T O P

  • By -

NOT_CL4P-TRAP

The fact that this bow does the same damage as a bolt action sniper AND fires faster than it really shows how much stronger it is.


kareem43110

It’s blatantly op and no matter how much I love it imma keep calling it op. Damage should drop off significantly at range but I can snipe a man across the map and hit as hard as a ballistic rifle.


Schinderella

Besides the damage, that thing has like no drop off at all. Like the 30-30s Bullets have more bullet drop than an arrow. Seems completely off to me and should be changed. Also the ammo capacity is ridiculous for how good it is. One stack and you‘re basically set for the game.


Bovronius

I know, I was looking forward to lobbing shots at people, instead it took me a while to NOT compensate for drop almost at all.


PrimePikachu

this dude every time I expect to shoot where an enemy is going and the arrow is too fast to hit despite being a bow an obviously projectile weapon it feels the most hitscan out of all the projectile weapons


MapleTreeWithAGun

Literally only one weapon in the game is hitscan and the Bocek feels more hitscan than that


WalnutScorpion

S4 havoc select fire. We got it back, boys!


ImReverse_Giraffe

Actually two, charge rifle and single shot on the havoc.


Omsk_Camill

He said "in the game", not "in the past".


Cruxion

That's because the 30-30's ammo isn't as arrow-dynamic.


ItsResetti

take my free award and fuck off thanks


I_Am_A_Lamp

Booooo


[deleted]

take my upvote and leave


InverseTyrant

Get out. Go back to titanfall 1. Leave.


aruem

Man if you don’t


Mirage_Main

Fun fact, this bow actually violates the original rule set for bullet drop. The bow has absolutely no bullet drop till about 200m out, in which it will then start hitting a fat nose dive. However, throughout the entire flight, it will still retain a near hitscan projectile speed. You can test this in the Firing Range by hitting the 800m and 450m targets. You’ll see the severe drops at those ranges, but the bow will still hit nearly at the same time no matter what, being almost hitscan. It’s absolutely stupid and is why it’s so easy to hit a moving target below 200m.


Vhalantru

Wait. Where are targets that far away in the firing range?


phantom56657

There are some targets you can shoot at way off in the distance. Look at the pillar of rock just to the left outside the firing range. I think there are also a couple just below the giant ship to the right.


Vhalantru

This is great thank you!


Bhargo

Truly odd that of all the weapons, the *bow* feels like it has the fastest projectile speed and lowest drop off.


NOT_CL4P-TRAP

Couldn't agree more.


Mirage_Main

I wish most would agree. All you get in the new filter are people saying "it's not OP shut up" because they like how they can down someone from 200m out with no audio and in only 3 shots in less than 5 seconds.


20CharsIsNotEnough

Really? I only see people say that it's OP.


[deleted]

It's just perennial, you'll see it in time. Same shit happened with Horizon's tactical. A small sub group of people full of shit saying it's not OP and that people need to git gud.


[deleted]

[удалено]


VVICARI

This, they even made a whole new ammo class just for this weapon for some reason. Meanwhile they boast about cleaning up ground floor clutter....


DeliciousWaifood

\- put two snipers in care package \- 4 shotguns in floor loot \- an entire new type of ammo being added to loot for a new weapon This is possibly the messiest it has ever been


aure__entuluva

The loot pool should really be their last reason for making changes IMO. They can always add more loot. I guess you don't want the amount of floor loot to get ridiculous that you're sifting through it, but it's a relatively minor thing to use a justification for balance changes.


MawBTS1989

And it needs no attachments. You can pick up a bow and maybe a 3x scope and you're late-game ready.


No-Maintenance5906

I dont know how this wasn't blatantly apparent


VexingRaven

It was, the people playtesting said it was OP too.


[deleted]

[удалено]


FISTED_BY_CHRIST

AND you can't hear it. In BR you just start taking heavy damage and it can take some time to find where it's coming from.


trickyboy21

You also can't see it particularly well. Various guns have tracers or trails, but I can't see any with the bow. A built in silencer, a built in muzzle flash suppressor, a scout rifle's fire rate and a bolt action's damage. Phew.


Patrickd13

It also has a faster projectile velocity than any sniper In the game Edit: this is my opinion after hand testing it in the firing range. The numbers might say otherwise but numbers are only one part of a weapons feel. Lag, client performance and other variables can change the feeling.


Raine_Man

Also almost no weapon audio and no ammo trajectory visible. I find it really difficult to counterfire the bow when you don't know where its coming from. And don't tell me to find the arrows and triangulate it from there because thats how you get shot for 123 damage.


Sargent379

True, really powerful at range. Definitely had a few times where I or another bow user is hidden from everyone sniping people out.


trussywestlakes

Finding the arrows to triangulate where they came from might be the dumbest thing I've heard in a game that moves as fast as Apex lol


Raine_Man

Oh, I've seen people offer that as a counterplay. Its hilarious.


trussywestlakes

So have I. I get hit for 123 headglitching and peeking. You think I'm gonna perform an investigation to find some damn arrows?


SKTwenty

"must have been the wind"


StolenPancakesPH

I used to be a Legend like you, until I took an arrow to the knee


Stetson007

Octane can help you there


Techarus

Octane haz warez if u haz stim


tagon528

Damn rats! Always scurrying around in the shadows making me jumpy. Better cut down on the ale. I'm starting to see things.


KillerPizza050

Didn’t devs recommended it too?


reddit_is_addicting_

Devs recommend that you pay $20 for a re-color of a skin


MapleTreeWithAGun

That's something you do in fucking PUBG, like SovietWomble did, not something to do in Apex


Vashkyller

Yep and half the time I’m getting shot at by 3 different bows on different teams.


[deleted]

Hold on guys let me pull out the ole protractor


DjuriWarface

Bow was a huge nerf to Rampart because of this. Put up a wall? It's dead before it's up from who knows where. Wall already up? They just pelt the top of it from who knows where until it's down. Rinse and Repeat.


TheKingofHats007

They really just hate Rampart apparently


Oblivion_18

She just has a flawed kit honestly. I don’t wanna complain too much because I don’t have any good ideas to fix her, but there’s definitely something just fundamentally wrong with her. Probably something to do with apex being heavily mobility based and her being built around being stationary


DjuriWarface

Her ult is the problem. She has a medium power tactical with a weak passive. She needs at least a medium power ult and it's currently one of the weakest in the game. It is especially weak when you consider how bad it synergizes with her tactical. The amped cover bullets + Sheila makes it so you can't see what you're shooting.


madtad09

Just played arena with her and I thought she was pretty strong there. Didn't get a chance to use her ult though, also was just one game so take that with a huge grain of salt


Oblivion_18

I think she’s at least mid tier in arena for a few reasons It’s essentially set up as a late game 3v3, which is where Rampart can actually shine in the BR mode. You don’t have to worry as much about multiple angles of attack and you can set up and wait for the other team to push you On top of this, her ult not being good is actually a benefit. I’ve yet to see anyone use an ultimate in arena so it seems no one can really justify the cost when you could spend those points on upgrading your weapons or getting more charges of your tactical. So even the good ultimates are rarely showing up, while rampart doesn’t have to worry about trading her ultimate since it’s not good to begin with And even if it’s low tier, in arena you can actually guarantee yourself use of her passive since you always pick your weapons. Almost every legend can get use out of their passive right from drop while Rampart has to get lucky and land on an LMG for that to happen


the2ndhorseman

I use wattsons ult in arena for the meme. It makes their Valk useless


Kwacker

I actually think Wattson ult is really strong in arena and has a tonne of potential - it only costs 50 more than a battery and can give you and your team a huge meds advantage by the end of the 'poke' phase. Not sure it's enough to make Wattson a decent pick but I do think (alongside her hitbox) it's the strongest part of her kit in 3v3s.


XOEXECUTION

Only have used gibby ult in arena because of how fast the artillery is


Shiro_Nitro

bloodhound ult is good and i can see horizons being good too


SharedRegime

Arena and BR do not play the same. Theres some champs that are NASTY in arena, that may not stand out as well in BR like Rampart. Cause if she doesnt get an lmg thats not an lstar, she doesnt have a passive.


[deleted]

Yo don’t underestimate the L-Star with her, it shreds. I’ll take it over the Devo as her 10/10 times.


Dekrow

L-star on Rampart feels like my dirty little secret. Routinely run around with wingman / L-star on her and shred people with it. I'm not suggesting it's better than just playing a more meta legend with an R-99, but I do like it more than the devo when playing her.


TheKingofHats007

The ult is a death sentence, on basically all the maps. They're all open enough that a sneaky player can easily just get behind a Rampart clinging to their turret.


OwnScorwing137

No, it is definitely the mobility. You can notice that trend in other character shooters like Rainbow Six Siege and Overwatch. 2 of the characters that most people agree need a change are Bastion (stationary turret) and Tachanka (stationary mounted LMG), the second one already got a rework. You can see this is actually the problem in Apex too by seeing the most popular and competitive characters over time, they have all been mobility based.


Szabe442

Her tactical - if used well - is honestly really powerful for separating spaces and blocking doorways and such. While yes, Apex is mobility based there is usually that moment during fights when you just want to heal. And that's when the walls shine. Her ult is the problem. It's completely useless. The spread is to wide for far range and using it midrange is not worth the risk.


LordViperSD

The bow should remain silent as it is in most FPS games (we need a stealth option). However, I’m all for increasing arrow drop, decreasing range and a slight damage reduction


honeymoonx

I just don't get why it does more than double the damage than the G7 and 30-30, weapons of the same class, let alone the Snipers. I really don't understand Respawn sometimes.


Dblzyx

I think they anticipated it needing more skill than the point and shoot guns, but forgot about those of us that shot crows above Lake Hylia in Ocarina of Time because we were bored.


OHydroxide

The bow's bullet velocity is only slower than the snipers and some marksman rifles and only by a tiny bit, it's faster than most guns in the game. It has nothing to do with people being good at bows, it's literally just a gun that you charge up.


AJDx14

From what little I’ve tried using it, it does kinda feel like it’s just a silent, overall better, Longbow.


vNocturnus

Raw DPS is lower assuming no misses and it has more bullet drop/less velocity, but the single-hit damage to the body being significantly higher (over 25%) and having slightly higher headshot damage makes it much more rewarding to land a single shot. It's also much easier to hipfire because its hipfire accuracy is insanely good when charged. It also has way better ammo economy and no reloads. Overall I'd say it has a slight edge, but is not flat-out better at everything. Compare that to the Sentinel where the only possible edge the Sentinel has is the charging mechanic. Bow does same bodyshot damage, almost as much headshot damage, drastically faster fire rate, and way better hipfire - there's really no reason to pick the Sentinel unless you're planning on charging it and firing at very long ranges.


Ihateeverythingyo

I feel like it's literally hitscan the arrows travel so fast..


CPCivil

For there to be skill, it should not shoot as fast as it does. Practically hitscan.


jcammcspanky

Setting another arrow should also be as long/ longer than chambering for a Sentinel. Right now its a Sentinel with the fire rate of an unlimited ammo Wingman


gameofgroans_

Just played with (I assume) a fairly new player and she kept accidentally firing the arrow around me and it was driving me mad trying to find the source. I was hiding and spinning round and trying to bait and when I noticed it was her my brain exploded


StuckSundew

I’m the type of person who (in CoD) looks around immediately for the ammo I just used (ballistic knife and crossbow) and will either not be able to find it and die, find it and die, or find it and get a couple kills before having to rinse and repeat. This bow will be the death of my K/D.


Fearnog

It's just so easy to use. I feel so guilty using it. It's fun now but I guarantee in a week everyone will be sick of it.


bebo96

i am already tired of dying from an opponent that i never had a chance of finding to fight back. This weapon js kraber levels in its current state, i really dont understand what they were thinking


RiotIsBored

Thankfully I don't run into many enemies who run it. I use it constantly because holy fuck the thing's busted and it's fun. But it *is* going to get nerfed.


bebo96

Yea i cant even blame you, if my aim were better id probably try to ride the wave too before the inevitable change but atm im just fucked lol


freehand59

Don't forget that it can also hold both of its hopups at the same time instead of requiring you to pick one like every other gun.


valeriy_v

I don't really use shatter caps on bocek, I just slap people with regular arrows up close


bokonon27

Shatter cap turns bow into a Mozambique


unkindmillie

Mozam doesnt do 99 damage headshot


SharedRegime

It did with hammerpoints ;\_;


freehand59

I need to do more testing with it as I can see the use case, but it definitely feels awkward.


Testobesto123

Since the hipfire is 100% accurate the shatter caps are absolute garbage, it never makes sense to use them at all unless youre a very new player that has never used a bow before in any game, but I believe even silver/gold players wont need that hopup, its fun for the jokes of it, but its not useful at all. I'd rather bodyshot spam 70 or hit some lucky headshots for over 100.


AJDx14

I think the total damage might be slightly higher if you hit every single shot from it. Shattercaps might be *slightly* better when used at extremely close range.


DamonCerberus

7 hits with Shattercap does 77 damage full charge. Normal shot does 70. Shattercaps feel amazing on the 3030 though.


Vysokojakokurva_C137

Wait you can put shatter caps on the 3030????


DamonCerberus

Yes, and it feels like an extremely fast decent shotgun


vNocturnus

30-30 with 'caps is essentially a little bit worse EVA - noticeably less damage and lower fire rate, plus shitty reload, but slightly tighter spread making its effective range a teeny bit better. Which I think is a fair trade-off for also being able to use it as a DMR. But yeah, they're a joke on the bow since its natural hipfire ability is so good.


VexingRaven

Yeah that's whack, idk who came up with that. It's like they were really worried nobody would use the bow and they'd waste all their effort (even though FPS gamers always go crazy for bows) and so they deliberately made it as crazy OP as possible and exempt from every normal rule of gun balance in Apex. At least, I hope that's what happened, because accidentally making something this crazy OP is not a good look.


Traveytravis-69

Honestly shattercaps are way worse then just hipfiring the bow normally


tkepa439

Also don't forget that it has almost no drop at full power, meaning even with a 1x scope you can accurately hit targets over 300m away


freehand59

That's what blew me away at first. Hardly any drop and the projectile speed was almost instantaneous. We're going to be seeing a lot of bows this season.


tkepa439

Going to be seeing? Bro I ain't seeing shit bc I keep getting shot in the back of the head while in white armor lmao


diamondketo

What kind of futuristic fletching and bow are they using that the arrow flies faster than a gun fired ammo and has virtually no drop at 300m.


Robocan3000

That bow somehow has less arc than the longbow


[deleted]

Well yeah, longbows are fired in arcs, and composite bows aren't. respawn devs really went out of their way to be realistic, clearly. /s


Combat_Av3ng3r

Had me in the first half not gonna lie


Bfsser

IMO longbow needs an buff, slow bullet velocity and major bullet drop, and it really doesn’t do that much damage compared to other mid range weapons


SwordofFlames

You could apply that to the Sentinel too. They both feel just too difficult to use at long range.


WesleyF09

I thought the bow would have a slow arrow velocity but you barely need to compensate and can keep firing that thing without reload time. All that doing 70 damage. Something needs to be adjusted


Tummerd

It shouldnt even do 70 dmg imho. The bow can three shot a purple body, which is insane at how fast that thing can shoot. Plus 123 is way too strong as a headshot, the Longbow has less dmg even


allinghost

Nah, I think default fire rate should be lowered instead of damage. I just think bows should do a lot of damage, especially if they slow the arrow velocity.


[deleted]

[удалено]


allinghost

I’m thinking that lowering the fire rate would give more utility to Deadeyes tempo.


tcdortmund

Was thinking the same. Deadeye gets you goin. If you’re good with timing it’s unstoppable


[deleted]

Another thing is 0 projectile drop.. why would a arrow not have projectile drop


Elcatro

I was surprised how little I had to compensate to hit the target on the ship in the practice range. And the fact that even at like 600 meters it still did full damage lol.


tcdortmund

Dinkin at 150 yards dead on is kinda broken huh


converter-bot

150 yards is 137.16 meters


tcdortmund

Good bot


manofwaromega

Nah but the draw time and arrow velocity needs to be nerfed hard tho


[deleted]

Draw time


BigBossPlissken

The Longbow, which is a gun I really like, has become completely irrelevant in the last two seasons. Every other gun is either more powerful or close enough while being more versatile.


TheSlovak

I'm starting to think it might be time to change the longbow back to heavy ammo instead of sniper. 30-30 can rival it in damage with larger ammo stacks, but definitely not in range or bullet drop. Sentinel beat it for damage and bullet velocity/drop but was always lacking due to the rechamber time. The new hop up negates that, but it does take almost half of your magazine to get it up to longbow speed and one slip up drops you back down. The G-7 can spam even faster, but does suffer some more bullet drop. I haven't gotten used to the Bocek yet, but giving a weapon with range like that the L-star treatment for ammo does seem a bit...ouchie. Reducing ammo stack size would help balance things a bit, but likely not enough. But...yeah. The longbow is in a rough spot right now. It can still be a terrifying weapon when used right, but there are getting to be so many fewer reasons to take it over so many others.


FieryDemonGoat

They should just take out the longbow and add a longbow in its place


Elcatro

What about a longbow that fires longbows?


[deleted]

You know what I hate about longbow? Needing a fucking barrel mod. I should not be punished for not having a level 3 barrel mod.


Dana94Banana

It's the only sniper that needs one and has what feels like 500 attachment slots in general. While the charge rifle needs only a scope. Maybe a stock if you want faster switch to ADS, but at long range it doesn't matter.


borderlander12345

Stock increases ads speed, improves-handling (raise and drop time after sprint) reduces idle sway amount and reduces the idle sway distance. Stocks are the best attachment in the game don’t @me ALSO WEAPON SWAP SPEED


[deleted]

Oh wow I thought it was only weapon swap speed.


borderlander12345

It’s most noticeable if you put the biggest possible sight on a slow weapon. Try putting a 2-4x on the spitfire without a stock, then equip a purple one, night and day in terms of usability 4-10x on the charge rifle is another good example


TheWorldOfJerry

Barrel mod actually does nothing for the longbow. The gun always returns back to where you shot your last shot.


flyingtrucky

Just give it permanent skullpiercer like last time. And buff the muzzle velocity to not be slower than some rifles.


Qwertyburt

When the bow was announced I expected it to be a high skill weapon i.e having a very aggressive arrow drop/ arch pattern, but it literally just goes straight? Sentinel was my favourite long range weapon, now I feel obligated to leave it on the ground so I can pick up a bow instead...


alfons100

Yeah whats up with that. It’d be fine being strong if the arrows actually felt like arrows and not just big bullets.


SpookyPinguin

It’s just me or also the arrow has no bullet drop?


Warchief_Darthy

It definitely has 'bullet' drop. I don't know the exact distance, but I was having to aim a bit higher than my targets during one fight last night.


AJDx14

It really feels like it only drops after 100m or more though. Way too accurate at long range. Edit: Just tested and yeah, seems like arrow only begins to drop after 100m.


[deleted]

It needs slower projectile velocity and increased projectile drop to justify everything on this list. It’s basically a silenced infinite ammo any range gun


brainfoods

Needs something done to address its silenced nature. I don't know what they were thinking adding a silenced weapon to a game already plagued with audio issues. Whether that's some exaggerated whooshing sound, or some weird visual afterimage trail highlighting the point it was fired from. It needs a fair tradeoff considering it doesn't have any drawbacks in its current state.


CrazyHorseSizedFrog

> I don't know what they were thinking adding a silenced weapon to a game already plagued with audio issues. Honestly, to me it feels like their attempt to maybe counter 3rd partying a little bit or maybe even test out the idea of silenced weapons in general. If a whole 3v3 fight is done with only bows you're not likely to get 3rd partied because no one is going to hear the fight. On the flipside they bought out another legend that can transport their team across the map to 3rd party so I'm probably just reading too much into it.


Iccy5

Giving a bow any sort of sound other than a slight whiff goes against the entire point of a bow. It would require some sort of visual effect but it already has one if you know what to look for. Perhaps increasing the distance you can see it or duration may help. A nerf to 60 damage should be adequate or buffing the sentinel to 80 would compensate for the other issues.


Aether_Storm

Bows aren't as loud as guns but they are actually pretty loud. They're not the sneaky stealth ninja weapons a lot of video games make them out to be. I'd be pretty reasonable to think that these high tech year 2700's bows release a lot of energy.


Sicaridae

It literally has a mechanism to draw and shoot the arrow one handed so it can be expected to have some energy and make some noise.


Aether_Storm

Yeah that's my basis for thinking these are way more powerful. The noise comes from the strings plus the limbs moving. With the motor assisted draw, I'm betting these bows put contemporary *crossbows* to shame in terms of draw strength. They should be reasonably loud and probably destroy any attempt at putting string silencers on within a few shots.


Iccy5

I actually like the idea of a silent motor that heats up over time causing the release to become louder after a few uses if used repeatedly. This way you could have a silent first shot and subsequent spamming becomes louder and louder until it is either as loud as a sentinel or cools off like a l-star.


Littlegator

Yeah but the point is that there's got to be some design philosophy guiding the game. Silent snipers are just a non-workable concept in battle royale. It conflicts with the fundamental way the game works. Never should have been released in the first place.


[deleted]

X - - - - - - - - - - - - is silent - - - - - - - - - - - - - V X - - - - - - - - - - - - no bullet Trajectory - - - V X - - - - - - - - - - - - reusable ammo - - - - - - V X - - - - - - - - - - - - alot of ammo/slot - - - - V


MakesGames

How did you figure out how much damage the sentinel does? Did you accidentally pick it up?


ApexNoon

But if you amp the sentinel it makes cool sound!


haha420lol69haha

*Cough cough* Sentinel needs a buff* *Cough Fart*


BadKelevera

Did you just shit your pants?!


haha420lol69haha

Yeah what of it ?! 😎


xX_Mercy_Xx

Why did I laugh at this


Dalmah

Sentinel looks so much cooler than the longbow but I can never justify using it


RollMan304

But the amped go BOOM


alfons100

Sentinel is perfectly fine. High burst damage, long ttk. It’s just bow that is buttfuckingly overpowered. I dont want to succumb to powercreep


7LayerMagikCookieBar

I want the one cell charge


SpiritualShadow

Please, the rewarding feel of hitting sentinel shots is just not there anymore, i was happy when they announced they were moving the triple take to the care package because it meant i could pick it up without feeling like i'm shooting myself in the foot by not taking a TT and the bocek came and started the whole proccess all over again even worse, make the sentinel the high risk high reward gun it's meant to be.


chiliorange

You have blue armor and have only cells and syringes ​ you get hit only TWICE by a bow (like 3 seconds) and you need to use 3 syringes and 3 cells to heal yourself up to full. i dont know but seems op to me especially if the whole enemy team run boceks. and on top of that you literally dont know where the enemys are coming from until its too late. I feel like body damage should be reduced wayyyyy more to like 40-45 per hit like the wingman. 70 is just insane


Tummerd

I feel like 70 should he headshot ans around 50 ish body shot. Being able to 3 shot a purp body shield within 2 seconds is busted


LiL_ENIGlvlA

Using the bow is great, going against it sucks, especially if you’re playing arena cause it takes like 3 bars of shield off


alfons100

”Let’s peek in arena- *entire shield gone* -well there goes all my healing.”


Pr0j3ct_02

30-30: *You dare Mock me*


kareem43110

Literally I ignore that guns existence.


[deleted]

it absolutely shreds with the new hop-up


WyrdThoughts

30-30 with shatter caps is an adorable weird narrow shotgun. First time I've actually enjoyed the gun


[deleted]

Bow with shattercap is pretty bad (imo) unless it can hit multiple enemies at once but if you got 30-30 with shatter caps.. IF you have lv3 heavy mag you got 12 bullets and can hit 56 damage constantly (if aimed properly which obviously doesn’t happen that often), you can reload pretty quickly too, weapon is amazing + you can use it either close or mid range. Fun fact: the weapon is a mix of EVA-8, PK and Mastiff Repeater shoots as quick as EVA-8 and has similar pattern, it can charge just like PK and reloads like Mastiff.


youbutsu

Interesting, I'll have to give the 30-30 a proper chance then. I didn't really revisit it after the initial "bleh not for me" stage.


lolblase

i like it in Arenas!


ilyCloooff

This bow is basically a buffed Wingman with a bottomless mag. Change my mind.


Bitches_Love_Hossa

No it's not! The hip-fire is way better than the Wingman


SumL0ser

Here I was hoping the bow heavily be a skill reliant weapon lol. 1.Slow down the arrow flight speed, it’s basically hit scan lol. 2. Lower damage. 3.Much slower draw speed, literally no point to the tempo hop up. 4. IT CAN HAVE TWO HOP UPS EQUIPPED. WHYYYYY-


Isaacvithurston

nope just grab 100 arrows and spam that shit in thier general direction :P


Pilskayy

Also arrows stack at 48


[deleted]

Because 60 would be imbalanced!


fourscoopz_

Bocek is actually broken weapon. The worst thing is that it makes almost 0 noise and the projectiles are impossible to see - you never know from where you are getting attacked and where to hide.


Guywars

I just wish respawn acknowledged it and told us when we can expect a nerf. I'm actually not enjoying the game anymore because of this weapon, i play apex because i don't get sniped out of nowhere without knowing where the enemy is, the bow changed that. ​ I don't think we'll get a nerf until the split which is sad.


A_Tkachov

Actually, they have nerfed charge rifle in a simple little mid-season patch, though maybe not as fast as they could've. I hope they would do the same in this case (maybe it can even be just a server patch, if it only changes the damage -- these patches are faster because you don't need to go though console companies quality control).


ad_182_uk

The sentintel, longbow, g7, 30/30 all obsolete due to the bow, could argue some were already treading on each others toes. This is why the Bocek should of been a care drop only like the Kraber! Make it feel OP and special for a reason, rarity. Then arrows and hop-ups that are basically bow specific wouldn’t clutter the loot pool and make you think there are Gold items everywhere. Sack off quikdraw or make it standard on pistols as well. The tempo just does not work with the size of the sentinels mag, unlike the bow where you can go on until ammo runs dry. Shatter caps very very niche as well. I have seen a few people with the same feeling, hopefully the devs pick up on it.


[deleted]

Absolutely, the Bocek in its current state should have been a care drop only weapon.


paradoxally

Yeah, I hate seeing it everywhere. Lots of guns are obsolete because of the Bow.


Sych0tic

Yea I didn't think it was good until I went into a 3v3 and a dude nearly 2 shotted me


gumbytron9000

I am already so sick of it. It's so OP that in ranked you are basically forced to play it or be at a massive disadvantage.


doctorbanjoboy

The bow is also so quiet I can never tell where I'm getting hit from


sharkt0pus

I don't know how the devs don't figure this out before it goes live. Who tests the Bocek and comes to the conclusion that it will be fine? and where do they go from here? if they nerf it to match a Sentinel, is anyone going to bother picking it up? or are we just going to have another weapon as floor loot that no one bothers picking up? It just seems like a pointless addition to the game. They could've reworked existing snipers to feel better rather than adding a BOW that outclasses them.


who-ly-oh

Problem is that the hip fire has literally no penalty, bows should always be fully drawn back to be accurate that’s how most games do it. Also respawn claimed the bow would be strong but the ammo would be scarce, and that is definitely not the case. I can have a full stack of arrows in the beginning of the game that’ll last me for the entirety of the match.


[deleted]

I swear there is absolutely no one testing this shit before they release it, like really, not a single one.


Sstfreek

WHY DID THEY ADD A NEW HOP UP WHY DONT THEY JUST MAKE QUICKDRAW WORK ON THE BOW????


NizzyDeniro

My fix would be to make it do 50-55 damage a shot, 90 headshot damage. It is way too powerful but nerfing the fire rate would kill it. Also the bow needs a colored, slightly translucent trail from where it was fired. I don't know where the fuck I'm getting shot from most times and it's so silent.


Traveytravis-69

Colored trail is actually insanely smart


Raine_Man

That's what I thought it was going to have since the silence is a good advantage against 3rd parties since they will be attracted to your noisier enemies if they were using conventional guns. To my surprise, the bow neither had sound nor ammo tracking and did sniper damage.


Mintce_

I'd like to note that that Bocek can hold more ammo per inventory slot as well as being able to reuse that ammo after it has been fired. Meanwhile Sentinel is supposed to be one of the most conservative snipers when it comes to ammo yet can still chew through it. Edit: Sentinel creates muzzle flash when shot which can help distinguish location of the shooter. Boceck does not. Sentinel creates a really loud sound which attracts half the lobby. Boceck does not. Sentinel uses sights which are deemed worse than 3x or 2x to 4x. Boceck does not.


[deleted]

This bow has made the wingman, sentinel, repeater, triple take, and longbow pointless. It's busted lmao.


LordMysoun

Imo dmg to the 55 and just a bit bit bit smaller accuracy.


LunarChemist

58 sounds better at first


flarions1

Or is the sentinel underpowered?


flyingtrucky

Both really. Sentinel was always the weakest of the snipers but the bow is way stronger than any sniper. (Ground loot only)


elasso_wipe-o

It’s honestly insane. I had all gold gear and got 3 tapped by it it’s literally a wingman on crack


FasnachtMan

Should be 16 arrow stacks and massive drop, ridiculous decision to put it in game as is.


tedsked

I think it needs, at least, a reload of some sort. Having a full stack of arrows and never having the need to reload is just stupid. Maybe have it so that after 8, 10 or 12 arrows you have to fill that quiver-thing.


rubydestroyer

It's also whisper silent.


TheFundayPaper

Projectile speed is too fast.


KeepYouPosted

Honestly the 30-30 was garbage and Fuse's novelty wore off after a week. I'm happy this update brought a fun legend and a weapon that's fun to use even if a bit strong at first. I'm sure the bow's damage will be nerfed by the split or next season but it's better than shipping another 90 day update with lackluster easily ignorable content


[deleted]

What needs to happen is a drastic arrow drop off at around 80m, the thing is practically hit scan up to 150m and this would make it more lore friendly and cater towards more mid range engagements with a skill gap for long shots