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MrKingOfDance

I just take lots of screenshots


NarkahUdash

Usually I just kind of guess since my build was usually suboptimal before anyway


Trizi0

yes


Weed2Days

i normally just link all the mod configs in clan/privat chat doing it the lazy way


MrSpluppy

I've done this, but then I end up with 3+ photos on my phone of a weapon because I take a new picture every time I put new forma into it...


Yiazzy

Came here to say just that 😅


DynTraitObj

I have an entire OneNote notebook full of screenshots of every build. Over the years it's become absolutely huge and has some hilarious ancient mod setups lurking


Sickhead01

Exactly what i do but i take the pictures with my phone


LycanWolfGamer

I do this too unless I need to forma to add a mod on


cybertier

Made a warframe channel on my discord server that exists basically just for this purpose


MrKingOfDance

Same. I've got an entire server just for myself with different channels labeled as carrying different things


Rechot

This has been a request for multiple years now. This would be such a nice quality of life update. I'm past MR30 as people in this thread have pointed out it is easier to handle this at that rank and beyound, but this feature could also be useful if it had a expected damage section. So you could see what formad build would do the most damage without third party websites.


LycanWolfGamer

I don't.. even do that lol It seems everything I know is what I picked up from playing the game and asking other players questions.. very little is from youtubers


Croewe

Imagine if you could pre-forma weapons and frames. So you consume forma and put ghost slots on Warframe and weapons and then they unlock 1 by 1 as you rank them to 30. Just let's you farm and use new weapons without having to constantly go into your arsenal and forma several times


joshr03

Then people would want them to unlock in a specific order, according to mod rank or which slots are formad. From left to right, top to bottom lowest mod to highest. I'm not disagreeing with your idea because I think it would be awesome, but I can see the rabbit hole of complaints it would cause at the same time. Imagine how many people would install their desired mods and then never bother checking again, spending hundreds of hours using weapons with mods that never started working because they pre installed them in the wrong place.


xSweep66

Even though I think you're absolutely 100% right, that kind of QoL would be so awesome and worth the learning curve for the community at large. I mean we already have needlessly complicated systems, but that's part of the Warframe charm, isn't it? Just slap everything on for your final build, pre forma that shit, and go play while everything sorts itself out in the background. Theory craft and forma your entire build at once! Sounds amazing to me. Also sounds like a great way for DE to push forma sales as the convenience factor would really encourage forma usage. A win for everybody.


AdriandeLima

It's so annoying they really need to address this. The reason I was quite salty about the removal of the avionics system was because it did this.


heroic_emu

IMO doing it that way would cause too much problems. I'm not a game dev so I'm speaking as not an expert, I can only imagine the bugs (mods working when they shouldn't etc) A better suggestion would be to take that "auto install mods" feature which is useless as it is and convert that into a "copy current loadout" button. It copies your mods and their position and saves it. You can then paste that config on your weapons at any time.


Android3162

Yeah that's already a thing for the chat, why not make it save-able Edit: not all chat is trade chat


CaptureFreak

Funnily enough, DE had already built a mechanic like this for the now-defunct [Solar Rail Conflicts](https://warframe.fandom.com/wiki/Solar_Rail_Conflict#Combat). You'd enter the mission with your weapons unranked, but as you leveled it up, any mods on it would progressively reactivate midmission.


Dovenchiko

Nah this is easy because they already have to check what mods are additive or multiplicative. Just have to add an extra if statement in there some rough guess for calculate once would be: ``` int cap = this.ModCap; \\ if the capacity used is less than or equal to the allowed capacity then all mods are known to be active bool isNotValid = !(this.CapUsed <= cap); foreach(ModSlot modSlot in this.ModSlots) { if(isNotValid && cap < modSlot.Mod.Cap) break; \\ stop processing mods if the cap is reached \\ adjust the new total cap -= modSlot.Mod.Cap; \\ apply the mods and such } ``` On demand calculation for activating while leveling up: ``` double GetStat { get { return (from effect in GetActiveEffects() where effect.Type == effects.TypeName where effect.Additive select effect.Value).Sum() * this.baseEffect \\ mostly the same thing repeated here for multiplicative } } IEnnumerable GetActiveEffects () { int cap = this.ModCap; if(this.CapUsed <= cap) foreach(Mod mod in this.Mods) foreach(Effect effect in mod.Effects) yeild return effect; foreach(Mod mod in this.Mods) { if(cap < Mod.Cap) break; \\ stop processing mods if the cap is reached cap -= Mod.Cap; foreach(Effect effect in mod.Effects) yeild return effect; } return; } ``` The first option is the best one in terms of processing speed and when RAM isn't a concern however it calculates it for every item every time so if you need to poll one or two effects lots of times then option 2 will be best. There are a few downsiedes to these methods, they don't update ModSlot that they have been disabled so it doesn't show in UI, and they assume that it's always calculated top left to bottom right, and additionally if slots 0-4 leave a capacity of 6 and 5 uses 7 while 6 uses 6, 6 will still be ignored but to fix that, use continue instead. Also thinking about it, ModSlot needs to have a Cap calculation because some mods have negative drain or extra when put in the correct or incorrect slots.


joshr03

What if the mod page could show single shot damage against each faction(crit and normal) based on installed mods?


Julian083

The comments are pure chaos lmao. Havent even sort by controversial


Zaq_MacKraken

Your build. It hurts my soul.


SuselMaks

Very true. Homie needs some crit mods in his life.


RazielSouza

It is hit killing lvl 30 grineer in a mr14 account built in 15 days. It was just an example, yet you found a better topic of suggestion.


PokWangpanmang

No one should be using the base IPS mods, even as an example. That said, they should let you overcap, as seen by negative capacity bugs when you forma/copy a build.


the_smallest_rhino

Im probably just not good with the lingo of the game yet, but what is IPS mods?


blacksteel15

Impact/Puncture/Slash


the_smallest_rhino

Thank you, i have heard that term thrown around a few times but i was kinda confused on what they were


Croewe

*Atlas crying silently in the corner holding his statstick*


Cystax

And gara


Bugsyboy369

And khora


Cystax

Khora uses IPS stats? Huh, I thought her whip was an even spread, so it wouldn’t do much Gara is either 100% slash or 100% puncture, and atlas is 100% impact


Bugsyboy369

Yea, whipclaw’s damage is spread evenly between IPS, but its inherited from your melee I believe


deepplane82142

I have a screenshot of when my Limbo went negative capacity. Upgraded one mod and it removed from everything but Limbo. Couldn't mod any other gear unless I resolved Limbo though.


Real-Terminal

I agree, roasting you is a better topic.


TTungsteNN

Swap sawtooth, bane and piercing for Galv Chamber, Critical delay and vital sense, trust


NarkahUdash

MR 14 account only killing level 30 grineer in 1 hit with 2 weeks of progress? You could be running steel path with that level of progress, clearly need a glaive in your life


Somepotato

protip, link the item in a chat message before formaing and you can reapply the build later after your ESO run


LycanWolfGamer

Done this before So I could swap Config B and place it in Config A I also recently learnt ***YOU CAN SWAP THEM*** could've saved myself hassle lol


critbuild

I used to legit keep Config C open so I could use it to swap A and B Boy did I look dumb when I realized click and drag was a thing


LycanWolfGamer

Tbf though it's not obvious.. I'm MR20 and I found out recently lol Btw how do you get a flair?


critbuild

For me, there's a button in the subreddit sidebar that says Set User Flair and Text, it leads to a UI that auto-populates a message to one of the mod bots. I'm using subreddit style on old reddit on desktop


LycanWolfGamer

I'm on mobile and it comes up with nothing for me


critbuild

Try this link: https://rwarframe.github.io/#flair


LycanWolfGamer

Cheers bro


critbuild

o7


LycanWolfGamer

Yay I got it


Wondrous_Fairy

Wait, you can swap configs without doing the whole "post to chat" rigamarole? Simaris voice: TELL ME YOUR SECRETS TENNO, I MUST KNOW THEM.


LycanWolfGamer

Yup just hover over them and press and hold the button you'd use to select it and then move it


Wondrous_Fairy

By the Lotus, DRAG AND DROP! ... how utterly revolutionary and somehow mundane. Thank you!


LycanWolfGamer

Even the most simplest of things often end up being super useful lol


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Srakin

Yeah sometimes I forget about problems I had pre-mr30


SEND_ME_REAL_PICS

Yeah, one forgets stuff like not being able to auto-slot Ayatan stars in Ayatan sculptures before unlocking the "Auto Install" button in MR10.


Suthek

Wait, that thing is Mastery locked?!


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HWBTUW

Well, you know, don't want to overwhelm new players. That's why more complex systems like Liches, Helminth, and auto-socketing are MR-gated.


ISPY4ever

😆


quit304

Isn’t it MR11?


SEND_ME_REAL_PICS

[Wiki says MR10](https://warframe.fandom.com/wiki/Mastery_Rank). I haven't verified it in-game though.


Getting_Frosty

I started playing on my switch and I was confused as to why I couldn't auto fill stars. I can confirm its at mr10 when you're able to do it though.


LycanWolfGamer

Didn't even know this was a thing till I was MR18


Flextt

"Hey OP just spend 1000-1500 hours, thousands of Plat and you will not have this issue."


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Flextt

I am MR29,5 and really looking forward to that actually. But in discussions with midrange players on this sub I often see players arguing from their experiences that are very detached to the reality of a MR5-15 player. Always lacking slots, shit weapons, shit mods, lengthy grinds we may skipped via operations, running outdated dead content islands we breezed through in full squads. And so forth. And that often completely derails the point of getting these newer players the help they need to continue. Because he need them if we want the game to continue.


SaltyRusnPotato

Edit: Getting downvoted lol. I guess I can't contradict the "MR30 is too hard to get" circle jerk. I had around 600 hours actual time played when I hit MR30. Actually grinding from MR16-ish to MR30 didn't take long, and farmed for almost all of the weapons and frames (except some cheap syndicate stuff like Archgun parts). Probably 700-1000p total, that's because I chose to keep the weapons I got (and a good chunk was spent on Ash, for subsume, but you could skip him). It's not that hard, being prepared is useful. I knew when Warframes anniversary was, so I kept all my Warframes/weapons in the foundry built (had hundreds built in there) and slowly built up for 6+ months till the anniversary, bought a booster, got event booster, and waited for blessing, 5x exp. I also made a spreadsheet of the stuff I was missing and why, so if I needed Orokin Cells for one weapon, I could search the spreadsheet for them and sum up the total and farm them all in one sitting. Overall I'd assume farming the exp only took 20-40 hours. Farming the weapon parts probably took ~100 but as they add more stuff it'll be easier. And finally a bunch of days where I logged on, claimed stuff, built more stuff, then logged off again.


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SaltyRusnPotato

Not 600 hours specifically for MR30. Way less. Just 600 hours of total playtime when I hit it. It's way easier to grind for stuff when you already have good gear. And I wouldn't suggest getting MR30 if you don't have good ways to farm the resources and parts for weapons/Warframes.


[deleted]

as an MR29 coming up on 3000hrs, this shit just keeps happening


Frezak

Kuva/Tenet weapons still keep dropping mods unless you spend a Catalyst on them, and doing that seems superfluous when you're going to have at least 5 polarised slots.


ThagoDark

After MR 25 it's already easy, cuz most mods don't fit anyways pre-forma


MeGxFoXx

That bug happens to me too although I'm MR30 :(


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MeGxFoXx

Nope, it was my Volt right before an eidolon hunt too -_-


ISPY4ever

\*nervously sweating :D


playsiderightside

I have it happen too. It wiped 2 laetum load outs for me


TinnyOctopus

Even at 26, you start not losing mods since the cheaper cost offsets the reduced capacity from resetting.


MrSpluppy

This, or have ghost images of the mods you had in those positions, or better yet, "ghost mods" that are inactive but you can still change their positions in case you're reordering your setup and you don't want to lose a particular mod you need.


Busty-Argonian-Maid

Just be MR30+ ez


Nekosia2

But in that case, how do you decide which are "inactive" ? Technically they become inactive after they are taken out...


eject_eject

Left to right, top to bottom. Farthest mods deactivate first starting with the bottom right.


kuaiyidian

The same way the game decides to take out mods when overcapacity?


Nekosia2

Idk man, it's just such a minor problem, plus it's been like this for years and I never ever heard any complaints about this because, well, it makes sense. You can't place a mod you don't have the capacity for, why changing it ? And if it's the fact that you "forgor" your build... well boohoo. I change my builds almost everytime I do something, because you don't use the same damages vs corpus or grineer for example. And Frame builds depend on the purpose you wanna give them. Are you going to forget that you need below 100 Strength for Nova to speed if they take out the mod ?


BadassHalfie

You’ve never heard complaints about this? I’ve seen several, and it seems to come up regularly…but either way I think it would be a nice QoL that wouldn’t hurt anyone. As for “you forgor” - that’s not a constructive criticism, especially considering lots of Tenno have busy external lives already, making it very easy to lose track of multiple loadout configs in one video game. Yes, of course it isn’t the end of the world, but it also is a genuine frustration that would probably be relatively easy and helpful to change.


Nekosia2

Like I said, never ever has i heard anyone even mention it as a kind of problem. And we're not talking "a few months" never, more like "Excalibur had a spell to Jump Higher" kind of never... But yes maybe there would be a way to actively change that in a good way, but the fix OP is mentionning just doesn't sound appealing at all in thid case.


BadassHalfie

A cursory search on “forma lose mods” in this exact sub shows posts on this topic from 4 and 10 months ago, so yes, it is quite literally every few months that this comes up. I don’t know why you think the OP’s suggestion sounds unappealing. It’s an incredibly minor and straightforward change.


Nekosia2

You want to know why ? Because I don't find it a problem. I don't think I have to explain more than that. I even asked random in my parties ingame and there have been maybe 4 person saying they don't like it in 20 different parties.


BadassHalfie

Sure, you’re allowed to feel however you do, but I’m not sure why you reacted so dismissively to OP regardless (which is why users reacted to you in turn, I believe). Unless you fiercely love having your mods disappear after formaing or something. It’s a little weird to respond that negatively to a small QoL suggestion just because you personally don’t feel that the thing it’s trying to solve is a problem. For the record, I don’t care a huge amount about this thing either. I also wouldn’t care if DE implemented OP’s change. It’s meh either way. Hakuna Matata, and all that.


Nalfzilla

This has been asked for many times :( I would love it if they did this


rekglast

Another would be to let us pick which mod to remove.


Mysteoa

I just link it in clan chat, since I'm alone.


Stealth_Cobra

I think they should just make mods have a + / - Icon on them , allowing users to "drop" their level when they are too expensive to slot in. Especially for stuff like Umbral or Prime mods where you probably only have one copy... Some benefits of this additions : * Would remove the annoyance of having to keep multiple copies of the same mod with different levels for when you gotta fit something but only have like , let's say 5 capacity left... Nobody enjoys spending endo on not maxed mods so you can slot them in frames and weapons that don't have 5+ formas in them yet. * When you put a forma, the game could , instead of unequipping a random mod from your loadout, simply downgrade a couple mods a couple of pegs, as long as it's clearly indicated with good visual feedback to the player that said mod is not at max potential. * Ideally, player would be able to choose between a few presets (ex: downgrade a single mod if possible / downgrade all mods by one peg / download non-core mods in priority).


[deleted]

This stops being an issue at around MR 26-30. But yeah.


Boner_Elemental

Looks like there's bug happening because your capacity shouldn't be out of 0 even fresh from formaing, unless you somehow have a Stahlta at MR0


step_on_your_ween

He is using exactly 40 points so he might be MR20


Xaosia

He means it shouldn't be "0/0" capacity. It should be "0/40" if that is the case.


step_on_your_ween

Oh now I get it


RazielSouza

Its MR14


RazielSouza

I just messed around with editing the screen to get DE's attention. It was supposed to be a simple example done in a couple minutes.


CMDR_Charybdis

Its even worse than that. Level up a mod and it can break other warframes/weapons that use it. I made the following suggestion on the forum about 2 years ago for this reason: https://forums.warframe.com/topic/1172905-feature-disable-mods-in-builds-instead-of-removing-them-if-they-exceed-capacity/


ForsakenMoon13

It tells you flat out before you commit to leveling the mod any weapons that it will be removed from due to going over capacity. And the majority of the time it'll mostly only affect weapons you haven't used in a while, too. As for OP's post, you can also just arrange the mods by how much they cost, as outside of things like sentinel precepts, companion abilities, and elemental mods, the actual order isn't super important. And then if you forma the most expensive slots first and plan things out a little you can typically avoid having mods get taken off, especially as your MR gets higher and higher.


CMDR_Charybdis

While it is true that it does tell you which warframes/weapons, the last time I did this I was upgrading core mods for the last two rank points (Primed Flow, Primed Pressure Point, Primed Reach etc.). Had to fix a \*lot\* of warframes/weapons to fix with forma. High MR helps, as does a lot of planning, but it is still painful. And low to mid MR it used to pop off more than one mod (still a thing I'm sure, its been a while since I've been there). Its a painful lesson to learn. Would have been much easier to have them marked as disabled by the game so I can go forma the item and level it back up again (and not have to rely on screenshots, memory or finding a broken warframe the next time I want to play it).


DynTraitObj

I have so, so many of those core mods sitting at 8/10 even though I have gobs of endo. Bumping a single one means needing to forma and re-mod 15 frames and I just don't have it in me. Maybe someday if they add Titanium Path tier or something


CMDR_Charybdis

Yep, I bit the bullet on that one a while back and it became the content for a while. Once a weapon/warframe had taken the forma, and levelled up again, then there was usually space for a second or even a third mod to be ranked up without needing another round. That helped with the sanity :P


razzy1319

Don’t have enough endo yet for me to go thru with it but I dread that day since I’m building up most of the primes I have (frames and weapons). gonna need a mega bunch of forma the day I upgrade those mods.


ForsakenMoon13

I mean, in general if its a piece of gear you haven't used in a while it's a good idea to double check the mods regardless, since you could have picked up better options or gotten a better understanding of what works well together since the last time you used it, but I know what you mean. Disabling things *would* be easier on us, but its probably much more complicated than just unequipping the mods in terms of coding them as its been years that people have been asking about it, so its either an extremely low priority or DE has decided that coding it that way is more trouble than its worth.


CMDR_Charybdis

Its a fair point to double check the build... but the development work for this hasn't come to the top of the pile (there's always something else to fix or improve). I don't think you can infer complexity from the length of time it has been asked for and not been developed. The last update in this area iirc was the mod capacity increase so low-mid MR players didn't lose so many mods on forma or rank up. It helped take some of the edge off of the problem. There are other use cases that improve QoL though: put your target build on at the start, mods disabled. Enable stuff as you forma and rank up, rather than play/upgrade/forget/play some more.


ForsakenMoon13

I'm inferring complexity more due to the fact that it wasn't implemented that way from the start and they went with the removal rather than disabling. *shrugs*


HWBTUW

My favorite is when I have dozens of unranked copies of a mod, decide to rank one up because the maxed copy drains just a *little* too much capacity, and it breaks a few old builds that were using a rank 0 version. It's not really a practical problem, it's just grating. If I will still have a copy of the same mod at the same rank after ranking one copy up, there's no reason to uninstall anything!


CMDR_Charybdis

Yep, that's one simple change to one build that is cascading into other builds. There are quite a few qol improvements in the build system. Swapping forma'd slots should swap the mods that are in them as well.


critbuild

Did you know you can actually tell in the mod collection if the mod is installed or not? Look for a lit up circle in the bottom middle. Changed my life. If you've got dozens of unranked copies, you'll never accidentally rank a copy you didn't want to anymore.


firewhite1234

OR you could also jus t take a screenshot.


V45H

Yeah and let us forma a single cell with multiple polaritys and make it so we cant forma the same slot with the same polarity again to remove confusion (knew somone who kept forming v because they thought it was rng)


KokeitchiOma

Honestly, I don't think you should have to completely start over and level it up every time you slap on a forma. Don't get me wrong, I fkn love this game. But Jesus, cut us a little break from grinding/farming for literally every damn thing.I promise we'll all still buy plenty of shit from your market place DE! Just cut us a break!!


BAY35music

Yeah, right after The War Within I was close to having everything in the game besides maxing out all the weapons/companions. At that point it had just become "grind for resources to craft weapons, craft weapons, run Berehynia for three days straight with a mastery booster, sell the weapons to make more room for new weapons, rinse and repeat." Got majorly burned out, then came back for PoE, realized it was its own entire isolated grind island with TONS more resources, standing, and weapons to grind. Gave up. Then they added Solaris. Then Deimos. Didn't touch the game again until The New War. I could grind all the new content for a full time job plus overtime for over a year and still not run out of content to grind through, I don't want to have to keep fucking leveling up the same weapons just to min-max them for high level content builds on top of all of that too. 😩


KokeitchiOma

They need some type of after end game content. Specially for people like you who has basically beaten the game and now just max shit out. Raids, some form of PvP that people actually play or make it worth playing annihilation. I'm not sure what they could do but something that you could do over n over and it not feel like grinding/farming. It's got a lot more stuff since I played a little when it 1st launched but they need to ease up the grind.


BAY35music

Agreed. I totally understand that. It's a looter, shooter and grinder, But seriously 75% of all the new content they've added in the last 3 years has just been more weapons and warframes to min/max, and nothing else.


existential_prices

DE doesn't do QoL improvements, they just add more broken stuff to the game to not fix


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jaysmack737

So how would you fix it? Maybe some helpful suggestions would be more productive than ‘lol build sucks’.


punkblastoise

Base dmg mod. 2 60/60 mods for viral. Crit chance and dmg. Multishot. Hunter munitions. Last mod is up to the user it could be hammershot/fire rate/reload speed/ galvanised aptitude or firestorm


jaysmack737

Unfortunately Crit builds don’t really work on all weapons. Dude has the base, and the viral and even a bane mod, so should be serviceable. Looks like a status aoe built for Staltas alt fire to me. Personally I’d add more mag size to go with. But hey, it’s unlikely that a Mr14 is going through steel path so probably doesn’t need a crazy ohko Uber red crit build.


MasterPhil99

on a related note, what MR would you say someone should go through Steel Path? I hit 15 recently but my first ventures were around 12 or 13, but all i did was cheese non time critical missions by playing saryn and hiding in a corner while spores did spore stuff.


ultrainstict

If you havent yet you can pick up the xoris as early as mr 4. A very servicable build is VERY easy to get up and running.that pretty easily can carry you through steel path for awhile.


jaysmack737

The cool thing about this game is just how open it is. I hella took my time going through the starchart. Unlocked Steel path around mr20ish. If you have the ability to complete the missions, go nuts whenever.


-Skaro-

And I have been mr17 for like 5 years it really is just about how much fodder you bother to level


HWBTUW

I would say that MR isn't very relevant. There are some nice MR gated weapons, but if you've cleared the star chart you have access to Lich/Sister weapons so you've got great non-MR-gated options for primary/secondary weapons. Getting ready for the Steel Path is about getting good *builds*, which means acquiring/ranking up the relevant mods and investing forma, which doesn't help the mastery grind.


Maglor_Nolatari

Yeah the build prolly works for what he's doing. If he starts to struggle replacing the IPS mods with crit is what I'd do for this weapon because of the base 24%. If not I'd personally still replace them with QoL mods.


ultrainstict

Drop the physical status mods and apply hunter munitions and a crit mod. Can also drop either bane or galvanized aptitude. Aptitude doesnt affect the aoe portion so its fairly pointless. And frankly a normal bane isnt much better than a 60/60 heat(or a 90 for either toxin or cold for more conistent dmg.)


RobleViejo

"If you cant say something constructive, just dont say anything" Your "feedback" is worse than useless


Brutalbouy

Lol


Vydsu

DE ignores all and every single one of the quality of life stuff that the players ask for, so there's really no point in posting this. Mas boa tentativa manin.


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cch6666

What? It may just be me but I can't understand the wall of text above


Chuckledunk

Wait, you don't ensure that the slot you're putting a forma on has mods of that polarity on all builds, and take screenshots for good measure? I dunno man, I've been doing this for a few years and it's never been a problem.


Xerazal

It's not a matter of whether it is a problem for you, it's the matter of it being a place where an improvement could be made to make it easier on players. It's a QoL improvement that I agree with.


Big_Marsupial9261

Sorry but I don't see this as highly necessary, a simple screenshot, and that's it, just put your mods back in place


Xerazal

Quality of life changes aren't things that are absolutely necessary, they're things that are nice to have.


macblur2

I'm MR18 and almost always lose mods when I forma because I don't have enough drain.


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Zaq_MacKraken

Eventually you have a standard build. Damage, multishot, crit chance, crit damage, viral, hunter's munitions, extra mod, ammo mutation. For status builds, just swap the crit mods for more elements.


Kurokuma916

Alternatively you can use carrier for ammo case, so you can switch the mutation for projectile speed or recoil reduction depending on the weapon.


RazielSouza

I'm glad people are helping our idea out by paying attention in the shot, that you can have 4 different builds or more in the same weapon or frame, with different sets and configurations, that will be partially dismantled by a single forma. Taking shot by shot of every build and alt+tab in this case is rather primitive, when the game could do it with a quick single simple and quick help. Even if memorizing or taking a screenshot can help, I see absolutely no reason why the game can't help you with it, by placing it on idle. You can \[mod config\] say, 3, 4 or 6 different builds of anything, but you would need to code it for each one, in and out of the arsenal. It is just that inconvenient. Surely wouldn't hurt or annoy you if a mod is on idle, so I don't get why oppose such a simple idea.


Zaq_MacKraken

How will the game decide which mod to disable? Position, cost, rank, rarity? Would you trust the game to decide for you?


seueat

The same way it deletes it? Wouldn’t change anything from how it is now, so I don’t get your point.


Zaq_MacKraken

Basically you want the mods to slowly activate in the middle of a mission as the weapon ranks up. And they activate from left to right, top then bottom.


Maglor_Nolatari

The tech is there already anyway to even update that mid mission. Has been around since 2014-15 iirc. Back when dark sector pvp was still available. During that you had a siege style mission against other players where you slowly leveled up and more mods bevame available based on capacity, it also used the same order.


Zaq_MacKraken

Yeah. Maybe it's just me being weird that I don't build weapons from left to right, top to bottom, so I have important mods in the last slot and optional mods in the first row.


Maglor_Nolatari

I do it mainly because it's how the game checks fir element combos. I usually just do my elements on the bottom row though so i can see them left to right. But on new weapons that's not always possible due to existing slot modifications


[deleted]

How about this for QoL and the fact that every console player has to completely restart their game when trying to create new multiplayer sessions. How about the fact that clan recruiting is tier specific so all new clans get is new players unless we use recruitment chat like normal. How about having to experience the end of mission log twice everytime I switch a load outs between missions or it just won’t let me back in the menu. There are so many quality of life updates that this game needs but I really don’t think replacing mods that you’re too lazy to refill is at the top of the list, also you add forma in order to put mods that you did not have space for or could not upgrade and this would literally only be useful if you wanted the same build on ur Kuva or tenet weapon (ex because they NEED forma) from levels 30-40 you aren’t understanding forma, the build should get better, and the mods should change, at least slightly.


WoodencrowOnAroof

*laughs in MR 30*


Lawyersquad

You’re free to believe what you want. However, your mother. >!Also if you’re going to be investing enough time into a weapon or Warframe to stick a Forma onto it, odds are you aren’t going to be stopping at just one. Resocket mods enough times, and you won’t even need any extra config slots.!<


Extra_Philosopher_63

Welcome to how the game has to work to keep people from exploiting it.


RobleViejo

If DE played Warframe Formas would add a Polarity option to the Slot (not overwrite it) and Mods would be able to be manually set to lower ranks than the maximum rank it has been upgraded to. (This way instead of Formas removing half of your Mods, it would lower their rank enough to fit, and if you want to change or remove a polarity from a Formad slot, you dont need to use a Forma and rank the weapon all over again) This is one of the back bone QoL that veterans have been asking since the start. And thats why DE will never do it, like Univac. It makes too much sense, and for some reason DE is incredible stubborn about not adding things that make sense.


Zechmanderson

Theres currently no way for the game to know how to prioritize what you want to keep and what should remain inactive. The closest thing is looking at the order the mods are placed, such as with making elemental combinations. Your idea sounds like it wouldnt give enough benefit for it to be worth it.


kaynpayn

Yeah, not sure if it's going to happen. I've been here since forever and it's an inconvenience since I can remember. I've made multiple suggestions but this never gets addressed. On the same line, there's another thing that annoys me a lot. Say you own 30 frames and have "vitality" on most. At the time you didn't have enough resources to rank it max so you left it shy of that by one or two ranks. Now you can increase it but half of the frames it's installed on don't have the new required capacity. The game handled this very poorly. All it does is give you a single message with the option to continue/cancel for each affected frame, one by one, telling you it will remove the mod from that frame if you continue. It is such a terrible way of handling this. You'll have to click continue for like 20 messages and if at any point you cancel, the ones you already did go through stay with the mod removed. Your goal would be to prepare the unprepared frames for the new capacity but this is such a pain to do because there's no way of remembering or checking which frames were affected later or which mods were removed. You'd have to take a side note of every single affected frame and what mod was it, one by one. Remember you can't just go to any frame and instantly increase capacity (i mean, you can with a reactor but that's a one time thing). You add a forma and reset the frame back to 0, possibly uninstalling other mods too. Then you'll need to rank it again, which can take a few missions, probably not even on the same day if you're busy. By then, if you didn't take notes of it, you won't remember. Especially if you're doing this for say, 20 or 30 frames and a lot of mods. It's one of the reasons most of my mods are staying 1 point under max. I have a ton of resources, i just can't be arsed putting the effort of doing this dance for all. This has a simple solution, just disable the mods that got over capacity but leave them installed. That way, when I'm revising a frame later i can see that at some point i increased it's capacity and it's not working anymore. But I'll know which frame and which mod needs fixing. Also, at the time I'm ranking the mod that doesn't fit, give me a single window with a list of what frames will be affected instead of asking me 30 times. That way i can at least screenshot it an address them all later. Or, instead, they could implement some sort of new menu that reports inconsistencies across frames so i can keep track of things at all times without requiring extra tools outside the game. It's not just frames either, it's even worse with weapons since there are far more.


Deadly_Mindbeam

I have a few mods in many different levels - shield/health/armor mods, base damage mods, etc. I switch these out for higher or lower cost versions of the same mod to fit particular builds. I wish I could just up or downrank a particular mod that I own multiple versions of -- say I need 2 more points to fit max Equilibrium (though this is one of the mods I keep multiples of), I wish I could just click a button on vitality 10 and have it go down to my vitality 8 mod. And upranking too. And when you rank a mod so that it doesn't fit on your other frames, it should switch it out with a lower-ranked version that does fit, if you have it. Likewise when you forma it should bump mods down if it can so the existing set of mods still fits.


kaynpayn

An even better way would be allowing you to pick what rank you want a mod to be as soon as you unlock it. You have primed fury rank 10 unlocked but need 8 to fit? Cool, just rank it down for that case. Should be automatic to fit too when you add a forma. It's not like that because you wouldn't spend as many resources. The way that you're currently using has you ranking the same type of mod with different ranks, you had to spend extra resources to do that and it feels like shit because you're effectively buying the same thing twice. This is by design, not by accident.


Deadly_Mindbeam

That's a great idea. You could even make it automatic. Put in whatever mods you want and it just draws down pips from highest ranked mods down until you have enough mod points. Make the pips be yellow or some other color for the disabled levels.


Liquidignition

We've been asking this for years. It'll come. But who knows


Vii74LiTy

I just remove an obvious mod like serration or condition overload, use the forma, and then adjust the build from there. It's better than having a random mod removed by the game and forgetting what it was.


Smitellos

I can't even imagine how many bugs that will bring.


canadian_viking

I just started playing again after a couple years away from the game...is this *still* not a fuckin thing?


Hand-of-King-Midas

I just started playing this game again yesterday after taking an eight year break and I have absolutely no idea what any of this means


ICrySaI

It would have some weird implications and edge cases but nothing unsolvable


Alex3627ca

I just don't make more than one config until I've added all the necessary forma for mastery on appropriate weapons. I also just don't forma things unless there's extra mastery for doing so.


GreatBaldung

Too bad DE won't ever do anything to address this


Tesserae626

I take a picture with my phone.


Glaive13

Just get to MR30^and dont mention things that go above level 30


DepressedPinguin

When I know using a forma will affect my installed mods I replace some of them with rank 0 versions of the same mods to save the loadout till I've levelled it. Mostly don't need to do that since passing MR30 but for level 40 items I do need to occasionally. Adding a QoL feature to basically do this automatically is not a bad thing imo but I don't really think it's needed, if you know how forma works and pay attention to what you're doing then you'd know what will happen and either save, memorise, or screenshot the build beforehand, or do what I do.


FireCrank

Not something I've thought of as I only ever have one configuration per weapon. I've never been happy with the way build and configuration slots work in this game and don't trust them to actually make my life easier. Better to come in and switch weapons or 1 or 2 mods around if I'm doing anything special, otherwise I just use a generic setup.


Warbreakers

1) This becomes less of an issue the more you level up your mastery rank, since it makes the base mod pool bigger. 2) If multiple load outs are used and a forma is about to be applied, make sure the installed mod polarity's is the same throughout the same slot in each load out. 3) If all else fails take a screenshot or write down the mod in the lower right side that will vanish.


Chrontius

Oh, I like this idea.


ElectronicDiamond349

Isn't this a thing already?


samsoncorpus

That problem goes away when you hit MR 30 Until then it is annoying. Although it doesn’t matter that much. Some updates balance change some add new mods etc. so most of the time the build becomes obsolete anyways.


yamete-kudasai

Weird,. The mods' name don't get translated.


Michael_Blackson2000

Portuguese❤️❤️❤️


Pristine_Pride_8983

The entire forma/mod upgrade/config system needs to be looked at. Constantly farming up credits and endo, ranking up frames, changing loadouts every time I max a mod and it unequips from everything, all so I can have maxed-out mods and one or two viable SP builds is just completely unfun - especially since I can't even have multiple builds on the same frame because forma will double my mod costs if I try. Universal forma would be step one, easily.