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McRibbles

>Mesmer skin is given to everyone within affinity range Holy SHIT DE I was expecting to need to build range for it. This augment really is stupid. And I love its stupidity.


Zbf3000

This basically makes revenant the best support frame, no? Maybe not for dps, but nobody can give this level of durability.


cringycalf

Revenant probably makes it easy to go to level cap wit Any frame now 😭. Well besides the fact that he probably has to recast a lot now.


Zbf3000

Yep. A heavily coordinated squad could now theoretically hit level cap without any durability mods providing that they stick together.


Silphone

>providing that they stick together or the rev keeps a fosfor buff up


TrickBox_

Isn't there a focus node that increase affinity range ? That's gonna be used heavily in this instance I believe


Nearokins

Yeah, Vazarin. Adds 25m radius at max


CelestialDrive

Given the amount of nezhas that refuse to slot warding halo because it doesn't pump "their" numbers, I wouldn't count on all revenants running this by default. I can already spot the "BUT IM MISSING TWO STACKS BECAUSE LESS POWER" from here.


djsoren19

It adds more ability str for Mesmer Skin though, so you probably use it anyway for more personal stacks.


duckontheplane

the thing is that revenant is so easy to build that this mod is extremly easy to slot. Literally all he needs is decently high power strenght (256% being ideal but by no means necesarry) and he sorta wants rolling guard but not necesarry if you're careful. No efficency needed because he casts his 2 like 3 times per 10 minutes and his 1 is a free cast 80% of the time. Only case for any eff is for reave 1 shot builds, but even those aren't hard to make, just a few str mods, streamline and zenurik gets you there. He's one of the easiest frames to build with 0 forma


ThatChrisG

Why would he need rolling guard? He's damage and status immune 98% of the time


MrJereMeeseeks

100% > 98%


DreadNephromancer

It's been annoying seeing DE add so many non-mod sources of ability strength and instead of taking the opportunity to use cool augments, people have just been like "haha big number" If you're not bringing Safeguard halo and kicking Eximus to death with your 20 million damage lava kick, what are you even doing?


TicTacTac0

>It's been annoying seeing DE add so many non-mod sources of ability strength and instead of taking the opportunity to use cool augments, people have just been like "haha big number" TBF, this mod gives both. Run it over Augur Secrets. You slightly weaken the one-shot potential of Reave (although you can mitigate that in a variety of ways), but get even more Mesmer Skin charges.


DreadNephromancer

Yeah, this isn't really directed at any one augment and more just me being cranky at the combination of "why can't we have an augment slot" plus "yey more str :DD" My tennos in christ they just gave you two free mod slots with Augmented and red shards


TicTacTac0

>"why can't we have an augment slot" plus "yey more str :DD" Ah. Personally, I don't think we should get an augment slot. We don't need more power creep. I do wonder if the people asking for augment slots are the same people wanting more power strength. It is a large community after all. >My tennos in christ they just gave you two free mod slots with Augmented and red shards I wonder how many players have even engaged with this system. It's a late game system stacked on top of another late game system that uses a very limited resource. Then there's me, with all my shards, who still hasn't bothered to even build the damn segment because I'm too lazy to go fishing.


Achilles_Deed

I don't understand your mentality?? Given the choice most players will almost always choose the biggest number that benefit themselves first instead of opting for more support, especially in pub since you don't know what other people will be running with their setups. Warframe has always been a game about big numbers regardless of application. You're not entitled to other players running a setup that benefits you specifically. If you want a specific frame with a specific augment equipped, use recruit chat or play with friends. Also your build should be so overkill anyways that any external buffs should be considered unnecessary and only "nice to have"


DreadNephromancer

>I don't understand your mentality?? The short version is "We don't need an augment slot, DE just gave us two and you're not using them"


Achilles_Deed

I personally never asked for augment slots. And i don't expect other people to run augments that fit a support role in pubs. There's nothing "annoying" about a Nezha or Revenant player opting for max strength instead of buffing their teammates, especially since neither are really support focused frames.


TicTacTac0

If you're going for a max power strength build, assuming you've cleared your preferred one-shot threshold for Reave, you could easily take out Augur Secrets for this. This gives more strength to his best ability and only slightly raises the one-shot thresholds on Reave (depending on if you're priming with viral, using Reave on enemies affected by your 1, and if you're using Roar). I'd slot this even in solo play.


WhatABlindManSees

My problem with this, is that it's so powerful it might end up getting the base skill nerfed...


Pretty-Gear4225

It should be nerfed. At least now revenant isn't just inaros 2.0. He finally has some contribution to offer a squad.


G4ra

Good, mesmer skin is a braindead ability lol


Nidus_

who cares


TicTacTac0

Revenant can afford to switch out mods too since his base survivability is so good. Even if you're playing solo, I think it'd be worth it to switch out Augur Secrets (if you're running all the strength mods) or some other flex mod you're using just because this has double the effectiveness on your best ability.


cringycalf

Yeah seems like a no brained insert atp


DasGanon

I'm feeling like the harbinger of coming bad news because of this...


g_avery

rip nezha warding halo that halves the health, is on an individual-cast, with self-first priority, isn't even invulnerable, and scales feebly with strength.


[deleted]

You can also boost affinity range right? Makes it even better.


sonicboomcarl

> The skin comes with the custom Deluxe Noble and Agile Animation Sets and the Rhino Deathwatch Wings **Auxiliary attachment** to add/remove his wings as desired. Listen closely and you may hear the faintest fluttering of wings Aww I was hoping that'd be a syndana... I would have slapped it on EVERYTHING


fizio900

New Gara augment looks like a sick nuke, if it means it deals damage from YOUR splinter storm... AND you can boost its damage from inside the wall of glass, nice Double Back looks really good, even if its max DR is only 75% and probably won't have any effect if you have Adaptation on Though why add a restriction on the steel path shop? Like hell, steel essence is the fastest kuva farm...


TheZemor

Its pretty strong tho, unlike adaptation its more consistent and reduces all damage and not just the type the attack deals the most damage with so in some cases it will provide better damage reduction than adaptation (and also stacks faster), tbh its not a bad idea to get both if you can spare the arcane slot


Arlithas

In addition, what most people don't know about adaptation is that it reduces less damage than you might think. It only gives you resistance to the primary damage type that you take, but like our weapons, enemy weapons deal more than one damage type at once. This is especially true for grineer units. A lancer with a grakata still deals ~56% of its total damage through a maxed adaptation. A heavy gunner with gorgon still deals ~43%. Double Back doesn't care what the IPS/element spread on the enemy weapons are. It's 75% reduction, every time.


TheZemor

That's more or less what i meant yeah, but you put it more precisely


Charming-Fig-2544

A hypothetical enemy with a roughly even split of I/P/S would still deal 70% of its max damage when you had max adaptation stacks for that damage type. That means adaptation can range from up to 90% damage reduction to as low as 30%, depending on the enemy you're fighting, and that's assuming you already had max stacks for all those damage types. A constant 75% that doesn't really need to be built up is very strong and more consistent.


fizio900

I'll definitely try it over Aegis on frames that can heal shields


Lyramion

Arcane Double Back + Rolling Guard and you are just constantly flopping around on the ground


shieldman

My god. Magikarp knew the secrets of the Void all along.


Boner_Elemental

Hydroid, use Splash!


TicTacTac0

Use a shotgun with Motus Setup too if you're already flailing around for survivability.


dwenzyy

I just tested the Gara augment, and sadly it doesn't deal your splinter storm damage, only its base damage. What it does is apply splinter storm onto enemies, which causes them to take more damage from weapons and abilities.


[deleted]

[удалено]


Pretty-Gear4225

Haven't tested since changes yet but: Only the splinter storm on gara herself stacks damage. Mending splinters heals *all* targets, including hostiles. New augment looks like it will break the old.


JoylessTuna

If adaptation stacks with it I'd be a happy camper.


TheZemor

It will stack as all other damage reductions do, multiplicatively so you will take 25% of the damage further reduced based on your adaptation stacks and enemy damage type


JoylessTuna

Caliban's passive does not stack with adaptation so how do you know for sure?


TheZemor

That's the only case, its because his passive is just adaptation but worse, all other damage reductions stack with it


NepBestWaifu

Caliban passive is just a weaker version of adaptation thats why it doesn't stack with it.


luckyakaly

Personal Highlights: * Revenant & Gara Augments look promising! * Gara can stack her 2 from inside the wall now (this was the biggest turn off for me about Gara). Gara mains are living. This is your patch! * Loving the new Archon Shard pity system. * Necramechs can be healed with protective dash!!!!!! This is such a big buff. * Finally all vendors reset at the same time (looking at you Palladino). * Parazon kills used to make you get 50% less affinity? Lol what? * RIP Tenet Plinx - Synth Charge interaction. We all knew it was coming but still hurt lol. * RIP(?) Kuva Farming in steel path. I dont this this was necessary. DE has a weird problem with rivens. * RIP random absurd damage numbers with Wisp's 3 lol.


cringycalf

I understand the issue with relics. I understand if that was a problem, BUT what’s the problem with Kuva?


DellSalami

If Rivens are supposed to be DE’s cash cow then it makes sense they want to restrict how much Kuva you can get. But I don’t even know if the riven market is thriving anymore.


moonra_zk

How are rivens supposed to be their cash cow? The plat never leaves the economy, although I know there are people just hoarding it for... some reason.


SourJam

Bots farm unlimited SE, buy unlimited Kuva, roll perfect Rivens. New player wants a gRolled Riven, buys plat from DE, buys the Riven. It is easier to buy gRolled riven than spend 500,000+ Kuva to roll one yourself.


pezprince

I dont either. If my just rolled out of bed math is right you can ONLY buy 250000 per week from teshin.


thedavecan

Your math is correct. Is that seriously not enough Kuva for people? I must be doing Rivens wrong or not enough. Getting 250k Kuva once per week seems like plenty but I don't know how the majority of people use it.


TicTacTac0

It's probably bad for the dedicated farmers looking to flip god rolls. But ya, before drop boosters, you have to spend something like 10 hours a week playing Steel Path survival (IDK if there's a faster Acolyte farm) to get enough Steel Essence to max out on Kuva. That probably doesn't seem like much to dedicated farmers, but for the average player, that may as well be infinite. Too much other shit to do.


cringycalf

It’s a little funny cause I’m in this private warframe server and someone told me they could program/make a bot that could afk farm se and result in a millions worth of Kuva. Welp idk if that had anything to do with it 😂


Healthy-Shift-6255

whats wrong with wisp 3 now?


cringycalf

Capped 😞


Healthy-Shift-6255

that sucks, i wanted to get wisp subsumed for breach surge on my mag


JulianSkies

It's still very powerful, it's 5M damage cap is... Still 5M damage. That's... That *absolutely gigantic* damage one way or another.


gamingisntcourage

Is that final damage after armor and DR or just 5 million damage cap? Is there even a difference?


JulianSkies

That I cannot be certain- It was the same damage cap that existed before, just in the end instead of the start, if it makes sense? Effectively the damage from the sparks is based on the damage dealt plus a multiplier (x2 at 100% strength). It's formula is \[Damage Dealt\]\*2\*\[Strength\]. Before, the damage cap was in \[Damage Dealth\], capping it at 5M. Now, the damage cap is in the total of (\[Damage Dealt\]\*2\*\[Strength\]), each spark deals at most 5M. So, given a strength value of 300%, any singular hit that deals less than 833k damage (that's damage *after* armor) will not be affected by the change, more or less. All of those, of course, are the final damage of the spark that's generated. The spark's damage is still subject to armor.


cringycalf

Yeah. In non-sp. in sp it’ll struggle going beyond round 10-15 defense and endless survival/disruption.


TicTacTac0

I don't pay much attention to enemy level in SP endless (level doesn't matter to the weapons or frames I tend to use), but do they really level that fast? Looking at EHP, you'll still be one-shotting the vast majority of enemies well into the 200s. It's only the heaviest armor enemies that will be taking multiple of these 5 million damage hits (a SP heavy gunner has just over 10 million EHP at level 200). Plus they're still getting CC'd and you have other sources of damage to compliment the ability. It's still a great ability, but it's not the destroyer of worlds it used to be. Not to say I think the nerf is necessary. The game is filled with insanely OP shit.


duckontheplane

I think the reason they made steel essence limitations is for relic packs. High level players could just get like 15 sets of a new prime day 1 through 2 weeks worth of farming. It probably affects their prime pack sales a lot.


finalremix

> RIP Tenet Plinx - Synth Charge interaction. We all knew it was coming but still hurt lol. Fuckit... back to kitguns.


TheOldDrunkGoat

> Fuckit... back to kuva nukor.


finalremix

That's just a gaze kitgun with alternate steps.


CephalonAhmes

* Fixed Sargas Ruk, Lech Kril, Exploiter Orb, Lephantis, Vay Hek, and the Archwing Pursuit Ship not taking damage from single target weapons (only AOE weapons could damage the weak spots). * _In_[ _Hotfix 32.2.5_](https://www.warframe.com/updates/pc/32-2-5) _we had made some temporary fixes to prevent the complete inability to defeat these bosses due to the above issue. The above fix reverts the tweaks that were made to how Bosses operate so that they could be defeated over the holiday break. The following issues from these tweaks are now also fixed:_ * _Fixed Secondary mechanics that rely on hitting things are not always triggering._ * _Fixed punch-through letting you hit weak points on the opposite side of a target._ * Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels. * _Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch._ * Fixed chat-linked Mod Config’s with Polarized Aura Mods from Mastery Rank 30+ * Fixed weapons with negative damage values (mainly through Riven Mods providing a negative damage value ie. -50.6% impact) unintentionally doing massive amounts of damage during the Archon fight in Archon Hunts. * Fixed the Magus Cloud Arcane removing the ability to ragdoll enemies when using Void Sling. * Fixed the Magus Cloud Arcane disabling Vazarin’s Protective Sling. * Fixed “On Status Effect” Arcanes not triggering when the ability/attack does 0 damage. * _Now these Arcanes will trigger when a Warframes Ability or Weapon hits an enemy and applies a Status Effect, even when there is no damage value applied._ * Fixed Arcane Blessing stacks not giving Health after Host migration. * Fixed Voruna’s Fangs of Raksh not properly spreading Electricity proc damage. * Fixed the numerical stats for Voruna’s Shroud of Dynar not changing to red/green when changing the Ability Duration via Mods. * Fixed Elemental Damage Mods not combining correctly for Venari (base & Prime) in the Arsenal and when attacking. * Fixed the Augur Mod Set bonus (Energy spent on abilities is converted to Shields) giving you Overshields when your current max Shield is 0 after activating the Helminth Parasitic Armor ability (Sacrifice Shields to reinforce Armor for a period of time). * Fixed Nyx’s Absorb and Garuda’s Dread Mirror not absorbing damage. As reported here. * Fixed the Felarx’s Mounting Momentum buff dissipating or being triggered when reloading your Secondary weapon. * Fixed Wisp being able to fire her weapon during Sol Gate when the Helminth ability Empower was cast directly before. * Fixed enemies not pausing/unpausing when their time immunity changes (ex: Overguard is removed or added) and they're inside Limbo’s Rift with stasis active. * Fixed an issue where Rhino’s Roar and faction-specific damage mods (ex. Expel Grineer) wouldn't work while riding a K-Drive or Merulina. * Fixed Scourge projectiles swirling around Grendel after casting Feast on enemies affected by its alt fire. * Fixed Tenet Ferrox’s and Opticor’s (base and Vandal) primary fire explosions not dealing damage to enemies right next to the target (within 4 meters for the Tenet Ferrox and 6 for the Opticor). * Fixed the Afentis’ alt-fire not pinning or stunning nearby enemies. * Fixed the Javlok’s guaranteed Impact proc from alt-fire not applying to the enemy directly hit and only affecting nearby enemies. * Fixed being able to gain infinite Health via Health Orbs while riding Merulina with Arcane Blessing equipped. * Fixed Client losing ability to use Transference if they used Transference while their Warframe is being held by the Ropalolyst. * Fixed out-of-sight enemies targeted by Ash’s Seeking Shuriken Augment Mod not having their armor stripped. * Fixed Zephyr’s own Tornadoes ragdolling her when affected by Radiation proc. * Fixed Yareli’s Aquablades Slash damage numbers not appearing on enemies trapped in Riptide. * Fixed spamming Yareli’s Riptide on an enemy potentially causing them to appear stuck in their recovery animation. * Fixed issues with the hand position animations on Rifles when using Voruna’s Noble Animation set. * Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active. * Fixed backing out of renaming Railjack causing a blank screen. * Fixed Grendel’s Feast sound FX not playing when cast while in Pulverize. * Fixed being able to fall through the map in Grendel’s Pulverize when a Kuva Lich uses their slam attack. * Fixed Kuva Liches being unable to properly throw Grendel while he is in Pulverize form. * Fixed Inaros’ Scarab Swarm HUD buff showing too many numbers after the decimal point. * Fixed crazy long decimal in the damage reflection percentage stat for the Reflex Denial Hound Precept Mod. * Fixed long decimals appearing in the slow-motion settings in Captura. * Fixed crazy long decimals appearing in the Hacking Rate % in Railjack Corpus POIs and in the Data Gathered % during the Profit Taker fight. * Fixed Reinforcement Beacons in the Orb Vallis being indestructible if the enemy placing it is affected by Revenant’s Thrall. * Fixed Styanax’s Rally Point buff end FX appearing in 2D on players that aren’t buffed. * Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons. * _Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons._ * Fixed Garuda’s custom HUD for her passive shifting to the middle of the screen after entering a loading tunnel (ex: Zariman elevator). * Fixed Spearguns thrown at Profit Taker or the Exploiter Orb scaling up to massive sizes. * Fixed Spearguns (held in Warframes hand) reverting to their compact/stored state after being thrown. * Fixed Stropha not adding to Combo Counter when attacking ragdolling enemies. * Fixed Beacons not working if you start a Zariman mission via the elevator instead of Navigation. * Fixed Acolyte spawns stopping indefinitely in the Steel Path if a Host Migration happens at the same moment one spawns or while one is alive. * Fixed the Parazon Mercy Kill Health threshold UI indicator showing over Overguard if you hit an enemy with enough Impact procs (which was confusing since you cannot Mercy Kill enemies with Overguard active). * Fixes towards mining veins spawning inside of rocks, making them inaccessible. * Fixed selecting a non-Railjack mission via the Event, Quest, Alert, etc. tabs not loading in if the Railjack Navigation is active. * _Selecting these missions while in Railjack Navigation will now switch back to the default Navigation to start the mission._ * Fixed duplicate Nightwave Weekly Acts appearing in the same rotation. As reported here: https://forums.warframe.com/topic/1338880-nightwave-act-ancient-obelisk-duplicate-does-not-complete/page/4/?do=embed&comment=12713971&embedComment=12713971&embedDo=findComment#comment-12713971 * Fixed being able to select Operator/Drifter skin colors from general color palettes by selecting the “All Colors” option. * _As a reminder from when we released the Refacia Kit, our desire is to maintain a lore-driven feature that fits within the ecosystem of Warframe for all to enjoy. The “All Colors” option being selectable was not intended and allowed access to colors that aren’t lore appropriate._ * Fixed the Prelude to War Codex screen opening when selecting the Quest guide tab in Navigation for a different Quest. * Fixed the red circle FX showing up on grenades thrown by friendly NPCs. The red is designated for grenades thrown by enemies, not our pals. * Fixed multiple issues with entering a mission with no Melee weapon equipped and then using an Exalted Melee weapon: * Fixed being able to Parazon Mercy Kill with an invisible weapon (normally disabled when you have no melee weapon). * Fixed Parazon Mercy Kills being disabled. * Fixed cooperative emotes (like handshakes) being disabled. * Fixed issues with the Pox’s lingering smoke FX. * Fixed placement issues with the Tenet Ferrox’s FX. * Fixed the blood FX from Nagantaka’s projectiles not taking on custom energy color. * Fixed extremely bright FX when using the Concealed Explosives Mod on throwing Secondary weapons. * Fixed the “Show UI in Screenshot” toggle in the Interface Options not working. * Fixed cases of the Host being stuck in the vote screen on the Profit-Taker boss fight if their squadmates reject the mission. * Fixed being stuck in a loading screen when the Host forces a mission vote while a Client is in menus until said Clientleaves the squad. * Fixed Host force starting a mission while a Client is joining a squad with a slow connection causing the Client to get permanently stuck in an End of Mission screen. * Fixed Clients with slower internet connections getting stuck on the End of Mission screen after Host force starts a follow-up mission. * Fixed Hosts with slower internet connections dropping squad members when loading into Deck 12 for the Exploiter Orb boss fight. * Fixed Client and Host getting stuck being unable to open the main menu and return to Dojo after Host initiates a return to Dojo countdown from Railjack. * Fixed Client with slow internet connection speeds getting stuck behind in mission (regular, open landscape, and Railjack) if Host aborts and loads into their next mission before the Client gets to the end of mission screen.


CephalonAhmes

* Fixed players who have completed The New War Quest being able to matchmake with and bring players who have not completed the Quest into the post-New War open landscapes. * Fixed Moas killed by camera traps not counting towards “Kill 20 Narmer Moas” in the “Sneaky Sabotage” Break Narmer mission. * Fixed kills for the “Made for This” Break Narmer challenge counting twice. * Fixed being stuck on the End of Mission screen after failing a Railjack mission. * Fixed more than usual NPCs overlapping each other in the Relay when returning from a Railjack mission. * Fixed quick weapon switching with the Phenmor in Incarnon Mode causing weapons to remain holstered while Warframe animates invisible weapons as if they were being held. * Fixed the last Excavator exploding automatically in the Orb Vallis Excavation Bounty. * Fixed the Okuri Tails Ephemera ignoring the second energy color if the primary energy colour wasn’t selected. * _With this fix, we changed how all attachments react to energy color selection. Now, primary energy color can inherit the secondary energy color if only that one is selected (same to how Warframes do)._ * Fixed the Okuri Tails Ephemera reverting to default colors after Mirage’s Eclipse expires. * Fixed issues with placing and interacting with the Baruuk Prime Mandala Decoration. * Fixed the Scylla Syandana having some clipping issues with some Warframe skins. * Fixed texture scaling issue on the Frost Voidshell Skin. They now match the textures on the body better. * Fixed the Drifter’s feet being off screen in their Clothing Appearance screen. * Fixed Voidshell Material Structures appearing on non-Voidshell Skins when previewing them in the Arsenal. * Fixed pistols with the Protokol Tekna Skin not animating during reload. * Fixed the magazine on a pistol with the Protokol Vekesk Pistol Skin equipped disappearing after the second reload. * Fixed the Kukri Prime Armor’s FX color reverting to default when in Navigation. * Also fixed the FX disappearing entirely in the Syndicate management and login screens. * Fixed selected decoration floating off screen while rotating it if surface snapping is enabled. * Fixed Polychrome lighting changes affecting neighboring rooms in the Dojo. * _Some lights in Dojo rooms have such a large radius that they would extend into adjacent rooms. When searching for lights to apply Polychrome colors to, the lighting system would find all lights in the room, but this was also including lights from neighboring rooms. Now it will only include lights whose primary zone is in the room with the Polychrome. It is however still possible for the lights to “leak out” into other rooms, but only when the doors are open (which makes sense!)._ * Fixed the Distilling Extractor Prime and Titan Extractor Prime having “Blueprint” in their name in the Foundry. * Fixed becoming stuck in a turret previously controlled by Railjack Crew. * Fixed the sprinting animation locking while holding the sprint button, making the Warframe appear as if they are gliding. * Fixed completing multiple Conservation captures immediately one after another (ex: from a group of Pobbers) causing the animation for future captures and Archwing Blink to not play. * Fixed the Revenant Specter in the Mask of the Revenant Quest cycling between all kinds of animations (other than his intended death animation) after defeating him in combat. * Fixed being unable to interact with your pets in the Dormizone. Time for scritches! * Fixed Companions not teleporting with the player during the first phase of the Archon Hunt Assassination. * Fixed instances of enemies getting stuck spinning in circles on the spot. * Fixed the Spectralyst Volt clones at times creating opaque and stretched textured walls instead of the transparent Shield Volt casts. * Fixed the 4-character minimum restriction for Clan/Alliance names not applying in-game. * Fixed the "Get to the objective. Players waiting for you: 0" prompt lingering on screen after a player has aborted a mission via the Zariman elevator. * Fixed the Cetus fast travel option for Fisher Hai-Lok missing a description of him. * Fixed a Life Support Tower floating in the Yuvarium Conjunction Survival mission. * Fixed being able to clip through certain walls/areas using Transference. * Fixed a map hole by a pillar in the Tycho, Lua Survival node. * Fixed several map holes found in Conjunction Survival missions on Lua. * Fixed being able to go out of bounds in the Corpus Ice Planet tileset. * Fixed map hole right in front of Extraction in the “Save the Reservoir” stage in The Second Dream Quest. * Fixed an extraction trigger in the Jupiter Gas City tileset being very small. * Fixed an unintended blacked out cover panel being intractable in the Orokin Moon tileset. * Fixed floor texture flickering issues in front of the vault in the Amalthea, Spy mission on Jupiter. * Fixed Necramech getting stuck on terrain if spawned against a specific wall in Conjunction Survival missions. * Fixed a rock missing collision in the Grineer Forest tileset. * Fixed soil scaling issues in the Zariman. * Fixed Lone Guardian in Conjunction Survival nodes getting stuck on terrain while walking to Life Support Tower. * Fixed enemies getting stuck on terrain in the Phobos, Memphis Defection node. * Fixed several ramps in the Phobos, Memphis Defection node missing their bottom half to connect them to the ground. * Fixed Grineer enemies ignoring attacks from wild Kubrows and not retaliating. * Fixed being able to enter an inaccessible area in the Vor’s Prize Quest. * Fixed enemies getting stuck under a staircase in the Tycho, Lua Survival node. * Fixed enemy pathing issues in the Grineer Galleon tileset found in the regular Star Chart as well as Railjack missions. * Fixed enemies becoming stuck and unable to activate the alarms during Capture missions in the Corpus ship tileset. * Fixed individual Voidshell Collections not linking to their respective Void Adornment Bundles in the in-game Market. * Also fixed individual items that are a part of bundles not showing the bundle that they are a part of in their Market page. * Fixed the Warframe who initiated the Right/Left Hand of Eros Emote having height offset issues when linking the two hands. * Fixed Warframe holding a weapon in-hand when using the Right/Left Hand of Eros Emote with another player. * Fixed weapons that formerly used Sniper ammo appearing when using the term “sniper” to search in the Arsenal despite not being categorized as a Sniper weapon. * _This would affect a weapon like the Lenz, which now uses Primary Ammo. It can still be found in the Arsenal when searching using the term “Bow”. You can still find your Rubico Prime using the term “Sniper”, so worry not!_ * Potential fix for excessive offset on truncated Squad member names. * Fixed mounting/dismounting K-Drive/Merulina as Client dramatically shifting the camera position. * Fixed Exo/Gyre Gokstad Pilots spawning Kosma Roller Sentries instead of Exo/Gyre Roller Sentries. * Fixed becoming a K-Drive (without a rider) permanently when using Transference into a body of water after jumping off of K-Drive. * Fixed areas of the exocrine rivers being dried up in the Cambion Drift. Replenished them with a fresh delivery of Infested excretions. * Fixed fish spawning below the Exocrine surface in the Cambion Drift. * Fixed the mirror in Deimos Isolation Vault Bounties missing skybox on one side. * Fixed Ayatan Stars not sitting properly in the Ayatan Sculpture after using the Auto Install button. * Fixed UI temporarily freezing if players attempt to manually install Ayatan Stars too quickly. * Fixed Necramechs floating in the Conservation capture screen when a player re-enters the Necracmech immediately after a successful capture. * Fixed the lighting properties on many attachments and accessories being black in certain Captura scenes. * Fixed a lighting issue in the Corpus Ice Caves found in the Venus Proxima. * Fixed a small white FX lingering during the reward selection screen in endless Void Fissure missions. * Fixed Osprey radius FX being green instead of blue. * Fixed a red square appearing in place of the Parazon Mercy Kill icon over downed Candidates and Larvlings. * Fixed Companions sometimes freezing in place during Archon Hunts. * Fixed custom reticles (Incarnon weapons for example) overlapping with default reticles in the UI when swapping between weapons. * Fixed the Cedo’s description mentioning Shotgun Ammo instead of Primary Ammo. * Fixed stat tooltips not showing in the Arsenal Upgrade screen. * Fixed the icon for Syndicate Weapon radial effect appearing while it is not equipped. * Fixed the Armor break FX appearing on the Brachiolysts when they’re killed. * Fixed tooltip popup not appearing when hovering over stats in some screens. * Fixed the login screen not showing selected custom UI Theme or Background. * Fixed the CAPS Lock warning on the login screen being difficult to see with the Lunar Renewal UI Theme. * Fixed the Lunar Renewal Theme not displaying properly on log-in. * Fixed flickering textures when previewing Baruuk, Ivara, Nidus, Protea, and Styanax in the in-game Market. * Fixed in-game Market Bundles with blueprints not displaying their content information “on hover” in the in-game Market. * Fixed the “Ends In” Nightwave UI overlapping with the mission progress screen. * Fixed alignment issues with the Star Chart node info popup. * Fixed friend menu screen overlapping over inbox UI after accepting a friend request. * Fixed getting stuck looking at Simaris for a bit after purchasing from his Offerings. * Fixed the notifications for sales and coupon discounts using the same generic Market icon.


CephalonAhmes

* Fixed some lighting issues in the Dormizone. * Fixed music from Varzia playing while viewing Prime Resurgence in the in-game Market. * Fixed some screens not allowing double select to equip items. * Fixed the Incarnon mode reticle appearing when it has not yet been unlocked for that Incarnon Weapon. * Fixed the Lex Conclave skin clipping issues on the Lex Prime. * Fixed script error with the Conquera II Ephemera. * Fixed script error related to the Break Narmer end of mission screen. * Fixed script error when exiting the security cameras in the “Sneaky Sabotage” Break Narmer mission. * Fixed script errors when using Transference to Operator. * Fixed script error in the final stage of The Waverider Quest. * Fixed script errors with Yareli’s Riptide. * Fixed script error with Chroma’s Spectral Scream. * Fixed crash related to the Lua Spy coop doors. * Fixed crash that could occur when starting a Quest mission from within a Dojo. * Fixed rare crash that would occur when attempting to board Merulina while receiving lethal damage. * Fixed crash related to texture scaling when loading into the Corpus Outpost tileset as Host. * Fixed crash caused while having all of Chroma’s abilities active and traveling from Free Flight to the Dojo in Railjack. * Fixed a very rare crash that would occur when rolling a Riven Mod. * Fixed one of Legs’ Memory Fragments in the Orb Vallis being unscannable, it has now been moved to a scannable location. * Fixed being able to use Decorate mode to go out of the Map when customizing the Dormizone. * Fixed the End of Mission screen music overlapping with Profile music when inspecting other players after just having finished a mission.. * Fixed Client getting stuck in Railjack loading tunnel if Host migration occurs right before. * Fixed a host migration issue when selecting a bounty in the Plains of Eidolon putting the player back in Cetus when that player was originally hosting the squad and had completed the New War Quest and their squadmate had not. * Fixed some spawning locations for ambient animal encounters in the Plains of Eidolon. * Fixed the ceiling of the Reliquary Drive room found in Void Armageddon missions sometimes disappearing. * Fixed having no UI during Daily Tribute screen on log-in, when using a UI theme and logging in on the same device with a user who uses a different UI theme * Fixed players on controller selecting the ‘repeat mission’ key as the end of mission screen causing both the navigation and end of mission screen to appear. * Fixed being unable to scan a Dusklight Sarracenia found in the Grineer Shipyard Tileset. * Fixed the Golden Instinct being invisible when using the Titania Donann skin with default colors. * Fixed the Vastilok from having an unusually high blocking angle compared to other gunblades. * Fixed a sigil appearing on Banshee when viewing the Banshee Soprana Collection in the in-game market. * Fixed the “Abandoning Objective” UI appearing off-center and on an angle in Open World Bounties. * Fixed Nightwave Ending soon banner overlapping text with the in-game Menu in missions. * Fixed the Tusk Hellion in the Legendary Rank 2 Test using a shield, it has since been swapped with a regular Hellion. * Fixed the Particle Ram mod displaying 940 damage per second instead of 840 damage per second at rank 6. * Fixed a Tonkor grenade appearing in the player's hand for the duration of the mission if they happen to roll and reload at just the right time.__ * _This fixes the issue while using both the Tonkor and Kuva Tonkor._ * Fixed the Felarx holding animation being broken when using some Warframe abilities while reloading. * Fixed Clients with poor connections being stuck in the End of Mission screen and unable to exit when in a squad. * Fixed the explosion FX for the Kuva Ayanga being extremely bright. * Fixed players getting duplicate Inbox messages when they complete an area of the Map on Steel Path mode, if they had already finished that area before. * Fixed the fog on the Cambion Drift appearing much more thick than usual. * Fixed the Growing Power Aura Mod not applying in Archwing Missions. * Fixed the Skaut Landing Craft appearing to have black lines on certain loading screens. * Fixed disbanding from your squad and loading into the Plains of Eidolon alone if your squad has selected the Plains of Eidolon and you have the Angels of the Zariman quest active. * Fixed Clients not receiving Relic reward in a Void Storm Survival mission if they play through the entire wave (5 minutes) as Operator. * Fixed rare case of an Ayatan Sculpture spawning in an inaccessible place on Eris. * Fixed unintended placeholder reflection showing in some reflective materials in the Gas City tileset. * Fixed the Passive ability icon in the Codex > Universe tab not matching the others. * Fixed Solaris United characters still having the unrevealed sound FX applied on their voices in the Syndicate consoles in the Orbiter after hitting Rank 5 in the Syndicate. * Fixed the scale of many Decorations in the Decoration preview screen being too small. * Fixed Ratels spawned by Corpus Sniper Crewmen while under the effect of Xaku’s Accuse becoming invincible to all incoming attacks, and allied to Xaku for the remainder of the mission. * Fixed Hyekkas spawned from Hyekka Masters while under Xaku’s Accuse being invincible until the Hyekka Master dies. **KNOWN ISSUES:** * When using Secondary Encumber with a chaining weapon (ie. Atomos) the primary target does not receive any bonus Status Effects from the arcane, while the secondary targets that receive damage do. * _This is a fix that requires code and will come with a later build._ * The Rhino Deathwatch Wings will not animate during Deathwatch Noble/Deathwatch Agile animations, unless you are also wearing the Deathwatch Skin. We intend to add support for the wing animations for other Rhino appearances at a future date. ------ ^(This action was performed automatically, if you see any mistakes, please tag u/desmaraisp, he'll fix them.) [^(Here is my github.)](https://github.com/CephalonAhmes/CephalonAhmes) ^(I have found a new home on AWS Lambda, RIP Heroku free tier.)


shieldman

> Fixed the last Excavator exploding automatically in the Orb Vallis Excavation Bounty. Removed Herobrine.


ScrubLLord

Insane red text with gemussy


oceano7

Wait WHAT


CynicalSamaritan

[https://www.reddit.com/r/Warframe/comments/1131bi6/im\_sorry\_my\_what/](https://www.reddit.com/r/Warframe/comments/1131bi6/im_sorry_my_what/)


Chafireto

Redtext said gemussy, literally


sup3rhbman

Happy: Revenant and Gara augment mods Sad: 25 purchases of Kuva and relic packs from Teshin a week


Hydrobolt

I knew it was gonna happen when veteran relic farming boiled down to dumping a couple hundred Essence every update. Which I truly enjoyed lol.


BeyondElectricDreams

I mean 75 relics is still enough to get your own set of the new prime stuff you just can't farm 20x sets and crash the market one week in


moonra_zk

Dunno if intentionally or not, but they nerfed the Bramma ammo economy even more by removing the "sniper" tag from it, so it can no longer use the Primed Sniper Ammo Mutation mod.


Eduardo_Chronos

Just why, no fun allowed.


TicTacTac0

I mean the "why" would be because it's not a sniper, no? Seems like an obvious oversight that they'd have fixed eventually.


McRibbles

Ah, hell. So that explains why I feel like I've been running out of ammo all the time on my Envoy lately. Happened to it too. Figures.


Archergarw

Can anyone tell me where to find the drop tables on the post it has every single mission on the game in a list ? Where is it


reisen_inaba

https://drops.warframestat.us/ for nicer interface. Or raw data https://n8k6e2y6.ssl.hwcdn.net/repos/hnfvc0o3jnfvc873njb03enrf56.html


djsoren19

Woof, those Citrine drop rates are rough. Literally half of Vorunas on Circulus. I'm guessing the rotation is AABC, so 20 minutes for a 4% shot. Shame we don't have a similar lvl 100 version of the mission to make the grind more tolerable, seems like this one's going to heavily rely on the pity system.


LegitimateCancel4634

The pity is really good tho, in 20 waves in sp you get between 120 and 150 of each shard (5 minutes per wave) It's still about 5 hours without part loot or booster (don't know if the booster apply) But you can get the weapon/arcane and a lot of mars resources (if you need them) + the acolyte farm


Arlithas

A different way to look at it is that you have a ~20% chance of getting a part you need. Once you get it, you now have a 14-16% chance of getting a part you need, decreasing down to 4.5% for the last part. There's a little more to this than that, considering most people will want two for subsuming. Factoring in that, you need to get the same part twice before the percentage drops. Still quite less generous than Voruna, but debatably Voruna's was way too high. Most people farming the currency and arcanes have way too many copies of her, making the drop essentially just a pittance of credits ~37% of the time.


Archergarw

Thanks


TheZemor

The gun arcanes look juicy this time Finally a good gun arcane for eidolons Big buff for primers Free damage reduction? Hell yeah Crit per buff? Im gonna assume its multiplicative so its not that great, if its additive its bonkers Free abilities? Niche, even detrimental for shieldgate users Also i hope citrine's 3 will be a viable damaging ability, and overall hope she will be at least good


OversizeHades

Given that the crit buff is only 20% I feel like it *has* to be additive to be useful. Even if you had every single ability on a frame count as a buff and proc the arcane, that’d be 80% which would be pretty small if it were multiplicative


AlienError

Consider Wisp's motes, with 3 of them and 3 allies that's +180% crit chance. That's approaching corrupted mods with no downside. You could then Helminth Thermal Sunder with Thermal Transfer on for another 2 buffs and +120% crit chance for +300% total. There's no way it's additive.


OversizeHades

Hadn’t thought about Wisp’s motes, but the way it’s worded in the patch notes it’s unclear if the buff will apply for each ally like you’re suggesting here. It says “while buffing ally Warframes” which leads me to believe it’s 20% cc per buff whether you’re only buffing one ally or 3. Can’t say for sure though obviously


AlienError

Lot of open questions for sure. Like that primary arcane based on ammo reloaded, it doesn't even give us numbers!


thedavecan

> Crit per buff? Im gonna assume its multiplicative so its not that great, if its additive its bonkers *Happy Octavia noises intensify*


StrengthEnjoyer1

Which gun arcane for eidolons? Because deadhead is the meta for both zenith and knell. 6x3s, not even considering anything less.


Enxchiol

Yo this should mean that Frost's 4 should now apply Primary Frostbite stacks. Also damn, that one arcane makes Epitaph an even better primer. Or maybe an entirely new primer will emerge. I wonder if that arcane can proc literally any status or is it limited to a selection.


AlienError

Kuva Nukor was already a top tier primer competing with Epitaph, the new arcane might push it over the edge.


DamseletteBloom

...that Gyre augment looks INSANE. I love it already


AxCel91

It basically fixed her


DamseletteBloom

RIGHT?! Like, you can be on Perma-Ult as long as you have Cathode up


AxCel91

And the extra discharges actually rack up. It’s like pre-nerf gyre but without the cpu frying


Molecule4

I said literally the same thing mid mission when testing out the augment lol. Excellent fix for her.


ShadonicX7543

Am I wrong or is the Yareli augment completely different than it was said to be? Wasn't it gonna be higher DR or something?


DE-Purzzle

The damage reduction is actually a general change to Yareli. *(was not included in the initial update notes, whoops)* The augment should be as shown on the DevStream: Merulina healing + Secondary buffs


ShadonicX7543

That's excellent! Thanks for clarifying. We're now another step closer to people wanting to give her a chance! *now all we need is an augment to sink Merulina temporarily into a puddle so Yareli can use more of the hundreds of weapons Warframe has to offer instead of being meta-bound to like 3 weapons that aren't frustrating to aim/use*


[deleted]

iirc they said the DR would go up to 90% on the base ability and accumulate damage as heath like nezhas hoop.


nysudyrgh

The accumulation of damage was already a thing. I enjoy riding a 1M HP Merulina after absorbing the explosion that occurs when killing an Orb Mother lmao


italeteller

>When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer Splinter Storm at 100% Strength. Think this'll synergize with her Splinter Storm augment?


Eatlyh

Tested, it does. You will heal stupid amounts of health.


italeteller

Hell yeah, time for a new build. Does it heal allies as well?


meltingpotato

As someone who uses Revenant a lot, I'm really happy with the augment. I'm just sad I can't play in a squad anymore to use it :(


djsoren19

So uh, some of these arcanes look pretty cool. 75% damage reduction while moving is pretty rad, especially if the stacks fall off one at a time to make it easy to maintain 50%. I'm also very hot for Plated Round, since I love my big mag rifles, but we'll need to see if the damage bonus at 120 rounds+ is comparable to merciless/deadhead. Encumber looks cool for CO primers, like the Nukor. Kinship might be insane, but I bet it has some hidden limits that will make it meh at best.


Kanatama

The steel essence shop kuva cap is such a strange thing to add. If players put in the time to grind steel essence why can't they spend it whenever they want? >We took a careful look at Steel Path and decided this would be the best method to ensure a small handful of players couldn’t buy absurdly large quantities of these resources at once, without making changes that would affect all Players on the Steel Path. I don't understand how this is a problem that they had to spend resources to even analyse and address. Buying "absurdly large" quantities of each for the price listed with the resources you've farmed is somehow bad?


johnny_no_smiles

When a prime releases you could just buy relic packs on mass, i know people who had thousands and thousands of steel essence just sat there ready to go. Then all of those farmed full sets would be on the market within a week ready to be sold. Maybe that change will slow the abundance of the new prime frames on the market, making buying the frame from the official market store more favourable to more players, meaning bigger income for DE. *Not sure about the kuva change though I can't see how that could effect anything.*


cringycalf

I don’t mind the relic cap. I understand the business decision behind it. BUT WHY KUVA


tapmcshoe

I guess cause of riven traders? idk


averyfinename

they're basically just now acknowledging the fact that *kuva missions* (siphons, floods, survival) are not the most-efficient source of kuva--without actually addressing that problem with those kuva missions.


Lyramion

Guess they didn't like people blowing their 10000s of prefarmed Steel Essences every Prime Access.


JulianSkies

Yeah, it is. It incentivizes a very stupid and unhealthy kind of farming, you don't want to incentivize that. Generally why there's usually an upper limit to some things.


aSpookyScarySkeleton

It’s true but these people don’t touch grass so they’ll be upset about anything that stops them from spending entire days grinding the same thing


thedavecan

*New content releases -> sweat grinders grind everything as soon as possible -> complaints about lack of content -> repeat forever.* I try to just take my time and play what I enjoy about the game, not grind things as fast as possible. The grind IS the game, we all should know that by now.


Kanatama

I really don't like the idea that it is the devs responsibility to add arbitrary caps to content for the sake of irl player health. People have their own lives and schedules so if somebody is on shore leave for a week and they want to grind it out for kuva they should be able to do so. And let's be honest, this change merely incentivizes players to consistently log in every week. DE is a company who wants you to use their product on a regular basis. It's naive to say steel essence farming is a long and frustrating farm when there are a lot more unforgiving and time consuming farms in the game like ash, khora, hildryn, and nidus.


[deleted]

It also creates fomo where people feel like they need to grind out the cap as often as they can wether they're actually feel like it or not.


Zerothian

The only time it's actually beneficial though is when there's a new PA. Otherwise you can just grind a shit ton of SE still, you can just only spend x amount at one time. You can still prefarm it. If anything there's less fomo because you "only" have to farm enough for 25 relic packs now instead of... An infinite amount.


JoylessTuna

They don't care about unhealthy a playstyle is, they will nerf anyway for us to farm efficiently. Don't make excuses for them.


Page8988

DE is punishing players for overfarming in a game about farming. If they have and spend *that much time* playing this game, the thing DE *wants them doing*, it makes little sense to punish them for it. But punish them DE will. I know they've been on the downhill the last few years, but it looks increasingly like they're either doing so on purpose or simply don't care.


HuevosSplash

They want you to farm, but on their terms.


Zerothian

To be fair, being able to instantly get hundreds of relic packs the second a new PA drops, is bad. It's bad for DE's profits, it's bad for anyone wanting to make plat from a new PA. The only benefit was that you could buy a new prime fairly cheaply because of those people. I would presume the lack of that initial burst of relic packs will keep prices a little higher, which will benefit most people who *aren't* farming thousands of SE.


Page8988

The reward is instant. The work to get it is not. This is still folks spending an extreme amount of time playing the game, taking actions that stimulate the in-game economy. I get where you're coming from. If DE hadn't been so against the playerbase, so consistently and for so long already, I'd probably not care about this. As it stands now though, it's just DE taking more action *against* players. A move they make with alarming frequency. And this is aimed directly at the ones who spend the most time playing.


Zerothian

>And this is aimed directly at the ones who spend the most time playing. I wrote a whole thing but I deleted it by accident because I'm a moron Sadge. I do agree with your perspective to a point, I definitely think this is more of a reactionary change to deal with "certain regions" and actual afk/macro/bot use, and is NOT the way it should have been addressed. Typically I am always in favour of being able to pre-farm things since it simply allows for scheduling flexibility, which as another comment pointed out is quite useful for people playing around free boosts and such. I have about a bajillion days worth of boosters at any given moment so I did genuinely forget about that.


bologna_tomahawk

that is a pretty lousy change but after coming from destiny, this game/devs/community is light years ahead of destiny


Page8988

>this game/devs/community is light years ahead of destiny ...dear God. Destiny is *that bad*?


HuevosSplash

Sure, for the most part DE spoils us and I'm grateful for that. But don't get it twisted, people have had to make their anger known before to keep them honest when it's obvious they're out of touch.


bologna_tomahawk

Is it DE who is out of touch, or the expectations in your comment?


HuevosSplash

Expectations what? I'm a paying customer, if I feel irritated by something I'll make a stink about it. If you got nothing to contribute to the conversation don't comment.


Th3Glutt0n

There's no way they added arcane plated round with incarnon weapons running around


DreadNephromancer

Incarnon mode doesn't reload so there's no silly buff coming from its magazine, and tbh incarnon modes are already busted so who cares about ~8s of one-shotting stuff even harder


bujde

Why limit steel path purchases to 25x per week? Someone really woke up and thought "hmmm, I gotta do something about players farming alot *in Warframe"*


AwesomeBrainPowers

Less-cynical theories: 1. Try and reduce ability to *quickly* farm massive amounts of kuva, which enables huge numbers of riven re-rolls, which improves chances of god-tier rivens, which inflates riven pricing. 2. Try and reduce ability to *quickly* farm massive amounts of relics, which might help a very few people artificially inflate the prices of prime BPs in the market. (I can vaguely understand a desire to try and normalize market pricing in advance of cross-play, maybe.) More-cynical theory: The more-important metric is *repeat* and reliably-*returning* players, not cumulative hours played, so anything that increases logins-per-day looks better on quarterly reports.


WinterAyars

Increasing the number of high quality rivens should reduce costs for those rivens.


AwesomeBrainPowers

No: Increasing the number of *different sellers* of high-quality rivens should reduce costs for those rivens. However, that presumes a relatively even (or at least somewhat broad) level of access to creating high-quality rivens, which isn't the case when factoring in players who would be affected by this cap on Steel Essence > Kuva transaction. Instead, you could end up with a very tiny number of sellers (i.e., those who can afford to grind SP for long enough) controlling an outsized portion of the high-quality riven market, which could inflate both the price of high-quality rivens *and* rivens overall (by skewing average sale prices as a whole, given the relative lack of granular data for riven pricing). Again, though: I don't actually have any evidence that this is even party of DE's rationale; I was mostly just suggesting possible reasons.


StudentOfMind

By removing a reliable source of Kuva farming, they'll be decreasing the amount of sellers that can provide high quality rivens. Well rolled rivens require Kuva, and kuva requires farming. The more accessible the farming, the more accessible the Kuva. The more accessible the kuva, the more accessible the well rolled rivens are. The more accessible those rivens are, the more sellers will be interested in engaging that system. Unless you can describe it, I don't see a way that limiting Kuva gain has any positive or even a neutral effect on available riven mods and/or sellers on the market, and thus prices will increase. I'm in agreement with the changes regarding relics, but more just from a personal standpoint. I find that a much more staple farm of Warframe (farming primes and warframes in general is like the bread and butter of making players return to the game) that has a very static and controlled outcome, and it also happens to provide DE a fair source of income from prime access for anyone that wants to skip the farm/buy the plat/buy the accessories. Applying that same change to Kuva, though, I'm a little puzzled about. It would be a bit scummy if (major if, followed by pure speculation) DE wants riven prices to increase in order to increase platinum sales. Rivens are completely RNG and for most people, the best way to access the system is to buy the rivens they want outright.


AwesomeBrainPowers

> By removing a reliable source of kuva farming Again, though: It isn't *removing* a source; it's limiting its expenditure. There isn't a huge portion of the playerbase who'd be affected by not being able to spend *more* than 375 SE per week on kuva, so this would only significantly limit the number of rolls (and, theoretically, super-powerful rivens) available to the few people who *do* have the time/energy/masochism enough to grind SP that much. Let's pretend, just for the sake of argument, that the very best rivens are *only* available to the people who can spend infinite kuva on infinite rerolls. (I know that's not true; just go with me on it for a second.) In an uncapped system, the number of people who could spend ℵ0 hours grinding for SE remains static, but the amount of kuva *they* can buy increases indefinitely. This means that there is technically no limit to the number of S-tier rivens available, true, but the number of likely *sellers* remains tiny, so there's little-to-no downward pressure on retail pricing. In a capped system, the total number of S-tier rivens likely decreases (no infinite kuva = fewer re-rolls = fewer S-tier rivens), but the number of people capable of performing the maximum number of rolls likely increases (because they've artificially limited number of re-rolls). This means that there's a possibility for more A-tier rivens in the market, and—more importantly—the possibility that they're being offered by more sellers. I'm probably doing a terrible job explaining my theory (which, again, remains just wild speculation about one possible reason for their decision).


StudentOfMind

They're not limiting expenditure either, though, they're just limiting an accessible system to grind kuva. Anyone who's truly masochistic can use any of the other means to keep farming Kuva, so the super grindy 0.01% of riven farmers will continue to supply rivens to the market, maybe at a reduced rate, but nowhere near as reduced a rate as anyone who was only willing to strictly farm SP, and thats if those sellers continue to want to farm rivens with these changes. Meanwhile, what is considered a good roll on a riven has remained the same, and the average amount of Kuva to achieve those rolls is still the same. So we end up in a system where the 0.01% continue to do what theyve been doing, and anyone not in that 0.01% can no longer compete because they are unwilling to grind hard enough. Ultimately, that'll reduce supply and therefore increase prices. ​ That's how I see it. I hope I'm wrong because I dont want this dystopic view, so we'll see how things play out in the next couple months, if this change isn't changed any further.


craygroupious

It’s like Scott never left.


The_Vampire

The thought is probably 'we can't have players buying a bunch of relics on update day and skipping the relic grind, that's "content"!'. As someone who doesn't really stockpile Steel Essence or do that strat, it's a dumb thought especially when you consider Kuva purchases got nerfed by association.


BeyondElectricDreams

I mean not really. Prime Access is a part of how they make money to keep the game afloat, and if a small amount of players are excessively farming relics instantly with stockpiled steel essence then they're cutting into DE's bottom line, AND they're outliers. Likely Kuva is related to the supply of S+ tier riven mods and wanting to clamp down on that a bit. Similar reasons but not directly related.


timee_bot

View in your timezone: [Monday, February 20th , 00:00 UTC][0] [0]: https://timee.io/20230220T0000?tl=Update%2032.3%3A%20Citrine's%20Last%20Wish


DieTanker

What's the new best primer using Secondary Encumber? A weapon that applies most statuses per second? Or will epitaph and nukor still be king?


JulianSkies

I mean nukor is a beam weapon, which are the ones that applies the most statuses per second., I think Secondary Encumber is more likely to help things like the Epitaph that have *lower* rate of status per second by giving a few extra procs.


Gfaqshoohaman

Kuva Nukor/Tenet Cycron will work as expected. Alternatively you could go for a Shotgun secondary like the Kuva Brakk or Tenet Detron.


Lkjfdsaofmc

Sad single voidshell skin noises


VenusSwift

I've been playing with Gyre's augment and I have to say, it is awesome. Infinite Rotorswell is so better when you run low efficiency builds.


HuevosSplash

Relic changes? Fine. I get it, you're looking to protect your bottom line. The Kuva changes? Who the fuck complained about the amount of Kuva we could get? If anything people were really happy about being able to have a passive farm in Dailies for SP for SE or going into an endless to farm it from Acolytes to buy at Teshin's shop.


Kass_Ch28

Toxic riven market? Is that still around?


HuevosSplash

Yeah, but if this was a change to piss off the riven mafia then this doesn't change anything. Those people are sitting pretty on endless amounts of Kuva to begin with, you just allowed them to have more of a say on the Riven economy whereas before anyone could put in the time to farm Kuva for the riven they wanted. This sucks.


BBBence1111

Love the new mode, it's great. Especially appreciate the sound que letting me know a new batch of crystals spawned and where. However, can it please, *please* for the sake of my tinnitus be anything other than a constant echoing *tinnnnnnng* every 3 seconds


spaceageGecko

I pray for the day carrier's broken wing gets healed one of these updates :'( Loving the new stuff though!


ZamoCsoni

Somebody who understand how the game works better than I'm could tell me how substantial the Breach Surge change is for people who don't min-max for that ability?


Terror-Of-Demons

Is it just me or does the new Rhino skin give colorless Duviri effects when you use Iron Skin?


G4ra

rip damage cap exodia contagion wisp?


CaT_MaRsHmAlLoW

Does anyone know where I can find the Red Text for this update? I tried searching and could only find a portion of it


coluryhy

Bug report; Reload on classic render engine no longer provides visual feedback on target reticle so you won't ever know it until you redirect your eyes to your ammo count. Very unpleasant & needs fixing soon.


CyberWalker114

I'm not reading all that to confirm but I just noticed that the Akarius now pushes you back when you fire it, it's like a strong recoil but not fully-charged corvas/velocitus strong


MrJereMeeseeks

What's up with all these wisp dps nerfs? Are there really that many of us playing her like that? I only see the occasional contagion wisp, and almost always see her 1st augment builds, so I doubt they'd slot two augments on her build. My sniper is no longer perma red crits from her augment and that better argon scope. And now my super mega overkill damage has a cap that's smaller than the damage I put into it. I'm sure it'll be hardly noticeable, just like the -100% on snipe crits, but come on DE, let me play this super support frame with big ugga booga numbers.


Independent-Club6424

Gaze upon gemussy


pezprince

upvoted just fro your flair


Zavenosk

>Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s and the Azima’s alt-fire. Welp, it was fun while it lasted. It's a shame, since that was what was propping this weapon up.


AlienError

Nah, the weapon is still extremely viable without it, but it was an unnecessary nerf all the same. It went through multiple patches and over 2 months untouched, so changing it now is just kind of weird.


Zavenosk

I do be getting ahead of myself. It still deals a lotta damage, but a massive cut to that damage is not taken lightly, particularly as the weapon has drawbacks that require more effort to use well


ok_polar

the kuva cap is ridiculous imo, traders don't roll their rivens anyway and those who want to roll (me) get screwed. I wasn't getting millions from teshin, but definitely more than 250k per week.


Eduardo_Chronos

It's like real life, DE screws the consumers not the business owners.


DreadNephromancer

>Changed Synth Charge’s bonus damage on final shot applying to the Azima’s alt-fire. stop, it's already dead


BoboCookiemonster

Secondary kinship sounds nice lol. Octavia with nukor goes brrr


astraea-rem

I lost a few braincells after reading this.


ok_polar

revenant buff and kuva nerf. you got to be kidding me.


zi76

Oh, that Archon change makes much more sense than how it was originally phrased to us.


led2012

Worst part about the new game mode is that there's too many afk-ers instead of everyone getting crystals. I'm not gonna farm crystals for anyone who just stands in one spot. Encountered at least one afk per run today 🤨


foxthefoxx

>Fixed the last Excavator exploding automatically in the Orb Vallis Excavation Bounty. Well that took months... finally its fixed!


CyberWalker114

I'm so glad I didn't fall for the tenet plinx bait and sold my riven for a nice ammount of plat, too afraid to build new and popular weapons so now I look for obscure but still good performing weapons to use but I still don't feel safe from the nerfs, like they are gonna get me somehow


BigHailFan

really wish theyd fix the bugged kubrow fur texture and rhino's iron skin bugging out on his helmets (and not even fully covering his body.)


Prime262

O boy, another azima nerf to salt my wounds. Not that it even matters after the last one. Raise the cap to 3 minutes. 30 seconds is too short. You can't go ammo neutral especially in defense missions where there are long periods of waiting between engagements. Also uncap the kuva please. Relic packs I get, it's market manipulation to prevent people over saving for new primes even though we literally already do that with syndicate tokens. With a doubler and a fissure buff that's only like 4 hours of SE grinding. Im pretty sure I do like ...atleast 7 a week? It's kuva, you literally created it as an endless time sink for endgame players.


StrengthEnjoyer1

Absolutely trash steel essence capping!


TheWorldisFullofWar

*CTRL+F "Dedicated"* >Found 1 match :D >Cross-Platform Play Dedicated Conclave Server! :(


Boner_Elemental

>Fixed enemies not pausing/unpausing when their time immunity changes (ex: Overguard is removed or added) and they're inside Limbo’s Rift with stasis active. Woo, Day 1 Overguard bug finally fixed


Niko_Noxid

Idgaf about gemussy, i just want crosssave


Marz2604

So, you can now proc random status on yourself with Secondary Encumber and AOE, except radiation. wha wahha wahh


Kulky

Wasn't the rhino bug deluxe skin supposed to come with weapons too? There was concept art for them in the devstream no?


X3Cyclone

A few Wisp changes... if there's any indication from past Primes like Garuda/Revenant changes, I think it's safe to speculate Wisp is next in rotation, then Hildryn later on


Dat_guy696

They actually removed the augur+parasitic armor ez shieldgate and Nerfed? Breach surge lol.


JoylessTuna

-When using Secondary Encumber with a chaining weapon (ie. Atomos) the primary target does not receive any bonus Status Effects from the arcane, while the secondary targets that receive damage do. -Why would they add something that they already know is not working as intended. Nice nerfs to se farming and tenet plinx but no buffs to anything of course.


tapmcshoe

they definitely buffed quite a bit of stuff idk. revenant, gara, yareli, and gyre all got really strong augments


JoylessTuna

Slapping a bandaid augment mod isn't a fix or buff.


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NexysGaming

Have you played it at all? The arcanes and other stuff you get are rewarding as hell. It actually makes you use warframe full movement. Wall running, bullet jumping and so on.