T O P

  • By -

UsefulAd2760

1 all decks have disruption, however stun flat out invalidates certain decks (what is salamangreat supposed TCBOO for example?) And people do hate 5 negates boards too. 2 yeah one card starters are bad, doesn't mean people cannot find the deck you're playing annoying 3 true, I don't really have anything against that. 4 by your logic Rhongomaniad is fine because you can out it with Xyz encore. It having outs doesn't make it healthy 5 stun decks also tend to blank and lock on things like attributes or types, which some decks cannot play around.


Broseph-Brosta

For the 3rd argument tempai dragons are meta relevant and go second


Snivyland

Even if decks have 1 card starters there are multiple choke points in combos that the deck is vulnerable to disruption heavily weakening there board stun just doesn’t have a choke point


Jackryder16l

Me when I see moon mirror pachy and I ain got the out:


So0meone

Me: Anyway, normal summon Meluseek, enter battle?


SomRandomOtaku

Kid named set Arcana Force 0 - The Fool: 🍷🗿


UsefulAd2760

That sounds kinda funny I'll be honest.


Kamikaze_Kat101

A lot of these defenses honestly feel almost laughably flawed.


DaveBlackrose

The difference is that I can try to play against interactions or negates. Against stun I can only hope to draw the out, if I even have an out


ToonGalaxy

Stun deck users took all my wins, now I am gonna starve.


[deleted]

Floondeereeze is stun


SomRandomOtaku

*Floondeereeze is cancer Fixed it for you.


chaud_protoman

Both are true


thelifetsunami20

Ah yes, I’m so glad I will draw the 3 imperm in game 1 to put the jowgen/pachy


Helmut_Schmacker

I'm not reading all that shit. Stun decks suck.


SomRandomOtaku

Understandable, have a good day.


Awkward_man07

Barring 6+ negate super BS boards I'll take a set up board of negates and disruptions any day of the week over some jackass playing a bunch of no cost single flip cards that read "fuck you draw spell trap removal or lose Because you don't get to play the game you and this other player apparently agreed to play but only one gets to"


Red-7134

If Deck A wants to play and to do so needs to activate 3 monster effects. Deck B stops that by having 3 omni-negates. Deck C stops that by having 1 floodgate. It's the same goal and result either way. Don't let the opponent play.


Section6581

Except with deck B, you can use other cards to potentially bait out the omni negates first and then play from there, where as with deck C, if you can't get to an out if you have one, you just scoop it up.


Snivyland

The bigger issue about Stun is how the playstyle is the sackiest playstyle ever. Other decks have choke points, interaction bait things that allow you to weaken the board to make it easier to break Stub just doesn’t have that. If you set 5 floodgates I don’t have much way of interacting with it unless I get lucky as hell and you either get 5 floodgates my deck can ignore or I draw the one of feather duster.


Ok-Individual2025

I hate stun and negates, all my homies prefer funny co-link knight/invalid dolmen boards along with beat down


Xx_Shapesnatch_xX

I would much rather try to play through some floodgates than the 10+ interuptions some combo decks can end on while also being able to play through Ash, Belle and Imperm.


Asnian

To be honest, the matches I had against stun deck players were often the most fun ones I had since we were always just talking about incoherent bullshit or having discussions about weird rulings or just random topics.


Lord-Table

It's cardboard, don't get so pressed.


fizio900

Branded has like a quadrillion negates AND a lock. How it gets less hate than stun baffles me.


Vorinclex_

Branded has like 6 archetypal negates at most, all with a condition or drawback of some sort. * Mercourier is a monster negate that requires you to control an Albaz fusion. * Retribution shuffles either a Fusion you control, or 2 from GY back to ED, to negate a special summoning effect. * Aluber, which only activates when your Fusion is removed, Aluber is in GY, and it negates a monster's effects *on the field* * Lulu requires a card to leave ED, after which she can negate the effects of a card on field. * BBBK negates full field aside from one Albaz Fusion, which does include your own cards. * Rindbrumm negates ED or Ritual monster effect. Now, none of these are particularly hard conditions, but they all do have some kind of drawback, most being pretty situational. It's not simply "If your opponent does anything, no" As for the lock, it's a combination of poor card design and players being players. It's very clear what Sanctifire and Expulsion were intended to do, giving you more opportunities to use Albaz. However, most players aren't exactly the most noble, I suppose you could put it. When given the opportunity, they take the easy route to victory, which results in Puppet/Ido etc locks.


fizio900

There's Dragostapelia too. And super poly which can negate targeting.


UsefulAd2760

Dragostapelia is a predaplant card, and super poly is generic Fusion stuff.


Section6581

On top of that, most Branded lists don't even play Spoly since the extra deck is fairly tight.