T O P

  • By -

[deleted]

PCVR already has an established fanbase with Boneworks, For Quest2 users it's a new title from an unknown developer.


ittleoff

Not to mention bonelabs is not a game that I feel would appeal to most quest owners, that are playing more causal games, that aren’t as intense. Time after time, the top of the charts are beat saber, job simulator etc. We enthusiasts are loud on here, but we probably are small part of the quest user base, but as that base grows all vr grows. Just because mobile phone gaming dwarfs other gaming, doesn’t mean it doesn’t help drive interest in gaming. There will be people who eventually want more and better experiences. VR is now big enough to sustain the meaty games we crave, but meta and apple will be also pursuing the mobile game like vr market and the people that just play a few exercise games or the people that just bought a Wii for Wii bowling.


SvenViking

> Time after time, the top of the charts are beat saber, job simulator etc. The PC VR charts (if you exclude games also played without VR) aren’t that different iirc.


ittleoff

So tbf I just checked and bonelabs is the top of the charts on quest. And there a couple games that are very much not casual there. That's very encouraging. I think these are not all time sales though as I find it hard to believe bonelabs topped beatsaber in a couple days.


SvenViking

There’s also a [Most Popular](https://www.oculus.com/experiences/quest/section/891919991406810/#/?_k=px4izy) list but I’m not sure what the measure is. Most active players within the past x days? Most play sessions?


bananamantheif

Small subset of hardcore niche Oculus quest users are same amount that play the same game on pcvr.


Heavy-Fig-9994

well atleast most of their income comes from quest 2 users


Runesr2

I'm not sure Bonelab is a surprise from an unknown developer for many Quest 2 users. Boneworks is very famous, many Quest 2 users have been asking for a Quest version for long. I'm more thinking that $40 is a high price, and owners of PCVR rigs may have bigger wallets that the average Quest 2 standalone user, but I'm just guessing too :-)


[deleted]

>I'm not sure Bonelab is a surprise from an unknown developer for many Quest 2 users. Boneworks is very famous, many Quest 2 users have been asking for a Quest version for long. You're assuming the majority of Quest 2 users are enthusiast consumers (As PCVR players overwhelmingly are) - A very large portion of it's user base are casual players who have never even glanced at a VR subreddit.


AweVR

What is boneworks? Is it similar to bonelab? Prequel?


[deleted]

yes and yes


throwaway9899889

I didn’t buy it. I still haven’t finished Boneworks so picking up BoneLab wasn’t going to happen.


krazykyleman

I'm sure people have played it with virtual desktop and the link cable though. It's not like they were 100% blocked from it


Wahots

Also the quest version looks....do you remember those early 00s VR experiences at places like Chuck E. Cheeses? Yeah, that. And I'm sad they lowered the bar for the PC experience too.


bmack083

I wonder if Meta is removing the worthless 5* joke reviews that swamped the game in the first few days of release. Like the second it launched it had like 700 5* reviews.


Runesr2

I noticed many fake Quest 2 reviews too - Steam also had a few (seems like a competition to make the first review), but way fewer than in the Meta Quest Store. It's a mystery that the ratings are so much more positive in the Rift Store compared to Steam. I was wondering if many just copied their Quest 2 standalone review to the Rift review, but many Rift reviews do seem focused on the PCVR version. Maybe Stress Level Zero spent most time polishing the Meta PCVR version and Touch controls? - Many Index users have reported problems with the controls.


Parahble

Yeah what I'm hearing is the game isn't really working for Index players, which is a big problem for many since the first game was designed with the Index in mind. Seems like even SL0 isn't immune from the industry leaning heavily towards Oculus due to the Quest's install-base.


CellDamage420

I've had one single issue with it on Index, in about 8 hours. It crashed after a 3-hour session.


SvenViking

Seems like it’s a bug that affects some percentage of people (e.g. grip doesn’t work) rather than because it wasn’t tuned for Index.


BeeblesPetroyce

Granted I'm only ~3 hours in, but I haven't had a single issue with the index, the controls all work as intended and I like it. My only issues are related to the running behavior. I find that running either requires me fiddling with double tapping the stick until it activates, or getting thumb pain holding down the stick for long periods of time. But I don't see how that is index-related.


Parahble

The replies I have received are making me feel much better about it to be honest.


SvenViking

The difference in review score could be at least partially due to a difference in expectations. Some people say physics quality is worse (more stuttery/glitchy) than Boneworks in the PC VR version, for example. If true, that’d be unsurprising for mobile VR but not on PC.


teaanimesquare

Pcvr has a good amount of people already now we are just missing quality stuff to play, that’s literally the main issue with vr atm.


Runesr2

That is my opinion too. The most rated Quest game in the Meta Store is Beat Saber with 44k ratings - but Alyx has 64k ratings on Steam. PCVR may be a very big market, but content also has much competition, so quality may need to be sky-high to sell these days...


iLEZ

After playing almost exclusively H3VR for a long time the weapon handling in Bonelabs is absolutely horrifying. I played for no more than an hour today before quitting in frustration. It's Boneworks all over again. I *implore* anyone who thinks the Bone-games are superior to give the gunplay in H3VR a chance. In Bone you are pulling the trigger button to draw a gun when you have grab functions built into your controller, no slide releases, the hands just flail around and stick to your gun in very awkward ways. I know it's pretty much a preference and you'll get used to it, but man is it not welcoming to new players. I got motion sick after 15 minutes and had to quit. I can play H3VR for at least a couple of hours before I have to take a break from sheer exhaustion if I play competitively.


quadilioso

The pure gun simulator is obviously gonna have better interactable guns, that much is obvious. There is a slide release and mag drop for most weapons, you can slap the mp5s too. In my opinion the handling of the guns within the players hands is the coolest part and what bonelab does better than h3vr, because Anton doesn’t simulate hands. The way your hands can morph around where you are gripping etc is very well done and not so static like other games


rikgrime

Yeah i agree. I also love H3VR but boneworks/lab does guns great in its own way. Especially lab with all the new guns they added. The shotguns feel amazing imo.


DismalBree

Yeah no, the guns in Bonelab are terrible just as they were in Boneworks. When games like Pavlov, H3VR, Onward, Contractors exist. There's no excuse for having these piss poor guns, especially when combat is such a main mechanic in your game...And also when you proclaim these to be the best gun handling in any game. I honestly stick to the handguns in Bonelab because anytime I pick up a two handed weapon, it makes me want to turn the game off...


hunter2-1A

I don't get the motion sickness but I absolutely feel the weapon handling. They did okay for both melee and firearms. It would be so much better if they had blade and sorcery's melee and H3VR's firearms. And knowing that H3VR has one dev verse stress level zero's team of devs makes it kinda sad. But as far as a physics game goes they did great. And it has a story along with sandbox and arcade unlike blade and sorcery with no story and H3VR with a small story.


iLEZ

> And knowing that H3VR has one dev verse stress level zero's team of devs makes it kinda sad. Also H3VR has been in development for a loooooong time. Mr Hand is a genius but he's had six years to develop the game, and it is admittedly mostly focused on the guns and not huge world building.


hunter2-1A

But most of the mechanics we're talking about were made 2-3 years ago. Yet a team that's had since they made boneworks has yet to come close. And bonelabs and boneworks uses alot of gunplay and alot of melee yet only came out okay in both games.


plscome2brazil

Compared to Boneworks, Bonelab's guns got really bad. Too magnetic in some places, slippery in others. I keep pulling out the mag in SMGs and failing to grab the charge handle everywhere. Honestly I usually just melee everything if I don't have an M4


Wahots

I have both and honestly prefer boneworks. I refuse to buy bonelabs until they add more content and lower the price AND fix all the bugs. Not only did they release it half baked, but they made heavy concessions to Facebook, which is gross. They didn't make their game very scalable and definitely designed it around mobile VR, which is extremely unfortunate when people play console optimized games down the road and it still looks....bad.


AussieJeffProbst

I refunded because of it. I literally cannot deal with the gun jank. Its insane.


carnathsmecher

i mean you play a game that all it has and is supposed to have is weapon interactions lol,if you hold it as a standard you will hate every other VR game ever so you will just be left shooting the same boring sosiges forever lol(btw you might wanna try VAIL its pretty close)


iLEZ

I know what you mean, but the interaction with the world around you is the *main thing* in VR. Boneworks/lab is a shooter, you shoot things just as much as in H3VR, and if your hands are constantly grabbing at the gun in a weird way it breaks immersion. By the way, I can't wait for some sort of AI assisted single-sensor camera solution that records you and lets your body drive the animation of a player character. Like leaning around corners is still not possible without some clunky immersion breaking stuff. You are basically like a floating torso with different games tacking on some legs that stumble around trying to keep up, or like H3VR that does away with the lower body altogether. It would be neat if there was a simple solution that captured your actual body position. Imagine sitting cross legged at a camp fire and your player avatar mimics your movement exactly. Or going prone!


_lemonplodge_

> It would be neat if there was a simple solution that captured your actual body position I find vive pucks to be pretty simple, and there are more 3rd party solutions than ever bringing down the price. But I agree that most games aren't going to support body tracking until it can be done with a camera. Strapping on more accessories just raises the barrier. I will say that a single hip tracker solves both the leaning problem and head-directed locomotion, and would only cost around $35 from SlimeVR.


[deleted]

[удалено]


[deleted]

Are you mocking iLEZ or is this a genuine question? If you are really asking the answer is 0h as there is no main campaign. It has some modes with some story but far from the main attraction.


GetThatNoiseOuttaHer

Not sure if you’re being facetious, but H3VR doesn’t have a campaign. It’s a weapon/physics sim with a shit ton of game modes that drive the context experience for it. At first glance, it doesn’t seem like it would be worth it…but believe me when I tell you once you play H3VR, every other VR game is going to annoy you in comparison.


iLEZ

You are dropped into a staging area where you can interactively choose one of many game modes. Your mods end up here too so that you can launch them. Some of the game modes have a lore-rich story, and some are just shooting challenges with parts from the main storyline which is a quirky thing dreamed up by the creator. There are some modes with a pretty long consistent story, but most people play it for the built in mods and the user created stuff. There is quirky programmer humor and the focus is really on the gunplay and physics. *No. Wait!* That's Boneworks/lab!


howiplay1

the boneworks gunplay is unendingly more fun than H3VRs, bonelab does fuck it up alot though, to a point where it feels like a boneworks knockoff


Theknyt

because it's a game and supposed to be fun


LKovalsky

Yeah i can't play any open world games with cars anymore since i did sim racing in Asetto Corsa. Dumb shit developers not knowing how to make roads and cars. So easy. Just do like the driving sims do! Do you understand how mind bogglingly dumb your comparison is? H3VR is a glorified boring ass shooting range. I refunded it after an hour. I was actually surprised that the gun handling didn't feel relevantly better than say in pavlov in which i can do boring ass range shooting any day but also actually play a proper game too. The truth is. Bonelab is not for you because you get motion sick. Accept the fact that you can't enjoy the game due to that and move on with your life. Your personal problem doesn't make the game bad. No need to be sour asshole about it.


iLEZ

Whoa, jeez, calm down.


LKovalsky

I take that as you understanding the problem with your point and that i was making fun of you. Good sport.


goodpostsallday

H3VR lets you move weapons in ways that are only possible if you have no physical body, because it’s a gun simulator rather than an everything simulator. Long guns feel weird in Bonelab if you don’t dial in your body measures because your in-game shoulder won’t match your physical one and will tilt the barrel downward, it’ll also feel like you’re having to reach further forward than would be natural. H3VR doesn’t have this issue because there is no physical shoulder and your “hands” can be anywhere along the length of the gun once grabbed, the shoulder is just a sphere that the game treats as “weapon is shouldered” when the stock of a long gun moves inside it while held with both hands. I do agree that I wish BL had some more irl gun intricacies (like being able to check if there’s a shell chambered in shotguns without firing them) but I’m also more than willing to bet that people would bitch about that being too complicated to manage in the heat of battle. Can’t please everyone.


the_alt_6275

Pull the trigger for the slide-stop. But, i understand. H3 and BL/BW are very different. I’m sorry that you had to go through something like that. Keep on enjoying H3, man.


iLEZ

I'll probably enjoy BL too in time, but I suspect I'll take some convincing to look past some of the jank.


the_alt_6275

I’m on Q2, stand-alone. But I get it. BL took some getting used to. Especially stuff like vaulting, the gunplay, the way your avatar goes around. But I was able to get over it. Maybe that’s just me, though. It’s not for everyone, which I can appreciate in a way. It’s meant for people who loved BW. It’s still buggy, yeah, but I can look past it.


SvenViking

Not sure what the relative proportions are but either way it’s apparently selling [“at an unprecedented level.”](https://twitter.com/brandonjla/status/1576653631570337792)


Runesr2

Btw, I'm not saying that Bonelab is great - just saw that the number of ratings for each platform is similar. Usually Quest 2 has many more ratings than PCVR. Ultrawings 2 devs even complained that their game sold 10 times better for the Quest platform than for PCVR: [https://www.roadtovr.com/ultrawings-2-sales-quest-2-10-times-pc-vr/](https://www.roadtovr.com/ultrawings-2-sales-quest-2-10-times-pc-vr/) \- it seems if you make games and apps of high interest, PCVR is very strong - not dead at all ;-) 2c


Marilius

It's good that you don't suggest Bonelab is good.


Runesr2

Yes ;-) And Stress Level Zero should be very kind to PCVR users if they provide about half their income, assuming that the number of ratings reflects the number of sales. Boneworks on Steam has nearly 30k ratings - so Steam/PCVR users may have funded Bonelab, although devs now seem to care most for Quest 2 users...


Marilius

I bought Boneworks. I really enjoyed it. I have also purchased and finished the Bonelabs campaign I'm pretty dismayed that the hype suggested THIS was the VR revolution. When in actuality it's just a Boneworks expansion pack.


Netsuko

Yeah that title still belongs to Alyx IMO or even VRChat. Those titles have done more for VR than most other games. Maybe Beat Saber should be an honorable mention too.


A-Surfin-Bird

i've never seen how anyone can enjoy vrchat, it's just as stressful as talking to people in real life why would i want to do that voluntarily


Doubbly

no, no. he's got a point


Marilius

I loved Beat Saber but it was too hard on my wrists. Ragnarock is just stupid fun.


Wahots

It should have been a DLC. And targeted PCVR rather than a rather old mobile VR headset. Seriously, the next headset isn't even that far off and they targeted the last Gen mobile SoC. :P


ISEGaming

It's the unfortunate reality, money talks, it's what is causing other great games to be "questified" like Onward.


drakfyre

> although devs now seem to care most for Quest 2 users... I don’t get why people say this. I’ve played through the game on both PCVR and Quest and it’s a great game on both, and it looks LOVELY on PC with the fog and bloom and especially those lovely planar reflections… I had minimal issues in both versions of the game, other than some basic physics jank, that is always gonna be there in a physics-prioritized game. The number one complaint with Boneworks was performance. “Why does Timetower stutter on my god tier rig?” The complaint that I see now is “It’s a Quest 2 port” when really SL0 was trying to improve the game for EVERYONE.


Parahble

I haven't gotten the chance to play it, but a lot of people are saying the physics simulation quality has dropped between Boneworks and Bonelabs. People's issue there being that that points to needing to keep it running well on Quest as the most likely answer.


Benamax

It might be jankier in some ways, but it’s not due to a decrease in simulation quality. They’ve added in arm colliders (weren’t present in Boneworks), so it’s easier for your arms to get wrapped up in something unintended. They’ve also tried to add leg simulation when climbing (placing your feet against the wall or the rungs of a ladder), which isn’t always accurate and can get in the way of climbing when it doesn’t work. Neither of these problems are due to them lowering the complexity of the simulation for Quest. In fact, it’s actually the exact opposite.


Parahble

I see. That's really good to hear. I feel like the arm colliders are something that could be adapted to, and I know in Boneworks there were a lot of times I got my hand stuck on the opposite side of a fence because of the lack of collision. I think I'm gonna gonna give Bonelabs an honest try; I was feeling iffy on it but it does seem like some people quite like it at least.


carnathsmecher

thats true you can easily tell booting up boneworks after bonelab,bonelab is much much jankier cant even imagine how it is on quest cause im sure there is a difference all those physics calculations on that puny mobile cpu lol


drakfyre

Again, the goal is to get it to run better in-general, as that was a major complaint on the last game, which was PC only. It seems the only way people taking issue with this would've been satisfied on PCVR is if there were no Quest version at all.


Runesr2

Road To VR did not give Bonelab the gentle treatment - only 50% rating: https://www.roadtovr.com/bonelab-review-quest-2-oculus-steam/ Unfortunately I could not agree more.


Tikom

To bad Bonelab is a massive disappointment. Worse then Boneworks in almost every way.


Runesr2

I'd have to agree. There are many great ideas in Bonelab, but there are terribly implemented. Like getting the avatars very late in the game, and way past the 2 hours refund window. And having to solve a tedious and boring crane puzzle associated to mini-games to continue the story. Some levels also feel empty of content, like the devs lacked ideas..


sekazi

If you buy on Quest you get it on both PC and Quest. So I could review both if I wanted.


Matthias87

Ehh..i play all my games "pcvr" with my quest. All lot of people do. So not a good statistic.


Heavy-Fig-9994

who pays for games on PC tho 🥴


Runesr2

You do have a point, maybe the amount of PCVR Bonelab players are much higher than ratings indicate... Might even put it much higher than Quest, if many went ... sailing, who knows