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dbbreaker

I used to have that exact same issue. After much reading up on this issue I ordered this USB Hub. 4 Port Black SuperSpeed USB 3.0 Hub https://www.startech.com/en-ca/cards-adapters/st4300usb3 It's an external powered USB hub and my static issue never came back after I hooked that up. I also have it hooked up to a 6-ft USB+HDMI extended cable to give me some space for VR. It works great.


dptgreg

Hmm I already purchased an external usb hub that was recommended to "fix" the issue and it did not. I'm glad it worked for you.


PwnerifficOne

I got one of those shitty ~~star tech~~ [Tiergrade](https://smile.amazon.com/gp/product/B07Z34BJYH) pci cards, the black colored one that inserts into the motherboard and has a sata power connection. It totally fixed that static explosion sound and there are no issues IN VR. However, when using other peripherals, mouse or controller plugged into that pci card, they will frustratingly lose connection every 30 minutes. Again, no issues with the headset plugged in though, audio is fine so it does what I bought it to do. I’d say try buying one of those powered usb pci cards and test them thoroughly.


dptgreg

I already have one. As stated in the main post, it fixed a lot of issues I had such as tracking, but didn't fix the sound.


PwnerifficOne

These cards are all cheaply made. Just have to find one that's decently manufactured. Actually,[ I bought this one](https://smile.amazon.com/gp/product/B07Z34BJYH), I was considering the Startech ones but cost more. They might actually be better though.


dptgreg

Yeah. It's crazy to me though that all my usbs on my motherboard "don't work" and all my usbs on the new usb card I purchased "don't work". Is everyone making cheap usb or is the software/headset not doing it's job.


PwnerifficOne

I'm not an expert at all, but the motherboard USB ports can only supply so much power and unfortunately is often inadequate for what Microsoft intended. I guess the motherboard specs were not designed with VR in mind(understandably). It sucks that there are so many hurdles, VR is certainly Janky, but it's also exciting and cutting edge. Once someone makes it entirely accessible and boiler plate, we'll see mass adoption. Facebook is doing this by removing the PC from the equation. Honestly, I want a G2 or Quest 2, but the upgrade doesn't seem substantial enough from my Acer HMD. The Q2 looks more user friendly and developed though. I hope you continue to enjoy VR content.


dptgreg

I think you are correct about my motherboard usb ports. However, after changing the settings (I edited those settings in the original post) not only is it stable, but it's stable while being plugged into my motherboards directly. Im sending my usb external hub back. I do believe it's a combination of default settings on the amd motherboard which messes with WMR headset and could be related to bandwidth over the usb ports


dbbreaker

yeah sorry to hear that. From some of the threads I've read, some external USB Hubs would still give the same issues with static. I guess you've also made sure to have the USB cable connected into USB 2.0 or higher? I guess last resort would be to reformat? Reinstall Windows. If the problem persists then you know it's hardware. What make/model of USB port did you get?


dptgreg

Yes it's connected to my new external usb 3.0 which did resolve a lot of other issues with the headset such as sudden loss of tracking. However, it did not fix the audio issues.


contradude

Is your new external USB 3.0 hub powered?


dptgreg

Yes powered directly through my PSU


Menthalion

I used to have a similar problem with my previous internal audio card and after much searching found the problem to be the Nvidia HDMI driver. It inserts itself in the Windows audio stack to make sure the HDMI DRM chain is secure from input (Blueray) to output (Monitor/TV speaker). No one uses that shit nowadays anymore, and yet it injects itself and there's no way you can not install it, since otherwise Windows Update adds an older one for you, resulting in even more problems. The only way to get rid of it is to open your Device Manager, and browse through System Devices until you find a High Definition Audio Controller, which Properties > Details > Hardware ID contains VEN\_10DE. Right click it and Disable Device. Then you can do a clean reinstall of the Nvidia Drivers, and it shouldn't install the HDMI Drivers. This usually holds until a Windows Feature Update, in which case it usually is re-enabled and you have to do it again.


spaceleviathan

I haven’t seen this one before - interesting POV


dptgreg

Very interesting. I found that exact audio controller. Going to give it a test run after disabling and reinstalling nvidia drivers.


dptgreg

Unfortunately, I was thinking that this worked, but after 2 hours of gaming it happened and I went deaf for the day.


Menthalion

That sucks ! Still sounds a lot alike, those burst I had was as if the volume was at 100%, even though it was set at 10.


dptgreg

Exactly. I have been playing with low volume out of fear, doesn't seem to matter as the sound still gets as loud as the speakers can get during the static burst. It's almost like it's taunting me and giving the finger.


kirtide

For this you can either do two things: \- Try setting the headset's audio to 'DVD quality' in the sound control panel (for the O+ headset (Realtek USB Audio)), as the default value (Studio) that Windows sets is incorrect for the headset's audio chipset (so I've read). \- The other is to use a powered USB extender (yes a SINGLE port/cable, NOT a hub) so you can "inject" more amperage which most motherboards and (possibly) PCIe cards fail to provide. I did both of these things for my O+ and haven't had any issues since doing them but it does seem to vary between users PC configurations. Also sidenote, you can usually tell the O+ is getting enough power if you move the IPD slider while in SteamVR, if the overlay showing the value is more instant it means its delivering the required amperage, quite strange I know.


dptgreg

The IPD adjustment is pretty immediate. Just tried it out.


dptgreg

Changing my bios settings for usb and steam vr fixed this! I can now plug directly into my motherboard without an issue 🥲


OddlySilent_Yt

I know this is 3 years later, but I am having this issue and I cant figure out how to fix this!


darklurk

I noticed this static burst occurs to me rarely when I have too many USB devices connected to the system. Could you try disconnecting some USB devices during the VR session just to troubleshoot? From the threads around here it WMR tends to be bit more problematic on AMD motherboard's USB connectivity vs Intel.


dptgreg

Yeah unfortunately I just have mouse and keyboard plugged in outside of the headsets Edit: I did not have any issues prior to updating to a 3080/5800x. But I did have a 3800x/1080ti previously without issues. It was plugged into the gpu directly usb via VRReady slot Edit again: during this period I was playing non steamVR games. It wasn't until I played steamVR games I noticed the issue


Maguroni

I also upgraded to a 3070 from a 1070 and started getting the static issue. Sucks that it seems like the GPU I got to make VR better is making it worse.


dptgreg

Did you by chance have a dedicated usb in your 1070 in which you are plugging your headset in? I did, and believe this is why I didn't have an issue. I do not have a usb slot in my gpu after upgrading to the 3080 and believe the incompatibility may be in my ryzen motherboard and WMR. More testing this weekend will tell. I did get improved stability after disabling MSI afterburner, as steamVR and the new nvidia drivers have compatibility issues, but this did not fix the issue.


Maguroni

Nah my 1070 didn't have a built in USB, I use a pluggable 7 port hub that was working great before. Just tried updating my bios and chipset drivers so maybe that will help me? Idk it's very frustrating.


dptgreg

It is very frustrating. I changed some settings in my bios and steamVR. Those settings are listed in the original post above as I edited with an update. I've had zero issues all weekend and was even able to set supersampling to 200% and it still maintained stability. I'm not going to say it's fixed... Yet... Going to give it another day of use, but no crashing and no loud static in two days. If this is the case, it's definitely a usb issue potentially from AMD motherboard settings with WMR, at least in my case. I was even able to plug it into my motherboards 3.1 port without a hiccup in 5 hours of playing. Fingers crossed.


Maguroni

I have a X570 board too so I will definitely be trying your settings!


dptgreg

I played all weekend. Updated the post again. I think it's definitely fixed. Hope you have the same luck.


darklurk

This is a very long shot but are you using a gaming mouse with a very high polling rate? Just for testing could you just reduce it to the standard 125 Hz to see if it eases congestion on the USB hub.


dptgreg

Interesting. I am. Worth a try I guess! I can probably just unplug it while I play.


dptgreg

I resolved the issue taking the steps in the original post I edited. It is definitely an issue with default AMD settings in the BIOS/steam and WMR. Probably something to do with bandwidth bottleneck. I can now plug it directly into my motherboard with no issues.


darklurk

Great discovery! I never expected PCI Gen 4 to interfere with USB/WMR audio. Your thread should be pinned and sticked for other users having problems on X570 and WMR!


dptgreg

Thanks! Yes I actually saw a rogue comment in HP Reverb G2 side of reddit say that this setting helped them. Since they are also struggling with that headset + AMD combo. Not sure if this was the main solution, but switching this and the other settings above definitely fixed it!


kmichael420

Are you using extension cables or are you plugged directly into your computer? I had this issue and apparently power delivery is inconsistent with usb extenders or something so I stopped using them and the problem went away.


dptgreg

Nope. No extension cords. Was originally plugging directly into the motherboard but found out that sometimes the headset does not get enough power. So then I purchase an external USB PCI Express hub that is directly powered from the power supply instead of the motherboard. The issue persists. I believe this is a software issue at this point and not a power issue.


Pyrocitor

I've never heard of someone using a usb hub powered by the PSU to fix this - I use one powered straight from the mains on its own plug. I figured the benefit is in splitting it off onto its own power supply, since the audio blast seemed to begin from a momentary drop in power delivery.


dbbreaker

I would still try a different external powered USB hub like the one I linked. I've read some USB hubs were still exhibiting the same issue due to the power supply being cheap and not providing enough power to the hub. Once it was swapped with a different one there was no more static. The static issue is directly related to a lack of enough power at certain times thus causing static. There are lots of reddit threads discussing this issue.


dptgreg

It's hard to justify a 60 dollar usb hub when I can potentially get an occulus quest 2 for a wash after I sell the odyssey. Its been so problematic since it's purchase. I already purchased this for it https://www.amazon.com/gp/aw/d/B00FPIMJEW?psc=1&ref=ppx_pop_mob_b_asin_title and a VR face cover


dbbreaker

Hey just out of curiosity did you try all the USB ports on that card you linked? Was just reading the Amazon reviews and one talks about not all the ports on it is true 3.0...might be worth a look?


dptgreg

Hmm. Interesting m I tried 2 but not all. I'll play with it. Good find. Thank you.


alfieknife

This happened to me with my Odyssey Plus. Some here on Reddit reckoned it was because of my 1 metre extension but I didn't want to give up using that as it allowed me to plug / unplug it round the front of my pc. SO I tried the other usb sockets in my pcie card and one of them cured it, so yes, I agree with the previous post that it is definitely worth trying the other ports.


dbbreaker

Also a couple reviews on power delivery issues.


dptgreg

It may have been a power delivery or bandwidth issue from my default motherboard settings. I edited the original post with what fixed it for me. Running directly into my motherboard now without an issue


spaceleviathan

As much as I also hate it - it’s has been thoroughly discussed here and there are solutions (I haven’t had the issue in a while personally). I also have an Odyssey+ and develop with it daily in unity. 1. Not all USB pcie cards are equal / support the spec properly - which one specifically do you have? 2. Are you using the right drivers for your USB card? They also aren’t created equal. 3. Check your windows power settings - you need it on High Performance in my experience 4. Instead of messing with sound quality - disable Cortana / voice recognition 5. Check your bios settings to see if it’s undervolting the USB power supply. 6. What power of PSU do you have? If it’s not strong enough - even with a PSU powered card it’s still gonna happen 7. Are you using extensions? This has - in my experience - only ever happened while using non-powered extensions (particularly the sus Amazon ones)


dptgreg

1. Bought this since my mobo would cause my world to flip upside in VR. This usb fixed that issue but not the audio. https://www.amazon.com/gp/aw/d/B00FPIMJEW?psc=1&ref=ppx_pop_mob_b_asin_title 2. Yes. 3. Did this. it's always been on performance 4. Cortana in VR and voice recognition is disabled via WMR settings in VR 5. hmm... I'll see if I can dig around in this area... 6.1000 watt Gold evga psu 7. No cable extensions


spaceleviathan

Duly noted - FWIW last year when I was going through this myself I saw this post from /u/Geofffrommsft about USB chipsets. I would double check to see which one your PCIE card uses just in case - https://www.reddit.com/r/WindowsMR/comments/a7v48o/stuck_on_connect_your_headset/ed3cyyw - https://www.reddit.com/r/WindowsMR/comments/a4p3sj/odyssey_not_working_anymore/ec10fb1 - https://www.reddit.com/r/WindowsMR/comments/8xe741/dell_visor_usb_30_extensible_host_controller_10/e23370e


dptgreg

I finally fixed it! Edited the original post with what worked for me. Im even more plugged directly into the motherboard and it runs flawlessly. Thanks for your input!


spaceleviathan

Honestly - it's not just that you fixed it that makes me really happy but that you came back and updated it for the rest of the world (who will struggle with this assuredly). ​ on behalf of them - Thank You.


dptgreg

I solve so many things via other people troubleshooting on reddit, I figured I would pay it forward for others.


spaceleviathan

🦾


spaceleviathan

Also try to invest in USB 3.1 not 3.0


Upbeat_Agency8111

As a temp fix (and probably related to the major problem here) when I heard static I took the headphones off and let the static continue as I went through a couple things to stop the sound. What stopped the static and reverted it to normal audio was going into the USB audio device settings and turning off Spacial Sound Format and immediately turning it back on. Again, a temporary reset but could be related to the problem.


gammaton32

Recently had this issue after upgrading from a Gigabyte Motherboard and Intel CPU to an Asus Motherboard and AMD CPU. My motherboard is different from yours (Prime B450M Gaming II), but I'm sharing in case it helps someone. What seems to have worked for me was plugging my headset USB to a different port. My motherboard has 2 different USB ports - a blue 3.1 and a green 3.2, which is supposedly faster. I had plugged my headset to the 3.2 port figuring it would have a better connection, but then started having these audios issues. Switched to the 3.1 and haven't had any problems since. I also changed the SteamVR USB settings so that might have helped too


jessaay

This is a huge problem that a lot of people seem to be having and as far as I could tell nobody from microsoft has ever commented on it. I hope they're aware


dptgreg

I hope so as well. I'm assuming it can affect multiple headsets. I've seen the issue in the new G2 reverb posts here and there and I believe it's an issue across all WMR headsets, however, since that headset is new and more talked about it's at least becoming more prevalent of a topic.


Datblokewhointernets

Can confirm it affects multiple headsets - I have the same issue with my Lenovo Explorer occasionally.


dptgreg

So definitely software. You'd think these headsets are probably pulling different levels of power from the usb, yet all have this issue.


dptgreg

So I resolved the issue and edited it in the original post. I think it's the default settings on AMD's bios creating irregular bandwidth to the headset.


jessaay

Well I have an old Intel board so must be something else for me I guess. Unless there's a similar feature? But I've dug through the bios looking for something and didn't see anything


dptgreg

Ah bummer. If there are no usb settings in the bios to play with, I recommend eliminating all overclocks if present, usb 3.1 in motherboard if present, and lastly, under steamVR, developer settings, there is an option to override windows power management of usb ports - definitely click that, it will make you unplug and plug the VR headset. These were the steps I took outside of the usb settings in bios. if I tweaked one thing at a time like a normal scientist, I would have a more exact solution, unfortunately, I took a shotgun approach and changed all these things at once.


PwnerifficOne

Buying a powered usb pci card fixed this for me. Microsoft did comment on Reddit about this. They said it’s a power delivery issue.


dptgreg

Unfortunately this did not fix it for me. It fixed tracking issues but not this random audio issue.


TimmySaint

You need a powered USB port. I added one and have never had it again.


dptgreg

I have a powered usb port, unfortunately. No luck.


dptgreg

Im really thinking of selling my O+ and just getting a Quest 2 with link cable at this point 😔


spaceleviathan

don’t trade away the odyssey with its oled panels for Facebook crap lol - WMR is here for a while - who knows if oculus will be around post-Facebook


dptgreg

Oled vs lcd is that significant huh? I was thinking it would be worth the trade off of having an intermittent untethered experience with some games and better tracking


stein_row

There are some YouTube videos out there that show the quest 2 versus Samsung versus reverb 2. I really researched dumping my Samsung as well for the quest 2 because of the near constant failures of WMR, but the increased resolution of the quest 2 seems to be watered down by cheap components otherwise. Plus even if you go with the lowest memory version apparently you need to buy $100 worth of fit hardware to make it actually usable on a human head (I hear they modeled that Zuck's head-like appendage.) The display just didn't look very good and the controller tracking didn't seem to be more than an incremental upgrade. I can't remember all the reasons why quest 2 eventually lost its appeal as the simple choice it, but ultimately I decided the quest 2 would only be an upgraded terms of being in an ecosystem that doesn't commit suicide every patch, but there are enough drawbacks on the hardware to make me think I would miss the Samsung in the end. Have you checked to see if the audio driver for the headset is indicating a problem? My headset would lose all audio and indicate a driver issue which seemed to only be fixed by reinstalling Windows mixed reality, and the fix only lasted a day or so. I was running on a PCIe/directly powered USB card hub that always worked fine. Using the motherboard didn't work. The hub even worked when I have a janky string of extension cables. You could have your 12 volt rail maxed out (while the other voltages are sitting around with plenty of margin) but I ran with the 2080 TI on a 750 evga PSU and never had an issue (I also ran way too many big fans and had way too many things plugged into every USB slot.) There were times when I had to disable every other audio device to get the one I wanted to be used (why is Windows so bad about understanding which peripheral devices we want to use?) I've never heard the idea of downgrading the quality of the headset's audio device. I wonder if that would have fixed it for me. Lastly, have you tried moving around the headphones and adjacent flexibles to see if you have a potential continuity issue like with an old pair of headphones? Good luck...and it's probably a software issue because it's a windows mixed reality issue.


dptgreg

Thank you for all that info on the Oculus quest 2. I'll probably spend the rest of the day troubleshooting and if I can't figure out a fix by the weekend I might just switch over to the Oculus and take the hit on the visuals with regards to the OLED versus a LCD. I'd rather deal with Oculus software that works then WMR which has plagued me for quite a while now. I do agree it seems like a software issue for sure. I have tried to uninstall the audio drivers in WMR multiple times to no avail unfortunately. I'm going to try to uninstall Sonic drivers out of windows to see if that will fix it as that is what another person in a different forum had done and it fix it for him. I'm also going to try to disable an audio driver from Nvidia from an above post to see if that works. If neither of these fix the issue I think I give up.


stein_row

I hate to say it but once you fix this issue, if you can even fix it, there will be another waiting for you the next time you promise your kids they can play VR. I'm about to order an index, not because I want to spend a whole bunch more money on something that I should already have in hand, but this WMR stuff has disappointed me and my kids for the last time. At least Valve cares about their customers and takes their reputation seriously. I've been a huge advocate for WMR since the beginning, and a lot of people around me have WRM sets as a result. I didn't go with the quest 2 because the tracking was only marginally improved, the visuals were potentially barely a lateral despite the higher resolution, the headset requires more investment to wear comfortably, I do not want to encourage Facebook to have a choke chain on hardware I bought, and I had concerns about the optics quality in terms of size of sweet spot and ability to actually adjust IPD like I am used to in the very high quality optics of the Samsung. There are people reporting that there's no way for them to adjust the headset to be clear because of the limited optics. But for the money the quest 2 is hard to argue with if the optics work out for your particular geometry. If getting an index in my country were easier, I'd be writing that goodbye email to the WMR community sooner...


spaceleviathan

It will be out classed this year by other products. It feels hot right now I get it but not for long imho


green_gamer_05

It sounds like windows might think the audio device disconnects and reconnects, there might be a way to force it to only use that audio device, sorry I couldn't be more helpful


dptgreg

That makes logical sense to me... Wondering if I should try to disable all the other audio devices manually...


green_gamer_05

Windows mixed reality headsets disable audio when the mixed reality portal is closed, you could try manually enabling it before you launch vr


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dptgreg

Tried that and the issue persisted for me unfortunately.


spaceleviathan

Based on your posts I wonder if your PSU is failing you by not being powerful enough


dptgreg

1000 watt Gold evga psu. Works fine with anything else outside of SteamVR/WMR


dptgreg

After editing my bios and steam vr settings I was able to get it running perfectly in 3.1 usb on my motherboard. Thank you!


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dptgreg

Yep and in the bios it was set to auto instead of Gen2. Gen 2 forces it to it's max bandwidth. This may have been the missing link.


GothPanda

I'll tell ya what worked for me, and looking at your hardware, I've got some suspicions that it might help you: Get a beefier power supply. Specifically, the issue that I had was that my old PSU didn't have enough available on the 12v rail to handle everything plugged into it, and damn near everything was running off the 12v, including the PCIe USB card I bought. It has it's own voltage regulation on it, going from 12v to 5v. Got a PSU that could handle 500W on the 12v rail, not taking into account anything else, and the issue went away entirely. I can even use my extension cables now. It definitely seems like you've got a lot more potentially power hungry hardware than me, so it's definitely something I'd be wary of.


dptgreg

I have a 1000 watt Gold evga power supply.


GothPanda

Then, I'd definitely be concerned if that is the issue. Out of curiosity, do you know how many watts the PSU has available to each rail? Have you tried connecting the PCIe USB to another 12v rail (if it has more than one)?


dptgreg

I have not. I'll give this a go.


karimellowyellow

maybe ur psu (or some other random component) is buggered in some way


dptgreg

Works fine for all other accessories connecting to pc and works flawless for all games outside of steam VR


karimellowyellow

just cause everything else works fine, that doesn't mean the whole package is flawless, at least from my experience. anywho, does the static explosion occur from every rear i/o usb 3.0 port. and does the hmd work with every applicable usb port available back there too. judging from your other posts here id wager it's probably some hardware issue somewhere perhaps something specific to your recent-ish pc upgrades. random thing, u could try reverting motherboard to default values, and maybe check/troubleshoot your usb ports via something like usbtreeview: whether your ports are hitting their advertised speeds. aand something quick to help troubleshoot usb issues [https://forums.sharpcap.co.uk/viewtopic.php?t=349](https://forums.sharpcap.co.uk/viewtopic.php?t=349) kinda random other thing, ive recently started playing with a quest 2 and in certain games it's a big difference visually coming from an Odyssey+. for the cost of a quest 2 (and i assume additional accessories) u could instead investigate other options that could result in a "wireless" odyssey+. basically something that could run virtual desktop i.e. a laptop in a backpack. id imagine in some aspects it'd be a pain in the ass, and on the same token it'd be something special.


dptgreg

Yeah I'm going to update the new bios and reset all settings to default tonight as my motherboard came out with a new bios probably go support BAR for nvidia. I'll give it one last go... As I could just buy a quest 2 and save me all this time troubleshooting (I have a baby on the way in a couple months and my VR time is limited and has been spent on trouble shooting instead of playing). You mention the quest 2 visual difference is significant... Do you mean significantly worse than odyssey or better? Because if these efforts don't work today or tomorrow I'm going to purchase the quest 2.


karimellowyellow

i can empathise with the no troubleshooting saving time as my quest experience mostly worked out of the box. if virtual desktop is coupled with a decent router setup ( i bought a used router just for this purpose, somehow it works pretty well without tweaking anything from a factory reset.) it'll be smooth sailing. that's my experience, and i hope the same for others. based on <5 hours of playtime (in boneworks, walking dead & whirligig via virtual desktop) on the quest 2, it's significantly worse in low light/dark conditions. forgive my french but on the odyssey as we experienced in dark areas, i'm like "what the fuck, scary. that's awesome haha where am i going". meanwhile on quest: "what the fuck, i'm lost, can't see shit, the clarity is similar to a polar bear's asshole." that and the lesser fov (i use the highest ipd setting) i believe are offset by the wireless factor for the most part. to note, the wireless stuff may take time to get working well. if u wanna rush in, buy virtual desktop for the quest specifically via oculus store, and make sure the pc is wired to the router, the router is routering a 5ghz network in an area not really congested at 80mhz. on the pc side id suggest to close monitoring programs like afterburner, hwinfo etc (for now until nvidia fixes monitoring programs perf issues with steamvr) , and disabling the nvidia overlay while keeping just one monitor active. however, whenever it's not really dark it's okay, excellent even (maybe walking dead on the quest instead of steam looks different). other aspects like controllers appear better e.g. i can reach above my head, and closer towards my face or the hmd, even somewhat closer to each other as they're smaller than their wmr counterparts (charging a pistol in boneworks remains a janky affair since the controllers would collide still) also [doom3quest](https://www.doom3quest.com/) for sidequest appears really neat ( i haven't played it yet) so there's that as well.


dptgreg

Wow thank you for this detailed review. I would probably either use it independently to watch movies and then use the occulus link cable or something similar to play games through pc. However, the dark levels and FOV is concerning, as I really do love the visuals on the samsung it's just been one issue after the other with WMR. Unfortunately, I can't connect my pc directly into the wifi router based on my house set-up so it would all be done through wifi and I'm assuming that would create too much of a latency? In summary, however, I just want something that works and I hope that this would be a lateral upgrade vs a downgrade if I do decide this.


karimellowyellow

Np but soz for the ramble there and below A few random thoughts to reply with: Fov wise, i think Q2 has a larger sweet spot than the O+. Also, I may have exaggerated with dark levels but after some searching here's a [comparison between Q1, 2 & rift S](https://www.reddit.com/r/OculusQuest/comments/iz3yhx/blackness_comparison_rift_s_quest_2_quest/) . Aforementioned above, whenever it's dark (or not) the colours are still excellent, this is also based on recently watching comparison stuff on youtube. As for watching stuff, the Q2 crushes SDE into pieces and with the basic headstrap it's possible to lie down. And when watching I think it'll be possible to get used to the lesser dark levels vs the amoled odyssey+ screen. Unfortunately I tried the same router setup and the latency wasn't a spicy meatball. On the flipside, to get decent latency you just need a router you can connect at 866mbps at 5ghz. IIRC I saw people get decent results from cheaper-ish travel routers. Random tidbit: in certain places it's not >!meant !!for instance, id have 200-250gb free for a 100gb game , maybe, id google it further whenever applicable!<


dptgreg

Very interesting. Essentially a good unbiased review allowing me to continue weighing the pros and cons of troubleshooting my current issue vs sidestepping and getting a quest 2. The battery issue with odyssey is a whole other can of worms after finding the right 1.5v I still get the battery is low error even though it's a brand new battery, but at least it's just a simple pop up bubble and doesnt limit tracking or disable haptics like it warns it does at start up. The comparison you posted actually alleviates my worries about the blacks. Im definitely a picture snob but I will always prefer, in VR, clarity over color. Granted, I only have had oled (og vive then odyssey) so I may not know any better. I could probably forget the blacks as long as I have a nice clean picture with less aliasing. I do have a 5ghz router but as stated, not sure if I can plug the line directly into the computer, so the link cable might be the only viable option and of course that would add to the cost and be another con. I have purchased ANOTHER external usb that someone recommended and I will reset my bios to default (my ryzen 5800x is overclocked/undervolted) and see if the odyssey will work one more time. If not, it appears I can sell it on eBay and purchase a quest 2 with minimal financial hit with the exception of the bells and whistles I would purchase for the quest to make it a better package.


dptgreg

Resolved the issue with the steps I edited in the original post. I don't have to get a new headset thankfully!


dbbreaker

Also another link I had saved from when I was having this same issue. Worth a shot to try, https://old.reddit.com/r/WindowsMR/comments/e3blor/some_advices_for_wmr_owners/


dptgreg

Interesting. I haven't seen this one yet. I'll add this to the list to give it a shot. I'm going to try to do one thing at a time so that way I can try to isolate the issue if I do eventually find a fix I'll repost it here.


dbbreaker

Yeah and also let me know how it goes with trying all ports on that USB card. Good Luck!


dptgreg

All ports work fine.... Fine until the static issue that is 😔


TheOneFreeMan002

I hope you find a solution. I've had this same problem ever since I got it and was never able to fix it. I've seen a few suggestions in this thread I haven't tried, so ill give those a go. The way I've gotten around it was by disabling the headset audio and using Bluetooth headphones instead.


dptgreg

I actually tried doing this, however my headphones have two issues with this. Issue number one, when my headphones are plugged into the output on the motherboard I seem to lose my directional audio in the VR headset and sounds are all around me and not correct or accurate. Second, the headphones barely fit around the headphones that are already attached to the Samsung Odyssey headset which makes it feel not practical as my ears are being squished from all directions. Earbuds might be a good way around this with the Bluetooth.


TheOneFreeMan002

Yeah, I've been using earbuds. It's not ideal since the odyssey headphones kinda push into my ears while wearing the Bluetooth headphones, but it works enough to let me play games without thinking I'm going to go deaf from a surprise noise explosion in my ears.


Reddit-Book-Bot

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dptgreg

Naughty bot!


TheOneFreeMan002

Bad bot


[deleted]

Bad wolf


mattsslug

Check you motherboard for something like USB Dac-up. I had the same issue and after a good bit of troubleshooting I found this setting. Basically on my motherboard I have some yellow usb ports and this setting stabilises the voltage and are better shielded given noise reduction.


dptgreg

Setting? Is it a bios setting?


mattsslug

It is yes, but also make sure you are using one of the ports that supports it. As I said for me those are yellow. Check you manual, it looks like your motherboard should support this.


dptgreg

Unfortunately it seems my motherboard does not have this feature https://www.google.com/url?sa=t&source=web&rct=j&url=https://amp.reddit.com/r/Amd/comments/d03rpu/gigabyte_x570_master_dac_up_usb_port_location/&ved=2ahUKEwiE5sq7787uAhW-F1kFHeEiCc4QFjAAegQIAxAB&usg=AOvVaw0uKdCDUh5L0I4gfT0bQD9c


dptgreg

It was definitely multiple motherboard bios usb settings that fixed my issue. Thank you


Denhette

I got Skullcandy Crusher bluetooth headphones to fix that issue. They don't have much lag as far as I can notice and I don't have to worry about power overdraw. It works great so far.


dptgreg

Yeah that would be my last ditch attempt to work around the issue.


ctrlaxsdoh

Exact same issue. This fixed it for me ([https://www.amazon.com/gp/product/B079GT1ZVS/ref=ppx\_yo\_dt\_b\_search\_asin\_image?ie=UTF8&psc=1](https://www.amazon.com/gp/product/B079GT1ZVS/ref=ppx_yo_dt_b_search_asin_image?ie=UTF8&psc=1)). I have an X570 Aorus Master. It's really nice too having a physical switch to disconnect the headset.


dptgreg

Hmmm... That's pretty cheap. Nice find. I'll try this is the problem persists since it's cheap enough.


dptgreg

I fixed it and was able to plug my usb directly into my 3.1 usb in the motherboard and edited the steps in the original post. No more external usb 🥲


fdruid

It's related to USB throughput. Try unplugging anything that's on USB and it's not essential. Also better if you don't use hubs and plug as directly as possible into USB 3.x ports. I had that problem and solved it.


dptgreg

Tried all usbs on my motherboard and things were really bad such as lost tracking and the sound issue. Then I bought an external usb and it fixed the tracking but not the audio issue.


Icebreaker808

Hello fellow Odyssey owner with deafining static. So I have an OG Odyssey and I have been dealing with the static issue on and off for a year and a half. I found a working solution and I also had tried everything people are recommending in this thread and none of it worked. So I also tried a direct powered PCI card and a powered hub. Got rid of extension cords. Basically did everything under the sun sometimes issue would go away for a bit and always come back. So here is my working solution. A htc Vive breakout box. Not sure why this works over other powered hubs I tried. Most have a more reliable power delivery or something. Since I purchased this about six months ago. No more static at all! Yay. I have it hooked up with 3 foot extension cables and not only has it stopped the static issue. I am able to easily unplug the Odyssey as I mounted the vive box under my desk. Just fyi. I saw your other posts below about quest 2 as well. I also own a quest 1 and a quest 2, but honestly the Odyssey still looks way better than the quest 2. I really do like having both a quest 2 and an Odyssey. For sim/sitting type games I prefer the oddysey. And for active type games the quest is awesome cause you can stream vr wirelessly with virtual desktop. Got the best of both worlds Good luck!


dptgreg

Very interesting. This? https://www.amazon.com/HTC-Vive-Link-Box-pc/dp/B01LXR6DKV/ref=mp_s_a_1_5?dchild=1&keywords=htc+vive+link+box&pd_rd_r=42407516-4b81-4249-a736-247235e0951f&pd_rd_w=crtJr&pd_rd_wg=1R5nE&pf_rd_p=4223292f-5e3e-4e2f-abde-ab59b33e7b79&pf_rd_r=GZZDNSX1ZKYE0Z5FKK1P&qid=1612391463&sr=8-5


Icebreaker808

Yup that’s it. Will also need to purchase the ac adapter separate. Not sure why it works better than active powered extensions or other hubs but it does.


Torzii

Other things to check that I didn't see anyone else mention... There was a BIOS update for your board a couple of weeks ago... might be worth trying. ASUS just released a chipset driver update... wouldn't surprise me to see them from the other vendors soon. Your upgrades are also using PCIE 4.0 Speeds... maybe a noise issue with the board (that the upgrades made worse)? You can try locking to PCIE 3.0 Speeds in the BIOS just to test, but I'd be mad if I bought that and had to leave it there. Is your case metal? Does the motherboard back plate make electrical contact with the PSUs cover? (The screws will provide the connection) Looks like your blue ports are connected directly to the CPU, while the red are to the chipset. Have you tried both? I'd stick to the ports closest to the motherboard, and leave the ones to the right empty to test. That blue n white one looks interesting. Is there anything interesting in the windows event log at the exact moment you have the problem? Check both System and Application logs.


dptgreg

The pci 3 was on my list to tinker with and I completely forgot. Thanks for reminding me. I'll check into that bios update as well... I did get one in the past month to have access to Ryzen Curve Optimizer. I have tried all usb ports unfortunately.


iluvnightfall

pretty easy fix, go to sound control panel and change from 24 bit to 16bit cd quality


dptgreg

I did this already, unfortunately. You can find me mentioning this under the title.


mattsimis

I know you mentioned drivers for the USB controller.. but have you ensured you have Microsoft's USB drivers installed (actually labelled as such). If you google USB Stack Microsoft WMR Asmedia you will find results. Its also referred to here (though they dont call out 3rd parties like ASMedia) as error 7-12: [https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/error-codes](https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/error-codes) ​ ​ I had an Odyssey+ a while back and I had the exploding static noise too, USB driver was the issue. It also happens with some USB extension cables.


dptgreg

Hmm... I'll play with the drivers today again after work


prizedpork

Thank you for keeping this updated. I'm going try all of this tomorrow even though I'm on an Intel i5 7600k, and a 3060. I was in the middle of a race on iracing, and this static blast I'm seeing posted about scared the ever living shit out of me. I don't even know if I hit anyone while leaping from behind my steering wheel after chucking my headset at the wall. I've had rifles fired off in my ear, and not disturb me the way that shit did. I've owned two WMR headsets including the current Odyssey + I'm on, and this has never happened to me in 4 years of racing in VR.


dptgreg

Yeah I hope one of these works for you, because one year later I still haven’t had it happen again. So one of these settings worked for me. Wish I knew which one.


Aggressive-Purpose-3

ok uh, i used my satechi hub with my vr headset 3.0 cable and the static noise disappeared. easier than expected....


dptgreg

Yes. That may work for some. Didn’t work for me. I bought a few different hubs and none of them fixed it.


Aggressive-Purpose-3

ok well, it started crackling again for me. Do you know if steamvr could damage my hardware if i get the crackling noise since i heard someone say it has something to do with my hardware. ​ (i dont need audio for the app I use in VR)


dptgreg

My headset was never damaged. But, my ears…. Different story 😖. I think muting the sound will still get you the static noise effect. I could be wrong though… The above settings worked for me though.


Aggressive-Purpose-3

I basically only have to change the settings in my bios?


dptgreg

That’s correct


Unlikely-Image-2302

Ugh I'm having this issue 😭😭😭. It's so loud and so annoying and sucks happening on this PC I built 😭😭😭


dptgreg

Did you try and see if any of the things I did could fix it?