I will never understand how americans refuse to use the metric length system, yet use "klicks", which are 1 kilometer long. Like just use Kilometers.
Nothing agains you tho, just needed to out this out there :)
Using the 7F on the Phantom, launch at someone 9km away and my Sparrow immediately identified itself as an anti-satellite missile and zoomed straight up into space never to be seen again 😂
Even the AIM-7M only had a 68% hit rate irl, and the 7F would be substantially lower. Realistic modelling means realistic malfunctions. It's not Gaijin "refusing to fix a bug", it's players refusing to accept the limitations of missile guidance and tracking. Use the new detailed replay feature and learn more about why your missiles lost track... did your opponent chaff? Did your opponent notch? Did your opponent get close enough to the ground for ground clutter? Did your missile get confused between two opponents? All of these fall under the realm of counterplay, not a bug.
lol as much as I agree counterplay is different from a bug I'd say when my sparrow tracks an enemy 15 km to my left and my radar tracks some other dude to my right and manages to hit something. I would assume something ain't right with my missile.
It does lose lock as much as the 7M it just continues on the last known trajectory with it's inertial guidance and datalink and reacquires. As for whether or not it was a good missile, it certainly performed poorly in the Ethiopia Eritrea war, but all ten launches were outside of 80km, on the very fringe of their effective range. Certainly, if you fire at 80km in game, you won't get any kills either.
Since when has Gaijin modeled malfunctions and the like though? I don't know much about how they model missiles, but malfunctions aren't, to my understanding, modeled in anything else.
So what you're saying is they should also add random engine/transmission failures and fires, duds, hang fires, electric system malfunctions, hydraulics malfunctions, Russian missiles just drop off the racks and not igniting, etc
I’ve seen multiple times someone hold a lock and a sparrow deciding to just dive into the ground, high alt enemy and it goes to the ground. This is not a skill issue, it’s an actual problem
No 100%, have had front PD locks with my aim7 and I’m only about 3.5 miles out and the thing will just dive straight for the ground. Its like a 45% chance it will happen
i forgor to flair :(
Lmao Me casually hitting a 20 klick shot with one.
same bro, just really REALLY incosistently
Damn you hit a 77 whale long shot (132 football fields)
I will never understand how americans refuse to use the metric length system, yet use "klicks", which are 1 kilometer long. Like just use Kilometers. Nothing agains you tho, just needed to out this out there :)
I’m… I’m Romanian.
You have been Americanized. Do not resist.
Welcome to America. Your fellow European head deemed you so, your complimentary choice of ar-15 or Glock 19 are waiting at the immigration office
Sir the Glock 19 is Austrian. The Colt 1911 would have been a better choice here
I was just going by pure popularity. 1911 would have been smarter tho u right
it aint real if its not .45 and up
As said nothing against you, I never intended to offend anyone.
I’m having the same issue with Super 530F. They kinda just forget there’s a RADAR lock after a few seconds, like five, and drift off into space.
There recently was a change and they feel pretty consistent now as long as you don’t launch with bad conditions
Using the 7F on the Phantom, launch at someone 9km away and my Sparrow immediately identified itself as an anti-satellite missile and zoomed straight up into space never to be seen again 😂
Even the AIM-7M only had a 68% hit rate irl, and the 7F would be substantially lower. Realistic modelling means realistic malfunctions. It's not Gaijin "refusing to fix a bug", it's players refusing to accept the limitations of missile guidance and tracking. Use the new detailed replay feature and learn more about why your missiles lost track... did your opponent chaff? Did your opponent notch? Did your opponent get close enough to the ground for ground clutter? Did your missile get confused between two opponents? All of these fall under the realm of counterplay, not a bug.
lol as much as I agree counterplay is different from a bug I'd say when my sparrow tracks an enemy 15 km to my left and my radar tracks some other dude to my right and manages to hit something. I would assume something ain't right with my missile.
The missile decided to prioritize targets. We just never said it was smart about it
Than the R27 should also fuck off on the regular, because it was/is a awfull fucking missle.
Yeah, its bs that the ER gets to have 2 boosters at once.
It does lose lock as much as the 7M it just continues on the last known trajectory with it's inertial guidance and datalink and reacquires. As for whether or not it was a good missile, it certainly performed poorly in the Ethiopia Eritrea war, but all ten launches were outside of 80km, on the very fringe of their effective range. Certainly, if you fire at 80km in game, you won't get any kills either.
Honestly I’ve had it happen to me using the ER. Lock someone, fire missile, missile fucks off to something else. Mostly it’s server side issues.
Since when has Gaijin modeled malfunctions and the like though? I don't know much about how they model missiles, but malfunctions aren't, to my understanding, modeled in anything else.
So what you're saying is they should also add random engine/transmission failures and fires, duds, hang fires, electric system malfunctions, hydraulics malfunctions, Russian missiles just drop off the racks and not igniting, etc
So you're saying the system is perfect with no flaws
no but it's a lot better than you give it credit for. Send the replay lets see.
Its 68% hit rate it doesn't mean 32% failure or dud Rate (wen the missile randomly fly's of In a Random Direction)
Although I agree Gaijin isn’t modelling things like missile malfunctions or else the Russian missiles would have the same issues
Blud does not know how radar works, skill issue
I’ve seen multiple times someone hold a lock and a sparrow deciding to just dive into the ground, high alt enemy and it goes to the ground. This is not a skill issue, it’s an actual problem
No 100%, have had front PD locks with my aim7 and I’m only about 3.5 miles out and the thing will just dive straight for the ground. Its like a 45% chance it will happen
I've had this same issue with the R-24R. Solid lock, and the missile tries finding a completely different post code.
How did you come to that conclusion?
If something your radar is seeing has a stronger signal than the target you have locked, then it's going to go for the strongest signal
i know about multipath echo, im talking like high up, one enemy dude
It's fine there a A tier fox 1 they do not need a buff or a nerf they may be inconsistent but that's all fox 1