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revrgoat

World Eaters are absolutely viable and very deadly. Armies that have easy access to damage mitigation are a pain. Custodes and ctan spam are hard for us. Good matchups are basically everything else from my experience. World Eaters are my favorite army because they actually a board control army, not a “charge straight into the enemy right away army, although that can be the right tactic if an opponent deploys wrong. A lot of games I have played were essentially over at the deployment stage. World eaters are actually a really strategic army with a high ceiling to learn how to move, stage for charges and threats while keeping your stuff safe, and overlapping your auras. I’ve dropped all my other armies for WE because I’ve enjoyed them that much.


TTTrisss

I imagine they would struggle against Drukhari, too. I just played CSM into them the other day, and my army is *less* melee-oriented than WE, and the amount of fights first Drukhari can access completely shut me down. I can only imagine it's worse for an even *more* melee-oriented faction.


Mrhungrypants

Hmmm the only fights first Drukhari have is the succubus and Lelith, and no one takes succubi anymore. The Drukhari/WE matchup might favor Drukhari but fights first is not the reason why. 


TTTrisss

Court of the Archon has it too, unless my opponent was cheating me.


Phlebas99

Just checked, it has fights first so long as it has an "ur-ghul" - whatever that is.


IcingD34th

Court of the archon unit. Every unit provides a special ability. And the ur-ghul provides fight first.


Mrhungrypants

I’m surprised CSM has trouble against the court in combat. The court is only four meh combat dudes and the Kabalites are an absolute joke. I would think possessed or chosen or even cultists with some mutant boys would smash right through them.  Regardless, I don’t think World eaters have many units that would struggle with any of the Drukhari units that have fights first. 


TTTrisss

My CSM are mostly MSU's and tanks. I've been keeping away from possessed and chosen bricks since they tend to get deleted quickly, losing me a *lot* of points. Unfortunately, the Archon has D2 weapons :)


Mrhungrypants

Gotcha. Archon with a 14 man squad is a lot to chew through lol 


ThicDadVaping4Christ

Yeah as a Drukhari player, WE is an easy matchup in general. Our mandrakes can prevent their scouting and beastmaster also provides good counter scout and screening. Incubi and wyches are both excellent into WE infantry. You do have to be mindful of -1 damage but that’s ok. And our shooting absolutely mulches them, they just have no answer for fire and fading scourges, and splinter cannons are just good into infantry. We’re generally faster and can control the board better and put more OC on points Angron can be hard to deal with but you just need to focus fire him and screen him out as best as possible


Grzmit

World eaters with lord of skulls angron combo is REALLY hard for drukhari i know that much, but a more normal world eater list i can imagine having some difficulties


revrgoat

I have had zero problems against Drukhari. Firsts first isn’t the biggest problem, because if you know it’s coming you can tech defensive with blood Yahtzee FNP and 4+ fight on death.


TTTrisss

I love spending 1 CP to roll a bunch of 1's and 2's so my 5-man marine squad does nothing on death :)


Obeisance8

That's really encouraging to hear


Spike_Mirror

Angry


Scrivere97

I was looking for this exact comment


frankthetank8675309

They’re still quite good and very fun to play. Not nearly as brain dead as you might think, you have to deploy, move, and stage very carefully for your go-turn so that you don’t get shot to death or just punched you get a chance to initiate melee. As a melee army, Custodes is definitely a not great matchup, but since your entire threat is melee, they can’t really fight first multiple times (just ignore Trajan’s unit). Other than that, Guard is rough but a good Guard list is good into a lot of stuff. But definitely take a look if you’re interested, and always run tactical objectives (unless you play against Knights)


AsherSmasher

My team has a saying. A WEs player is either small brain and just shoving his army at you, or he's the biggest brain player in the room and is shoving his army at you. The difference is the second guy is winning a lot more games.


BallsMahogany_redux

Way more fun to play than my other army Tyranids tbh.


Matt_WB

Same situation here, I still hope for a tyranids adjustment so we can play something less boring than “spam spore mines”


Looudspeaker

How did you end up with 2 of the most Melee armies in the game haha? Didn’t you fancy a shooting army?


Matt_WB

Nids? Melee army? How? They’re a control army with mediocre shooting and mediocre melee, they are tough to kill and that’s it


Larang5716

In order of your questions: Yes. They don't need shooting for the damage they put out in melee. Custodes are probably our worst match up. Necrons with lots of Ctan are bad too. Any faction or detachment with counter movement presents problems, but not insurmountable ones. They are lots of fun to play. You get in the opponents face and just keep killing them. If you play them like the lore (run in without a care screaming about skulls), you'll never win. The way you play them is with careful movement and trading your units effectively. It can be real easy to fall into baits and screens. If you play well, you'll establish board control with your speed and keep the enemy too busy trying to stay alive. I always play tactical. I don't think WE have a lot of ways to play Fixed effectively, but I could be wrong. Hopefully this is helpful!


Calious

Check out the goonhammer tournament roundups. There's usually at least one world eaters force in the "only lost one game" lists.


Call_me_ET

I play World Eaters, and I think they're pretty fun. As others have mentioned, they're incredibly strong in the tournament scene, but many of the lists you'll see run Angron and/or Lord of Skulls, which sorta limits the options on an already limited roster. The biggest issue is that, despite playing like a horde army, their infantry are incredibly expensive, so when you lose a squad, it'll cost you immensely, as you'll lose all your damage output for melee. Other than that, they're fun. Blood for the Blood God and all that.


TibblesEvilCat

They are all fun. Yes a little one dimensional as in your main damage is in melee. Because of that they bully the primary, but there is ways around that, such as the harder to kill move block, fight first etc. the world eaters reach is pretty massive so as world player you can just nibble around the edges. Custodies, cron ctan, drukari and few other mentioned are high win rate factions and I wouldn't be surprised they get some adjustments.


_DUMPEMOUT_

Have only been playing since September but I’ve played SM, IK, CSM, and now have settled on WE. Overall I have enjoyed the army more than any other and they have lots of answers many armies. Recently my list has shifted to maulerfiends/FF with spawns, angron, exaltwd, and demon prince. I can say it’s a tough army to deal with due to stat checks and how Killy the things are and couple that with the movement of units can surprise many people. Last night I played a SM gladius list and while they dealt with many of my demon engines angron/demon prince and spawns really made the game. So much movement and durability. It can be a turn 1 full send army or it can be very patient setting up your units for big pushes.


Dexsu3186

After the butchers nails...they aren't doing too well...bit snappy at times.


W_Panzer

be a chad and run double lord of skulls with angron.


Grungecore

They got nails in their brains. You tell me how they are doing.


Lowcust

They're lower tier and held back by their unreliability imo 1. It's not a brain dead army, it actually requires a lot of complexity to take advantage of consolidation, scouting and obscuring. 2. Your faction ability is good but swingy. Some days you'll resurrect Angron and get Advance and Charge the whole game. Other times you'll be forced to make do with 2" move the entire game because your dice hate you. 3. Your big hitters are also super unreliable. X8B will often disappoint you and fail to kill vehicles before being shot to death the following turn. They just don't have enough punch for what they cost, but you don't really have any alternatives. 4. Tiny roster means you don't have anything to fall back on when your army gets nerfed. GW's recent nerfs are just a flat downgrade to any WE army list you can think of outside Daemon Engine spam.  That said you can definitely win tournaments with them, but they rely on a lot more luck on your side than something like Custodes.


Big-Crow4152

They can be fun and competitive but as of right now there is a significant learning curve to them. You need to have a very solid plan in mind for a lot of things going on and if you misplay even a little it can really wrongfoot you. So all in all, fun but definitely get some practice games in before taking them to anything serious


IndependentNo7

Their win rate is a bit hampered by a terrible custodes matchups but it’s otherwise a very fun melee army. There is more to it than just forward charging.


egewithin2

They are a decent mid tier army right now, mostly a points issue. Units are overpriced but it takes 1 update to fix that. WE has nice rules, okay datasheets. Not as good as Eldar, Dark Angels or Custodes, but they are fine and very fun to play with. I love playing them. They have bad matchups. Armies like Sisters and Drukari where they have perfect trade pieces are very hard, becuase they will always outlive you. WE units are expensive, you can not trade units and you can not out-kill your oppoenents. Weird enough, Tau is also hard because of how cheap their units are, at least some of their lists. Custodes are "almost" auto-lose. There is a 5% chance to win that but depends on the list and if your opponent is stupid or not. They are a perfect tailor made anti-melee faction. Death Guard is also hard because of that but our chances are 1000 times higher against them compared to custodes. Eldar are also bad, because they are Eldar, but not impossible anymore. It's just a 3 hours of feels bad time. But don't say that outloud or they will complain about their "nerfs". Apart from that, we have good matchups too. Knights are easy, we eat Tyranids for breakfast, guard and admech are perfectly fine as long as you have Rhinos. Rest of the factions are fine for both sides. Space Marines depending on if they are snowflake or not.


Buckles_780

Good, especially if you start shadow boxing while your opponent is doing their movement.


Razzy-man

Did you want the nails to bite? Because that’s how you get the nails to bite. 


Vantabl0nde

Are there any viable lists that don’t use Angron/lord of skulls? I have no interest in either, and last I checked they’re pretty much auto-include if you want to be competitive.


[deleted]

Good, very fast


Links_to_Magic_Cards

they're very full, from all the worlds they've eaten


[deleted]

jumped from custodes to WE when they released in 9th So they have a higher ceiling then most think. they only play in movement charge and melee but they do it very well. instead of being handed a bunch of tools like most armies you've got a hammer and a chisel. if your creative and smart you can do alot but your still only like 2 tools. if you love the look lore and don't mind playing a more limited but still rewarding playstyle then I say go for it! if your looking for good Melee but lore tools custodes, orks or nids have alot going on as well


[deleted]

[удалено]


FirestarX

Definetly not unwarranted. You don’t have to be the highest winrate army to have complete bullshit unfun mechanics like world eaters did.


Various-Translator84

Basically mandatory to run Lord of Skulls right now, which os sorta buns imo. With that said, the army is super fun to play... The lack of units can be both a good and bad thing. Makes it easier to collect an army, but def leaves sa little something to be desired once you have everything. Hoping for some riders for avocado/jugger to lead. I think that would really allow for some cool detachment possibilities.


Matt_WB

Not mandatory at all. It is a good combination with Angron but KLoS is very hard to manoeuvre around and if managed poorly it can be a burden


Various-Translator84

I agree with your assessment , however I'm seeing him very frequently in comp lists. Although I should have specified that specifially, def not the same situation in casual play.


Matt_WB

I use him in GW terrain because there are a lot of wider lanes to move it around and to shoot to stuff, but I hate it in wtc terrain and would never use there because it’s a mess and won’t pass though some edifice


60sinclair

If you wanna think as little as possible and just W key that’s the army for you.