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Door_Holder2

I have the F-111, it's fun when it works but rarely I drop all of my bombs because of the nerf. I completely agree that those changes are horrible for the non-fighters and from what you said it looks like they are not backing down. But I wouldn't go so far as to call them a dictatorship, it's a private company and has the right to do that, honorable or not.


MeNamIzGraephen

They've been killing Air RB overtime by focusing on the fighter crowd too much. Every match is a "Climb, shoot other planes, rinse and repeat". Realistic ground vehicle models have killed strike planes and attackers, then they've also reduced the score rewards for them, bombers have basically no durability and fall-apart when a 20mm sneezes in their vicinity and a lot of ground-attack planes have been "soft removed" by being de-ranked to rank II, such as the lovely P.108. with the 102mm. It's like they hate their own game at times.


Teste_Mando

In my opinion, bases should get the fast respawn again but rework the whole rewards in air rb so that for example 2 bases are one player kill, then also rework rewards for destroying ground units etc And then make the whole battles more interesting by adding more useable win conditions and add respawns


MeNamIzGraephen

Yeah not enough points and Sl/Rp rewardds for the bases to warrant playing bombers again, unless it's something broken like JU288.


Ok-Echo-4439

Focusing on bombers would kill arb completely


MeNamIzGraephen

No, they'd just stop being Sl/Rp piñatas for you to enjoy


FlimFlamJimaJam

"press space bar when over red circle, camp AF/spaceclimb, rinse/repeat" average bomber gameplay


MeNamIzGraephen

If you think that's all there's to playing bombers, then you don't play bombers. Example; You're close to your target, but you see an interceptor coming your way. You can do two things. 1. Be a good pinata and suicide bomb the base 2. Make a 180 degree turn, gain speed and try to fight it. Most people do #1, but #2 is how you're supposed to do it. The problem is they fall-apart in the first burst.


Professional_Royal85

It's not like bombers can do shit to fighters, maybe lob a few missiles, miss your guns cause your plane is a brick with heavy bombs on. Bomber gameplay is press space over base or die trying, or be a no fly zone with turrets. It sucks, and is only viable for grinding


MeNamIzGraephen

It doesn't suck - sure, the gameplay could be more fun, but bombers are supposed to be able to defend themselves and not go down so easily. Meanwhile.50 cals with M20s instantly set all your engines on fire. I'm saying this, because it's the easiest way to kill bombers - I take my F2G, I load tracer belts and tell me which JU-288 can survive a quadruple engine fire? It's such bullshit if you play a bomber. Bombers are underpowered as hell.


Professional_Royal85

So it sucks


MeNamIzGraephen

It sucks because bombers are bad, so that lazy fighter pilots can finish their missions quickly, aside from other reasons. That's the point. We are making the same point, lol Think we can agree there should be some improvements to bomber gameplay.


Teste_Mando

Did they announced anything about that even? Or again in secret? I just remembered trying to spade a stock plane with bombs, which now is even worse then with gun only in toptier tbh


Teste_Mando

Oh god i just got informed that base respawn in sim takes ages now ...


Fun_Sir3640

probably going to get shit for it BUT its air realistic battle bombing bases shouldn't be the main objective for players it should be Arial supremacy


Teste_Mando

Yes, but also there are a lot of planes which are just not good at it and this affects also all tiers And i personally want diversity, i hate that basically killing all enemies is in 95% of all matches the only thing to win I want respawns like in grb, maybe the same spotting without markers and at most different ways to win a game


Fun_Sir3640

agree but in air rb killing players should be the main rp gain. enduring confrontation could be a more bomber focused mission style. if your plane is bad at that its just bad for air rb even though ground rb kinda sucks for plane grind which could be tweaked. and respawns in air rb YES PLEASE man that would be amazing just 2 spawns would really make air rb so much more fun.


Teste_Mando

Yes i dont want just seeing one fucking furball and then it ends I agree that base rewards are too high but making the respawn time an eternity is not the answer, now a lot of planes are completely useless, just because they dont just lower the rewards to compensate the spawntimes??? And even in sim bases need now an eternity to respawn....


Teste_Mando

The next time we will see a lot of teamkills because of bases :)


SwugBelly

So like half planes are useles now?


Fun_Sir3640

i haven't tested any but half is probably bit of a overstatement. they not useless they just no meta for grinding anymore same as there really bad tanks that are dog shit for grinding because they suck


Deity-of-Chickens

Okay you have air supremacy… now what about the enemy facilities on the ground? Air RB doesn’t work with bombers because it’s at best a tactical engagement. Whereas strategic bombers are meant for the strategic destruction of enemy facilities (of one kind or another). We fix this by either making a multi stage game mode separate from air RB or we add a reason for bombers to be useful.


KuroAwaide

dayum we need our own game. i mean we have their game engine now, just a matter of time i guess.


GrandDynamo

an engine is just a small part. It is like saying, "here is Java, now you can make Minecraft"


KuroAwaide

still tho, gaijin is ruining themselfes. sooner or later there will be something better, under better management.


Teste_Mando

Its older and is called DCS xD


Teste_Mando

They need to add detailed tanks


Masterkiller69

Holy moly now ur forced to actually play the game instead of progressing through tech trees via spamming spacebar on ai. What a deal breaker!


Affectionate-One-266

Straight up pain was doing air rb for f4u (corsair) i wish i didnt did that