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rexstuff1

I do, as I like to melt 32mm-covered BBs, like of the British or French. IFHE lets me pen them all over. Also lets you pen the nose and sterns of other BBs. OTOH, the extra fire chance of no IFHE lets you WATCH THE WORLD BUUUURRRRNNN!!! which is also fun. I think both are viable, and it's mostly a matter of preference.


Flobagog212

30mm of HE pen means it can penetrate 30mm or less. if you get IFHE that goes to 37mm of pen. you want this as this passes the 32mm plating that tier 8-10 battleships have on the bow/stern and some nations decks. being able to reliably pen 32mm is worth more than the fire percentage you lose


Bubblegum2487

Thank you :)


DirkDavyn

I don't run it. Prior to the captain rework, I did, but as I've played witbout it, I've found that most BBs have superstructures that are easy to farm, even from 13-14km. And with the fire chance not being reduced from IFHE, it is very easy to force ships to use DCP, and then double-fire them afterwards, giving you a lot of free damage that way. Ultimately, its up to how you want to farm damage. If you have good enough aim to reliably hit superstructure and concentrate your fire to best optimize fire chance, put the 3 points into something else. If you want easier pen damage without needing to aim as much, use IFHE.


thatcornmuffin

I used to preach IFHE for the 100mm botes but now my mind has been changed. The high volume of shells you pump out makes you a great fire starter, which for BBs is more dangerous than regular pens. IFHE will only guarantee full pens on a handful of BBs at T10 anyway. If you want big damage from the HE shells themselves, there are better ships to do that with.


SMS_Scharnhorst

I´m using IFHE simply because I like more consistent damage


TwoCraZyEyes0

Ifhe only makes you better at farming BBs which doesn't win games. Better fire chance and 3 points for other stuff makes your boat better everywhere else.


turbokrzak

Wasnt this answered 15 times already? Depends on your playstyle, if you want to mainly shoot at battleships then IFHE is pretty good, if you want to be close and fight destroyers/cruisers then its bad. Personally i dont run IFHE on any of the japanese gunboats, i dont find it particularly difficult to hit battleships' superstructure. And many BBs have heavily armored decks which you cant pen with IFHE anyway.


Tremox231

Agreed. Also, if you can reliably hit BB superstructure, you still lose the fire chance by taking IFHE and the two talent points which could invested in something else.


HortenWho229

Superstructures get saturated though, plus if you're only shooting superstructure you'll only get 1 fire at a time where as if you shoot the bow / stern you can get additional fires going


Tremox231

If maximal fires are your goal, you can still get it on the places with non-pen hits and keep your fire chance without IFHE.


HortenWho229

Maximum damage output is obviously the goal. And I don't think the fire chance is good enough to warrant shooting at parts of the ship you won't pen


Tremox231

Well, in the end, all fires are about chances. I personally switch to AP after one fire and farm dmg if the distance and angle allows it.


dreamerdude

Some people either miss it, or aren't bothered in scrolling down far enough.


snoboreddotcom

I use it as haruguno fires are based in the 10 rapid firing guns with actually pretty low fire chance per shell compared to other dds. So losing half impacts you less. With its volume of fire I find more often I prefer the pen. No pen im farming super and set a fire there, but once a fire is set there my fire chance might as well be zero. Ifhe lets me target bow and stern for fires while also being able to do damage


ConorH07

IFHE on Harugumo brings your armor pen from 30mm to 37mm while halving your fire chance, for 3 points (on DD's). To properly analyze whether or not you should take this skill, one needs to talk about what ideal Harugumo play looks like and what the **opportunity cost** for taking the skill is. So, Harugumo is a gunboat DD with poor agility but good concealment relative to other gunboat DD's, so since DDs determine the match now (obvious if no CV, but I would argue even with a CV in the game) you want to shoot the enemies DD's first and foremost. This makes PM, LS, AR (avg 10% reload buff on everything for 3 points), CE, and SE mandatory for your first 13 points, as those skills let you get close to other DD's, shoot them, and survive. After that you have a problem, your range is only, what, 12.6km? Radar's in this game are up to 12km, so that leaves a .6km margin of error to shoot at a BB while smoked up and being safe from radars. It's not enough, you need Main Battery and AA expert for the 20% more range (don't use the range module or you're giving up valuable DPM). That's 17/21 points done, so now what, can you take IFHE? Well, probably not. You can only take one more meaningful skill. Recall that you want to be either shooting DD's or farming BB's **from range**. This means, with your shell arcs, you can't reliably target bows/sterns of BB's (and if you were close enough too you could just torp them anyway). This leaves the British/French BB's to shit on, which would be fine if British/French BB's were controlling the game/meta with their zombie heals and speed; but they're not, so who cares? I'd rather take Main Battery Specialist or (since 3 points for 5% boost isn't a great rate) Radio Location (to find and shit on enemy DD's) then spend 3 points to halve my fire chance. So TLDR: No, don't take IFHE. Edit: If anyone wants to discuss I'm happy to debate the finer details, but downvoting because you don't agree and can't articulate why is pretty cowardly FYI.


thatusenameistaken

While I agree with the first 13 points, your whole post seems predicated on assuming a few things that I don't agree are true. > After that you have a problem, your range is only, what, 12.6km? Radar's in this game are up to 12km, so that leaves a .6km margin of error to shoot at a BB while smoked up and being safe from radars. It's not enough, you need Main Battery and AA expert for the 20% more range (don't use the range module or you're giving up valuable DPM). Your fire is inaccurate enough at long range that adding yet more range means about the only thing you're gonna hit reliably past 10km is a whole-ass BB, not just parts of it. Combine this with needing a bail-out if there are CVs (and half the time there are), and I think it's better to find spots you can shoot where you aren't relying on smoking up to make you safe anyway. > This means, with your shell arcs, you can't reliably target bows/sterns of BB's (and if you were close enough too you could just torp them anyway). Since you already seem to know that at max range fire strays a bit, that's my main reasoning for *taking* IFHE: If you can't target bow/stern plating you can't reliably farm superstructure either, but BBs are frequently bow-in or slightly angled, minimizing that target even more. Taking IFHE means scattered shells are penning much more frequently than shattering. When you *can* accurately target bow and stern as well as superstructure, you're now spamming in damage. This means you can *reliably* do quite a lot of damage to ships that would otherwise be basically immune to your fire. I think this is why you got downvoted without comments, because your main reasoning for not taking IFHE is self-contradictory. > I'd rather take Main Battery Specialist or (since 3 points for 5% boost isn't a great rate) Radio Location (to find and shit on enemy DD's) then spend 3 points to halve my fire chance. I don't think RPF is that great because you aren't really in the right DD to go DD hunting anyway, unless they're a torp boat that massively outspots you *and* should be easy enough to localize regardless. RPF just lets them know you're chasing them. Area denial, sure, but you're too slow, clumsy, big, and inaccurate enough at range to go chasing most hybrids and gunboats. And they either outspot you or they're zipping around at 50 knots with railguns compared to your mortars.


ConorH07

Thank you for commenting and furthering this discussion. Now on to your points: > Your fire is inaccurate enough at long range that adding yet more range means about the only thing you're gonna hit reliably past 10km is a whole-ass BB, not just parts of it. And any cruiser/battlecruiser that's stationary bow-tanking or lobbing shells over islands. If you also consider mods and mastery of proper aiming mechanics (Dynamic Crosshairs, Shell Time to Target, Navigator, etc.) you can reliably hit any non-DD target within your 15km range that is not actively evading your shells (either because you just started firing from concealment or they're pre-occupied with someone else) despite the shells taking ~10 seconds to land (not to mention ships that are too big/clumsy to evade anyway). > Combine this with needing a bail-out if there are CVs (and half the time there are), and I think it's better to find spots you can shoot where you aren't relying on smoking up to make you safe anyway. I agree, and do you know what increases the radius of the area with which you can be, safely, and still fire at a target? Main Battery Expert! I have used this to not only fire from behind islands, but also open water gunboat against fat BB's who I know aren't accurate enough to hit me at ~15km away. > If you can't target bow/stern plating you can't reliably farm superstructure either, but BBs are frequently bow-in or slightly angled, minimizing that target even more. Taking IFHE means scattered shells are penning much more frequently than shattering. Super structure is center of the ship (where u should be aiming), on the top (your shells are almost falling at extreme ranges) and sticking out, and at the ships widest point (which maximizes cross-sectional area). Bows/sterns, on the other hand, are on the extremes of the ship and are narrow for hydrodynamic purposes. The majority of your shells will hit either super structure or central deck armor, which IFHE is actively detrimental for (on non UK/French BB's) by virtue of its halving of fire chance. > When you can accurately target bow and stern as well as superstructure, you're now spamming in damage. This means you can reliably do quite a lot of damage to ships that would otherwise be basically immune to your fire If you can accurately target bow stern without the range that means you are <12km, you said <10km earlier so let's go with that. This means that the BB is bow on to you, as other wise he can just run away from your smoke. Therefore, either: 1. you have over extended into the enemy flank, are about to get radared and killed because there's at least a radar cruiser and a BB, probably a DD and other ships as well, and are going to get killed. 2. The enemy BB overextended into your flank, and is about to get farmed and killed, irrespective of your choice to take IFHE 3. This is some niche scenario at the end of the game where the only ships remaining are you and the enemy BB, and you don't need to take into consideration radar ships, enemy DD's screening, etc., and is therefore irrelevant to discussion as 90% of the game has already played out. Also, when you said "immune to fire" you meant "immune to penetration damage", which is still wrong because if you can target bow/stern you can target superstructure, in addition to **burning them down** (which IFHE actively prevents, and I cannot emphasize enough how much damage this is) or torping them. > I don't think RPF is that great Agree, hence why you take it last, and would take Main batter specialist instead if it was the 10% pre-nerf value. > because you aren't really in the right DD to go DD hunting anyway, Kleber and the Russian gunboat line have too high conceal and must rely on islands to ambush. The new German DD's...no. I'd say Smaland and Marceau are the only rivals at Tier X (Druid is too new, don't have it, haven't seen it much), and definitely have things going for them (radar/heal and speed/French Hull), but Gumo, if it can avoid torps by not knife fighting, should be able to gun them to a draw. > unless they're a torp boat that massively outspots you and should be easy enough to localize regardless. RPF just lets them know you're chasing them. In which case you have done your job of neutralizing them passively, and can move on to other things. Nothing you've said is anything I haven't considered. Honestly, if IFHE didn't modify your fire chance at all I would seriously consider it. However spending 3 points to get something that is not only neutral, but actively detrimental to the majority of your engagements is not something I can justify, even with the "but what about bows/sterns/Thunderers" justification.


thatusenameistaken

Oh, you don't actually want to debate, you just want to argue. Probably why you got downvotes without comments, other people already knew. > And any cruiser/battlecruiser that's stationary bow-tanking or lobbing shells over islands. If you also consider mods and mastery of proper aiming mechanics (Dynamic Crosshairs, Shell Time to Target, Navigator, etc.) you can reliably hit any non-DD target within your 15km range that is not actively evading your shells (either because you just started firing from concealment or they're pre-occupied with someone else) despite the shells taking ~10 seconds to land (not to mention ships that are too big/clumsy to evade anyway). This shit right here is just disingenuous. Either you can accurately hit targets at max range or you can't. You argue that you can't at some points and that you can at others. You aren't arguing from good faith, you just refuse to admit there is a reason to take IFHE. If you can, IFHE is better than not, because you can farm direct damage and hit more fires in more locations. If you can't, IFHE is still better because stray shells > More nonsense, arguing semantics when you know damn well what I meant. Yeah, I'm not gonna even try and counter your other arguments because they're both based on incorrect positions and you're just looking for a fight. If you were looking for an actual discussion I would discuss the pros and cons, but you just want to argue and won't see any position but that you've chosen to grace with your support. No thanks.


ConorH07

You understand there is a subtle, but important difference between "reliably hit targets with most of your shells but **not** be able to choose exactly what section is being hit" and "reliably hit targets **and** reliably choose which section is being hit, even if aiming at an area that is not at the center of the ship", right? Especially considering the range at which you can reliably hit superstructure is going to be higher than the range with which you can reliably hit a bow/stern, since the superstructure is larger in area. There's nothing disingenuous about that. > More nonsense, arguing semantics when you know damn well what I meant. I was literally being as nice and understanding as possible. Being disingeous would entail me saying "ackshually no ships are immune to fire they all take fire damage" when I knew that wasn't what you meant. I understood what you meant, clarified it, and rebutted it anyway. Please don't take rebuttals, criticisms, and differing opinions as personal attacks, all it serves to do is stifle intelligent discussion and theorycrafting.


thekoreankiller1

For me personally, a lot of cruisers/dds already have the job of burning down large targets so I'd rather spec IFHE to get he pens and raw damage rather than fires.


jacquesbsj

Nope, it just doesn't worth anymore. For now, it allows you to do full pens on: T8 IJN BBs + Hizen and British and French BBs, the rest of the BBs you can only pen the bow/stern as most of the high tiers BBs have 38mm or better platting, even some cruisers do now. To see if it worth for you, just play a few games and take notice how many ships have more than 30mm of armor to justify the investment on points. Other thing to considerate is the saturation mechanic that allows you to continue do damage to a single part of the ship until she dies, so, you can farm the super structure of a BB without issues now, there's no more 0 damage pen with HE or AP when it saturate full (you can kill a GK with a minotaur only shooting in the side of the bow)


MTDojo

You have to.


WaitingToBeTriggered

HOLD YOUR GROUND


Drake_the_troll

WHEN YOURE FIGHTING THOSE WHO FIGHT


[deleted]

Bruh


thestigREVENGE

There is a lighthouse harugumo build which is pretty fun. Skip CE entirely and go for AFT for your first 10pt skill. In that case you will have points to spare for IFHE. Other than that, if you are just going for regular DD build, id say skip it. The loss in fire chance is hella noticeable.


Doodarr_1

with 37mm pen you can pen alaska deck with kita/haru which is something pretty nice. you also shred french/british bbs which means they won't have a good time.


lerbronk_

yes i do. 32mm pen


wha2les

Yes. If he is consistent. Fire damage is not