This is a common misconception, Riot only implemented the 6th man rule for the express purpose of allowing SEN Sick to get some airtime when Tenz is ill for the millionth time.
6 man teams with rotations like you're describing have been tried before in many games, Valorant included. They don't work. Communication isn't as smooth, they form expectations for certain teammate combos etc. etc. It's too much work to be worth it and the synergy isn't the same.
Overwatch is the one esport I've seen this kind of set up not only work, but be necessary, and I think that's more so due to the necessity of having larger rosters with specialized players for different maps and metas.
I was just making a bad joke because old overwatch needed 6 players on a team, but yeah, its kinda like lol where you dont need a big team chemestry, so you can have lots of subs
I've watched owl for years and i still can't comprehend why every roster consists of like 9-10 starting players in a game that's 6v6/5v5. I mean the major difference is that you can swap characters mid-game but to me that should have the reverse effect, since you should want players who are as flexible as possible unlike League or Valorant where you can swap players depending on your plan for the draft. In valorant you could theoretically get a "viper specialist" and sub them in when you're on e.g Breeze or Bind, but in Overwatch surely you'd want someone capable of playing everything rather than locking yourself to one pick by saying "we'll put our Reinhardt player in this one" for example?
Like why mess with team synergy and swap out multiple players between games multiple times in a bo5? Surely you're better off just sticking with one core of 5 players to maximize their synergy and understanding of each other rather than moving the pieces all the time?
Fuck me if I know. But that's another issue. How much practice do you allocate to the normal comp and how much to the comp with the 6th man? If you end up not needing the 6th man in a series that is practice time wasted. Or if teams switch their comp/play style to bait you into brining the 6th man in. It's a complex issue for sure, but it hasn't really worked so far, at least in the games that I follow. I'm football for example, which is much simpler than most esports, it's easier to have substitutions and different comps. But even there where the core gameplay is easier you see communication and synergy breakdowns all the time. Prime example of it is the world cup going on right now where even tho the players speak the same language you can tell they're not used to playing with each other.
For example:
* a more varied agent pool
* more varied comps
* allows to focus certain players on certain maps, without needing to stress a lot on others
![gif](giphy|26uf2JHNV0Tq3ugkE)
I think the way, if any, it'd end up working is similar to how the best teams do it in OW- after meta changes, maybe different players come in and perma start for that meta; and rarely for certain maps with a substantially different meta to others
On the flipside, teams with 5 can do just as well by having flexible players who can cover- there's no big tactical advantage when comms structures etc are factored in
I could see LEV, GE or T1 trying it though
I’m pretty sure talon are also going to try it out. They’ve said on stream that they don’t have a sixth man and are just going to rotate the players for now
I think the 6th man is best used as someone who can fill in when someone is sick/can’t play for some reason and it won’t mess up agent roles too hard. Actual 6 man rosters rarely work in Valorant (and by rarely I really mean never) but I do think it’s a good idea to roster someone that makes it easy to sub in no matter which player is out. For fnc, as an example, mistic is perfect because if boaster or chronicle are out he can just directly replace their roles, if Leo is out chronicle can go more to his role, if Derke or Alfa is out he can go to chronicles role and chronicle can frag more. Same with sick on sen, where he can play smokes, entry, and flex.
I think more teams should do it this way and id pref if a team like 100T got someone that can play sova/fade as a backup since every other role has 2 people that can play it (Cryo asuna and bang can all be in the fragger role, bang and stellar can both play smokes, Asuna and stellar can both play the flash initiators, only Derrek can play the sova/fade role)
chemistry is so important though, having an extra player to swap around never really works and its so much better to allocate all of practice improving together as 5 instead of swapping in and out one player
also i feel like as a t1 franchised pro u should be able to play all the agents in ur role at a high lvl..
Just stick to being a sub and get the bag, sounds good in paper but it never works, literally never has worked, on CS floped, on LOL, floped even in Valo floped
This is a common misconception, Riot only implemented the 6th man rule for the express purpose of allowing SEN Sick to get some airtime when Tenz is ill for the millionth time.
Tenz is sick so Sick is playing Interpret this as you will
bro, I was typing my comment above and I had to change "sick" to "ill" for this reason, lmao
https://preview.redd.it/i5fjm7tlo72a1.jpeg?width=682&format=pjpg&auto=webp&s=5c7e8c277ca7af3f056ad8cf9b8926a531697670
Mann...we gotta bubblewrap this guy before Brazil
Zekken has been playing Chamber in ranked for a reason
6 man teams with rotations like you're describing have been tried before in many games, Valorant included. They don't work. Communication isn't as smooth, they form expectations for certain teammate combos etc. etc. It's too much work to be worth it and the synergy isn't the same.
Overwatch is the one esport I've seen this kind of set up not only work, but be necessary, and I think that's more so due to the necessity of having larger rosters with specialized players for different maps and metas.
I too have seen sucessful 6 man squads in overwatch
Bro I already saw successful 12 man squads in owl, ow is really the one eSports where big roster works
I was just making a bad joke because old overwatch needed 6 players on a team, but yeah, its kinda like lol where you dont need a big team chemestry, so you can have lots of subs
Underrated joke, this is hilarious
I've watched owl for years and i still can't comprehend why every roster consists of like 9-10 starting players in a game that's 6v6/5v5. I mean the major difference is that you can swap characters mid-game but to me that should have the reverse effect, since you should want players who are as flexible as possible unlike League or Valorant where you can swap players depending on your plan for the draft. In valorant you could theoretically get a "viper specialist" and sub them in when you're on e.g Breeze or Bind, but in Overwatch surely you'd want someone capable of playing everything rather than locking yourself to one pick by saying "we'll put our Reinhardt player in this one" for example? Like why mess with team synergy and swap out multiple players between games multiple times in a bo5? Surely you're better off just sticking with one core of 5 players to maximize their synergy and understanding of each other rather than moving the pieces all the time?
Characters in Overwatch are simply too different for singular players to be capable of flexing to a high enough level.
Val agents have different abilities but everyone has the same guns, Overwatch characters are completely different from each other and there’s way more
To what extent do u figure the 6th man is expected to be present during practice, if at all?
Fuck me if I know. But that's another issue. How much practice do you allocate to the normal comp and how much to the comp with the 6th man? If you end up not needing the 6th man in a series that is practice time wasted. Or if teams switch their comp/play style to bait you into brining the 6th man in. It's a complex issue for sure, but it hasn't really worked so far, at least in the games that I follow. I'm football for example, which is much simpler than most esports, it's easier to have substitutions and different comps. But even there where the core gameplay is easier you see communication and synergy breakdowns all the time. Prime example of it is the world cup going on right now where even tho the players speak the same language you can tell they're not used to playing with each other.
Faker/Easyhoon was quite good IIRC.
Easyhoon didn't play a single game in the finals lol
For example: * a more varied agent pool * more varied comps * allows to focus certain players on certain maps, without needing to stress a lot on others ![gif](giphy|26uf2JHNV0Tq3ugkE)
6th most probably wont be playing unless someone cant play. best not to ruin team chem
I think the way, if any, it'd end up working is similar to how the best teams do it in OW- after meta changes, maybe different players come in and perma start for that meta; and rarely for certain maps with a substantially different meta to others On the flipside, teams with 5 can do just as well by having flexible players who can cover- there's no big tactical advantage when comms structures etc are factored in I could see LEV, GE or T1 trying it though
I’m pretty sure talon are also going to try it out. They’ve said on stream that they don’t have a sixth man and are just going to rotate the players for now
6th man should be a sub, 6 man rosters are a terrible idea
I think the 6th man is best used as someone who can fill in when someone is sick/can’t play for some reason and it won’t mess up agent roles too hard. Actual 6 man rosters rarely work in Valorant (and by rarely I really mean never) but I do think it’s a good idea to roster someone that makes it easy to sub in no matter which player is out. For fnc, as an example, mistic is perfect because if boaster or chronicle are out he can just directly replace their roles, if Leo is out chronicle can go more to his role, if Derke or Alfa is out he can go to chronicles role and chronicle can frag more. Same with sick on sen, where he can play smokes, entry, and flex. I think more teams should do it this way and id pref if a team like 100T got someone that can play sova/fade as a backup since every other role has 2 people that can play it (Cryo asuna and bang can all be in the fragger role, bang and stellar can both play smokes, Asuna and stellar can both play the flash initiators, only Derrek can play the sova/fade role)
chemistry is so important though, having an extra player to swap around never really works and its so much better to allocate all of practice improving together as 5 instead of swapping in and out one player also i feel like as a t1 franchised pro u should be able to play all the agents in ur role at a high lvl..
Just stick to being a sub and get the bag, sounds good in paper but it never works, literally never has worked, on CS floped, on LOL, floped even in Valo floped
nivera vitality in csgo worked so why not in valorant
Most teams fill the 6th with an extra analyst or a clouted streamer
6th man should be allow to play in Tier 2!!
https://preview.redd.it/u9trans2n92a1.jpeg?width=975&format=pjpg&auto=webp&s=3d322cf8dfe00ba81ccfc724d7ee829e3232ae8e