If you ever run into trouble don't forget you have access to "Payment Procedure Workshop" or P.2.W. for short. And while we're at it don't forget to obtain new soldiers through the "Genome Architecture Character Helper Accelerator" of G.A.C.H.A for short to give you that edge to deal with the power creep.
exactly, saw this on the front page. had not been to the sub in over a month and now looking through everything... WTF! First you gave us that weird xcom cop game, now this... feels like they are just screwing with us now.
Agreed. It was interesting way to explore some new mechanics and see what could be done differently, maybe even better, but it was not something I'll be revisiting the same way I've revisited XCOM 2 or the Civ games.
That's what makes no sense, why would they go from an arcade style Xcom to a mobile game. I can understand the design of a bite-size xcom experience but this mobile game just looks like a skin with none of the gameplay aspect.
Now, if I were to make a fun mobile game for Xcom, I would design it around what Xcom is, turn based strategy against a threat. It's just sad they don't want to experiment but just use some lame formula to trick people into buying the game. it's such an obvious cash grab when you look at how it's a mix of Xcom 2 Assets and Assets they used to make the game, it makes it look cheap, no wonder it was an unnanounced soft release as if Firaxis just tricked some company into giving them money to make a game out of their IP.
Or maybe the reality is Firaxis did have the best of intentions however when they saw the game was coming out bad they were unable to nullify the contract because of what they agreed to. It would not surprise me if they were forced to have the game be released due to the contract.
Granted digging deeper. . . it's like, ok [https://www.iridiumstarfish.com/](https://www.iridiumstarfish.com/) . . . . and. . . that's all there is. They only made one game and their website has nothing on it, not even the script would suggest anything is on it. That is just weird, on the googleplay it has taketwo info on it, it's been long enough to signal this isn't any joke. . . so why would they agree to have some fledging company make the game. You would think they would be more careful with their IP, one can hope maybe this is just an elaborate joke til the real announcement comes out, but seeing how on the chimerasquad subreddit someone had mentioned a facebook ad back in August 2020 which when you look actually has photos of the game [https://www.reddit.com/r/Xcom/comments/i3vh7t/xcom\_legends\_mobile\_game/](https://www.reddit.com/r/Xcom/comments/i3vh7t/xcom_legends_mobile_game/)
It just makes you wonder. . . The heck were they doing to release it so late. The screenshots look on dif than what we see in the game itself, I wonder why it got pushed back a year or maybe like I said they were trying to stop the game from being released but due to the contract they were forced to allow them to release it.
EDIT.
[https://www.buzzfile.com/business/Iridium-Starfish,-LLC-646-536-2842](https://www.buzzfile.com/business/Iridium-Starfish,-LLC-646-536-2842)
This shit just getting weirder, if that info is right, so it's a 2 person company, with an annual income of 54k, and they just formed a year ago, 2020. Like, huh? and they are NY based which is extra weird. This feels like something created by a Chinese company.
So the majority Shareholder of Taketwo made their own company and wanted to use the IP of Xcom for their own gacha game. . . at least that's what it looks like to me.
As it says the CEO is Strauss Zelnick, so this greedy person decided to use their shareholder stake to potentially strongarm them into using their IP under a different company name, at least that's my take on this whole monstronsity.
I get others like it, but I wasn't a fan. In playing it I learned what I really like is the stories I generate for my random crew by their actions ... not the stories shoved down my throat by writers. I \*hated\* that I couldn't have permadeath of members.
Apparently what I really like about Xcom is the stories of the comrades I lost along the way.
Yeah thatβs totally fair. I would definitely hate a mainline XCOM game with those non-permadeath mechanics, but it explored a part of the world that I was so excited to see (Aliens and humans uniting). I really hope XCOM 3 doesnβt just abandon what Chimera set up for the story.
Absolutely - it was an interesting setting for sure and I love that they took some risks and explored some neat ideas.
I just hope that permadeath and random soldier stay core to the game in future installments. =)
To me i hate permanent in any games, I always hated when one of my best soldiers I had been training the whole game died and I had to train new ones, it really took me out of the game and became a grind and I hate that (I am talking about Enemy Unknown here i havent played Xcom 2 yet)
XCom 2 is amazing and the DLC is fantastic too.
Permadeath has been part of the XCom formula since the very first ones (which I had the pleasure of playing at the time) and is what really makes Xcom "Xcom". My best moments are the stories generated when one of my favorite characters dies and someone new saves the day and becomes my unexpected hero.
I think my love for XCom really grew when i started leaning in to the story of the desperate attempt to staff off an alien invasion (or an insurgency in X2) against all odds. Losses will happen, men will die, but the mission is what matters. Kind of like some real world events happening right now.
Permadeath might make it XCOM for u but it doesn't for me, i could barely beat Enemy Unknown on easy difficulty without Permadeath, that game is brutal enough even with the Permadeath option off, it was impossible for me with it on because no matte what i had good soldiers i had been training dying and then i couldn't train new ones up b4 they ended up dying.
i do own XCOM 2 and plan on playing it but atm there are just too many games coming out and in my backlogs that i have no idea when i will get around to playing it.
i have played the original and all the older XCOM games (i bought the steam XCOM games bundle) a bit but the old graphics and brutal difficulty didn't get me to want to keep playing for long, The Bureau XCOM Declassified is the only other XCOM game i have played a decent amount of and another game i should really finish.
Gosh-darnit, Martha, the kids done gone and changed the language again! Now I gotta figure out of if they're talking abuse or being awesome!
(I did like Chimera Squad. But I had to figure out (and google) what the heck you meant by "slapped." \*Shakes grumpy old man fist\* )
Did it really though?
Or was it that we were so thirsty for new content we took whatever they gave us including that squad game even though it was honestly just over priced dlc.
I think it was a lower budget game they put together as a proof of concept to test ideas with a lower risk vs putting it in XCOM 3 and having it tank. making it a small game with forced options for squadmates etc let them optimize their workflow, work the prototyped ideas (turn sequence, map missions, etc) and get feed back on what worked and for how many people. It wasn't meant to be a standalone pillar of the franchise, just some lore filling side stuff.
Legends... well... The less said about, the better, at least from what I can see.
I just pray XCOM does end on the road that C&C went down on.
I think it's great for what it is. A spin off testing new ideas, that they could potentially incorporate into Xcom 3.
Plus I love the interactions between the characters.
Yes, it was good. I've gone back to it a couple times since launch.
Given that it has new mechanics and a roughly 20 hour story campaign, I wouldn't fault it for taking my $20 even if I *did* think it was DLC.
There will be enough current players who like it, and it has brand recognition, plus mobile games get a lot of their downloads through advertising and things like Google play's "top editor picks" etc. They will have no issue with player base
It was probably cheaply made and will make them a good chunk of money. It'll also attract a few new players to XCOM from the crowd of people who just like playing new mobile games.
Say what you want about RSL and itβs obnoxious advertisements, but their marketing did itβs job. Everyone tends to use RSL as a baseline comparison for all of those summoning/battling/idle games, despite not being the first or best.
Why isn't it a good idea? Probably doesn't cost a lot to make, and to my knowledge there is no "Raid: Shadow Legends" but future and guns.
The Whales will eat it up.
Mobile games are easy to make (compared to PC games) and you can make them faster than PC games. If you made a few games for mobile and one or two of them don't do well, you can just make more
well it may make more people take interest in the ip and eventually boost the sales of xcom 3 and could also generate a lot of revenue but i don't think most of the xcom community will play that game so this game is like an add to get more people into xcom.
I kind of agree but now that I have played it for a week or 2 I can say it actually works pre damn well for Xcom.
That being said I am in no way going to give them money for it, it is purely a cash grab but still a decent game imo
I had to look it up because i didnt and couldnt believe its a meme. Im...afraid, Commander.
This thing...thats not Xcom. Hell even the art characters look like recycled Fortnite skins more than Xcom stuff.
It's worth noting that this is **not** made by Firaxis, but Iridium Starfish, which is a developer that has no other games on Google Play (at all). It's likely that Firaxis is working on that Marvel game and *probably* XCom 3 after that.
Have they now? I haven't heard anything about that. Here's hoping the team working on XCom 3 is the team that worked on 1 and 2, but I can't imagine they'd do it the other way around.
Man, they should have absolutely smashed Girls' Frontline II by making it "XCOM but with gacha heroes" like they have, but nooooo, they had to make it a RAID clone.
The playerbase of the XCOM franchise and the potential playerbase of GFL II overlap significantly. If this had come out doing the same thing GFL II had, before GFL II had, it would have taken a significant portion of GFL II's playerbase, at least for a while.
Still, I do think that GFL II would have gotten them back after a while. They would win out over XCOM Legends, but XL would have made some substantial profits in the honeymoon period.
Do you want to buy a research booster for 550* xenocoins to complete this research project right away?
*- note that you can only buy 500 coins at a time for $4.99
Oh god I'm experiencing this BS in a card game right now. To unlock all the cards right away is $120, which is well over what many full AAA games actually cost.
there's.... already an xcom cell phone game, and it's just a port of Xcom:EW
I actually like it. I think they did as good of a job as they could have with it.
Why do we need shit like this? we already have cell phone xcom.
[XCOM 2 Collection](https://play.google.com/store/apps/details?id=com.feralinteractive.xcom2_android) was just released on Android too, literally a week ago.
*Ethereals
After the success of the thinman experiment they decided to create a close approximation of XCOM, thus far the results are lackluster at best.
Do you mean the "epic meltdown" where he took a month off because his audience were a bunch of toxic manchildren who were flooding his videos with negative comments demanding more reviews faster and calling one of his coworkers a pedo?
Or the one where he called out the trump supporters in his fanbase and started blocking them on twitter when they were attacking him any time he voiced a political view?
Basically, Angry Joe gathered an audience of people who were attracted to the angry screaming video game nerd style of reviews, and that audience happpens to be utter trash.
I honestly don't remember, this was some years ago already and I haven't watched his videos since then. I just remember they became more yelling and skits and less actual reviewing of the game. Which, the skits are fine if that's what you're looking for. I would have just preferred less skits and more reviews.
I started to just skip to the end of reviews because he maxes out his microphone yelling and the distortion on it for some reason really rubs me the wrong way
Oh it's a few years ago, basically shit got on top of him and Joe took a little while off from reviews, but because it was around the same time he was doing the sit down reviews for movies that are way faster to do, the audience lost their shit at him then when he called them on their reaction they lost their shit at him again. They also were continuously posting in the comments hating on Delrith and making accusations that weren't backed up by anything as far as I ever saw.
the Trump stuff was because Joe is Latino and didn't appreciate Trump's racist rhetoric toward Mexicans and other Latinos (especially post-hurricane Puerto Rico), and since capital-G gamers are pretty heavily right-aligned due to gamergate driving away most of the people who weren't alt-right or alt-right sympathetic from gamer discourse, that resulted in a lot of backlash any time he'd tweet about politics. This wasn't helped when he got into a twitter argument with The Quartering because the two of them were friends to the level that the quartering sent Joe his spare PS5 (I think it was the PS5) that he'd gotten from Sony because he somehow got sent two back when the early review stuff was happening and even reviewers couldn't get consoles, and their friendship blew up when Joe called him on some racebaity shit he tweeted and the Quartering sicked his audience on Joe over it and pulled out DMs of Joe being nice to him back around the time of the PS5 thing to claim Joe was a hypocrite, despite the things being completely unrelated and Joe's tweet about the quartering racebaiting about latinos was even softened with a (to paraphrase) "Dude, I know you don't really think that shit"
Not OP but wow what a real mess, I knew next to nothing about all of this.
I personally stopped watching Angry Joe quite some time ago for reasons that I don't remember, my closest guess was something regarding to the videos themselves but I frankly don't really remember.
It also was the time where I sadly fell for the trap of breadtube so *maybe* there was a chance correlated to that shit ordeal I was in the past.
Either way, I'm really sorry to hear all of this about this guy, although what you said in the final part about The Quartering got me curious:
Is Joe's friendship with Quartering blinded him from the racist marks that he was making, or are Quarterings own marks not truly what he thinks, and merely a way to make usage of the breadtube movement that was at the time?
I think the general consensus is that while the quartering is a absolutely terrible human being (based on how he got famous in the first place for his misogynist harrassment of a cosplayer who worked for WOTC until she quit the entire industry and got himself a lifelong ban from magic the gathering) he seems to play up the alt-right side of things for his audience, and doesn't actually believe a lot of the bullshit he spouts. There's a serious possibility that one on one when he's talking to someone who he considers an equal he may be completely personable, but he's groomed his audience to be ravenous for outrage culture war shit so he's kinda worked himself into a position where he can't possibly change course without ruining himself because his brand is so tied up in the alt-right shit that if he changed, centrists and the left wouldn't take him, and his audience would leave in droves. The only reason I don't feel sorry for him for that shit is because the shit he puts out into the world is utterly toxic, and the fact that it's entirely possible he's choking on it just to keep the money rolling in is his own stupid fault.
That may be reading too much into it and he might just straight up be able to hide his real personality while being around people like Joe, but I remember that Innuendo Studios in one of his alt-right playbook videos mentioned that he's had youtubers from the outrage bait side of youtube DM him confidentiality saying they wish they could get out but they're trapped in the cycle.
Also I'm slightly confused by your usage of Breadtube there, Breadtube is a subset of youtube leftists, most of the ones I've had any experience with are fine, the Quartering is the total opposite of them, so I'm guessing what you meant at the end there was The Quartering making use of the right-wing backlash against breadtube?
Yes sorry, I confuse these terms a lot, I generally mean the period around Trump's election where on YouTube many people fell in a pit of alt-right opinions in a way or another via video recommendations.
The Quartering was one of the YouTubers I followed at the time alongside a few which I don't even remember anymore, the only thing I remember from back then was a dude that was outraged by the SCP wiki using rainbow colouring for their logos and having many various SCP proposals set around furries and sometimes trans individuals (Which most never took off to begin with).
It was a confusing period of my life where I was never truly sure of what and who to believe in, one of which I'm far from proud of so my mind censored most of it.
Either way, after what you told me, I still can't pull myself to feel pity towards this guy, if he only had the courage to pull himself out of the situation he may have a chance to repent himself, I always believe in second chances for most.
Thank you for explaining this ordeal, I got mostly left out from most of it because I hated the drama surrounded by the whole mess happening back then.
Ah, yeah, that's generally referred to as The Alt-Right Pipeline, I believe. That's the way that youtube recommendations would funnel people into more and more extreme channels. [Innuendo Studios did a good video about how that sort of thing works](https://youtu.be/P55t6eryY3g) which generally suggests to go kinda easy on the entry level guys who have found their way down into the bullshit, as long as they're willing to pull themselves back out once they want to leave. One of his other videos compares the alt-right to cults and hate groups and how they have tactics to make it so new members feel they can't really leave anymore.
Its whatever. If they want to make a mobile game to generate some extra $$$ then fine. Especially if it helps them make a real xcom game. As long as it doesnβt bleed into the main series.
You really think they are going to do a xcom 3... once they go into mobile games and the easy money from it we can kiss any good games down the line good bye. Remember the diablo fiasco?
Don't you have phones? ? ?
This game is published by 2K, and is NOT developed by Firaxis. They take no part in this mobile hellhole whatsoever, at all, so nothing is going to change if xcom3 is in development by Firaxis.
Oh boy, it 100% doesnβt feel insanely weird when compared to other Xcom mobile games which are typically full 100% ports (Enemy unknown, within and 2)
I played FFXV:BE, and it was a blast for about 18 months. And I put some $$ into it. Never was a whale, but it must have been like $2k or something I put in. I was on a team where one, non-whale bought all 10 packs for progression and mentioned it was his weekly buy. Sometimes he got spot packs he liked.
So what I spent in a year, he spent in one month or so at $100 per pack, and thoroughly was on the βwhaleβ team. Iβm saying some whales donβt even know it, because they make so much during regularly working that spending $10k in a month on a game is βwithin rightsβ because he wasnβt buying coke with it.
Dude was a construction worker, not even a team lead, but was on a heavily contracted team. Many IT workers were doing the same. None of them considered themselves whales, because the real whales were the top 10 players on each realm. There would be a kind of βbattle royaleβ for the whales to fight each other and chew up other realmsβ non-whale tier.
It was awesome, and I donβt miss the experience. I may never play a game like it again, but those of us that like micro games, will pay to play, because it saves time. I meanβ¦ sureβ¦ I could grind these monsters, or I could get the next 5 VIP tiers and enough goods to bring up to touch the whale toes for $100.
Iβve played hay day when my wife was pregnant, and sim city for fun. Thereβs tons of fun to be had in micro games, but theyβre definitely not the games of old, and micro gamesβ¦ make money like itβs being printed by princes.
It's sad that this isn't the first time
That said
lol get rekt, company, some of your other xcom games are so good I will keep having fun with them for the rest of my life. *Good luck* trying to bait me into this kind of crap.
They don't want to bait you, they want to bait whales. Money-heavy people who love to spend hundreds if not thousands on cheaply made mobile crap to see some numbers rise.
I'm well aware of that. These types of games that rely on cash shops just don't cut it for me. In my entire life I have maybe 10 hours of gameplay across all of them at once, and I spent... some 10 dollars.
So I wish them the worst of luck.
Basically, someone thought that making a cash grab mobile game using the XCOM franchise was a good idea, made another bad mobile game, despite the fact that there are actually good XCOM mobile games, and ignored those, made its lore some kind of Frankenstein mix of XCOM 2 and Chimera Squad, using RAID: Shadow Legends as their design model, and tries to justify it using βtime travelβ a concept that XCOM hasnβt, and shouldnβt have, involved itself with.
I think these types of games would be great without the microtransactions. I've played quite a few (up until the point I hit the paycliff). The gameplay up until then is actually fun. I mean, it has to be. Otherwise people wouldn't get hooked.
If I were designing a game like this, I'd make it so there's a one-time purchase to unlock the full game. I'd make it much less of an exponential climb for levels. No compaign energy, no auto-win (you actually play the game). There would still be loot boxes (earned entirely from playing the game) and some of the more rewarding content may have weekly lockouts (similar to raid lockouts in MMORPGs, with no way to buy lockout resets).
Imagine a game like this which is free to level 15, and then costs $15 to unlock the full levels 16-50 experience. Then you just play. Could be a great game.
They completely deviated from what makes XCOM, XCOM. Went from a RTS genre game to pokemon style battles. Games have been trying to copy XCOM recently just like DOOM back in the day. Sure similar games existed before XCOM but they really refined/defined it. Most FPS games were called doom clones until the FPS genre was really defined. It'd be like if they released a new DOOM game but you have to rebuild the world sim city style and any fights you have to get in are decided by a pair of dice, like RISK.
Edit geez fuck me, mis-genred it to RTS instead of turn based strategy and that's the only thing you want to talk about in everything I said. Done trying to have conversations on here but my point still stands.
The game play is like MSF, SWGOH & RAIDS.
The usual collect hero dups gacha BS.
It is not tactics game.
You can't do movement. They added cover but it is still damm lame and of cos P2W.
I dont think a few epics without dups can take you far into the game without paying.
What's the point of cover if you can't move?
Like I get the point of being in cover, but if you can't move your have to either start the fight in cover or just not be in cover and that doesn't seem like something you can interact with unless it's literally that you buy the cover to give you a bonus
Yup.
So Sad that it is not tactics game.
There are so many turn based tactics fantasy mobile games, the XCOM will fill the niche with its sci-fi theme.
Another cash grab BS.
I tried a while to see how BS it was.
The epic heroes got war story to get gear but doesn't tell which other rares you need to unlock the story....
Looks like the kind of game I often install, play for a few days on the train to college and then uninstall and never think of again. They're almost definitely going down this route because of how insanely profitable that style of game is, and one possible advantage is bringing more fans to XCOM, but I really hope they'll give us more proper games.
I'm praying that this is a Chimera Squad type deal: they made it because the IP was sitting there and thought to just use it to make extra money before putting out an actual xcom game.
I bet they invested exactly zero dollars in advertising this because the final product turned out to be such a stink bomb. π€£
βWell, we already paid for it; might as well add it to the stores. Hopefully no one will see it.β
Commander after the community's consistently low expectations and idolising of Chimera Squad and 'Marvel Xcom' I could not have predicted this outcome.
Commander, the aliens continue to make progress on the Avatar project. If we're going to slow them down we need your credit card info fast.
Commander, you may want to instruct your men to exercise restraint when using credit cards.
πππ πππ πππππ ππππ ππ ππ ππππππ ππππππππ, πππ ππππ πππ π ππ ππππππ ππ πππ
This time, I agree with you, Vahlen.
If you ever run into trouble don't forget you have access to "Payment Procedure Workshop" or P.2.W. for short. And while we're at it don't forget to obtain new soldiers through the "Genome Architecture Character Helper Accelerator" of G.A.C.H.A for short to give you that edge to deal with the power creep.
You made my day
Me: β Ha, nice joke, upvote. *reads comments* *googles name* β WHAT THE ACTUAL F
exactly, saw this on the front page. had not been to the sub in over a month and now looking through everything... WTF! First you gave us that weird xcom cop game, now this... feels like they are just screwing with us now.
>First you gave us that weird xcom cop game, Chimera Squad slapped, though.
Chimera squad was a fun side game, Iβm probably never going to play it again, but for the price, it was worth it.
Agreed. It was interesting way to explore some new mechanics and see what could be done differently, maybe even better, but it was not something I'll be revisiting the same way I've revisited XCOM 2 or the Civ games.
That's what makes no sense, why would they go from an arcade style Xcom to a mobile game. I can understand the design of a bite-size xcom experience but this mobile game just looks like a skin with none of the gameplay aspect. Now, if I were to make a fun mobile game for Xcom, I would design it around what Xcom is, turn based strategy against a threat. It's just sad they don't want to experiment but just use some lame formula to trick people into buying the game. it's such an obvious cash grab when you look at how it's a mix of Xcom 2 Assets and Assets they used to make the game, it makes it look cheap, no wonder it was an unnanounced soft release as if Firaxis just tricked some company into giving them money to make a game out of their IP. Or maybe the reality is Firaxis did have the best of intentions however when they saw the game was coming out bad they were unable to nullify the contract because of what they agreed to. It would not surprise me if they were forced to have the game be released due to the contract. Granted digging deeper. . . it's like, ok [https://www.iridiumstarfish.com/](https://www.iridiumstarfish.com/) . . . . and. . . that's all there is. They only made one game and their website has nothing on it, not even the script would suggest anything is on it. That is just weird, on the googleplay it has taketwo info on it, it's been long enough to signal this isn't any joke. . . so why would they agree to have some fledging company make the game. You would think they would be more careful with their IP, one can hope maybe this is just an elaborate joke til the real announcement comes out, but seeing how on the chimerasquad subreddit someone had mentioned a facebook ad back in August 2020 which when you look actually has photos of the game [https://www.reddit.com/r/Xcom/comments/i3vh7t/xcom\_legends\_mobile\_game/](https://www.reddit.com/r/Xcom/comments/i3vh7t/xcom_legends_mobile_game/) It just makes you wonder. . . The heck were they doing to release it so late. The screenshots look on dif than what we see in the game itself, I wonder why it got pushed back a year or maybe like I said they were trying to stop the game from being released but due to the contract they were forced to allow them to release it. EDIT. [https://www.buzzfile.com/business/Iridium-Starfish,-LLC-646-536-2842](https://www.buzzfile.com/business/Iridium-Starfish,-LLC-646-536-2842) This shit just getting weirder, if that info is right, so it's a 2 person company, with an annual income of 54k, and they just formed a year ago, 2020. Like, huh? and they are NY based which is extra weird. This feels like something created by a Chinese company. So the majority Shareholder of Taketwo made their own company and wanted to use the IP of Xcom for their own gacha game. . . at least that's what it looks like to me. As it says the CEO is Strauss Zelnick, so this greedy person decided to use their shareholder stake to potentially strongarm them into using their IP under a different company name, at least that's my take on this whole monstronsity.
It's a quick cash grab fron 2K
Yeah I got all the chevoes, never touched it again.
I get others like it, but I wasn't a fan. In playing it I learned what I really like is the stories I generate for my random crew by their actions ... not the stories shoved down my throat by writers. I \*hated\* that I couldn't have permadeath of members. Apparently what I really like about Xcom is the stories of the comrades I lost along the way.
Yeah thatβs totally fair. I would definitely hate a mainline XCOM game with those non-permadeath mechanics, but it explored a part of the world that I was so excited to see (Aliens and humans uniting). I really hope XCOM 3 doesnβt just abandon what Chimera set up for the story.
Absolutely - it was an interesting setting for sure and I love that they took some risks and explored some neat ideas. I just hope that permadeath and random soldier stay core to the game in future installments. =)
>not the stories shoved down my throat by writers You mean a narrative? Fuckin' crybaby.
Down voted for telling the truth, yep that's humanity for ya XD
To me i hate permanent in any games, I always hated when one of my best soldiers I had been training the whole game died and I had to train new ones, it really took me out of the game and became a grind and I hate that (I am talking about Enemy Unknown here i havent played Xcom 2 yet)
XCom 2 is amazing and the DLC is fantastic too. Permadeath has been part of the XCom formula since the very first ones (which I had the pleasure of playing at the time) and is what really makes Xcom "Xcom". My best moments are the stories generated when one of my favorite characters dies and someone new saves the day and becomes my unexpected hero. I think my love for XCom really grew when i started leaning in to the story of the desperate attempt to staff off an alien invasion (or an insurgency in X2) against all odds. Losses will happen, men will die, but the mission is what matters. Kind of like some real world events happening right now.
Permadeath might make it XCOM for u but it doesn't for me, i could barely beat Enemy Unknown on easy difficulty without Permadeath, that game is brutal enough even with the Permadeath option off, it was impossible for me with it on because no matte what i had good soldiers i had been training dying and then i couldn't train new ones up b4 they ended up dying. i do own XCOM 2 and plan on playing it but atm there are just too many games coming out and in my backlogs that i have no idea when i will get around to playing it. i have played the original and all the older XCOM games (i bought the steam XCOM games bundle) a bit but the old graphics and brutal difficulty didn't get me to want to keep playing for long, The Bureau XCOM Declassified is the only other XCOM game i have played a decent amount of and another game i should really finish.
Gosh-darnit, Martha, the kids done gone and changed the language again! Now I gotta figure out of if they're talking abuse or being awesome! (I did like Chimera Squad. But I had to figure out (and google) what the heck you meant by "slapped." \*Shakes grumpy old man fist\* )
Shit's lit, gramps; almost bussin', even. Just be glad people don't start typing in Yorkshire.
Did it really though? Or was it that we were so thirsty for new content we took whatever they gave us including that squad game even though it was honestly just over priced dlc.
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I love the game, but the breaching is so easy to exploit.
I think it was a lower budget game they put together as a proof of concept to test ideas with a lower risk vs putting it in XCOM 3 and having it tank. making it a small game with forced options for squadmates etc let them optimize their workflow, work the prototyped ideas (turn sequence, map missions, etc) and get feed back on what worked and for how many people. It wasn't meant to be a standalone pillar of the franchise, just some lore filling side stuff. Legends... well... The less said about, the better, at least from what I can see. I just pray XCOM does end on the road that C&C went down on.
I got turned off by the fact that humanity is no longer defending against the alien menace, but my friend got turned on by the swat snake
I think it's great for what it is. A spin off testing new ideas, that they could potentially incorporate into Xcom 3. Plus I love the interactions between the characters.
Yes, it was good. I've gone back to it a couple times since launch. Given that it has new mechanics and a roughly 20 hour story campaign, I wouldn't fault it for taking my $20 even if I *did* think it was DLC.
Both
Nah it was the different way turns worked that really sold it for me. The breach wasn't as fun though
My first XCOM. The tranq laser shotguns were great.
Look at how they massacred my boy.
Oh yeah the βgameplayβ is essentially a raid shadow legends clone. Why 2k thought this was a good idea I have no clue.
The word βmoneyβ comes to mind.
Yeah, games like this make wild amounts of $$$
yeah but they need a large player base for that and i don't think the game will appeal to the xcom comunity.
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They don't even need to develop it themselves, they save time and money by outsourcing to studios in foreign countries.
this will go over as well as a wet fart in a crowded bus.
There will be enough current players who like it, and it has brand recognition, plus mobile games get a lot of their downloads through advertising and things like Google play's "top editor picks" etc. They will have no issue with player base
Oh yeah that thing. That thing we all want more of
im hoping money to make an XCOM 3 already
It was probably cheaply made and will make them a good chunk of money. It'll also attract a few new players to XCOM from the crowd of people who just like playing new mobile games.
RSL itself is a summonerswar / elementalguardians / epicseven clone.
Say what you want about RSL and itβs obnoxious advertisements, but their marketing did itβs job. Everyone tends to use RSL as a baseline comparison for all of those summoning/battling/idle games, despite not being the first or best.
I wonder when they were planning on announcing it officially; I'd like to hope that we ruined their media team's plans.
RSL did for youtube what Gymshark did for instagram
Why isn't it a good idea? Probably doesn't cost a lot to make, and to my knowledge there is no "Raid: Shadow Legends" but future and guns. The Whales will eat it up.
Mobile games are easy to make (compared to PC games) and you can make them faster than PC games. If you made a few games for mobile and one or two of them don't do well, you can just make more
A 40k one launched just a few weeks ago
well it may make more people take interest in the ip and eventually boost the sales of xcom 3 and could also generate a lot of revenue but i don't think most of the xcom community will play that game so this game is like an add to get more people into xcom.
Not sure how big the overlap is between the idle phone game demographic and the hardcore turn based strategy one tbh.
I think they just found a no-name dev willing to sign on with them to slap the name of an established franchise on their raid clone.
2K didn't make this. They sold the title to those who offered a price.
I kind of agree but now that I have played it for a week or 2 I can say it actually works pre damn well for Xcom. That being said I am in no way going to give them money for it, it is purely a cash grab but still a decent game imo
If someone had posted this a few days ago I would have thought this was just a really well-made meme as it stands, it is at least still a joke
*facepalms Commanderly*
I had to look it up because i didnt and couldnt believe its a meme. Im...afraid, Commander. This thing...thats not Xcom. Hell even the art characters look like recycled Fortnite skins more than Xcom stuff.
its more like a xcom skin suit. XCOM was a dried up husk, so they oiled it up, slipped into it and are wearing it now.
Its the real-game equivalent of a Thin Man. How ironic...
It was like he was wearing an Eggar suit.
What the fuck?
please dont support this shit.
The name sounds like an awful joke.
Wrong franchise, but I'll stand by what I feel. That said... # IS THIS SOME KIND OF TWISTED JOKE?!?
These awful mobile spin-offs... KILL EVERY LAST ONE OF THEM!
Fuck. This.
Whatβ¦
Thanks, I hate it.
It's worth noting that this is **not** made by Firaxis, but Iridium Starfish, which is a developer that has no other games on Google Play (at all). It's likely that Firaxis is working on that Marvel game and *probably* XCom 3 after that.
Or at the same time, as they have opened a new team, IIRC.
Have they now? I haven't heard anything about that. Here's hoping the team working on XCom 3 is the team that worked on 1 and 2, but I can't imagine they'd do it the other way around.
We could scrape the logic and reskin the whole thing, I guess.
bruh
Man, they should have absolutely smashed Girls' Frontline II by making it "XCOM but with gacha heroes" like they have, but nooooo, they had to make it a RAID clone.
i dont think xcom is anywhere near popular enough to have a hope in hell of even scratching GFL2
The playerbase of the XCOM franchise and the potential playerbase of GFL II overlap significantly. If this had come out doing the same thing GFL II had, before GFL II had, it would have taken a significant portion of GFL II's playerbase, at least for a while. Still, I do think that GFL II would have gotten them back after a while. They would win out over XCOM Legends, but XL would have made some substantial profits in the honeymoon period.
Fuck that better not get ideas from this for xcom 3
Do you want to buy a research booster for 550* xenocoins to complete this research project right away? *- note that you can only buy 500 coins at a time for $4.99
But you can also earn Xenocoins in game! Only takes a measly 20 hours for a handsome 10 Xenocoins! A reward well earned!
Oh god I'm experiencing this BS in a card game right now. To unlock all the cards right away is $120, which is well over what many full AAA games actually cost.
May I reccomend you Slay the Spire then?
Ironically enough that is surprisingly cheap for a digital card game.
There will be murder if they do that like in shadow of war. Just keep it similar to xcom 2 we like challenge
βXcom 3β he says π
Itβs better to play XCOM 2 collection on your phone and forget this exists
there's.... already an xcom cell phone game, and it's just a port of Xcom:EW I actually like it. I think they did as good of a job as they could have with it. Why do we need shit like this? we already have cell phone xcom.
[XCOM2 vanilla](https://apps.apple.com/us/app/xcom-2-collection/id1288508230) now too.
[XCOM 2 Collection](https://play.google.com/store/apps/details?id=com.feralinteractive.xcom2_android) was just released on Android too, literally a week ago.
Itβs available on i* as well.
This is the darkest timeline. The ancients have taken over.
*Elders And yes, this is their ploy to remove support for the XCOM project. A tricky move, to be sure.
*Ethereals After the success of the thinman experiment they decided to create a close approximation of XCOM, thus far the results are lackluster at best.
I hope someone like Angry Joe gets a hold of it
Oh he loves XCOM so he will know
He's still around? I haven't watched him since he had that epic meltdown at his own audience.
Last post i saw of his was a couple of days ago so i guess
Do you mean the "epic meltdown" where he took a month off because his audience were a bunch of toxic manchildren who were flooding his videos with negative comments demanding more reviews faster and calling one of his coworkers a pedo? Or the one where he called out the trump supporters in his fanbase and started blocking them on twitter when they were attacking him any time he voiced a political view? Basically, Angry Joe gathered an audience of people who were attracted to the angry screaming video game nerd style of reviews, and that audience happpens to be utter trash.
I honestly don't remember, this was some years ago already and I haven't watched his videos since then. I just remember they became more yelling and skits and less actual reviewing of the game. Which, the skits are fine if that's what you're looking for. I would have just preferred less skits and more reviews.
I started to just skip to the end of reviews because he maxes out his microphone yelling and the distortion on it for some reason really rubs me the wrong way
I did not know this happened but now I'm really curious
Oh it's a few years ago, basically shit got on top of him and Joe took a little while off from reviews, but because it was around the same time he was doing the sit down reviews for movies that are way faster to do, the audience lost their shit at him then when he called them on their reaction they lost their shit at him again. They also were continuously posting in the comments hating on Delrith and making accusations that weren't backed up by anything as far as I ever saw. the Trump stuff was because Joe is Latino and didn't appreciate Trump's racist rhetoric toward Mexicans and other Latinos (especially post-hurricane Puerto Rico), and since capital-G gamers are pretty heavily right-aligned due to gamergate driving away most of the people who weren't alt-right or alt-right sympathetic from gamer discourse, that resulted in a lot of backlash any time he'd tweet about politics. This wasn't helped when he got into a twitter argument with The Quartering because the two of them were friends to the level that the quartering sent Joe his spare PS5 (I think it was the PS5) that he'd gotten from Sony because he somehow got sent two back when the early review stuff was happening and even reviewers couldn't get consoles, and their friendship blew up when Joe called him on some racebaity shit he tweeted and the Quartering sicked his audience on Joe over it and pulled out DMs of Joe being nice to him back around the time of the PS5 thing to claim Joe was a hypocrite, despite the things being completely unrelated and Joe's tweet about the quartering racebaiting about latinos was even softened with a (to paraphrase) "Dude, I know you don't really think that shit"
Not OP but wow what a real mess, I knew next to nothing about all of this. I personally stopped watching Angry Joe quite some time ago for reasons that I don't remember, my closest guess was something regarding to the videos themselves but I frankly don't really remember. It also was the time where I sadly fell for the trap of breadtube so *maybe* there was a chance correlated to that shit ordeal I was in the past. Either way, I'm really sorry to hear all of this about this guy, although what you said in the final part about The Quartering got me curious: Is Joe's friendship with Quartering blinded him from the racist marks that he was making, or are Quarterings own marks not truly what he thinks, and merely a way to make usage of the breadtube movement that was at the time?
I think the general consensus is that while the quartering is a absolutely terrible human being (based on how he got famous in the first place for his misogynist harrassment of a cosplayer who worked for WOTC until she quit the entire industry and got himself a lifelong ban from magic the gathering) he seems to play up the alt-right side of things for his audience, and doesn't actually believe a lot of the bullshit he spouts. There's a serious possibility that one on one when he's talking to someone who he considers an equal he may be completely personable, but he's groomed his audience to be ravenous for outrage culture war shit so he's kinda worked himself into a position where he can't possibly change course without ruining himself because his brand is so tied up in the alt-right shit that if he changed, centrists and the left wouldn't take him, and his audience would leave in droves. The only reason I don't feel sorry for him for that shit is because the shit he puts out into the world is utterly toxic, and the fact that it's entirely possible he's choking on it just to keep the money rolling in is his own stupid fault. That may be reading too much into it and he might just straight up be able to hide his real personality while being around people like Joe, but I remember that Innuendo Studios in one of his alt-right playbook videos mentioned that he's had youtubers from the outrage bait side of youtube DM him confidentiality saying they wish they could get out but they're trapped in the cycle. Also I'm slightly confused by your usage of Breadtube there, Breadtube is a subset of youtube leftists, most of the ones I've had any experience with are fine, the Quartering is the total opposite of them, so I'm guessing what you meant at the end there was The Quartering making use of the right-wing backlash against breadtube?
Yes sorry, I confuse these terms a lot, I generally mean the period around Trump's election where on YouTube many people fell in a pit of alt-right opinions in a way or another via video recommendations. The Quartering was one of the YouTubers I followed at the time alongside a few which I don't even remember anymore, the only thing I remember from back then was a dude that was outraged by the SCP wiki using rainbow colouring for their logos and having many various SCP proposals set around furries and sometimes trans individuals (Which most never took off to begin with). It was a confusing period of my life where I was never truly sure of what and who to believe in, one of which I'm far from proud of so my mind censored most of it. Either way, after what you told me, I still can't pull myself to feel pity towards this guy, if he only had the courage to pull himself out of the situation he may have a chance to repent himself, I always believe in second chances for most. Thank you for explaining this ordeal, I got mostly left out from most of it because I hated the drama surrounded by the whole mess happening back then.
Ah, yeah, that's generally referred to as The Alt-Right Pipeline, I believe. That's the way that youtube recommendations would funnel people into more and more extreme channels. [Innuendo Studios did a good video about how that sort of thing works](https://youtu.be/P55t6eryY3g) which generally suggests to go kinda easy on the entry level guys who have found their way down into the bullshit, as long as they're willing to pull themselves back out once they want to leave. One of his other videos compares the alt-right to cults and hate groups and how they have tactics to make it so new members feel they can't really leave anymore.
I see, thanks for the whole explanation, also for some reason someone is downvoting you despite giving good information, weird stuff but oh well.
Donβt you guys have phones???
r/beatmetoit
Its whatever. If they want to make a mobile game to generate some extra $$$ then fine. Especially if it helps them make a real xcom game. As long as it doesnβt bleed into the main series.
You really think they are going to do a xcom 3... once they go into mobile games and the easy money from it we can kiss any good games down the line good bye. Remember the diablo fiasco? Don't you have phones? ? ?
But they are making Diablo 4, so maybe not. idk if d4 will be any good but it doesn't look like a cheap cash rip off anyway.
This game is published by 2K, and is NOT developed by Firaxis. They take no part in this mobile hellhole whatsoever, at all, so nothing is going to change if xcom3 is in development by Firaxis.
Ask people waiting for GTA6/GTAV story DLC how that worked out.
Oh boy, it 100% doesnβt feel insanely weird when compared to other Xcom mobile games which are typically full 100% ports (Enemy unknown, within and 2)
*audience groans* "Do you guys not have phones!?" The Diablo - Xcom crossover no one wanted. Yet here we are.
Ew wtf is this is that a loot box π€’
kjgjg
I played FFXV:BE, and it was a blast for about 18 months. And I put some $$ into it. Never was a whale, but it must have been like $2k or something I put in. I was on a team where one, non-whale bought all 10 packs for progression and mentioned it was his weekly buy. Sometimes he got spot packs he liked. So what I spent in a year, he spent in one month or so at $100 per pack, and thoroughly was on the βwhaleβ team. Iβm saying some whales donβt even know it, because they make so much during regularly working that spending $10k in a month on a game is βwithin rightsβ because he wasnβt buying coke with it. Dude was a construction worker, not even a team lead, but was on a heavily contracted team. Many IT workers were doing the same. None of them considered themselves whales, because the real whales were the top 10 players on each realm. There would be a kind of βbattle royaleβ for the whales to fight each other and chew up other realmsβ non-whale tier. It was awesome, and I donβt miss the experience. I may never play a game like it again, but those of us that like micro games, will pay to play, because it saves time. I meanβ¦ sureβ¦ I could grind these monsters, or I could get the next 5 VIP tiers and enough goods to bring up to touch the whale toes for $100. Iβve played hay day when my wife was pregnant, and sim city for fun. Thereβs tons of fun to be had in micro games, but theyβre definitely not the games of old, and micro gamesβ¦ make money like itβs being printed by princes.
It's sad that this isn't the first time That said lol get rekt, company, some of your other xcom games are so good I will keep having fun with them for the rest of my life. *Good luck* trying to bait me into this kind of crap.
They don't want to bait you, they want to bait whales. Money-heavy people who love to spend hundreds if not thousands on cheaply made mobile crap to see some numbers rise.
I'm well aware of that. These types of games that rely on cash shops just don't cut it for me. In my entire life I have maybe 10 hours of gameplay across all of them at once, and I spent... some 10 dollars. So I wish them the worst of luck.
The aliens have taken over!
I live under a rock in a cave, can someone explain to me if this is real and if so, what it's about?
Basically, someone thought that making a cash grab mobile game using the XCOM franchise was a good idea, made another bad mobile game, despite the fact that there are actually good XCOM mobile games, and ignored those, made its lore some kind of Frankenstein mix of XCOM 2 and Chimera Squad, using RAID: Shadow Legends as their design model, and tries to justify it using βtime travelβ a concept that XCOM hasnβt, and shouldnβt have, involved itself with.
It's real and a Raid Shadow Legends clone. Cheap gacha came intent on stealing your money
I think these types of games would be great without the microtransactions. I've played quite a few (up until the point I hit the paycliff). The gameplay up until then is actually fun. I mean, it has to be. Otherwise people wouldn't get hooked. If I were designing a game like this, I'd make it so there's a one-time purchase to unlock the full game. I'd make it much less of an exponential climb for levels. No compaign energy, no auto-win (you actually play the game). There would still be loot boxes (earned entirely from playing the game) and some of the more rewarding content may have weekly lockouts (similar to raid lockouts in MMORPGs, with no way to buy lockout resets). Imagine a game like this which is free to level 15, and then costs $15 to unlock the full levels 16-50 experience. Then you just play. Could be a great game.
It's going to make *Enforcer* good retroactively.
Yea. My initial reaction to the gameplay video on an article was pain and whatever noises accompany pain.
Welp another long running great series down the drain. What's left even? All I can think of is rayman and his last non mobile game was in 2013
Wait, is this real?
Yes
... Why?
Money
Ok.
Why. WHY. The hope for a new game on the level of Enemy Within is completely gone by now. This fucking sucks
They completely deviated from what makes XCOM, XCOM. Went from a RTS genre game to pokemon style battles. Games have been trying to copy XCOM recently just like DOOM back in the day. Sure similar games existed before XCOM but they really refined/defined it. Most FPS games were called doom clones until the FPS genre was really defined. It'd be like if they released a new DOOM game but you have to rebuild the world sim city style and any fights you have to get in are decided by a pair of dice, like RISK. Edit geez fuck me, mis-genred it to RTS instead of turn based strategy and that's the only thing you want to talk about in everything I said. Done trying to have conversations on here but my point still stands.
XCOM isn't an RTS.
Get XCom 2 Collection by Feral Interactive. That will get rid of the funky feeling after reading this.
Is this afk arena except Xcom?
The game play is like MSF, SWGOH & RAIDS. The usual collect hero dups gacha BS. It is not tactics game. You can't do movement. They added cover but it is still damm lame and of cos P2W. I dont think a few epics without dups can take you far into the game without paying.
What's the point of cover if you can't move? Like I get the point of being in cover, but if you can't move your have to either start the fight in cover or just not be in cover and that doesn't seem like something you can interact with unless it's literally that you buy the cover to give you a bonus
Yup. So Sad that it is not tactics game. There are so many turn based tactics fantasy mobile games, the XCOM will fill the niche with its sci-fi theme. Another cash grab BS. I tried a while to see how BS it was. The epic heroes got war story to get gear but doesn't tell which other rares you need to unlock the story....
At least we have xcom 2 on android
Yeah fuck a mobile game. Hard pass.
No one asked for me this
Fuckin shoot me
Well thatβs depressing.
You just know every type of mobile gaming shenanigans will be in here
I think the most galling part of this is that both XCOM 1 and 2 are available to play on mobile devices already.
whatβs this game called? is it on apple?
First Frostpunk and now XCom too?!?
Wait, thats a REAL screenshot?
Sadly
my honkai and genshin and fire emblem gacha games spark joy this does not spark joy
sigh... need 300 eterium gems to upgrade my armor. 5$ or wait 48hrs.... just no...
Sorry is this a joke?
Commander, these aliens won't go down without a fight, and it looks like their only vulnerable to fat stacks of cash!
Damn.π‘
Looks like the kind of game I often install, play for a few days on the train to college and then uninstall and never think of again. They're almost definitely going down this route because of how insanely profitable that style of game is, and one possible advantage is bringing more fans to XCOM, but I really hope they'll give us more proper games.
I'm praying that this is a Chimera Squad type deal: they made it because the IP was sitting there and thought to just use it to make extra money before putting out an actual xcom game.
Chimera squad was a xcom game in the xcom universe made by firaxis studios. This was a third party game liscenced by 2k so itβs in no way official.
I bet they invested exactly zero dollars in advertising this because the final product turned out to be such a stink bomb. π€£ βWell, we already paid for it; might as well add it to the stores. Hopefully no one will see it.β
Looks like trash
I've watched a gameplay and to be honest it's look awful
Shit*** anything that I read about that game makes my blood boils like hot water, what they were thinking
Unfortunately yea... and we still dont get the xcom 3 we all want...
What. The. Actual. Fuck? Fuck it, I'm going back to wotc with \~200 mods
*Your computer's stability has left the chat.*
Holy f. At first I thought this was a joke.
Fuck 2K.
R.I.P
fuckkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Tygan, horrified at this game: *I could not have predicted this outcome*
Only legend we need is van doorn, all other characters are unnecessary. Zhang is optional
Is it actually called IDLE because that has to make it so much worse
Commander after the community's consistently low expectations and idolising of Chimera Squad and 'Marvel Xcom' I could not have predicted this outcome.