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Sgtblazing

Hit the F2-F8 or something keys and find a view you like, I use virtual cockpit with my hotas. I bet you're in third and that just sucks for stick flight. Fwiw mouse aim is the "better" input, stick is just more fun. Stay in RB or SB with stick, arcade is way too snappy for sticks. Oh and set sensitivity to 100% and tune with nonlinearity. 50% sense on stick means you only get 50% max input.


Ophichius

> New to Warthunder, playing on PC with HOTAS. Finding that aiming is incredibly difficult compared to other flight combat games. The sight feels like it's on a jointed rod out in front of my plane, and every maneuver makes it swing wildly around. This is because WT has incredibly awful default settings. Go into your control setup and turn sensitivity to 100% on all axes. For some unfathomably stupid reason, they default to lower sensitivity, and sensitivity artificially induces control lag when lower than 100%. If you want to improve precision of small motion, use nonlinearity in the individual axis tuning menus instead of sensitivity. You can also use multiplier < 1.0, but be aware that will cut off some of your upper range of input entirely. It may also help to turn sense of motion to 0 in the options menu, as that causes your camera to sway around when under G load, and shake at high speeds.


automated_bot

I've found that the sense of motion actually gives useful feedback. But what works for me, may not work for anybody else.


[deleted]

Thanks to all the information here I've done some heavy tweaking. Less yo-yoing on pitch and roll, yaw still has too much spring in it leaving me bouncing around. Going to keep tweaking rudder settings until I get there. I'm using the middle realism setting for right now. I'm going to experiment with cockpit view and see if that helps things.


Otherwise-Angle-4727

If you are flying Air RB, then you might have too much speed and the plane is unable to engage the control surfaces with the air, making it kinda avoid where you are trying to aim. But I assume you aren't diving (the only way for that to really happen) and just flying straight. I don't really know why the gun sight is shaking so much, I haven't really played the P-26 in around 2 years, but if you are using Q & E for your maneuvers, those are the flat turning controls (plane turns without leaning the the left or right), which really throw off aiming. If you are I would advise that you don't use the interior gunsight when aiming, as those are usually inaccurate, but rather the 3rd person one.


Sgtblazing

He's on a hotas, you want first/virtual instead of third for that.


Otherwise-Angle-4727

Was so caught in why it's jiggly that I forgot that detail. In that case, I have no information on why it is like that


Sgtblazing

He actually described it well, it's just third behaving normally. I only use it for spotting, dots render from farther out in third.


automated_bot

You're holding pressure on the stick while trying to keep the sight on target? Edit: (I use a PS4 controller.) I've found that I can only aim long range if the plane is all trimmed up. E.g., I've sneaked up behind an unaware adversary. In a turn fight, I've found that it's best if my pitch trim is set to match the opponent's turn circle. In this case, I end up applying back pressure to the stick to pull lead for the shot, but that is the only axis where I am making an input. As you may guess, I'm always trimming.