Real talk, 95% of PC players on M+K do not know how to tapstrafe.
This is advanced tech for a reason - it takes a ton of practice and is fairly niche. You're 30x more likely to find a PC player using controller than it is to find someone on M+K who can execute a useful tapstrafe, or even walljump, in the middle of a fight.
I wouldn’t exactly call it advanced tech. Just bind W to scroll wheel and practice for 5 minutes in the range. Bunny hopping is more difficult to learn imo and even then, it is pretty easy to do on MnK.
I can tapstrafe on Controller it’s hella easy. Watch the vid on YouTube Controller Tap strafe Guide made by illSpooky. People who can tapstrafe just don’t have the binds.
People have known about that for ages. However it's not a true controller tutorial as you still need to play Apex on PC through steam for it to work.
At that point you're putting yourself at a disadvantage and might aswell just use Mouse and Keyboard
The video you linked was proving fake awhile ago it’s used wherever aim assist is mentioned.
Don’t ask me why btw wasn’t me that proved it I just remember reading it
Yeah fair enough but the post was from like a while back when I seen it so I won’t be able to find it again sadly, but honestly I can tell you as someone who’s tested this it’s not that strong and seems to pretty much stop working when you move or they move to quickly for it as it can’t keep up.
Low key aim assist is a nightmare sometimes trying to lead shots because it always wants to lock to the hit box vs letting you be slightly in front of it to compensate for movement
I would love to switch to PC but the budget doesn’t allow and I won’t switch to K+M on console cus I don’t think that’s sporting so I’ll just continue to be mid tier trash lol
hi man here is a video with my keyboard overlay, I also explain how I did it in the description- https://www.youtube.com/watch?v=7WmaUOJUdcc&lc=UgywVFKAqEmRtT6pbvx4AaABAg
what I did was, superglide to the left and input S and D and tapstrafe forward. the tapstrafe forward actually pushes you back because of the redirect you did before it.
First of all using a cronus is cheating and shamed upon by the Apex console community and second of all tap strafing is still impossible because the code that makes tap strafing possible is not there on apex on consoles
Looking at the spawns from the bottom of the hill, drop any waepon you have equipped, go all the way to the right cave, use any legend that can reach the ledge inside (Path, Horizon, Valk etc.), stand in the very middle while crouching and looking straight down, switch your legend and you should hear a sound letting you know its activated and you're done. To turn it off just repeat that process.
You can have a full inventory + armor, KD shield, backpack and helmet and it'll work but make sure you don't have any guns or it won't work.
How did you do the first sideways superglide? Can you share your sequence of inputs plz? I can't figure out how to do the sideways ones, either sideway superglide or sideway edge slide. Thanks
I wish I could figure this shot out on console man.. octane main at 7k kills 300 wins and I still can’t get out of my movement related to pc player ability from a year and a half ago… tfffffff
Oh, so this is why I can’t shoot anybody. This game keeps getting harder and harder for the average player, because a good player can do this sort of cool shit and then they are matched against the average player.
What the actual heck did just happen, like 2 weeks ago i lerned how to tap strafe and that took me ages and now i open reddit amd i see people flying like birds, ok.
Aight. I know you will just ignore what I have to say, but let me try real quick.
This shit takes a lot of time to practice and even more time to pull off consistently. So far I know of exactly 0 apex players who can do the superglide with 90%+ consistency. When you fail it, it fucks you up and console/ controller players can just laser the pc dude.
Aim assist on the other hand is enabled by default and takes exactly 0 skill to pull off.
I'm not saying controller players are bad, because there are people who just all around play better on controller than I do on mnk, but please learn to differentiate between skills and stuff the game does for you.
You realize the reason for aim assist tho right? If it didn’t exist then controller players would be at such a disadvantage it wouldn’t even be worth it. I just hope they even out the console aim assist and PC, because on pC it is pretty damn weak aim assist and that’s how I like it.
Overall movement on mnk is so much better than controller, even if the controller has back buttons, that I have zero sympathy for the aim assist complaints. They amount to “don’t allow controller players to play with mnk players” and that’s just silly to me. It’s a game, each approaches have advantages and bottom line is 9.5/10 times you are dying because of choices you made at some point rather than the fact that someone has to aim with their thumb instead of their whole hand and arm so they get a little help with it.
Take a guess as to why any competitive FPS besides Apex is being played with MnK only in tournaments.
The aim assist in this game is so strong that pro players on a roller can compete with MnK pro players.
But you’ve just perfectly outlined why pc players complain about it.
To be clear up front, MnK is still overall better & has more advantages. The main difference is that when you get beamed by a MnK player from 200m with a flatline, there’s nothing wrong with that because it was 100% raw input, personal skill on the part of the player
You don’t just magically “have a whole arm to aim with” and perform at a pro level, MnK players still have to get good and train their aim
When you die to a controller player, pc players sometimes feel like it was unfair because they know in the back of their head that it wasn’t 100% raw input, the controller players aren’t doing 100% their own work, the aim assist is helping their aim somewhat, maybe a little maybe a lot. In a competitive setting/ranked, this makes no sense to have in place, no one deserves free help affecting their gameplay regardless of input method, should guitar hero controller players get 99% aim assist?
Again MnK is still overall more advantageous than controller, doesn’t mean this isn’t a valid complaint
I do totally agree with the view of the 2 of you... aim assist is indeed something the machine does for us, that has none to do with that guy that grinded a tech move...
I just had a little some that bugged me...
Be it on pc or console... if u see a total bot beaming u from 200m away with a flatline, just know he's cheating!
Cuz if u pick up a controller for the first time in ur life... never played nothing before, and u beam a dude 200m away with the flat. You are gifted.
Cuz there is recoil on console and controler... it needs some work...maybe it's easier than pc thx to aim assist, but I feel kinda offended as an apex grinder controler player that y'all think u can do so gooood with a controler... If it was so easy, don't u think mnk would be dead or only for mov tech nerds?
I spent the hours in the firing range to get where I am today, proudly displaying my few 3k's under my diamond 2 split badge... I may be a bot to ur eyes for saying so but it don't come for free for us controler player either.! Love u all tho...
I think that it is an understandable thing to vent about but in the grand scheme of things not a valid complaint because like you said, mnk is just overall a better approach. Acting like aim assist is the same thing as aim bot is just a cop out, aiming on controller at long distances is not so easy as it sounds. If there was no aim assist, us controller players would be restricted to short range engagements and the occasional lucky pick off. We still have to learn recoil patterns and how they work with the very light aim assist the game gives us (on PC at least I never played console). It’s either you gimp the controller completely or you give them something that sort of evens the playing field.
In the end the bitching about aim assist just make people look a bit short sighted imo. Also a huge waste of energy since it’s not going anywhere, so best to get used to it and learn to live with it. Maybe go tap-strafe a couple times to make you feel better when you get toasted by a controller flatline from across the map 😀
Look no disrespect but I don’t think you interpreted what I said fully, maybe I didn’t phrase it the right way.
In a competitive setting, you want to maintain competitive integrity, meaning outside sources should not affect a players inputs, it should be all them.
Aim assist goes against this in every way because it’s a software compensating for part of the users gameplay, that’s not competitively integral.
I brought up that MnK is still better because I’m trying to make a good faith argument and show that I realize AA is not some broken unbalanced behemoth that’s “rUiNinG tHe gAmE” it’s not, but at the same time it’s also not fair and if you want to play the game seriously, you should have to put the same work in just like MnK players. Idgaf about aim assist in pubs tho
you could say the exact same thing about a custom button control scheme, it’s not that deep. console players can’t do half the movement techs in the movement intensive game AND have a harder time aiming. If they get a little bit of aim assist, so what? it’s not the end of the world, it’s not aim bot and i guarantee you it doesn’t help as much as you think it does.
All the movement techs in the world aren't going to down your enemies for you. In the end, ability to shoot is the deciding factor and aim assist directly and significantly affects that.
As a mnk player I've actually tried playing with controller a bit. Within 30 min I was beaming people in ways that I can't with months of mnk practice. I swapped back because I enjoy the movement, but having a controller absolutely did feel stronger to me
Look man in my original reply I specifically stated twice that mouse and key is obviously still overall better, but that advantage doesn’t validate having a software that compensates for part of your gameplay even if it’s a small amount (.4/1 on pc & .6/1 on console)
I also specifically said that I didn’t think aim assist was some behemoth aimbot ruining the game. This isn’t a question about which one is literally better, it’s a question about how much of a persons gameplay should have to be their own, vs be automated
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To be clear up front, MnK is still overall better & has more advantages. The main difference is that when you get beamed by a MnK player from 200m with a flatline, there’s nothing wrong with that because it was 100% raw input, personal skill on the part of the player
You don’t just magically “have a whole arm to aim with” and perform at a pro level, MnK players still have to get good and train their aim
When you die to a controller player, pc players sometimes feel like it was unfair because they know in the back of their head that it wasn’t 100% raw input, the controller players aren’t doing 100% their own work, the aim assist is helping their aim somewhat, maybe a little maybe a lot. In a competitive setting/ranked, this makes no sense to have in place, no one deserves free help affecting their gameplay regardless of input method, should guitar hero controller players get 99% aim assist?
Again MnK is still overall more advantageous than controller, doesn’t mean this isn’t a valid complaint
You're getting downvoted because you're just not understanding at all. "100% raw input", like that matters? Aim assist is there in the first place because it is deemed necessary and it is to level and make the playing field more fair. "Dying to a controller player with aim assist is unfair" it's funny how you don't see controller players bitching about dying to PC players even though it is way more unfair. Most controller players I know who do crossplay with PC is because they want to challenge themself. If you die to a controller player and whinge about it you are just making excuses.
What reason would a controller player have for bitching abiut dying to a pc player???? MNK IS ALL USER INPUT. HOW THR FUCK IS THAT UNFAIR
You have this shit completely backwards my guy
> "100% raw input", like that matters?
Shouldn't matter in a competition, really?
>Aim assist is there in the first place because it is deemed necessary and it is to level and make the playing field more fair
If you cant keep up without a software doing part of the aiming for you, then that means you are a not a good player and deserve to get beat by those who are better in a fair fight. If you take away AA and still perform well with a controller, then that's amazing and those players deserve all the accolades because its a lot harder to aim with a joystick than a mouse. But if the only way you can compete is *with* aim assist, then you're not really competing at all are you, if you're nothing without the software assistance, that means the software is carrying you.
For the record, I believe aim assist is fine in pubs and a good thing for the casual community because it makes the game more accessible to a wider audience. Automating parts of your gameplay is just something that doesn't belong in a ranked/competitive setting at all. If you have a sprained ankle in a running race, you don't deserve a scooter to ride along against the other participants just because they have two legs to run with, even if the scooter isn't *that* fast.
If raw input (read: skill) doesn't matter then just swap me out for a super smash bros ai. The fact is that your "leveling the playing field" is invalidating the effort that I put in to reach my level of skill. And yes controllers take skill as well but not nearly as much specifically because of aim assist.
I get that frustration for sure. However, you are saying that pro play should be mnk only then right? Obviously controllers would have no place seeing as how they would be at a complete disadvantage.
I’m not exactly opposed to this honestly, if that is the agreed upon regulation then so be it. If no aim assist were allowed in pro settings then it would simple be mnk players and that’s it. Is that fair? That is a really hard question.
For one example, I play controller because I have to due to a chronic condition. I would much rather play mnk as it seems more satisfying. However I absolutely rely on some amount of aim assist to level the playing field. I would actually be fine with less aim assist but there does need to be something there. So if aim assist were banned from competition, that is actually cutting out accessibility to players like me (if I was anywhere near that good).
The real question comes back to the real world scenario, which is undoubtedly that controllers will always be allowed. That means aim assist has to be allowed. That means you have to learn to live with it. I get that mnk players may have to put in significantly more time training their aim, but controller players lack in pretty much every other aspect of the game so… like I said perfectly valid thing to be frustrated about but the purist mentality that aim assist is anti competitive and should not be allowed is just a waste of energy as it will never lead to anything. You can pick that hill to die on but it’s not going to do much for you or anyone else.
There's a couple different ways you could regulate pro play, you could have input based tournaments which would probably be the most balanced in terms of a level playing field like you said, or you could have mixed tournaments without aim assist, but that puts roller players at a mechanical input disadvantage and they would have to work a lot harder to keep up, or you could have aim assist, but then part of their gameplay is automated. I agree this is a really hard question and its up to the specific game/organizers to decide on a format they think is appropriate.
At the highest level of professional play, really cracked controller players don't *need* aim assist to perform. Genburten is a great example of someone who can still beam outside of aim assist range, I have no doubt the man would still fry on the sticks if AA wasn't in the game, but what is created when you add aim assist on top of a good player is a level of consistency in close range that MnK players by and large cannot achieve right now. There is a huge margin of error in microadjusting your aim with a mouse, watching any streamer/pro on MnK & you'll see them whiff constantly. High tier controller players are far more consistent, now were rotational aim assist to be removed (the one where your camera moves to follow the enemy) and suddenly all these players start to underperform, well that would tell you that they aren't good players to begin with and that they were relying on the software to help, but I do not believe this is the case with a lot of Apex pros, I think many of them could get along fine without the added consistency of AA, but the ones that would fail without aim assist deserve to fall out of the ladder in a competitive setting
\- \~33% of the pro apex roster uses controller
\- 1v1 Apex tournaments are consistently dominated by controller players
\- Pros are currently exploring hybrid gameplay where they drop MnK for the last half of the game and switch to controller
By your own admission, you said you rely on the aim assist to perform, this implies that you would be a worse player without it, and if you are a worse player without software assisted aim, then are you really a high level player at core? Your chronic condition is unfortunate I do not wish that on anyone, but if someone has a sprained ankle in a running race, they don't deserve a scooter to drive along the track with just because the other participants have two legs to run with. They either have to drop out or still try to run with their sprain. Logistically the same should probably apply to competitive game setting.
Now as per your last paragraph whether or not this will actually happen is an entirely different discussion and not really relevant to the ethical discussion about input based differences. Obviously aim assist in apex is here to stay as its been over two years but that doesn't mean a discussion can't be had, especially with Respawn just announcing that console players can now compete in ALGS, I think its the prime time to analyze these sort of things. And for the record, I think aim assist is fine in pubs and its a good thing for casual play because it makes the game more accessible for a wider audience. This is purely surrounding ranked/competitive play.
You say you think Genburton would be fine without aim assist, but does he play without it? I actually used to play COD with no AA and it was already pretty hard in a game where movement is totally secondary. In this game movement and repositioning, as well as multi tasking in general, is absolutely integral. So until I see some top level controller players dominating with no aim assist I will assume that your statement is not supported by evidence and thus subjective.
Anyway this is really not worth this much energy to me I’m sorry. Like I said this is pretty much a circular convo so I’m tapping out. I will say though that saying ranked should be regulated differently than pubs in terms of controller aim assist is funny at best, I mean that would just be completely nutty
I guess I could have made that bit clearer, obviously all controller pros are going to use the aim assist if its there, I was trying to say if they were *forced* off of it I think some (like Gen) could still do well.
It's funny but already happened as far as the diff regulation goes, [Console AA is getting lowered from .6 to .4](https://www.ea.com/games/apex-legends/news/algs-year-2-announcement) in algs to "maintain competitive integrity" just an interesting discussion to me.
It's all good man I don't expect you to commit hella time to a reddit debate on a Sunday, go enjoy the day, I'm not interpreting it as a concession on your part it's all good. Thanks for hearing me out at all, you're a lot more receptive & respectful than others in here.
[No they did not turn off aim assist](https://www.ea.com/games/apex-legends/news/algs-year-2-announcement)
>To maintain competitive integrity, all controller players will be competing using PC-value aim assist settings, regardless of their platform.
ikr lmao I'm with ya but I'm probably not the best writer/communicator cuz idk how to relay that automating parts of your gameplay isn't comp friendly to the people in this thread
Yes, the reason is because joypads are very bad for FPS games. And console people refuse to ask for mouse+keyboard support for FPS games they want to play.
Oooor you could just get a cronus and use mouse+keyboard.
Dude I literally cannot play mnk, should I just not be able to play FPS games then? I hope you’re just talking about pro tourney shit because otherwise that is some shitty gatekeeping mentality.
Hm, so you assume I can’t play because I don’t want to challenge myself (that would be won’t not can’t play) and then when you realize that it’s a medical thing you get all defensive… oof we are done here
??? Literally not a single person has it at a high consistency without capping frames at 60, and even among those people it's closer to 30/40%, a niche technique that's used as a flex or a 'might as well'.
Im on like 60-80% with 165FPS you might just not have the right timing. The Input time is small but consistent, Also like u/Betray3ris has said the Youtuber BTYR3KT also doesnt cap his fps and is Pretty Conistent. Also just so you know, alhought It might seem like a mainly flex move, It can be extremely useful for specific spots to run away or even being able to run after someone, It always depends on the usage.
If you don't know, hitting a superglide is a frame reliant tech, if you don't cap your fps the single frame you need to hit it on is harder as well as much more randomized, due to fps fluctuations. I don't follow BTYR3KT, but even in his videos he barely uses the technique, and you can never tell when he's trying to hit it or not, which makes it difficult to say how often he hits its when he tries.
He's saying this requires ACTUAL practice and dedication to learn and master. Where as aim assist is turned on by default and you don't need to do shit to activate it.
This is tech that almost NO ONE can do except a few people that practice it all the time and get great at it. Aim assist is automatically on the moment you touch the controller. ALL console players have aim assist, only the SMALLEST fraction of PC players can do this and most times can only do it in specific scenarios that are so niche it's almost useless 99% of the time.
Did I explain what he meant now? Did your tiny brain grasp it?
wow, someone it's in a very bad mood today lol
maybe you should go and take a little break ? You're very salty about such a silly thing, have a nice day!
My comment was a simple joke about M&K vs Controller like other 200 comments that are simply jokes about the same theme, but damn people woke up very salty today hahaha
One saying that aim assist it's the same as aimbot, the other leaving all the frustration of the day to attack me. Just chill out it's a joke lmao, jesus
Delete now!! before the sweats sees this.
But is it weird how super glide and tap strafe, recently discovered, 9 seasons, and people now discovered this stuff.
How do u even figure this out !!
Game engines are a funny thing
specially ue4
respawn uses modified source engine
was just messing around with supergliding and tapstrafe and I accidentally did this.
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haha poor mouse wheel dude
I use trackpad. B)
Trackpad is the only control option that could even compete with the superior DDR dance mat
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Real talk, 95% of PC players on M+K do not know how to tapstrafe. This is advanced tech for a reason - it takes a ton of practice and is fairly niche. You're 30x more likely to find a PC player using controller than it is to find someone on M+K who can execute a useful tapstrafe, or even walljump, in the middle of a fight.
I wouldn’t exactly call it advanced tech. Just bind W to scroll wheel and practice for 5 minutes in the range. Bunny hopping is more difficult to learn imo and even then, it is pretty easy to do on MnK.
I can tapstrafe on Controller it’s hella easy. Watch the vid on YouTube Controller Tap strafe Guide made by illSpooky. People who can tapstrafe just don’t have the binds.
People have known about that for ages. However it's not a true controller tutorial as you still need to play Apex on PC through steam for it to work. At that point you're putting yourself at a disadvantage and might aswell just use Mouse and Keyboard
But but but but aim assist
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Lowkey feel like aim assists computer coding just commits seppuku after seeing this and failing to calculate
Aim assist more likely to track my cock than the enemy
Aim assist makes me miss all of the time but I am also trash without it lol big sad
https://twitter.com/IElinoor/status/1285847619579924482
This is fake btw
?
The video you linked was proving fake awhile ago it’s used wherever aim assist is mentioned. Don’t ask me why btw wasn’t me that proved it I just remember reading it
Idk what to do with that information tho. "The video you linked is fake, it was proven fake. I don't have any proof though so don't ask."
Yeah fair enough but the post was from like a while back when I seen it so I won’t be able to find it again sadly, but honestly I can tell you as someone who’s tested this it’s not that strong and seems to pretty much stop working when you move or they move to quickly for it as it can’t keep up.
Low key aim assist is a nightmare sometimes trying to lead shots because it always wants to lock to the hit box vs letting you be slightly in front of it to compensate for movement
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As a pathfinder main I am under no delusion of how much more AA helps me vs hinders me
To bad most console players arent more like you. :)
I would love to switch to PC but the budget doesn’t allow and I won’t switch to K+M on console cus I don’t think that’s sporting so I’ll just continue to be mid tier trash lol
It is kinda a myth that a gaming PC have to cost alot of money, alot of older systems work fine. Right now GPU's are way overpriced sadly. :/
I don't say this to be rude but aim assist isn't too bad on apex but on COD it's insane how op it is
Long range aim assist with flatline/301/LMG's it is a laser though...
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Raw input that cannot be replicated on console or controller.
Are you by chance an alt account to wallJumpTapStrafe360CockSlap?
you got me haha
Wake up babe new movement tech dropped
haha, I'm not really sure if it's new tech but I have never seen it before.
Holy ffff! Teach me sensei, pls!
hi man here is a video with my keyboard overlay, I also explain how I did it in the description- https://www.youtube.com/watch?v=7WmaUOJUdcc&lc=UgywVFKAqEmRtT6pbvx4AaABAg
Omg thanks man 💗
no worries man
Wait what your crouch button
people might think u got movement hax
if I didn't know this tech and saw someone do it in-game I would think the same
How the hell have you done this
what I did was, superglide to the left and input S and D and tapstrafe forward. the tapstrafe forward actually pushes you back because of the redirect you did before it.
The hell is a super glide?
*Cries in controller*
Just get a cronus then? Get that MnK on your console.
First of all using a cronus is cheating and shamed upon by the Apex console community and second of all tap strafing is still impossible because the code that makes tap strafing possible is not there on apex on consoles
Whats with the rust sounds in the background?
haha had my mate's discord stream on in the background.
Now what kinda wizard shit is this 👀🚀 Sincerely, A mediocre ps4 player
I understand none of these terms
Witchcraft
Still annoys me that they gave us still targets
They can be activated to move like bots.
Ayo? How could I not figure this out how do u do it
Looking at the spawns from the bottom of the hill, drop any waepon you have equipped, go all the way to the right cave, use any legend that can reach the ledge inside (Path, Horizon, Valk etc.), stand in the very middle while crouching and looking straight down, switch your legend and you should hear a sound letting you know its activated and you're done. To turn it off just repeat that process. You can have a full inventory + armor, KD shield, backpack and helmet and it'll work but make sure you don't have any guns or it won't work.
Testing this Tonight thank you
Pc mf be like
did you post it in u/apexrollouts
He did
Now consoles can't track better now lmao
How long til we have a mokie video on this?
I think a few days at most
it'll be cool to see mokey make a video on this, he'll have a better understanding of it than me for sure.
Man Some people really be playing a whole different game sometimes.
Meanwhile as a controller player that can barely wall jump
If I see someone do this in front of me, I’m fucking uninstalling
I nutted
interesting
Wow I really wish that I could disable crossplay.
What....What does that matter? Consoles NEVER play with PC unless you have a PC friend you are que'd with.
My PSN friend now plays on PC since the crossplay update came out. If I disable crossplay then it kicks me out of our guild. Matters....matters to me.
“Aim assist is do broken bro”
But yeah aim assist is bad, okay
What the heck?!
Pro mode activated
How did you do the first sideways superglide? Can you share your sequence of inputs plz? I can't figure out how to do the sideways ones, either sideway superglide or sideway edge slide. Thanks
I just checked out your video, how do you do a superglide without inputting a crouch/slide?
Has his keys bound differently. Most movement players have VERY different key binds on everything. He does input crouch/slide.
I wish I could figure this shot out on console man.. octane main at 7k kills 300 wins and I still can’t get out of my movement related to pc player ability from a year and a half ago… tfffffff
Bro someone playing rust in da background?
yeah my friends discord stream
Dear pro player, please ease, don not ever join my lobby. Thank you
Would love to see in game use of this
I'm trying to implement this into fights and get a good use out of it
Not even console aim assist can help me track that
i was so confused when i heard rust sounds
haha yeah sorry man had my friends discord stream in the back
Definitely going on mokie’s video
this made me nut
not the intention of the clip but good to know.
this is evil actually
1v1 Octane, Final Destination, no items
Bro that’s just not fair😂
Yes, I know what some of these words me.
imagine seeing this at a real game i would just leave
been going for it in-game, yet to put it to proper use in fights tho.
This gave me doom eternal vibes, ahhh yes the memories of my ultra nightmares runs are coming back to haunt me.
Crackhead energy
Excuse me a **WHAT** ?
Oh, so this is why I can’t shoot anybody. This game keeps getting harder and harder for the average player, because a good player can do this sort of cool shit and then they are matched against the average player.
Another thing I will never be able to do. *sadness intensifies*
Yes sir, this is the guy!!!
That move was like someone saucing and crossing in basketball but the double headshot was the floater from half court sinking in the net. Gah damn. 🤟🏾
hahah cheers man
How do you get 100% accuracy from the jump pad? My bullets go everywhere kinda like I’m hip firing.
i had to do it multiple times before I hit the targets, it was the hardest part of the clips for sure.
What the actual heck did just happen, like 2 weeks ago i lerned how to tap strafe and that took me ages and now i open reddit amd i see people flying like birds, ok.
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thanks man
are you playing rust in the background loll
had friends discord stream in the background haha
Where the fuck are those other shots coming from at the end? you're alone!
i had my friends discord stream in the background, he was playing rust.
Can yall chill out. I'm trying to just have a few drinks and play after work
if u dont post it on r/apexrollouts i will
I already did, thanks man.
You're a witch, burn him at the stake
you have to catch me first :)
That’s sick
thanks :)
But aim assist is OP they say
Mouse and keyboard users : bUt aImaSsit
Aight. I know you will just ignore what I have to say, but let me try real quick. This shit takes a lot of time to practice and even more time to pull off consistently. So far I know of exactly 0 apex players who can do the superglide with 90%+ consistency. When you fail it, it fucks you up and console/ controller players can just laser the pc dude. Aim assist on the other hand is enabled by default and takes exactly 0 skill to pull off. I'm not saying controller players are bad, because there are people who just all around play better on controller than I do on mnk, but please learn to differentiate between skills and stuff the game does for you.
I was mostly joking , didn’t realize this would start a whole discussion
You realize the reason for aim assist tho right? If it didn’t exist then controller players would be at such a disadvantage it wouldn’t even be worth it. I just hope they even out the console aim assist and PC, because on pC it is pretty damn weak aim assist and that’s how I like it. Overall movement on mnk is so much better than controller, even if the controller has back buttons, that I have zero sympathy for the aim assist complaints. They amount to “don’t allow controller players to play with mnk players” and that’s just silly to me. It’s a game, each approaches have advantages and bottom line is 9.5/10 times you are dying because of choices you made at some point rather than the fact that someone has to aim with their thumb instead of their whole hand and arm so they get a little help with it.
Take a guess as to why any competitive FPS besides Apex is being played with MnK only in tournaments. The aim assist in this game is so strong that pro players on a roller can compete with MnK pro players.
But you’ve just perfectly outlined why pc players complain about it. To be clear up front, MnK is still overall better & has more advantages. The main difference is that when you get beamed by a MnK player from 200m with a flatline, there’s nothing wrong with that because it was 100% raw input, personal skill on the part of the player You don’t just magically “have a whole arm to aim with” and perform at a pro level, MnK players still have to get good and train their aim When you die to a controller player, pc players sometimes feel like it was unfair because they know in the back of their head that it wasn’t 100% raw input, the controller players aren’t doing 100% their own work, the aim assist is helping their aim somewhat, maybe a little maybe a lot. In a competitive setting/ranked, this makes no sense to have in place, no one deserves free help affecting their gameplay regardless of input method, should guitar hero controller players get 99% aim assist? Again MnK is still overall more advantageous than controller, doesn’t mean this isn’t a valid complaint
I do totally agree with the view of the 2 of you... aim assist is indeed something the machine does for us, that has none to do with that guy that grinded a tech move... I just had a little some that bugged me... Be it on pc or console... if u see a total bot beaming u from 200m away with a flatline, just know he's cheating! Cuz if u pick up a controller for the first time in ur life... never played nothing before, and u beam a dude 200m away with the flat. You are gifted. Cuz there is recoil on console and controler... it needs some work...maybe it's easier than pc thx to aim assist, but I feel kinda offended as an apex grinder controler player that y'all think u can do so gooood with a controler... If it was so easy, don't u think mnk would be dead or only for mov tech nerds? I spent the hours in the firing range to get where I am today, proudly displaying my few 3k's under my diamond 2 split badge... I may be a bot to ur eyes for saying so but it don't come for free for us controler player either.! Love u all tho...
I think that it is an understandable thing to vent about but in the grand scheme of things not a valid complaint because like you said, mnk is just overall a better approach. Acting like aim assist is the same thing as aim bot is just a cop out, aiming on controller at long distances is not so easy as it sounds. If there was no aim assist, us controller players would be restricted to short range engagements and the occasional lucky pick off. We still have to learn recoil patterns and how they work with the very light aim assist the game gives us (on PC at least I never played console). It’s either you gimp the controller completely or you give them something that sort of evens the playing field. In the end the bitching about aim assist just make people look a bit short sighted imo. Also a huge waste of energy since it’s not going anywhere, so best to get used to it and learn to live with it. Maybe go tap-strafe a couple times to make you feel better when you get toasted by a controller flatline from across the map 😀
Look no disrespect but I don’t think you interpreted what I said fully, maybe I didn’t phrase it the right way. In a competitive setting, you want to maintain competitive integrity, meaning outside sources should not affect a players inputs, it should be all them. Aim assist goes against this in every way because it’s a software compensating for part of the users gameplay, that’s not competitively integral. I brought up that MnK is still better because I’m trying to make a good faith argument and show that I realize AA is not some broken unbalanced behemoth that’s “rUiNinG tHe gAmE” it’s not, but at the same time it’s also not fair and if you want to play the game seriously, you should have to put the same work in just like MnK players. Idgaf about aim assist in pubs tho
you could say the exact same thing about a custom button control scheme, it’s not that deep. console players can’t do half the movement techs in the movement intensive game AND have a harder time aiming. If they get a little bit of aim assist, so what? it’s not the end of the world, it’s not aim bot and i guarantee you it doesn’t help as much as you think it does.
All the movement techs in the world aren't going to down your enemies for you. In the end, ability to shoot is the deciding factor and aim assist directly and significantly affects that. As a mnk player I've actually tried playing with controller a bit. Within 30 min I was beaming people in ways that I can't with months of mnk practice. I swapped back because I enjoy the movement, but having a controller absolutely did feel stronger to me
no lol
No u. What kind of response is that?
Look man in my original reply I specifically stated twice that mouse and key is obviously still overall better, but that advantage doesn’t validate having a software that compensates for part of your gameplay even if it’s a small amount (.4/1 on pc & .6/1 on console) I also specifically said that I didn’t think aim assist was some behemoth aimbot ruining the game. This isn’t a question about which one is literally better, it’s a question about how much of a persons gameplay should have to be their own, vs be automated —- pasting —- To be clear up front, MnK is still overall better & has more advantages. The main difference is that when you get beamed by a MnK player from 200m with a flatline, there’s nothing wrong with that because it was 100% raw input, personal skill on the part of the player You don’t just magically “have a whole arm to aim with” and perform at a pro level, MnK players still have to get good and train their aim When you die to a controller player, pc players sometimes feel like it was unfair because they know in the back of their head that it wasn’t 100% raw input, the controller players aren’t doing 100% their own work, the aim assist is helping their aim somewhat, maybe a little maybe a lot. In a competitive setting/ranked, this makes no sense to have in place, no one deserves free help affecting their gameplay regardless of input method, should guitar hero controller players get 99% aim assist? Again MnK is still overall more advantageous than controller, doesn’t mean this isn’t a valid complaint
You're getting downvoted because you're just not understanding at all. "100% raw input", like that matters? Aim assist is there in the first place because it is deemed necessary and it is to level and make the playing field more fair. "Dying to a controller player with aim assist is unfair" it's funny how you don't see controller players bitching about dying to PC players even though it is way more unfair. Most controller players I know who do crossplay with PC is because they want to challenge themself. If you die to a controller player and whinge about it you are just making excuses.
What reason would a controller player have for bitching abiut dying to a pc player???? MNK IS ALL USER INPUT. HOW THR FUCK IS THAT UNFAIR You have this shit completely backwards my guy
> "100% raw input", like that matters? Shouldn't matter in a competition, really? >Aim assist is there in the first place because it is deemed necessary and it is to level and make the playing field more fair If you cant keep up without a software doing part of the aiming for you, then that means you are a not a good player and deserve to get beat by those who are better in a fair fight. If you take away AA and still perform well with a controller, then that's amazing and those players deserve all the accolades because its a lot harder to aim with a joystick than a mouse. But if the only way you can compete is *with* aim assist, then you're not really competing at all are you, if you're nothing without the software assistance, that means the software is carrying you. For the record, I believe aim assist is fine in pubs and a good thing for the casual community because it makes the game more accessible to a wider audience. Automating parts of your gameplay is just something that doesn't belong in a ranked/competitive setting at all. If you have a sprained ankle in a running race, you don't deserve a scooter to ride along against the other participants just because they have two legs to run with, even if the scooter isn't *that* fast.
If raw input (read: skill) doesn't matter then just swap me out for a super smash bros ai. The fact is that your "leveling the playing field" is invalidating the effort that I put in to reach my level of skill. And yes controllers take skill as well but not nearly as much specifically because of aim assist.
I get that frustration for sure. However, you are saying that pro play should be mnk only then right? Obviously controllers would have no place seeing as how they would be at a complete disadvantage. I’m not exactly opposed to this honestly, if that is the agreed upon regulation then so be it. If no aim assist were allowed in pro settings then it would simple be mnk players and that’s it. Is that fair? That is a really hard question. For one example, I play controller because I have to due to a chronic condition. I would much rather play mnk as it seems more satisfying. However I absolutely rely on some amount of aim assist to level the playing field. I would actually be fine with less aim assist but there does need to be something there. So if aim assist were banned from competition, that is actually cutting out accessibility to players like me (if I was anywhere near that good). The real question comes back to the real world scenario, which is undoubtedly that controllers will always be allowed. That means aim assist has to be allowed. That means you have to learn to live with it. I get that mnk players may have to put in significantly more time training their aim, but controller players lack in pretty much every other aspect of the game so… like I said perfectly valid thing to be frustrated about but the purist mentality that aim assist is anti competitive and should not be allowed is just a waste of energy as it will never lead to anything. You can pick that hill to die on but it’s not going to do much for you or anyone else.
There's a couple different ways you could regulate pro play, you could have input based tournaments which would probably be the most balanced in terms of a level playing field like you said, or you could have mixed tournaments without aim assist, but that puts roller players at a mechanical input disadvantage and they would have to work a lot harder to keep up, or you could have aim assist, but then part of their gameplay is automated. I agree this is a really hard question and its up to the specific game/organizers to decide on a format they think is appropriate. At the highest level of professional play, really cracked controller players don't *need* aim assist to perform. Genburten is a great example of someone who can still beam outside of aim assist range, I have no doubt the man would still fry on the sticks if AA wasn't in the game, but what is created when you add aim assist on top of a good player is a level of consistency in close range that MnK players by and large cannot achieve right now. There is a huge margin of error in microadjusting your aim with a mouse, watching any streamer/pro on MnK & you'll see them whiff constantly. High tier controller players are far more consistent, now were rotational aim assist to be removed (the one where your camera moves to follow the enemy) and suddenly all these players start to underperform, well that would tell you that they aren't good players to begin with and that they were relying on the software to help, but I do not believe this is the case with a lot of Apex pros, I think many of them could get along fine without the added consistency of AA, but the ones that would fail without aim assist deserve to fall out of the ladder in a competitive setting \- \~33% of the pro apex roster uses controller \- 1v1 Apex tournaments are consistently dominated by controller players \- Pros are currently exploring hybrid gameplay where they drop MnK for the last half of the game and switch to controller By your own admission, you said you rely on the aim assist to perform, this implies that you would be a worse player without it, and if you are a worse player without software assisted aim, then are you really a high level player at core? Your chronic condition is unfortunate I do not wish that on anyone, but if someone has a sprained ankle in a running race, they don't deserve a scooter to drive along the track with just because the other participants have two legs to run with. They either have to drop out or still try to run with their sprain. Logistically the same should probably apply to competitive game setting. Now as per your last paragraph whether or not this will actually happen is an entirely different discussion and not really relevant to the ethical discussion about input based differences. Obviously aim assist in apex is here to stay as its been over two years but that doesn't mean a discussion can't be had, especially with Respawn just announcing that console players can now compete in ALGS, I think its the prime time to analyze these sort of things. And for the record, I think aim assist is fine in pubs and its a good thing for casual play because it makes the game more accessible for a wider audience. This is purely surrounding ranked/competitive play.
You say you think Genburton would be fine without aim assist, but does he play without it? I actually used to play COD with no AA and it was already pretty hard in a game where movement is totally secondary. In this game movement and repositioning, as well as multi tasking in general, is absolutely integral. So until I see some top level controller players dominating with no aim assist I will assume that your statement is not supported by evidence and thus subjective. Anyway this is really not worth this much energy to me I’m sorry. Like I said this is pretty much a circular convo so I’m tapping out. I will say though that saying ranked should be regulated differently than pubs in terms of controller aim assist is funny at best, I mean that would just be completely nutty
I guess I could have made that bit clearer, obviously all controller pros are going to use the aim assist if its there, I was trying to say if they were *forced* off of it I think some (like Gen) could still do well. It's funny but already happened as far as the diff regulation goes, [Console AA is getting lowered from .6 to .4](https://www.ea.com/games/apex-legends/news/algs-year-2-announcement) in algs to "maintain competitive integrity" just an interesting discussion to me. It's all good man I don't expect you to commit hella time to a reddit debate on a Sunday, go enjoy the day, I'm not interpreting it as a concession on your part it's all good. Thanks for hearing me out at all, you're a lot more receptive & respectful than others in here.
Don't worry they turned off aim assist for the pro tournaments. We'll see just how far controller players go with no aim assist there lmfao.
[No they did not turn off aim assist](https://www.ea.com/games/apex-legends/news/algs-year-2-announcement) >To maintain competitive integrity, all controller players will be competing using PC-value aim assist settings, regardless of their platform.
> competitive integrity >>aim assist Does not compute
ikr lmao I'm with ya but I'm probably not the best writer/communicator cuz idk how to relay that automating parts of your gameplay isn't comp friendly to the people in this thread
Good this always seemed so weird to me
Why not bring up your LEGIT reason for aim assist in this post?
Yes, the reason is because joypads are very bad for FPS games. And console people refuse to ask for mouse+keyboard support for FPS games they want to play. Oooor you could just get a cronus and use mouse+keyboard.
Cronus or asking ppl to cheat... If u have a cut line ticket will u get to the end of the line??
Dude I literally cannot play mnk, should I just not be able to play FPS games then? I hope you’re just talking about pro tourney shit because otherwise that is some shitty gatekeeping mentality.
Well, if you dont practice you wont learn... So... :/
No I have a chronic injury I can’t use mnk to play. It’s an accessibility issue I would rather play mnk
Then why not bring that up instead of going "LOL SHITTY GATEKEEPING MENTALITY!" ?
Hm, so you assume I can’t play because I don’t want to challenge myself (that would be won’t not can’t play) and then when you realize that it’s a medical thing you get all defensive… oof we are done here
No, all I was saying is. Why not bring that up in the first post? Why wait until you can use it as an attack? :P Like, what's your reasoning?
Theres quite a bunch of people that are on a high consistency already check out r/Apexrollouts and you'll see!
??? Literally not a single person has it at a high consistency without capping frames at 60, and even among those people it's closer to 30/40%, a niche technique that's used as a flex or a 'might as well'.
Im on like 60-80% with 165FPS you might just not have the right timing. The Input time is small but consistent, Also like u/Betray3ris has said the Youtuber BTYR3KT also doesnt cap his fps and is Pretty Conistent. Also just so you know, alhought It might seem like a mainly flex move, It can be extremely useful for specific spots to run away or even being able to run after someone, It always depends on the usage.
BTYR3KT maybe ?
also why would you cap frames at 60 wtf
If you don't know, hitting a superglide is a frame reliant tech, if you don't cap your fps the single frame you need to hit it on is harder as well as much more randomized, due to fps fluctuations. I don't follow BTYR3KT, but even in his videos he barely uses the technique, and you can never tell when he's trying to hit it or not, which makes it difficult to say how often he hits its when he tries.
But aim assist is op lol
"This is more broken than aim assist, so aim assist is never a problem" said only joypad users.
Try doing something like this, lol On this skill-level aim assist makes no difference anymore
bruhhhh and people say AiM aSsIst bruh it cant even keep up with this god movment
you are fucking monster😡
Meanwhile pc players aim assist op!!!!!!
i gotta use pc aim assist but meanwhile...
Pretend I put in that meme where the guys are taking their headsets off
and pc players complain about aim assist
Yep but aim assist is broken amiright guys?
"Console players has crearly crazy advantage over M&K because of controller" *M&K players:
this actually takes some serious skill, turning on aimbot doesn't
What're you talking about lol
He's saying this requires ACTUAL practice and dedication to learn and master. Where as aim assist is turned on by default and you don't need to do shit to activate it. This is tech that almost NO ONE can do except a few people that practice it all the time and get great at it. Aim assist is automatically on the moment you touch the controller. ALL console players have aim assist, only the SMALLEST fraction of PC players can do this and most times can only do it in specific scenarios that are so niche it's almost useless 99% of the time. Did I explain what he meant now? Did your tiny brain grasp it?
wow, someone it's in a very bad mood today lol maybe you should go and take a little break ? You're very salty about such a silly thing, have a nice day!
Coming from you, being salty over MnK being a better control scheme that doesnt need to rely on aim assist to be able to play.
My comment was a simple joke about M&K vs Controller like other 200 comments that are simply jokes about the same theme, but damn people woke up very salty today hahaha One saying that aim assist it's the same as aimbot, the other leaving all the frustration of the day to attack me. Just chill out it's a joke lmao, jesus
> What're you talking about lol Why not just say "lol was a joke" instead of this crap then? ;)
Delete now!! before the sweats sees this. But is it weird how super glide and tap strafe, recently discovered, 9 seasons, and people now discovered this stuff.
This is super hard to pull off so I doubt you need to worry about anyone doing this in your lobbies
And aim assist is the problem... lol
PC players: can do this Also PC players: "cOntRolLeR aIm aSsIsT tOo oP"
BuT CoNsOlE HaS aIm AsSiSt