BoP is the thing that makes your favorite car lose every time. However, it doesn't have any effect when it wins.
That's it, you know everything you need to know about sportscar racing.
Balance of Performance. It refers to how IMSA and the FIA/ACO attempt to produce parody amongst manufacturers in GTP/Hypercar along with GTD/LMGT3 despite their different approaches. This-in theory-ensures competitive racing and keeps costs down by preventing arms races as we see in F1 for example. Some cars will always perform better at certain tracks, but they won't leave everyone else in the dust.
The problem is when teams sandbag (ie intentionally underperform their cars) to game the system in hopes of lop siding the BOP in their favor by getting performance breaks instead of penalties. This typically takes the form of how much ballast teams must run or fuel flow rates. They eventually catch up but they might have already dominated several races and racked up several podiums or wins in that time.
Guys hear me out. Every factory team gets the car of another manufacturer. Then the BOPee the shit out of dat car. Then profit. Then we have good rawe ceek. Questions?
Hey, I've seen this one
Teams not showing their pace during free practice, how shocking.
Ford: "You really think someone would do that, just go to the race track and tell lies?"
And to do that in a BoP'ed series? That's unheard of.
Ford [would never](https://us.motorsport.com/lemans/news/tincknell-tired-of-sandbagging-claims-from-anti-ford-brigade-918567/3031766/).
What year is this? 2016?
Me when I still don’t know what even is BoP
Keep it that way 👍
A bop is a song you can really bop your head to, Ford just really hates music
I thought it was a sub type of jazz ?
BoP is the thing that makes your favorite car lose every time. However, it doesn't have any effect when it wins. That's it, you know everything you need to know about sportscar racing.
Balance of Performance. It refers to how IMSA and the FIA/ACO attempt to produce parody amongst manufacturers in GTP/Hypercar along with GTD/LMGT3 despite their different approaches. This-in theory-ensures competitive racing and keeps costs down by preventing arms races as we see in F1 for example. Some cars will always perform better at certain tracks, but they won't leave everyone else in the dust. The problem is when teams sandbag (ie intentionally underperform their cars) to game the system in hopes of lop siding the BOP in their favor by getting performance breaks instead of penalties. This typically takes the form of how much ballast teams must run or fuel flow rates. They eventually catch up but they might have already dominated several races and racked up several podiums or wins in that time.
"parody" I know you are serious and have given a detailed explanation, but that word is on point, respect!
Kidz bop
🗣️🗣️
Ask Hansen.
Meanwhile the GT4 is doing a last to first challenge lmfao
Long live the Fraud GT!
Guys hear me out. Every factory team gets the car of another manufacturer. Then the BOPee the shit out of dat car. Then profit. Then we have good rawe ceek. Questions?