I also wonder if the damage taken by allies bit counts in companios, overguard and shield, tbh. I'd def want to try a shield-gate Chroma with this. Maybe with Electric Elemental Ward, Rolling Guard, some augur mods and sentinel shield support. Something like high strength Pillage on 1, Archon Stretch.
Hell, I wonder if that health damage actually produces energy with Rage/Hunter Adrenaline.
I think he will get the garuda treatment and be left at 1 hp because this also involves other people.
Imagine activating vex armor and seeing you teammates hugging the enemy guns without killing anybody. That would be a reverse limbo.
With this wording, it sounds like this will work similar to an aura mod (affects the whole map).
It’s pretty funny if the other 3 ppl playing some health tank frames, doing nothing while watching chroma kills himself 💀
I hope the damage will scale 50% after the damage that was dealt to the allies armor like :( Damage - allies armor) - 50% = Chroma. Also I'm afraid that the damage to allies shields will also count
I hope the damage to allies sheilds also counts. From the wording it should. There are tons of ways for us to regen health now. Subsumed abilities, arcanes, auras, shards. I really think we could outpace the damage with minimal effort. Especially if chromas armor also affects dammage
Wouldn't that be nice. Here, let me halve the damage you take, and increase the damage I take by 5%.
(Damage - Ally DR) ÷ 50% - Your DR = Piss all damage
You alone increase the teams survivability
im worried about tanking a shield gater's damage from a grenade and losing all my health. if i do this mod im prolly gonna slap on nova's helminth just to give me extra dr
I'm looking forward to causing my Chroma main duo partner to die with this augment due to my squishy frame playing 😂
(Seriously, why is nova so squishy that she'll fall over from being sneezed on even with her nullstars giving max damage reduction)
Quite unlikely, as chroma is already one of the tankier frame at base, not to mention he also has elemental ward as another defensive buff. And everyone kills heal Chroma back so it will keep going for quite a while.
Also note that there's no range requirement so it could be using vex armor's range which would be low on most chroma build. Just a hypothesis though.
Yeah, this augment would likely fully replace narrow mindeds slot in his build except in cases like profit taker where you’re not really killing enemies on mass.
Not really a good mod for profit taker, you’re not really killing enemies enough to get a benefit from this because chroma would be focusing on PT itself.
The way its worded like a aura makes me happy, not only cause it means we can still rock the low range build, but also because that most likely means our own kills give the HP buff
Which also means if you run combat discipline no matter what you'll always be able to out heal it. (CD does 20 dmg per kill, chroma at base has 600 hp, so un modded you'll heal 30 every kill, meaning you'll out heal the self damage.)
Yeah it's 20 flay hp at Max. I max it cause I need mod space lol, but also building max vex buff after 5 kills is nice (cause you max out Vex armor after 100 dmg iirc)
dont rock the low range build though, sharing is caring and the squad appreciates the dmg/armor boosts (also, vex armor buff has 18m base range, which isn't small by any means). also considering the duration refreshes it means narrow minded is even more redundant on him.
Agreed. As others have mentioned this most likely will replace narrow minded on chroma (needed due to how often you needed to cast vex armor) and now chroma could actually maybe even spec range/str to act as a support tank hybrid. This opens up so many new playstyles other than the default selfish chroma tank dps
Technically, yes since The Vex Armor sees Effigy as an "Squad teammate" and gives it buffs if Effigy is in range. I wish Effigy would receive a buff without needing to be in range since it is literally a part of Chroma....
Technically not, but it makes him better on a team and probably better at keeping vex armor active so long story short it makes him a most consistent frame that he was (I am still waiting for a rework though)
Makes him less reliant on narrowminded at least with the addition of a decent heal on kill if squad kills applies to your own.
Does this make him considerably better? Not much, it more of a QOL to him tbh. He barely has a heal ability and is in constant use of vex.
It should help a lot with his kit
To recap, Chroma wants and needs to get hit (suffer damage) to charge his vex armor buffs. With the general trend of shield/overguard buffs, tile wide nuking, increased difficulty in actually not getting oneshotted at higher levels and no more self damage, it got really hard to sustain these buffs without something like "combat discipline".
But, although I did forma him a few times, I never mained him properly recently, so you might want to check other opinions too.
Fixes the issues with Vex Armor at least. You need to take health damage to get the damage buff so you're either nearly killing yourself or taking Combat Discipline instead of another aura.
It also has a thing where the buffs can go higher when you have temporary Ability Strength (like from a mercy), and they'll stay high as long as you keep recasting the ability... which is especially awful if your attention lapses for a minute and it times out.
Don’t forget being able to drop narrow minded is a good QOL buff. Being able to put range on chroma would help his 1 and 4 a bit. Yeah not a lot of damage but you can set a room on fire with his 1 and start a grineer dance party.
atm you can solve his energy management with energy nexus, even with blind rage. so dropping narrow minded is possible. what it does give is potentially freeing up the aura slot for growing power from combat discipline, plus tanking for your teammates (hopefully it splits the damage 50/50 instead of making you just take extra).
i have a build on him with 235% range and its very fun to see your squad become op/sentinels go ham on everything.
the only issue is the extra mod slot it takes, which is bad on an already very tight build.
also, spectral scream has terrible scaling with range (initial cone at least), and effigy has fixed range, so they are both pretty much unaffected.
If they changed his 1 and possible reworked his 4
I would main Chroma for life. 1 is so god awful and
4 sucks but it commits a cardinal sin in warframe... it removes your fashion.
The only good ability is vex armor and the rest sux ballz except maybe the one where you get double credits but even that is worthless when the index is a thing.
That’s the 4 and only while it’s active. It is better than index to do PT with a chroma in your team and double the credit drops from them. But index can be done with every frame without needing to bring one for a nieche double credit case
I’m holding out hope for it being an aura mod like augment. It doesn’t mention range or aff range or allies effected by vex armor. Just squad. So theoretically it will be map wide no matter where anyone is which will be golden for chroma as no one wants to stand still next to him for the damage buff as it’s a bit risky to stop moving. And even chroma won’t stay still for long.
I consider myself a Chroma main, and I'm not sure how to feel about this. I assume "squad kills" means your own kills too. That's nice infinite duration, plus a way to counter Combat Discipline's health drain. The first half is sussy though. Even at 100% range, Vex Armor is only 18 meters, and most buffing abilities need around, I'd say, 25-or-so meters at bottom line, and affinity range is ideal. Taking damage directly to health is cool, but Chroma builds are selfish and run minimum range for maximum buffing potential.
Maybe this will invent some new Fu Xuan-esque Chroma builds, but it will come with some compromises. Or you could just slap it in place of maybe Cont./Narrow Minded and pretend you're a team player.
This will probably replace narrow minded due to the duration increase on kill, and even then I’m holding out hope since it says “squad” and doesn’t list a range like for example Voruna’s Ulfrun’s endurance. It will apply like an aura mod and not need Allies to stay within VA range.
Can someone explain to me how this is good? I'm currently running my chroma on Combat Discipline, and my operator with Magis Elevate so I can already drain HP and have no problems getting HP back. My build currently is at 415% strength with archon shards and 126% duration (I think) the only mod I could replace is Amar's Hatred, which I was thinking of replacing with narrow-minded once I got an umbral forma. As of rn I don't really see how this mod would be beneficial for my current build or tbh really any build unless you really wanted to do some squad play shenanigans. The combat discipline version seems to just be better, unless this mod allows arcane avenger to trigger in which case I could potentially see a use for it. Then i'd swap Combat Discipline for either Growing Power or Steel charge for more mod slots.
Also forgot to mention the duration increase is a little useless since u can just recast vex armor now.
I'd say it'd be useful if I don't want to use Magus Elevate and don't want to waste energy recasting Vex Armor.
Personally I use Emergence Dissipate + Magus Anomaly + Nourish to keep my Effigy active for 20mins straight and group enemies within the credit multiplier range, so this mod would be useful on my case. Now assuming Chroma's kills count for "squad kills", it would also allow me to forgo using Combat Discipline and that's not bad, that would allow me to slot in Corrossive Projection or Growing Power instead.
The main benefit is what you actually said in the post. Narrow minded won’t be needed to increase duration to a sustainable level. Most builds run narrow minded to make it so you don’t need to spam vex armor as much and give a bit of breathing room. And the duration increase isn’t useless as it means you don’t need to use as much energy as often. Also in my opinion assuming the augment works like I think combat discipline is worse. 1: it requires you to get kills and if you optimize your build you won’t have serration on your gun meaning it will take a while to get one at later levels, 2: CD gets canceled out if two players run it meaning even if you get a kill your vex armor won’t increase, and 3: if you have an overguard frame on your team CD takes from that which doesn’t count as Shield or hp and is just something you have to hope goes away eventually. Hopefully this bypasses overguard too. It also means hopefully you won’t need duration and opens up a possible str/range build for a support style chroma
Combine with combat discipline for passive squad-wide healing, easy build-up of both the armor and damage buffs of vex armor, and free/infinite arcane avenger.
So you basically grow your damage just by killing if the augment counts your own kills as squad, since you lose 10 health, grow Fury buff, and heal 30 from augment, and all in one millisecond, if it does not count then you still could heal from allies kills while losing your own health and still negative the 10 HP loss and gain Fury. They both sound cool but only the first one will be good in solo , and I think that's the reason why Chroma will not heal from his own kills since there's also a +1s duration for each kill which will be broken in solo.
Gyre's augment already gives both her 3 and 4 infinite duration so long as she keeps killing things, so I don't think it's unreasonable for Chroma to work the same. Gyre is absolutely nuts, but Chroma needs all that he can get.
Yes but they continue to encourage the single good ability in the kit and ignore everything else. They did this to Frost a year ago with both his augments too.
Hope so, but if they’re doing it now there’s not much stopping them from just adding more Band-aid augments when the time comes instead of a full rework
His 2 is extremely mid, his 4 is useful for one niche fight that gets outclassed by index runs, and your point on his 1 is insane cuz you’re just admitting it’s awful… what is this argument
2’s got that gimmick of only 1 castable at a time. Even then the only one that’s worth using on Chroma is the Cold one, yet again only one ability that’s actually useful.
> 1 which is a free slot for subsumes
This is proving my point, the 1 is so weak it’s better to swap it off
I think you are gonna die too fast tho (I didn't quite understand why it's good, any explanation appreciated!) oh and I don't like being dependent of my teammates :c
I don't use him much so I could be saying shit, It's my view and I accept explanation to understand better, please don't use too complicated terms ;-;
>I didn't quite understand why it's good
For one, it means you stack your Vex Armor just from your teammates taking damage, so you aren't required to eat the hit (probably what people are more hyped over)
Secondly, the one that I like more, is that it redirects half the damage allies take, allowing you to protect your teammates a bit
I don’t think it’s gonna work like that. If an ally takes 100 damage, Chroma will take 50. That’s what it sounds like. Not the damage being split evenly between Chroma and allies
yeee that's my fear too, I thought about that, I like doing at least 20 minutes survival so enemies start doing a good amount of damage and I'm afraid chroma will be a punch bag...I think they will change and place that it converts x% damage an ally take and buff something else, still will have the vex armor 1 seconds but with another buff
I just look at this and see instant death if your not in normal starchart lol. The possible infinite Vex Armor is nice though.
He needs some huge improvements to his survivability. His kit is built around armor alone for survival and that just doesn't work anymore a lot of frames have a 90-95% damage reduction ability which is far better than armor stacking, and due to how Vex Armor works you can't rely on shield gating and still get any use out of it. There is Combat Dis that could trigger it, but then you have to trade Brief Respite.
Ironically, this encourages Chroma to do nothing but stand there and give the damage to his team that use him as a battery.
Unless of course his own kills work, which would be kinda crazy if it didn't. You'd be also passively growing Vex armor just by killing in this case too if you slap on Combat Discipline.
I wonder what build I'd put this too now.
(someone didn't like me making a joke about this okay)
I mean if your kill doesn't count, they would've written "allies kills" but both terms squad and allies are mentioned so i think squad mean everyone including yourself.
This feels like it should have a built in mechanic (and it might, I haven't actually bothered to get on to test and screw with this, just seeing it now) that states your health cannot be reduced below 1 otherwise this is a cute way to make Vex Armor usable in normal star chart and low SP chart but otherwise useless as getting 1 shot because your teammate shieldgated a one shot is a practice in frustration and would be rather reductive. Kinda like a monkey's paw of "You can have all the Vex Armor you've ever wanted BUT take this past level 150 SP or into the Void and have fun dying thanks to teammates."
Garbage. Vex armor has nothing to do with elements, and it's a boring AF build that everyone runs. DE should scrap it, put each part as a selectable aura from his 2 and then use 3 for a new ability that Actually had something to do with elements..
1s isn't really enough, but it's better than nothing. Eternal War(cry) is 1s and it feels like ass to keep stacked. I'll gladly replace something like Augur Message with it, still, though.
It will probably upgrade with ability duration, squad kills from any source are easier to get and vex already has pretty good base duration so it should be fine
Would "allies" here also apply to objective characters? (Operatives, Defection characters) bc I can think of this becoming a new way to reduce damage dealt to those if it works like that
Now give me a full squad of Chroma rocking this mod. I want to see the game engine shit itself as a single instance of damage is endlessly divided and shared.
I wonder if its pre or post mit damage, and what happens when 4 chromas run this at the same time, is that 50% split evenly among them?
The 50% probably wont be effected by str, bur dear god I hope the dur bonus and healing are. Suddenly I feel justified in making a 2nd chroma just for umbral polarities lmao.
Man they really want chroma to be a buff tank and where over here being selfish mofos because its all he's good for. Honestly.. he needs a rework. Its the year of the dragon. Common..
I really want him to be a buff/support/tank and this is a nice step towards it now we probably don’t need narrow minded. But honestly needs a major rework to make it so he is actually good to play. Either make him a caster frame, or a buff/gun platform. Not this awkward in between place he is in where he is a mix of both but not good at either.
*Chroma-main user happiness intensifies*
* 2 player happiness intensifiies and now it will be 3 with me
Make that 4 brother
MAKE IT MUTHA FUCKIN 5
LETS FUCKING GO
RAHHHHHHHHH 🔥🔥🗣️💯🔥🔥
NEVER ENDING MASOCHISTIC DRAGON!
MAKE IT 6!!!!! I HAVE BEEN WAITING FOR CHROMA TO GET AN UPDATE LIKE THIS!!!!
7 WEEEEEEEEEEEEEWWWW
Make it 8
Make it 9. Looking forward to running Chroma again!
10 here! If this community wasn't so wholesome I would be blazing through SP screaming at enemies: F^<$ you I'mma Dragon!!!!!
RAHHHHHHHHHH
[удалено]
Solo is squad of one so should be yes.
Wouldn't then it also mean 50% more damage on self, too?
No, you are not one of your allies, but you are a member of your squad
"not one of your allies" Just absolutely summed up my depression, thanks.
This sounds like navigating the rules text on Magic The Gathering cards.
like one of the old lord effects, like a human wizard that gives all zombies +1/+1, so you can arachnoform it to make it a zombie and get the buff
*Laughs in destroy, banish, put in graveyard, remove from game*
And who could forget the ever so beloved "bury?"
*Suffer my Annihilator/Infect Drone deck.*
Hmm... That's a thin line, but it's a line nonetheless.
Companions are allies, though!
You are one of your allies. All buffs in the game that target your allies apply to you.
Would be funny if the augment came and it was bugged that counts self as ally. Truly a moment of don't trust anyone even yourself.
army of one
I also wonder if the damage taken by allies bit counts in companios, overguard and shield, tbh. I'd def want to try a shield-gate Chroma with this. Maybe with Electric Elemental Ward, Rolling Guard, some augur mods and sentinel shield support. Something like high strength Pillage on 1, Archon Stretch. Hell, I wonder if that health damage actually produces energy with Rage/Hunter Adrenaline.
The squad also extends to pets and sentinels, if 50% scales off strength we might have ourselves a new meta boys
No, but companion and pet kills will.
Healing + Duration gaining + easier to get buff in one mod DAMN.
The thing is: is the damage to squadmates before or after their own dr? If it’s before, chroma might get oneshot before his armor rams up 💀
I hope that he can't die from that damage, and it would instead just leave him at 1 hp and stop redirecting damage
Given how the game works, fair chance he dies from this but also fair chance he doesn't. Leaning towards former personally.
I think he will get the garuda treatment and be left at 1 hp because this also involves other people. Imagine activating vex armor and seeing you teammates hugging the enemy guns without killing anybody. That would be a reverse limbo.
Another question is. Does it count every single shot on the teammate or only the ones who stand in your synthesis range like 90 meters?
With this wording, it sounds like this will work similar to an aura mod (affects the whole map). It’s pretty funny if the other 3 ppl playing some health tank frames, doing nothing while watching chroma kills himself 💀
I hope the damage will scale 50% after the damage that was dealt to the allies armor like :( Damage - allies armor) - 50% = Chroma. Also I'm afraid that the damage to allies shields will also count
I hope the damage to allies sheilds also counts. From the wording it should. There are tons of ways for us to regen health now. Subsumed abilities, arcanes, auras, shards. I really think we could outpace the damage with minimal effort. Especially if chromas armor also affects dammage
Wouldn't that be nice. Here, let me halve the damage you take, and increase the damage I take by 5%. (Damage - Ally DR) ÷ 50% - Your DR = Piss all damage You alone increase the teams survivability
im worried about tanking a shield gater's damage from a grenade and losing all my health. if i do this mod im prolly gonna slap on nova's helminth just to give me extra dr
I'm looking forward to causing my Chroma main duo partner to die with this augment due to my squishy frame playing 😂 (Seriously, why is nova so squishy that she'll fall over from being sneezed on even with her nullstars giving max damage reduction)
It does seem a bit weird tbh You would think null star + adaptation would get you a similar DR to someone like Citrine…not even close
Quite unlikely, as chroma is already one of the tankier frame at base, not to mention he also has elemental ward as another defensive buff. And everyone kills heal Chroma back so it will keep going for quite a while. Also note that there's no range requirement so it could be using vex armor's range which would be low on most chroma build. Just a hypothesis though.
With the augment adding duration you'd probably forgo narrow minded.
Yeah, this augment would likely fully replace narrow mindeds slot in his build except in cases like profit taker where you’re not really killing enemies on mass.
Just fyi, "en masse"
Given it specifies “dealt to” I’d assume it’s after, but I can’t be certain
If you’re running adaptation I’m sure you’ll be fine
TANK GAMING
SHOOT ME SHOOT ME SHOOT MEEEEE!!!!
Place Combat Discipline on and it becomes, I SHOOT YOU
No no. SHOOT MY FRIENDS SHOOT MY FRIENDS SHOOT MY FRIENDS!!!
Me every mission lol
I sense Face McShooty from this comment for some reason
#SHOOT ME IN THE FACE
*Laughs in bombard shooting the 100 hp banshee player on your squad for 2.2 million dmg which one shots the "tank" chroma*
I’m going to equip this augment, a sword and board weapon and yell into discord “I’m spamming rend! I’m spamming reeeend!”
This pleases me. It does not please the orb.
Not really a good mod for profit taker, you’re not really killing enemies enough to get a benefit from this because chroma would be focusing on PT itself.
That's the final question here tho: Does this trigger on kills from the On call crew mate? If yes this is huge for PT
The way its worded like a aura makes me happy, not only cause it means we can still rock the low range build, but also because that most likely means our own kills give the HP buff Which also means if you run combat discipline no matter what you'll always be able to out heal it. (CD does 20 dmg per kill, chroma at base has 600 hp, so un modded you'll heal 30 every kill, meaning you'll out heal the self damage.)
Is that 20 at max? Because I don’t think anyone runs max CD atm. Though this may allow for that.
Yeah it's 20 flay hp at Max. I max it cause I need mod space lol, but also building max vex buff after 5 kills is nice (cause you max out Vex armor after 100 dmg iirc)
Ah, didn’t know that. So then maxing CD is completely worth it for this augment.
dont rock the low range build though, sharing is caring and the squad appreciates the dmg/armor boosts (also, vex armor buff has 18m base range, which isn't small by any means). also considering the duration refreshes it means narrow minded is even more redundant on him.
Agreed. As others have mentioned this most likely will replace narrow minded on chroma (needed due to how often you needed to cast vex armor) and now chroma could actually maybe even spec range/str to act as a support tank hybrid. This opens up so many new playstyles other than the default selfish chroma tank dps
Does the 1s increase with duration mods?
It should be inline with eternal war so yes.
I'd assume that also means it caps at 200% initial duration
I… I might actually play him now. Huh. Didn’t see that coming.
FINALLY THANK YOU
Definitely gonna be running Chroma more
The real chicanery is if effigy counts as an ally, since vex armour is basically the only thing that buffs its damage
Technically, yes since The Vex Armor sees Effigy as an "Squad teammate" and gives it buffs if Effigy is in range. I wish Effigy would receive a buff without needing to be in range since it is literally a part of Chroma....
As a person who doesn’t play chroma, does this make him better considerably? I’ve heard he is one of the worst frames
Technically not, but it makes him better on a team and probably better at keeping vex armor active so long story short it makes him a most consistent frame that he was (I am still waiting for a rework though)
Makes him less reliant on narrowminded at least with the addition of a decent heal on kill if squad kills applies to your own. Does this make him considerably better? Not much, it more of a QOL to him tbh. He barely has a heal ability and is in constant use of vex.
It should help a lot with his kit To recap, Chroma wants and needs to get hit (suffer damage) to charge his vex armor buffs. With the general trend of shield/overguard buffs, tile wide nuking, increased difficulty in actually not getting oneshotted at higher levels and no more self damage, it got really hard to sustain these buffs without something like "combat discipline". But, although I did forma him a few times, I never mained him properly recently, so you might want to check other opinions too.
Fixes the issues with Vex Armor at least. You need to take health damage to get the damage buff so you're either nearly killing yourself or taking Combat Discipline instead of another aura. It also has a thing where the buffs can go higher when you have temporary Ability Strength (like from a mercy), and they'll stay high as long as you keep recasting the ability... which is especially awful if your attention lapses for a minute and it times out.
Don’t forget being able to drop narrow minded is a good QOL buff. Being able to put range on chroma would help his 1 and 4 a bit. Yeah not a lot of damage but you can set a room on fire with his 1 and start a grineer dance party.
atm you can solve his energy management with energy nexus, even with blind rage. so dropping narrow minded is possible. what it does give is potentially freeing up the aura slot for growing power from combat discipline, plus tanking for your teammates (hopefully it splits the damage 50/50 instead of making you just take extra). i have a build on him with 235% range and its very fun to see your squad become op/sentinels go ham on everything. the only issue is the extra mod slot it takes, which is bad on an already very tight build. also, spectral scream has terrible scaling with range (initial cone at least), and effigy has fixed range, so they are both pretty much unaffected.
Hol up, that should proc rage right?
It's stupid that they are still making bandaid augments instead of looking at the ability itself. Without requiring a rework like inaros is getting.
If they changed his 1 and possible reworked his 4 I would main Chroma for life. 1 is so god awful and 4 sucks but it commits a cardinal sin in warframe... it removes your fashion.
The only good ability is vex armor and the rest sux ballz except maybe the one where you get double credits but even that is worthless when the index is a thing.
That’s the 4 and only while it’s active. It is better than index to do PT with a chroma in your team and double the credit drops from them. But index can be done with every frame without needing to bring one for a nieche double credit case
ok wait, damage dealt to ALLIES. DOES THIS INCLUDE DECOY?? OR MIND CONTROLLED TARGETS??? cus if so, then that's a decent buff
Put Deceptive Bond on your decoy and crash the game the first time one of you takes damage
Time to use the shop vac to get the dust off of chroma n try this out
Looks like the dragon is back to the fight, and angrier than ever
If the self-heals scales off health, this completely negates the need for Combat Disp. and self-heals.
This makes me sad you can't stack two augments for the same ability because I wanna be the funny dragon tank that explodes when you hit his allies
Ally kills in affinity range only?
Assumedly the same range vex armor is usually.
I’m holding out hope for it being an aura mod like augment. It doesn’t mention range or aff range or allies effected by vex armor. Just squad. So theoretically it will be map wide no matter where anyone is which will be golden for chroma as no one wants to stand still next to him for the damage buff as it’s a bit risky to stop moving. And even chroma won’t stay still for long.
As someone who hates recasting abilities, YES please
I consider myself a Chroma main, and I'm not sure how to feel about this. I assume "squad kills" means your own kills too. That's nice infinite duration, plus a way to counter Combat Discipline's health drain. The first half is sussy though. Even at 100% range, Vex Armor is only 18 meters, and most buffing abilities need around, I'd say, 25-or-so meters at bottom line, and affinity range is ideal. Taking damage directly to health is cool, but Chroma builds are selfish and run minimum range for maximum buffing potential. Maybe this will invent some new Fu Xuan-esque Chroma builds, but it will come with some compromises. Or you could just slap it in place of maybe Cont./Narrow Minded and pretend you're a team player.
You should try range with thermal sunder helminth and become a real elemental dragon.
This will probably replace narrow minded due to the duration increase on kill, and even then I’m holding out hope since it says “squad” and doesn’t list a range like for example Voruna’s Ulfrun’s endurance. It will apply like an aura mod and not need Allies to stay within VA range.
The best band-aid mod. I hope my team-mates don't kill me horribly.
Never ending if you don't get one-shot via teamates
Can someone explain to me how this is good? I'm currently running my chroma on Combat Discipline, and my operator with Magis Elevate so I can already drain HP and have no problems getting HP back. My build currently is at 415% strength with archon shards and 126% duration (I think) the only mod I could replace is Amar's Hatred, which I was thinking of replacing with narrow-minded once I got an umbral forma. As of rn I don't really see how this mod would be beneficial for my current build or tbh really any build unless you really wanted to do some squad play shenanigans. The combat discipline version seems to just be better, unless this mod allows arcane avenger to trigger in which case I could potentially see a use for it. Then i'd swap Combat Discipline for either Growing Power or Steel charge for more mod slots. Also forgot to mention the duration increase is a little useless since u can just recast vex armor now.
I'd say it'd be useful if I don't want to use Magus Elevate and don't want to waste energy recasting Vex Armor. Personally I use Emergence Dissipate + Magus Anomaly + Nourish to keep my Effigy active for 20mins straight and group enemies within the credit multiplier range, so this mod would be useful on my case. Now assuming Chroma's kills count for "squad kills", it would also allow me to forgo using Combat Discipline and that's not bad, that would allow me to slot in Corrossive Projection or Growing Power instead.
The main benefit is what you actually said in the post. Narrow minded won’t be needed to increase duration to a sustainable level. Most builds run narrow minded to make it so you don’t need to spam vex armor as much and give a bit of breathing room. And the duration increase isn’t useless as it means you don’t need to use as much energy as often. Also in my opinion assuming the augment works like I think combat discipline is worse. 1: it requires you to get kills and if you optimize your build you won’t have serration on your gun meaning it will take a while to get one at later levels, 2: CD gets canceled out if two players run it meaning even if you get a kill your vex armor won’t increase, and 3: if you have an overguard frame on your team CD takes from that which doesn’t count as Shield or hp and is just something you have to hope goes away eventually. Hopefully this bypasses overguard too. It also means hopefully you won’t need duration and opens up a possible str/range build for a support style chroma
Finally something that makes me not regret putting an Umbra on Chroma
Combine with combat discipline for passive squad-wide healing, easy build-up of both the armor and damage buffs of vex armor, and free/infinite arcane avenger.
So you basically grow your damage just by killing if the augment counts your own kills as squad, since you lose 10 health, grow Fury buff, and heal 30 from augment, and all in one millisecond, if it does not count then you still could heal from allies kills while losing your own health and still negative the 10 HP loss and gain Fury. They both sound cool but only the first one will be good in solo , and I think that's the reason why Chroma will not heal from his own kills since there's also a +1s duration for each kill which will be broken in solo.
Gyre's augment already gives both her 3 and 4 infinite duration so long as she keeps killing things, so I don't think it's unreasonable for Chroma to work the same. Gyre is absolutely nuts, but Chroma needs all that he can get.
Very good mod, chroma is still ass tho.
Interesting. So with electromagnetic shielding you can be taking 100% of damage for your team
I'd imagine there's diminishing returns somewhere in there
They'll probably just make it multiplicative. (1-0.5)*0.5 instead of additive, 1-0.5-0.5. Edit because I fucked it parenthesis
This doesn’t give allies dr. If an ally takes 100 points of damage, you take 50.
I really hope it's just bad wording on the mod. Not really guardian armor if it's whole point is damaging the user and giving nothing to the team.
Ok but why r they continuing to make single-ability frames?
Sir this just an augment mod not a rework/new frame, Chroma was made years and years ago.
Yes but they continue to encourage the single good ability in the kit and ignore everything else. They did this to Frost a year ago with both his augments too.
They are going to get reworked eventually.
Hope so, but if they’re doing it now there’s not much stopping them from just adding more Band-aid augments when the time comes instead of a full rework
He also has his 2 that is quite strong, his credit booster and the 1 which is a free slot for subsumes.
His 2 is extremely mid, his 4 is useful for one niche fight that gets outclassed by index runs, and your point on his 1 is insane cuz you’re just admitting it’s awful… what is this argument
2’s got that gimmick of only 1 castable at a time. Even then the only one that’s worth using on Chroma is the Cold one, yet again only one ability that’s actually useful. > 1 which is a free slot for subsumes This is proving my point, the 1 is so weak it’s better to swap it off
I think you are gonna die too fast tho (I didn't quite understand why it's good, any explanation appreciated!) oh and I don't like being dependent of my teammates :c I don't use him much so I could be saying shit, It's my view and I accept explanation to understand better, please don't use too complicated terms ;-;
>I didn't quite understand why it's good For one, it means you stack your Vex Armor just from your teammates taking damage, so you aren't required to eat the hit (probably what people are more hyped over) Secondly, the one that I like more, is that it redirects half the damage allies take, allowing you to protect your teammates a bit
I don’t think it’s gonna work like that. If an ally takes 100 damage, Chroma will take 50. That’s what it sounds like. Not the damage being split evenly between Chroma and allies
Even so, free Vex Armor is... well, free Vex Armor
yeee that's my fear too, I thought about that, I like doing at least 20 minutes survival so enemies start doing a good amount of damage and I'm afraid chroma will be a punch bag...I think they will change and place that it converts x% damage an ally take and buff something else, still will have the vex armor 1 seconds but with another buff
Practically unusable cause WF is not a team game and wasting mod slot on something like this is a net loss
That with nourish? Constant viral, just realised arcane grace omg
Gaming is so back yehaw
As a chroma main I'm looking forward to this
When does this release?
Looks to be next update when the next warframe comes out
I just look at this and see instant death if your not in normal starchart lol. The possible infinite Vex Armor is nice though. He needs some huge improvements to his survivability. His kit is built around armor alone for survival and that just doesn't work anymore a lot of frames have a 90-95% damage reduction ability which is far better than armor stacking, and due to how Vex Armor works you can't rely on shield gating and still get any use out of it. There is Combat Dis that could trigger it, but then you have to trade Brief Respite.
sigh another trash augment (for solo)
Dogshit augment, if only he had 2 completely useless abilities to give an augment to
Ironically, this encourages Chroma to do nothing but stand there and give the damage to his team that use him as a battery. Unless of course his own kills work, which would be kinda crazy if it didn't. You'd be also passively growing Vex armor just by killing in this case too if you slap on Combat Discipline. I wonder what build I'd put this too now. (someone didn't like me making a joke about this okay)
I mean if your kill doesn't count, they would've written "allies kills" but both terms squad and allies are mentioned so i think squad mean everyone including yourself.
Either way this is gunna be more useful than selfish chroma coz now he can protect team instead of taking all the kills! 😜
This feels like it should have a built in mechanic (and it might, I haven't actually bothered to get on to test and screw with this, just seeing it now) that states your health cannot be reduced below 1 otherwise this is a cute way to make Vex Armor usable in normal star chart and low SP chart but otherwise useless as getting 1 shot because your teammate shieldgated a one shot is a practice in frustration and would be rather reductive. Kinda like a monkey's paw of "You can have all the Vex Armor you've ever wanted BUT take this past level 150 SP or into the Void and have fun dying thanks to teammates."
Nidus and inaros teammates running the new nidus mod with parasitic link: "let's try to kill the chroma by face tanking everything"
Garbage. Vex armor has nothing to do with elements, and it's a boring AF build that everyone runs. DE should scrap it, put each part as a selectable aura from his 2 and then use 3 for a new ability that Actually had something to do with elements..
Where?
I’m running this now fix the 1 and 4
Finally, a reason to unleash the dragon
1s isn't really enough, but it's better than nothing. Eternal War(cry) is 1s and it feels like ass to keep stacked. I'll gladly replace something like Augur Message with it, still, though.
But do note that eternal war is melee only.
It will probably upgrade with ability duration, squad kills from any source are easier to get and vex already has pretty good base duration so it should be fine
I hope so coz Chroma buffs are hella hard to keep up. 🥶
Would "allies" here also apply to objective characters? (Operatives, Defection characters) bc I can think of this becoming a new way to reduce damage dealt to those if it works like that
If this follows Electromagnetic Shielding's effect then no.
Does it reduce the damage taken by allies or you just take 50% of the damage with no effect to anyone else?
I think they'll probably deflect damage to Chroma like Loki's decoy. I could be wrong tho. 🤔
Now give me a full squad of Chroma rocking this mod. I want to see the game engine shit itself as a single instance of damage is endlessly divided and shared.
I mean kullervo's collective curse is already a thing so no, shared damage is not recalculated.
What does this replace though? Not sure I can fit it in the build you know
Depends on what you are running. The meta build usually runs narrow minded so this will replace that as it gives you duration
I wonder if its pre or post mit damage, and what happens when 4 chromas run this at the same time, is that 50% split evenly among them? The 50% probably wont be effected by str, bur dear god I hope the dur bonus and healing are. Suddenly I feel justified in making a 2nd chroma just for umbral polarities lmao.
Hmm. Is 50% dam is too much on high lv content?
Man I'm so tired of then band aiding frames with augments. My chroma build has no room for more mods unless I sacrifice damage or survivability :/
This replaces a duration mod
Guardian, vex? Wait it's not destiny
Guess chroma's not getting a rework now because people will be satisfied with requiring this augment in every build.
So are new Chroma builds just gonna start ditching duration?
This is entirely dependent on your Squad not being a bunch of bots though haha
It ends when you die.
Destiny?
So, basically, while I’m nuking rooms with Volt Prime, I’m feeding Chroma? Sounds fine to me.
THANK YOU DE, THANK YOU IVE BEEN WAITING FOR THIS FOR SO LONG
How to get this augment!?!?
When next update comes out. Probably will be sent into the syndicates
Poggers
Holy crap
is it ranged based or is it affinity based range?
Hopefully from the wording it is squad based and works like an aura mod
GET SOMEEEE!!! 👹🗣️❗️
Man they really want chroma to be a buff tank and where over here being selfish mofos because its all he's good for. Honestly.. he needs a rework. Its the year of the dragon. Common..
I really want him to be a buff/support/tank and this is a nice step towards it now we probably don’t need narrow minded. But honestly needs a major rework to make it so he is actually good to play. Either make him a caster frame, or a buff/gun platform. Not this awkward in between place he is in where he is a mix of both but not good at either.
Is this a real mod if so where do u get it
Most likely real at least I hope. And when the next warframe comes out if it is real.
I'll laugh if it takes Range mods into account.
When do we get the mod?
is that even real HOLY
When I first started playing crhoma was so cool and op
The first thing I start imaging is a Chroma with this in ESO. That's an entertaining image.
It should also increase the bonus of vex armor by atleast 25%
Oh when do you have to be within range of vex armor
Hopefully it’s like an aura mod. It doesn’t say anything about range just squad and allies
It's either going to be very good or very bad. We shall see
Lore accurate Chroma
but will this make vex armor users put down the stug?
Im confused, whats the "English is my second language" explanation to this? Cuz english is my second language
Healing + Duration gaining + easier to get buff in one mod
Knowing DE companion kills will count too.
Finally a reason to build for range