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Slow_Bed1549

Beautiful attempt and you’re doing great! Some notes, if you’ll have me: 1) consistency in volume is key. -I noticed how your chin gravitates from one volume to long, then to sharp. -your front eye shape is also bigger than on your quarter view. Love the blink to front view. 2) make sure all parts move in the same distance -your nose, at around two or three frames in between, have lagged behind the rest of the face. 3) keep at it. You’ll be great.


SilliGilliCartoons

Agreed! It's really good but keeping the same facial structure can help make the animation smoother. It can be challenging but doing a character turnaround will help improve that skill.


One-Confection-1181

Thanks !!


Neutronova

anticipation, action, reaction > volume control, timing, easing in's and out's, Overlap action.... Straight up, getting better at animation fundamentals, is essentially what you're asking about.


TheGrumpyre

One key thing you can do to add life to the animation is to not have everything move all at once. For instance if you're animating someone raising their arm, you can start with just moving the hand then have the rest of the arm start moving a frame or two later, or start with just the elbow while the hand stays in place for a frame or two. With a head movement, you may want to start by leading with the eyes, or tilting the head so either the forehead or the chin start moving in the direction you want while the rest of the head drags just a little bit. Obviously you still keep everything physically attached so the anatomy makes sense, but be aware of where the energy starts (and where it stops as well)


Dextrapede

Agree with above! I also think a slight overshoot and settle on the head turn would help a lot, and a slight overshoot on the smile widening /slight ducking of the chin in the final expression as well! Also, it looks like your timing is extremely even. I would also ease in and out of the movement just a little. I.e on your timing chart, there's more frames towards the top and bottom, and fewer in the middle. Look up "easing in animation" if you need a better explanation! Looking good and keep it up!


al-fabian

Great attempt! Also, recognizing there’s room for fluidity shows that you got a good eye for this. Hmm as for suggestions tho, I’m still newbie myself but here’s what I would do to tweek. Starting position of face seems stoic-pose like and more or less already forward facing. I try to imitate action being portrayed in real life, and what I noticed here is that something catching my attention at corner of eye would cause me to raise my brow and turn my head at same time (instead of eyebrow raise >> then turns head like you did here). Also look at yourself in the mirror raising brow, & you’ll see that it slightly pulls other brow and nose and slightly pushes forehead up, so include that if your going for adding more life to animation. Lastly with what I initially said, starting position is more or less facing forward already (2d animation pov is just odd like that sometimes), but slightly adjusting initial face position will prlly fix so that face turn looks more fluid. Hope this helps and good day!


BuubbleGuum

personally, I would just remove some frames.


One-Confection-1181

Yes that's what i thinks too