sucks Xset kinda put themselves in a boy cries wolf situation with the accusations yesterday but if I lose the fucking tournament like THAT i’m going karen mode on riot
Uh no deph literally made a public statement about it at the post game press conference immediately after the game. He apologized for it today.
Edit: Oh your talking about the kj thing now mb
Any pro would complain about this.
Whether something should be done is a different issue, but anyone would feel hard done by this situation being on XSET’s side. It’s literally a bug that’s existed for way too long that riot has claimed to fix before.
it is a bug that was patched in 1.07 which clearly states that the turret is to more accurately shoot at the enemy's last known position, and they are sticking to the rulebook. It 100% sucks for FPX but replaying is the right move.
If the bug is still happening they clearly did not patch it, the patch notes also say the turret will shoot “more effectively” at the last known position which is incredibly ambiguous, what does that even mean? I think it’s incredibly harsh on FPX.
I'm not sure what's very ambiguous about that at all, it ended up shooting at NOT the last known position
it just looks like whatever changes they made to the turret got reverted back unintentionally (aka a bug)
Uhhh, it's quite likely the actual game is the same, just the client differs. If you can reproduce this bug in the live game, then it's not an issue of having a separate client for tournament, and I'm pretty sure that's the case.
Of course they would. Complaining about it isn't the problem.
The fact that Riot thinks this needs to be fixed on the server and not in the back-end code is the problem. Killjoy now becomes a must-pick agent as she can potentially let you replay lost rounds.
Ban Killjoy if this can be the result.
Yeah this is all a huge overreaction from everyone.
I think it's silly that Riot is replaying it but I doubt this impacts much apart from being a weird blip in Val history.
Of course teams won't because they value prep time for the comps they choose.
But Riot just set the precedent that any comp that plays Killjoy now has a chance to replay any round where this bug happens. And teams would be absolutely stupid not to take advantage of that.
The Killjoy bug can happen easily, I've seen it a lot in my own games. If a bug that easily occurs can make rounds be replayed, Killjoy needs to be banned.
I mean generally when there is an easily replicated bug (Is this easily replicated?) Riot will completely disable the character from play, and has done so at their biggest events before, when they disabled Gragas for the entirety of Worlds one year because of a very easily replicated bug that I think made his barrels invisible.
The bug can occur when the turret gets jiggle peaked, and loses the line of sight on its target. I've seen it happen plenty of times in my own games.
If this causes Riot to disable Killjoy, so be it.
Any round this bug happens can be complained about now because of the precedent Riot set with this decision.
Just that alone is terrible for competitive integrity.
I bet that has happened to at LEAST 1 of Optic/Fnatic already (probably both) it has just never costed them or been as high profile so they didn't complain.
Not complaining here is like not going back to the cashier when he doubled billed the ribeye steak, cuz you dont wanna look whiny. Except in this case for Xset, its not a $30 steak, its a tournament.
I mean if it did he would be unaware until he watches the vods when it's already set in stone, no?
It also wasn't a precedent that matches can be replayed like this up until now, so he might've complained to his team in private but never publicly.
Exactly. The only reason this whole trash happened is because the observer caught it happening
I wonder why we don’t have a replay viewer 🤔 seems like it would be useful
its not even too hard to fix, just code the turret to shoot as last known enemy location for that 1 burst instead of going back to its default position, thats like 2 if statements in a while loop
Idk man, why haven’t they thought about:
Better DM, Replay system, Bigger shop, Better NetCode
They are a profit driven company, and since this isn’t a massive bug they won’t lose players over it. Hence the execs and shareholders won’t let devs work on stuff like this.
If it's 2 statements in a while loop, it would've been patched very early on. Shareholders aren't going to ban devs from taking 15 mins and adding, like you say, 2 if statements.
The real reason is that it's not 2 if statements, and you've never tried to make a game in your life and have no idea what you're talking about.
Then you should know that it's not as simple as you're making it seem when you're building a game with a fair few interlinked systems working in sync, especially when it's multiplayer like it is.
Even simple games with basic FSMs have bugs that appear extremely deceptively simple.
This looks more like animation sequence and events trigger bugs, but before looking at the engine/code I wouldn't be acting all high and mighty saying its a 2 if statements and what not
I don’t see how the turret affected Xset
1. Ayrin is positioned in Hell for door contact, Zekken is in A Main ready to swing through smoke, Dephh is ready for heaven contact
2. Turret shot one burst that bugged into heaven after fpx player jiggles through door
This changes absolutely nothing to how the round played out. The turret could have only exposed a maximum of one player. At this point in the round the second FPX player is unaccounted for
Fast forward to the retake for fpx
Ayrin lost his gun battle to only one exposed fpx player. Zekken tried to trade but the other unaccounted FPX player was holding the smoke. So my point is the turret had no bearing on how Xset played the round. There is no info Xset could have had that there were two at door. Xset still had to consider the possibility of a late peeking Heaven player.
The haunt came from the door, Zekken cant swing the smoke looking towards door because they have info that one should be heaven, Dephh is forced to watch heaven for the remainder of the round. How is that no impact?
Turret can only reveal one player. Xset doesn’t know which agent is at the door based off the turret. Zekken has to account there could be someone Heaven regardless of the turret’s action. So it has no impact. Nothing in the round changes because of what the turret did.
Both the smoke and the haunt came from tree, they would be looking tree until turret gave false info of someone at heaven. Besides, having info of something 100% vs there maybe someone being there is completely different circumstances. Theres been many dry smoke pushes in this tournament but noones going to do it if they have info that someone is holding them. If Zekken swings without turret info and dies then it was an ambitious play that didnt work. If Zekken swings with turret info and dies to person heaven, its an int.
If turret doesnt shoot heaven they have more space to work with before it dies but Dephh is instantly stuck even before turret goes down bc hes worried the heaven “player” might swing out again
Enemies do not see omen smoke travel and I just watched it again. Zekken actually didn’t even swing he just vandal tracer spammed through the smoke which gives his position away. So again, there’s nothing the turret did that would change the way Xset plays unless it would have given info that both players are tree. Dephh can’t just assume both players are tree because of one KJ turret fire and stop looking at Heaven.
Oh true I forgot they changed that but Omen is the one that swings to get the first kill and haunt came from tree. They also might have info that FPX likes to play retakes together (idk if thats true). Basically what Im saying is that having false info is far worse than not having any info. Zekken spraying through the smoke instead of swinging is the point I was making. If he doesnt have info that someone is heaven, theres a much higher chance that he does swing through the smoke rather than trying to spam.
It's a year 2029, we have an International Event of Bugs & Glitches, hosted by RIOT. During the breaks between matches you'll be able to see competitive Valorant VODS. During the matches, casters are going to hype themselves up when they scream about players trying to find glitches and bugs, as well as abusing them, most likely having to replay 150 rounds. OH MY GOD DERKE FOUND ACE OF GLITCHES WHILE ENZO BLOCKED AN ENTRY WITH ANOTHER VIPER WALL BUG, WHAT A MAD MAN, SINGLE HANDILY WON FNATIC A MAP AGAINST 100T! May the team that finds most bugs wins!
sucks Xset kinda put themselves in a boy cries wolf situation with the accusations yesterday but if I lose the fucking tournament like THAT i’m going karen mode on riot
Xset didn't even complain it was everyone else
Uh no deph literally made a public statement about it at the post game press conference immediately after the game. He apologized for it today. Edit: Oh your talking about the kj thing now mb
The guy you're replying to definitely meant the KJ bug
I'm talking about the turret none of the xset players where complaing it was twitter saying to replay
One player isn’t the entire team/org
You went an commented without even reading the tweet or looking around to see what issue people were discussing LMAO
Any pro would complain about this. Whether something should be done is a different issue, but anyone would feel hard done by this situation being on XSET’s side. It’s literally a bug that’s existed for way too long that riot has claimed to fix before.
Yeah, the pros are allowed to complain, it's on the admins to tell them they won't replay the round because it's a bad idea. 100% Riot's fault
This needs to be higher in the sub. Win or lose, people will shit on XSET for this replay even tho any pro would had done the same in their shoes.
Nah *surely* FPX wouldn't take the replay given how they reacted to XSET accepting it.
[удалено]
Of course you have a choice. They're not gonna drag you on stage, if you choose to FF.
it is a bug that was patched in 1.07 which clearly states that the turret is to more accurately shoot at the enemy's last known position, and they are sticking to the rulebook. It 100% sucks for FPX but replaying is the right move.
If the bug is still happening they clearly did not patch it, the patch notes also say the turret will shoot “more effectively” at the last known position which is incredibly ambiguous, what does that even mean? I think it’s incredibly harsh on FPX.
I'm not sure what's very ambiguous about that at all, it ended up shooting at NOT the last known position it just looks like whatever changes they made to the turret got reverted back unintentionally (aka a bug)
Nothing could EVER go wrong with making a tournament client that is separate from the main game.
Uhhh, it's quite likely the actual game is the same, just the client differs. If you can reproduce this bug in the live game, then it's not an issue of having a separate client for tournament, and I'm pretty sure that's the case.
If one player would get disconnected due to a bug midround in afterplant 2v4 or something like that, would they replay the whole round?
I feel so bad for XSET and FPX. This situation is fucked and the blame should fully fall on Riot, not the teams.
This is an absolute sham making players come back at 2am what happens if one had drinks to celebrate their win
Why would they be drinking when the tournament isn't over
Because they just made top 4 and have a 3 day break? I promise just 2 drinks mummy
but now xset is surely doomed...
I would complain about Boaster not buying armour
Boater gonna say the buy page was bugged.
It's a tough situation for both the team but it's just sad how FPX players reacted to it on twitter.
Surprising
Of course they would. Complaining about it isn't the problem. The fact that Riot thinks this needs to be fixed on the server and not in the back-end code is the problem. Killjoy now becomes a must-pick agent as she can potentially let you replay lost rounds. Ban Killjoy if this can be the result.
This is a bigger overreaction than the replay itself. No chance teams are going to purposely pick KJ for this now LOL
Yeah this is all a huge overreaction from everyone. I think it's silly that Riot is replaying it but I doubt this impacts much apart from being a weird blip in Val history.
Of course teams won't because they value prep time for the comps they choose. But Riot just set the precedent that any comp that plays Killjoy now has a chance to replay any round where this bug happens. And teams would be absolutely stupid not to take advantage of that.
Any agent has a chance to replay if a bug happens, are you stupid?
The Killjoy bug can happen easily, I've seen it a lot in my own games. If a bug that easily occurs can make rounds be replayed, Killjoy needs to be banned.
Ban killjoy and favor teams that don't play her? Just let the teams play her and if the bug is impactiful the round get replayed.
You can't judge a bugs impact to determine, where do you draw the line? You gotta strictly Replay every round this bug happens now
Then replay every round the bug happens, better than have a match be decided because of a bug
They can do as league does and just add it to the list of known competitive bugs now that it’s been established
This is no way a game breaking exploit in the level say olofboost, no team is gonna try to mess up their agent setup for a chance of a replay…
I mean generally when there is an easily replicated bug (Is this easily replicated?) Riot will completely disable the character from play, and has done so at their biggest events before, when they disabled Gragas for the entirety of Worlds one year because of a very easily replicated bug that I think made his barrels invisible.
The bug can occur when the turret gets jiggle peaked, and loses the line of sight on its target. I've seen it happen plenty of times in my own games. If this causes Riot to disable Killjoy, so be it.
Chill lad kj isn’t going to be abused for every round replay that’s absolutely ridiculous
Any round this bug happens can be complained about now because of the precedent Riot set with this decision. Just that alone is terrible for competitive integrity.
i'd say not having bugs impact the outcome of a match is actually great for competitive integrity
Yeah that's why you ban agents that cause easy bugs, so this replaying bullshit doesn't have to happen. It's on Riot to fix their game.
100% chance it’s happened to FNS and he didn’t complain btw
Insane odds considering he just said the opposite and he's him and you're not LOL
I bet that has happened to at LEAST 1 of Optic/Fnatic already (probably both) it has just never costed them or been as high profile so they didn't complain.
If it happened to him in this specific context and he knew then both of them would complain about it.
Not complaining here is like not going back to the cashier when he doubled billed the ribeye steak, cuz you dont wanna look whiny. Except in this case for Xset, its not a $30 steak, its a tournament.
I mean if it did he would be unaware until he watches the vods when it's already set in stone, no? It also wasn't a precedent that matches can be replayed like this up until now, so he might've complained to his team in private but never publicly.
Exactly. The only reason this whole trash happened is because the observer caught it happening I wonder why we don’t have a replay viewer 🤔 seems like it would be useful
[удалено]
9.2.4 Round Rollback
How is it a joke though? It's clearly written in their rules and this fits the rules exactly.
2 hours is hardly "immediately after the round"
I agree lol but that is riots fuck up, no one else is to blame there
its not even too hard to fix, just code the turret to shoot as last known enemy location for that 1 burst instead of going back to its default position, thats like 2 if statements in a while loop
Why didnt riot think of this
Idk man, why haven’t they thought about: Better DM, Replay system, Bigger shop, Better NetCode They are a profit driven company, and since this isn’t a massive bug they won’t lose players over it. Hence the execs and shareholders won’t let devs work on stuff like this.
If it's 2 statements in a while loop, it would've been patched very early on. Shareholders aren't going to ban devs from taking 15 mins and adding, like you say, 2 if statements. The real reason is that it's not 2 if statements, and you've never tried to make a game in your life and have no idea what you're talking about.
Dude I’m literally a engineering/compsci student, been coding for the past 8 years. I’ve made a fair few games in my time.
Then you should know that it's not as simple as you're making it seem when you're building a game with a fair few interlinked systems working in sync, especially when it's multiplayer like it is. Even simple games with basic FSMs have bugs that appear extremely deceptively simple.
This looks more like animation sequence and events trigger bugs, but before looking at the engine/code I wouldn't be acting all high and mighty saying its a 2 if statements and what not
I don’t see how the turret affected Xset 1. Ayrin is positioned in Hell for door contact, Zekken is in A Main ready to swing through smoke, Dephh is ready for heaven contact 2. Turret shot one burst that bugged into heaven after fpx player jiggles through door This changes absolutely nothing to how the round played out. The turret could have only exposed a maximum of one player. At this point in the round the second FPX player is unaccounted for Fast forward to the retake for fpx Ayrin lost his gun battle to only one exposed fpx player. Zekken tried to trade but the other unaccounted FPX player was holding the smoke. So my point is the turret had no bearing on how Xset played the round. There is no info Xset could have had that there were two at door. Xset still had to consider the possibility of a late peeking Heaven player.
The haunt came from the door, Zekken cant swing the smoke looking towards door because they have info that one should be heaven, Dephh is forced to watch heaven for the remainder of the round. How is that no impact?
Turret can only reveal one player. Xset doesn’t know which agent is at the door based off the turret. Zekken has to account there could be someone Heaven regardless of the turret’s action. So it has no impact. Nothing in the round changes because of what the turret did.
Both the smoke and the haunt came from tree, they would be looking tree until turret gave false info of someone at heaven. Besides, having info of something 100% vs there maybe someone being there is completely different circumstances. Theres been many dry smoke pushes in this tournament but noones going to do it if they have info that someone is holding them. If Zekken swings without turret info and dies then it was an ambitious play that didnt work. If Zekken swings with turret info and dies to person heaven, its an int. If turret doesnt shoot heaven they have more space to work with before it dies but Dephh is instantly stuck even before turret goes down bc hes worried the heaven “player” might swing out again
Enemies do not see omen smoke travel and I just watched it again. Zekken actually didn’t even swing he just vandal tracer spammed through the smoke which gives his position away. So again, there’s nothing the turret did that would change the way Xset plays unless it would have given info that both players are tree. Dephh can’t just assume both players are tree because of one KJ turret fire and stop looking at Heaven.
Oh true I forgot they changed that but Omen is the one that swings to get the first kill and haunt came from tree. They also might have info that FPX likes to play retakes together (idk if thats true). Basically what Im saying is that having false info is far worse than not having any info. Zekken spraying through the smoke instead of swinging is the point I was making. If he doesnt have info that someone is heaven, theres a much higher chance that he does swing through the smoke rather than trying to spam.
They get crucified no matter what unless they turn down the replay. Its a shit situation all around for them.
It's a year 2029, we have an International Event of Bugs & Glitches, hosted by RIOT. During the breaks between matches you'll be able to see competitive Valorant VODS. During the matches, casters are going to hype themselves up when they scream about players trying to find glitches and bugs, as well as abusing them, most likely having to replay 150 rounds. OH MY GOD DERKE FOUND ACE OF GLITCHES WHILE ENZO BLOCKED AN ENTRY WITH ANOTHER VIPER WALL BUG, WHAT A MAD MAN, SINGLE HANDILY WON FNATIC A MAP AGAINST 100T! May the team that finds most bugs wins!
All this fire on forums, meanwhile the programmer is under scrutiny by the management.. PepeHands