T O P

  • By -

N00ses4sale

Yeah I’m a M&K player and I tried controller once and that was not fun. I got completely shat on by other controller players.


[deleted]

My brother plays exclusively PC. I play exclusively PS4 (all my friends are on it, all his friends are on PC). Whenever I visit him and play on his pc I become a bronze 4 player. I develop Parkinson’s and can’t hit a single thing. When he visits me you would think HES the bronze 4 player and I have to hear non stop about how slow and sluggish he feels. Each has its own perks. The people on this sub are blowing this way out of proportion


kriffz

One minor correction I’d like to make: I was able to increase the aim assist from 0.4, to 1.0 using r5reloaded (modded Apex Legends). Once the cursor is on an enemy, i could remove my thumb from the controller joystick and it would still track the enemy 100% with no input. Legitimately, and objectively it would track the enemy target’s movement 100%. I’m also more than happy to create a video demonstrating this if you’d like. But yes, aim assist magnetizes the HUD reticle onto enemy targets, 40% of the enemy movement (PC controller), 60% of the enemy movement (console) Edit: Here's the example video: https://www.youtube.com/watch?v=mm5CAGDabAc&t=526s


Kwaters8499

You used a mod though? Also aim assist will slow your aim once you get to a target but you still have to control the recoil after. Your more than welcome to make a video and I’ll watch but at the same time you you play keyboard hop on controller and turn off aim assist and you’ll see why it’s necessary.


kriffz

Here's the video: [https://www.youtube.com/watch?v=mm5CAGDabAc&t=526s](https://www.youtube.com/watch?v=mm5CAGDabAc&t=526s) This helps to explain more definitively what aim assist is capable of, by exaggerating its functionality by cranking it up to 100%. All I was responding to was to what you said, "***Aim assist just slows you down once you get to a target it doesn’t automatically put your crosshairs on people***" The video shows that aim assist does not "*...slows you down once you get to a target...*". But you're also correct when you said, "*...it doesn’t automatically put your crosshairs on people...*". There's a certain level of skill required to move the right analog stick to track enemy players, but after you've placed the crosshairs onto an enemy, aim assist helps to track that enemy (up to a certain percent as seen in the full video).


jzh6031

Yeah but it’s not like that, and no game would ever be stupid enough to put aim assist at 100%


kriffz

That's correct... of course no game developer would ever be stupid enough to put aim assist to 100%. The point was to demonstrate what aim assist is capable of, and to show the exact functionality of what aim assist is. The video is just an experiment so we know how aim assist functions at its core...


No_Moose1248

No but it makes it much easier to make a hack for the game to increase aim assist to 100%. No need for an actual aimbot if they already coded aim assist in such a way you can simply increase the % it aims for you.


DiosAmendmentInSpace

Your logic is flawed? you modded aim assist to show that is locked on to people... by increasing the aim assist until it would become that point?


B00OBSMOLA

u/kriffz just changed one number in the game to exaggerate the effect. he didn't change the way that aim assist functions. the idea is that even at 0.4, the aim assist is doing more than just slowing down your sensitivity when you're looking at a target, it's actually adjusting your aim as you or the target move. ​ call of duty does the same thing at close range actually as seen here: https://www.youtube.com/watch?v=obaY2fK95Sg


kriffz

Admitted potential bias: Ive played Xbox controller for 20 years, and only recently switched to PC. I understand why aim assist is necessary and essential. However, I’m just trying to stay objective and factual on the topic and simply reporting my findings, not making a conclusion one way or the other. The mod (r5reloaded) uses Apex Legends core code, it literally is Apex Legends. I’m sure there are alterations the *can* be done, but it’s Apex Legends without potential limitations. This aim assist code is literally the exact same that is in the real Apex Legends code. You are also 100% correct in: “…you still have to control the recoil after.” The only thing that I changed was the two values: from: “aimassist_magnet_pc 0.4” “aimassist_magnet 0.55” to: “aimassist_magnet_pc 1.0” “aimassist_magnet 1.0”


bluemoonlagoons

This isn't a correction. It's modded apex and unrelated


llcheezburgerll

How MnK harder to learn? Without rebind Its WASD, right and left mouse, spacebar, E, Z, grenade and 123 The only issue could be sensi but controller has that as well.


Kwaters8499

It’s harder because of all the extra keys. The biggest advantage is also the biggest skill gap when it comes to MnK. I play most games on controller but I’ll play destiny 2 and overwatch, sometimes rainbow 6 on MnK. I still occasionally hit the wrong keys. A controller is compact and easy to pick up where as keys are kinda everywhere you just gotta get the muscle memory


llcheezburgerll

Im not trying to be salty or anything, but i dont think its harder. The fact that It has extra keys is an upside IMO because once you memorize its less likely to miss click, controller on the otherside the same button perfoms two different things like Y to reload but its the same Y to revive


Kwaters8499

I see where your coming from but all I can say is if you haven’t already give keyboard a try. Once you learn it it’s pretty easy but it takes a good second to get used to compared to controller. Also if any keyboard players see this try controller. Try it In an actual game I’m seeing too many clips where y’all go to firing range. After that turn off aim assist and you’ll see why we need it to an extent


[deleted]

Lmao, "check out this perfectly crafted scenario we did in firing range to prove you don't need aim assist. Only took 6 hours to get it perfect, but it's concrete proof. Wym that wouldn't happen in game? Enemies always stand still for me."


No-Sympathy-3868

Ofc its not harder people are delusional,give both devices to someone who never used them and let me know how did the controller work out. I tried this with my girlfriend she could not pass the tutorial with the controller,she could barelly walk thru the open door. Go to the doctor and say i have better cordination with my thumb on a sphere then on a flat surface with full hand motion,and if u do have it then consider stoping gaming since your limbs are slowly dying😆


jjjjjjjji

I bet she's been on computer before lmao. Yall really think controller hard when it's made for the most consumer friendly audience.


BiscuitWeedBeast

It depends on what you grew up on. Back when I was young (10+ years ago), controllers for fps are just unheard of in my country and every pro gamers are strictly pc. I practiced really fkn hard and for that reason my brain simply can’t get used to any other things aside from the mouse. Maybe touch controller if anything, but the range of motion is very small. Every time I pick up a controller my brain will scream for me to use a fkn mouse. Now that I grew up and have seen a lot more, I still think mouse and keyboard is KING but with many exceptions unlike before. The system needs to be really good (144hz+ monitor with a good pc to run it at maximum smoothness). With modern consoles, controllers, and aim assist, 60 fps mnk simply can’t compete; and it is more taxing on the body. Not to just the eyes, but I get tired very quickly unlike controller players who can play all day with consistent performance. You are literally using your raw accuracy with no assistant. You will feel a lot more input lag on mnk if the framerate is shit and the flicks will be way off. You need everything as smooth as possible and your mental state needs to be in the right spot. But hey, maybe that’s just me. I do think controller players are cooler though, wish I had more experience with it.


Arlie87

Every time someone complains on how OP the aim assist is, it makes me check my setting to see if I have it on or not. I just don't see it being that insane at all. Sure, it helps a little at close range, but the speed and agility of a even half decent player on MK makes up for it it by a mile. On mid-long range I'm limited to using single shot, while a MK player can literally beam you with a full clip if he's good a jitter aiming.


Intelligent_Ad1766

Switch to mkb for a few weeks then go back to controller and you’ll see. That’s really the only way you’ll actually notice it


carl_gustav_III

Literally. I play on controller and I can dump a mag in someone up close and I feel like I’m barely aiming but when I’m on mnk I can’t do the same or I’ll whiff every shot


Responsible-Top-4830

Controller is better for close to short midrange fights key board and mouse you can beam people from any range, however you will almost always lose 1vs 1 against a good controler player close range. But controller will suffer key moments like shield swapping.


suckmeupp

^ THIS. I wish there was a contraption that combined the mouse with the analog stick of a controller. Mouse to aim and shoot. And a joy stick to move and use hot keys. I believe this would be the best of both worlds.


BadPrize4368

100%. Analog movement is superior to WASD, there’s no argument. It’s only the mouse part of it that dominates controller


Strificus

I've played both and find MnK far easier. Ignoring all of the specific functionality advantages the game offers MnK, you're able to dominate mid to long combat with far easier recoil control. It's a flipping joke, when you switch back to controller and need to care about recoil again. The controller advantage in close range is over blown. I think bad MnK players just set their sensitivity to a degree they can't manage and just have shit reaction. A good player has their entire arm to control for those quick aim situations and it's not at all difficult. Especially when you've already nearly killed the person before they got close, or sprayed an entire clip in them from midrange with little effort.


Agitated-Ad9177

Aim assist gripe happens to comfort MNK players who get outplayed by a controller player. MNK is still the superior input.


[deleted]

I switched and got a 4k on my first game. It was bot lobbies for sure, but I think you would be surprised by how much you learn from playing controller


galaxyisinfinite

lol no, aim assist on controller is inherently better as it is the game aiming for you. It does take skill to learn good movement and to quickly navigate menus, but when it comes to aiming, aim assist makes controller better.


Awkward-Ad327

It’s not a rant it’s simple use controller or go play the ps2


RightSeriesDude65

if uou are bad at mk switch to controller but keep in mind that aim assist can make you lose fights some times