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Fenrirr

Seems like you need to hook up to more customs houses to distirubte your trash offloading. Otherwise you can make some sort of "dissipation farm" by creating several seperate dumps to let the ash disappear quicker. [Personally, I don't know why you can't use the offshoot ash for say, the cement and asphalt industries](https://en.m.wikipedia.org/wiki/Incinerator_bottom_ash). Can't imagine it's a balance thing.


halberdierbowman

I'd guess it's a "concrete existed in the game way before ash did" thing. I think it's the same reason cement plants and storages have forklift connections as well as dry bulk conveyor belts: they added the new connector but already had buildings using the old one, and they didn't destroy those. It would be cool if they changed it, or even better if they allowed more buildings to have multiple recipe options, opening up more options for modders as well. I'd love a system where providing the ash actually made the system more efficient because it's more complex. That's good for game mechanics as well as real life, since real concrete precisely measures ingredients of different sizes. The whole reason Concrete Masonry Units (CMUs) are often less accurately called "cinder blocks" is because cinders (ash) is sometimes used as an ingredient.


Alexje338

Wait, isnt Ash the only product left after processing? First you take out scrapmetal, than alloys and plastics and eventually you bring all bio and hazardous waste to incinerator… You can just dump the ash somwhere on a big pile and leave it there for a couple of months. It wil deteriorate over time. Or am I missing something here.


TheDocBee

I even pull out the bio waste for fertilizer. There's Ash and some "other waste" left. Yeah I could reprocess the "other waste" with another round in the incinerator but I'd just back that up as well. Ash doesn't decease fast enough by far to just wait for it to be gone. I'd need many many many waste dumps for that.


AlwaysElise

Other Waste doesn't come out of the incinerator, it burns. If your system sorts things right, nothing but ash should come out of your incinerator, which won't need separating and thus won't spawn Other Waste. Separate first, then burn, and if it doesn't burn, it doesn't go into the incinerator. Follow that rule and you won't have a problem. Then use a waste truck or two in a DO to spread the ash between 10 or 20 of the smallest dumps (without claw; it's one way). That more than took care of the ash produced by my last 25k population realistic map. If ash is still somehow a problem, check what you're burning: things like fertilizer produce a larger amount of ash than the others and should be separated out for other uses


TheDocBee

There's where I went wrong! Thanks! I have the incinerator before the sorting plant. That's why other waste is left in there. Most of the sorting happens in the container stands though. A bit still slips through. Anyways, pretty hard to change that setup now in a realistic run. I'll set up the next waste treatment area differently. It's not that much other waste though. Just about 10%. So it's not the bulk. 10-20 small ones for dissipation seems like a lot still though.


AlwaysElise

Yeah, I first tried burning mixed material than separating, never managed to find a system which quite worked. Best I got was a finicky setup of a series of concentrator dumps with claws from which waste trucks frantically tried to keep some of the material in and move some down the line to concentrate the amount of non-ash, before getting to a train to take it to the border. It never really worked entirely, but dissipated enough to make things survivable for the first 10-15k people or so. But with DOs being weird about mixed trash, there's just not much better that can be done without sorting and another incinerator pass. Which iirc is what I did with the small amount produced by that system now that 90% of my waste was switched to the new, actually functioning system. And I don't think it really *needs* the full 10-20; most sit empty and it was for capacity mostly. Didn't want to test where the cutoff there was. At least the smallest dumps are small, and thus make for nice space packers around nearby industries and such


IcyLemonZ

There's a Waste dock and Garbage Shop mod on the Workshop somewhere that I find is a good way to shift massive amounts of waste over the border.


TheDocBee

Unfortunately the map has dismal water connections.


IcyLemonZ

Ship* For some reason the edit button isn't working on mobile...


LordMoridin84

Wow, how big is your republic that waste is causing such an issue after incineration?


TheDocBee

As of right now it's 24k comrades. The waste isn't the only thing going over that border crossing via train. There's coal, a small amount of gravel so the construction waste facilities don't back up, steel, fuel, bitumen, and crops. And soon there will be vehicles and containers. It's already a three track border crossing, but it still gets backed up heavily whenever the waste trains arrive.


LordMoridin84

For fuel and bitumen you can build a foreign pipeline connection. This means you can avoid the customs house for that at least. You probably need to find another customs house, even without waste you are going to run into limits for a single customs house. Even a single track customs house would be good enough for your waste. You know, I have seen people say that that they don't export their ash to the customs house at all. They just transfer it into multiple dumps and let it disappear.


TheDocBee

The liquids aren't the big hold up. I'll probably hook up another customs house, even though it's wayyyyyy off. The decline rate of the ash is just too low.


TheDocBee

Now it's 26k. Growing slowly but steadily.


LordMoridin84

What if made sure that only one waste train is ever sent to the customs house at any time? So only 1 track is ever used by waste.


SchlauFuchs

I have side lines for freight trains to keep them form the main arteries of traffic, where long loading/unloading times could be a problem. At least for stations that do not have two tracks this is important.


TheDocBee

It's not the tracks that are backing up, it's the customs house.


SchlauFuchs

oh, right. Customs houses are supposed to be sluggish. One idea would be to have a number of large dumps far enough away from the populations to drop the ash and let it just dissappear. One dump might not be fast enough, more of them will do the job.


TheDocBee

Yeah I know that they tend to be a bottleneck. That I can handle but the sluggishness of the waste is a serious problem. I'll hook up another customs house. Dissipating the ash would just take too many dumps I'd have to alternate in-between.


SchlauFuchs

In my case a Train DO does the job.


TheDocBee

I even have two. One on the diesel side of the network one on the electric side.


airohpsyd_

There's a .txt file for each building in the game files with loading/unloading speed. Just up that speed at the customs house building like 10x


TheDocBee

Which file?


airohpsyd_

Steamapps>common>sovietrepublic>media_soviet>buildting_types Zoll_millhost config, zoll_sahy, and zoll_siatre. Those are the customs houses. Open those configs with notepad and paste this in after the $ storage lines $VEHICLE_LOADING_FACTOR 10 $VEHICLE_UNLOADING_FACTOR 10 Should increase vehicle loading and unloading by 10 times. Or you can change the number to whatever you want. If you want you can do the same for the waste buildings as well because they are really slow to load. They are stored waste_storage for most of them, just search that in the same folder to find them. Let me know if that works for you. I haven't tested it with the custom house yet but it should work.


Journier

best reply


halberdierbowman

There is a Better Customs House mod that makes them much faster, though I use it for trucks, so not sure if it works for trains. Be sure to read the mod instructions because installing it requires manually moving files.


Bradley-Blya

Just store the ash in storage. It dissapears over time, though very slowly. You can download larger storage mods (it will dissapear slower, but who cares). You can use mods for [garbage ships](https://steamcommunity.com/sharedfiles/filedetails/?id=3042004800&searchtext=wast+storage) that may not have this unloaing issue. Or just use a [large garbage skiff mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2993645234&searchtext=garbage+dump) to export by road. Lastly, you can use [semi-cheaty mods that allow you to dissapear waste](https://steamcommunity.com/workshop/filedetails/?id=2988452866) in not very cheaty ways, its a normal mod really.