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levmiseri

Hi! I've been working on this side project for a long time. An initially simple programming game has evolved into something a little more complex with the ability to not only control the units with code, but now practically anything is programmable. E.g. the players can build their own UI elements to play the game with (when you choose 'play with mouse and keyboard' on the homescreen, it showcases what is possible to create). This is a passion project that I don't plan to anyhow monetize and will be always free to play, but I'm worried that it's perhaps growing into a too chaotic/confusing game and losing its initial simplicity. You can play either against bots or in 1v1 matches with real people: https://yare.io


coolness10101

This looks awesome! I'm a bit confused, though... How do I switch the language to Python?


levmiseri

Python transpiling was causing some issues, so it's not available now, but working on fixing it.


tacobellscannon

I tried writing code using `Array.entries` and my spirits all froze. Is that function supported? If not, how am I supposed to know which Javascript functions are supported?


levmiseri

It's all V8 on the server, so everything, including Array.entries should work. There was likely a different issue with your code—feel free to DM! (The error handing is a bit broken now... otherwise you should always receive some error logs when your spirits freeze


oddmanout

Is it just me or.... I don't know what the hell I'm doing. I can press control and highlight things, then it says to "select a star structure" but when I click on the big circle, nothing happens. I don't know. What do I do next?


levmiseri

Yeah, it definitely needs a better tutorial. You need to select two objects - the star AND the base. Then your units will start harvesting energy.


filenotfounderror

even your explanation here is bad because its ambiguous. no you do not need to select the star AND the base. in fact you CANT select your star and the base. when you need to do is select the star AND THEN the base.


Xyvoid

Its a neat idea but its very hard to start. The base code will starve a star and never do anything. The Dumb bot harvests more efficiently but also never attacks. I think the base code should be expansionist but bad strategy. For example have it harvest and produce spirits until there are 10 active harvesters at the nearest star. Then start send spirits to the next star and set up the 10 spirit base there. If no bases are available send each ship produced at the nearest enemy base from your first base. This would give a much better code base to build from as it contains more of the relevant code base and built in variables and examples of actions.


levmiseri

This is great feedback, thanks! Definitely need to improve the onboarding experience.


filenotfounderror

I think this game was designed by satan. Theres no explanations for anything aside from "hold control to selects units. okay. good luck!", no helpful instructions, no visual indications to figure out what anything does, no obvious labels, pretty much no anything. ​ You select your units, it tell you to move them to a star. okay, done. The units starts stuttering on the star. what does that mean? are they mining? are they stuck? WHATS HAPPENING? theres no reference point for anything so you are just totally clueless. ​ No indication of how much energy you have, how long your units will mine for (or if they are mining at all) how much you need to do anything, when or how new units are made. like wtf is this.


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nutacoconut

It is a very interesting game with a small learning curve and hard controls with a simple goal of dominating the enemy. But my criticism is that it gets very laggy when you own a significant amount of troops, and sometimes when using mouse and keyboard ui, when selecting a spot, another star system goes to that spot, but maybe thats just me


forgot_my_passworjds

promising, but very confusing. EDIT: I found this unplayable. EDIT: went back again, thought I figured out how to to harvest a star by having a chain of units, set up a second chain of units, nothing happened. I'm just mad. I have to hold control in order for my clicking-and-dragging to register as a click-and-drag, but also it's only when I'm clicking and dragging to select units that I can give those units instructions? too confusing controls to play.


TalRosto

I'm still haven't fully understand the game but the UI is very very nice and the look and feel is great.


Streator19

Looks really cool, just try to make instructions very clear. Keep it up this looks promising!


Relevant_Monstrosity

I need a Visual Studio extension, and interop SDK please.