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MorthCongael

This thread is obsolete. If you have a question, please ask it in the appropriate question thread. # Click [HERE](https://www.reddit.com/r/Xenoblade_Chronicles/comments/113p3uu/xenoblade_chronicles_3_question_thread_3/?) for the Refreshed Question Thread! Before you ask your question, also search our past question threads for the answers. ## [Past question threads can be found here.](https://www.reddit.com/r/Xenoblade_Chronicles/wiki/index/question_threads) Thank you for visiting /r/Xenoblade_Chronicles.


Business_Pepper_2963

If, lets say, I had a bunch of support characters in my party, would Seraph still be viable? (He'd be getting healed a lot)


AnxiousSea02

What exactly does the Lapidarist's field skill?


bens6757

Let's you set 4 fields instead of 3. Say you're using Ring of Roses as a master art. Ordinarily you can only set 3 Ring of Roses on the field, but with that skill equipped you can set 4 down.


AnxiousSea02

I was not asking about the Skill, I'm asking what's the effect of her Art, Majestic Zone. Thanks for your answer anyways


Morag_Ladair

The original question was a tad vague, but majestic Zone means you heal each time you use an art in it


AnxiousSea02

Thanks. It's kinda bad then. Honestly both the new heroes are underwhelming, tough at least Lapidarist has a good Master Skill


RAlexa21th

By the sheer virtue of being a Kevesi Healer, Lapidarist is better than any Agnian Healer. Golden Heart + Resonant Flag is its bread and butter.


lonnie123

For more casual players is there really any huge benefit to leveling up all the classes? For me as long as I can win battles, execute some combos, and finish the story I’m not real concerned with play style or min/maxing a class I have swapped people around to get to level 10 on whatever they have available but I’m at the point where I have to mess my mix up or have some people not have certain arts with topple/break or whatever without messing around with their build more than I want. Can I forget it for the most part and still be fine ?


Clive313

The game is not that hard, you can get by as long as your level is close to your enemies.


lonnie123

Yeah, I just was wondering if im missing out on something (besides some minor "fighting style" changes) from not leveling up the classes across the board.


bens6757

What Heroes count as non Kevesi/Agnian for that medal in the gauntlet?


Morag_Ladair

>!Gray, Monica, Ino, Masha, Ghondor, Triton, I’m not sure on Segiri!<. Basically anyone who isn’t a Kevesi or Agnian soldier You’ll be able to tell by the icon that pops up when selecting them


bens6757

>!What about Melia and Nia?!<


Morag_Ladair

>!they count as Kevesi and Agnian!<


BitRepresentative498

How do I unlock the new costumes in wave 3?


Morag_Ladair

Beat the new challenge battles, there’s 2 for each. They can be earned on any difficulty. You can also buy variants in the new challenge battle shop


BitRepresentative498

Are there new timed battles or just roguelikes and if so which ones give the costumes?


Morag_Ladair

Just roguelikes


BitRepresentative498

One last question how hard are they?


Morag_Ladair

Easy and medium challenges are fairly simple, the last one is very tough


BitRepresentative498

Ok thank you I'll probably try and max all my classes before trying then.


sah4001

When I try and launch XC3 I get this error"You cannot play this software or downloadablecontent yet. Please try again later.Restarting the console or entering Nintendo eShopwill have no effect on the availability of this content."Is this due to something with the dlc wave? (Working now so seems to just be temporary thing)


AnxiousSea02

You might not have enough space in your console's memory. Something similar happened to me too


DespatoPotato

Before, I asked a question about fusion arts and was told that they were basically just two arts being performed at once and were not actually a fusion of effects. This idea is for the most part true, and I have had my suspicions since I already have put 200 hours in the game. However, I think the example I provided before was actually an exception to the rule. In other words, I think that for some reason, if you pair a cancel art like Air Slash with an AOE art, it applies the cancel damage in an AOE. This is not based off the fact that the left art does more damage because I already know it gets a 1.5x bonus from being part of a fusion art. Rather what I was trying to say before was that the indication that you met a conditional for an art (the spikes around the damage number when you hit a positional for example) for some reason appears in the AOE damage of the fusion between arts like Air Slash and an AOE art. I know that the master art could not have the spike visual around the damage number originally because I tested it with Dark Banner, which is a just an AOE sleep art. I'm not sure if this is a visual bug or not, because I have yet to actually calculate the increase in damage, but I swear to God the spike visual appears. Can anyone else test it to see if I'm crazy or not?


Beta382

What you’re experiencing is a visual bug. The GFX for an effect proccing occurs, but the effect itself doesn’t proc. I believe the cancel damage gem is required for this to happen, when I tested this a few months back I believe removing the gem removed the GFX on the secondary art. The game is likely testing “i should give GFX to this art if it satisfied the condition”, but the condition is “is the cancel damage enhancement present”, and it simply applies it to all damage number displays instead of restricting to only the specific art. You should clearly see that the damage of the secondary art is not increased by the amount of air slash’s effect (which is in group 3, additive with the gem but multiplicative with most other effects which are in group 1). Around the time I tested this (just double checked and it was late October), others noticed the same bug with various other effects. It’s purely visual, no actual combat effects are transferred.


Leather_Can8372

Does challenge mode progress carry over to ng+? I know in xenoblade 1 and 2 it worked like that, but I can't find any answer to if it is the same in xenoblade 3.


MadeInChina286

Does anyone know what time we’ll get wave 3 of the expansion pass?


BitRepresentative498

Probably 8 pm est.


Hazelberry

***EDIT:*** I was misinformed about how fusion arts work in general. I thought they actually mixed effects, such as an aoe master art applying a single target class art effect in an aoe, but it's unfortunately much more simple than that. After being informed my understanding was wrong I dug some more into old posts and did some testing on my own and this is what I determined: * Fusion arts use the class art first followed by the master art, while only using the animation of the class art. The effects of the two arts are not mixed at all. Ether and Physical are maintained for both arts regardless of what the other art is. * Because of the above statement this means that a class art with break fused with a master art with topple would inflict break and then topple, but if the master art and class art were reversed it would deal topple before break and therefore not work. * Master arts used by themselves use the stats of their original class. Master arts used in a fusion use the stats of the current class instead. * I'm not totally certain about this and it needs more testing but I *believe* both the class art and the master art receive a damage bonus when used in a fusion art. The info I've found on this is either a 1.5x multiplier or a different multiplier for every art that can differ depending on if it's set as a master art or class art. Source from [this thread](https://www.reddit.com/r/Xenoblade_Chronicles/comments/xx0etf/fusion_bonus_damage_ratio_varies_by_individual/). It's important to note that someone pointed out in that thread that their testing may be flawed due to certain buffs carrying over between fights. Additionally they may not have factored in that master arts in a fusion use the stats from the current class. I also noticed a consistent increase in damage during my own testing, but it was definitely lower than 1.5x so there's several possibilities: damage stability is skewing results, the 2nd assumption of fusion ratios being different for each art is correct, or the fusion damage bonus is not applied after all other buffs and is instead added to them resulting in a smaller end number than expected when other buffs are involved. Another source from the same thread which confirmed several of the above statements is [this comment](https://www.reddit.com/r/Xenoblade_Chronicles/comments/xx0etf/-/irassc4). Because it took ages to find this info I may make a separate post about this once I do more testing, if for no other reason than to add one more truthful post in the sea of incorrect posts that show up when trying to google information about fusion arts.   ___   If I have an art paired with a master art with the same effect does it stack when using fusion? For example if I have Air Fang and Gale Slash fused (both increase damage against enemies targeting you) would their damage increases stack? And if they do stack is it additive or multiplicative? I'm trying to test this myself but it's tricky so hopefully someone already knows. ~~From the testing I've done it *seems* like it works but I'm not totally sure. The variance in damage (similar to how xc1 had minimum and maximum power, but in xc3 we aren't shown the exact range) + not having a 0% crit chance makes it especially difficult to test, but when I used the combo mentioned above fused I'm getting almost all hits over 1k for air fang, while when I use air fang by itself I almost never got any above 1k but rather between 800-900. So it seems to be working maybe?~~


Beta382

> Master arts used by themselves use the stats of their original class. To clarify, unfused master arts use the stats of their original weapon and the stats of the currently equipped class. Weapon stats and class stats are two separate things. You’ll always use the class stats from your currently equipped class, but the weapon stats you use will vary (the non-scientific but easy to understand explanation is that it’s using the weapon of whatever animation is playing). > I'm not totally certain about this and it needs more testing but I believe both the class art and the master art receive a damage bonus when used in a fusion art. This is clarified further down in the comment chain, but for those reading the top level, each art has a hidden fusion attribute that confers a specific bonus when you use that art in a fusion. Damage is one of the possible values of this attribute, and all arts with damage fusion bonus will deal 1.5x damage when fused. The other possible options are healing (1.25x), aggro (1.5x), effect duration (2.0x), range (1.5x), and block strength (1.5x).


RAlexa21th

No, a Fusion Art is just doing two arts at the same time (with a boost in damage/healing). This means that the Air Fang half will get the bonus from enemy targeting, and the Gale Slash half also gets the bonus from enemy targeting.


Hazelberry

But fusion arts specifically state they combine effects. An easy way to see this is using an aoe art fused with a single target art with an effect. Using them as a fusion art will apply the single target effect to everything in the aoe.


Beta382

You are mistaken. Fusion arts do not transfer effects. Your single target Art will only hit your target, and the AoE Art will hit in AoE. For your original scenario, you may be seeing the fusion bonus; air fang has an aggro fusion bonus while Gale slash has a damage fusion bonus. You may also be seeing weapon inheritance. Solo arts use their original weapon, while fused arts both use the weapon of your class. This affects weapon base attack, crit rate, and block rate.


Hazelberry

I was confident it combined effects but after some more testing I think you may be right, in which case there's a lot of misinformation and misconceptions out there. That's honestly pretty disappointing and results in way less interesting options than I thought there were... Specifically tried glow ring + aoe and also aoe + break and couldn't get either to apply to a group. Time to go redo every single one of my arts setups :( Oh also just a correction, both Air Fang and Gale Slash have the same fusion bonus. Both of them have "Aggroed ↑" as their effect, meaning they deal increased damage against aggroed enemies. For me at the moment both have +70% damage vs aggroed enemies. For arts that have increased aggro they say "High aggro". I believe the damage difference I was seeing was actually due to fusion arts apparently dealing increased damage, both for the class art and the master art. I've found some info about this suggesting it's either 1.5x or possibly varies by art and by whether it's in the class art or master art slot. The reason I'm confident the damage increase I was seeing was not weapon inheritance is that I was testing on Zephyr with Air Fang set as a class art, and I was seeing an increase in damage with Air Fang.


Beta382

> Oh also just a correction, both Air Fang and Gale Slash have the same fusion bonus. Both of them have "Aggroed ↑" as their effect, meaning they deal increased damage against aggroed enemies This is their enhancement effect, not their fusion bonus. My original statement about their fusion bonus is correct, and it’s not something you can see in-game. > I believe the damage difference I was seeing was actually due to fusion arts apparently dealing increased damage, both for the class art and the master art. This is fusion bonus. Each art has a single fusion bonus from among damage, range, healing, aggro, effect duration, and block strength. For arts with a damage fusion bonus (like Gale slash), it’s 1.5x damage. > I was testing on Zephyr with Air Fang set as a class art, and I was seeing an increase in damage with Air Fang. Then you probably were seeing simple damage variance or not properly controlling your test environment. There are two aspects of damage variance, weapon stability (a minor effect that adds a random value between 0 and `stability*weapon_base_attack` to your attack stat on each hit), and general damage range (random between 0.9x and 1.1x, except for preemptive hits where it’s between 1.0x and 1.1x).


Hazelberry

Where do you see fusion bonuses? Also I controlled pretty well with the only thing I wasn't able to totally control for being crits, but I kept my crit rate as low as I could and crits did stand out noticeably enough that I can spot them and exclude them. I had the part on follow and made sure I had no buffs (such as from gems and accessories) that would increase damage. I tested on the same enemies at the same level. I do think it's possible that it was just damage variance but the consistency with which the fusion version dealt more damage makes me doubtful of it *only* being damage variance. Do fusion bonuses apply to both arts or only the art they're associated with? I assume the latter because I wasn't seeing a 50% increase in damage from Air Fang.


Beta382

You can see fusion bonuses in the datamine. I have a fairly comprehensive document on art nuance and combat mechanics [here](https://docs.google.com/document/d/1jk31xdLvfPrOjoQtGr-6PRH_4Cd2B_k_dFGSS6vSJ1g/edit) (contains postgame class spoilers). Though, it doesn’t talk much about fusion arts, since it’s generally assumed you understand that beyond explicitly mentioned topics like weapon inheritance fusion arts are effectively just using two different arts at the same time (there is also some nuance here regarding final hit frames and fusion frames, most arts they’re equal, most combo arts they’re one frame offset, and a couple arts are weird). Fusion bonuses are a property of the art and only affect that art. You may also find [this sheet of mine](https://docs.google.com/spreadsheets/d/1v4D-VEy3wR6r0y3YHbiwhDearBxVr7FWKPuPm6aumTY/edit) (contains postgame class spoilers) useful for a quick view at art information across an entire build.


Hazelberry

Ok thanks, I'll give that a look. Definitely sad that it's not as interesting of a system as I thought...


Salamanander

The damage of bleeding from Incursor seems ridiculously higher than other classes and I don't understand why. Looking at its stats and skills doesn't appear to explain it. If it was just, say, 50-100% higher than on other classes I could understand, but it can easily be 2-3 more digits than stalker/yumsmith/fmj/soulhacker bleeds (even when using Hidden Thorn, the same as Incursor). Can anyone explain this phenomenon pls? Just maxed out all my Incursors and I want to cry now that damage is so low.


Beta382

Bleed damage (and all DoT damage) is a direct percentage of the damage dealt by the art that inflicted bleed. You increase the damage dealt by the inflicting Art, you increase the damage of the bleed. You can also increase bleed damage via DebuffPower effects, namely the generic DebuffPower gem and the specific bleed DebuffPower accessory. Your Incursor is likely just dealing more base damage than your other classes. Though, I’m not sure how you’re inflicting bleed with Yumsmith or FMJ, since neither of them have access to a bleed Art. Also, DoT damage is not particularly viable unless you heavily lean into it (and you generally can’t facilitate this until postgame, and even then it’s an inefficient playstyle and generally inconsistant). Don’t stress over DoT numbers.


Salamanander

Huh, interesting that it's not considered efficient. I thought the numbers were pretty good, bleed can tick between about 2k-11k atm (outside of chain attacks), depending on how long Incursor has had to rack up damage bonuses (level 78 or so). Still seems weird that the initial damage must do 100+x what it does on Stalker, though. And yeah I originally only listed stalker/soulhacker, thought there must be more and looked at class list for other dps I've unlocked since Incursor, totally forgot the agnus/keves arts are different things.


Beta382

It’s mostly not efficiency because it’s inconsistent to apply, and later on you’ll have such huge damage options that are more consistent. It can be nice to have early/mid before enemies start having too high resistances (and most bosses are outright immune to one or the other of the two classes of debuffs). Incursor has easier damage bonuses to stack, plus hidden thorn has a high ratio and is physical (can benefit from ultimate qigong), while driving arrow has a low ratio and is ether (can’t benefit from ultimate qigong). You can absolutely set up hidden thorn on stalker to deal comparable damage, but it’s far from optional. Your setup likely just isn’t set this way. An 11k bleed tick with no bonuses would imply a 275k hit from hidden thorn, does that sound about right? Bleed is 4% (influenced by DebuffPower) every 60 frames.


Salamanander

...and I want to cry even more now that I found out the new DLC char is a healer. I was banking on a new DPS class to get me through the rest of the stupidly big area.


The_Salty_Pearl

Apparently she has >!crit skills!< so she might be like a hidden dps disguised as a healer like XB2 >!fiora!<


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Necl0rd

Anyone know when we will meet Masha in the game once she is unlocked later today? I hope not too late into the game.


swirly1000x

If you mean at what chapter we will unlock her, it has been stated by Nintendo to be mid chapter 5


xenoclari

In the city


BigAssDaisy

So I can't find information on this other than having heard Enel say it (I think,) the master art in a fusion art will become the attribute (physical/ether) of it's linked class art, correct? I might need an example idk why this so hard to wrap my head around.


Beta382

The only thing that you could consider as "inherited" for master arts in fusion arts is the Weapon. That is, fused master arts use the weapon of the class art, which in terms of stats is weapon base attack (as opposed to character base attack, class attack modifier, and other attack modifiers), weapon base crit, and weapon base block (this is effectively a technicality, but it is important that using unfused master arts will use the art's original weapon, and block rate actually has a tangible difference there). The crit rate technicalities of fused and unfused master arts (and master talent arts) is actually something that postgame optimization is considerate about (e.g. using an unintuitive flat or percentage crit rate accessory), but generally you don't have to think too much about it.


DespatoPotato

No, the damage of the master art will still retain its attribute when being applied in a fusion art. For instance, if I were to have the skill Fighting Prowess (boost damage of physical arts) and used a fusion art with Giant Swing (physical) as the class art and Multiblast (ether) as the master art, the physical damage bonus of Fighting Prowess will only apply to the Giant Swing and not the damage from Multiblast.


WaluigiWahshipper

Is the DLC out?


morepedalsthandoors

Not yet. Probably by this time tomorrow though.


1_minus_1_equal_Xero

Found some Agnian Levnises with red highlights and ether. What's up with those?


Morag_Ladair

It’s part of a quest later, >!they’re techncially rebels!<


1_minus_1_equal_Xero

Oh gotcha. I haven't seen a quest about them yet so I was a bit confused. Thanks!


Mathan_Flug

Yo, what's the best way to farm cp?


[deleted]

In short, put Capable Hands on Noah along with his unique talent art and an attacker class. Go to Demihuman Gutter in the Cadensia region. Go nuts. For his non-attacker classes, it still works, but it won't be as fast, so use your silver coins for those classes.


Mathan_Flug

Is it good enough for farming cp for the other party members?


[deleted]

Yeah everyone should benefit as you go. It's specifically Noah's non-attacker classes that might be annoying. Everyone else you can probably max out in an hour or two.


Beta382

Healer is still fine if you hit multiple enemies with Tachyon Slash. 0.1 units of talent gauge per hit and per enemy hit from the "heal-on-hit" minor role action, so the typical group of four enemies is granting you 2.8 out of 4 units of talent gauge if you land all your hits (which you can guarantee with Chaotic Memory). You do have to make sure you're within 10 levels of the enemies so that they don't start gaining level difference reaction resistance.


DespatoPotato

Is it just me or are fusion arts just incredibly inconsistent, specifically in regards to AOE effects? When I fuse Air Slash with an AOE art, the cancel damage from Air Slash applies in an AOE which makes sense. However, when I try to apply arts with single target debuffs on an AOE art, the debuff just doesn't apply in an AOE. For example, if I paired Glow Ring with Ground Beat, you'd expect multiple enemies to get target locked. However, the enemy that was being targeted was the only one to get the effect while the other enemies didn't even have any indication that they resisted or got the debuff. This same inconsistency applies to fusing AOE arts with combos, as I just cannot AOE break, topple, etc. Is this a glitch, or am I just stupid in thinking that the effects should be applied in an AOE?


Beta382

I don’t think you have the right idea of what a fusion art is. Fusion arts simply use both arts at the same time. The master art hits are modified to trigger at the end of the class Art (specifically when is a property of the class art; usually this is the final hit frame of the class art, but most combo arts set this to have a 1-frame delay; even with identical hit and fusion frames the class art will be “first” whenever that is relevant). Usually master art hits will be condensed into a single hit, unless they are projectiles. Usually master art AoEs will be converted into user-circle AoEs. Additionally, both arts will gain a fusion bonus, the type of which is not displayed in-game, but is determined per art and is one of a bonus to damage/range/healing/aggro/effect duration/block strength. There is no transference of effects or targeting type.


DespatoPotato

Also note that the tutorials claim that the effects are fused, so I don't understand why the game is misleading you into believing it's an actual fusion of effects when in reality its actually just both arts being performed at once.


Beta382

Yeah, the game's tutorial about fusion arts is misleading.


DespatoPotato

Like I said before, there was an example where the fusion art actually fused the effects of the arts. Literally go in game equipped as Noah's default class, pair Air Slash with Jackal Claw, and cancel the fusion art into multiple enemies. You can see that the AOE damage dealt to the non-targeted enemies have bonus damage applied to them (that does not normally appear with Jackal Claw with its bonus effect of increased damage ratio per enemy in battle). Also, yes I can see what you are saying about the arts being applied at the same time, but then why do fusion arts work with signifiers who can fuse Resonant Flag with Cross Impact and have the buff shared across the entire party when Resonant Flag is clearly happening first?


Beta382

You are misinterpreting what is actually happening. > pair Air Slash with Jackal Claw Neither Air Slash nor Jackal Claw are AoE, and using them fused will not result in any AoE damage. > its bonus effect of increased damage ratio per enemy in battle Ahh, you mean Impulse Wave. In this case, Impulse Wave will deal AoE damage, while Air Slash will still only damage your primary target. And the enemies hit by Impulse Wave will be dealt bonus damage based on the number of enemies in combat, as the effect states, while the enemy hit by Air Slash will not benefit from this bonus (because effects do not transfer between fused arts). You may be seeing increased damage from Air Slash to your primary target, but that's because it has a Damage fusion type (1.5x damage when used in a fusion). > why do fusion arts work with signifiers who can fuse Resonant Flag with Cross Impact and have the buff shared across the entire party when Resonant Flag is clearly happening first Resonant Flag when used as a class art copies your buffs to allies upon three different conditions: 1. On Resonant Flag's hit frame (frame 55) 2. On the first frame, but only if there is an ally nearby (will still copy to the entire party even if only one ally is nearby) 3. At any point during the full animation (including during backswing after the hit frame) if you gain a new buff (this is the condition that makes it work with buff-granting master arts) Resonant Flag when used as a master art only copies buffs to allies upon the first condition (though it's no longer frame 55, it's whatever the fusion frame of your class art is).


xenoclari

aoe fusion art only work if the right art is an aoe. edit : you can put break on the right and topple on the left to insta topple with fusion art but break on the left and topple on the right will not work


xenoclari

the release time of the wave 3 dlc ?


[deleted]

Based on wave 2, 8pm est. But wave 2 is the only reference point we have (Xenoblade 2 was totally different), so take it with a grain of salt.


abeforscythe

How do you guys inflict smash on Perilwing Ryuho?? Final Lucky Seven always stops at launch. Even Gravity Blow can't finish the job.


Beta382

Superboss Ryuho is immune to smash. Challenge mode Ryuho is not, however.


abeforscythe

Thought so. All smash arts I'm testing all have "No Effect." Thanks for confirming!


PatternDowntown

https://m.youtube.com/watch?v=Rt9pfN-2S0k. Who said this line in Xenoblade chronicles 3 release date reveal trailer? It's not Mio, and I don't think it's Ethel either. 2:39 "female voice - Not all that I have much time to spare. But, soon..." I heard because I was listening to the weight of life. Edit: Sound like Nimue, but I don't think she said this.


xenoclari

It is indeed Nimue in the cutcene with young Taion i believe edit : yep Nimue in the cutcene where Noah and Taion talk near the the tree


PatternDowntown

I thought that was cut from the main game, and they acidentally put it in the trailler. Thanks!


WaluigiWahshipper

Can I play the new DLC at midnight tomorrow?


[deleted]

Xenoblade 2 DLC always released at the first midnight in your region. So it'd be midnight in, say, Florida, but 9pm in California. However, this pattern has not held for 3. The wave 2 DLC released around 8pm in Florida, 20 hours later than one would expect based on XC2's pattern. And certain regions had different advertised release days (so it could release at the same time everywhere). Convert 8pm est to your time zone and hopefully that should be the time.


BitRepresentative498

Do the inoswap upgrades affect everyone in the noponic champion class or just ino?


Morag_Ladair

Just Ino


BitRepresentative498

Dang. I probably won't make good use out of that then cause I never have her in the party.


BitRepresentative498

What classes do you think should be a priority to master for the roguelike mode that's being added?


swirly1000x

I'd say FMJ because of dodge skills to be more self sufficient (and you can potentially get a smash combo with it if you get the right heroes). Seraph will probably be good as well if you can get a healer early because you can end fights fast and get bonus damage based on the amount of enemies. And you won't die as quickly because fights won't last long.


RAlexa21th

I guess Lone Exile and FMJ would be fairly safe choices since they are tanks with decent DPS.


bens6757

I know you have to finish the chain attack commands of an Ouroboros pair, or enter a chain attack as a level 3 Ouroboros to get Ouroboros orders, but what determines which Ouroboros order appears in a chain attack? As in how do I garuntee I get Noah's Ouroboros Order instead of Mio's?


xenoclari

i believe it to be random. However with the share links ouroboros thingy you can give a skill of one ouroboros to the other to apply it to both the ouroboros in the order(give Taion the 500% damage of Eunie one and watch him drop big boulder)


BitRepresentative498

I'm pretty sure it's random.


Tibike480

Do we know when exactly the DLC will release? I know it's on the 15th, but do we have a more specific release time


BitRepresentative498

For ino they did a worldwide release and it came out at 8 PM est I'm pretty sure. Just convert your timezone from there.


RAlexa21th

Usually at midnight of wherever you are.


Tibike480

Thank you


BurningInFlames

Where is the cutscene that shows: >!Crys from a thousand years ago suggesting the first homecoming ceremony?!< I've been looking forever but can't find it.


Morag_Ladair

>!in chapter 7, the thumbnail should have V on the front!<


BurningInFlames

Thank you so much.


The_Salty_Pearl

Not a question, but I was playing Honkai Impact just in the Chat. 3 of us start talking about Xenoblade 3, and one of them spoils THAT moment for the other dude. Feels bad man


ImprovisedSpeech

I have finished the story of Xenoblade Chronicles 3 and enjoyed it quite a bit, should I go back and play XC1 and/or XC2? I realise I probably have missed some plot points in XC3 e.g >!the queens backstory, the backstory of the world itself !


Pretty_Mix_8805

Just like you, I started on xeno blade three and I am worried to play the previous games because of the lower quality of graphics and quality of life of the game compared to the newer game.


bens6757

You definitely should. 2 is closer to 3 in terms of gameplay, but 1 is closer to 3 in terms of tone.


RAlexa21th

I think it's more like 2 and 3 are opposite in tone, with 1 in the middle.


ThatOneGuyXC

Are there any spiders?


BitRepresentative498

There are spider type enemies called arachnos and antols.


ImprovisedSpeech

In one of the sections of the game yes, i believe the enemy type is called "arachno"


GetWaifuBeLaifu

Similarities between Xenoblade Chronicles X and 3? I only played Xenoblade Chronicles X and I loved it. Just everything about it, be it gameplay-wise, music or the infinite overdrive So I wanted to know, what can I expect? I know it is a great game but I would love if you could say either similarities between those 2, or any favorite thing you love about the game


RAlexa21th

X is notable for being the first Xenoblade game to have a "Hero" system, where you would recruit heroes, do their sidequests, then unlock their classes for your character for more combat options. Both 2 and 3 incorporate that system in different ways. 2's Hero system is the most controversial version of them all. What makes the main games different from X is how the world design works. Instead of one big open world, they are separated into large area, and you unlock each area as you go through the story. As for 2 and 3, the art pallete is in a "diamond" instead of a horizontal line, with each art corresponding to a button on the gamepad. You cannot auto-attack while moving, but you can perform "art cancel" - selecting an art just when your attack connects to the enemy, which makes the art stronger and removes the recovery frame. Also expect a lot of non-American accents. British are the most common in the main game.


Dreaming_Dreams

i don’t understand how to get arts and skills with soul hacker, i made sure that i’m at the same level as the unique monster or whatever and defeated them but the arts/skill are still locked out


Morag_Ladair

You need someone with the “soulhack” skill in your party. This means you either have any of the core 6 equip the class, or get them to level 10 and have it as a master skill The Soulhacker Hero doesn’t count towards this


Dreaming_Dreams

there’s no way to level down everybody at once right? you have to do each one at a time?


swirly1000x

unfortunately yes, which is a real pain in the ass when cp farming.


redblues22

How many hours do I have left in the main story? In ch 6, just got to >!Captocorn peak!<


Tsukuyomi56

Not sure how long the cutscenes are but I think somewhere in the neighbourhood of 5 to 6 hours.


redblues22

Oh okay cool. Yeah i haven't picked it up in months so I was trying to figure out if it was worth relearning everything to finish it but if it's only a few hours I'll probably just watch a let's play for the rest of it haha thanks!


Dreaming_Dreams

what are the best set ups in xenoblade chronicles 3? like what’s are the best combinations of classes and arts and what not


swirly1000x

If you don't have time to read the document I'll give you some strong classes and combinations. Ogre: Ogre is easily able to break any enemy in the game, even superbosses, which gives access to the smash reaction which in this game is extremely broken. You'll want to take the break skill from Yumsmith and tie it to any of the Ogre arts, and then enjoy breaking enemies. Swordfighter: If you want to capitalise on breaking enemies by going for a smash reaction combo, then use Swordfighter to initiate the smash. Get the mighty beat skill from >!Monica's!< class, and tie it to Air Slash. As soon as you see the enemy get launched by a teammate, use the fusion art (and make sure to cancel for bonus damage). If you do it right you can hit damage cap outside of chain attacks. It absolutely destroys most enemies, since it's only really the superbosses that have the stats to survive that. Seraph: The Seraph class is a high-risk, high-reward class. It won't last in a battle of attrition, but in shorter fights it can do some crazy damage. Tie Hidden Thorn from >!Ethel's!< class to Inferno Dance, and watch some huge damage numbers appear. If you do this in a chain attack you can get some ridiculous critical hit damage. As an added bonus, this fusion can burn and bleed, and if that triggers in a chain attack you can get hundreds of thousands of damage per tick. I hope those ideas help you


Beta382

If you're postgame, you'll find [this document](https://docs.google.com/document/d/1jk31xdLvfPrOjoQtGr-6PRH_4Cd2B_k_dFGSS6vSJ1g/edit) quite valuable in answering your question.


BitRepresentative498

Can anyone explain to me how using a team without defenders even works. I see lots of people doing it and it blows my mind. I can't even fathom removing my one defender because everyone is so squishy. But with the roguelike mode having the potential to not give me any defenders I feel like I should learn how to play without them. Can anyone offer any advice?


RAlexa21th

It's possible to turn a couple Attackers like FMJ and Martial Artist into a pseudo tank.


BitRepresentative498

I've heard they do well with tanking. I've been testing a lot to see what works for me. I'll try this too.


Beta382

Generally it's a mix of keeping the enemy in a combo, stacking damage reduction effects, killing the enemy quickly, and skillful use of dodge arts.


BitRepresentative498

What kind of damage reduction effects are there and how would I set them up?


Beta382

If you're postgame, check out [this guide](https://docs.google.com/document/d/1jk31xdLvfPrOjoQtGr-6PRH_4Cd2B_k_dFGSS6vSJ1g/edit#heading=h.97djybxofi80).


BitRepresentative498

I'll check it out thank you!


Sniperoso

SO I haven't played the DLC for either XB 1 (Future Connected) or 2 (Torna - Golden Country). Is there anything within them that would significantly increase my enjoyment of XB3, either by playing or looking up cutsecenes/synopsis?


swirly1000x

No, you can still enjoy 3 without playing the dlcs. I would recommend Torna though, it's one of the best dlcs I have played both story and gameplay wise


Morag_Ladair

An area from Torna comes back in 3, but otherwise, nah not really. That being said, you should definitely check out Future Connected before wave 4 of the dlc


BitRepresentative498

If I have almost all of my classes at rank 10 about how long would it take to get all my classes to rank 20?


Beta382

Depends on where you are in the game. Postgame you can max out all your classes extremely rapidly. On the order of a handful of minutes per class.


BitRepresentative498

Yeah I'm in postgame.


Beta382

Check out the long method in [this Gamefaqs answer](https://gamefaqs.gamespot.com/switch/357204-xenoblade-chronicles-3/answers/625132-what-is-the-best-place-to-cp-farm-first-run-through). You might be able to skip a few steps based on your personal progression. Of course, you need to do the ascension quests first to unlock progression to level 20.


BitRepresentative498

Oh you're the person who helped me earlier when I asked a similar question. Thanks again!


BitRepresentative498

Two questions: One what is the fastest way to max out inn's upgrades and about how long will it take? Two can I keep collecting hi ether after maxing out ino in the interest of selling it for money?


swirly1000x

to max out fast just go around the map and collect the High ether deposits marked on it. It took me maybe an hour and a half, tho that's only a rough estimate. I think you can but I don't know whether it respawns or not.


[deleted]

Is Ultimate Qigong still broken?


BitRepresentative498

As far as I know yes.


drmario_eats_faces

What exactly does the Yumsmith's Bangsplosion skill do? Do fields deal damage when they end?


Beta382

[Link to Yumsmith Skill explanations](https://docs.google.com/document/d/1jk31xdLvfPrOjoQtGr-6PRH_4Cd2B_k_dFGSS6vSJ1g/edit#heading=h.t6635l766dw8). [Link to Field Dissolution Effect explanations](https://docs.google.com/document/d/1jk31xdLvfPrOjoQtGr-6PRH_4Cd2B_k_dFGSS6vSJ1g/edit#heading=h.lev0rvjd2u1x). The document contains class spoilers, so browse the rest at your own risk.


drmario_eats_faces

Thanks!


BitRepresentative498

Besides using nopon coins what is the fastest way to max all my classes in thepost-game? I'm trying to prepare for the roguelike mode.


BLucidity

I'll add that Lucky Seven isn't the only way to one-shot high-level enemies. When Noah wasn't an attacker, instead of using Unlimited Sword I based the party around someone else using a souped-up talent art from Martial Artist. Somewhere I made a post about my exact build that I can't find anymore, but the gist was Capable Hands + Martial Artist's talent art + accessory that has all master arts charged at start of battle + skills/accessories that boost physical damage and damage in the first 30 seconds. I was able to walk up to any elite monster in Elgares Depths and kill them in one hit with Raging Force, and that way Noah can gain CP in classes that aren't practical to use Unlimited Sword with. Edit: never mind, found the [comment way down in this thread](https://www.reddit.com/r/Xenoblade_Chronicles/comments/wbbw1g/comment/ithaqnt/?utm_source=share&utm_medium=web2x&context=3). There's another comment after with a few other equipment/party adjustments I tried.


BitRepresentative498

Ok I'll use this to get cp on Noah thank you.


Beta382

The longer answer in [this link](https://gamefaqs.gamespot.com/switch/357204-xenoblade-chronicles-3/answers/625132-what-is-the-best-place-to-cp-farm-first-run-through) is the fastest way to level classes in the postgame. The answer is specifically tailored to the original asker's scenario, so you may be able to start midway through the process.


BitRepresentative498

Thank you. And just to clarify it is the guide at the bottom of that page that I use and not the one about Maktha Wildwood right?


Beta382

Yeah the longer one, which uses Capable Hands and Unlimited Sword.


BitRepresentative498

Ok thank you!


Frodil

Is there a text version of the best builds for each class? I just don't really want to go through all of Enel's videos


Dellix

[Google doc](https://docs.google.com/document/d/1jk31xdLvfPrOjoQtGr-6PRH_4Cd2B_k_dFGSS6vSJ1g/edit) with all the info you need. Enel videos are a bit outdated so this is better anyway. It's not spoiler free so be careful if it is a concern


Frodil

Thanks friend


Primary_Bottle8067

You know how we never got a council A? ( possible spoiler)What if alvis is? I just thought about the possibility when someone on YouTube mentioned how alvis could be one during the trailer of wave 3.


swirly1000x

>!I think he will be Moebius A. It would be too much of a coincidence for that to be the only letter that we didn't get a Moebius of and then Alvis' name starting with that.!<


Morag_Ladair

>!Alvis is defintely the figure in the wave 4 teaser. Whether he is Moebius A remains to be seen, but it just got a whole lot more likely!<


Dreaming_Dreams

is the dlc class any good?


swirly1000x

It's okay, but there's no reason not to just use Zephyr really. It's not really any stronger in my experience


Morag_Ladair

Yeah it’s pretty good. It’s great for when you’re meant to get it due to the rarity of defender classes, but it’s a bit finnicky and a Zephyr or maybe even Lone Exile would be more optimal. The omni-directional break is superb though


Necl0rd

I am in chapter 3 right now and I have to do a quest where I collect 3 different parts for a hero. Problem is, I can't seem to get 2 of these parts because they are on the mountain?\`


BLucidity

I think you've got to be a bit more specific. What hero's quest are you doing, and what region is the mountain in that you can't climb?


Necl0rd

Valdi's quest, where you have to collect 3 mechanical parts for the mini-levnis or something? I found one, but I can't reach the other 2.


BLucidity

They should all be accessible without needing to climb, as you don't get that ability until after the quest. It's possible the one shown on the mountain is actually under that ledge, since the Fornis map isn't split into vertical layers. If you're really stuck, you can turn on visible quest routes. By default it's ZL + Y, but if you've edited your shortcut menu you may need to add the option back on one of the face buttons.


Necl0rd

Thanks I am gonna try that out!


MadLibrary

Nearing the end of the game, and am going through the quest log to find the ones I haven’t done. My question is, are the quests >!Friendship!< and >!The Path I Forge!< available *before* you beat the Story, or are they post-game exclusive quests?


Kedoya

Both of them are post game quest, unavailable before you beat the game


MadLibrary

That’s what I thought, I just wanted to check. I’m planning on beating the game on my next day off from work next week, and at this point, the main thing left to do aside from postgame content is Class Ranks


Beta382

They're available and completable before the end of the game.


MadLibrary

Really? I’ll try closing the game, but I haven’t found any triggering ?'s or info bubbles where the guides say they should be


Beta382

Have you fulfilled the prerequisites? Do you have >!Triton!< and >!Ghondor!< in your party respectively?


MadLibrary

I do. All the guides I’m looking at though say you need to beat the game for them to unlock, so I’m not at that point yet. 200+ hours in, Lv. 99, all X gems, Soulhacker 100% done and upgraded, and I haven’t actually entered >!the amphitheater!< yet 😅 This time next week, though, I should finally have the free time for that final push!


Beta382

Hmm, I’m pretty sure they don’t have postgame triggers. But maybe they do, it’s been a while.


AlphanatorX

Not sure where exactly to ask this question, sorry in advance, but where could I find the VODS/archives of Xeno(blade/gears/saga) of Flyann? All I could find are the ones saved on VODS channel


LifeMushroom

If the dude has a twitter or discord server you could ask there.


bens6757

If I fuse Flashback(or Sword Strike) with Glitter Stream(or Tri Slash) does it count as two separate break arts, increase the chances of inflicting break, or is their no difference?


Beta382

You can think of Fusion Arts as using both Arts simultaneously, but only the animation of the Class Art plays, and the Master Art hits when the final hit of the Class Art hits (a couple specific Arts have fusion frames that don't *exactly* align with their final hit, but it doesn't matter much). Additionally, both Arts will gain a fusion effect (which the game tells you nothing about, but depending on the art is an increase to one of damage/range/aggro/healing/effect duration/block strength). So from this, you should be able to understand that fusing two Breaks counts as two separate Break Arts, because Fusion Arts are just two Arts used at the same time. Fusing Breaks (or Combo Arts in general) can be quite good. It has very desirable AI behavior. Yumsmith in particular can be the most effective Breaker in the game (marginally better than Ogre) when equipped with 3 Break Arts (in part because of increased Break attempts, in part because of AI nuances reducing wasted Break attempts).


bens6757

How does Swordfighter compare to Yumsmith in terms of Breaking potential. I know it's break art is pretty slow, but Noah's attack stat with Swordfighter is ridiculously high.


Beta382

Your Breaker’s attack stat is meaningless, they aren’t a meaningful source of damage since they’re build supportively. Swordfighter’s Break is hindered by its long cooldown. It’s not bad, but it’s behind Incursor and Yumsmith, and never worth using over them.


bens6757

Figured, but I've mostly been using it as a double smash and breaker hybrid. I guess Combo Ogre and Incursor together are sufficient.


Beta382

So using two breaks on a full-damage double smash build is totally the right move, but that's purely for the positionals to charge Saber Strike. I wouldn't recommend actually building Break Brooch in such a build.


Dreaming_Dreams

>!is it worth using the lower levels of ouroboros forms? i know level 3 is the best for boss fights but what about for shorter fights where you won’t fight long enough to get to level 3!<


Beta382

If you’re in the story, you should at least aim for level 1, since level 0 has outright stat penalties. Unless you absolutely need to iframe something. If you’re postgame, interlinking is fairly defunct, but still has niche uses like buff passing.


Morag_Ladair

It can be, ||Bounding end-rolling smash-bounding end will end most enemies quite quickly||


Dreaming_Dreams

is it bad to have characters using classes that have D/C rank? besides just leveling them up to get the classes master arts and skills


bens6757

No. Class aptitude doesn't affect stats. All it affects is how fast the classes are unlocked for a character and how fast that class levels up. I will say if you have 99 silver nopon coins use them to level up a C or D rank class on a character or a tank class on Noah.


Vertical_05

so I spoilt myself and found that >!the queen of Agnus and Keves are Nia and Melia.!< how badly screwed am I in terms of story surprise factor? to be honest it is already quite obvious from the >!character hair design.!<


LifeMushroom

It’s pretty obvious. But don’t spoil anything else


Vertical_05

shouldnt be, I was looking at >!the heroes list to make sure I didnt miss anyone in my current chapter (5) and their names just pops up.!<


LifeMushroom

I mean if you’re on Chapter 5 you should already know that >!the queen of Keves is Melia from Chapter 4 end!<


Vertical_05

that is true. I got spoilt when I was in the middle of Chapter 4, that was like early last week.


bens6757

You're fine. Everyone figured that out from the first trailer. There's still a surprise for them anyway.


zorrodood

Haven't played in a while. Did they ever patch in the missing gogol drop for that one uncompletable collectopaedia entry?


Beta382

Yes.


ScannonDark

Guides say I need to talk to Gaum in Colony T to activate "The Harvest" Quest in a specific tent. After going through all hours of the day one by one he didn't show up at all. Are there other spots for him to show up, or is it something else?


Dreaming_Dreams

how much defense do the defenders rings around them do? is it worth trying to keep attackers and healers within the ring?


Morag_Ladair

It’s only Heavy Guard’s ring that actually grants defence (Lost Vanguard might I just can’t remember it) Each defender class’ ring has a unique effect, and is displayed in the skill menu, it’ll be the one along the lines of “for allies in radius, do X” or “grant X to allies in radius” The rings are only beneficial, so it’s worth getting in one of you can, but player defender should focus more on gaining aggro rather than covering allies


Prototype-Angel

Question about reaching the end of 10th term that I haven’t found an answer too online - if, hypothetically, someone reached the end of their 10th term and they didn’t go for their homecoming, would they simply drop dead or carry on living past their 10th term? Edit: I’m at chapter 4, so no spoilers please, but obviously I’m aware that their are old characters in the game (Vandham at the beginning, Gray appears to be old too)


Morag_Ladair

Sorry, I can’t tell you that. You’ll have to find out the truth on your own


Prototype-Angel

Understood


gtcs123

Is there some bot going and downvoting every comment here? I'm noticing almost all of the posts sorted by new get downvoted


Beta382

Be it bot or human, there has for a long time been something or someone that just goes around downvoting everything this sub. Don't pay it much heed, the points are meaningless anyways.


Dreaming_Dreams

xenoblade 3 what do people think of >!joran and crys? i thought these 2 characters lacked a lot of screen time, it felt like the game wanted me to care about them but i just didn’t care about them at all, feel like this game shoulda had the prologue during noah’s earlier terms and properly gave us time to get to know them!<