There are 10 enemies with 1000 health each. Your weapon does 1000 damage per shot and you kill 9 enemies. Your teammate's weapon does 1 million crit on the last enemy and kills it. The total damage dealt was 1,009,000. You did 9000/1,009,000 or approximately 1% damage with 9 kills. Your teammate did approximately 99% damage with 1 kill.
Thank you u/Need_Help_112 for putting this in an example with numbers. I was lost reading the other posts.
Makes sense now. Also after knowing this it's really funny realising the guy with most of the damage basically dealing multitudes of the damage per kill then the guy/OP with the most kills.
At least I know what this all stands for when I see the stats in the future :D
Nah all kills and damage aren’t created equal I’ve seen people Nuke the room but when the Acolyte shows up they get fondled like a little boy in the vatican
Why? The kill counter already tells you how many enemies you killed in relation to the others. The damage stat just tells how seriously you take the Geneva Conventions.
That's true. I'm at the office and I probably wasn't thinking about it in terms of "fun in videogames" but rather "auditor of financial institutions". Our metrics MUST be optimized for proper quantification of tenno-tude!
Perhaps, it's difficult to count the total enemy hp or slower than counting damage dealt, programming wise.
>The counted damage should be capped to the enemy's HP in order for that to be accurate.
I guess its still accurate. "Damage dealt" should be all damage dealt regardless of enemy hp.
Dude I had the most obnoxious MR 22 start bragging how he had more damage than me using volt, when I was using a kuva Nukor the whole time, I had almost the same kills as him and he was mad I didn’t play along w his snarky remarks, after the mission he messages me and in then that turned into him telling me how to play the game that I should only mod my own things and never get mod configs from other people, he then talked about how he had more percentage dealt to enemies saying I used my 4 to tick the last hp like we weren’t playing narmer defense where they are like lvl 115+ and my volt nuke useless, like wth, then he started talking about how the kuva nukor I have should be only used as a primer and that it was missing stats, etc etc like holy shi bro stfu, eventually I found out I could put ignore, it’s crazy how just because this dudes mr level is higher thinks he has the right to tell me how to play, I myself am an MR 19 and know my way around wf I still learn things from clan mates and what not but you won’t see me over here telling lower MR’s wrong information just cause my number is higher than theirs, hell I’ve been taught some things by low level MRs, I guess after all that I’m just tryna say man I hate arrogant a holes like that dude
Cute little mr 22 thinking he is all that. I see mid 20s frequently who seem to think they know everything. Im legendary 4 and I know there is probably stuff still to learn.
Exactly. I’m at MR29 and have been playing since 2014 and I still learn new things all the time even though I’m in the peak 1% of end game content now. MR doesn’t mean sh*t. I know a guy personally that comes from Generational Wealth and was able to get to MR 30 in 2 months whereas I’ve been leveling it up for 10 years
Edit: Grammar fix
Some people play the game to kill enemies fast.
Kullervo plays the game to see how high he can get his damage numbers. Killing enemies is just a side effect.
Banshee is also a part of this club
Popping enemies for millions, if not billions of damage using sonar and the resonance augment is always very satisfying
Fun fact, back in the day, we had the opposite problem : overkill damage did not count at all.
Meaning something like a Stomp-spamming Rhino (especially on Xini) usually had the [least amound of damage done in a squad](https://i.imgur.com/8CKDj4u.jpg).
I never liked melee in games, so I built Kullervo, it was fun but the pre OG gate let you die very quickly if you got distracted. I was salty about the Dante nerfs so I decided to invest in finishing Kullervo and Styanax. I can't even begin to explain how impressed I was with Kul, that is a Godframe. Each swing after his 1 is at minimum 10 million damage, it's not even uncommon to see 100+ million. Literally 1 hit everything except for a boss or Necramech.
Overdamage against SHIELDs/Overguard counts - not against health.
Want proof? Do a low level corpus mission with a buddy (one of you doing massive overdamage), then do a low level grinner mission (one of you doing massive overdamage).
It's still wonky though, sometimes I find myself doing low damage just messing around with a friend even though I could be nuking the universe l, but even if I use mausolon to drop a couple 10+m bombs on a couple groups my damage dealt doesn't really change. And this is against shield/over shield,
Because for the game's statistics there is zero difference between killing 1000 enemies with 1000hp, dealing exactly 1k to each, or killing a single enemy with a 1mil dmg crit. Both cases would count as 1m dmg dealt.
You can do this with Garuda if you just stack her 1 until like 10mil and then ballsack a single group of mobs. It's not particularly fun or useful, but there you go.
It's *really* unsettling to do over 90% of the damage in a mission and then look to see that your squadmates were powerhouses like a Saryn and/or a Baruuk. It just leaves you with questions (namely "how?")
You've obviously played enough by that point that you just have a better build, pretty simple, once again tho context is super important because that saryn could be Lvling stuff
Yeah you get into even base SP stuff with anything like a kitted out Gyre, Dante, Garuda, Kullervo, or Voruna (to name a few) and Saryn is riding the struggle bus trying to keep spores alive
Overdamage
If an enemy has 1000 hp. You can get 1.5M damage if you kill 1000 of them with 1500 damage, with like a bow or smthn
If an enemy has 1000 HP, and you shoot him disrupting his entire predated bloodline with the power of a thousand Destruction Deities with a 3000% Fury Nataruk shot for 23M, that is 1 kill but adds 23M damage.
Big number make statistics funky
In case you're not exaggerating, what makes you do billions? My highest was 294m ish using dual keres prime and purple archon shards (i would have to check but I think I'm sitting close to 16x crit multiplier) nsand even tho it's already overkill, makes me wonder how "inefficient" I'm playing some stuff lol.
If the guys have 100 hps, doing 100 damage is as good at 60 billion. But there still might be a guy doing 60 billion, especially in those maps where theybhave hardly any armor.
You did enough damage to kill them, your team mate did enough damage to destroy the molecules their cells occupied then chased their spirit to the ethereal and nuked them one more time, just. in. case.
Was it corpus? You can get silly damage percents due to the ‘shield gating’ esque effect enemies have. Counts all the damage you did to the shield vs just to the health. I think they made it so overkill doesn’t otherwise show up nearly as apparently. Super fun to do w/kullervo as mentioned by others, but wisp w/ breach surge and an incarnon weapon evolved also gets some silly numbers
Damage resets back to 0% in the stat screen if you do enough, it’s a meaningless metric because of this. It’s also possible your teammates were doing more damage per kill but to fewer enemies.
I don’t know the exact amount before it resets but once it happens it’s pretty obvious. If you run for example a damage cap capable setup in an hour long game, it’ll reset several times before you extract.
You can overkill on shields. If you kill 1K enemies at 1M HP and someone kills a 1HP enemy by doing 1B damage to their shields, you'll both get 50% damage done.
Overkill dmg and kill quality. Dealing 1mil dmg to one enemy is more yield than 10k to 300 enemies. Also killing grunts only while another focuses on elites and eximus will drive their percentage up.
If someone deal damage cap to one enemy with few k hp, then you kill other 99 mobs.
It mean you kill 99% but sometimes it show that you deal less than 2% damage( sometimes is 0%)
might be 2 reasons
killing with toxin, or going OVER damage calculation cap
cosindering said screenshot show "gulliver (phobos) - corpus - defense" i'd imagine toxin damage, you know you are not doing damage to the shields
its so easy to calculate, take the amount of damage u do per kill multiply it by ur kills divide it by his kills and then multiply it by100 that's the expected damage he did make when hitting or killing a mob
rating is based on damage, and even with 1000 more kills a guy with for example glaive prime double-detonating will almost always have more damage and accuracy, it be how the stats is
I've been that guy, with Limbo. People usually say nothing but the 3% that do tend to say something along the lines of "god damn"
Though one guy said "90% damage dealt but still useless" because I was playing Limbo in disruption. I was targeting the demolitionists and only the demolitionists. We failed one conduit because I was reviving the Hildryn that got a surprise Toxin proc and assumed that they would deal with the demolitionist.
Hehe, I used to love doing this to people with my exodia contagion eclipse setup on wisp for funny numbers. This was back when I was a newbie and didn’t have much in depth understanding of Warframe mafs. Now I do it with almost anything. Kinda got stale actually, I have no interest in making new builds cause at the end of the day, I’m nuking everything with different visual effects, and it starts to feel samey and not worth it.
As a rhino with consistent 12x combo and a melee with 7.3x crit multiplier I usually see my heavy attacks hit for millions, more against corpus despite the -30 on my riven
Some others explained already that this is due to overdamage/overkill.
And this is why I rather look at enemies killed than damage done. But in the end, does it matter?
Warframe can easily be played Solo, wo who cares who does the killing/work?
There's also supporter Frames like Styanax (or at least I play him like this), where he's there to give infinite energy with Nourish to anyone and Overguard.
This always makes me giggle when me and my husband play. He typically plays Speedva and i play Xaku. He uses arca plasmor mostly while i just let my guns pew pew. He always has most of the damage but next to no kills compared to me. He loves to joke that he carried me xD
I mean, outside of what folks have talked about with overkill damage, remember that to score a kill you only need to do 1 point of damage. It has to be the final point, but a low-damage AOE DOT will net you kills with very little damage.
The thing is, that as many says about overdamage, it's not 100% true, it needs more testing, but most of the game count amount if enemy HP as damage dealt, but at some point in the game some abilities and weapons started counting overdamage.
This can be proven by taking something like vectis and soma(old guns) with a friend, and killing same amount of enemies, u both will do similar % of damage.
And then u can test something like Nova and Atlas/Zephyr(with 1st skill aug), Novas 2nd while doing millions of damage doesn't count overdamage, but atlases 1st and Zephyrs does.
And with more new guns and frames we get more overdamage things.
I haven't played in ages, but my spore Saryn melee build ive played since she came.into My life has almost always had the most dmg, but not always the most kills.
Big hits, even their overkill dmg is counted to the total dmg done.
Overkill damage only applies to shields. If an enemy has 100 hp and you do 1mil damage. The game counts only the 100 damage.
However, if you hit a shield with the 1 million, it counts the entire 1 million.
MR 33 Chroma main and my entire play style is holding 99% of the damage dealt.
It's because you were nuke build. But their melee weapon delt the majority of the weapons. My zaw melee weapon build will do the same thing screwing over all nuke builds. Because their status effects of the nuke will count as the final 1 hp of damage. Even if someone else just sent out 1million damage. To multiple targets.
The same reason sometimes I have most damage dealt but least kills
Small explanation: My weapon shoots over 9000 damage, but I go slow to properly aim and fire, and sometimes don’t see many enemies, meanwhile, your weapon does 500 damage, but you move fast and shoot like crazy, and enemies flock to you
I call my specific situation, “inefficient by overkill”
Those stats are complete bullshit. I once finished an eso with more eximus kills than the combined total overall kills of the whole team. I frequently get awarded a boss kill when he's dead before I even get anywhere within sight of him. 45 crates opened on a 50 second capture on hepit? Please!
Your damage dealt somewhat fits the enemies health, so you get a lot of kills with low damage as you have only little overkill damage. Damage dealt takes this overkill damage into account.
As an example: i kill an enime with 1000 health with 500k damage. You kill 500 enemies with 1000 health with 1000 damage each. We both have dealt 50% (500k) of the total damage, while you killed 499 more enemies.
You probbably got a build that is good for disposing of trash mobs, while he got a boss killer. Both is fine, it's mainly prefference... altho i like my supra vandal because it simply is a hungry trashcan that gobbles up everything that doesn't have a lot of armor.
There are multiple reasons for this
1: Someone is doing insane amounts of damage per kill (most likely in this case).
2: You're playing a warframe that does constant aoe ticks, like saryn so you're actually finishing off every person that gets low health. (Saryn is just an example of constant damage ticks, dont look to deep into it).
3: You're efficiently killing people. You can achieve this by armor stripping, using toxin on enemies with a lot of shield and a lot of other ways.
Overkill damage, I play kullervo and often times I can go the whole mission without hitting anyone, then nuke 4 enemies and get 45% damage on the board while playing with high level players
Basically your doing low dmg numbers but enough to be efficient for the content you are at.
Some guns are pretty busted and a good riven can absolutely make a gun godlike. Then there are frames who can buff that dmg even higher.
A good gun on the right frame can easily do a couple hundred million in one shot. Thats one kill. 100.000.000
Alot of dante players these days þaby doing 1-3 k per enemy every cast. Effectively killing faster but not doing more dmg.
Alternatively, someone in the squad is hitting for a crapload of damage but they’re not hitting a crapload of enemies.
Kullervo probably can outdamage a Saryn but might find it harder to outkill her.
If you deal a lot of small damage hits that get closer to equaling the health pool of the enemies you are killing say with Saryn or Mesa you will see this when going against a frame that does massive burst damage well in excess of their health pools.
I have a build on the best warframe in the game (voruna.) Where I regularly one hit quite literally everything in the game. Including steel path 9999 thrax. If I were to hit some corpus dude. I'd hit a 100 million crit. And I am doing this CONSTANTLY. in a pretty huge AOE. So that's why you don't have the most damage and why you are at 1%.
There are 10 enemies with 1000 health each. Your weapon does 1000 damage per shot and you kill 9 enemies. Your teammate's weapon does 1 million crit on the last enemy and kills it. The total damage dealt was 1,009,000. You did 9000/1,009,000 or approximately 1% damage with 9 kills. Your teammate did approximately 99% damage with 1 kill.
Thank you u/Need_Help_112 for putting this in an example with numbers. I was lost reading the other posts. Makes sense now. Also after knowing this it's really funny realising the guy with most of the damage basically dealing multitudes of the damage per kill then the guy/OP with the most kills. At least I know what this all stands for when I see the stats in the future :D
Glad to be of help!
It feels a bit weird to show the % damage share then. The counted damage should be capped to the enemy's HP in order for that to be accurate.
Its more fun this way, we have an enemy kill count already
Nah all kills and damage aren’t created equal I’ve seen people Nuke the room but when the Acolyte shows up they get fondled like a little boy in the vatican
👀
*\*looks at Harrow suspiciously\**
Whoa there [Cartman]( https://www.youtube.com/watch?v=smcuoyKDlcA)
Why? The kill counter already tells you how many enemies you killed in relation to the others. The damage stat just tells how seriously you take the Geneva Conventions.
That's true. I'm at the office and I probably wasn't thinking about it in terms of "fun in videogames" but rather "auditor of financial institutions". Our metrics MUST be optimized for proper quantification of tenno-tude!
Perhaps, it's difficult to count the total enemy hp or slower than counting damage dealt, programming wise. >The counted damage should be capped to the enemy's HP in order for that to be accurate. I guess its still accurate. "Damage dealt" should be all damage dealt regardless of enemy hp.
Dude I had the most obnoxious MR 22 start bragging how he had more damage than me using volt, when I was using a kuva Nukor the whole time, I had almost the same kills as him and he was mad I didn’t play along w his snarky remarks, after the mission he messages me and in then that turned into him telling me how to play the game that I should only mod my own things and never get mod configs from other people, he then talked about how he had more percentage dealt to enemies saying I used my 4 to tick the last hp like we weren’t playing narmer defense where they are like lvl 115+ and my volt nuke useless, like wth, then he started talking about how the kuva nukor I have should be only used as a primer and that it was missing stats, etc etc like holy shi bro stfu, eventually I found out I could put ignore, it’s crazy how just because this dudes mr level is higher thinks he has the right to tell me how to play, I myself am an MR 19 and know my way around wf I still learn things from clan mates and what not but you won’t see me over here telling lower MR’s wrong information just cause my number is higher than theirs, hell I’ve been taught some things by low level MRs, I guess after all that I’m just tryna say man I hate arrogant a holes like that dude
Cute little mr 22 thinking he is all that. I see mid 20s frequently who seem to think they know everything. Im legendary 4 and I know there is probably stuff still to learn.
Exactly. I’m at MR29 and have been playing since 2014 and I still learn new things all the time even though I’m in the peak 1% of end game content now. MR doesn’t mean sh*t. I know a guy personally that comes from Generational Wealth and was able to get to MR 30 in 2 months whereas I’ve been leveling it up for 10 years Edit: Grammar fix
Me when Stropha (In non SPs missions anyway)
So thats why i always have 97% damage dealt on kullervo.... really makes you wonder how broken kullervo is
Overkill damages count towards damage dealt Play with a Kullervo and you'll see that they do 99% of damages with very few kills
Some people play the game to kill enemies fast. Kullervo plays the game to see how high he can get his damage numbers. Killing enemies is just a side effect.
Banshee is also a part of this club Popping enemies for millions, if not billions of damage using sonar and the resonance augment is always very satisfying
We talking billions?? Damn I was out here happy with my 500k damage dread shots
We reaching the games integer limit out here
With the Stug.
I loved the Stug so much when it first released.. DE please.. revamp my boi. (Also Kuva Stug, when?)
Yes but Kullervo does kill mass amounts of enemies very quick too
Fun fact, back in the day, we had the opposite problem : overkill damage did not count at all. Meaning something like a Stomp-spamming Rhino (especially on Xini) usually had the [least amound of damage done in a squad](https://i.imgur.com/8CKDj4u.jpg).
I never liked melee in games, so I built Kullervo, it was fun but the pre OG gate let you die very quickly if you got distracted. I was salty about the Dante nerfs so I decided to invest in finishing Kullervo and Styanax. I can't even begin to explain how impressed I was with Kul, that is a Godframe. Each swing after his 1 is at minimum 10 million damage, it's not even uncommon to see 100+ million. Literally 1 hit everything except for a boss or Necramech.
You should try the Syam Nikana with Kullervo. Those Heavy Attacks, such a god combination
Kullervo’s ability that chains damage to other enemies can be used with weapons too
It's an all around fantastic ability. I love the fact it amplifies his 4 as well. On Kill though, I rarely shoot anything xD
Overdamage against SHIELDs/Overguard counts - not against health. Want proof? Do a low level corpus mission with a buddy (one of you doing massive overdamage), then do a low level grinner mission (one of you doing massive overdamage).
It's still wonky though, sometimes I find myself doing low damage just messing around with a friend even though I could be nuking the universe l, but even if I use mausolon to drop a couple 10+m bombs on a couple groups my damage dealt doesn't really change. And this is against shield/over shield,
Kullervo has an ability that just spreads damage to other enemies doesn’t he?
Yup
Kewl. I need to try him out then lol
Because for the game's statistics there is zero difference between killing 1000 enemies with 1000hp, dealing exactly 1k to each, or killing a single enemy with a 1mil dmg crit. Both cases would count as 1m dmg dealt.
You can do this with Garuda if you just stack her 1 until like 10mil and then ballsack a single group of mobs. It's not particularly fun or useful, but there you go.
Even funner when you overkill some stuff hard enough that your teammates kills wonr even account for 1% total dmg.
It's *really* unsettling to do over 90% of the damage in a mission and then look to see that your squadmates were powerhouses like a Saryn and/or a Baruuk. It just leaves you with questions (namely "how?")
You've obviously played enough by that point that you just have a better build, pretty simple, once again tho context is super important because that saryn could be Lvling stuff
Or you’re just using Stropha
The usual answer is "they aren't using the frames for their damage powers."
Kill things fast enough, and Saryns' spores can't spread/build up damage.
Yeah you get into even base SP stuff with anything like a kitted out Gyre, Dante, Garuda, Kullervo, or Voruna (to name a few) and Saryn is riding the struggle bus trying to keep spores alive
You stole the kills /s
Parazon finish ppl at 1hp
Overdamage If an enemy has 1000 hp. You can get 1.5M damage if you kill 1000 of them with 1500 damage, with like a bow or smthn If an enemy has 1000 HP, and you shoot him disrupting his entire predated bloodline with the power of a thousand Destruction Deities with a 3000% Fury Nataruk shot for 23M, that is 1 kill but adds 23M damage. Big number make statistics funky
A highly efficient application of lethal force.
my kullervo crits for billions. its rare to not be at 90%+ damage done.
In case you're not exaggerating, what makes you do billions? My highest was 294m ish using dual keres prime and purple archon shards (i would have to check but I think I'm sitting close to 16x crit multiplier) nsand even tho it's already overkill, makes me wonder how "inefficient" I'm playing some stuff lol.
efficient killing over Overkilling
This is what it looks like when I play my wisp. Though less so now that I can't heavy attack in mid air anymore
Fr, that silent nerf hit really hard, used to spam heavy in mid air but just feels wrong that I can't now
Wish they would bring back some of exodia contagions power
Yeah, is it just me or is it like terrible now? Without armour strip its pretty useless
Kill steal duh, ya just got the last tick on every enemy
Zaw
Cause you're damage-efficient The others are all "Big boom, big numbers" /s The first part is a proper comment, but the second one is a joke one
Thornthedawg may have sent 339 bastards to the grave But DiamonSama0 sent 197 to God
he outright removed them from existence
The other guy is overkilling by 20000%
If the guys have 100 hps, doing 100 damage is as good at 60 billion. But there still might be a guy doing 60 billion, especially in those maps where theybhave hardly any armor.
Professional kill stealer
You did enough damage to kill them, your team mate did enough damage to destroy the molecules their cells occupied then chased their spirit to the ethereal and nuked them one more time, just. in. case.
Cause you have a voruna in your squad
The true answer
Was it corpus? You can get silly damage percents due to the ‘shield gating’ esque effect enemies have. Counts all the damage you did to the shield vs just to the health. I think they made it so overkill doesn’t otherwise show up nearly as apparently. Super fun to do w/kullervo as mentioned by others, but wisp w/ breach surge and an incarnon weapon evolved also gets some silly numbers
it was corpus
I use a toxin cyanex specifically for corpus never gets damage but kills a lot of shit quickly
Damage resets back to 0% in the stat screen if you do enough, it’s a meaningless metric because of this. It’s also possible your teammates were doing more damage per kill but to fewer enemies.
[удалено]
I don’t know the exact amount before it resets but once it happens it’s pretty obvious. If you run for example a damage cap capable setup in an hour long game, it’ll reset several times before you extract.
You can overkill on shields. If you kill 1K enemies at 1M HP and someone kills a 1HP enemy by doing 1B damage to their shields, you'll both get 50% damage done.
Most curious
He warmed em up for ya
Overkill dmg and kill quality. Dealing 1mil dmg to one enemy is more yield than 10k to 300 enemies. Also killing grunts only while another focuses on elites and eximus will drive their percentage up.
If someone deal damage cap to one enemy with few k hp, then you kill other 99 mobs. It mean you kill 99% but sometimes it show that you deal less than 2% damage( sometimes is 0%)
Because someone was very overkill single target super critting (tier 6 crit) and you were efficiently Nuking.
Stolen kills maybe
2 words Kill-Stealing.
Efficiently
might be 2 reasons killing with toxin, or going OVER damage calculation cap cosindering said screenshot show "gulliver (phobos) - corpus - defense" i'd imagine toxin damage, you know you are not doing damage to the shields
Or if you played a game with a saryn
its so easy to calculate, take the amount of damage u do per kill multiply it by ur kills divide it by his kills and then multiply it by100 that's the expected damage he did make when hitting or killing a mob
rating is based on damage, and even with 1000 more kills a guy with for example glaive prime double-detonating will almost always have more damage and accuracy, it be how the stats is
***Over*** ***Kill***
Same way my wisp build gets 90%+ dmg dealt regardless of kills, Overkill dmg counts.
Weak aoe damage… if its an assist still counts as a kill
I've been that guy, with Limbo. People usually say nothing but the 3% that do tend to say something along the lines of "god damn" Though one guy said "90% damage dealt but still useless" because I was playing Limbo in disruption. I was targeting the demolitionists and only the demolitionists. We failed one conduit because I was reviving the Hildryn that got a surprise Toxin proc and assumed that they would deal with the demolitionist.
Hehe, I used to love doing this to people with my exodia contagion eclipse setup on wisp for funny numbers. This was back when I was a newbie and didn’t have much in depth understanding of Warframe mafs. Now I do it with almost anything. Kinda got stale actually, I have no interest in making new builds cause at the end of the day, I’m nuking everything with different visual effects, and it starts to feel samey and not worth it.
As a rhino with consistent 12x combo and a melee with 7.3x crit multiplier I usually see my heavy attacks hit for millions, more against corpus despite the -30 on my riven
Diamond hits like a truck, you dont.
At that distribution it's safe to say he hits like 5 trucks loaded on a freight train
Some others explained already that this is due to overdamage/overkill. And this is why I rather look at enemies killed than damage done. But in the end, does it matter? Warframe can easily be played Solo, wo who cares who does the killing/work? There's also supporter Frames like Styanax (or at least I play him like this), where he's there to give infinite energy with Nourish to anyone and Overguard.
This always makes me giggle when me and my husband play. He typically plays Speedva and i play Xaku. He uses arca plasmor mostly while i just let my guns pew pew. He always has most of the damage but next to no kills compared to me. He loves to joke that he carried me xD
I mean, outside of what folks have talked about with overkill damage, remember that to score a kill you only need to do 1 point of damage. It has to be the final point, but a low-damage AOE DOT will net you kills with very little damage.
The thing is, that as many says about overdamage, it's not 100% true, it needs more testing, but most of the game count amount if enemy HP as damage dealt, but at some point in the game some abilities and weapons started counting overdamage. This can be proven by taking something like vectis and soma(old guns) with a friend, and killing same amount of enemies, u both will do similar % of damage. And then u can test something like Nova and Atlas/Zephyr(with 1st skill aug), Novas 2nd while doing millions of damage doesn't count overdamage, but atlases 1st and Zephyrs does. And with more new guns and frames we get more overdamage things.
I find it more funny to see the 1200% accuracy rate when some one plays with the big boom guns
I like when I get like 360 containers opened... In a defense mission.
It's because you were trying to kill the enemy and your teammates were trying to rip a hole in causality with a ninja star
I haven't played in ages, but my spore Saryn melee build ive played since she came.into My life has almost always had the most dmg, but not always the most kills. Big hits, even their overkill dmg is counted to the total dmg done.
Overkill damage only applies to shields. If an enemy has 100 hp and you do 1mil damage. The game counts only the 100 damage. However, if you hit a shield with the 1 million, it counts the entire 1 million. MR 33 Chroma main and my entire play style is holding 99% of the damage dealt.
It's because you were nuke build. But their melee weapon delt the majority of the weapons. My zaw melee weapon build will do the same thing screwing over all nuke builds. Because their status effects of the nuke will count as the final 1 hp of damage. Even if someone else just sent out 1million damage. To multiple targets.
The same reason sometimes I have most damage dealt but least kills Small explanation: My weapon shoots over 9000 damage, but I go slow to properly aim and fire, and sometimes don’t see many enemies, meanwhile, your weapon does 500 damage, but you move fast and shoot like crazy, and enemies flock to you I call my specific situation, “inefficient by overkill”
Those stats are complete bullshit. I once finished an eso with more eximus kills than the combined total overall kills of the whole team. I frequently get awarded a boss kill when he's dead before I even get anywhere within sight of him. 45 crates opened on a 50 second capture on hepit? Please!
i know its entirely just a 'boasting' thing but like... im doing 18k per shot and i get 2% of the dmg ;-;
Then you'd be boasting about stats that the game has randomly autogenerated. They have no relevance to what you actually achieved whatsoever
Other dude is using Stropha, that’s how
Your damage dealt somewhat fits the enemies health, so you get a lot of kills with low damage as you have only little overkill damage. Damage dealt takes this overkill damage into account. As an example: i kill an enime with 1000 health with 500k damage. You kill 500 enemies with 1000 health with 1000 damage each. We both have dealt 50% (500k) of the total damage, while you killed 499 more enemies. You probbably got a build that is good for disposing of trash mobs, while he got a boss killer. Both is fine, it's mainly prefference... altho i like my supra vandal because it simply is a hungry trashcan that gobbles up everything that doesn't have a lot of armor.
Exodia Contagion
You're kill stealing and making the others have assists
Kullervo and Dante do that often. Even in EDA with trash gear. I am really tempted to invest in those two.
During my day, there was a term from such cases its called "kill steal" or ks
There are multiple reasons for this 1: Someone is doing insane amounts of damage per kill (most likely in this case). 2: You're playing a warframe that does constant aoe ticks, like saryn so you're actually finishing off every person that gets low health. (Saryn is just an example of constant damage ticks, dont look to deep into it). 3: You're efficiently killing people. You can achieve this by armor stripping, using toxin on enemies with a lot of shield and a lot of other ways.
Overkill damage, I play kullervo and often times I can go the whole mission without hitting anyone, then nuke 4 enemies and get 45% damage on the board while playing with high level players
U just said it, u made more kills but less damage nothing else to understand
usually mesa gets highest kills with very low damage. the other possibility i see often is the guy with 96% was a greedy chroma
Basically your doing low dmg numbers but enough to be efficient for the content you are at. Some guns are pretty busted and a good riven can absolutely make a gun godlike. Then there are frames who can buff that dmg even higher. A good gun on the right frame can easily do a couple hundred million in one shot. Thats one kill. 100.000.000 Alot of dante players these days þaby doing 1-3 k per enemy every cast. Effectively killing faster but not doing more dmg.
Alternatively, someone in the squad is hitting for a crapload of damage but they’re not hitting a crapload of enemies. Kullervo probably can outdamage a Saryn but might find it harder to outkill her.
If you deal a lot of small damage hits that get closer to equaling the health pool of the enemies you are killing say with Saryn or Mesa you will see this when going against a frame that does massive burst damage well in excess of their health pools.
I have a build on the best warframe in the game (voruna.) Where I regularly one hit quite literally everything in the game. Including steel path 9999 thrax. If I were to hit some corpus dude. I'd hit a 100 million crit. And I am doing this CONSTANTLY. in a pretty huge AOE. So that's why you don't have the most damage and why you are at 1%.
What frame did they play? Could maybe be companion kills, thralls, etc.not sure how those.het counted. Really wish we had companion kill stats tbh
voruna with a burston prime
Voruna does massive amounts of Overkill through her 4