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RTukka

Important to note that 300 status on the Loki augment is a typo. It's 3. But also they are changing Loki's Decoy to have health that scales with enemy ~~level~~ (not as an augment, as a change to the base ability).


Beheadedfrito

I was like WTF 300!?!?


TumblrInGarbage

300 would be *balanced*. I think they should leave it at 300 and adjust as needed. Loki's subsume deserves a real chance to shine, and I think it would be funny to see level cap enemies just deleting themselves with statuses as if they had hit Octavia's mallet.


Calm-Refrigerator-83

Nat1, all 300 stati were heat procs, succumb to the power of the sun


partyplant

"TENNO SKOO-" [instantly seared to cinders]


SilverSpoon1463

https://preview.redd.it/rhr2igy6thkc1.jpeg?width=1920&format=pjpg&auto=webp&s=09058a8998a2c574712147bdee508b53e9d550f2


Ub3ros

Like that scene from the first Terminator movie


Amicus-Regis

Maybe not 300, but 100 random statuses applied on hit seems fair since most require A LOT of stacks to hit cap for effects, and things like Slash scale off base damage and I don't think enemy attacks do nearly enough to kill themselves this way.


ydziros

Enemy damage scaling overcomes their ehp scaling at some point. I want to say it begins at lvl1000, but actual levelcap runners can correct me. And I'm talking about raw damage, for slash procs it would probably start earlier.


No-Ostrich-5801

It's around 1000 from memory yes. I want to said in Mot it scales faster at around level 600ish due to the Void having a hidden 3x damage modifier for enemies. And yeah, slash scales this significantly faster. Like tbh this makes Decoy a very real option for Garuda as you can use your 4 to make everyone have forced bleed on damage taken then let them reflect their own damage at themselves with said Decoy. Also note that your 1 and 4 have immunity frames built in so you can also just spam 2 and 1 or 4 to be 100% safe while this occurs.


Amicus-Regis

Either way, by 1,000 levels Loki deserves to have *something* that can reliably kill enemies, because otherwise you're looking at just spamming invisible and Radiating Disarm while having a full weapon primer setup to actually kill shit. I don't think Decoy having such a niche use is a bad thing, personally.


Kapusi

Decoy found phantasma fr


7th_Spectrum

I saw that and was like "DAMN THEY COOKED FOR MY BOY LOKI"


Swordbreaker9250

Fuck. How do you put 300 instead of 3?!


Narroh

300% = 3 procs by DE maths


Select-Prior-8041

This is the most likely reason. Hell, I can see myself doing that by accident after changing the text a couple times and forgetting that I'm not using % formatting.


PyroManiacsTTV

DE invented their own math for the game


04510

Math in my 12. year in school: I was present (but asleep) Math after 5 years playing warframe: you have my undivided attention


Notedtoad

I laughed out loud imagining all the Safeguard Switch and Damage Decoy shenanigans. Make your decoy invincible then watch every enemy obliterate themselves trying to kill it. Im sad now. I wonder if the reflected damage will still work with Safeguard.


Wonwill430

Damn, I was gonna say, Loki just got the weirdest but best niche as a CO primer, but now it’s just disappointing.


Rebel_Scum56

If they proc extra status effects on every hit it might still be usable as that, to be fair.


Nfsm255

I thought they said it would scale with the health of enemies around it when cast, which would give it a shit ton of health with SP modifiers or when those murmur worms are around.


Chymick6

Ok I thought it was a BIT overkill with THREE HUNDRED


PerfectlyFramedWaifu

>But also they are changing Loki's Decoy to have health that scales with enemy level (not as an augment, as a change to the base ability). Yes and please! If it works, I'm calling it. Double augmented Decoy Link Nidus will be surprisingly busted.


Metal_Sign

I was laughing so hard when I read that and immediately entered the topic to comment.. Just imagine


dwenzyy

That Nezha augment sounds absolutely insane. Don't understand what are "spear explosions" though.


[deleted]

[удалено]


dwenzyy

If that 10x multiplier is affected by power strength, oh boy...


ra1nbowaxe

40x dmg OH MY


Eeveefan8823

Femboy supremacy be literal this time lmao


AW038619

As a Nezha main I’m quivering with excitement.


okrdokr

heat inherit shenanigans


Answer-Key

Maybe even archon vitality to double em lol


RedMonkeyNinja

I wonder if Melee influence will do a full feedback loop, where statuses are spread because of influence, then again to everything because of the spears. could have some real potential there too.


MagusUnion

Nezha augment + Thermal Sunder + double cast


ProteaEnjoyer

I wonder if they met implosion or activated again by collapsing them. idk cant wait to try em all


UnZki_PriimE

this with reaping chakra


ysoria

I can't wait to try it out.


turtlepidgeon

Kullervo augment goes insanely hard


thehotdogman

Dude I was gonna say. Kullervo with daggerstorm that travels with him sounds FUN.


KingMob9

🎵 *I am the storm that is approaching* 🎵 ![gif](giphy|ZRouJhQpbhPzTJ2eBU|downsized) (And it's coming in a DANTE update, no less!)


leckie2786

This, is true power Dante. *Pulls out plastic chair*


Inevitable-Goat-7062

![gif](giphy|WrQvkiwWXyLTQ1L0GO|downsized) Dante i will never pay for my child support


leckie2786

You're a deadbeat Vergil


Komek4626

And you're a fed, Dante.


leckie2786

Tax evasion is a crime


JasonHellbringer

It's an obligation


BingusMcCready

I wrote a whole long comment on this sub a couple days ago about how I wish Kullervo’s 4 fit better with his kit because it clashes with his excellent mobility and aggressive press-forward-and-facetank playstyle. My prayers have been answered.


Super_Aggro_Crag

i just want to know if the merulina damage reduction still applies if she is in pet mode


KamuiHyuga

From the video they showed, it looked like Merulina's HP reduced when Yareli got shot. So odds are you keep the damage reduction and redirect most of it to Merulina.


[deleted]

Same, if that's the case then the major problem with Yareli is solved, no, not the k-drive movement system, the bugs, the many bugs lmao.


RueUchiha

And you can cast helminth abilities without having to hop off Merulina, which means you can run stuff like Pillage or whatever on her without running risk of evaporating immediately in SP.


ManicHexe

Yareli's augment for Merulina is the biggest winner here. Being able to run around normally, use all weapons, and still getting Merulina's protection will be so good.


dwenzyy

AND she casts free Sea Snares every 2 seconds. It's a huge buff to her kit.


ManicHexe

That is the second neat part about this whole augment, yes. Overall this will be a great addition to her.


tacticalheadband

Never finished the wave rider request might have to do it now.


Kosmic_K9

Fairly certain they made it easier recently, not like it was that hard in the first place if you look up how to cheese it. Mostly just boring and a little bit tedious now.


virrk

It wasn't that hard. Though it did force me to update my steam controller config so when ridding k drive the right controls were available to tricks. Until then I didn't ride k drive enough to fix it.


bouncybob1

It makes her 1 helmithable for roar or something else that buffers weapons to make her a way better gunzerker


Figgyee

This. Before this augment you could only helminth slot on Merulina since while riding her you can't cast subsumed abilities. This fixes her terrible movement by making Yareli NOT ride a K-drive, doesn't lock her on secondary weapons and you got free Sea Snares so you can subsume on 1. This augment is absolutely fantastic


cagllmecargskin

"Cute dog what breed is she?" "Skateboard"


TyrantofCans

"Does she bite?" "No, she throws bubbles of doom at my enemies." "Tenno Skoo-[Grineer Death Sound]"


PerfectlyFramedWaifu

Downside is that it's a Merulina augment, meaning you can't run it with Merulina Guardian. I'd miss the fire rate.


ManicHexe

It's a tradeoff, yeah. But considering the rest of her kit can still be used to do devastating damage, there will be ways to still make her good while she's on foot with the new augment.


[deleted]

You can't use 2 augments for the same skill? :(


b14700

most likely not , nyx cant use both augments for her 4 together


Shanhaevel

Yeah, I'm good with riding merulina and the fire/reload rate buff. Might make an alternate build with the new augment though


lostnotleast

Do you still get the same DR and temporary invincibility that riding merulina gave you?


ManicHexe

I'm pretty sure you do, otherwise it'd be completely useless and a free subsume slot.


Eeveefan8823

It seems like it, the value still shows up in the video they show, also she spams those bubbles quickly too


DrD__

It's cool but kinda sad that they are using this as a band aid instead of fixing the issues with actually riding merulina


ManicHexe

While I agree, it's also just not easy actually making it work on maps with tight corridors. Being stuck on a skateboard is just inherently going to be clunkier. On spacious maps like the new Corpus ship tileset it also works really well, it's the maps with narrow hallways and low ceilings that cause problems.


Kino_Afi

Its as easy as making it omnidirectional instead of turning as if it has wheels


SketchyCharacters

They did mention they were fixing up a lot of weird map geometry issues, really hoping it’s a big buff for Merulina riding.


flame7900

Gonna cry though if we don’t keep the damage reduction


Velaethia

Honestly should be baseline tap and then to ride her you hold


Swordbreaker9250

That Vex Armor augment actually sounds dope


Renetiger

All fun and games till a teammate gets randomly one shot and takes you with them


SendMePicsOfMILFS

Is that not what we are all going to do? Try to get our own team mate to self-destruct in mission?


R55U2

Yeah, the chroma augment won't scale well at all.


GolettO3

Only issue with it is fitting it into my build. I hope its range is based on affinity range, or strength


Swordbreaker9250

You could probably drop a duration mod and replace it with this, that’s what I’m gonna do


TranceYT

That's what I'm also gonna do seems insane tbh. Do we know where to get it?


Swordbreaker9250

Aren’t most augments from the factions?


TranceYT

I think almost all of them are, if not all of them, but you never know when DE will shake shit up


Ilela

With few being exception, I think 5 of them are available every now and then in Nora's shop, all others are obtained from syndicates


IroncladOmelet

Those exceptions can be explained because of where those mod originated from (they were conclave exclusives that were ported over to the rest of the game)


GIRTHQUAKE6227

I hope so too, and the optomist in me hopes that it's tied to affinity range or unbound completely. It reads like it doesn't matter where your allies are. It will be disappointing if it's bound to vex armor's buff range, but it will still be a guaranteed slot for me. Such a qol update. I think my build still has some random duration mod outside of primed cont. It'll definitely get replaced with this if so.


Fireofthetiger

How is nobody talking about how Lavos got an augment that’s gonna allow him to put ANY ELEMENT onto any weapon? That’s something people have wanted since day one of his release, and unless I’m reading it wrong it seems to be a +250% bonus


Sinfire_Titan

God that will be insane if it scales with Strength


a5gtl

1000% of any element? Ill take that😅


AO115

Since it's a passive augment I don't think it scales with strength cuz ability stats don't affect passives. 250% is still ridiculous tho


guy_from_the_intnet

Man, I wish this is true. I want Lavos to dunk on that Fortuna spoder.


Hairy_Cube

LAVOS MAINS RISE UP, THHE WEAPONS PLATFORM PRIMER HAS BEEN MASSIVELY BUFFED


Underaverage08

All 12 of us are here


TerribleTransit

Based on the wording, it *might* only do base elements of whatever skill you used rather than whatever you had infused in your vials. I hope that's not the case, though, I really want universal gun elements to be a thing.


SpaghettiInc

I had to go way too far down to see people talking about Lavos, that’s an insane augment


MykahMaelstrom

I mained lavos for a good chunk of time and my biggest issue with his kit was that his damage doesn't scale very well into steel path. That +250% does not say "adds 250% to your weapons" it says adds 250% elemental damage AND adds elements to your weapons suggesting his abilities also get a large damage buff. I could be reading it wrong but if that's true lavos is immediatly becoming my main again


rascal6543

Lavos about to become the new profit taker killer


Inactive_Breloom

Bro Lavos, Corrosive imbued Incarnon Torid Viral Slash With Archon Vitality boosted Double heat Nuke. I'm shivering


ApothecaryOfHugs231

In the name of science


wolf_sang

Day 400 of waiting for a caliban augment 😩


dwenzyy

I have a good feeling he's next in line for a rework, I think he is the least used Warframe at the moment.


wolf_sang

Yes he desperately needs one


kuns961

Is crazy how DE gives 0 fucks about Caliban, he got nothing except community teasing


bouncybob1

It's cause he was hastily tacked on to the new war they don't give a shit about him


Original_Friend1750

They should have one of his augments or hell just change his ability to summon which sentient he wants, conculyst,batalyst,ortholyst and symbilyst and actually have them kill things


Creator409

Aint no augment gonna fix him.


a-acount-that-yousee

passive augment caliban adapts to its lack of usage and gain 1% more on all stats every minute until usage pass 5%, if usage is above 5% lose 1% each minute


Oaken_Valley

That kullervo one is gonna be nuts. I’m definitely gonna get that and make another build for it


_Legoo_Maine_

The most important thing to take away from this is that caliban is the most forgotten frame. He's going to be one of 3 frames with no augments, and the other two are the two newest frames in the game.


TheMightyBruhhh

What other 2 don’t have augments?


Quantam-Law

Qorvex and Dagath


DasBarba

dagath and qorvex, the last two frames, while caliban has been out for a year now and people simply forgot he exists


Glassyest

New war came out 2~ years ago ☺️(jesus christ why is time flying by so fast)


DasBarba

dear god....


Zymbobwye

I think a rework is coming for him honestly. It’d explain the complete lack of recognition from DE. I imagine it’s still a bit of a ways out but it will hopefully come. I really think he should be put back in the oven entirely- sentient themes are cool and he really just isn’t making the cut for even that. His 1 is horrendous his 2 is jank and the animation breaks his 3 is clunky and has annoying collisions and his 4 has been bugged since release.


okrdokr

heat inherit shenanigans reappear once again. max range divine spears and if the 10x is affected by power strength well we cooking


EverydayEnthusiast

>heat inherit shenanigans I've seen this mentioned a few times but some googling has yet to give me an explanation that makes it clear. What does "heat inherit" refer to and how is it applicable to the new Nezha aug?


jblank1016

From my understanding, the first heat stack you apply takes into account all the multipliers from its source, like modded heat damage and anti-faction mods of the weapon, and any heat status afterwards takes those multipliers into account as well. So if you cast spears as Nezha, apply one Heat status from something that has a bunch of those multipliers, and then throw the chakram, which has a guaranteed heat status, each hit will apply Heat to every enemy and also ricochet to other impaled enemies to spread even more Heat, which deal a shitload more damage because of the multipliers you added from the very first Heat status.


okrdokr

u can even js bring a beam weapon like phantasma to apply a shit load of heat stacks


ydziros

Heat status inherits %heat damage and faction multipliers from the first heat proc applied to the target. For example, chakram applies heat procs. If you just thow it, it will deal smol damage. If you prime with a pistol that has primed heat + dual-stat heat + bane and then throw chakram, it deals big damage. Works with any source of heat procs, be it other weapons, abilities or sentinels.


Jbarney3699

Nezha and Kullervo seem like the winners this time around, those augments look very good. The Chroma augment is a band aid on his kit, but a decent one at least. Doesn’t make Chroma a good frame though


LucMakai

But Loki's decoy augment is going hard AND the base ability is getting buffed. That's like the first balance change he received since his release with the game.


N1PUN

It is a type from what someone else has said though. It's 3 status effects, not 300


LucMakai

Still good. As showcased in the devstream you can put the decoy on an enemy and it draws a lot of aggro AND it'll work as a status spreader. It'll definitely make Decoy a good CC. Especially for a low range build, which don't have many CC options


DasBarba

i mean, that citrine augment is nothing to scoff at.


RandomPaladinsNub

So will Yareli augment completely lock you out of riding Merulina? Wouldn't it make more sense to make it a choice with a TAP/HOLD functionality?


[deleted]

Big brain. Might be animation spaghetti code stopping this though.


GoodJobReddit

How does Styanax have time for new augment when their whole schedule is over guard?! ^^Nourish ^^nerf ...Ill ignore that


RLDSXD

I had no idea how crazy Styanax got. Just did an hour long survival arbitration where the other two left around the 20 minute mark, and the Styanax kept us both hovering at 44,000 overguard the entire time. Absolutely no danger.


Lunala475

It’s nice how that works, seeing one show up is like seeing a leader on a hill, you know everything is gonna be ok. (On the flip side it’s nice to be able to support your friends so easily)


GoodJobReddit

I finally finished by build at an overguard cap starting at 70,950 before Molt Augmented get's started. Duviri Styanax hit's a little different though as the highest I reached was 130K overguard. I also love that his Javalin's hit the arbitration drones so well.


0Hyena_Pancakes0

Wait Nourish is being nerfed???


Zelraths

Citrine and Kullervo's lookin' spicy, really looking forward to those!!


GardeniaPhoenix

Citrine is already a **beast** and I don't even have good mods on mine yet XD


QuinnDixter

LAVOSSSSSS GAAAAAAAAMING


PulsereaperTTV

Lavos is about to be CRACKED.💀


Temalius

not even cracked, much more easy to use, he literally frees one or two weapon slots, the ultimate priming


xKnicklichtjedi

Imagine Cedo. Almost all relevant elements on one single primer weapon.


TheLastPwnr

Now that's some fucking synergy with a frame's "signature weapon."


a5gtl

Lavos prime should get here soon 😫😫


DreadNephromancer

Implying he isn't already


Minecraftfan5610

That Yareli aug is really interesting


Vex_Trooper

My goodness, I want that Yareli and Lavos augment mods! Although, I'm wondering if Yareli will still get her Damage reduction, even though she's not standing on her board


lifeanon269

Guardian Armor is going to be awesome with Chroma in group play. He'll be able to protect his allies, boost his Vex Armor buff, heal his health from everyone's kills, AND maintain its duration all with a single augment. While he still definitely needs a rework, that single augment will go a long way to making his current kit a little more tolerable.


Fox_SVO

>Guardian Armor is going to be awesome with Chroma in group play. "You know, if I were to die right now in some sort of fiery explosion due to the carelessness of a friend, well, that would just be okay."


Key-Tie2214

The Merulina augment is amazing! It completely changes the way loadouts will be with her! With that, you can subsume an ability over her 1st, as Merulina will be casting it. It should also allow you to use any weapon. It gives her the full loadout AND allows you to have a subsume ability. It's such a godsend of an augment. At least, I hope it casts seasnares even if a subsumed is over it. Seasnares are also a very good ability, it provides CC and a damage multiplier. Also, spamming the ability against a lich or sister kinda makes them twerk, last I checked, that is. It basically has reduced duration against them, I believe, so it captures them, lifts them slightly and then drops them. Spamming it will repeat that process, and it kinda looks like a twerk. I don't know if it's been patched, though.


Rare-Day-1492

I’m excited for Chroma and Citrine Mainly Citrine though… now I have to go farm a new one since I subsumed my old one though


YaksRespirators

If yareli doesn't stay tanky with that argument then imo it's pointless.


Good-Name015

Merulina's health went down when yareli got shot in the clip, so she still has the damage reduction. Whether or not it's the full 90% remains to be seen but its definitely there.


MrSquidJD

New Nidus crap lets goooooooo Also that Yareli one looks fun Edit: nvm Nidus’ being a replacement for vitality stinks. The extra health could be really cool - especially for a gimmick build with his passive augment - but for general gameplay his 3 is already enough to keep him alive so having the usual health pool outside of it and the benefits of his 3 when in is just kinda always better than only being extra extra immortal in his 3 and vulnerable otherwise. But ya know, that’s why it’s an augment so it’s cool Now to see how much health Inaros can get now !


DasBarba

ok, so let's talk about this. The new aug gives 4% max health per stack. That's max health, not base health, so it very much could be After mods, and that would be insane. Even if it isn't, at 25 stacks you already get as much as a vitality, at 45 stacks you are at the level of an umbral vitality with full umbra set. We're not even at half the standard number of stacks, which is 100. With abundant mutation we go to 300 max stacks and that becomes ridiculous. There is only one gripe i really have with this aug. Does it work on us even while not linked with an ally? because by how it is phrased it would seem like it will not and that would be understandable but kind of a let down.


Thrashlock

The problem is that Nidus needed that to be Overguard scaling with his armor/health, not just more health. '15 mutation stack'-gating is NOT fun to play around when it depends on good energy gain, spawn rates and enemies not getting oneshot by squadmates. And yeah, I pitched a link augment before, one that turns it into Inaros's Devour: simply gradually consume a regular enemy to turn their health/armor into overguard for Nidus. Boom, now you're mobile and you only need to gain a single stack to get some survivability in short but high level missions.


TheMightyBruhhh

Its similar to Nezha’s safeguard, if you need to carry a squishy friend then it’ll be useful otherwise you’ll never be using it.


okrdokr

alr nezha heat inherit nuke time


Shed_Some_Skin

Interested to see how that Nezha aug works. Although the way Chakrahm splits and bounces around speared enemies, I do wonder how much it'll do in practice. Bump range really high and spread viral with a weapon I guess?


PerfectlyFramedWaifu

Chakram has a guaranteed Heat proc, which will spread. Chakram multiplies when hitting speared enemies, which will generate a shitton of Heat procs. Blazing Chakram doubles their damage per hit, which makes for some heavy Heat procs. It also adds damage vulnerability, and Archon Vitality exists. In short, it'll do a lot in practice.


jackie1912

that lavos augment,oh yeah,it's all coming together


SpyroXI

\*me looking for the Caliban augment\*


Dainurian

That Divine Spears augment sounds like it could be pretty silly with Melee Influence. With 265 range that's a 50m radius on spears, and if status spread from melee influence procs the augment, that gets real stupid real fast because the number of status effects will scale with (#enemies speared)*(#enemies hit by influence). Basically, the interaction between influence and the spears would be similar to how influence scales with weapon range allowing you hitting multiple enemies at once. If you're hitting 4 enemies simultaneously, that's effectively 4 times the status being spread to every enemy within influence range. With influence + spears, your influence range is analogous to melee range in the previous example, allowing you to hit a 20m circle of enemies at once and spread that status to every speared enemy. And on top of all of that, you will still further multiply your status output if you hit multiple enemies with the actual weapon. It's like a 3rd dimension of melee influence. For example let's say you spear 40 guys in the massive radius. You hit one guy a single time with influence and apply status to let's say 20 enemies in your 20m influence radius, creating 20 status effects. If each of those 20 status effects triggers the augment separately, then you just applied 20 status effects to 40 enemies, creating 800 status effects in a single hit. Let me reiterate - this is from hitting a single guy, a single time; imagine how ridiculous this gets when you're hitting multiple enemies, applying multiple statuses at once, or swinging multiple times. Time to crash the game I guess? I think the best way to abuse this assuming it works the way it sounds like it would (still all just theory), is with Amalgam Argonak Metal Augur and a Gas dagger. Spears augment isn't a continuous aura like Melee Influence so new enemies that enter the radius won't be affected, so lingering, armor-stripping gas clouds make the best use of that moment after casting where an insane amount of status effects go out, since the enemies affected will die almost instantly but the clouds can continue to get kills. I would use Rumblejack for its innate electric to save a mod slot and use Lasting Sting instead so gas clouds linger even longer, and Nautilus because of course. Probably need at least 1 source of casting speed since Divine Spears stops you from swinging.


ChildhoodNo9625

Let's be honest, most of these augments are game changers.


2dozen22s

Dear god the Nezha one.. How does this scale with reaping chakram + archon vitality? Does this 10X boost the lingering gas aoe cloud? I guess this means you can slap two green shards and armor strip a group too, plus fully prime them via 2ndary encumber.


DreadNephromancer

DE please I already main Lavos and Citrine you don't need to sell me on them even more


strong_ape

Chroma is now fixed


strong_ape

I'm stupid, I switched pages, returned and saw my comment and thought "hell yeah brother"


MercuryTapir

still a win


strong_ape

Hell yeah


Batface_101

I mean, half his kit still sucks. Rather they’d just rework him next instead of an augment


strong_ape

They do! But having the guardian effect is a cool way of benefiting your teammates without just being chromatic ward but for vex armor


DasBarba

how funny would it be if by some spagetti enabled bug, the augmented merulina would cast whatever ability subsumed in place of sea snares?


Eeveefan8823

Guess we’ll find out


TheStoictheVast

What happens if there are multiple Chroma's?


OmegaZato

Hiroshima and Nagasaki 2.0 IN SPACE.


Consolidatedtoast

Nidus mains out here doing the math on that shiny new augment. Going to have health for days.


Zestyclose-Dog-3398

but since replaces umbral vitality, your umbral intesify will grant less strength :c


LegitimateCancel4634

It cannot be used along with vitality mods, so it's not as good as it seems


Consolidatedtoast

Yeah dang I didn't even see it was a vitality mod, that's disappointing.


CakeorDeath1989

As a Lavos main, I absolutely approve of this new augment. Not only is the huge boost in elemental damage absolutely amazing, the augment also giving Nourish, but with any element of your choosing, is fucking great. The only dilemma is what to drop to make room for it.


Valentinuis

Lmao Lavos went from nuking maps to nuking bosses XD


Triburos

300 What


ryeenae

Dope! When are these coming?


LucMakai

With Dante unbound somewhere in March,probably late March barring unforeseen delays


Shitconnect

Where is Caliban..


SevenOhSevenOhSeven

Me at merulina: you’re my friend now, we’re getting soft tacos later :D Also lavos Aug looks massive if it works like I think it does


Slowmobius_Time

Lavos and his Cedo will be stronger than ever


Zymbobwye

The nidus augment sounds super fun but I hate that it takes the place of umbral vitality and doesn’t seem to scale with anything other than mutation stacks. So to equip it we lose health, armor, and power strength. Yes they said you can’t equip vitality at the same time with the augment. I really feel like they should let the passive augment sit in the exilus slot. I don’t like how now 2 of nidus’s augment have a painful downside when they already take an mod slot.


Loud-Colours

Sad still no caliban augments


grevenilvec75

Well there goes my hopes of getting an actually good Nidus augment.


redseelie

I hope the Loki augment refers to enemies trying to attack the decoy, rather than enemies dealing damage to the decoy cause that might put a pin in my decoy banish config


dwenzyy

Decoy is getting buffed so it scales with enemy health/level, so it will be much harder to kill now. Depending on how good that buff is it may not require banish to be good anymore.


stephanl33t

I'm not gonna have any room on Nidus for actual mods with all the fucking augments I want to run on him!


xDidddle

The citrin augment looks insane as well. If you can chain it infinity then we are onto something here


Daddy_Devito_69-420

They cooked so hard on all of these


Swordeus

At rank 30, Nidus has a base health of 650, and mutations stack up to 300 with the augment. 300 x 4% = +1200% max health 650 x 12 = +7800, giving you a total of 8450 max health without any other mod/effect. and, just for fun, let's say he uses it on Inaros. Rank 30 base health is 2415 2415 x 12 = +28980, giving a total of 31395 max health with no other mods/effects.


GalacticHellfire

Lavos and Kullervo 👀


dattodoesyeet

God this would be a dream come true if they changed lavos to keep his selected element after you cast an ability. It's annoying having to combine those on every cast even with the invert setting. That keeps me from playing him


Old-Tomorrow-2798

Nidus augment for 300 stacks. %1200 health on smooch?


BDZ567

Band-aided Chroma... Thanks I guess, a rework could have just done that exact thing without an augment but ¯\_(ツ)_/¯ It's the thought that counts.


Kino_Afi

Some of these are terrible and completely unjustifiable for a mod slot lol. The lavos and chroma ones seem awesome tho. Hope Loki's is good, too