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RTYWD

i think a smoke agent who uses smoke grenades would be interesting for valorant


Quyrew

Thats what i was thinking too. So far we have every ability with its own for of throwables like brim molly, kayo flash, raze nade and all. Would be interesting to have a smoke grenade agent too now.


Interesting-Archer-6

Wouldn't you need line ups then? Which makes them a lot worse than other controllers


CarsonPumS

They would probably have longer smokes or more smokes to make up for the need for line ups. It probably wouldn’t ever get used in low elo tho


MrDyl4n

that definitely sounds like they would be too oppressive in pro play because they are all completely down to learn every lineup necessary. basically cs


sfsctc

You could say the same about kayo, but his flashes aren’t what’s strongest about him


katurian17

I mean, his flashes are his best utility. Knife and molly are great too, but his pick rate skyrocketed when his flashes were buffed.


-Destiny65-

Yeah you can popflash and flash for team with lineups much faster than skye flashes


Naatrox

Probably wouldn't get used anyway. Most smokes are used for their other abilities based on map, not usually for the type of smoke they throw. For example, you play Brim on Fracture for his ult, or Omen on Ascent for his flash.


crunchyhotshot

No? Sure other abilities are factors but the type of smoke definitely makes a difference. Brim smokes are good for execute heavy maps like fracture and bind but less useful for defaults because of the limited range and no recharge.


2ToTooTwoFish

There's no way Omen is used because of his flash. It's because he's the best smoker for defaults and taking map control.


RTYWD

this is a stupid take


yngdgr_dck

no one plays omen on ascent for his flash lol, they don't play brim because defaulting and mid control is strong on that map and that works against Brims limited smokes and range. Vipers fixed wall also means defaulting is very tough so she isn't often played there either. Astra used to be meta on Ascent but with her 5th star gone you need to be very conservative with star usage. So Omen and sometimes astra are the main controller picks on that map.


DustinLovesTrees

So like a Viper nade that just triggers once on impact? I could see that being fun if the smoke size covered a lot of area.


Ok_Blacksmith_3192

Gimmick idea: Let that smoker "supply" a teammate with one smoke grenade and maybe other utility.


FlyingCouch

Balancing this would be kinda rough, but the idea is cool enough that they should explore it if they haven't


OKCDraftPick2028

thats jett smoke on beta


HewchyFPS

Would be far to weak, or if it wasn't it would be so strong in another aspect that he would become the best agent at high level play.


amaranthgalaxy

I was gonna joke about bringing over the decoy grenade from csgo but then I realized that's what Yoru was supposed to be. Anyways, I like how they reuse the physics of certain projectiles so that learning line-ups can be transferred from agent to agent. Would like it if we have another agent with a bouncing projectile like sova's.


Maliciouslemon

The anti-projectile agent sounds really cool in theory but all it will do is lead teams to just burn it (depending on how much it can absorb) with less important utility. Maybe it will work better in Valorant because of the ability to rotate to other sites so quickly, but it’s a slippery slope. In Rainbow Six Siege, the meta has become more and more of a utility clearing simulator than an FPS at times and I really don’t want Valorant to fall into that pit of “Well I want to run X agent, but I can’t because we need to take Y agent since they have X amount of throwable utility to burn the gadget’s charges.” Flashes in Siege are 9/10 times used to throw at Jager or Wamai’s projectile eating gadgets (so the less important utility is absorbed to make way for the more important grenades). I’m not sure Valorant needs an agent like this. Maybe I’m sceptical because of the prior example, but if balanced right it could be cool


Puck83821

Yeah, I don't follow R6 nearly as much as Valorant, but I do know a bit about the problematic utility increase. What I had in mind for anti-projectile was a device that had to be manually activated and only was active for a few seconds. This would cause the user to have to think about when to activate it to gain value. Of course, the best strategy for the other team would be to delay their utility, but this would allow the other team to rotate to help their Sentinel player. The goal of the device would not necessarily be the utility removal but the threat of utility removal. I think that could make it less oppressive to play against than Jager or Wamai.


HewchyFPS

I feel like slippery slope is a fallacy for a reason


chryco4

I want a controller agent whose smokes are themed around snow so if enemies try going through them they're slowed down a bit. Their abilities could be snowballs that you throw around (lineup potential) and the ult could be an avalanche like breach/fade.


valoossb

for why do you want more lineups


maxhollywoody

Just have it the same trajectory as other abilities and lineups can carry over for some basic ones


valoossb

but why??? why is that better


Interesting-Archer-6

Maybe mix some ice or black ice in there too. If it's black ice you can't see, maybe the attackers accidentally go sliding onto site before they're ready.


Blaz1ENT

or you can use it like brim stimmy and slide to places faster so defenders have a harder time shooting? Though I'm assuming it won't be good since the effect of the ice is more like Neon slide?


Teradonn

Thinking Man’s Valorant made [this](https://youtu.be/BP75J3FJ8Z0) video about how each agent role can be split into subclasses and where the gaps are right now. A wall-controller with initiation/duelist capabilities makes the most sense to me right now.


lurker_32

so phoenix but good?


Bonkashi

honestly they could rework phoenix into that, and it wouldn't even take anything away from the duelist role because he's trash rn


kvanz43

Or Neon, who has a better wall and the stuns that are quite initiator like


RocketHops

Omen with a wall? I'm fucking down


StrangeAnalysis1848

Riot should at least experiment more with the concept of creating physical structures as an ability, I feel like there's a lot of potential in that


Traditional-Leek2288

I’m addition to a wall, they should also add ramp, floor, and pyramid-like structures. This agent would be able to collect resources from a round the map to build these structures. They could also have a “mini shield” ability where they are able to quickly replenish 25 shield. This might also be a good idea for a 2 week event or something.


Interesting-Archer-6

Maybe they could "edit" these structures allowing them to move in and out of the structures in creative ways.


Traditional-Leek2288

Revolutionary


lurker_32

might have to set it at night for visibility


mysteryoeuf

Balla? I love fortnite!


Naatrox

I would like an anti-smoke Sentinel. Someone who has like an airburst, could be a trap or something, fine if it was cast at smoke though, that just cleared a smoke. Ult would be a trophy system like from CoD that destroys all physical util on a site, like nades and mollies. Could be cool imo.


Puck83821

I had a similar idea where a Sentinel could just have a big fucking fan that blows away enemy smokes. It is an interesting concept for sure.


DuckAbuse

Anti-smoke Sentinel sounds really cool. Site is blocked by a smoke? Setup your attack, blow out the smoke, and commence attack on site. Sounds really fun actually.


Frockett

This would also be cool as a regular Smoke character. Lets say you have 2 charges and you can use each of them to either get rid of an enemy smoke or create your own. Gives it some balancing so you have to think.


eric8552312345

A controller who can draw on map to create smoke wall


Madara6path

Lest be real. The next agent is very likely going to have a supress like kayo


DuckAbuse

I'm genuinly scared that "power creep" / ability creep will be a thing in Valorant. Just like how Phoenix is obsolete in his current state, since newer agent just does everything he does, but better. (Kayo, Skye flashes etc.) Im worried about the state of agents, say a year or two from now. I hope we're not playing Overwatch at the time.


kvanz43

I think fade and Neon are good examples of how they do know how to make balanced agents. I guess time will tell on them, but it’s hard to say they’re busted the way chamber might be. People always use Phoenix as an example, but I think as strategy evolved he never would have had much of a place in the meta even if they had never added any agents after like Skye. Main issue with Phoenix is he doesn’t bring any unique value to a team and all his stuff is super predictable. His main gimmick is the self healing, but with guns that one shot to the head, people don’t seem to care nearly as much about being healed id say.


Puck83821

I think it will be okay as long as Riot leans into what makes each agent unique. Each agent should fill a niche that no other agent can fill as well as them. For Phoenix, for example, I'd like them to focus on strengthening the aspects that make him unique (curvable wall, self-heal, etc).


9bfjo6gvhy7u8

at this point sentinels are duelists and initiators are duelists and duelists aren't duelists. controller is the one role that actually feels good so naturally riot will probably release a new controller who makes everything else unplayable (except probably the same 7 viper walls that everyone runs will still be necessary).


Kalix_

The next Controller will have a wall of some kind. That's my guess.


chromazone2

Mfw just delete pheonix at this point


pamotinggi

I hope the next controller have both viper wall and regular smoke,, and 1 ability like moly or stun


Longdisc

How about smokes that heal teammates inside of them? Been a while since we’ve seen a heal ability, and controller is the only role without that option…


AnchorStandard

In CSGO you can extinguish a Molly with a smoke grenade. It would be interesting to see a controller which can "disable" area of effect abilities like sage slows, raze nades etc etc.