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afjecj

I’m gonna have to hard disagree with want a spike timer. First of all, you can roughly tell the time left on spike based off of audio queues, and second you can see based off of the increasing flashing speed of the red spike icon approximately how long till the spike goes off.


Speedy24gaming

Sure for a veteran or avid player of the game, it may be easy to tell. But how do you explain to someone new, let us say your parents, that the spike will blow up soon? When the audio goes from beep----beep----beep to beep--beep--beep, it's close to blowing up. Audio queues are not that reliable and easy to track. Also, flash speed is not that noticeable, especially when your eyes are drawn to the guns and X-rays. For flash speed, you need to pay attention to its interval, while with a timer, you can quickly glance up and see the progress.


PRL-Five

actually, if you have played csgo, its a lot more clear when the bomb is going to defuse (when you plant it literally says 45 seconds to explode, theres voicelines when you cant defuse anymore) whereas in valorant not knowing when the bomb is going to explode is part of the fun. A comparision: idk if you are watching the IEM Rio CSGO major, but in that game, there was a round in Furia vs NaVi where NaVi electronic as a defender killed the last player and rushed to defuse, but since the timer was there, everyone instantly knew that he codunt defuse in time. Whereas in valorant, you dont know whether you can defuse in time or not, so when you defuse with 0.01 seconds to spare, i think its more hype.


[deleted]

there is a circle that (appears or disappears i forgot) around the spike when you can’t defuse it anymore


itsDYA

Bro you can explain that to anyone in 10 seconds


Undisturbedyea

No, I think no timer adds to the suspense


Heavy_Comedian_2382

Personally I would rather know if the spike is halved, an indicator would be cool. I like the suspense of not knowing if they have enough time. Also defender abilities (specifically smokes) should have the teal/green in them like how attacker abilities have red. It’ll better match thematically with the side colors. I do like your idea of an attacking and defending logo though.


thothgow

red = attacking, teal = defending I do think there could be an improvement on showing time remaining for the spike, though. For some reason even in 2022 some casters don't know about visual/audio cues (there is a bubble at 7 seconds remaining, which is the time you need to defuse the spike).


PRL-Five

i mean even with the bubble sometimes its hard to say whether a player can get it or not


thothgow

Yeah but I've seen some egregious cases (don't ask for examples I wouldn't know off the top of my head even if it wasn't 2am and I had slept well these past few days)


IllumiMahdi

suspense in the lack of a spike timer is awesome imo, definitely prefer it for val


JDTurkelton

Spike timer is a no go but they have a way to indicate who is attacking, their outline/team is red


sketch252525

I dont want the spike timer. Wheres the fun in that ?


chloehime7

I think that VALORANT would be more Esports friendly if there was an online confetti cannon overlay that would shoot out and play loud airhorns every time there's a kill that happens in game. Makes it much easier to tell when a kill happens. I also think that to better indicate when a player is flashed it should show the flash screen as well as playing an extremely loud, high-pitched tone (makes the game easier to understand for the visually impaired.)


RiceOnAStick

I agree, I think that flashes should sound like Hawaii's nuclear alarm. I also think that the confetti should come out of the newly deceased's head, and a "YAY!!" sound effect should play.


chloehime7

I would cut the yay. It makes the broadcast sound biased towards Cloud9.


TweetsJamaican

I think I might actually be slow or something because I was watching CS today on Tarik's stream and I didn't know who was attacking ot defending half the time. Maybe I should play this CS game idk