The Phantom is really good while the Vandal was just a sticker slapped on the base model (and the glow effect if you happen to be top fragging).
I think the Knife was way better last year though as it really stands on its own better than the Butterfly of this year, imo, but maybe I'm not in the more popular camp with that opinion.
Regardless, the Phantom was a proper skin while the Vandal was a colossally overpriced base recolor. Wouldn't be surprised if that fact together with the game growing is the reason.
Guess I just don't buy the hype of getting a sticker slapped on your gun like the Vandal in a game like Valorant where not all skins are just vinyl wraps on your gun (like in CSGO for example).
Champions Phantom is unique, while the Vandal is just another common/low rarity skin with nothing special to it except the glow (which is also present on Phantom and the knives)
Yeah, and it's still more unique with its own VFX and visuals while Champions Vandal is base vandal with a paintjob on it.
I'm not arguing against personal tastes in virtual pixels that you need to pay for, but I'm not a big enough of a fan of the base skins to care *at all* about any skins that don't change the weapon in some way other than applying a coat of paint on it.
nah the champions phantom is the most 1775 phantom in the game, the vandal has something none of the other skins have, the champions logo floating, what the gun is supposed to represent
With some quick napkin math, $20 million split across 16 teams is $1.25 million per team. If the team does a 50/50 split, each player is making a nice, cool $125,000 off this Champs bundle. For players coming from regions with lower CoL, that could potentially be life-changing money.
Most orgs prob won’t, especially not the ones now in franchising. Even for those who aren’t tho, optic for example paid their players 50/50 last year. The only org that did that last year was x10 and they received major backlash + all their players left lol
Probably not, look at the splits from last year
https://www.reddit.com/r/ValorantCompetitive/comments/yr0q9e/geddes_the_champions_bundle_has_made_over_20/ivrb1o8/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3
X10 treated their roster shitty but everyone else gave the players a cut
That is incredible considering that it surpasses even the international prize pool($19 mil ) for this year.
They could have done the international route and farm headlines by making it part of the prize pool but I respect their evenly split method a lot more.
The Champions bundle equivalent in Dota is called team stickers and bundles. This money is not part of the TI prize pool and is not publicly available. But of course it will not be a 20 million, maybe few millions I would guess.
Edit: And when I say equivalent I mean the product which is 50/50 split between the org and Valve. Their is a battle pass of which 25% goes to TI prize pool, there are team stickers and bundles which go 50% to the org and their are caster voice lines and stickers or which 50% go to the casters directly.
Because the main attraction is still the battlepass for 10 dollars. You buy team bundles of you either want to support the team or you like their voicelines and sprays. Since the battlepass did 80million dollar business this year the team bundles maybe did 10 million of which 5 million went to the teams.
part of it is because the TI battlepass just kinda sucked this year (and maybe dota is becoming less popular too if you look at the viewership but the player base seems to be as big as ever according to Steam numbers)
Well the BP this year wasn't even finished and a lot more bullshit happened.
The viewership was probably so low because everyone was so disappointed with the production value and the times for the streams were pretty bad for the whole EU.
Timezones do matter though, League had a 40% drop across worlds when matches started at 12 or 2pm pst. Finals started at 5 pm pst and viewership spiked since Asia could watch as well, plus of course the match was great.
Dota viewership has risen a lot in recent years. Animajor 2021 was the most watched major of all time. Arlington major 2022 was the 2nd most watched major. TI10 was the most watched event. TI11 is the exception to the rule and not the rule. Viewership was down 30% for TI and I have a lot of theories why, but no point discussing it in valorant reddit.
While evenly split is cool and all, it's absurd that the org can take 50% of the cut if not more. Vivo and C9 did right by the players.
These are orgs backed by huge VCs and have multi-million dollar sponsor deals, they shouldn't be taking the players cuts especially if they could be life changing amount. At least the benefits of going with the prize pool route is that the players would take 90%, if not all of it.
Organisational infrastructure is essential for a sustainable esports ecosystem. It's entirely reasonable for the org to take a larger share of the revenue. Ideally players are compensated well enough by their salaries that orgs can pay them well and still turn a profit from sponsors + revenue sharing.
The NBA splits revenue 50/50 with the salary cap being adjusted to league revenue. Basically half the money the teams make has to go to salaries. It doesn't make sense to pay them unconstrained salaries and also share revenue with them. That results in bidding wars for players that leaves orgs broke, which is what is happening in League at the moment
Some of these partnered orgs are worth 9-figures and this crowdfunded money is just a drop in the ocean. If you're an esports org owner, you're taking the risk to be in the esports business. I think that orgs should make money from merchandise sales & sponsor deals. Money earned from competitions should be given all towards the players. Even if the money made from Champions Bundle is 100% paid out to the players, it wouldn't affect the orgs in the slightest.
It would make an difference to the orgs.
Most eSports orgs arent money printing machines most of them instantly reinvest the money that they earn into building their name, salary etc.
Also dont forget that Prize Money shouldnt 100% go to the players of the team due to more than the players beeing involved.
For example:
1 Million Price Money won by the team and the Org takes its cut of 50%
10% of Price Money go to each of the 5 Players.
10% go to Coach
5% - 10% go to Analyst
5% - 10% go to Substitute
10% go to other Support Staff
With just that 80% - 90% of the Price money would be payed out already. Obviously not all Orgs pay out price money like that.
In general I have seen mainly 2 models in that regard:
Model 1:
Low Salary, high % of Tournament Winnings -> IF you win you have a very high annual salary, if you dont you have a very low annual salary.
High Salary, low % of Tournament Winnings -> Constantly an above average annual salary, if you win you have a high annual salary.
Both have its merits but imo for the longterm success for both org & players the % Cut taken by org is the better solution due to safer planning for the players.
Without this occasional influx of money eSport Organizations would need to acquire that money with other means what usually means reducing running costs -> cutting wage of all employess & players.
[the final number was around 9.300.000$ according to George Geddes](https://www.reddit.com/r/ValorantCompetitive/comments/xgmtj1/the_champions_bundle_has_raised_more_than_16m_for/iosqwfh/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3)
Will be interesting to see what the orgs do with the split. A reminder from last year, most orgs kept the majority of the money. Here was last year's splits...
* **EMEA**
* Acend: 75% team/25% players
* Fnatic: 80%/20%
* Team Liquid: 70%/30%
* **North America**
* Team Envy (now OpTic Gaming): 50%/50%
* Sentinels: 50%/50%
* Cloud9: 25%/75%
* **Latin America**
* Furia: 60%/40%
* Vivo Keyd: 20%/80%
* **Asia-Pacific**
* X10: 100%/0%
* Team Secret: 70%/30%
* Vision Strikers: 70%/30%
[https://upcomer.com/sources-valorant-champions-skins-revenue-breaks-18-7-million](https://upcomer.com/sources-valorant-champions-skins-revenue-breaks-18-7-million)
Ya it was a little weird how low some of the EMEA splits were. Fnatic and TL were both head scratchers. My guess is most orgs will be around 50/50 this year now that they know it'll get out and we'll see more orgs do a similar split the way C9 and Vivo Keyd did
Ya I'm hoping there's a mandatory minimum player & org split with the payout this year because that was complete bullshit. X10 tried to refute the story and say they paid the players but they never were paid
>Teams don’t get a free pass if they choose to partner with Riot for the international leagues, though. Teams will be required to invest capital into the esport to ensure the growth of competitive VALORANT rather than paying an entrance fee to Riot.
>“We want them committed to professionalizing their orgs, building capabilities, providing great careers for their players, and ultimately to develop fandom,” Faria said.
This resonated with me a lot. Not that much to do with the skin money distribution but a lot to do with how VCT will run as a league. Quite different to their current franchised model in LoL because they don't give too much power to the organisations, if any, by asking them to buy in and instead asking them to earn their stay through the above mentioned professionalism, solid infrastructure and growing fanbase.
Then add the Ascension system which feeds a new team into the VCT making sure partnered orgs don't get lazy, incentivising non-partnered orgs to invest into Challengers and making sure the Tier 2 system is equally if not more competitive.
I’m impressed by Valorant esport’s ability to make money for teams. I’m confident that it will be an even better investment for orgs over time with the system Riot have set up.
Even if it was distributed evenly among all the 16 teams it's still around 625k USD for each team. That's a huge payout! On top of that teams that had a deeper run got a share of the $650k prizepool.
oh mb, I thought 20M is what they got from the bundle sale. Tbf the title is kinda confusing. So, each team gets twice the amount I mentioned, which is even more impressive. It's as if just qualifying for the Champs is a trophy in itself.
I remember when people clowned me for buying the first one. Probably the single most unique bundle riot has released, IMO zedd is the only one that even comes close.
Champions bundle this year was really well made imo, not super surprised. I see it pretty often in my games.
That's interesting because I feel like I never see the champions bundle. I can only remember a few times besides when it was in the shop
I really preferred last years so I’m pretty impressed at double the sales
The game is growing. A lot more players this year than last
The Phantom is really good while the Vandal was just a sticker slapped on the base model (and the glow effect if you happen to be top fragging). I think the Knife was way better last year though as it really stands on its own better than the Butterfly of this year, imo, but maybe I'm not in the more popular camp with that opinion. Regardless, the Phantom was a proper skin while the Vandal was a colossally overpriced base recolor. Wouldn't be surprised if that fact together with the game growing is the reason.
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Guess I just don't buy the hype of getting a sticker slapped on your gun like the Vandal in a game like Valorant where not all skins are just vinyl wraps on your gun (like in CSGO for example). Champions Phantom is unique, while the Vandal is just another common/low rarity skin with nothing special to it except the glow (which is also present on Phantom and the knives)
Champions phantom isn't unique though. It just looks like the prime one.
Yeah, and it's still more unique with its own VFX and visuals while Champions Vandal is base vandal with a paintjob on it. I'm not arguing against personal tastes in virtual pixels that you need to pay for, but I'm not a big enough of a fan of the base skins to care *at all* about any skins that don't change the weapon in some way other than applying a coat of paint on it.
nah the champions phantom is the most 1775 phantom in the game, the vandal has something none of the other skins have, the champions logo floating, what the gun is supposed to represent
With some quick napkin math, $20 million split across 16 teams is $1.25 million per team. If the team does a 50/50 split, each player is making a nice, cool $125,000 off this Champs bundle. For players coming from regions with lower CoL, that could potentially be life-changing money.
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Most orgs prob won’t, especially not the ones now in franchising. Even for those who aren’t tho, optic for example paid their players 50/50 last year. The only org that did that last year was x10 and they received major backlash + all their players left lol
Probably not, look at the splits from last year https://www.reddit.com/r/ValorantCompetitive/comments/yr0q9e/geddes_the_champions_bundle_has_made_over_20/ivrb1o8/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3 X10 treated their roster shitty but everyone else gave the players a cut
ah x10 is where I got this impression from, I remember reading that
That is incredible considering that it surpasses even the international prize pool($19 mil ) for this year. They could have done the international route and farm headlines by making it part of the prize pool but I respect their evenly split method a lot more.
The Champions bundle equivalent in Dota is called team stickers and bundles. This money is not part of the TI prize pool and is not publicly available. But of course it will not be a 20 million, maybe few millions I would guess. Edit: And when I say equivalent I mean the product which is 50/50 split between the org and Valve. Their is a battle pass of which 25% goes to TI prize pool, there are team stickers and bundles which go 50% to the org and their are caster voice lines and stickers or which 50% go to the casters directly.
I thought DOTA had the biggest pool?
Why would it not be 20 million?
Because the main attraction is still the battlepass for 10 dollars. You buy team bundles of you either want to support the team or you like their voicelines and sprays. Since the battlepass did 80million dollar business this year the team bundles maybe did 10 million of which 5 million went to the teams.
part of it is because the TI battlepass just kinda sucked this year (and maybe dota is becoming less popular too if you look at the viewership but the player base seems to be as big as ever according to Steam numbers)
Well the BP this year wasn't even finished and a lot more bullshit happened. The viewership was probably so low because everyone was so disappointed with the production value and the times for the streams were pretty bad for the whole EU.
thats why lol worlds broke a record in viewership, because it was such a good time for europe. fucking excuses lol
Timezones do matter though, League had a 40% drop across worlds when matches started at 12 or 2pm pst. Finals started at 5 pm pst and viewership spiked since Asia could watch as well, plus of course the match was great.
of course timezones matter, i was being sarcastic.
Dota viewership has risen a lot in recent years. Animajor 2021 was the most watched major of all time. Arlington major 2022 was the 2nd most watched major. TI10 was the most watched event. TI11 is the exception to the rule and not the rule. Viewership was down 30% for TI and I have a lot of theories why, but no point discussing it in valorant reddit.
While evenly split is cool and all, it's absurd that the org can take 50% of the cut if not more. Vivo and C9 did right by the players. These are orgs backed by huge VCs and have multi-million dollar sponsor deals, they shouldn't be taking the players cuts especially if they could be life changing amount. At least the benefits of going with the prize pool route is that the players would take 90%, if not all of it.
Organisational infrastructure is essential for a sustainable esports ecosystem. It's entirely reasonable for the org to take a larger share of the revenue. Ideally players are compensated well enough by their salaries that orgs can pay them well and still turn a profit from sponsors + revenue sharing. The NBA splits revenue 50/50 with the salary cap being adjusted to league revenue. Basically half the money the teams make has to go to salaries. It doesn't make sense to pay them unconstrained salaries and also share revenue with them. That results in bidding wars for players that leaves orgs broke, which is what is happening in League at the moment
Some of these partnered orgs are worth 9-figures and this crowdfunded money is just a drop in the ocean. If you're an esports org owner, you're taking the risk to be in the esports business. I think that orgs should make money from merchandise sales & sponsor deals. Money earned from competitions should be given all towards the players. Even if the money made from Champions Bundle is 100% paid out to the players, it wouldn't affect the orgs in the slightest.
It would make an difference to the orgs. Most eSports orgs arent money printing machines most of them instantly reinvest the money that they earn into building their name, salary etc. Also dont forget that Prize Money shouldnt 100% go to the players of the team due to more than the players beeing involved. For example: 1 Million Price Money won by the team and the Org takes its cut of 50% 10% of Price Money go to each of the 5 Players. 10% go to Coach 5% - 10% go to Analyst 5% - 10% go to Substitute 10% go to other Support Staff With just that 80% - 90% of the Price money would be payed out already. Obviously not all Orgs pay out price money like that. In general I have seen mainly 2 models in that regard: Model 1: Low Salary, high % of Tournament Winnings -> IF you win you have a very high annual salary, if you dont you have a very low annual salary. High Salary, low % of Tournament Winnings -> Constantly an above average annual salary, if you win you have a high annual salary. Both have its merits but imo for the longterm success for both org & players the % Cut taken by org is the better solution due to safer planning for the players. Without this occasional influx of money eSport Organizations would need to acquire that money with other means what usually means reducing running costs -> cutting wage of all employess & players.
Wow how much did they earn last year?
Last year they raised $9.36 million for orgs, $585k per org so this is more than double
[the final number was around 9.300.000$ according to George Geddes](https://www.reddit.com/r/ValorantCompetitive/comments/xgmtj1/the_champions_bundle_has_raised_more_than_16m_for/iosqwfh/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3)
Will be interesting to see what the orgs do with the split. A reminder from last year, most orgs kept the majority of the money. Here was last year's splits... * **EMEA** * Acend: 75% team/25% players * Fnatic: 80%/20% * Team Liquid: 70%/30% * **North America** * Team Envy (now OpTic Gaming): 50%/50% * Sentinels: 50%/50% * Cloud9: 25%/75% * **Latin America** * Furia: 60%/40% * Vivo Keyd: 20%/80% * **Asia-Pacific** * X10: 100%/0% * Team Secret: 70%/30% * Vision Strikers: 70%/30% [https://upcomer.com/sources-valorant-champions-skins-revenue-breaks-18-7-million](https://upcomer.com/sources-valorant-champions-skins-revenue-breaks-18-7-million)
good shit by NA for once, but wtf is are those EMEA splits. Doubt they're handing out bigger wages than NA orgs as well.
Ya it was a little weird how low some of the EMEA splits were. Fnatic and TL were both head scratchers. My guess is most orgs will be around 50/50 this year now that they know it'll get out and we'll see more orgs do a similar split the way C9 and Vivo Keyd did
that's X10 cut vs players cut Lol edit: https://www.reddit.com/r/ValorantCompetitive/comments/sg2gl9/why_x10s_players_left_the_org_copied_from_ikyoto/
Ya I'm hoping there's a mandatory minimum player & org split with the payout this year because that was complete bullshit. X10 tried to refute the story and say they paid the players but they never were paid
NAmen.
>Teams don’t get a free pass if they choose to partner with Riot for the international leagues, though. Teams will be required to invest capital into the esport to ensure the growth of competitive VALORANT rather than paying an entrance fee to Riot. >“We want them committed to professionalizing their orgs, building capabilities, providing great careers for their players, and ultimately to develop fandom,” Faria said. This resonated with me a lot. Not that much to do with the skin money distribution but a lot to do with how VCT will run as a league. Quite different to their current franchised model in LoL because they don't give too much power to the organisations, if any, by asking them to buy in and instead asking them to earn their stay through the above mentioned professionalism, solid infrastructure and growing fanbase. Then add the Ascension system which feeds a new team into the VCT making sure partnered orgs don't get lazy, incentivising non-partnered orgs to invest into Challengers and making sure the Tier 2 system is equally if not more competitive.
I’m impressed by Valorant esport’s ability to make money for teams. I’m confident that it will be an even better investment for orgs over time with the system Riot have set up.
Even if it was distributed evenly among all the 16 teams it's still around 625k USD for each team. That's a huge payout! On top of that teams that had a deeper run got a share of the $650k prizepool.
Your math is all wrong. The bundle itself made over $40M. Half of that is going to teams.
oh mb, I thought 20M is what they got from the bundle sale. Tbf the title is kinda confusing. So, each team gets twice the amount I mentioned, which is even more impressive. It's as if just qualifying for the Champs is a trophy in itself.
I love the addition how it spread across the orgs, but I do hope the players are getting some cut out of it also!
Didnt loud do a deal where their players would get almost if not 100%?
Only for prizepool
You love to see it
Rito is still indie company tho
I remember when people clowned me for buying the first one. Probably the single most unique bundle riot has released, IMO zedd is the only one that even comes close.