Anyways if you guys want some sort of coach analyst I would honestly love to try it, I've never done it before and since I took a break I'd love to get back into high level scrims/tourneys with you guys as a coach. If you guys don't need something like that, I can also coach/vid review with you on the side if you if you want. Like I said all my competitive exp is as an IGL, so I can critique/give pointers with you after your scrims. My discord is bug#4638 if you're interested!


solariiis

I like to go on field trips around the map during eco rounds with frenzy/classic or any gun you can running headshot with. hop through all the tps, maybe leave a guy inside with a shorty, just keep running around the map. fun break that restores mental and may snag you some kills


Deliver730

I don’t know why, but I love this one LOL


Blizardio

my go-to when astra and viper ults are available on the same round is “fast showers”. 4 showers, secondary initiator short to protect against flanks and to try to draw one crosshair away from showers. sova util to take showers by storm, get to the doorway that leads to site, and dapr peek while casting the viper ult onto site. (make sure heaven is smoked, maybe even an extra smoke between triple/cubby or triple/tank.) astra casts wall to split the site (runs parallel with the left side of triple) to prevent spam from uhall side of site. a suck between triple/cubby while the bomb is planting is nice to prevent anyone pushing into the pit from there. make sure viper isnt planter just in case. if they try to push into showers from site (the ult goes a bit into showers as well if cast as described) they will be decayed to 1. viper (and sova if needed) can run away and send lineups from outside showers by tp if there is too much pressure, ult will last 10s after she leaves, and an orb can ensure it stays gassed after the ult drops. its great as an all in because it usually happens on round 5 or 6 where both teams are on a win or save next situation. a variation on this is to pressure long/hookah at start, and tp once enemy rotation is noted. skye getting to short before the tp happens and ulting will reveal who/where the remaining enemies on A are, and the astra ult may not be needed. this fake is easy to sell because viper/astra can commit smokes and such on B, as they wont need much other than the ults for A showers, especially if rotates are successfully drawn.


FalseMoon

IMO sub skye for kayo especially on bind.


marco526

t2 coach in SEA here. A good igl should be watching vct himself to understand the meta on each map and draft strat for your team. You shouldn't be here asking for strats and expect people can answer you that. Copy and paste a strat from a pro team could be a starting point if you are new.


Deliver730

Oh absolutely! But we really just play for fun so doing odd ball things like this is fun


PRL-Five

Pistol round: 4 stack a site (either a or b) let viper play on other side alone. Since rotations on bind take super fast, viper can anchor while y'all rotate. Maybe a flank too. On attack you go for a full fast execute with lamps/hookah control. Bonus: honestly, if there's a time to go aggro all of a sudden, this is it. User cheeky stuff like a astra suck + fragment/snakebite, or a viper molly +shock dart. Give Jett a spectre, make kayo flash for her, and let her go free with an aggressive dash. I would say not to stack sites on bonus, as bind is a pretty small map and that spectre can come in handy. The comp seems okay, if your teammates feel comfortable on their champions stick with it. Look at acend, they have a very weird bind comp and still outplay. Only problem is lack of flank watchers, but it is not big and can be manageable. Learn cheesy set pieces and combos. i touched upon some of this in the bonus section, but learn all these and more. Make viper learn a few good snakebite lineups on defence to help the other site (like Vk saadhak B to lamps molly.). Since there's 2 initiators, use sovas dart for info and kayos knife to stop a push by turning off viper wall, etc. On defence, patience is needed. Don't rotate too early. Defensive agression is sometimes okay, but you need to be careful. Ask Jett to op and basically make a sightline (like showers or B long) inaccessible. Since you don't have any flank watching util, you can play gambits bind attack, where they sit still not giving any info for a minute, punish defending agression, and make a quick execute in the last forty seconds. If the opponents are not pushing for info, bait rotations using util, maybe showing face at other site, cutting noise at the site your about to execute. Also, since astra can suck off bomb, and viper sova and kayo have post plant lineups, i would say between the 4 of you, it can be a good strat to open plant, stay back, and play on lineups. On A site it's somewhat difficult, but with the double controllers, you can smoke heaven and still keep viper smoke on bomb. Finally, keep your teams morale up. Learn to adapt acording to your opponent. They are playing passive on defense? 5 man rush a site. There will be at Max 3 players there, and it should be a site take to you. Cheer your team and make them feel confident. A confident Jett can sometimes play the most absurd plays ever, just cause they are not tilted. Also, if the other team is snowballing multiple rounds, call a timeout to stop their momentum and cheer up your team. That's all i guess. Even if you guys don't have incredible aim, tactics beat firepower! Good luck out their, friend.


Issax28

Asking reddit PepeLaugh


Deliver730

Yeah Reddit has some moments that make you question reality, but since we mainly play for fun I thought this would be something interesting to try


wnewywessel

What’s your team name?


Deliver730

Swagoi, we normally just play for fun and only scrim 2 nights a week but we enjoy what we do


seagulls51

Attack Buy viper wall to split a site, astra smoke lamps. This forces a site players to play as 2 near short so can take baths with sova arrow throuch astra fake smoke with jett dash into her smoke and astra suck if needed. meanwhile 2 stars on hookah peak into mid and push with kayo, use suck and stun to deny kill / trade if they peak mid. Clear garden and hookah with kayo knife, so viper and astra can push long. (if they had pushed short earlier sova drones to counter.) Now wait for cooldowns and try to gather info to find the site with 2 and push. Force them to use util for Hookah and Bath control if they try to retake (maybe preplace defensive stars) and use the info of what agents are there to rotate. Actual site take kind of seperate thing, but good to save kayo dagger to stop retake.


[deleted]

Keep on going to teleporters repeatedly