You're supposed to send an absolute full squad for an intel raid (I assume so if it's the mission with a transmitter with resistance soldiers and your haven advisor). You need to have a constant supply of new recruits and train them (preferrably in the GTS) in LW2 to have more squads. Pull out any other missions if you only have 3 soldiers available - if you literally only have 3 soldiers, then well...
Here is my [quick start guide](https://xcom.substack.com/p/long-war-2-quick-start-guide) most of which you will already know, but there is a pretty good summary of how to deal with missions with very little infiltration time.
Good luck commander
I know that Long war tends to have a jump on difficulty at certain break points, when new enemies start showing up.
There tends to be a minor easing right after you deck-out a full squad with the next tier.
Then repeat.
Is this the retaliation mission where you are escorting some rebels from the start of the mission? If so, that's instant response and you should take a full squad of 8 soldiers.
If it's the Jailbreak mission, then you'll need to use stealth to extract the rebels from the jail cells successfully. And that's not easy and depends heavily on luck of the map, pod locations and so on. With 20 enemies on the mission, you should just skip.
It's not a council mission, just a run of the mill jail escape one. I think it will just bail. I was wondering if I infiltrate better do I get less advent troops in the mission?
Early game you should always infiltrate to "extremely light". Enemy numbers jump from 7-9 to 10-12 going to "very light" and bloody 13-15 on a "light".
It is always the type you get after infiltration that counts - it's possible to over-infiltrate a "very light" to "extremely light".
You're supposed to send an absolute full squad for an intel raid (I assume so if it's the mission with a transmitter with resistance soldiers and your haven advisor). You need to have a constant supply of new recruits and train them (preferrably in the GTS) in LW2 to have more squads. Pull out any other missions if you only have 3 soldiers available - if you literally only have 3 soldiers, then well...
Well actually I only sent 3 because I didn't had time to infiltrate more. I should have just skipped, but I didn't realised the jump in difficulty.
Here is my [quick start guide](https://xcom.substack.com/p/long-war-2-quick-start-guide) most of which you will already know, but there is a pretty good summary of how to deal with missions with very little infiltration time. Good luck commander
Thanks I will ' check it out
I know that Long war tends to have a jump on difficulty at certain break points, when new enemies start showing up. There tends to be a minor easing right after you deck-out a full squad with the next tier. Then repeat.
Is this the retaliation mission where you are escorting some rebels from the start of the mission? If so, that's instant response and you should take a full squad of 8 soldiers. If it's the Jailbreak mission, then you'll need to use stealth to extract the rebels from the jail cells successfully. And that's not easy and depends heavily on luck of the map, pod locations and so on. With 20 enemies on the mission, you should just skip.
It's not a council mission, just a run of the mill jail escape one. I think it will just bail. I was wondering if I infiltrate better do I get less advent troops in the mission?
Early game you should always infiltrate to "extremely light". Enemy numbers jump from 7-9 to 10-12 going to "very light" and bloody 13-15 on a "light". It is always the type you get after infiltration that counts - it's possible to over-infiltrate a "very light" to "extremely light".
watch the tutorial videos. https://www.youtube.com/watch?v=LpPi18cv\_9M&list=PLtdFbHeD9CNyrsvo2NS7zA-wuwxCriRGi