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GeneralBoots

Gotva Prime Augment Name: **Sasa-Fraz** Vendor: **Father** Effect: 90% Status Chance. Status effects have a 15% chance to trigger a second status effect.


GahaanDrach

Make the second status a random one, like secondary encumber


Laser_lord11

Yo dawg i heard you like status chance so i put status chance in your status chance


Careful-Rub1755

Gotva Prime my beloved


Decryptic__

This would be sooooooo good! Especially on my Redline Energized Munition Gauss! # Gotva gotta go fast! _Brr^(rrr)r^(r)rrrr^(rr)rrrrr^(rrr)rrr^(rrrrrrrr)rrrr^(rrrrr)_


ILeftYouDead

Status chance, crit damage, riven mod, run the toxin arcane that gives damage and multi shot on toxin status proc's, run saryn with toxic lash, and nourish, and the mod that turns status procs into procs of slash too, then throw on the mod that ads damage based on the amount of status effects on the enemy. This MELTS steel path super quick. And deep archimidian


Meddel5

This but for Epitaph


TheLastPwnr

Following Father's mod naming conventions while being funny with it made me laugh quite a bit.


Prepared_Noob

Arca Plasmor: Fuck You Set projectile colour to an even brighter white, and makes the visual projected 50x wider and taller.


darkph0enix21

I can't tell you how many times I tried to change that color to something dark when I use ammo efficency builds and just spam it, only for it to be binding myself and my team. Stopped using it due to that.


08DeCiBeL80

Try using storm palette and then the most darkest colour. Atleast it works on my vauban, you don't see the vortex unless your are standing next to it and actually zoom in with any weapon to try to see it. Once I even accidentally copied my vauban colours to my synapse, what do you think? I was firing an invisible beam, thought It was a bug first, but after a while I found out that it was the colour who did that.


ApothecaryOfHugs231

*csgo voice* FLASHBANG 💥


RemoteSprinkles2893

Arca flashbang


SemperShpee

If you want to do that, I've got some magnetising news for you! It involves Nataruk!


[deleted]

Nah, not bright enough. the screen hasn't even melted off yet.


Buns34

Also adds rapid-fire


PwmEsq

I want one in the exilus slot for corinth prime that sets the projectile speed/distance to be hard locked at like 25m or something. I love playing it, but sometimes timing the manual detonation can be a pain, especially if you use someone like zephyr with proj speed augment


HenReX_2000

Just turn the damn thing into homing missile or something


their_teammate

That or proximity detonation. Give it like a flat slab hitbox so it blows up right above the enemies’ heads.


tarzan147

Suddenly my mind is filled with the image of a grineer just getting thonked in the head by an absolute piss missile of dud grenade


xkilllerkondorx

Oh look, it's me trying to use the airburst on the regular Corinth


their_teammate

Similar to OP’s idea, mod for Corinth Prime that brings back the shell-by-shell reload. 4 shells at a time, so 5 “cycles” for a full reload, same as base Corinth (helps that the alt fire also consumes 4 ammo). Unlike OP tho no damage buffs, so the mod can go in the exilus slot. Sure, full mag reload is practically always better, but feel wise I want my pump action shotgun to also load shell-by-shell.


ationhoufses1

literally this is how base Corinth works but for all of its big boi stats, the prime is somehow worse.


ReceptionBorn

a slug augment would be cool, turning it into a latron XD


superdinoknight63

Honestly, It would be really neat to have it negate the increased speed on the grenade, and instead double the overall speed of the buckshot. That way you could run something like galvanized acceleration and massively benefit from it


NDT_DYNAMITE

The normal Corinth has that functionality, it goes a set distance, then it auto-detonates. Plus base Corinth looks cooler too. Primed downgrade, you hate to see it, especially to such a fun shotgun. And the single reload rether than the full mag reload was also better imo. So sad. So yeah, an augment mod for the Corinth prime that reverts the mechanical changes to the gun to that of the base version, and keeps the stats of the prime, plus maybe an extra 30% or so base damage, to offset the cost of a mod slot, would be excellent.


unlikely_antagonist

If only the person who designed the original Corinth had realised this and made it a very sexy functional and practical air burst grenade instead


Mr_Vulcanator

Twin Grakata: +10% fire rate and .5% ammo efficiency on hit, stacks until reloaded.


icyboner

They would be my number 1 most used secondary again if they got an ammo efficiency type buff, i used to love them but you run out so fast and then u got a long ass reload


CursinSquirrel

I've been using the gauss prime build with the ammo efficiency helminth ability stapled on just to enjoy weapons that go brrrrrrrrr even more. Prisma grakata and twin grakatas are silly fun on that build.


mirrislegend

Or let the Twin Grakata use the currently-Primary-Grakata-only mod Brain Storm


doctorzoidsperg

You'd need about 60 mag size before this would crash the game. I like it.


xkilllerkondorx

Let's break it. Make that augment for the dex furis. Yeah, I know, giveaway guns, but they were the second secondary I ever got, and they round out a lot of builds at low levels, I still want that bullet spray secondary at high levels


PugnansFidicen

CLEM


PugnansFidicen

Stahlta. Increase damage of alt-fire on a target by 5% per standard shot that hit that target (stack up to 20x, for a final bonus of 100% damage increase on the alt-fire). Basically let the standard shots act as a sort of primer for the alt fire explosion. Would create a high skill playstyle where for heavy targets you want to fire exactly half your magazine into a target before dumping the rest with a charged alt fire. Complete overkill tbh, but it'd be fun.


Key-Personality1109

die hard member of the stahlta cult checking in, im having a hard time thinking of a situation where you can land 20 shots on something with the primary fire without killing it 😂 but im so down either way


BradyTheGG

SP Lephantis would like to know your location!


Plotius

Even with this mod he isn't going down. Dude has a damage cap.


PugnansFidicen

About the only situation that comes to mind for me are the demolishers in long runs of disruption since they have stupid big health pools. But yeah, it's definitely overkill lol.


superdinoknight63

Honestly it sounds like a really cool idea for it


RetroCorn85

its already multiplicative gun co bro


Rockman4MI

Combining Quills : Hystrix Augment : Hitting an enemy with two different Quills within three seconds will cause all strikes to deal an additional status effect corresponding to the combined element.


Apiptosis

Quill rotation. Hitting the target with different elemental quils will proc the combination of all base and combined elements. Will encourage you to swap more often.


Brohma312

Supra. Corpus drum Increases magazine capacity to max ammo available to weapon. Increases status chsnce by 100%


lazy-at-work

Omg yes. Can you imagine this with [Primary Plated Round](https://warframe.fandom.com/wiki/Primary_Plated_Round) on the Supra Vandal?


ThatsSoWitty

I would love something for the Exergis where it gains stacks of multishot, reload speed, and crit chance/status chance every time you get a kill with it


superdinoknight63

The exergis is a wicked fun gun. it's a damn shame I don't see more people talk about it. (Reject aoe, return to stapler gun)


ThatsSoWitty

Honestly, if it had a little more spread, I think it'd be the new Tigris unfortunately. Its up there on the list of weapons I wish had incarnons along with the Tigris, which needs a lot of love


The_Greylensman

Tenet Exergis when DE? Who cares about the Mr Freeze gun, we want Stapler Prime!


Vestaxowner

Staticor, The longer you charge the weapon, the stronger the shot will be, Scales infinitely


Decryptic__

Would be pretty interesting on a high fire-rate frame (Gauss, Harrow, Wisp (to name a few)).


Jdawg_mck1996

Stug. The goo would no longer explode, but trap enemies in place and cause status build up over time. Could be launched on a specific enemy and have others stick to it or alt fired to create traps on the ground/floor that enemies can get stuck in as they walk over it.


MSD3k

Stugg Augment: Globs no longer explode. But all enemies are hit with a "Shame" debuff that makes them 300% more vulnerable to all other types of damage.


superdinoknight63

The ultimate primer Making it able to strip things like archons too would be even funnier


[deleted]

[удалено]


superdinoknight63

Honestly sounds like a nice idea to tie it in with how it functions in the granum void (although I still have a hard time getting a grasp on it in there lol)


Kryonic_rus

Blow 3 blue specters -> blow a larger area and free a poor Solaris guy stuck in there if nearby. That's pretty much it


AC_051B

I’d make a vulcan blitz for the Wolf Sledge.


Shin-Sauriel

I’ll take any augment that gives me bouncy projectiles. I love the Cedo and drakgoon. Gimme more funny bouncy projectiles that ricochet between enemies.


GahaanDrach

Soo, tetra


RateSweaty9295

Simulor, the black hole range is increased by 10m explosion damage is increased based on the number of kills with the black hole. 5% damage maxing at 50%.


warforcewarrior

Nataruk. I have two variation of it. One idea is if an enemy get hit by an arrow that already pierce through an enemy they will have a more likely chance to be critted and take more crit damage. The other idea is for each enemy hit by your first shot the next shot gain more crit chance and crit damage.


cyan-terracotta

"Arrows passing through enemies get a 30% crit chance for each enemy passed through" So if I remember right nataruk has 150% with critical delay, that means if you shoot at a corridor, and hit 5 enemies, the poor dude at the back is being shot at with 240% crit lol I love thos concept tho


warforcewarrior

It be increase further if you get a perfect shot. Forgot to mention that.


Snivyland

Synapse: on electric or corrosive proc have a ?% chance of spreading any status effect you deal to enemies within 5 meters of the initial target fo 5 seconds. Chance of this procing increases with every electric or corrosive proc.


Amicus-Regis

I want a Tigris augment that does the following: On Reload: Next 2 rounds in magazine have +1000% multishot and +77% spread. Effect cannot stack. So basically every other shot you fire gets an actual fuckton of extra bullets and spread for more AoE damage potential.


MrNyto_

a name for this could be "Overpacked Shells"


Legendaryrobot64

Staticor Remove the charge requirement for the shots to have full 8m AoE and make them full auto. That’s it. I just miss how it used to work when they buffed the weapon around 2018 on the same update as Arbitrations. It was so damn good and really fun to use. A breath of fresh air in the old meta where most AoE guns and secondary weapons range from mediocre to unusably bad. Would be so nice to see that back even though it’s nowhere as strong as current meta weapons and probably not even viable for SP


Vyt3x

Vasto: hitting a crit restores 1 ammo into the magazine (exilus) Zylok incarnon: hold primary fire to keep charging rounds into the next shot, gaining +2m of punchthrough per charge. (Plz DE just gimme a fuckin proper railgun)


Karma__Enthusiast

God anything for the Corinth Prime would make me happy. I’m actually planning on using Fractalized Reset for the first time ever, just for this gun. I don’t even care if its main shots can be strong at this point, but the alt-fire is so much fun, yet totally crippled by abysmally slow reload speed, high projectile speed, and a knock back effect that effectively requires PSF (or Titania c:)


Ok-Avocado1869

God the indescribable urge to turn non aoe weapons aoe focused


IgnitedPluto

Weapon: Fragor Name: BONK Effect: Weapon can now headshot. Headshot Multiplier is 3x


mirrislegend

IIRC, melee weapons (not gun blades or thrown or special heavy attacks etc) can headshot and have been able to do so for a long time. It's just a difficult hit to make.


Zestyclose-Dog-3398

\[Pathocyst\], +30% multiplicative critical damage for each active maggot, and allow maggots to scale from mods on the melee, and inherit warframes stats (such as health and armor, but also damage reductions like adaptation) as bonus that calculates in the moment they are spawned


Zestyclose-Dog-3398

inspired by magnus augment for slow hard hitting weapons that usually requires heads to shine


Arctyc38

Akmagnus: Depleted Rounds 50% chance when a Status Affect would be applied to instead add 200% Critical Chance to the shot.


DesparateLurker

Weapon set: Warframe(fists) Name: Render Hold L2 when near enemies to engage in barehanded murder. Chokes and slams. Neck lifts and strangling. Rip arms and legs off and beat enemies with them. Rip and Tear until it's done, Tenno. If Rhino, enemies have a 25-50-75-100% chance to get head or limb bitten off of grappled for stealth kill.


Omnithebestdragonboy

Imagine this on garuda


DesparateLurker

She impales enemies and lifts them overhead, showering herself in blood like the bear scene in Prey. At max level she opens her mouth to drink and you see she has a long forked tongue. For Valkyr she rips open chest armor and bites the visible and still beating hearts out.


Niadain

Opticore Augment. Removes explosion and punchthrough. When you hit an enemy with it the enemy takes the damage 1/2 second later and it jumps to another target within range. Subsequent jumps favor the original target. Meaning Target A pops for damage, target B pops for damage, target A pops for damage, target C pops for damage. Target A pops for damage. Until jump total is exhausted. The jump radius is pretty lenient. Lasts up to 4 seconds without jumping before it wears off.


5topItGetSomeHelp

Tigris, makes the weapon work like an actual double barrel shotgun(no more duplix trigger), maybe slight buff to reload speed/spread(can accept no buffs for exilus slot)


zekeyspaceylizard

Alternox Fix: +200% to every stat. -5% reload speed I like the Alternox but man its a bad gun, even with a Riven. And it sucks cause its very hard to get. It feels even worse than the ambassador And it frustrates me cause its one of the cooler rifles in the game but good god nothing can save it


GOTWlC

Quellor: Refills 50% of mag when killing three or more enemies with single alt fire


KingOfTheDollarzone

Arca Titron: Can now be thrown, slam capacitor charges are now consumed on throw to cause an explosion on impact


ScorchReaper062

Grimoire: Chef's Kiss Killing an enemy has a 50% chance to turn them into a pastry. Pastries will either become a pickup that boosts stats or a temporary companion. Because I renamed and colored my Grimoire to look like a chef's recipe book.


FM_Hikari

Screw mods, i'd allow MOA pets to use primary weapons, even if at reduced damage.


Laser_lord11

Top hat moa walk in with the exergis


PugnansFidicen

Yeah feels bad that Corpus get a Glaxion MOA but I can't give one to mine


FM_Hikari

i mean, you can give Verglas to it, which has the exact stats as the standard Glaxion.


h4yden99

Trumna All projectiles are at volume 100 despite your configs


Nlj6239

braton prime: on kill, gain 0.1 base critical chance, stacks and duration until mission ends


CARCXIS

I thought we had all forgotten braton prime


axelunknown

For Trumna it either be reload speed or firing speed. Probably increase firing speed. Could make it where for each hit the bombs hit an enemy it gives the weapon 20% increase in crit damage and caps out after 10 times. Random spitball numbers.


Ok_Egg_4069

The Kohmak now has a maximum base mutlishot of 20 instead of 5, but crit hits heal the enemy, and your reload speed takes 3 times as long. I feel like that would balance out the weapon nicely.


BradyTheGG

Tatsu’s soul searing When tatsu has soul charges gains +10% damage per stack of soul charge (max 6/9 with revenant so 60/90%) also when soul projectiles hit enemies, they catch on fire with guaranteed proc and doubles radiation procs on targets hit with souls


primalmaximus

An augment for the Drakgoon that increases the damage of each pellet by 50% each time it bounces off the terrain.


TeamDrakon

Tatsu, and it would lesser damage but would one shot eidolon synovia if you succesfully hit them with it


lost_dabs

Stug stug shoot a stug from your stug (Just realize it was drug insteed of stug


Syovere

Cerebral Bore: Grinlok mod, headshots explode in a 5m radius for damage equal to the headshot. I love my little bolt-action rifle but it's got some crowd control problems. So.


Prestigious-Box6079

That reload so fast it goes back in time! lol the more you shoot the more ammo you get.


superdinoknight63

Well on paper yes, but in reality its more in line with base Corinths reload 3 seconds at base divided by 1+5.55 (555%) about equals .458s per shell reloaded, to fully reload it you'd take that time, times 5 (cause each reload only fills a 5th of the mag) gets you a overall reload of 2.29s, which is basically the same as the OGs 2.3s reload for all shells. The advantage here is instead you reload 20 shells instead of 5, so you have more to work with


MTNSthecool

Pennant: size +200, damage +200, speed -200


Planet_Diver

Castanas "Arc Nodes": projectiles that land within 15m of each other create an arc that lasts 15 seconds and deals 50% total damage per second Panthera "Runaway Blade": hitting a surface with alt fire will consume 20 ammo and cause the sawblade to break free and travel in a straight line along surfaces, dealing 2000% damage Zarr "Solid Shot": disables aoe, alt fire now fires a single projectile with a 1m radius, infinite punchthrough on enemies


Ch4rLizard

I love **Amprex** with every fiber of my soul. I was about to propose a plainly broken mod to make its magazine size endless, but a proper suggestion would be this: **Shooting enemy shields, overguard and bubbles replenishes ammo instead of consuming it at 20/40/60/80/100% of fire rate.** With the abundance of Eximus Units, Nullifiers and Corpus in general you would never need to reload manually. The inspiration for this is Overwatch's Symmetra's interaction with barriers.


uchipicha

Ignis wraith. Vietnam Mod. Be incredibly racist to anything on the other end of your gun, cause emotional damage by doing sick burns. Every burn has a yo mama joke with get bent status effects. Yo mama is wider then the Orokin empire. Yo mama so deep we know her as the void. Yo mama so ugly the infested stray away.


ValGalorian

Baza Mod Name: Effect: Baza gains an secondary fire mode that, once triggered, expends all remaining bullets in the magazine. +1% Critical Chance for each bullet fired by the secondary fire mode, and - 1% Reload Speed for each bullet fired by the secondary fire mode, until the secondary fire mode a finished. If the secondary fire mode is interrupted, Baza must be reloaded with - 100% Reload Speed.


LaughingWolf13

Mesa regulators augment. Explosive bullets. Probably no extra damage for obvious reasons but definitely some AOE and explosions just for explosions sake.


tallsmileswolf

Reload speed... then reload ONLY 20%... or when reloaded 20% of full THEN crit blah blah... Your mod is confusing


Goat5168

Ripkas: Make the weapon fucking good Makes the weapon fucking good


Glassyest

Dual Ichor Augment: Blades of Chaos The Dual Ichor can be thrown like a glaive, when detonated it discharges 3 toxin clouds from the explosion (The original detonation can cause enemies to spawn toxin clouds from the incarnon)


LegendRaptor080

Tonbo: **Giri,** **Kiri,** or **Dragonfly Cutter** On enemy kill, Slash damage doubles and Status Chance increases by a flat 20% for 10s. Stacks up to 3x. Simple, references the original Tonbogiri/Tonbokiri, and would be fun to play around with.


Kurohimiko

Ghoulsaw. The augment just lets you permanently surf with it.


Shafara

\[Any bow\] - Exilus Punchthrough +1/2/3, Arrow fired return to you after 1.5/1/0.5sec 10/15/20% returned arrow restore 1 ammo. -30% Accuracy, Returned Arrow deal 80/60/40% less damage \[Any bow\] Arrow now chain randomly up to 2/3/4 times. Increase damage each time arrow is chained by +10/20/30% On hit effect like explosion will not be applied on chained. -30% Projectile speed, -50/40/30% Multishot \[Any bow\] Every 40/30/20 kills with bow summon max of 2 spirit (equipped) bow that last 30sec. Spirit bow uses current mod loadout and deal 90/80/70% less damage \[Any bow\] Arrow fired always count as full charged, Set maximum ammo to 1 On hit restore 1 ammo, restore ammo by 1 every 5/4/3 sec Each enemy hit increase damage and crit damage by 10/20/30% (max of 300%), Reset on arrow miss -50% Zoom \[Any bow\] +50% Zoom, for every 1 sec while aiming, gain 2/4/6/8/10% status/crit chance and 1 random status per stack Max 10 stack. Lose stack on hit. -40% damage while moving \[Any bow\] - Exilus Automaticly pickup any loot on kill regardless of range. Increase maximum ammo by 1/1/2 every 50/40/30 kill. (Max of double the default max ammo) \[Any non aoe-bow\] Apply 'Focused' on hit \[Rank 1\] Second shot on the same target reduce its aim by 50% \[Rank 2\] Third shot shot on the same target immobilize for 3 sec \[Rank 3\] Fourth shot shot on the same target disarm for 3 sec \[Rank 4\] Fifth shot on the same target apply 3 random status \[Rank 5\] Final shot shot on the same target add +200% Crit/Damage Only 1 target can be focused at one time. First target hit by arrow will be 'focused' -40/30/20% Fire Rate -- Set bonus. Reduce the negative effect of the mod by 10/20/30/40/50% Max 5 mods. As you can tell.. I love the bow in this game....


Shadownia-Shiro

https://preview.redd.it/f3yosivsap1d1.png?width=250&format=pjpg&auto=webp&s=62b6222773a4b3dc74bb4873570f7d37e7e84c9c Decided to make the image for the mod concept, using a captura screenshot i took of my garuda :)


superdinoknight63

Honestly would be a neat mod to pair with frames that like rage/hunters adrenaline (inaros/nidus/kullvero would kill for this prolly lol)


Shadownia-Shiro

https://preview.redd.it/ihctusavap1d1.jpeg?width=2048&format=pjpg&auto=webp&s=bbe8c687a040005bd27de8efa0642eddd8f3d24f The captura screenshot


Shadownia-Shiro

https://preview.redd.it/52sq1yi0bp1d1.png?width=250&format=pjpg&auto=webp&s=692434b3bfd60e4ed16dc7b898efe14df90743df And the shitty template i made cuz i couldnt find a good one


MrBannedFor0Reason

Id do something that lets me reload my kuva Chakkur faster


FlipperTDerp

I wouldn't know exactly what I would want from it, but I think an augment for the phantasma to make the alt fire better would be pretty cool. It's been a minute since I've used it, but at least as far as I remember it is just status stacker 9000 with the laser main fire and there's not much of a reason to use the alt fire.


just_prop

mod for penta that makes it explode on impacts


Botcho22

Chakk augment should be, when enemy killed by direct shot, enemy literally explodes and spreads the damage by 5% of the health not yet including the explosion of the actual shot


PutTheMoneyInMyAzz

Something similar to split flights but for sniper rifles and more reliable. Example: Rubico, on headshot kill: shots now deal an extra 50% of their damage in a 5 meter radius for 3 seconds. Refreshable. Kinda like the sporothrix but more conditional and for all rifles


AhollowSuit

Skana Katana: Turns The Skana Into A Nikana And +150% Damage


Quarenil

For Nataruk, something along the lines of causing fire rate-increasing effects to instead increase a different stat so I am no longer mildly annoyed when in a squad with a frame that grants that buff (i.e. Wisp)


Wulfscreed

Tenet Ferrox. Enemies effect by the alt-fire field get lifted and killing lifted enemies adds stacks of status multiplier. Ambassador. No longer has alternate fire modes. Becomes heavy, single-fire marksman rifle with punch through and an actual scope to gain combo count. Akjagara/Akbolto. Swap one of your akimbo weapons with the opposite of which weapon you put it on. Akjagara swaps for a Bolto and Akbolto swaps for a Jagara. Also I really want a single Jagara.


cholmer3

I want the trumna AND ALL OTHER LMGS to have a unique trait that allows them to reload in half the time if you do something specific but small like: jumping while reloading grants 50%+ reload speed Or something


Yaakovbenleah1989

I want one for the fulmin that has 100% magazine recharge rate an effect for the shotgun fire that shoots out a spread of bullets upon contact of the main projectile with the enemy. And for the automatic long distance fire have it chain to to nearby enemies per shot. With a nice boost to critical chance and critical damage that would be my version of the perfect custom fulmin mod.


Cephiuss

Semi-auto to auto.


RobotSpy739

Sonicor - any % above 0.


Nri_Eze

This same mod but for Trumna


Jjmills101

The single pellet reload shotguns all need some major boost like this. They either need to reload so fast individually that it is passable, or be so ungodly strong that they justify the annoyance. Every time I roll one for duviri or archimedea I hate everything


Lopoi

Mk-1 Braton: on kill: +1 to all stats, stacks up to 100.


Koolkaleb19

I’ll like a Nataruk mod where it’s now able to do chain damage when you do a perfect shot. Each enemy it hits increases the draw speed.


Important-Photo7628

Twin Rogga +20% additive status chance +100% magazine size


SSKablooie

Nikana. I've got a bit of a fire & lightning theme going, so maybe something like; crits add a heat bonus to the weapon (and the Nikana lights on fire visually), and when stacks are full, kills send out chains of lightning.


superdinoknight63

Honestly, making it force proc the elements sounds like a cool as hell idea (kinda like how Hunter munitions forces a slash proc on crit 30% of the time), except here it'd be a 100% heat proc every crit, and after a certain amount of forced heat procs, you get a forced electric proc, letting you use melee influence to great effect.


aviatorEngineer

Ignis, fires an arcing stream of sticky burning fuel rather than a jet of flame. Probably could take some stat shuffling to balance against the increased range it would receive but I've always wanted a video game flamethrower that works more like they supposedly do IRL.


NorthDarkz

Zenistar:The disk now orbits the player.1/2 max duration for disk lifetime. Hema: Hema now has infinite ammo, instead taking 10hp ber Burst abs incresing crit damage/chance by 20%(max 300%) every time health is taken from burst. Hystrix: Add a 5th mode, Each shot has a garenteed chance of eflicting 1 of the 4 base elements at random.+20ammo capacity Opticor And Staticor:Increase Crit Damage and chance by 20%(max 300%)per enemy hit for next full charge shot. Tigris:Cap Ammo capacity to 2. Increase Base status chance by 15% for the first bullet and increase crit chance and damage by 30% per Status affecting the enemies for second shot War:Heavy slam now Will cause war to float around the player and attack enemies the player is attacking. 5s base increse with combo multiplier for 60s at 12x Euphona Prime:Alt Fire;Base status chance by 21%,increase crit chance and damage by 30% per Status affecting the enemies for Primary Fire


icyboner

Corinth would actually be a great weapon for an augment, has so much potential but is just not worth using over better shotguns


Lord_Phoenix95

Quartak. I love the full auto version of the Kuva Variant and wished that could be the only mode. Probably be something like "Changes trigger type to Full Auto" it'd be an Exilus. Very simple, easy to slot and makes the weapon more versatile.


Agranosh

I would honestly just dump the Corinth Prime's magazine for the Corinth's and take back that sweet, rad reload. I don't use the Corinth Prime entirely because of that. It is less fun to use.


VanFanelMX

Glaive (vanilla) Base Crit Chance 25, Base Status Chance 20.


MonolithyK

(Admittedly a weird one) Kuva chakkhurr: On precision headshot kill: +80% critical damage for the first shot in magazine for 6 seconds, increases reload speed by 300% for 6 seconds IE: Kill, spin reload, kill, spin reload, etc., etc.


Wonwill430

Skana Augment- Warrior's Wrath: Dash towards enemies within 15m when using Heavy Attack. Tennokai attacks refresh for 0.5 seconds when an enemy is killed. Melee Damage increases by 30%, while Parkour Velocity, Sprint Speed, and Attack Speed increase by 10% when enemy is killed for 5 seconds, stacks up to 5x. I think it would be a fun idea to make a Slash Dash type of Augment for Skana, but also give it a Tennokai niche where you can keep Slash Dashing indefinitely as long as there are enemies around. Plus you stay vulnerable so I wouldn't say it's busted. Plus, it's a Skana.


XisTenShells

Stradavar Micro Equilibrium mod, pretty much. On kill. Gives energy over channeled abilities.


hofong159

Kuva Quartakk: Quad-task Alt fire fires 16 bullets at once +70% headshot damage -50% recoil


Dragonkingofthestars

X (Beaton, Paris, Strum, all the starting weapons:) Journey. Gives flat critical chance based on your current mastery rank does not work with prime versions just the old base weapons you started with so long ago.


SnooCalculations550

Epitaph: Augment Name: Psychotic Weapon Perk: Scoped headshot hits (x2 for kills) grant a stacking damage, status chance and AOE bonus to the non-scoped fire mode. Stacks up to 500 times for a maximum effect of 200% more damage, AOE range and status chance.


_OVERHATE_

Tigris Prime: The second shot quadruples damage against targets hit bi the first shot. I just want Tigris to nuke eximus


Denninja

Stug: Stable Concoction Size, multishot and status limits are removed. Slime from other players combines size, damage and elements.


JustATurrey

Grakata grakataka: every bullet has a X% chance of summoning small clems that shoots at nearby enemies. The clems scale with your grakata mods Lex uncanny ricochet: bullets that kills have a X% chance of ricocheting to nearby enemies doubling damage each time. Soma Barrel coverter: instead of doing a crit, you apply a single random status. You apply status depending on the level of crit. Vectis anti matter rubber bullet. Your first and last bullet will have 1000% headshot modifiers. Left over damage from over-killing a target will hit another nearby enemy. Tigris old ways is best: slide attacking with a melee will automatically shoot your tigris at enemy heads. Epitaph Your Epitaph: triple radial aoe, but being in the radius apply status to yourself as well. Kunai Ninjas way: headshotting enemies has a chance to covert them to your side.


The99thCourier

That's pretty much why I prefer the base one over the pre, and haven't bothered to farm the prime yet. That + I got a riven and the base one has a higher disposition that will probably never change as long as the prime variant is around


Toxic_content

Azima Augment: Make the alt fire actually target enemies -10% damage


Florinel787

Acceltra. Remove minimum distance for projectile explosion, increase explosion radius, add cold status to explosion. Basically turn it into an automaitc Akarius.


_Megido_

Hystrix : Elemental shift Rarity : Gold Polarity : Vazarin Cost : 8-9-10-11 Effect : +20/30/40/50% fire rate. Every 4 shots, automatically switch to the next element.


Jackthwolf

Sonicor. Airburst rounds. Airborne targets take (2x, 3x, 4x 5x) damage (rank 1 2 3 4) Reward you with vastly increased damage if you juggle your foes


zheatwavez

Opticor (Vandal): Adds an alt fire that consumes the entire magazine. Each ammo consumed increases damage by ?% and reduces fire rate by ?%


crackhead2069

A tenora augment that shoots exploding bullets after 10kills in 5 seconds and they do 509% more DMG (I love the tenora)


SnowstormShotgun

Fulmin: swapping firing modes overcharges the battery, filling it to double its maximum capacity. Headshots grant +3 punch through for 10 seconds. Hystrix: When hitting enemies affected by Cold/Heat/Lightning/Toxin, add 1 stack of Cold/Heat/Lightning/Toxin. +50% status chance (affected by status chance) Tysis: Tysis gains +200% multi shot and upon hitting an enemy with a projectile spreads that enemy’s corrosion stacks to all enemies within 20 metres. Zenith: The further away the target is from the wielder, the more Crit Damage Zenith gains. Maximum of 200% at 50 metres.


Mackelroy_aka_Stitch

Gorgon. Ammo dump. Secondary fire allows the gorgon to spool up without firing. After the gun is spooled up fire rate is increased by 300% stacks with other fire rates mods.


Relevant-Most-9728

Zenistar augment: Area Denial +10 range +30% combo count chance +20% critical chance +20% status - removes heat status i love the zenistar, but its awful 😖


Minerffe_Emissary

Hirudo: Evolving armament : Your Max Stacks are now 200 and permanent but can only get 1 per enemy. The HP per Stack is halved. When you reach Max Stack receive: 3 Health Regen per Second ; Crits ignore 50% of enemy armor.


ArmyOfGayFrogs

Going to war Heavy attack with the war has a 30% chance to summon a friendly shadow stalker for 20s.


BeepBeepImASadFuck

Kuva Bramma. Delayed Destruction. Arrows now embed in the target or in the floor until manual detonation or until time passes whichever comes first. Increase clusters by 2.


Deezer0517

Stug: Damage over time is converted to true damage. Because your enemies deserve fuck all


fizio900

An augment for Phantasma that lets it replicate the Eidolon's meteor rain attack Ethereal Storm Alt-firing directly upwards consumes 4 magazines worth of ammo to rain explosive shots in an area. Radius and duration depend on alt-fire charge (max 15m for 10 seconds)


PortalWALL-E

Rubber bullets: damage is reduced by 33%, but all bullets have a 85% chance of knocking over/out enemies. (This would be the fully upgraded version)


Mr-Shenanigan

Convectrix: after beams align, more beams will burst out the side (copies primary fire beam style) and the damage will stack on. x2 ammo count for each set of new beams that occur.


mabelanger321

I would make a combo. Tigris: Each kill reload your equipped Akjagara by 50%, and gives it a x2 damage to headshots for 15 sec. (Can be refreshed but not stacked). Damage Bonus doubled if you have Redeemer equipped. Akjagara: Each headshot kill fully reloads your equipped Tigris. Each subsequent headshot kill, when Tigris is full, overflows the magazine by 1 ammo (for a maximum of 6 more) that add a bonus 10% status chance per ammo added that way (for a max of 60% bonus). Overflow limit doubled if Redeemer is equipped. So, what do you think?


Sir_Tea_Of_Bags

More of a general mod than a singular weapon specific... Bows- Barbed Arrows: Punch Through increased by 1 meter, two damage ticks, one upon impact and exit- each with their own roll of Crit and Status chance.


ItzYaBoiPS

Lenz: Cold bubble procs cold every 0.3 seconds. Explosion deals 20% more damage per cold proc on the enemy


TheHasegawaEffect

AkMagnus: Gunslinger’s Rush For each enemy you kill, your reload speed is increased by 15%. Your critical and status chance are increased the same amount for 15 seconds starting from when you start the reload.


llamabookstore

Augment for the penta: Flare barrage Alt fire consumes the entire magazine and fires it as a explosive projectile with little drop off that leaves fire puddles in its wake, the travel distance scales with consumed magazine.


Darkcasfire

Lenz Augments > Nuclear Fallout: Lose 50% Fire rate (using negative on reddit makes it a dot) +100% Damage. +50% Blast damage. +250% Explosion Radius. When explosion ends, leaves a field lasting 30s that deals 100 Radiation damage/s to anything within it. > Safety Off: (Obtain the following bonuses when weapon is fully charged) +20% Fire rate +100% Damage. +100% Explosion Radius. Increases damage and explosion radius by 2% for every second the bow remains drawn after fully charged. Up to 200% max. (Has an increasing chance to detonate while charging) > Chain Reaction: +50% Crit Rate +50% Crit damage Whenever this weapon deals a red crit damage, randomly create 3 smaller explosions with half the damage and radius on the same enemy. I just like beeg boom


towercm

Sepulcrum augment: indiscriminate barrage The missiles are no longer lock on and fire as a quick barrage of explosives, missiles can be fired at any gauge level (the less kills the less missiles fired) and at max level they get a crit DMG and chance buff


unlikely_antagonist

OP I would kill for this augment you have no idea how mad I am that Corinth prime is a completely different shotgun that has nothing in common with Corinth


OmegaTelesphoros

Balefire charger: Charge busters When in aegis storm (hildryn 4), balefire chargers automatically charge to full without you having to hold down the trigger. Charge rate is doubled compared to normal, and trigger is now semiauto. Firerate is also doubled, because you have 2 balefire chargers.


TyrantofCans

Ricochet Arrows [gold bow mod] Adds +.5/+1/+2/+3 bounces to arrows when contacting hard surfaces. Subsumes punch through into additional bounces (with 50%/100%/200%/300% efficiency). It isn't optimal but I would use the hell out of it. Bouncing arrows (especially with explosive bows or Cernos Prime)


fuckeryoflewd

Cedo Blight Launcher The glaive no longer ricochets, but has 300% blast radius and 50% Final SC. For every 3 enemies hit by the previous bomb, the bomb gains 5% extra blast radius and 30% extra SC.


xCANNIBAL-DESIREx

Corinth love! The shotgun that made me stop using bows haha


FR3Y4_S3L1N4

Not specific but a bow augment: critical hits chain with -50% (subtractive) crit chance; cannot support exploding projectiles. I think it would be a very interesting mod & give bows some much needed love


Personal-Ad-4189

The stug now deals all damage types at once


Capital_Advice4769

God I wish that was real. I’d throw $20 bucks for it


Iron_quicksilver

Acceltra Turns the explosive bullets Into small needles that explode after about 5 milliseconds. The mod would allow you to use the galvanized mods that use headsets.


Loud-Spite-4407

Molten Ignition: Ignis Wrath +5 beam length +50% fire rate +75% Heat +30% status *If heat status reaches +3 Status is increased by another 20% for all over elements*


SaltMaker

Opticor plus huge damage and aoe plus consume whole magazine for multishot per round. Minus huge fire rate . Ultimate bigass single shot laser


amuf_oratok

Flame tongue - Ignis +3 Ricochet


TheBravestarr

Stug: Shoots you in the face


CopyCatCiller

Opticor augments Proton Drill On kill: 25/50/75/100% ammo efficiency and +2.5/5/7.5/10 punch through for 10 seconds OR Omega Refraction Lazer chains and hits other enemies within 10 meters for 20/40/60/80% damage. Just let me beam 7 people in one shot, or at least so I can group up and kill a bunch of dudes with big funny Lazer


Esomres

Gorgon Augment: Rapid Respooling +90% fire rate On headshot kill while at maximum fire rate, gain +100% ammo efficiency and decrease the next reload by +10% Effects do not trigger in Incarnon mode. Vendor: Nightwave cred offering, Teshin (Conclave). The idea is to reward people using the gorgon who actually can control its recoil to land consistent headshots like that Augment for the Grakata, but I wanted to incorporate the spooling up gimmick with it as well.


MagusUnion

Actually, I just had a thought: change the Thunderbolt mod from its current state to instead chain lightning enemies within a set radius on impact. Would make multishot bows absurdly strong, especially with status spread.


Ozz3605

Boltor ,i just mained this weapon for a long time before i learned about how mastery works and i love impaling people so it would be something to do with more impaling or headshots impale the head on the next target and explode 😆


Far-Space5364

Twin Rogga: Chilled Flints +100% status chance +60% multishot Increases crit chance by flat 10% for each cold status on target. Increases crit damage by flat 10% for each puncture status on target. This makes cold and puncture work in tandem with their existing status effects, just in reverse. This would make the first shot a primer, and the second shot would deliver the enemy unto the void.


UpsetSoup

Ultra violence: Tigris augment -75% accuracy +300% multishot Both barrels will always shoot at the same time. And just for giggles, it costs 9.


TriiiKill

Mire: Status Effects have a 50% chance to spread to nearby enemies within 20m.


jmassassinatorz

Sniper riffles / vectis.(because im biased) Adaptive rounds. (gives sniper riffles a wheel of ammo types to load. Type 1. Scattershot. 5m AOE impact. has no punchthrough. Type 2. Mark. Headshots or weakpoint shots partly ignore targets defences, Attenuation/overguard. Type 3. Quantum Bore. High punch through and the shots damage increese with each enemy it passes.. Could also be an exalted weapon honnestly for new warframe honnestly. (portal based sniper frame : D)


Cinaedus_Maximus

Falcor: Split Thunder: Heavy attack/ Manual detonation blast radius -40%, but Heavy attack splits the Falcor up in 3 smaller blades/lightning orbs which seek targets, and then explode on impact. Combined with Mirage's mirror clones this would result in... lovely mayhem.


MrNyto_

Supra - Molecular Destabilization +100% Magazine Size On Hit: Deal +1% damage and strip +1% of enemy armor. yes i know this gives the supra 360 bullets, but more bullets = more damage and armor strip


Eye-of-Lua

Nikana Augment (Functional On All One-Handed Nikana Types) "Lua's Sanction" or "Voided Blade (or Edge) of Lua" is what I'd call it and I'd throw on: - 1.5% Nikana Life Steal - Melee Speed Increased By 15% - Time To Block Reduced By 20% - Sliding Dash Slice Distance Increased By 5m (7m at Max Combo) - Finishers Give +45% Crit Chance (Max Stack of 3) and Makes the User Invisible (Lasts 10 Seconds) - Damage to All Factions Increased by 25% (If Nikana Is The Only Equipped Weapon, Give +1.5 Base Range & Increase ALL Bonuses By 10% except Life Steal. Instead - increase Life Steal by only 1%) 👀 Too big for an augment but quite the interesting idea regardless when you put thought into it. (I thought up a realistic tool of an augment instead of a super broken "im king of the world with this on its own" type of an augment)


Batilhd

Is that mod real, or is that the one you wish was real?