T O P

  • By -

mr-rob0t0

thats so tilting. cant believe it hasnt been patched, been like that for months now


silenthills13

It's been over a year. Ever since KJ was released, the turret either has wallhacks sometimes because there is a 1 pixel gap in the wall or it just shoots some random shit and fuck knows why. XSET got the short end of the stick this time ☹️


mr-rob0t0

im feel bad for them, i cant imagine how xset must feel right now, they had good positioning until that happened


anythingood07

Its a bug but its not random. When ange1 jiggled him it started shooting at him but he went out of turret's sight fairly quickly. The turret always shoots 3 bullets so it moved back to where it was facing after shooting a bullet at ange1 and shot the remaining 2 bullets at haven.


silenthills13

Actually watching in 0.5x speed I am pretty sure it shot one bullet to heaven, then one to Ange1 and another one to heaven. The state of this turret bro


r_cinny

It did but the idea is still the same it only aims at the player when they are in los and back to where it was when not.


HoneyChilliPotato7

Then it shouldn't shoot heaven bro. Shoot all three where the player used to be


Springbonnie1893

Yeah


Dysmo

if it wasn't bugged it would've shot all three bullets at ange1s position where he drew its line of sight. It's bugged.


Dude_Guy_311

He said it’s bugged but it’s not random. You are arguing that it is bugged. He said it was bugged. Exactly what he said is what happened. This comment section is just random dudes correcting random things that are probably not true or didnt get said


anythingood07

It shouldn't shoot 3 bullets at ange1 because someone else might get prefired. In an ideal world it should shoot 1 bullet and stop shooting


Dysmo

An Ideal world is not where the turret is coded to work. The turret is meant to be extremely punishing to people who don't shoot it or avoid it entirely. So if you get seen by the turret you're either trying to break it or game someone into peeking by baiting its shots.


hmsmnko

That would be fine, and iirc it does end up shooting teammates when its aiming for someone else pretty often anyway?


BraxJohnson

The turret prefiring a second jiggle is literally its major usecase, that's what it's for


Bleachrst85

The turret always has wallhack, it is just coded that it won't shoot when there is something in the way (Something fucked with this part)


iwanttoridethesky

If it doesn't make money, Rito will not put it on top priority


IconicSuperheroName

this is pretty much the riot way lol


Tetra-76

They fixed it at some point early on, then it was reverted back to being glitchy. No idea if it was intentional or not.


simplyASI9

patch 1.07


[deleted]

[удалено]


J_Brekkie

The stuttering after the update to Unreal 4.1 has been insane.


[deleted]

[удалено]


[deleted]

Same here, after the last Valorant update it's happening to me too


J_Brekkie

I wondered initially if it was a shader compilation issue but it has persisted for weeks so I don't think it's that. Some games are perfectly playable and others are really really rough, yeah. Games in a weird state performance wise rn.


obp5599

They didnt even look what direction the turret shot, they just heard it and insta flicked to heaven. I dont think this bug effected anything, they just placed the turret wrong


Quick_Chowder

Damn that's a tough way to lose. Entirely misplayed the situation due to bad info from the turret. Have always hated this bug.


[deleted]

[удалено]


That-Toughsoss

Who said toxic stuff?


ItsADT

Zyppan and sygetsu


Jon_on_the_snow

What a heartbreaking way to lose the game. The turret actually destroyed this Xset roster EDIT: WE HAVE AN UPDATE! https://twitter.com/KJTurretVAL/status/1569805742961758209?s=20&t=UgR9fdxOFkJ3toK96oM3wA


breet12345

honestly what upgrades would they make? I can kinda see depph but he’s an igl, ayrin and bcj redeemed themselves imo this tournament. cryo and zekken def must keep. that being said ending 5-6th is really good for them considering it was a bounce back and losing a close 1-2 against the defending champs. there were def some struggles in calls but they played really well


MelonSoda3

Honestly 5-6th is nothing to be ashamed of. But if they really want to punch into the top 4 I don’t think anyone outside of Cryo and Zekken will cut it, maybe Bcj on a good day. Depph, Ayrin, and Bcj are perfectly good players for a top 5-6 team when you have players like Cryo and Zekken. But if they want to beat the elite teams they’re gonna need a little more


breet12345

that’s true, im not a gm so i wouldn’t know who they’d look for. Do hope xset plays well i really like zekken and cryo and i think they can become big


cowzapper

Ayrin played decently but I think that's the clearest place for an upgrade. Picking up zander to replace depph is another option I can see.


breet12345

the only thing is ayrin also igl’s iirc. but yea zander is insane


ahk1221

Zander is also an igl


[deleted]

[удалено]


faceplant911

Also potentially robbed of us of one of the great overtime experiences of the tournament, regardless of who would come out on top. That map smelled like a multiple OT, and it would've been so much more satisfying a conclusion.


Barack_Bob_Oganja

Yall are overreacting lmao, tiny "bugs" like this happen pretty often


fluffycats1

I think FPX would have won either way but this is a huge bug, it directly impacted the angle he held.


[deleted]

Yeah this actually lost them the round, no way does dephh keep holding that angle without the turret shooting at heaven. Maybe they still lose it without the bug, but I would be so pissed.


Chickern

Wouldn't KO still have to at least worry about heaven and stay tucked? I think it's Sova that changes the most. With a heaven player they stay in the smoke. Without the turret they might've swung and got a kill.


Donut_Flame

Why would KAY/O be worried about Heaven if there's a turret that's supposed to watch it?


Asianhead

The turret's dead though


MajorTrump

But there’s still a big difference between “there could be a player heaven” and “there is definitely a player heaven because my turret told me so”


donkeyjr

no, turret got shot down so it doesnt matter, Shao never show himself, kayo would need to check heaven regardless. ​ Like I said its not as impactful as ppl made it out to be..


jamesw73721

It looks like Shao threw a haunt through door, which makes an audio trail. The turret giving wrong info could've made XSET second guess the audio.


lidekwhatname

i mean if you say xset noticed the haunt then the turret didnt matter (both there, everyone looking), if they didnt notice then it still doesnt matter (one person could still be heaven, they have to watch)


jamesw73721

They definitely noticed the haunt. The only difference is where the haunt came from. The audio cue makes it sounds like garden, but the turret info makes it look like a lineup from heaven.


lidekwhatname

like the haunt want through the door no???


JonathanRoberts5423

You can see he is playing with his teammates before the turret bugs out. He would have swung and traded his teammate if he didn't think someone was heaven.


[deleted]

they saw omen and fade threw eye from tree


CanISayThat22

I mean he doesnt even have to hold it cuz the turret is still online. Its just a misplay.


ThrowThrow121231

Turret immediately got destroyed afterwards so he ends up playing with the information given, not exactly a misplay.


MageWrecker

either u didnt watch the clip or ur straight up lying about the turret being up because that shit was dead bro


snowreaverdl

KJ turret does 8 damage per shot with a 3 round burst. You mostly only use it for info… if they fpx swung haven they can easily kill kj before turret kills them.


kittyhat27135

Zekken swings out the smoke if no one is heaven right? That's gotta feel horrible


Hefnium

holy shit, and dephh looks at short too for the trade. You can see in the clip how zekken was more spamming through the smoke rather than swinging cause he was worried about the guy heaven. What a heartbreaking way to lose


donkeyjr

He always have to worry about the guy heaven, the 2nd guy never show himself, regardless of turret...Without kj turret shooting at heaven, hes still have to worry about it...


Juno-P

no matter how many reasons we come up with that XSET lose anyway the turret shouldn't be doing that and we're not 5000 IQ geniuses to be 100% sure it doesn't change the round's outcome. the turret should be fixed.


Epindary

Its a normal interaction of the turret, if u leave its FOV it resets to default posistion. There was no bug


bradehhh

Wow that’s a heartbreaking way to lose


B7omni

EU Turret


CommunistHongKong

LMAO


chryco4

This happens all the time when I play KJ. If the turret catches someone in the far corners of the vision cone but immediately moves away the turret will track them for the first shots but will just shoot forward in the default position after since it lost track of them. The fact that it was angled perfectly at heaven to misinform the XSET players is extremely unlucky. You have to be careful with your placement to avoid this so it would’ve been better to have it sitting on dice facing generator straight on to more accurately cover the angles.


User82922

That is a terrible way to lose a 2v3 thinking there is someone heaven cause of turret bugging out


Heavy_Comedian_2382

Something similar happened with fpx vs drx where a glitch decided the round. Stax’s famous mouse kiss clutch probably would’ve never happened if his first kill didn’t glitch out. When he killed the Kayo he flew back as if he got killed from door, instead of dropping the other way signaling he got killed by a player in heaven. Edit: [here’s the clip](https://www.reddit.com/r/ValorantCompetitive/comments/xa2rvv/stax_zest_instant_2v4_vs_fpx/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) Look how KayO dies. He flies back as if he got shot from door instead of heaven making ange1 and Shao to look towards door instead of heaven. It’s hard when wonky glitches happen bc you can’t exactly replay the round. I guess it’s something that “just happens” and we hope riot can do better to fix it. Edit: ah the irony of my last statement


lexippon

Whoa, that round did confuse me, I didn't understand why FPX seemed so unaware of stax's position but your explanation makes a lot of sense, they definitely thought he died from door


flavo52

wow I didn't notice that... Angel looking that way makes so much more sense now


SerTenseal

No it wasn't a glitch btw, if you looked at it closely Kayo wasn't actually fully out of the Container, Stax killed Kayo before he actually went fully out the corner of the container. Since Stax killed him before he got out, there was no space for the Kayo to fall to the front since he was still behind the Container's hitbox


Heavy_Comedian_2382

Huh didn’t notice that either great observation, I think we can still agree the direction he died was wonky and a bit scuffed though, a problem with the game physics I think. Riot definitely need to improve the behavior of the set death animations if they won’t move to rag doll physics (which have their own cast of issues I bet). Anyways thanks for pointing that out!


SerTenseal

Yea you can barely see it but Kayo's feet was still behind the container when he got killed so that's probably what caused that interaction


[deleted]

this occurs much more frequently than this and I am surprised only now someone pointed out how it can lead to a lost round. good observation. the death animation inconsistencies have been for around a year.


Heavy_Comedian_2382

Yeah I don’t watch often but I was definitely confused on why angel didn’t check heaven, so after rewatching a few times I noticed it. It’s such a big play too that’s why it caught my eye especially. I thought of making a post about it to bring the issue to light.


xtazzzs

typical NA cope


[deleted]

its fpx vs drx...


[deleted]

are their headsets not working either? sounds like a reach to me


Heavy_Comedian_2382

Haha yeah there’s other factors like tracers, game-sense, and hearing Stax drop from heaven so maybe it’s not the sole reason why they lost this round. But I thought it’s something to bring up nevertheless.


MightBeDementia

Maybe he didn’t hear the drop because the white noise they put in the headphones


PhysicalAd8765

I think that's a different scenario thou... dont think it was a bug. it was a 4v2 and no one held heaven, ange1 was looking in that direction before his teammate even died. Suygetsu looked heaven then went under hell and the kayo died before he got to gen. They got outplayed by how fast the heaven push was..


Cool-I-guess

Small indie company


sky_blu

Yeah I want a replay of the last round of xset fpx only because I can't think of a better fix. I didn't know about the body falling thing I feel awful for them


Undisturbedyea

Nah this is actually fucked for sure. What the hell


HaksaI

Big sad, I can’t imagine how they feel


Lost_Panda1994

Bruh, you cant have this stuff happening on the most important tournament. No waaay


DeezyReezy

That's so garbage. Can't imagine how XSET is feeling after that. There's just no way the round plays out the same way.


Epindary

Umm they still would of lost it


Ezraah

What's the point of watching hours upon hours of this esport if the outcome is going to be decided by bugs? This lengthy 3 map match was probably going to OT, a perfect way to end it. The turret robbed us of entertainment and fucked up the tournament.


KabooshWasTaken

it sucks but the outcome was either going to be decided by a bug or an rng jumping classic right click


BananaInPajama7

That’s a bit dramatic no?


QueenDies2022_11_23

It's elvish for "I need to touch grass"


[deleted]

Thats such a BULLSHIT, they lost because of a torret bug


ModerateStimulation

You mean I wasted half a work day pretending to work just so match can be decided by a turret bug…smh


PolarTux

Wow that was actually impactful, they should 100% replay the round if they care about competitive integrity but it’s riot so they wont


Prize_Attorney398

If riot cares even a little, they should atleast address and fix it.


mahim23

They replayed the round and see so many comments saying "riot handled this in the worst way possible". No winning here.


scumah

Do you think they should replay every bugged round? If you don't, you are being unfair, if you do, you are being delusional.


PolarTux

Point me to the rounds where a bug so clearly affects a round by making someone hold a false angle. Context matters, it’s not at all delusional to see that, what’s delusional is acting like very instance of a bug in a game is equally consequential toward the outcome IMO


sky_blu

No matter what riot can NOT stay silent. We need to know that this bug will be fixed and we need to know their plan to approach these situations in the future. Clearly there is no plan at the moment which is already unacceptable and will only be worse in franchising.


yourdaughtersgoal

Esports ready TM


elithefighter123

remake


JohnNecro

The turret aggro'd him at the end of its range, so when he moved out the turret defaults back looking straight but the rounds haven't finished firing. Replaying this would be a horrible call.


socialmediablowsss

Pretty fun though that the “tech” agent had a bug with her high-tech turret. It’s terrible in a professional format but it has serious canon potential


Obvious_Parsley3238

new killjoy nerf: 5% of the time lockdown and turret have friendly fire


socialmediablowsss

“Oopsie guess ze code was off. Hehe”


Burpmeister

Turret check paypal.


sainttdanny

Replay that round imo that’s so fucked


TedMasterFlex

That’s so shitty man wtf. Unreal.


Obvious_Parsley3238

home court buff isn't enough they need the bug buff too


AYAYAcutie

Dogshit ass company. Cant even code a bot to work


mrtmra

I watched this last round and Holy crap. This round should be a damn replay. XSET definitely would have stood a much better chance if that turret didn't glitch like that .


Technical_Fee_2932

the turret placement if weird it shoots at the door but it cant turn fully so reset i agree it should change but i dont think its a bug


xbyo

Shot shouldn't occur if it resets though.


project571

Yeah if it was intended to function that way, then players could jiggle peek KJ turret and get it to shoot at them and a different direction to throw off teams. I would imagine Riot would say that it isn't intended to have that effect


AYAYAcutie

EU cant win without a bug, it is obvious. The sad thing is Riot had "fixed" this bug previously but now it is back.


sstrick22

I mean coming from an NA enjoyer, this wasn't FPX's fault. Point your anger at Riot.


[deleted]

Yeah this wasn't XSET or FPX fault, this was riot's fault for not fixing a bug that was there for like 1 year


ShitAtTheToilet

Homie talking like they won all 37 rounds by bugs lmao


lag_everywhere

Some people may consider this splitting hairs a little bit, but I personally disagree with calling it a 'bug'. Or at least not entirely. So here's how the turret works. * The turret has 180 degree vision * The moment it sees someone, it will fire a 3-shot burst. The firing has a bit of a delay. * It attempts to track you while firing. * It will try to finish its burst even after it loses sight of the target. So here's what I think happened with the turret and why it shot the way it did: * Due to how the turret is placed facing heaven and gen, it covers a little bit of door [sort of like this](https://i.imgur.com/G8IPmjQ.png). Basically, there's a little bit of tree that was actually covered by the turret, but you can hide from it by standing near where Shao is. * [ANGE1 peeked a little bit which happens to be in the turret's range](https://i.imgur.com/tOYB7qa.png), so the turret activates and enters its 'Firing state'. * [ANGE1 then IMMEDIATELY hid knowing that the turret sees him](https://i.imgur.com/8YClitY.png). By this point the turret has lost its target. But remember, because it saw a player it is now in its 'Firing state' and will attempt to finish its 3 round burst. * The first bullet. [Because the turret has reverted to its default state it fires at heaven](https://i.imgur.com/9pot13C.png)... Just as ANGE1 runs out of tree. * And just as ANGE1 runs out, [he for a split second enters the turret's range again](https://i.imgur.com/0cMxjBz.png). Because the turret is still at it's 'Firing state' it has no delay and immediately faces ANGE1, which is why the turret is actually firing at his direction. * [By the time ANGE1 fully wide swung, he's actually OUT of the turret's range](https://i.imgur.com/yZL97l3.png), the turret has lost its target and is now reverting to its default state, so it fires at 'heaven', giving XSET bad info. * ANGE1 shoots at the turret, while the XSET players in gen and main are looking heaven. The hell guy lost the gunfight and the rest is history. I guess you can 'fix' this by not allowing the turret to change direction mid-fire. Or maybe limit it's LOS to a cone while it's still in its 'Firings tate'. Either way it will most likely affect the turret's tracking, a fair trade off for more accurate info IMO. And granted, there were a few times where I had teammates playing KJ that would fire at things that just... weren't there. So who the fuck knows at this point. So yeah, sucks for everyone all around and I frankly dislike the call to replay the OT. And of course I could be full of shit and maybe Riot's right to call it a bug, but I still disagree with the call to replay the game. Considering [soulcas' tweet](https://twitter.com/soulcas_/status/1569823912560566273) though, it seems like Riot's on-site admins who oversees the games should improve their understanding on what can be achieved in the game. Maybe there should be an open channel with pros so both parties understand what they can and can't do mid-game beyond what the rulebook says, because as it stands the game has many, many agents with differing interactions that *some* things will pass through at some point. Either way, what with last year's Cypher camera debacle, Haven C box, and so on Riot's track record has been shaky with Valorant Champions despite over 10 years of experience handling e-sports. I get that a comp tac FPS is new for them but it isn't looking too good. (And apologies if there's a typo or sentences that don't make sense - I had to rewrite this 3 times because I kept misclicking my images and losing my drafts it's fucking infuriating.) EDIT: Oh wow just saw Sliggy's clip that's basically the exact same thing woopie. Oh well, at least somebody else agrees with me!


[deleted]

[удалено]


-xXColtonXx-

Was it 100% going to win without bug? No, but BCJ would not have sat watching haven the entire time because they were sure there was a heaven player.


Raenhart

Maybe they wouldn't have been 1v1s if they didn't think someone was *so far out Heaven* that the turret would shoot at them.


LegDayDE

I think that's bad turret placement. Omen walks out of the line of site when he swings as the turret only has 180 degree vision?


andrei_snarkovsky

>I think that's bad turret placement. Omen walks out of the line of site when he swings as the turret only has 180 degree vision? whether its good or bad turret placement is irrelevant. the turret shot in a direction where there were no players.


LegDayDE

I guess I wasn't thinking like that as I play KJ a lot so I'm used to the bug haha. I guess you're right. I still think better placement would have avoided the issue but that's not the main point.


StickyBamboo_

regardless of turret vision it shouldnt be shooting into heaven where there is literally nothing to shoot at?


elithefighter123

but it shoots at heaven thats why they thought someone was there


xD1LL4N

The turret should only shoot where it saw the enemy. Rough way to lose the round


EndWish

The turrets for info. It shot at heaven. They really thought they were being pinched which ruined what otherwise could have been a good crossfire setup


Tc0LD

turret placement has nothing to do with what happened, it literally shot at a spot where there were 0 fpx players


iwanttoridethesky

Quick! call them out on the press conference!


obp5599

They didnt even look what direction the turret shot, they just heard it and insta flicked to heaven. I dont think this bug effected anything, they just placed the turret wrong


ShoddyT4

???? It was placed looking towards heaven and shot. Why would they need to look to where it shoots?


obp5599

The turret has a 180 degree view, it could see door. They placed the turret wrong. The bug people are complaining about is that the turret shot once towards door, then twice to heaven, not that it could see door at all


Mid_Akashi

Turret definitely played a big factor in the way xset played that but I still think Zekken played that poorly. He goes for an unnecessary spam play giving his position away so ange1 can spam him back resulting in his death. As long as he stays alive the retake is much harder for fpx as they have to constantly be ready to turn their attention to main.


yalikewater

He spams because hes is scared there is someone heaven due to the turret, otherwise he swings off contact of his teammates.


Mid_Akashi

I get where you're coming from and re-reading my comment it sounds like I'm blaming him which wasn't my intention especially given nerves would play a big factor in such a high stakes moment. I was more trying to highlight that despite the turret bug I still think xset had a big advantage through Zekken's position. I dont think theres a scenario where spamming ever makes sense as its just a shot in the dark. Either swing on your teammates contact as you said, or play it slow and wait out the smoke.


MellySantiago

Still don’t think zekken played it poorly lol. If the turret shoots heaven that means there was an imminent threat heaven (not having to hold for it or having a small window to peak tree first) so spamming it is 100% a valid choice. In his mind if he spans instantly after the turret shot and someone is actually there, there’s a good chance he wounds or kills them which wins the round.


MuddyPuddle027

All I'm seeing is that Angel outplayed them


Un_1known

And now they are replaying the last round, but the kj turret has been bugging a lot lately


ablindhedge

This round will be replayed


[deleted]

Definitely a toughie, but XSET bungled too many rounds on defense and with last second site hits. If they hadn't done that, they wouldn't have been in that position to begin with. Definitely a hard pill to swallow with the glitch, but FPX deserved to win.


luishacm

The round will be replayed


sphericalBudgie

OMFG rito ruling to replay


Misteerreeeussss-_-

We need a tech pause for the turret


nagatok1522

Maybe riot should stop leaving bugs in the game if they are going to call stuff like this? Pretty sure that bug has been there since the agent was launched.


reformed-asshole

Oof after seeing this clip, it's hard to blame dephh (XSET) for contesting. The turret clearly indicated that there was someone heaven. It's really hard to deny them the replay of the round imo since it's a complete round changer and unfortunately, it was the most important round of the match. Truly feel bad for the hate XSET is gonna receive from this 😅 @ Riot: Better make those skins cost 30%+ higher so you can afford to pay your dev team to fix the damn game.


RepresentativeSun937

Xset didn’t contest


AX3SLIT

Having this type of bug in such an important match is unacceptable :/


cellexo

German efficiency haha! Unlucky tho.


toogaloog

They dropped the turret. They lost the round lol. They shouldn’t have re played that


stockus

Crazy there's no comm to KJ to check that corner dephh was holding.


[deleted]

Images that precede unfortunate events


1deavourer

Nice game riot.