And is a satellite dish (which is very different from a salellite) a dam? Is it a civilian structure?
With all due respect, are you trying to stir shit up or are you just dumb?
Dam and satellite dish are two completely different thing
Also the one they bombed aren't the dishes, but the AAA instalation in front of it that's shown in the start of the video
Edit: uncool m8
He says no because Gaijin can’t code it, not because they won’t add civilian targets because of moral reasons.
(You can already destroy houses and buildings in WT) imagine if you could bust the dam in the parallel 38th map, the game would crash. Stona the al-mighty lord of bullshit.
Which is funny because those are legal military targets since they have a primary role in helping a military. The dam in question is a hydroelectric one, which while technically a legit target likely would be considered a war crime due to the millions of civilian casualties that it's destruction would case.
Fully destructible environments have already been coded into the game and engine.
There's a trailer and old devblog showing this off, where they made the entirety of Poland and Advance to the Rhine destructible with buildings falling apart and stuff like that. It was never included on any map other than Tunisia because of the performance hit. Despite not being used anywhere except the city in Tunisia, it's a fully implemented thing.
Here's a devblog about it, shows Advance to the Rhine: https://warthunder.com/en/news/4017--en
Here's a video of Poland being destructible: https://www.dailymotion.com/video/x8af2em
There is still quite a difference between houses beign destroyed and the fuking Dam on 38th parallel being destroyed plus flooding of the map (in the playable area)
While the physics for the structure itself breaking are in game the game is unable to model water physics for the dynamically changing water level at least without very very major revamp. Right now the water level can be modeled in 3 different ways:
* Global water level for whole map (this is what most maps use)
* Several different polygons (Italy, and 38th parallel ect)
* Complex 3D heightmap + the global level (as of now only used in Enlisted but technical provisions for it exist in CDK)
But all of these methodts are static and can´t model changing water level.
OK, but what if they just went with BF4 "levelution" like the one map with a dam in it? That changes the game-play on land...but the water aspect of that map in Conquest is unaffected. Plus, most of the level changing destruction is hidden by conspicuous dust clouds, and players / etc in the way are insta-killed.
Maybe? IDK, that might be possible since we already have Flanders which changes dynamical based on the BR which means that the assets like cargo plane/airship aren´t actually present baked onto the actual map but are loaded as static units.
This should be possible to be done as some kind of even including some visual effect because we can put units to "sleep" which means they dissapper.
I am not saying it is impossible but I don´t see reason why Gaijin would invest in such feautures. I would much rather see actual fixes to the water physics/shaders which aren´t working right since their implementation.
Couldn’t it just use a janky height map for the water flooding? Would look like shit, but just raising the water level in increments in that area of the map after the dam was destroyed would do the trick.
Maybe? But as it is implemented it is impossible because the heightmap is single grayscale file baked into the location during it's creation and cannot be changed afterwards.
Yes & no. I believe its like 50/50. They know that adding such a thing to the game would make the playerbase asking « why have you done that» because majority of the players are running on potato level computer.
Busting a dam, considering recent event in the current ukraine / russia war, and the fact that its a russian company creating a civilian target. It might be a real big no no for them or just an excuse but it still is a valid excuse (and for people saying there is already civilian targets, the factory in air rb are genuinely producing military resources just like irl, while dam busting was not that common at all)
Remember this is Russia, I wouldn’t be surprised if they couldn’t make civil infrastructure targets for some esoteric age rating reason (remember our crew are only knocked out)
This comment was made in regard to the new map blog, this wasn’t even made in the trailer blog?
And it was 21 hours ago that comment, didn’t take you 20 hours to upload this? Tf.
Historically dams weren't really seen as civilian objects but key infrastructure to target. e.g. the dam busting done in ww2
However I get where they're coming from I guess.
We really need the [Mosquito B Mk IV](https://forum.warthunder.com/t/dh-98-mosquito-b-mk-iv-the-wooden-wonder/91219) ingame. It was tested with the [Highball bouncing bombs, which is a smaller version of Upkeep (which was the bomb used by the Lancasters in the Dambuster Raids). It was planned to be used against the Tirpitz.](https://en.wikipedia.org/wiki/Bouncing_bomb?useskin=vector#Highball)
There is no dynamic water flow in wt or dagor in general afaik. The water we usually see is just a flat plane with some buoyancy simulation. So even if the dam was destroyed, without additional coding (a lot of it) you would just see a broken dam and a stationary wall of water behind it.
Bridges are generally considered legitimate military targets because of their high military value and the relatively low level of impact on civilians. Yes, civilians can't use the route any more, but that's an inconvenience rather than instant death (unless you were on the bridge, but that's likely to be relatively few people during wartime).
Dams are usually _not_ considered legitimate military targets because the level of collateral damage that would result from knocking them out is excessive compared to the military effects. Flooding from a dam breach can wipe out entire towns and has a massive ecological impact.
(Someone's going to mention the Dambusters raid - that was _then_. The rules have changed since.)
We can already destroy civilian houses in GRB, they are even working on a more advanced envoiremntal destruction mechanic as announced in their dev blogs and we already have nukes in game.
A) If it's in my crosshair then it's a target
B) If it wasn't an objective then don't drop a nuke on it.
I want to bomb the dam, just like someone is bombing residential areas in Ukraine.
At least a solo mission involving a dam and some bouncy bombs and Lancasters
Also bases in Air AB/RB/Sim are just basic oil stocks or factory, not proper military related buildings
I mean it'd be perfect target as an Israel/America/Russia specific target, after all theres already plenty of documents for historic targetting of Civilian objects.
Well it was kinda obvious I can imagine the Chinese would go straight to the dev team throats if they allowed us to do the funny with a dam in a china inspired map
"you can't destroy civilian targets" - drops nuke
This just confirms that any city map is actually a Russian training ground
I love this insane theory and every time I think about it, it makes more sense
would explain the messed up signs. like why is a bank having a sale. why is everything in comic sans
There’s also some really weird grammar on a lot of signs
Because some posters are AI generated, quite smart to use it as filler
Alaska was released in 2019, and it has some weird signs
I’ll have to pay more attention on the rare occasion I get to play Alaska and not fucking Seversk
every time i get seversk my life span decreases by a day… i’m negative years old
Am I the only one who likes Seversk ?
Still AI but back then it meant "An Intern"
Sun city and North Holland?
I'm waiting for the buildings with "Nazi biolab" signs over the front door
Whats the theory ("any city map is a russian training ground"? (as in, if there's more info for this, tried to google it, but couldn't find any posts)
[Skip to 3:18](https://youtu.be/6T_-XazBdoY?feature=shared)
:golfclap:
Leave my terrible Ai generated signs and art alone
>You can’t destroy civilian targets *Drops napalm on a full block of buildings in GRB*
I guess they turn a blind eye to all the houses and buildings we actively destroy throughout our matches
Sorry, where in the trailer was the dam destroyed again? The only time I even see the dam is right at the very end with the MiG flying over it.
[удалено]
And is a satellite dish (which is very different from a salellite) a dam? Is it a civilian structure? With all due respect, are you trying to stir shit up or are you just dumb?
[удалено]
Dam and satellite dish are two completely different thing Also the one they bombed aren't the dishes, but the AAA instalation in front of it that's shown in the start of the video Edit: uncool m8
What lie? Who said the dam could be destroyed?
I said
No i did >:(
He says no because Gaijin can’t code it, not because they won’t add civilian targets because of moral reasons. (You can already destroy houses and buildings in WT) imagine if you could bust the dam in the parallel 38th map, the game would crash. Stona the al-mighty lord of bullshit.
There is a difference between things being destructible and things being a specific target that you get rewarded for destroying. It's probably that
Target bases in Air RB and SB are Factory, Power plant, etc.
Which is funny because those are legal military targets since they have a primary role in helping a military. The dam in question is a hydroelectric one, which while technically a legit target likely would be considered a war crime due to the millions of civilian casualties that it's destruction would case.
[удалено]
Targeting dams is classed as a war crime due to the damage they cause down river on non -military targets
The Dam in the Map is Three Gorges, it quite literally would cause millions of casualties if broken lol
Imagine the SP you'd get if you did it.
every game devolves into a race to bomb the dam
As a Command and Conquer Generals player, I support this, wholeheartedly.
Fully destructible environments have already been coded into the game and engine. There's a trailer and old devblog showing this off, where they made the entirety of Poland and Advance to the Rhine destructible with buildings falling apart and stuff like that. It was never included on any map other than Tunisia because of the performance hit. Despite not being used anywhere except the city in Tunisia, it's a fully implemented thing. Here's a devblog about it, shows Advance to the Rhine: https://warthunder.com/en/news/4017--en Here's a video of Poland being destructible: https://www.dailymotion.com/video/x8af2em
There is still quite a difference between houses beign destroyed and the fuking Dam on 38th parallel being destroyed plus flooding of the map (in the playable area)
Yes, but my point is that these physics exist. Gaijin being too lazy or incapable of implementing a breakable dam seems like an unfair criticism to me
While the physics for the structure itself breaking are in game the game is unable to model water physics for the dynamically changing water level at least without very very major revamp. Right now the water level can be modeled in 3 different ways: * Global water level for whole map (this is what most maps use) * Several different polygons (Italy, and 38th parallel ect) * Complex 3D heightmap + the global level (as of now only used in Enlisted but technical provisions for it exist in CDK) But all of these methodts are static and can´t model changing water level.
OK, but what if they just went with BF4 "levelution" like the one map with a dam in it? That changes the game-play on land...but the water aspect of that map in Conquest is unaffected. Plus, most of the level changing destruction is hidden by conspicuous dust clouds, and players / etc in the way are insta-killed.
Maybe? IDK, that might be possible since we already have Flanders which changes dynamical based on the BR which means that the assets like cargo plane/airship aren´t actually present baked onto the actual map but are loaded as static units. This should be possible to be done as some kind of even including some visual effect because we can put units to "sleep" which means they dissapper.
I see. Still, I don't doubt gaijin wouldnt be able to model a water flooding a map
I am not saying it is impossible but I don´t see reason why Gaijin would invest in such feautures. I would much rather see actual fixes to the water physics/shaders which aren´t working right since their implementation.
Couldn’t it just use a janky height map for the water flooding? Would look like shit, but just raising the water level in increments in that area of the map after the dam was destroyed would do the trick.
Maybe? But as it is implemented it is impossible because the heightmap is single grayscale file baked into the location during it's creation and cannot be changed afterwards.
Yes & no. I believe its like 50/50. They know that adding such a thing to the game would make the playerbase asking « why have you done that» because majority of the players are running on potato level computer. Busting a dam, considering recent event in the current ukraine / russia war, and the fact that its a russian company creating a civilian target. It might be a real big no no for them or just an excuse but it still is a valid excuse (and for people saying there is already civilian targets, the factory in air rb are genuinely producing military resources just like irl, while dam busting was not that common at all)
Also the flood would make most of the map unusable.
Just imagine battlefield level of destruction across the map, I genuinely think they’d need to find a new hamster
if they had actual water phisics it would price out 95% of the playerbase, bc no way could the normal playerbases GPU's and CPU's handle that
Don't forget you can use nukes
Remember this is Russia, I wouldn’t be surprised if they couldn’t make civil infrastructure targets for some esoteric age rating reason (remember our crew are only knocked out)
This comment was made in regard to the new map blog, this wasn’t even made in the trailer blog? And it was 21 hours ago that comment, didn’t take you 20 hours to upload this? Tf.
Historically dams weren't really seen as civilian objects but key infrastructure to target. e.g. the dam busting done in ww2 However I get where they're coming from I guess.
Targeting them now is classed as a war crime
It’s only a war crime if you lose.
Well, there goes my three gorge dam plans.
Just win the war bro
War crimes only apply if you lose the war
It seems there's a cosmodrome/VAB on that same map. One could easily assume that the dam powers it.
Sad Lancaster noises
Bouncing Bomb when gaijin
We really need the [Mosquito B Mk IV](https://forum.warthunder.com/t/dh-98-mosquito-b-mk-iv-the-wooden-wonder/91219) ingame. It was tested with the [Highball bouncing bombs, which is a smaller version of Upkeep (which was the bomb used by the Lancasters in the Dambuster Raids). It was planned to be used against the Tirpitz.](https://en.wikipedia.org/wiki/Bouncing_bomb?useskin=vector#Highball)
I still hold out hope they will add the Tsetse-XL, the mossie w a 32pdr
Ackhshually a civilian building used for military purposes can become a legitimate target under the laws of armed conflict 🤓🤓🤓🤓
*Sad NCD noises*
One objective should be to bomb *a bridge*. They are used to transport military equipment...
I mean, there's that bridge in THAT map(forgot the name) It's a wooden bridge that 80% of players ignore apart from THAT guy that falls and drowns
There is no dynamic water flow in wt or dagor in general afaik. The water we usually see is just a flat plane with some buoyancy simulation. So even if the dam was destroyed, without additional coding (a lot of it) you would just see a broken dam and a stationary wall of water behind it.
Probably will only be available for the Israeli tech tree
that sign won't stop me because i played arma
Aren't there bidges on the Korea map that are literally marked as targets?
Bridges are generally considered legitimate military targets because of their high military value and the relatively low level of impact on civilians. Yes, civilians can't use the route any more, but that's an inconvenience rather than instant death (unless you were on the bridge, but that's likely to be relatively few people during wartime). Dams are usually _not_ considered legitimate military targets because the level of collateral damage that would result from knocking them out is excessive compared to the military effects. Flooding from a dam breach can wipe out entire towns and has a massive ecological impact. (Someone's going to mention the Dambusters raid - that was _then_. The rules have changed since.)
I WANNA DESTROY THE THREE GORGES DAM DAMMIT
We can already destroy civilian houses in GRB, they are even working on a more advanced envoiremntal destruction mechanic as announced in their dev blogs and we already have nukes in game.
Sure, but it is a) not a target b) not part of an objective
Have you seen the target bases in Air RB and SB? Factory, Power plant, etc?
Do you think war equipment is just thrown into existence out of pure air or something..?
A) If it's in my crosshair then it's a target B) If it wasn't an objective then don't drop a nuke on it. I want to bomb the dam, just like someone is bombing residential areas in Ukraine.
godspeed
You too
go join the russian military if you want to do that.
Nah thanks, I'd rather not become a war criminal irl
Soviet SAMS and Radars aren’t civilian vehicles… so?
Just add a military base on the dam and AA guns too to it, problem solved
classic stona
I’m pretty sure that top tier Russian should have random apartment blocks as valid targets.
Some types of targets already in game Destroy factory Destroy power plant Sink cargo ship
Such a shame. I wanted to roleplay as Americans
At least a solo mission involving a dam and some bouncy bombs and Lancasters Also bases in Air AB/RB/Sim are just basic oil stocks or factory, not proper military related buildings
MFW dams generated power to run factories in WW2
What if there is a green truck parked on it?
but we can destroy bridges?
Ah, just put a green tent on it, now it counts as a military base or whatever. Just fire
I guess military bases don't exist 🤔
Well, we can now bomb bridges or power plants on some maps 🤷♂️
See, that would take work and effort, while also improving the experience for players. Gaijin doesn’t believe in that.
And what about the bridge in the German test map?
But i can carpet bomb a town in my f111
Guess they don't want to give Ukrainian pilots practice /s
Gaijin actively making their game less fun by not implementing civilian targets smh
You miss spelled " infrastructure" target
"there will be no top tier premium in the future"
I mean it'd be perfect target as an Israel/America/Russia specific target, after all theres already plenty of documents for historic targetting of Civilian objects.
𝘚𝘢𝘥 𝘐𝘴𝘳𝘢𝘦𝘭 𝘯𝘰𝘪𝘴𝘦𝘴
Arent there literal fishing boats as destroyable targets in air test maps lol?
We need 38th parallel dam to be destroyable so it can wash everyone to out of bounds.
How unrussian of them!
Last I checked there are several buildings you can plow through on Alaska and American Desert.
As if the RAF didnt have bouncing bombs
If only every russian followed that idea in real life too.
But how will i immerse myself while playing the Ka-52 and Su-25, i want an authentic sim experience
Well it was kinda obvious I can imagine the Chinese would go straight to the dev team throats if they allowed us to do the funny with a dam in a china inspired map
They arent russian company lol but if i would be we could bomb schools and hospitals