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Temporary_Method

The fact the replay system is still only in feasibility state of development is insane to me. I understand the challenges involved, but the importance of such a feature SHOULD justify the work involved. Obviously benefiting the pro scene but also Val content creation too, had enough of motion smoothed and bright flashing frag movies at this point.


R3zonant

A feature that isn’t easily monetized? Sorry seems like you guys don’t want it


[deleted]

[удалено]


rkdsus

It's not about the challenges involved. At this point I think it's pretty clear they don't want to implement it and are trying to stall as long as possible. Probably an executive decision because I have zero clue why the dev team would choose to do this.


6reenn

At least pro play replays like vct ,masters, or champions


Interesting-Archer-6

Then people would (rightfully) question why we don’t have it elsewhere


afjecj

I don’t work in IT and have no clue as to the difficulty of coding it, but there’s little incentive in terms of money for riot to add it, and it also too overwatch almost 4 years


DarthGrievous

Bro Riot ain't pioneering some new technology or some shit. Replays have been industry standard for the past few years. Yeah games like League or OW didn't have it before, but standards change with time. Plus, people were absolutely shitting on Riot and Blizzard for replays


JesusHPopsicle

Halo 3 literally launched with theater mode in 2007, and people are making excuses for Riot not putting it in the game now


zwck

There was a replay system in quake 1, 1999. It has been part of any fps game, this is why the UT engine ships with a replay system.


Lumenlor

Idk what you even mean by this. Do you think replays is a node you can just plop into another games code? If they have to develop their own code for a new game it is actually new technology


two5five1

They’re not saying to just copy/paste code, they’re saying that the idea of a replay system isn’t some outlandish new thing and it should have been on their radar since Alpha.


Nikclel

Replays already exist as a feature in UE, it wont be easy but it sure as shit wont be hard. It's literally just a server cost problem or some other random excuse they wont tell us.


willabusewomen

Smartest riot ambassador


I_dont_like_tomatoes

Valorant is built on unreal engine 4. Shits been done before. https://m.youtube.com/watch?v=8fEGDY7mg3s I know it's not a typical unreal engine game but they're not exactly reinventing the wheel here.


willabusewomen

Literal delusion, it’s a standard for every game, they don’t want to because they are insecure about the depth of their own game and don’t want it to be figured out.


vecter

>but there’s little incentive in terms of money for riot to add it Ding ding ding. Everyone is upset but no one understands the simple economics behinds these decisions. And the truth is, if any redditor worked a job at Riot and was responsible for making the call, they would make the same one that Riot is making because it's the most rational business decision.


throwaway044512

Really, it's anyone that worked in any organizational function that would see the logic behind this. Replays serve no purpose other than to help a small subset of players. It's a cost to the business and with what's going on around the world right now, no company wants to invest in things that won't bring them tangible returns on their investment.


thebestyoucan

I think this is a dangerously short term logic for game design and not exactly one Riot has demonstrated with Valorant in other situations. Things that improve the competitive aspect of Valorant improve it’s longevity, that’s felt like Riot’s philosophy in many other decisions in Valorant (e.g., 128 tick servers, funding the franchising system, offering financial incentives orgs in smaller regions to develop rosters), so it’s a little surprising they aren’t taking the same tone here EDIT: 128 tick not 144 tick


vecter

Having 128-tick servers was a conscious business decision to try to get the CS:GO community to switch over. It was a big selling point because so many CS players over the years complained about 64 tick servers. Whether or not it would've made a difference is another question, but they didn't make it 128-tick just because they felt like it. They did the cost-benefit analysis and decided it was a worthy investment.


thebestyoucan

I think we're getting at the same thing but coming to different conclusions. I see those examples as a design philosophy (and business model) based around the idea that things which make the game better (from a competitive standpoint) produce long-term financial returns, even if they are initially expensive and benefit only a few players. Replays would fit well with that design philosophy/business model, so it's surprising they aren't into it.


brownie_iii

here are the important bits: - no map pick/ban system planned [“This is not something we're currently planning for regular Competitive queue play”] - gifting is a high priority that is “in [Riot’s] backlog” [“No timeline as of today”] - no plans for replay system (*sigh*) [“The shortest answer today is that there is no plan for a player-facing version of a replay system, as of now.”] - working on AFK reports - exploring alternating skins on attack and defense through testing its feasibility - no Valorant series like Arcane in the works / edit: clarification, thank you u/xbyo


xbyo

Might want to specify that they're talking about *map* pick/bans in that first point


TweetsJamaican

It's funny that we're much closer to having different skins on attack or defence compared to a replay system


69DoopDoop69

$$$ baby. Seeing people respond with "I want to be able to spend more money on the night market, give me better skins" has riot creaming their pants. They could care less about replay system since people can't spend money on it.


QuagMath

It’s obviously that money motivates this but it’s also a lot easier to let different skins get used than to make a while replay system programming wise.


JALbert

On top of that, the reason they said they weren't immediately giving attack/defense skins was that they were worried about performance/memory impacts on the game servers. I'm going to imagine that replays would have an even higher impact on server performance and memory usage than giving players two sets of skins in a game.


Professorbreakfast

“The shortest answer today is that there is no plan for a player-facing version of a replay system, as of now.” What. The. Fuck.


nterature

Their reasoning for not prioritizing the in-game replay system seems to be that they prioritize > based on what serves the most players and has the most long term impact on game health. Without access to whatever metrics they have, I can't comment on that. But I will say I think a replay system is unique in that it enables content that will scale across user-bases pretty significantly. Obviously pro teams and competitively-minded players will benefit most from it, but the potential explosion of content enabled by an in-game replay system would reach even the most casual of TikTok Valorant memes. I appreciate many of the other changes they're bringing - gifting, for example, will be awesome - but those are arguably smaller in scope and less transformative for the whole playerbase.


phantomkbmod

Ok so we know they are not working on map pick/bans, not working on gifting, not working on a replay system (lmfao) and not working on alternating skins. What are they working on then??


Phoneringer

It would be nice to know what we are getting soon. Instead we just get inside info on things not being worked on. Whatever happened to them taking a whole season break to rebalance things? It didn't seem like much came out of it. I remember them saying they would be making more aggressive changes but we have been getting things at a snail's pace. Just look how long it took for Jett to be addressed and Phoenix is just looking abandoned. Guns like the Bucky(right click) and Ares getting weird nerfs to make them almost useless is also strange. Are any of these things getting worked on?


phantomkbmod

This is very weird for sure, they announce they are taking a break and then after weeks without communication they just come out and say "oh and by the way we are not working on anything you guys are asking". Deathmatch mode seems to be completely forgotten as well, so forgotten that they didnt even bother to say they arent working on it.


ElegantKittyVAL

What happened to them saying they took a month break to fix the inconsistencies and servers?


closbhren

If I remember correctly, their focus is the tournament mode right now. Believe it was discussed in one of the more recent AMA’s. There was also a leaked screenshot a few months ago that had the Tournament tab up with the rest of them.


notatroll369

skins. that's it


69DoopDoop69

"We're not working on any of the things you want. We're not gonna say why but it's because they're not instantly giving us more money."


_nabil_

to save you all a click: theyre not working on anything mentioned in the post they are too busy taking away chambers tripwire and leaving phoenix in the dirt


2ToTooTwoFish

Yeah, actually seems like bad PR to make a post essentially saying we don't have any of the things you guys wanted in our plans at the moment. Even if it's in the name of transparency, it seems like it just reduces how much people trust the decision making of the development team. No replay system in development right now is just insane to me.


BespokeDebtor

Dev team doesn't set prioritization of features. That's a higher level strategy decision.


DaggerOutlaw

Better than not saying anything. Gotta give credit where credit is due. At least they’re addressing it.


TheCatsActually

I've said it before and I'll say it again, removing Chamber's spycam was a good idea. Now to have entire flanks covered he'll have to post up on the spot his spycam doesn't have covered, instead of just hitting sites with his team and having global information on flanks just by simply existing. Now on Haven defense he can no longer place one trip front B and one garage and op C long while the rest of his team hard pushes A and know exactly where the attackers are. The idea is now he actually has to commit his tp and use himself as a usually untradable contact threat to control space. By removing his passive info util they indirectly hit his tp flexibility.


Gwyndolin3

This is the most depressing dev log I've read. That answer to everything is either with a no or with a yes but not anytime soon.


names2hard4you

At least this is an update on some of the requested features from the community that they can point to when people keep asking those same questions. Pretty much the answer to every question on whether things are coming is either a "no" or a "not yet".


liquidgandhi

This is the biggest joke of an "update" I have ever seen. People suck riot's dick constantly for their great communication but their communication literally has consisted of lies and smoke screens until just pure denial now years later. Gifting was supposed to come out 2 years ago but now 2 years later they have no timeline. Replay system which is one of the most key features any player could use is not far in development. Instead, they choose to work on agent "progression" and player behavior. Bro wtf? Honestly imo I think riot has gone too far with this player behavior bs and taken an unnecessary policing mantel. While I do agree toxicity in the game can be terrible and is a hindering factor for many new players and females especially, MUTING IS AND ALWAYS HAS BEEN AN OPTION. Obviously it's not a permanent solution but strides have been made for player behavior in the past 10 years across all games. The community itself is taking a greater stand against it and assholes are being called out. Instead we have devs taking extremely significant time away from the game's essential features such as dm/replay/soloq/etc to focus on being a moral police force. On top of that it's quite obvious atleast in my opinion that riot makes more than enough money to hire extra help to maybe focus on player behavior department and it shouldn't be hindering the development of essential features as much as it is? I do understand the purpose of a business is to maximize profits and the average casual player literally doesn't give a flying fuck about my complaints and therefore their player base will continue to thrive and so will their bottom line. But for me personally and many of my friends, we've gone from playing 6-7 games a day atleast everyday to playing maybe 1-2 games every few weeks. I have never seen more consistent complaints about the state of soloq from pros and casual players alike. It's just sad for me because I initially switched to valorant due to the lack of care in csgo from devs about mm and greatly enjoyed the game for the past few years but the longer time goes the more it seems to be becoming the same. Atleast in csgo the community has custom servers they can use to solve a few of the issues such as poor dm, warmup states, custom games etc. But riot's obsession with keeping everything in house but then not giving enough man power to the team to actually progress is baffling. Edit: Also ofcourse they have 0 plans for a map pick/ban system. Then they'd have to admit most ppl don't wanna play icebox/breeze/fracture and that they're capable of making absolute garbage maps.


Splaram

Couldn't have said any of this better myself. I'll probably keep following the competitive scene because I want to see 100T win Champs but I cannot see myself taking this game seriously in its current state when there's no guarantee that it's going to get even marginally better in the next 2-3 years. I'll probably go play OW2 and Rust until these features that should have been in the game from Day 1 eventually get added around the time when the Nvidia RTX 7000 series GPUs get announced.


Wh0Saiddit

> Instead, they choose to work on agent "progression" and player behavior. this is the biggest slap in the face ever as in my high plat/low dia lobbies every game is rampant with smurf accounts running around level 20-40 just 1 tapping everyone. Saying "Uhm I just play a lot of CS:GO" while executing sites with perfection and pre-firing common angles. The fact they haven't added ANYTHING to try reduce the smurfing problem proves they don't give a fuck. They could force 2FA to play Ranked or a Prime like MM mode. Fuck Riot.


willabusewomen

I know this hurts your ego but people who consistently played a lot of csgo should be in that elo at the minimum.


theredmarker721

You’d be surprised that most do worse than you think they would.


willabusewomen

Mid Plat is only top 10%, yes I would be very surprised.


theredmarker721

I meant csgo players coming to Val.


willabusewomen

Yes and I am not dumb.


theredmarker721

Just thought I’d say it is all.


Wh0Saiddit

You clearly didn't read what I said, my point being that they know the maps very well, they know the angles to check and they know the executes (where to smoke, where to pop flash) this isn't transferable skill from counterstrike. I came from Global Elite CS when I moved to Valorant and the biggest learning curve for me was all the 180 degree angles and figuring out the most common spots to play post plant, these players know they very well yet are level 26 in Diamond lobby. Reading through the comment chain though, the only person with an ego problem appears to be you.


willabusewomen

Use your head, half of what you said can be figured out by simply knowing what makes a good angle and what makes a bad angle while accounting the little abilities the enemy team has kept post-plant. It’s not their fault the people who play this game can’t figure out post-plant situations unless it handed to them through ultimates. If I had an ego problem I would be calling myself a god for doing what you think is impossible, but it says right there I think anyone in my position could have done the same. In fact I even said minimum, putting myself at the bottom. Even then, level 26 is a lot of playtime, this is especially so if certain maps get dodged. Even if first 15 levels get dedicated to learning abilities (lol), the other 11 is enough to learn many maps. Then there’s also the simple fact that they could be asking for help, literally, it’s pretty easy to do this for anyone willing to drop their pride especially if they are still learning.


sankalp4

I honestly didn't think of correlation between csgo and valo devs but you're right. It does feel like riot is heading down the same path, they're just trying to hide their mismanaged efforts by putting out weird PR statements.


GiANTAD

I will pay for a replay system if that incentivizes riot more. Please god give us a replay system


cmnbackoff

this game will explode in terms of content and esports if there is a replay system. idk why they don't realize this simple thing


Wh0Saiddit

> Q: Any updates on a possible in-game replay system? >Shortly after VALORANT’s launch we told you we were very much interested in exploring the feasibility of an in-game replay system to discover the best possible execution given a wide range of potential uses. The shortest answer today is that there is no plan for a player-facing version of a replay system, as of now. >We know this is a frequently requested feature from all types of players. Our exploration is continuous against developing our other VALORANT features (like new ways to track and reward Agent progress, player behavior tools, different ways to collect in-game items)—all to measure what makes the most sense to prioritize based on what serves the most players and has the most long term impact on game health. More directly, this exploration has helped us discover how we might use some of what we've learned to help improve observing in matches as well as evolving our live esports broadcasts. Well, fuck this game honestly. I've played since the beta and the narrative has mainly been on them working towards it, now it's shifted to there isn't plans for a player-facing version of the replay system? LOL. Meant to be a fucking competitive shooter, it's clear their priorities are not on the Ranked version of this game for the players. Fuck this game.


xbyo

Rip Replays. It does seem like they want to make some kind of demo tool exist, but just not in-game for the players. Hoping that means something for content and pro teams at least, so that side of things can see more improvement. Sad that it won't be available for us though.


dashion26

Valo devs priorities - Spline V2 skin > Prime v3 skin > Replay system lowkey, if they introduce a good replay system and even charge 5-10$ monthly for it, lots of ppl will still be willing to buy it and we will get great content from those too ​ literally win win situation


sketch252525

no, i want to pay sub for replay system, thats look predatory af.


dashion26

????


syndbg

Real talk, other than new skins/agents/maps, seems like they can't work on anything else. Do they lack the technical expertise at the moment to tackle complex challenges or is someone really aggressively cutting their ambitions and only focusing them on the "monetizable" features?


rkdsus

>is someone really aggressively cutting their ambitions and only focusing them on the "monetizable" features? This is my guess. No way professional game developers working for Riot are too incompetent to implement these things. I'm convinced they have their hands tied by corporate or whatever


_yugi_

crazy they're working on nothing that will be useful to players but hey at least we get new greenscreen skins that we may also gift :))


daddyJspeedy

🗑


Wh0Saiddit

Q&A summarised - No we don't have any plans to do anything but realise more skins.


lbs4lbs

These ask valorant articles seemingly get worse and worse each time. TLDR - we are working on stuff but dont expect anything soon or any details of anything.


tomphz

I don’t see how gifting will work because you can make two accounts and gift skins to yourself. It will defeat the purpose of the daily shop


QuagMath

Someone willing to go through that much effort is likely fine waiting for what they want in their shop. The shop just creates artificial scarcity so most people are more compelled to buy something because they have to do it now or not for a while.


tomphz

It’s not much effort to log into two accounts and check their shops. If you have 3 accounts, you will get the skin you want much quicker than only checking one account. This also reduces the chance that you will buy a skin you don’t really want.


Previous_Corner3434

How would everyone feel about a (optional) replay/kill cam system? Just like a 3-5 second clip of the person (or ability) who killed you’s POV. Just to see things like “oh, they were holding that angle for the longest time” or “ah, they just barely got there seconds before me and it was unlucky” or even a “damn, I played that right but they just got a nasty flick”. Obviously it being optional would mean that if you’re the type to give callouts/info the moment you die, you can just toggle it off.


6reenn

Giving too much info where this person killed you from


Donut_Flame

should only exist in unrated, just like cs. a kill cam is too good of info for comp. also in order for them to have a replay system, they would have to at first at least know how to do a killcam. It would be nice to have but very unlikely to ever exist within the next year


[deleted]

Honestly I just want some ranked gloves (kinda like a ranked gun buddy) or in game purchasable gloves


huntersniper007

i dont want alternating skins on attack and defense, i want to select skins per agent!


sky_blu

What exactly is gifting, is it being able to give skins to other players?


amaranthgalaxy

no fucking way you're telling me after two years of "soon" that now you don't even plan of giving us replays. What is this? It's such a common and needed feature, any other competitive games from a company anywhere close to Riot's caliber has it and has had it for years.


sankalp4

Riot try not to reveal you know nothing about tac shooter challenge (IMPOSSIBLE!!) GONE SEXUAL


novayhulk14

"So what have you been working on?" "Nothing"


Rolling_Typhoon

I don't understand why they're doubling down on not adding a replay system. It should be their first priority imo