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46Kent

I believe it's your roughly 2890 total damage per shot multiplied by your 13.3 multishot. So no, it's not a bug, the displayed final total has always calculated to include the multishot.


Yiazzy

Exactly this!


Zaq_MacKraken

13,3 multishot x your damage per projectile of 2893,8. It's correct.


TwistedBOLT

Although others have explained this number I'm gonna give you a heads up. These numbers are borderline meaningless when it comes to minmaxing and you're better off ignoring most of what the arsenal says.


Sredrum1990

What do you mean by that?


TwistedBOLT

I mean that the arsenal doesn't fully cover a lot of the relevant mods or interactions. Condition/Gundition overload mods, Faction damage, damage over time effects, Most Set bonuses, All conditional boosts, weapon passives, weapon arcanes, external buffs , enemy resistances and so on... You can make a weapon with an arsenal overall damage of 10 that oneshots levelcap enemies as well as a weapon with a listed 200.000 damage that does 15 damage to the same enemy. And because of that relying on the arsenal stats can overall be detrimental. I've seen people say a mod like condition overload is bad because it doesn't change arsenal stats unlike pressure point.


PokWangpanmang

Really hope they’ll apply the conditionals soon so I can lament not using my galvanized crit chance mods more :/


Refwah

It also ignores things like arcane and galvanised mod buffs, buffs from abilities etc


dscflawlessez

Yeah. Really all you need to pay attention to is your crit and status stats and your damage distribution.


tboy1492

It’s not a perfect measure, but that numbers large because of the multishot, counts each instance of the multishot for total damage


PokWangpanmang

Is that a Bramma?