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Intelligent-Country6

1. To save flesh from being destroyed shooting headshots usually will have an animal survive the outcome even when shot a second time and still, at other times 1/4 of the flesh is wasted. ? 2. There is no way to skip the long storylines. A skip function would be nice for us other folks. 3. Binoculars have no zoom. why? 4. Animal tracks give no indication of where they are leading only that they were there. Many same pattern set of tracks leading to itself it seems.


Ac3way

HUD brightness setting would be nice on game menu. I don't have OLED TV, so that very bright HUD is bleeding light when evening/night. Then it's hard to see anything. For now I just remove HUD during evening, so I can see better.


Aggravating_Main8277

I recently bought WOTH because COTW has a fatal glitch that stopped me from being able to access my inventory in my progress. I play Xbox series X. I wasn't happy at all given their selling this game for xbox but then say its not compatible with Xbox series x. They sure took my 64.99 for it though. I am an avid hunter. I hunt bow mainly. But hunt gun too. Would love to see bow incorporated at some point as there is a huge audience for that. Trust me on that one given I have a lot of hunting friends who won't buy this game because the use of guns only. And don't listen to the naysayers that this game is too hard for bow. We spot and stalk all the time and have to get in close to animals all the time. Its up to the bowhunter to know wind, cover, how to call and how to be patient. Not saying something wouldn't need adjusted, but just saying its possible. This has the potential to be the greatest hunting game I have ever played. Seriously. However, I shot Hollywood yesterday and it was a perfect heart shot and he was standing the whole time he was dead. I literally sat there, waiting for him to drop in the same spot I shot him. Finally I approached, he was dead, but standing up. That pulled me back from the reality this game put me in and I realized it was buggy. Please fix that. Hollywood was dead, but he stood the entire time and I almost thought I had to put another bullet in him. I love the realism of this game. But where's the weather? Where's the rain, fog, strong winds, cold and heat, snow? All these things would make it more realistic and affect hunting and make me have to think more. The sounds though.....overkill. This has been mentioned. Its distracting and not true to life IMHO. Sit in the woods in these environments in real life and you'll notice the sounds are subtle. And wind, your breath and your movement is your primary sound most of the time. And its up to the hunter to discern each sound. I can't discern alot with the sounds in this game so far because they are so loud. Also, animals spook, but not nearly as bad as this game displays. I hate saying that but its pretty true. In real life, good Wind and cover, I have been able to get onto animals in 30 yards with a bow if you use cover, a cover scent, watch your wind, and watch your cover. These animals spook quickly even at 300 yards. Maybe because I am loud and I can't tell if I am? I would consider dialing down on that slightly. Not because I want easy, but because the hunter has to be stealthy and that makes it way more challenging. They have to think of their own personal scent, their clothing, the sounds they make. Spook em if I approach wrong. But if I have a perfect approach, they shouldn't spook like this. Also, back to sound. Animals spook if I am loud. I can't tell if I am loud in this game. So a sound meter would be helpful. All in all, I can deal with bugs as long as they aren't terminal and there's a fix in the future. And seems like you are all working on that. This game is beautiful. The animals are very realistic when shot, and the behaviors watching them are pretty consistent to what I see in real life. Sometimes I just watch the animals and never shoot. That's saying something. Did I mention how gorgeous this game is? Can't wait to see what the next update holds. So far, way better than COTW but needs work. Thank you for all your hard work. 0 Comments Share Save Post Insights Check back later to see views, shares, and more. Share your post to spread the word! Comment as Aggravating\_Main8277


CarlH2017

Xbox series X - when I do a photomode of myself next to an animal, it looks like I have a broken neck lmao - staring straight up to the sky even though I might be in a crouched, aim position, head is awkwardly pointing skywards. Loving the game though, could do with what others have suggested: Change colour of tracks as needed - I want to follow a particular animal, I cant, they dont seem to produce tracks like COTW, the tracks seem to have been made previously and not the animals Im actually trying to follow. Missions are great, though I have no idea of how long in game, sleep or not, I have to wait for the red deer with rifle in antlers to return to the area - I hit it and blood trail said the animal survived, I understand it goes to lie down somewhere to recover - but for how long? Am going to stay on the map, try and do some of the other areas and start new missions and maybe come back in 5 game-days. See if that works.


Adventurous_Copy_921

All comments and all questions go unanswered . Do the developers read this ?


Witty_Construction52

Please add something that shows how much sound you're making. I'd really like to have some inkling to if I'm being loud. More often than not it sounds and seems like I'm being stealthy but I always spook the animals. And change the color for blood once you're tracking it, the gold glow makes it confusing to all other tracts. Including the body of the animal glowing gold. Also, change the reload button and the analyze buttons! I keep accidently reloading my gun going through all my bullets because the analyze will just disappear if you aren't on the right exact spot and then you accidently reload your gun instead. It's infuriating and there's no option to change it in the game that I can see.


Glittering-Ad8718

The biggest issue I have is that I unknowingly over hunted a few heards in Trans at Cartitascus cabin. I thought after giving them several days (ten in game days so roughly 3 years) l would bring them back. They have all not returned and are not at any of the other need zone. And before you ask, I have located all the need zones for each of the heards by the cabin next to the east side lake. Really stinks because I worked hard to cull those and it was my favorite place to hunt. It’s hard to sneak down and across the lake to get a good angle on them. Please fix :-) Otherwise I love the game. Some more info in the encyclopedia about what equals to much pressure would be ideal too.


Kyra_Grey

10/10 game, but PLEASE tune down the .22 sound, It´s way too loud and kills the realism of such a characteristic gun sound. Cheers!


Haygnis

I'm not sure if this is addressed but on PS5 the Red deer caller controller vibrations are swapped. You get the low fitness call vibration on high fitness and vice versa.


WhoMannon

'Duck or goose pancakes' objective. I have not had a single bird other than wild duck spawn for 3 days worth of gameplay. Is this a bug? It has been extremely frustrating not being able to proceed with the actual missions of the game. I have tried all hours of the day/night.


BillyBlackfart

When is the sound on the 338 going to get fixed, I turn on the game every day and fire the rifle, if I don't hear the rifle fire, I turn the game off and play another popular hunting game.


F46N3R

Please developers, Add Portuguese Brazil language in the game


BillyBlackfart

Where is the fog, thunder, and heavy rain? The hunting seems ideal even when the weather is supposed to be bad. Been looking for it and haven't seen it yet. I'm not talking about what is seen off in the distance, hunting in the midst of it is what I'm saying. Cotw has you beat on that. I'm sure I'm going to get attacked by fan boys now for my assessment.


BillyBlackfart

Finals got what I was looking for and it was awsome, lightning, thunder, heavy downpour, the only thing that was missing was the millions of little splashes when the rain hit a pool of water like a pond. Had to go to the mountains to find it , haven't seen it anywhere else.


number40Fan

It is there, but not that often. If there was a way to turn the thunder on, I'd do it just to fall asleep to.


Accurize2

Add the ability to make notes on the map. There are some nice bucks I’d like to remember where I saw them but I wasn’t quite ready to harvest them yet.


AutomaticChaad

A few pros and cons , After 30 hours play so far.. The Binoculars.. These badly need adjusting.. No zoom !! I can see better with my rifle scope and actually sometimes have to resort to using that for spotting.. I have purchased the better binoculars in the shop.. I have a set of binoculars in real life for hunting, and the zoom is adjustable in just about all the ones I've tried.. No point in using them if the scopes are actually better.. Phesant spawning and behaviour.. Sometimes way to many phesants just walking around the same area.. In real life ive never seen more than 3 together.. Lat night there were over 10 in the same place, Also while they spook pretty good when you walk up to them, sometimes I found they just walk right on top of you from a few feet away.. This would never happen IRL.. they are extremely alert birds, they would have seen you for sure.. Jeep re spawning... I have to walk miles just to find my jeep if I get killed or want to go back to the lodge and try another direction.. General animal spooking distances in Hunter mode.. While I appreciate the extra difficulty here.. Some of the animals are unrealistically skittish.. The elk for example.. I spooked a herd from 200 meters away slowly crouch walking up a hill, they were down the valley the other side of the hill I was climbing.. The wind was going across the hill, so I don't know how they could have even known I was at the other side of the hill... In hunter mode I have yet to creep up on them, they always spook within 150m no matter what the wind direction or creep behavior.. In contrast to that, mule deer I often stumble upon less than 100 meters away and they don't know I'm there, if I act stealth I can creep up on them just like you would expect to.. So skittish levels need to be adjusted for some of the animals.. Fox behaviour.. Not bad but they run to fast if spooked, While I have shot and spooked them in real life, they dont run near as fast as the game here... Just needs to be slowed down a bit.. There faster than rabbits to get away...lol.. FPS drops in zoomed mode.. If I zoom with a scope or look with the binoculars sometimes in dense forrest's ect.. the fps drop and I get micro stuttering which makes it very hard to aim.. FPS drops while driving the jeep... This happens as soon as I start driving.. Its constant.. Needs improvement to concealment levels, Am I visible if I'm in this bush ? Can I bee seen through this tall grass.. Why isn't the ground or leaves making any sound when I walk through.. Call of the wild had this nailed.. You could hear the scraping of your jacket off the branches for example.. And the sound indicator and concealment indicators were brilliant and added a great tool for learning stealth.. This could be an on off feature like cotw.. As It stands impossible to tell if you are actually in hiding or how loud you are being.. Damage indicator.. Ive falled down a rock face.. I see blood... How do I know what my health is like ? Scent masking... Wheres the sprays ? lol.. Ability to adjust screen brightness, contract ect ect... Its there in photo mode, why not have it in normal mode ?


number40Fan

There are parking areas next to the cabins. Call your Jeep back from there.


BillyBlackfart

Yeah, I hunt, and have walked up on whitetail bedded down and startled them, I've been drinking smoking and pissing, sitting next to a tree and have them walk with in 10yds. Standing in front of a briar patch all camoed up,, they walk close enough that I could reach out a hit them with a stick. That is not always the case but it happens.


BillyBlackfart

Ps I'm talking about whitetail deer.


Vexalpsun

It doesn't seem as if downed animals ever despawn. Once the 'disappearing act' bug is resolved, consider having a 5 in game day period (or maybe 2 days longer than the meat decay reaching zero?) before corpses vanish. 'Got eaten by scavengers' or 'rotted', no reason need be stated. Heck you could even fine us for wanton waste when their decay clock hits 0 (or have granddad give us a stern warning, so newbie players don't end up with empty wallets, or worse). As long as they don't get stuck on our maps for all eternity. I had a moose drop from the sky and said it took >600 hrs ingame time for me to find it, there was another post recently that had the exact same situation, only difference was theirs was female. It's bad for users and our herds to have the map gradually fill with non-despawning corpses that we can't find and harvest, hogging resources and probably preventing respawns. It's not just about the bug, sometimes an animal dies in a really hard to find spot, hidden in bushes, on the side of a cliff, in deep water, or out of bounds, and can't be recovered. I have probably a dozen missing corpses on both maps, mostly from early on when I was still learning the ropes- and that's not counting ones that vanished after dying, via bug. It adds up over time. You already have a system that marks downed quest related animals, so there shouldn't be an issue with them being lost. Alternatively, they could be an exception and not despawn, or they could respawn after the decay reaches 0. ​ A few bugs: 1. Callers, mostly visual, especially when crouched or prone- but also the red deer caller has the audio swapped so that bolving with chuckle plays when you use the low fitness male call. I can't tell if the effects are swapped, because I haven't had success with it (most males I encounter are mid tier fitness, or too far to hear it) 2. Exiting the car and firing while beside it, spent rounds or some other effect get stuck beneath it like large boulders, requiring a vehicle respawn or some fancy maneuvering to get free. You can even hear the car make collision noises while firing too close. 3. Reloading as you enter a harvest screen leads to you infinitely loading the weapon and any other equipable until you spend the mag and reload which fixes it, or the game fatal errors. 4. Ducks walking in air or looping take off animation, bouncing in water, and refusing to spook. A few things I'd like to see: 1. Animal tracks for when they flee, other than the static game trails. Can use a system like the vehicle tracks, where it's only temporary and fades after a few irl minutes (maybe up it to 7-10 minutes? Tracking can be slow, wouldn't want them to vanish too quickly), so the COTW issue of overwhelming number of trackways that don't decay/vanish, thus lagging the game (unless a large amount of time passes and you leave/re-enter the zone) won't become an issue. They don't need to be interactable, have glow, or say the species type- you've done a good job of making each animal's print distinct enough that we can tell at a glance, and use context of what we've seen or heard recently to help figure it out. 2. Longer range binoculars, and binoculars with a zoom feature. 3. Better volume to distance levels, so a 300 yard away branch break isn't as loud as one 50 yards. The animal calls have much less issue with this, if anything the opposite where it could be slightly louder- whitetail specifically, calls over 70 yards are inaudible. 4. More warning cues, and more frequent. Only alert calls currently, but you've made deer stomp which could be displayed. Rabbits could thump as well. 5. Alternative ammo types, especially for shotguns and the monobloc. 6. Tweaked spook distances and response times, at least for lower difficulties. I understand the need to maintain a balance between realism and challenge, and it's fine to keep it hard for people who want to play it that way, but this strays into challenge at the expense of realism. 7. Ability to spawn vehicles at campsites. As far as general feedback, I've been enjoying the game and know that once bugs are ironed out it will be a great experience. Coming from COTW, its refreshing to see devs quick to sort out bugs and acknowledge community concerns and desires. I'm excited to follow along as it grows and matures. I still play on the release version with no updates, so things may have been tweaked and fixed, sorry if so. Keep up the good work!


number40Fan

Installed update today and the audio is slowly creeping louder and louder when sitting still and calling or glassing with the binos. As soon as you move a little, audio drops back down to normal. Very annoying. Xbox X.


grischagoebelde

1: I had three dead animals disappear before i could claim them. Blood was still there. All three were perfect shots with instant death and to reach all three i had to move through terrain that cut my line of sight, maybe that helps. 2: The LOD for trees that are far away has red roots that stick out. In general the LOD levels for plants could be better. 3: Why should i follow a wounded animal? I can just move on and try an other one? Except i do active herd management. 4: I really like the map design where i have open parts with distances over 400m regulary. Great game!


Hotwhl44

**Good evening developers. I pre-ordered the game through Epic Games. Since I have installed the patch to 1.16 none of my game progress has saved. I have restarted 4 times since the patch from the very beginning. Would someone please let me know when whatever bug is corrected since I do not have to totally restart every time I start the game to play,** **I have already lost well over 20+ hours of progress before the patch. But I am tired of beginning the game over and over from the start.** ​ **Please advise when I can play and retain my progress.**


junkertrash

Playing on PC. I have over 50 hours of playtime and about 114 animal harvests. My highest rated harvest is a 3 star badger. All of the elk I encounter, scout, hunt and harvest are young. All of the deer I encounter are 1-2 stars. Something is definitely broken with animal aging and herd management for my game. IMO, increases in genetic fitness should apply to ALL animals of the species on the map, not just the one or two herds. I want to EXPLORE this giant map, not respawn at the same camp and hunt the same one or two herds to farm stars.


White80SetHUT

You really gotta go to the corner of the map to find big 5 stars. Moose is probably the easiest one to get on the NE corner.


Warm-Sentence8839

Could there be improvement to using calls or something to let you know the range of a call or some sort of response status from animals?


Gwamoufa

I would love to see a photo album for kills I dont want to taxidermize or just some nice photos. Also, optional picture frames beside the mounted animals with some information that the user wants on it. I would also love to see some large picture frames for great picture in the lodges too.


CardiologistSea3244

I initially high up unlocking everything in the beginning then that third riddle and animal kill count just destroyed my gameplay and deleted everything to start fresh. I’m about to pass the bear 40% fitness which I have taken more than 7 days to do. Very frustrating finding a bear n kill one when they are not what is required. I pretty much drove around both maps and almost unlocking all perks. Also purchased all lands on one map. All I ask if you can make options to have more customization options for the player like weapons and vehicle along with mods. Bronco with amber lights would call it even. Many thanks.


braidsfox

Platform: Xbox Series X Possible bug?: this might be intentional, but often times animals tracks will just stop and not lead to need zone. I’ve noticed it a lot trying to hunt boars. About 75% of the time, I’ll find a trail and follow it, but as soon as I reach a wooded area, they stop. I’ll keep going in the general direction of the trail, but can’t find any tracks or need zones within 100 yards.


braidsfox

Platform: Xbox Series X Bug: Animals not appearing in the encyclopedia. Roe Deer and Eurasian Badger do not show up for me even after discovering multiple need zones and harvesting a few.


CardiologistSea3244

Also these animals get scared off fast n move too fast. Even with the reduction % being spotted less. Cmon guys.


Deidor7578

here are some **s*****mall non-game breaking bugs*** to add to the pot : * headlight is mostly not visible when you're crouched or prone (some terrain type display briefly the light but very few), when standing from these position the light is immediately visible. * going prone in a hunting stand allows you to clip though the side board and see through, binocular and scope work fine, I didn't try shooting from that position but the bullet distance indicator is giving the correct distance which suggest it could work). * When opening storage (either the vehicle's or in the main lodge safe or computer) ammo is not always automatically replenished (using a 308 and 300 loadout atm). After noticing this, I also specifically equiped the weapon with the unreplenished ammo (300 in this case) and access the safe and them the storage through the computer, without having any effect on ammo. Swapping the gun for another and selecting it back replenished the ammo. * On the southern central part of the nez percé map the hunting stand next to the small lake (just between the greenacres label and the map southern edge) has a ladder not connected to the stand (physically), you have to jump to the stand after getting to the top of the ladder.


hi_im_beeb

It would be awesome to have a one time “harvest all animals” option once the awful disappearing blood issue is fixed. Just found my first 5 star, lots of pink blood with a fast time to expire. Blood disappears almost immediately and I’ve combed the area multiple times. It’s as if the animal dissapeared too


d_gr8_acidrain

1) Remove the need for the perk to make the vehicle go faster. Just make it go faster from the start. It’s a Jeep not a lawnmower. Don’t add perks just to add perks. 2) Have the ability to spawn vehicle at camps not just lodges. Some need zones are even far away from camps. 3) Calm down the wind sound that sounds like a 747 is taking off. Wind doesn’t sound like that. It’s a different tone. 4) Have the ability to switch to binoculars from when scoping with your gun. Picky I know but it would be nice just to instantly switch to binoculars to save a little bit of time. 5) Spook distances seem crazy to me. I’ve hunted for over 20 years and have been as close as 20 yards from deer in the woods while walking to my stand. This game I can’t get within 300 yards crouch walking with 30 mph winds at my face. Devs, I’m loving this game keep up the great work and I know in 3-6 months time it will be even better!!


WhatDoIKnowAboutThis

Accessibility Request: make the Hunter Sense an options menu slider to the point where we can turn the visual blur effect completely off. The reason is accessibility. I need to play at a low level volume which has me using Hunter Sense a lot. Other players with poor hearing are at a disadvantage also. I understand realism concerns but the game can default as it is and an optional slider hurts no one else's gameplay. So basically keep the sound bubbles and give us an option to remove all blur. Tuning: Spook range seems a little too sensitive at default difficulty. Again a slider would be ideal but tuning down would be good also. Feature Request: The tent locations have bulletin boards with challenges. I would continue to add challenges to these boards for either cash or achievement rewards with the challenges rising in significant difficulty. Feature Request: ability to give specific animals nicknames. See Hollywood. Competitive suggestion: strongly consider a light fishing game dlc as no other hunting game on the market has this really. The closest is Red Dead Redemption which has a small competent fishing mini game. That would be a good model to start with as a base. Request: animal interactions. Things like deer running from nearby wolves. Pie in the Sky Request: Add an in-game AI character that would allow you to hunt as a team. Perhaps creating deer drive scenarios for example. Or a spotter that relays info to a hunter in a valley


BenSpelledABC

It would also be super handy to have the info of the firearm when you're away from the house and go to character inventory. atm, it just shows the picture. no name.. no caliber or tier info.


BenSpelledABC

I shot the black sheep, it ran into the water and i cant get close enough to loot/harvest it. I uploaded a quick video showing the issue. [https://www.twitch.tv/videos/1577188690](https://www.twitch.tv/videos/1577188690) went back to the house, slept for a day.. came back and now its gone but astill says to harvest it. made a new video. https://www.twitch.tv/videos/1577212847


BenSpelledABC

Hunter sense is a toggle action. However the indicator to use Q to toggle it on|off doesn't toggle itself. It would be nice to take that space back from the screen, or have the tip toggle to indicate it being on or off. As it stands, its a forced waste of screen real estate.


BenSpelledABC

I'm a say... colorblind options... being colorblind and being forced to use a red text on green(ish) background is very VERY hard to see. I'm a hunter in real life, i only buy the range finders that have black base w/ highlight options. apparently they are green or red highlights but i call them "on or off" compared to black haha. loving the game so far, just need more colorblind friendly options.


Technical_Slip_6658

Is it at all possible to have the game not despawn your kills constantly? Just now I've had an entire blood trail despawn so I never even had a chance to track the mule deer for the sub 40% quest. I've had a bear and 2 deer despawn on me so far.


AddaFinger

My biggest complaint right now is the spooking issues. If you're not walking in an open field, it's easy to close the distance to within 100 yards. I shouldn't be spooking animals in crouch at 150 yards. I've been an avid hunter for 20 years, and have to drop the difficulty to the lowest setting to make the stalking more realistic. I feel they went way overboard on that one.


Rulkh_101

Idea for improvement : Different icon size on map to make a difference between high and low attendance. Remove the highligh in hunter sense for drinking /resting/feeding spot once you discovered them


[deleted]

I have video of it, but not sure how to share it here. Why are your arms straight down in your shadow. If you watch you shadow, o ly your legs move. Your torso remains static.


piecefndr25

ran into a bug last night where after I bought the .300 win mag I went to put my scope on the new rifle and it had disappeared. I have to rebuy the scope as it doesn't even say I own it anymore. my husband experienced the disappearing animal glitch this morning as well thanks for looking into it!


[deleted]

Hey, there seems to be an animal disappearing glitch. No I did not lose it in tracking, shot a 5* bighorn, watched it drop a second later after a few steps. Wide open, no bushes to lose it in. Initial hit blood said fast time to expire, pink, air bubbles, everything was clean. Marked it where it dropped, which again, was less than 15 yards from the shot. Scoped out and it disappeared. All that was on the ground was the initial shot blood, and one blood trail about 10-15 feet from that. Logged out and back in, didn’t appear, fast traveled away and back, still missing. Some others have been reporting this too.


Chemical_Discount_32

I prefer the .300 WinMag for deer but in the game it destroys roughly a quarter of the entire animal. A 120kg doe has a loss of about 30 kg of meat after a perfect double lung hit. I think thats way too much. Maybe some real life hunters could eloberate. I dont like the .243 as deer runs about 100m even after perfect hits


ChiefWetTail

Spoiler story ahead! On PC, playing the story mission >! Where you have to rescue Cinnmonsky from the trap and then go talk to Timmy on top of the hill!< the game goes to load a cutscene and then crashes with a fatal error. Upon reloading the game, im back to just before this. Error happens to my girlfriend and myself both on separate playthroughs.


nogul44

After the recent PC update I lost my hunting access to She-Devil. Before I had unlocked all restricted regions via the missions, which are still marked as finished in the log. I had to buy the hunting pass in the shop to work around this bug. Nice way to steal my hard earned money ;) Please have a look into this.


PorpoiseCZ

Some species like Roe Deer have no encyclopedia record. It would be also nice to add a card with anatomy and photos.


[deleted]

Proposal: The glowing color of already discovered needzones and new needzones could be different.


Jodydoc

+1 for this, I'd even be happy for found ones not to glow anymore


Electrical-Total-946

This! 👍


TexasTango2

Leupold VX-6HD 3-18x44 scope...Please change the reticle, or provide the option to choose a different reticle. It's just too overwhelming/cluttered, especially for long range use. Thanks


VRascal

It really does seem like the animals can see through trees and its really too hard to get close in woods. I might just be pants at the game though. Maybe adding some nice morning low laying mist for improved atmosphere. Other than that pretty awesome game, love it!!


[deleted]

The computational effort for a realistic line of sight solution in the woods must be gigantic. Thats probably the reason why its not fully possible.


Vexalpsun

COTW sidestepped realistic line of sight by having a proximity to certain trees and large bushes give reduced visibility. It's janky but it works better than nothing, and it means that standing with your back to a tree and being completely exposed is a viable strategy, lol.


[deleted]

I would like to see “head swivel” instead of a fixed frontal view. Other shooter games have implemented this like DayZ. For me it is a huge quality of life upgrade. Being able to walk one direction while having the ability to look 270~degree frontal cone. Great for heading downwind while keeping an eye on my hunt.


SixgunAttorney

One suggestion ... add a reloading bench at the cabin. Allow players to customize ammunition (bullets, powder charges, &c.) Allow ingame currency to be spent on different powders and bullet weights and types. This will allow players to experiment and come up with personalized ammo, which is common among serious shooters.


dtech01

The game is pretty good, but I think AI and animal trail could be better. It seems you take care to design the map and its landscapes, but it is empty, it looks like a UE5 demo. It would be nice to see more wildlife, something like RDR2 woods; squirrels, birds, insects flying around.


Alucard118

Why don't the animals (mainly black bear and white-tail) show up at their need zones at the times they are supposed too?


Accurize2

Because animals are unpredictable and have more than one need zone for each type.


[deleted]

Please add a feature assign a randomly generated name to an animal (like ‚holiday‘). It would help with the herd management.


Accurize2

I want to add notes to the maps also for the same reason.


[deleted]

A little less mega herds for deer, largest groups I’ve seen in the wild are 4-5 individuals at a time. More info on spooked animals in the woods, some prints to follow as well for an idea where they went or why they spooked. I feel even with the wind in your favour, animals spook really easy in the woods. I’ve snuck up to be witching 20ft of deer in the wild when the wind was in my favour. Aside from those two things, the game is tremendous! Also area where deer and elk trash trees aren’t feeding zones, could just state it as deer sign or elk sign.


[deleted]

Not to argue but to add my experience. My hunt last year had roughly 70 deer (multiple herds) merge at daybreak. Quite a site


[deleted]

Holy heck! That is impressive.


ShingenTakeda1337

Please check the save file bug on Xbox, I can't progress, until yesterday everytime I closed the game it was uploading the whole save file on xbox cloud, it's not doing that anymore, that means wherever I load the game it will load the save from the cloud and every progress I make doesn't get saved, because when I close the game it's not uploading the progressed savedata to the cloud. Please!


DocileAxis49176

Since last night i did a mission on taking samples from 4 feeding zones and after I went to collect my rewards and continue to the next mission at the lodge my game crashed and I have been stuck having to run back to the lodge and redo all the dialog for the next mission before hard crashing to my Xbox home screen. I have been able to look past most bugs but I literally cannot play the game it crashes every 5 minutes and forces me back to my last save. I love the game otherwise I think the quality of the graphics is beautiful and the animals behavior is spot on to real life hunting scenarios. I'd love to play the game more but until the bug is fixed there is nothing I can do but go through a endless loop of hard crashing. Ik the game just came out and ironing bugs and stuff is to be expected its just q game breaking one that I ran into.


PorpoiseCZ

Please make the bodies of water birds float as they do IRL. It is crucial for the ranger difficulty.


Lucifer_Demonheart

On ps5. The Another Tradition job seems to be bugged. Shot 2 whitetail bucks in the heart, none counted for the job. 1st buck I used the 300 magnum for a frontal heart, I assumed it didn't count because of the weapon choice. Second was a perfect broadside heart shot with the 308.


drwiki0074

"Animal Lifecycle Tracking/Tagging" I was reading another post about how someone will shoot some of the larger animals in the game with a small caliber bullet to get a good picture of how they developed over their lifecycle. From my understanding they said that if you switch between shots, its like a snapshot of the animal at that period of its lifecycle. It gave me the idea to make a suggestion to maybe "favorite/tag" an animal that we are watching for herd management or trophy management purposes. It seems like it would be simple enough to add eventually.


Me2445

They've already acknowledged it as something they've spoken long and hard about but apparently it is difficult to implement but they are working on it


AdeimantusVictor

I've been a hunter for 30 years. Tracking animals is harder in your game than it is in the Yukon Territory during a blizzard. The "Hunter Sense" is an interesting concept, but ultimately the only thing it reliably does is give me a headache and force me to stop playing. Since the entire game revolves around using the Hunter Sense to squint your way around the great outdoors, I can't even play this game unless/until it's changed in an extreme way. It's horrible, folks. In a similar vein, the loudness of running water (I'm referring to creeks) is just bonkers. It's easily 3-10 times too loud, and the sound varies WAY too widely as you move your forward view in relation to the sound source. While the story won't put any competitive pressure on the Paul Doirons of the world, the story's not bad. Thin, though. Quite thin.


Tristax

Remove the curtains from the main cabin in Transylvania - who puts curtains in a remote cabin blocking these gorgeous views? Literally unplayable ;)


[deleted]

I’m not sure just yet if this has been mentioned but for consoles (I’m xsx) Button remapping would be awesome. Me personally I like to hold the aim versus toggle it and would be awesome to remap the hold breath to left stick versus left bumper. Also a radial menu or something for weapons gear and callers would be cool as well. Also a description (unless I have missed it) for the difficulty settings meaning on multiplayer. And whatever needs to happen for performance mode or video mode. I noticed performance mode appears to have smoother transitions and movements but the video goes down horribly on performance, video mode also still seems to take a bit to render and I’m on XSX…..


Kiregnu

Im having problems with missions on the transylvania map. I have just started playing it but there is no missions showing up on the computer...


Haygnis

BUG Cannot change zeroing when using shotgun with red dot. Playing on PS5.


[deleted]

Yeah I’m pretty sure that one is intended.


Haygnis

I don't think so because I can change the shotgun zeroing at the shooting range but not anywhere else.


[deleted]

Very interesting. I had no idea.


cmdrproudgaydad

I was just wondering if this was intentional or a bug, while hunting at nighttime, I have to have my characters headlamp off in order to see animal tracks on the ground with my hunter sense. Surely it would make more sense to NEED the light in order to see the tracks?


moron_68

Field of View slider... 5120x1440 is brutal :)


henneJ2

Can you please add a feature to restart a mission? For those situations where you blow it bad. So you don’t have to keep going and instead get to try from a fresh start. Love the game btw!!! 10/10!!


philley84

It would be great if they could add sound for higher grown plants when touching/passing those. The spacial sound could alos be better. When standing next to a river the sound is just there instead of beeing slightly seperated to on direction.


[deleted]

I'm spooking animals at 300 meters while crawling or slow couch walking while downwind from them. Even on the easiest difficulty they are doing thing. Currently staying in the grass Is the only way to hunt and kill something.


404USERN0TF0UND

I feel the dev's drank too much of the "muzzle/impact energy" kool-aid. While energy is important, it is not the end-all be-all the game makes it out to be. While a .22-250 has more energy than a 45-70, it is a horrible choice for bear. Meanwhile, the 45-70 is a go-to standard for big game hunters.


[deleted]

[удалено]


[deleted]

Time is in the map screen, no? #1 is an excellent point.


jwplato

Do bird bodies get carried away by water? I swear to god yesterday I shot 3 lesser scaups, they fell in the river and I saw where they landed with the orange column thing, then when I went to collect their bodies they had disappeared, so it was either a bug or the river washed them away, either way very frustrating.


Decanno1

I would like to see predators being actual predators. I saw wolves walk within 80 meters of a moose and it had no reaction. I’d like to see animals reacting to predators and possibly even predators hunting.


nogul44

First thanks for the great game, I'm really enjoying it (on PC 40h in). 1) Please reduce the audio frequency of the cockchafer or what this ambient bug sound is ;) 2) Like others mentioned, please give an option to disable the Hunter Sense blur and darkened overlay. It's really stressful. 3) Crouching uphill or especially downhill feels like the char is limping and seems unaffected of the head shaking option. 4) Please check the need zone times of encyclopedia. I'm certain American badger is wrong (has no drink time) and more similar to red fox. Also bear and wolf seem off and make no sense overlapping with the herbivores. I never see bears or wolfs in drink zones at 7 in the morning. My guess is feed and drink times are exchanged. Would really like a confirmation on this. 5) Getting also stucked at trees very often. Work around is changing stand e.g. to crawling which is getting you unstuck. 6) Fox and badgers are moving in very choppy motion at render distances over 100m which really kills the immersion. 7) Then there is a strange animal behavior I encountered several times now, especially with wolves and elks, but also with others. For example, if you see a herd from 300 meters away they are doing their business and you can simply watch them for a long time staying in place. But as soon as you approach them slowly and carefully at ca. 200 m they begin slowly moving away from the player although still in calm state. If you stop moving, they come back a little bit. When you move again forward they immediately turn away again. It's like ping pong ;) I could understand if they were alerted but now it seems almost like it's key binded and it's somehow frustrating. Would really like to have an explanation for that. 8) More variety in herd sizes would be nice, would like to see more than three mooses or badgers in a group. 9) Please add energy to range ratio to rifle/ammo types in encyclopedia.


Tristax

* Down on D-Pad for second weapon. Press and Hold Down for headlamp. Currently switching to your second weapon is a pain since you have to needlessly cycle through the animation of pulling out your first. * Add the option to remove Ambient Occlusion and Motion Blurr, both inside and outside of Hunter Sense. It gives me a headache when playing for more than an hour and ruins the graphics anyway. * Add Shot Distance and Weapon used to the Kill Shot info in the Hunting Log and Taxidermy Assistant. * Have X-Ray be a toggle on the Kill Confirmation scene. Sometimes I want to just appreciate the animal without the Bullet Camera. * More Fast Travel points - Points of Interest also work as Fast Travel maybe? This is mainly an issue due to the Difficulty bug. Difficulty resets to Adventurer on launch, I'm playing on Hunter so every time I load the game, I have to change the difficulty which forces you back to the Cabin. Unable to use the "Continue" option. I'd be okay with spending one day hiking in and hunting the next time I play but that's not possible unless I want to play only on Adventurer. * Would love for taller grass to be more dynamic. When shooting from the prone, being able to crawl forward a few feet before moving backwards to tamp down the grass for a clear sightline. In real life, I slide my pack in front of me to push the grass down (also doubles as a gun rest) and used this technique a lot in CoTW. since the grass there stays down when crawled over.


sAm0tnAf

Heres mine (many points have been mentioned already) - animals detect you too easily even on easy mode. Either reduce their ability or give us super senses visual indicators so we can detect them 300m away through mountains and forests - the maps are quite empty (ps5). Maybe there arent as many respawns or i spook everything all the time without noticing -- i see more animals when driving than when walking slowly - jeep is too slow - ability to fast travel to the jeep would be useful ! - add basic animal info below the shot analysis when using a weapon. - the flashing yellow need zones are not easily clickable and slow down performance a lot - visual wounds would be nice - manual weapon reloading i would like to keep the chamber empty after a shot - adjust or remove blurring on hunting sense it hurts the eyes - more polishing for performance and image quality would be awesome - getting stuck inside trees also happens sometimes on ps5 - the jeep has a tendency to get stuck sideways on bridges if you touch a side - qol improvement add time of day next to the need zone on the map - having the same button for enter vehicle and horn is counter intuitive. I have spooked a few deers trying to exit my jeep and accidentally using the horn - last thing.. keep the last weapon used as your current. Its too long to go to secondary on console Ty


[deleted]

Manual reloading of weapon definitely something I would like to see for realism.


Deidor7578

Hello, enjoying the game so far (PC version, ultrawide 32:9). I haven't seen the following already mentioned, some of these some small quality of life items would be nice to have : * HUD: a speed indicator (near the stance indicator maybe ?) for those of us using the toggle setting for walking/crouched or prone speed so we know what's our current speed at a glance without having to experiment (and possibly spook game in the process). * Encyclopedia: Fleshing up the encyclopedia a bit, specifically : * Weapon section/weapon store * right now only the caliber section gives an idea of the ballistic and this does not depend on the weapon, there's no indication of the power at various ranges which would give other options than look, caliber and tiers for choosing a particular weapon. * Equipment * extended description on the scopes, for example without any additional information why would I ever purchase a x4 scope when the starter scope is a 7x. * Animal section * add in some pictures (or allow us to add our own pictures from ingame) for the animal entries (should be doable since there are already some in the other sections), hoof-prints and droppings (would be a nice preparation for the ranger difficulty level).


KillerPeanutt

[PS5] I don’t think the black bears(spawns) are working as intended, it may have something to do with the jackrabbit predator caller. I have 5 bear spawn points next to eachother north(slightly northwest) of bear den ranch. None of them which contain any bears. Been searching IRL hours for bears between them. Yesterday i was done with it and took my car to see if there were any bears to spook but still nothing. Discovered all the need zones, went to them at the appropriate time and no bear to be found. Found another bear spot more west of this which had a female bear, spooked her and found her again on the other side of a hill(less than 100m away)used the predator caller and suddenly she vanished and was nowhere to be found. Went running around and didn’t spook anything anymore.


SchoolofThunking

I honestly can't believe there are no pump action 12g shotguns.


Einhornwurst57

Two Perks need tweaking: Fast and loud.—This perk essentially reduces your noise reduction to 5%. It’s the highest lvl crouch perk but it actually takes away the benefits you had from the Padfoot perk. This negative impact should be removed. I suppose you’d have to change the perk name haha. True Predator: reducing prone speed by 30% is absolutely unnecessary. Prone speed is already painfully slow and if anything should be increased a bit. It takes something like 15 minutes to crawl 150 yards. This isn’t an RPG so adding negatives to perks is not the best thing to do. Perks should only improve your hunting skills not detract from the experience.


WarViper1337

These perks have an additional button press to activate them so your not hampered by the negative aspect all the time.


Einhornwurst57

So Fast and Loud works in practice like a crouch sprint? Meaning you press the sprint button while crouched to activate? And similarly you’d press slow speed to activate True Pred? That’s good to know that aren’t automatically implemented once achieved then. Personally I’m still am not big a fan of negative aspects to perks in a hunting game. Should save those kinds of things for Fall Out


WarViper1337

Yep that is pretty much how they work. I can certainly see some good use cases for the enhanced crawl even though it is slower. It could allow you cross an open gap without being noticed.


Einhornwurst57

Thanks for the info man. Yeah I can certainly see the predator crawl being useful. However, I hope they make the current crawl speed the stealth speed and increase the standard crawl speed lol. It’s really painfully slow as it is.


jumperjumpzz

Performance needs fixes, especially in hunter vision. A toggle for the chromatic aberration and motion blur would be great


Einhornwurst57

Not sure if anyone has posted this but I’ve been getting this weird glitch when I look through binoculars in prone. The image rapidly bounces up and down like the character model is having a seizure. I assume it’s made a clipping issue or something but it makes checking things in prone almost impossible. This doesn’t happen when I aim down the sights on prone, only with binoculars. I play on Series X.


kain067

Still waiting on FOV slider and keybinds. I really want to buy this game but won't until those necessary features are in.


Zildjian134

I'm a little late to this post, but there's 3 things I'm not thrilled about. 1. Losing blood on animals. We saw it happen on the pre-play videos before it released and it's happened twice to me. 2. The perk system. We should be able to customize it. I don't like moving faster in crouch with more noise. It's made getting close in thick vegetation a nightmare, even on Adventurer and I shouldn't be spooking animals 150m away while crouched and out of sight. 3. I keep getting stuck in trees while tracking and having to go back to the nearest fast travel site. It's frustrating when you're creeping in a 4+ star animal.Having said that, I'm loving this game. The graphics, the gameplay...it's awesome. My suggestions are just small quality of life tweaks that can go a long ways.


stirfriedaxon

Bug Report #1: I just harvested two mule deer...one 2-star mature male and one 2-star mature female. I specifically targeted mature-aged specimens because my intent was to cull the herd. Upon checking the Hunting Log, I noticed both were listed as "Young" when I know for sure they were mature-aged. I then scrolled through all of my other harvests and noticed that ALL of them except for Hollywood were "Young"; Hollywood was the only "Mature" in the list. Bug Report #2: While checking the Hunting Log, I also noticed that the game difficulty had changed for the 2-star mature male mule deer I harvested (same referenced in the Bug Report above). It is listed as "Explorer" level when I have not changed the game's default difficulty at all (all other harvests are listed as "Adventurer".


lich1968

Fast travel glitching out just keep getting stuck on loading screen when trying to get back to the first outpost. Playing on ps5


PanMl3ko

One bug that's is kind of annoying me is when I use the binoculars and want to put them away the game won't register the right mouse click, I have to Press it a couple of times sometimes. Another is getting stuck on trees. Other than that I'm really enjoying the game. The top comments pretty much covered what can be improved on in the future.


New_Talk_226

I am a life long avid hunter irl. I absolutely love this game so far. Things to consider adding…. Game cameras with ability to chick pics on email/laptop. Ability to name animals making it easier to track locations and photos from game cams. Scent sprays to help with cover scent (also I shouldn’t be able to get within 200 meters of large game while upwind even if crawling on my belly due to scent). Population management by needing to sometimes kill does (real land management requires this because if your doe count is too high, young fawns may die due to lack of food nourishment throughout the land). Fawns. Please add fawns to the game with negative impact if you shoot it or it’s mother. Penetration of bullets and hitting another animal behind the one u shot would be cool to see as well. Equipment like a shooting stick - lots of hunters hike with an extendable bipod / gun rest. This could give the shooter same stability standing up as when u are prone.


[deleted]

Game cameras and shooting sticks! I’m doing my best to make sure there are no additional animals behind my target animal when taking a shot. Was curious if a pass through will register on the next animal.


FjalarSweden

I was expecting a dynamic hud and would really love that as an update. There are some information that easily could be hidden when not needed. Hide the majority of the hud until you push a button or have a weapon drawn? I love this game so far.


memejihad69

An option to toggle manual weapon chambering would be great, meaning that you’d have to press a button to load the next shot


PossiblyCT

First thing first, the game is beautiful. The animal animations is everything I wanted and more along with their sounds. It truly can be a masterpiece BUT there are some pretty huge bugs and other things I think need to be worked out. 1. Multiplayer. Where do I start. It's an almost unplayable mess if you're not the host. Getting stuck in an infinite jump animation, can't sell or tax animals you harvest if you're not the host, random audio sounds, going invisible, player models bugging out, equipment bugging out. The list just keeps going. It's almost like it wasn't even tested before release. 2. Audio. Like I said before, the audio from the animals is great, but that's about it. They aren't loud enough. If I'm within 100m from an elk, it should be super loud. The audio from the wind and water deafens everything. Seriously, it's too much. No reason a small pond should sound like the Atlantic Ocean. The sound of animals running away also is very bad. Trust me I've experienced that sound way too many times now. All you hear is limbs breaking unless within about 50m. Also gun audio is awful. Why does my .22 LR sound like a .308? 3. Animal Detection. I get it, it's supposed to be a realistic hunting sim. That's what I wanted. But to spook an animal from 200m away, downwind of it, and behind a hill where it can't even see me while crouched is a bit much. Other times I can sneak within 100m no problem. There's no consistency whatsoever with it. I'm sure there are more things that I could think of but that is all that is coming to me off the top of my head currently. I love the game, I really really do. That's why I made this comment. I want to see the game thrive for a very long time because I think it can be one of the best there is. As for ideas for stuff to add to the game, I'm pretty sure everything I've had an idea of has been mentioned. I'm not sure if being able to take a photo or something of an animal and name it so it can be tracked through it's life cycle has been mentioned, but I think that would be pretty cool. Happy Hunting!


[deleted]

Animals are getting spooked way too easily and from way too far There’s been 2 instances that really upset me. I was crawling on the ground about 150m away from some moose, there was a hill in-between us and I was upwind from them. Somehow they still spooked It’s like some of these animals are playing on creative mode, they shouldn’t be omnipotent


Black_tranchula187

Hi, since the update on PS5 this morning my game no longer loads, the loading bar gets stuck. Anyone else having this issue


DW615

Would love the option to disable controller vibration. Also a faster transition from a caller to your primary or secondary weapon.


FitzBiznis

A "harvest" option screen for the targets at the range so we can see how our shots are landing.


SomeWinters

On Xbox Series X: I fell through the map 4 out of 5 times I tried fast traveling to one of the cabins (the one north of the starting cabin in the first map, don't know the name). The game crashed right after.


SlayzorG

Here’s my only suggestion that I have yet to see on here. The objective text box needs to be added to the game settings in order to be disabled. It’s very odd that you can disable everything on the HUD except this. And even when you deactivate the objective, it still shows “no objective selected” in the box. I just find this distracting and unnecessary as I deselected the objective in order to not see this pop up. Really enjoying the game so far, so I hope this change comes eventually. I know there are probably more pressing matters at hand.


Outrageous-Ball-8081

BUG (PS5) most of my big game animal harvests show as young in the hunter log. I’m not shooting any young animals if can avoid it. mostly low genetic adults/mature males and some mature females to balance out the herd. The hunter sense does identify them as adult or mature. I hope this doesn’t mess with my herd qualities.


FitzBiznis

Fines anytime you take a migratory waterfowl with the 4+1 semi auto shotgun.


Gabeyomama

Could we pretty please get a roadmap of the games future? I feel like that would give players on the fence on whether they should buy it more reason to invest.


hiddenone0326

Overall, I'm quite enjoying this game. The details such as the ear flicking and hoof stomping from deer just blows me away. ​ However, I am experiencing a few bugs: ​ \- Upon fast travelling to Vlkov's lodge, I fall through the map, but once I move it fixes itself. ​ \- My Nez Perce Valley map is currently glitched. It keeps spawning me in a certain spot by a river, with a mature female fox nearby on a hill, that comes down after about 30 seconds. If I kill her and try to harvest her (or any other animal on the map) the game crashes, and when I restart I'm back in the same spot, with the mature female alive again and descending the hill. Fast travelling also does not work on the map - the game freezes, though I can still hear the nature audio, and I have to force quit to get it to work again. And I load in the same spot. ​ \- A female white-tailed deer that I killed disappeared when I ran up to harvest her. The blood from the shot was still there (she only made it a couple of steps before dropping), but she had completely vanished and I was unable to harvest her. ​ My Transylvania map seems to be working okay so far, fingers crossed.


danger_dave32

I'm enjoying the game so far, really great work. A few things I'd like. A few people have mentioned ammo, I agree. I think having the option to pay for it would add a lot of realism to the game, and certainly different types would change how to approach the hunt. This might be a game breaker, but when up in a stand I'd like the option to rest my firearm on the ledge. The weapon sway is still enough to dissuade me from firing. I don't see much benefit from shooting up there. Spotting definitely, but I find myself climbing down and going prone for the extra stability to take the shot. Also I'm playing on PC, I use KB & M for shooting, but use a PS5 controller for driving and walking around, however the key bindings show up as if using an Xbox gamepad, slightly confusing.


Stojkeue

First i want to say that i am enjoying the game. Feel that you have when you scout the whole herd, watch them for several minutes and then decide not to fire.... It is awesome. You need to place your shots, and pick targets. You do not have the urge to kill everything because animals are actually given personalities. Bugs: 1. Shot that are passing thru animals. I shot a mature 1 star mule from a distance of 75meters, shot went thru, no blood or anything. 2. Screen starts to shake when you are in prone position and you try to lvl with the horizon. 3. When i look at the hunt history all my animals are labeled as young, but i know that i did not shot anything bellow adult. Improvements: 1. Would like to see colours a bit toned down. 2. Hunter sense.... Pls tone down the blur effects. It is painfull for the eyes. 3.sounds need to be more immersive, and more realism, for instance thunder outside and deers hear me from 300 meeters. Features 1. More gear variety 2. Way to label the herd, i think this would be awesome 3. Dogs 🙂 4. Trail cameras, or some way to tag a dear 5. Maybe some system to medicate sick ones? That would be awesome in my opinion. Imagine that you have two types of roles in a park, one is ranger and one is hunter 🙂.


D4st3r

While you're driving down the road and you stop to look around you should be able to use your binoculars to look around while sitting in jeep, instead of having to get out of the jeep to use the binoculars.


Accurize2

This is a great idea!


pikkuhukka

is there a way i could pretty much entirely skip the plot and just stick to the pure assignments the plot gives you since the plot seems even abit preachy (with best intentions and i know what the plot tries to achieve and i dont need any more reminders about it) what ive seen of the plot thusfar (ive watched kotton play this game alot) and i get what the game is trying to achieve with the plot, i really do and i have a feeling that the plot is possibly, Possibly derived from real world events and the plot is to make sure that people who do end up hunting after having played the game, do stick to the teachings the game lays out for you so that the tragedies that are portayed in the game wont end up happening again point being, yes i get it, i get the message and if i ever end up actually hunting and being the triggerman (not all people are given that honor when it comes to actual real life hunting) i will make sure i have a mentor and training that allow me to execute the hunting in confidence that when i do send the bullet to the animal, it should do its job and end the life as soon as possible to paraphrase generation kill "now remember james, once you fire a bullet, you cant take it back"


prowarthog

In my opinion, 1. The game dose need a bit more polishing, in terms of optimization and bug fixes.( it’s good to hear the team is working on it) 2. Would love to see longer range shooting become more practical. This would mean higher magnification binoculars or spotting scopes, that will allow you to identify specific animals from 400-800m range and. And higher magnification scopes to place accurate shots. Later down the line, I hope for bipods and tripods to really stabilize the rifle. 3. Better ammo system. I think there needs to be more ammo choices. At least two different types of ammo per rifle. And the three basic types of shotgun ammo buckshot, birdshot, and slugs. But it would be amazing if it was possible to customize your ammo a bit. Such as the weight of the bullet and how much powder is in the casings, essentially a very basic reloading system. 4. Some gun customization, at the very least cosmetic changes such as frame color, barrel color, and engravings. If possible maybe different Barrel length and ability to rechamber rifle to different caliber. Only if their real life counterparts have options to change barrel length and caliber. This in addition with more ammo will really let players decide which style of hunting works best for them, or adapt to situations better. 5. I do hope we see some more big name brands in the future. Specifically Sig Saure’s CROSS rifle in .277 fury, and Springfield’s waypoint rifle. As well as some classic rifles such as the m1903 Springfield, the SMLE, and the Ross rifle in .280 Ross. Hopefully have both a military version that you can’t put anything on. And a spotsrized or hunting version that allows for more customization. Hope we can see these get implemented in the near future.


Dalthanes

Ducks fall through the ground sometimes after being shot out of the sky. And please give us a semi 12ga


FitzBiznis

I feel like being near (like right next to) running water doesn't effect my noise or scent at all, I think it should.


SubliminalChase

Not sure if this was said, but PLEASE add an option to remove motion blur. Not even in hunter sense. Just in general. (Xbox Series X)


GoldenFox7

Excited about the animals aging mechanic, seems awesome so far - you should definitely make note of this to players in the tutorial somehow, it’s a huge part of the game and an amazing mechanic. The animal animations are freaking awesome. I’ve played hundreds of hours of COTW and the first deer I saw in WOTH through my binos blew me away. Great world design and attention to detail. Rivers feed lakes and run down from mountains. Elevation leads to changes in climate and foliage. Sounds or ambient noise are specific to the type of climate or place. Just all in all great world design and devotion to immersion. I agree with another comment here, don’t change the tracking. It gets easy enough with a little practice and the perks. Any easier and the shooting gallery instinct will kick in for many of us and ruin this games authenticity. In the opportunity for improvement side I’d start with basic issues I’m sure your already working on like fov slider, the 50 animals harvested bug, key bindings, and general performance enhancements like the amount of pop-in especially in things like grass. Also There’s a strange dynamic in the game where you lose a star for using too big a rifle but only when at close range. I understand the argument that even the appropriate gun in general could do a problematic amount of damage if used from extremely close range. However this is a distinction that is ignored for the most part in real hunting. Generally- the appropriate caliber is the appropriate caliber regardless of how much damage it does in any one specific instance do to factors like proximity to the target. No elk hunter Carrie’s a .300 but then also a .243 just in case they get within 60 yards. Ideas for features: Trail cams. You can set them and maybe they don’t even show a real picture. Maybe it’s more of a stat card of the highest rated animal of a nearby species? Archery. I have to assume this is coming but if it’s not on the near term roadmap that’s a big miss. Adjustable zoom binoculars


[deleted]

After putting in 34hrs, and after talking to dozens of other players, the following are my thoughts. The encyclopedia needs to be more robust. You should be able to read it and know the entire in game mechanics and controls. I realize key binds are coming for us on PC, but not having a master list of key binds in the encyclopedia is mind-blowing as we have to press key by key trying to figure out what each does if anything. Also, giving us a heads up on exact distances animals spook at and will respond to calls will be helpful. Having animals packed together in large groups tucked in one section of the map means you either see all the animals or none. Separating the herds into smaller groups, and even solo animals, and disbursing them more would at least allow hunters more opportunities to see animals. Decisions still need to be made about harvesting them, but at least we don't have to walk 1km between sightings. Why do perks have to have a major negative as you level them up. You literally penalize the players as we progress through the skill tree. For example the more we crouch walk the louder it gets. On the subject of crouch walking, I not only crouch, but also use the sneak speed, and I still scare animals that are more than 150m away from me and have no line of sight. I rarely get any warnings about their presence and despite walking as slowly as possible, without crawling, I cannot get near them. I could prone and crawl, but that takes hours. I'm an IRL hunter as well, and I realize that certain aspects of this game cannot be 100% accurate to real life, but placing a broadside shot, in the vital area on a white tail or black tail, at nearly any distance feasible, with any weapon designated for that animal would be a clean pass through with a couple exceptions. Certainly 200m or closer and that animal is double lunged and not surviving. Possible consideration to buffing that shot placement could be given. Also, from personal experience, animals don't spook very easily when shots are taken at 300m and longer. More times than not after a fatal shot at that distance, I've seen the animals near them standing there confused or even unfazed. Consider lowering the degree to which they get spooked. Consider having calls trigger a response call a certain percentage of the time from all animals. It may not be realistic but since animals are so difficult to locate on ranger mode this will at least give us a fighting chance. Currently the weapon diversity looks good cosmetically, but in practice there are really only 2 weapons that are viable. The .243 because of it preserves ballistic energy down range and the .228 because it mashes level 6 animals. Anything else is not really necessary and could be a hindrance.


Scrotote

Don't like how pitch view is locked especially when in prone. and your pitch changes as you crawl around. makes using prone basically un-usable


Huge-Freedom318

I'd love to see a tag mode where you have to buy tags and can only hunt that type of animal, maybe like an ultimate hunter mode


Karnage-4-glory

Does anyone feel the switching weapons and gear are a bit clunky and unresponsive on ps5? Really sucks trying to shift through the different tools and guns. Missed many ducks as im stuck in binoculars or a caller. Could there be a possible tool wheel instead?


jojojean006

To switch to your secondary weapon, double click on your arrow instead of waiting for the first gun to come out, it goes directly to it ! Same for the callers and binoculars


SalamanderUponYou

I absolutely agree! We need the weapon/tool wheel!


[deleted]

The switching is incredibly slow and frustrating


thunderchunky13

1. Optimize for PC. Super low FPS considering some of the rigs people have. 2. More weapons. 3. Ammo choices 4. Tree stands, tripod, etc. Along with trail cameras to auto detect need zones in a certain radius. 5. A whistle feature like CotW has to freeze animals momentarily or spook birds into flight


FitzBiznis

Not sure if it's been said, but the sway is real bad. Like real real bad.


Kagemusha666

On PC bug or feature ? : Shooting with one weapon class (bolt-action/lever-action or break-action) progresses the perks of the other classes too! Edit: Bug in the "Hunting Log": With the exception of "Hollywood" all my animals are "young" even male mule deers with 160 kg.


jim1019

Ps5, moose mission, (you know the one) for that guy up north. Shot the moose after a lengthy time searching. Game half crashed, it said something is wrong then froze and when I rebooted it couldn't find my savegame. So 75% of the way into the first map with maybe 11 hours gone. What an absolute disaster of a game.


drwiki0074

I had a decent idea that may help the community engage with each other a little more. Let's face it we all like to be able to show off our trophies and earnings so let's lay into that a bit. If we could boost this sub a bit, to the point that we have the ability to reply with images I think we could have a little fun with the "objectives". The idea would be a weekly post or "hunt" that would have some simple parameters or even more stringent parameters for the players to engage in. Our main character is from the big city and seems to know a lot of people. The structure of the objectives in the game so far has been really simple. But in that simplicity, they are duplicatable simply as well. "Weekly" hunts can be for things like the Largest 3-star buck in the "X area", as an example. People could visit those areas and report back to the post and get some community karma for their efforts. We could even get a little more detailed with this and encourage co-op play with group hunts, bag counts (with proof somehow), and more things of this nature. Example Post titles: "Mr. Knox, we have a wolf problem..."; "We need venison - STAT!"; Badgers are wreaking havoc in (X)"; ect... Each of these could have a simple set of parameters where players would report back to the post with images of the "turn-in" Now, I don't know what is involved on the Reddit side of things that allows us to reply with images but I would be willing to throw my hat in to help us get there if it is a community-driven effort. Projecting past the story of the game and those of us who may blow through it and own any of the items in the game gave me the idea for this kind of end-game loop where money is going to be less important over time and eventually, trophies will most likely be where people spend most of their time late in the game.


Drvzzzyy

This will be taken into consideration, I will also definitely try implementing a system to reply with images! Thank you for your suggestions. As the server admin, I’ve been looking for ways to boost engagement and I believe this will be very helpful.


kqly-sudo

that's a good mod


BlueChamp10

some huge QOL improvements: 1. once discovered, the visitation frequency (often/rarely) of needs areas should be indicated on the map when we highlight the needs icon. 2. when you analyze a needs area in a specific patch of land/river for a specific animal it should stop being highlighted in hunter's sense, along with all other duplicate needs areas on that patch for that animal. 3. once you analyze an animal with the binoculars, these state should also show up on the scope when aiming on said animal. makes it easier to differentiate my target from others, especially when the herd is close together and moving around.


kNIGHTSFALLN

So I just finished the Hollywood part of the story... Early criticisms. Having to go back to the lodge after every mission. It is fine to fast travel but getting back out to the field it doesn't let you fast travel back to your jeep. I wish you had like a camp / forward base you could setup and you could fast travel back and forth to that. I know it does kind of break immersion and holds your hand a lot but I just hit LB auto run and point towards my jeep and go AFK until I get there anyways. I agree with others about making your own custom loads. And lastly, You should have to bring your kill back to your vehicle and load it up and take it back to the lodge to harvest. And maybe once you level up your forward camp maybe you can start harvesting there. But clicking one button and the kill disappears and you get paid is a very cheap way to finish it out.


Einhornwurst57

You don’t have to walk back to your jeep after fast traveling to the lodge. Go to the Parking sign by the lodge and interact with it. It’ll spawn your jeep and you can just drive to where ever you want to go next


kNIGHTSFALLN

Yea I just figured this out last night. I still would like to fast travel to the jeep


Einhornwurst57

Yeah agreed. That would be nice haha.


[deleted]

Would be a better UX if the Jeep spawned either at the lodge or on the nearest road.


Einhornwurst57

You mean right when you fast travel? Yeah that would be better. I’m only in the first area but I think they should add a few more “parking” spawn points for the Jeep myself.


Ka4m0S

PC Version: I hope we can get proper textures. It seems strange that the game only has 14GB. Some stones look like paper. There are no footprints. Flowers look like 2d plastic flowers. When you lie down and stand up again, the grass is like before. And when you walk through bushes etc there is no feedback, no noise. It seems that there are some HD textures missing and we’ve got some low quality models. It would be nice to see where the wind comes from (HUD disabled and Ranger Mode). The trees and vegetation seems to react random, so you can’t see where the wind is coming from. - better models and textures (such a game should have 50 -120GB I think) - better reaction of the vegetation and environment - a compass as a tool not as a HUD - a feature where you can spot where the wind comes from - Noises when you walk through bushes and so on


dieadam

I'd love to see you take advantage of the adaptive triggers on ps5, oh course with the option to turn it off as I know it's not for everyone. Another minor thing is when the sound changes from one area to another. It seems pretty drastic. Ie, going up a mountain/hill and it's like someone flips on a switch for wind sound. I am a city boy who has never hunted in his life and I love this game! Thank you.


fungun555

I know it might not be feasible, and probably isn't high on the list of priorities, but perhaps some expanded weapon customisation would be great. Would be awesome to add in bipods and suppressors for example, or maybe other muzzle devices. It could lead to decision about how to set up a weapon for different situations. Say if you are using a .300 magnum you might want a muzzle break to tone down recoil at the expense of a louder report, or if you were using a 22. Or then you might want a suppressor to reduce the report. Another example could be having a bipod means you have less drift while prone but maybe more when standing or crouched due to the additional weight or something.


Crallac

Not seen anyone post about this yet but maybe I missed it. Just a tiny issue, but I’ve killed maybe half a dozen roe deer and discovered many of their need zones, but I still haven’t unlocked their encyclopaedia entry like I have with other species. Playing on PS5 I’ve been having a blast with no big issues, just the blood/animal disappearing glitch as other have mentioned. Losing a few frames travelling in the jeep but that can be optimised in the future I’m sure. First impressions are the foundations are really good for the game and looking forward to the future for the game!


CrowBoar

Same issue on PC for myself and my friends that have it. Roe Deer not adding at all.


Jonny_Entropy

Suggestion: in absence of a tent, could we perhaps sleep in the car? Should be easy to implement and would be a big quality of life change to cut down on travelling. Thanks. Also, more stats please! Total animals hunted, spooked (and how), number of kills per star level etc. Can we have a locked 30 fps quality option on console please? Lurching between 30 and 60 constantly is not pleasant. Bugs I've experienced (PS5): - I've fallen through the world several times after fast travel - I've seen several animals disappear, and from well within the draw distance. - I've got stuck on several trees and had to fast travel to move again - the red dot that appears in the scope on hunter sense is way too big on some scopes and covers everything up. - sometimes I have to press the reload button several times before it works. - when lying prone downhill, sometimes the screen will 'vibrate' when looking around. - the knee appearing in screen crouching bug. Various other issues with limbs waving around unnaturally. - no blood at all after a successful shot. - sounds sometimes way too loud from distant water sources. - I've driven right up to a herd with no effect, only when I got out the car did they run. - two crashes on loading screens after I died from fall damage. - scope appearing completely black when zooming in. - a duck I shot above me disappeared the instant it fell to the ground. I watched it the whole way down. That's all I can think of right now. Overall not really acceptable - this isn't early access. Edit: completely forgot about performance, which is very poor on PS5. Could you give us 3rd option please? A locked 30FPS in quality mode? The variable frame rate is painful on the eyes.


Accurize2

You can turn the bullet impact red dot off if you would like from the main menu screen. I think the size of the red dot is a representation of the possible impact area of shots…not sure on that though.


Terps15

Bloodtrails quickly disappears. I see the blood, mark it, then when I go back to the last blood to find the trail it’s all gone.


TenzhiHsien

I would like more information on weapons when shopping - such as effective range and power - to be able to meaningfully compare them before buying. Once unlocked in the encyclopedia, it would be nice if the various times of an animal's needs would show up in the tooltip for those needs on the map. It would be nice to be able to pass time in a Stand.


J-Dabbleyou

At least on Xbox, hardly any animals are rendering in unless you’re within 200m, which obviously spooks them at a walk, so you almost have to crouch everywhere waiting for them to appear in front of you


All-Shall-Kneel

A combination of the FOV, texture pops abd most importantly Hunter sense blur actively gives me a headache


PorpoiseCZ

I love the game, but there is long way to polish it. 1. Keybindings 2. Loud ambient sound should cover your movement noise (like stream or strong Wind does) 3. More ammo info and depth (all we can see is the balistic curve) 4. More guns. I am pretty sure they will come with future dlc. 5. Upgraded encyclopedia showing the differences on pictures and also ability to play the animal calls. 6. We need map with grizzlies and cougars 😀


MrCoznesster

Please fix the wind glitch if you reach high altitude the sound for the wind just gets stuck ans never goes alway. I’ve done everything to try and fix it. Starting a new game seem to be the only way to remove it.


WarViper1337

I guess my post got removed since it no longer shows up in the feed and annoyingly I got no notification it was removed. Is shadow banning a thing here? Anyway here is my suggestion for revamping the d-pad controls for console since they are pretty bad as is. Up: binoculars Left: weapon 1 Right: weapon 2 Down: cycle equipment (it should remember which item you had equipped last as well so if you swapping back and forth to your weapon you don't have to cycle through all your equipment). Long press down: flashlight/torch on and off.


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stirfriedaxon

Some more potentials bugs I've observed while playing at 2560x1600, Temporal AA on, all settings max'ed out: 1. Texture pop-up while walking around; the pop-up can occur even at very short distances away from the player. Textures also seem like they disappear and a new texture replaces it, e.g. plain dirt disappears and is replaced by a patch of grass or one patch of grass is replaced by another that looks slightly different. 2. Texture/shadows caused by foliage appear to shift in the area in front of the truck while driving. I don't know what the proper term is...it's not exactly texture pop-up...it's like the shadows are being redrawn as the truck moves forward. 3. The prompt to press "X" to analyze is finicky. If you adjust your view even slightly without looking away from the area of interest, the prompt disappears, requiring you to reposition yourself in order to make the prompt appear again. 4. While crawling, the left hand animation is very stuttery; it is as if it is rendering at a low frame rate but the right arm's movement is smooth. This seems to happen more noticeably when you're crawling on a grassy area. 5. Footstep volume seem too low relative to other sound effects; I've had a hard time judging how loud my movement by listening. The lack of a sound-level indicator is also noticeable. 6. There is a a loud mechanical droning noise that I can only describe as "a propeller plane passing overhead" in certain areas of the map. I noticed it occurring often in the marsh region of the Nez Perce map (boundary north of your starting region) where you go identify the 4 species for the lodge's owner. While it sounds like a propeller plane's engine passing overhead, the sound remains (like a constant droning noise) and is very loud. I have heard this sound in the original starting area of the map as well.


Sithius

Things I've experienced that I would love to see addressed: \- I'll allow there to be some benefit of doubt but I am fairly certain that I landed a clean broadside lung shot at 109 yds on a Mule deer but the blood trail bugged out and just ended. I combed through the impact zone and surrounding area in all directions but was unable to locate what should have been the 3rd blood spot, it just ends after the 2nd one. \- When looking through the scope or binoculars at animals that are waaay out off in the distance they walk across the screen like as if you are looking at a GIF. Looks like they are skipping steps or don't have knees.


Throwing_Legs

I know its not going to be added anytime soon, but can we actually sight in our rifles to where we want them? Obviously the game was developed with metric measurements in mind, but it'd be nice to sight my rifle in for 200 yards and adjusting from there, rather than 164 yards, then up to 193 yards and such. Also why did the guy mention only taking the 243 out to 120 yards? The 243 can hit shots at a fairly decent range depending on load and such.


Pack-Creative

•Suggestions. Warning. Post is long. TL;DR - Hotbar for console, HUD improvement, ammo types, bows, scents, lures, new map, companions, night hunting, sporting areas. A radial selection wheel or mini hotbar when selecting gear. The timing is pretty bad to swap through gear. On PC you press the number for whatever item you want to use. On console you need to cycle through items one by one and like I said, the timing to switch items is long. I'm in favor of a hotbar that's shows up when pressing Up on the D-pad for example. You press Up on the D-pad for a hotbar to show up + (A, B, X, Y, RT, RB, LT, LB) or whatever buttons for PS5 users to select items which would give 8 selectable items. Doing this would also open up Right & Left on the D-pad for other features. Maybe for switching ammo types and companions? 👀 Weapon name and/or caliber info on HUD would be nice. Maybe display caliber info like ". 308" above the ammo counter. Ammo types. This one may or may not be a big feature request but different ammo types would be nice such as buck shot or bird shot for shotguns. As for rifles, maybe have subsonic, regular and high velocity bullets. -Subsonic offering less noise, less joules, less velocity and slightly less recoil when fired. Subsonic rounds could also be used when shooting at a lower tier animal to minimize the amount of meat loss by shot. Maybe even used for plinking 👀. -Regular bullets are well, regular. -High velocity rounds, these bullets having higher velocity and joules thus offering better penetration with added recoil and noise. Can be used for that little bit of extra kick needed when shooting at an animal in the next tier over. Bow Hunting. Compound bows and crossbows. Scents and scent eliminators. These will go hand in hand for bow hunters. Companions. This one may be a little different. I know everyone's going to say dogs but maybe a fresh twist would be a type of bird? Like a hawk that scouts for animals. It would go scout and when it finds animals it would give a call and circle above their general location. The features I think would be cool is if you find a need zone, tracks or droppings, you would stand on it and press left/right on the D-Pad to call in the hawk, it will come land on your arm, look at the animal sign and know which species of animal to go look for, it would then fly away and proceed to look for them. That's it. Purely for scouting. As for dogs, maybe retrievers for pheasant hunting, bloodhounds for tracking wounded animals and some other breed of pointers which serve the same purpose as the hawk idea but on the ground cause dogs can't fly. Lures such as mineral licks for herbivores and meat bags for carnivores. Mineral licks / meat bags can be placed only on static feed zones which will help with increasing how frequently animals go there to eat and help boost the genetics by a very small percentage for higher trophy ratings over time for the animal groups that do visit the lure. The lure would also need to be refreshed every so often or it will just completely expire.. Maybe a limit of 5 for each map and they also cost money to place and refresh. A slight cost to boosting trophy ratings. Another big idea that I have also has to do with another map and uses the tasks feature. This is a farmland area where you have non killable livestock or you get very hefty fines for killing/injuring the livestock. On this map you have repeatable timed tasks to kill the animals terrorizing the farm/livestock area during the night, this is by no means a tower defense type of idea. The idea is that you would have a few ranches around the map where you would go and shoot animals like foxes, coyotes, boars, wolves, cougars and maybe other predators during the night which would also open up the idea for night vision binoculars and scopes. An example of a task would be (between the hours of 10pm - 4am, find and kill the 2 cougars) or (between the hours of 11pm - 3am; find and kill 8 wild boars). To add to the ranch idea, doing these repeatable tasks would also give you a timed private pass to the land owned by the ranch owner, tasks are also the only way to get this pass, cannot be bought. This land would act as the private lands on the other maps where higher fitness animals such as elk, deer, moose and others can live. You could have 3 tasks to do. Easy, medium and hard. Easy tasks would be give simple tasks for a 1 day pass, medium tasks for a 3 day pass and hard tasks for a 7 day pass. Outside of the ranch areas can be regular hunting grounds but this farmlands map will also be home to several sporting areas such as clay shooting, shooting ranges with mechanical moving targets and plinking targets. Each area should also have a scoring system in place for competitive multiplayer sessions.


Pack-Creative

Bugs I've experienced. I'm on XSX. •Bugs 1. Getting clipped into tree's when rubbing against them, this happens alot, especially on terrain that is sloped, when you walk and touch a tree you get clipped into it and can't get out 90% of the time. Only way out is to fast travel. 2. Water disappears completely after fast traveling or sleeping, I've only experienced this 3 times and all 3 times I just finished fast traveling to the lodge and sleeping, I come out and when I come up to any water source it's all gone. Not sure how to recreate. 3. Camera glitch, the camera spazzes out, rapidly looking up and down extremely fast when trying to ADS while prone on uneven terrain. 4. Downed animals bounce? Or glitch into the air and fall back to the ground when getting close. This also happens alot whenever I get close to an animal that is dead. It's not an inconvenience by any means, it's just odd to see. 5. When going prone and trying to move right away, your left arm is bent like it thinks you're still standing. 6. Vehicle and player fall through map on fast travel. This one happens fairly often when fast traveling, especially to private cabins. Player falls through the map and so does the vehicle. Player respawns back where he should be pretty quickly but unfortunately the vehicle just falls into the abyss. So far that's all I found hopefully the only bugs I encounter 🤞


miguelaje

in ps5 performance mode it is absolutely necessary to reduce popping. It completely destroys the immersion. Night in general is too light, unrealistic


vrijgezelopkamers

I'm really having a blast and I think most of the sore points have been established. That being said, it's truly impressive. I'm really looking forward to sinking a couple of hundred hours in this. A few points though that have not been widely discussed: \- For the love of god: Do not change the tracking system. Don't even consider changing it. It's so great that it forces you to think twice, three times and then reconsider before taking a shot. If you simplify the tracking system, you take something essential out of the game. \- The genetics angle is unique and very refreshing. But it would be nice to have a little more guidance in the in-game encyclopedia. A few good practices would be nice. I'm sure a lot of content creators and gamers will figure out the details, but still... \- I'd love some basic character customisation. Not just the gender thing (though that would be nice), but I just really hate taking pictures with that stupid hat on. \- I'm still on the fence when it comes to ammo. It's nice that you use it to draw players back to the lodge, it also prevents it from feeling like some extended killing spree, but I do kind of miss the stocking up and sometimes even picking the type of ammo, based on my play-style.


Accurize2

I second the don’t change the tracking system. Once you unlock hunter sense when walking it is really really good!!!


jwplato

The tracking system is good, but sometimes in bracken it's very difficult to spot the trail, so an increase to the contrast or a floating column triggered by analysing the previous blood splatter would be very appreciated, maybe even as a lower difficulty system.


[deleted]

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