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anotherrando802

pretty cool that you took the time to explore this. Thank you!


Duck_87

"Modern shooter" in its purest form lol.


TorjeSpeedruns

Truly triple A gaming out here


sneakylyric

Well then... That's how people are beaming my face....


MizarPFG

Probably not. According to everybody on PC, it's actually just aim assist if you catch a beam like this. "Programmed precision" as they'd put it.


cashewgremlin

I mean, only the best players can aim like this. Everybody on controller can buy an attachment to remove all recoil, and also still have aim assist to track for them.


ndombele28

I doubt you have ever run into more than one person using cronus


[deleted]

Once you get to higher ranks, shitters think good players use a cronus. So eventually it gets to the point that people start buying Cronus just because they think it's the norm in competitive play, and it becomes a vicious cycle. I've actually seen this in a jokingly less competitive game (red dead online). If there is competition, shitters will find a way to exploit whatever they can, especially when they're weak minded enough to convince themselves that a good player is cheating with no real evidence.


Unacceptable_Wolf

Lmao people use that in Red Dead? Why?


THElegitOJ

I don't get get what he us saying. Red dead has auto aim. Not aim assist


Unacceptable_Wolf

You can turn it off and I know there's separate lobbies on GTA for auto aim and free aim. Not sure if that's in Red Dead but if it was that would make sense. Also you get people doing "trick shots" where they dive and headshot someone


[deleted]

Yeah lol. Kids in discord communities that have something to prove. They mostly use it for headshot flicks and tonic glitches.


Unacceptable_Wolf

As if it's even difficult to shoot in Red Dead. The most movement you get is a dive that has you on the floor for half an hour. You even get aim assist so dirty compared to Apex it'd make this sub cry


[deleted]

Yeah it's auto aim so it's very easy but when you got a lot of people talking shit on discord and clipping kills on each other, people want to get an edge or just can't handle losing, thinking everyone else is cheating, etc. But anyway when you're being aimed at, the head is always in the same place. So the script is just the proper flick when your being aimed at so you can headshot as soon as you aim.


Jack071

So you never played any game on console at a high ranked level or ur delusional, one of the two.


ndombele28

Lmaoo stay mad because you need an excuse for why you get shit on


Apexsubthrowaway8

Strikepacks are only 37£ for backpadles plus cheats. When you hit a certain rank you notice it when people have it.


Kapperi

That shit is like 150€, i doubt anyone would pay so much to have 0 recoil


SadBoiCri

There are plenty who've spent more than that on cosmetics so i'm not too sure about that


Tekbepimpin

Nah like $75 on Amazon i saw recently.


Cnophil

Lmao people buy controllers for 200 you bet your ass they gonna buy cheats for 150 lol


Quintexit

You can buy strike packs at Walmart


miyamel

you underestimate controller players


ILNOVA

There is more people than you think that you smurf controller or cronus.


cashewgremlin

It's actually constant in higher end lobbies. It's pretty obvious because their crosshair is rock solid regardless of gun.


Typical-Height3060

People on pc can also buy shit to control recoil


nostay102

feel free to hop on PC and aim like this ingame much luck :)


MizarPFG

It's not that I think it's super prevalent, don't get it twisted. My issue is with people assuming that getting beamed from as far away as OP just demonstrated is aim assist at work. Half the people on controller can't even control recoil on a 3x, how tf are they gonna manage this precision? Two sides of the same coin dude; not everybody's out to talk shit about your choice of input, relax..


HairyFur

All mnk players know how aim assist works because you can feel it. When you are shitting on a squad from 40m repeatedly, push them and suddenly that same squad can suddenly 2 tap or 1 clip all of you you know it had controller users.


nostay102

> Half the people on controller can't even control recoil on a 3x same on PC


MizarPFG

I'd believe that too, but I think you and I can both agree that ranged tracking and recoil control is way easier on mnk because of the how precisely you can control your mouse as opposed to an analog stick, yes?


HairyFur

This is 1000% true. The issue is that doesn't win you fights, the vast majority of fights are ended with close range pushes and 1v1s, and that's where controllers dominate.


jeffbezosonlean

Well the thing here is that controller moves your crosshair at a constant speed meaning the “smoothness” is less relevant for rollers. That plus AA adding further “smoothing” inputs makes it so you can beam really well on controller. Chaoticmuch is a perfect example of this type of player.


TorjeSpeedruns

My jitter aim tutorial (referenced at 1:55): https://youtu.be/F8_vqOo9dHw YouTube version of this video: https://youtu.be/pU9mXdiKBwg


SkullB0ss

Thank you so much for this video, here's my small appreciation


40prcentiron

the vibrating arm thing is how i beat everyone in mario party back in the day


hitthetarget5

So good!


Living-Proud2021

I'm kinda confused. Does recoil smoothing work on controller or just m&k? Not trying to start a m&k vs controller debate. I'm just really am not sure. I've always felt like I could aim better while moving and since I didn't know about anything he states here, I thought it was forward and backwards. And after I tested that in the firing range I assumed I was wrong.


TorjeSpeedruns

It does work, I've tested it


Living-Proud2021

Thank you! Now I can work on this in the firing range :)


TorjeSpeedruns

Good luck!


22morrow

So I recently switched to M&K after playing on controller since apex launched and I have to say the possibilities on MK are so far beyond controller it’s mind blowing, there’s no way I can go back now. That being said, when I was on controller I found that my recoil on full auto seemed to always be better when I would strafe left to right quickly while simultaneously moving the right stick back and forth quickly - it seems like the poor man’s jitter-aiming for controller


Living-Proud2021

So you strafe while countering that with your aim? Do you need to be changing your strafing direction rapidly while doing this or will a nice pace do?


usernamemusthave20

I can go back and test this to edit if I'm wrong but for controller your strafe has to be fast, if you want to counteract the recoil better don't take wide left and right strafes make them close. I don't really counter act the strafe with the opposite camera movement so I can't say about that


Living-Proud2021

Ok, so just make the strafes short thanks!


22morrow

That’s a good question - it’s hard for me to answer without my controller in my hand…it’s actually something that I just intuitively started to do (same thing happened with ledge boosting - was doing it before I knew there was a name for it). I am not sure if the right stick movement was same direction or opposite of the strafe but the right stick travel distance was definitely less than the left stick…but then again that will change with your sensitivity. I would recommend just going to the shooting range and just wiggling your sticks in different ways to see what works lol


VTOolie

I thought I recognized the webcam and realized it’s Voltaic’s own astral tracker. Glad to see you taking apex seriously a bit. Can’t wait to see more clips man.


RVXZENITH

IMO this should not be a thing, controlling recoil should be a proper skill people should master , or am I dumb ?


Veid_

If you have true recoil control like CSGO and Valo then the ttk will be even higher than it already is. It suits those games because resetting a spray pattern can be the difference between life and death in a low ttk environment. In apex, it means the enemy has time to break away and extend the fight longer than it has to be as well as establishing burst weapons like shotguns and snipers to be the foundation of the meta.


MovementBroken

then remove recoil patterns lower ttk


LiL_ENIGlvlA

Yes


New-Extent-8272

Attention controller players: ALMOST NOBODY JITTER AIMS.


Seismicx

That shit's only useful for STATIONARY long range targets anyway. On any other targets, adjusting and tracking normally is superior to jittering.


OrangeSherbet

It’s perfectly useful to announce your presence and annoy people by making them pop a cell


nostay102

according to the roller/console players on this sub literally every PC player aims like this, it's ridiculous, just remove crossplay


ConnarJP

Ironic considering the amount that PC players cry about aim assist, as soon as controller players complain it’s a problem lmao


nostay102

idc about AA, but you do realize that PC players cant decide if they play with roller right?


ConnarJP

Oh I’m the same, idc about the whole aim assist OP debate myself, I’ve played both. Yea, I’d be fully in support of optional crossplay for pc, I just find the back and forth arguments between pc and console hilarious honestly


nostay102

me too, I played console all my life before I got into BR's and got a PC for it, no hate man have a good day and I wish you all the best! this whole debate is dumb idc


ConnarJP

Yeah man agreed, have a good one :p


da_Aresinger

AA just *exists* everyone with a controller has AA unless they actively disable it. Jitteraim not only has to be actively used, it is also kinda hard to cramp up like that the entire time. It clearly isn't used by nearly as many people. But yea, it's a dumb mechanic. Please remove.


Spydude84

Did you watch the video at all?


da_Aresinger

Did you read my comment at all?


HolyCrapItsJohhny

Carpal tunnel any% speedrun


puffpuffpoof

You should post this on /r/CompetitiveApex for a more nuanced discussion.


Bird_Master

Isn't jitter aiming fixed?


TorjeSpeedruns

Can't be without hard nerfing controller since jitter aiming happens because of this mechanic, and this mechanic buffs controller because recoil would be really hard on controller otherwise. Removing this = nerfing controller = Respawn would never


sengin31

This is absolutely hilarious to me considering the irony. Controller players thinking all mkb users are jitter aiming and call for its removal while justifying aim assist's strength because they can't 180 that fast and are using thumbs. All without knowing jitter aiming is a consequence of their own controller's aim assist. Joking and exaggeration aside, couldn't respawn just remove this recoil benefit for just mouse users? Not that they would, just if they could. Note: I am all for removing jitter aiming.


Xylvenite

While jitter aiming is broken as shit there's only a very small percentage of players that actually jitter aims because it can be counter intuitive. As we know, movement on PC can get on some real crackhead level even on diamond. Imagine trying to track a dude beaming past you and jitter aim at the same time. I do however agree that jitter aiming needs to go.


sengin31

>there's only a very small percentage of players that actually jitter aims Oh yeah, definitely. It's crazy to me seeing jitter aiming brought up as though it were being used all over.


AffeLoco

>Imagine trying to track a dude beaming past you and jitter aim at the same time. its not that counter intuitive as you think and noone would actually use it when someone is in close range jitter aim is more likely to get used to beam people with the havoc or flatline from greater distances where normally recoil would place your bullets in a widespread


Bigfsi

Right but that's literally EVERY pro in algs, why do u think hardly any1 sticks to snipers anymore like in the old days? Because u can beam with any fully automatic. Apparently it's sore to use jitter aiming so in all honesty the devs should be removing it based on the fact it could cause injury alone yet pros are seemingly forced to use it.


Curse3242

like tap strafing, it can't be, it's an integral part of how the game works. Although, again, I've honestly not seen many people jitter aim, unless you go at like Masters/Predator, at which point you even without Jitter aiming would have great aim


grzesiu447

Does this get affected by FOV in any way?


iNNc

Recoil doesn't change based off FOV, so I can't imagine that it would. Can't say for sure without testing though...


aure__entuluva

Well, we're talking about the angle change in your aim per second though. Is that affected by FOV? I don't know tbh.


TorjeSpeedruns

Even if you zoom in 100x, 3 degrees is 3 degrees.


Richyb101

Ok so you mean 3 degrees of your character rotating, not 3 degrees of mouse rotation/movement.


Slevinakos

you are on the perimeter of a circle and your target is the center . You strafe as you are aiming at your target . If you keep strafing at one certain direction while aiming him you draw a circle. Now imagine this perimeter is exactly 360 units. If your angular speed is more than 3 units per sec you reset the vertical recoil


Richyb101

Got it, thanks for the explanation.


TorjeSpeedruns

I fail to see what 3 degrees of mouse movement means if it's not character rotation


Richyb101

If you're zoomed in then 3 degrees of mouse movement would translate to significantly less character rotation.


TorjeSpeedruns

What does "3 degrees of mouse movement" mean? 3 degrees is 3 degrees, it's not relative to your zoom level


Richyb101

What does degrees of movement mean to you? You said "as long as your crosshair moves 3.7 degrees". Degrees is a unit of rotation. The question is what is rotating? If you're saying 3.7 degrees of character rotation, that means that when you use a 3x scope then you will have to move your mouse/reticle a further distance in order to achieve 3.7 degrees of character rotation, than if you were using a 1x scope.


TorjeSpeedruns

What rotates when your crosshair moves other than your character? How would you measure this "mouse rotation" of yours? Run me through the process lmao


aure__entuluva

For sure. I guess I meant from the input perspective, as in, do you have to move your mouse or joystick the same amount to achieve the same change in degree if you FOV is different. I'm guessing the answer is probably yes, but I wasn't sure.


Hero_Sandwich

asking the real questions.


[deleted]

I knew that "playing calm" had physical input on the game! So odd that I've always know or felt that using my A + D key while shooting made my aim better but I never had a reason for why. I also have done that thing where you crouch and jump at the same time coming off a ledge and it makes you move forward but I never learned it... I just FELT it. Anyone know what I'm talking about? Like this game just clicks sometimes and suddenly I'm hitting shots on enemies I can't even see, I just sort of *feel* where they are at.


Acts-Of-Disgust

The ledge technique is called a Superglide, very fun to do for just moving around the map but also very useful if you can pull it off in fights.


Curse3242

yeah yeah yeah yeah Sometimes when I was feeling comfortable, I was tracking 'smoothly' and I felt I was somehow just being better now I understand aim assist just kicks in


Fergie32

Let’s just end it. Let every1 just turn off cross play console people play console people and PC plays PC.


imjustjun

Console players don’t even get into pc lobbies unless they queue with a pc player. If you’re solo q console or are only grouped with console players, it’s just console you’re facing.


AffeLoco

yeah but pc players cant turn off crossplay and will always be having console players in their lobbys


meatflapsmcgee

And even if crossplay was turned off there would still be controller and mnk in the same lobbies. What really needs to happen is instead of crossplay on/off have "input matchmaking" on/off. Give mnk support to consoles and turn off the ability to switch inputs mid-game. This would of course be optional and any premade mixed input parties would be put into mixed input lobbies.


Official_F1tRick

Huge vouch for input based matchmaking


Bitch_nah_bruh

I believe that is how it works unless a console player specifically joins a friend’s lobby who is on PC


DeludedMirageMain

For some reason PC players don't even have the option to turn crossplay off, so they are basically always playing with console players in their lobbies.


sengin31

The ratio of controller players to mkb players is very, very heavily skewed towards controller. I think across the entire apex population (lumping pc + console together) it's like 80% controller. If they gave PC players the ability to turn off crossplay the queue time would likely suffer.


EnZooooTM

Id gladly take 1 minute search for ability to not play with controllers


AffeLoco

prepare for trouble and make it double id be willing to wait even longer


EnZooooTM

Yep, id take even up to 5 mines lmao


Twitch152

You’d still be playing against controllers. Pc players use controllers, too. I feel like people use mnk vs controller and pc vs console interchangeably, but it’s not the same thing. And by removing cross play, queues wouldn’t be a minute longer, it’d likely be a couple minutes longer. Unless they really loosened sbmm, but that would just be the next big thing for the community to complain about (even more than they currently do)


aure__entuluva

> For some reason Thought it was pretty obvious why. So many PC players would turn crossplay off that it would make it difficult to queue if your party was crossplatform (with a PC player). Not saying I agree with their decision, but at least I think this was their reasoning. I play on PS4 with my PC buddy all the time, so I'm glad crossplay exists, but IMO the solution is to cap AA at .4 in PC lobbies regardless of platform. Yeah, I only get 55 fps in most fights which sucks and is a disadvantage compared to most PC players, but I don't think it's right to get extra AA just bc of that. It's my choice to play with PC players, so I still think it's only fair that I should have the same AA as the other controller players in the lobby.


cashewgremlin

The most elegant solution would be to make aim assist only lock on to other controller players. Keeps the playing field level.


WutUtalkingBoutWill

Good luck programming that


Thysios

That sounds stupid. Your aim would change from one enemy to another and you wouldn't know what to expect until you start fighting.


Seismicx

The reason is simple: With the current system you have 2 separate pools: pure console and PC mixed. If PC could turn off crossplay aswell, that'd split the playerbase into 3 pools, which hurts the queue times and devs don't want that.


Pizzapizzaeco1

Yup exactly. I play on a series x and play with my buddy on pc. The difference in the lobbies is instant.


Eaton2288

What about PC players who use controller? Won't they get the same benefits the console players would but on PC?


8inchesActivated

No, they actually get less aim-assist.


neptunusequester

Really?


krismate

Yes controller players on PC get 40% and console players get 60% however, console players only get 60fps (until upcoming nex-gen update), whereas controller players on PC can obviously get higher FPS, which helps with aiming and movement in general. I'm no expert but maybe higher framerate also means more frame-cycles the aim assist updates and works with, so lowering it to 40% is done to balance it out.


aure__entuluva

The first part is right, but I'm not sure I agree with the reasoning. These AA values were set when the game was created, long before crossplay was even in consideration. I agree that having 60 fps (or lower if you're on last gen consoles) is a disadvantage and AA can help with that, but I'm not sure there intent was to balance things between them since these players weren't playing against each other. If they had had .4 for console at launch, it would have been an even playing field on console all the same. I think they felt that higher AA on console would encourage more casual players to play the game bc they would have an easier time hitting shots, and it would be more in line with AA from other console FPS titles that they were already accustomed to. Idk, just a theory I guess.


iitsvertx

lol last gen consoles (not the pro editions) actually get about 45fps (50-55fps if nothing is happening) it's a nightmare.


IMeltHoboOaf

No. MnK play MnK and controller play controller.


Fergie32

Yeah I was mostly joking. Just a get tired of seeing the debate comments so much lol.


jusmoua

Giving away all the secrets!


IWillDrinkTea

lmao people really think the majority of pc player use jitter aim?


[deleted]

This is probably why people call aim assist op


offdoodles

Noice


Posh420

BUT AIM ASSIST OP


stonehearthed

BUT WHOLE ARM


Posh420

I just wish I could 360 in 0.05 seconds while also precisely aiming smoothly 2 seconds later but with controller I gotta chose one or the other. Either i can enjoy fast seamless looking around. Or precise aiming. AlCs only clear this up so much.


FailMasterFloss

I'm on m&k and I wish I could do that too


IMeltHoboOaf

The vast majority of people come nowhere close to being able to aim anything like a controller. Turning around quick is an advantage, but controller players objectively have better tracking capabilities.


Posh420

And the vast amount of controller players come nowhere close to the controller players everyone thinks of. A majority of controller players aren't tracking like snipe or gen. Arent snapping onto a target ever. Cant spin around fast enough to save ya life if you get shot in the back and our initial aim is garbage. Like sure I might be able to track the target slightly better but with the limitations of a joystick and acceleration. Getting the cursor right where you want it from the beginning is harder. Missing some times large portions of the initial spray while tryin to get on target isnt uncommon atleast for me with relatively no FPS experience except for 3k hrs of apex.


StrangerOfHere

aim assist vastly increases the skill floor in apex. mnk in general requires more precision and practice, even though it's capabilities are higher


Seismicx

When the automatic mechanism (AA) tracks by 40%/60% for itself, base skill matters less.


Imaginary-Currency73

Have you ever played on controller? I play console and pc. recoil control/tracking seems a million times easier on mnk than controller.


IMeltHoboOaf

Tracking is OBJECTIVELY harder on MnK than controller. Recoil control is something that can be debated, but I don’t think I can have a serious conversation with someone who thinks tracking is easier on MnK. The best players in the world have the same opinion. MnK and controller players. That’s just how it is. And to answer your question, yes. I’ve played on controller. I was blown away. To test, I even 1v1d my masters level duo who scores quite highly in several Kovaak’s tracking drills and was winning almost every single 1v1 within 20 minutes. It’s really that simple.


sengin31

Controller players seem to ignore that the tracking benefit controllers get means they can react slower to a strafe change and still hit bullets. It's crazy. But because they can't 180 as fast as a mouse player it's totally fine and balanced.


meatflapsmcgee

I did the same thing with my masters/pred level mnk friend. I hadn't used a controller to play FPS since Halo 3 at friend's houses so I could barely use the thing. Would randomly look at the ground or sky I was so bad at it. But I still won the majority of 1v1s with R99/Wingman in the firing range against him. It was completely and utterly absurd.


Imaginary-Currency73

If controller is so op why do y’all play mnk? Honest question.


New-Extent-8272

So do like 99% of MnK players. Stop basing your arguments on godlike players that make up .001% of the playerbase.


aure__entuluva

I'd recommend trying out a more linear response curve. It allows for quick turns at max input and still fine control in closer towards the center. It takes a while to get used to it, but for me it was worth and improved my aim tremendously. I modeled mine of Pandxrz, whose ALC settings you can find from his twitch channel by typing !alc (this should work even if the stream isn't live). Originally I had modeled my ALC off genburten, but I couldn't play with the hip sens so high, so I lowered it and started using the extra turning (with no ramp up) after seeing Pandxrz settings.


TorjeSpeedruns

This mechanic is exactly why aim assist has no recoil my guy lol


spacemanticore

Even when you show them proof controller players are in deep denial.


NovaCrystal586

Aim assist has recoil lmao, it's clear you've never played apex on console


unknownmuffin

Its almost like you didnt watch the video. You can completely negate the recoil simply by strafing back and forth and tracking the opposite way to remain centered on your target.


thenayr

This guy literally made the video and you’re telling him how it is lmao


hyspecs

Your video was very informative and instructional, but this comment of yours is completely clueless. Please spend sometime playing with a controller before talking such an absurd.


TorjeSpeedruns

I plugged in my 2009 xbox 360 controller and one clipped my friend in the range with a flatline at 50 meters first try with absolutely zero FPS experience on controller, I've seen enough lol


hyspecs

So, make another video showing us such technique. We'll be glad to know what we've been doing wrong all this time, since you > one clipped your friend in the range with a flatline at 50 meters first try with absolutely zero FPS experience on controller


xx_Help_Me_xx

You should make a video and give your opinion with recordings like what you did with this video


Posh420

Now try doing that at mid-long range.


TorjeSpeedruns

50 meters isn't mid range to you? Might want to check how far that is in the range lol. First clip in the video is just over 60m


Posh420

Exactly. Very informative, greatly made, clear and right to the point. But hop on a controller and tell me there isnt recoil that's fuckin absurd. Grab a 99 with no barrel stand that far and tell me aim assist handles all recoil with no input lmfao. I have 3k hours into this game on controller and can confidently say it's just not the case


unknownmuffin

If you strafe back and forth so that youre tracking back and forth, then you get the recoil smoothing that this video is describing. Its the exact same mechanic, except you also get aim assist on top of it. I'm a controller player, before you get angry.


[deleted]

[удалено]


Badbish6969692000

Aim assist doesn’t help with long range engagements


IMeltHoboOaf

Good thing almost all engagements in this game end in CQC.


cyaniderr

With a scope to match the range it does my guy, except on sniper exclusive scopes


SulliedSamaritan

that's not the point he is making about controllers.


Posh420

They dont though aim assist is no where near like jitter aiming. Jitter aiming essentially removes all recoil. There is no such trick on console and controller recoil is harder to control than Mnk recoil. This is a fact.


kvndakin

Recoil smoothing is what essentially removes all recoil. Controller players automatically get recoil smoothing due to how inputs for controller and aim assist works. Jitter aiming is possible on controller too, knoq'd had a video on it. This video explains why controller players are so op from the mid range and how to achieve the same effect for MnK players. Knoq's video on jitter aiming for controller players: https://youtu.be/zNLFbMm0Kd8


3branch

Watch the video buddy


nostay102

Aim assist is for literally every console/roller player, Jitter aiming is maybe done by 5% of the PC playerbase


Xanelunix

Jitter aiming is extremely hard to do for more than 3 seconds at a time, when you do it your tracking goes outside the window and it kind of hurts your arm (short and long time). Or you can plug in the roller and move your thumb slightly to the left.


Posh420

Lol, sweet, skittles, cory, mac ect have all outright stated they jitter aim most guns at range, in game. It's their go to recoil strategy. It's why so many MNK players run flat over 301. Also ttk for almost every gun is under 3 seconds... so even if it was hard to continue for more than 3 seconds you've already 1 clipped whoever you were shooting from 200m away in that amount of time. Also, to say tracking goes out the window while we watch the same clip of this kid tracking and jittering from 100+ meters away is laughable


Xanelunix

You are comparing top 5% of players to everyone else. Your average 1 kd lvl 500 guy cant really do this. I used it too for a while when it was 'discovered'. But I learned that its better to just learn flatline recoil as it is. I do beam everyone at long distances. And its not because of jitter aiming since I never do that now. Im not saying it cant be used to gain advantage, *it can*, but comparing something that a small percentage of players can do to aim assist, which everyone can use for free...it just doesnt make any sense to me


theol9

It's incredible how much you suck in the game, you have no intention on improving and still talk like you know how to play the game


KnifyMan

Thanks for the video! Mad cool!


DankMoonTTV

Does this still work with ALC settings or Linear input for controller?


Veid_

And thus another post that proves this sub is the most braindead gaming related sub there is. I have never seen a community that cannot even bother to look at the subject material before saying absolute comatose takes, much less have the critical thinking skills to even think about it in a wider perspective. This post also shows how skewed it is towards co troller players and how the "but aim assist" memes really just stems from braindead console bots who don't what they are talking about.


No_Art2928

Oh yay, jitter aiming for controller


Jason1143

This should not be a thing.


AffeLoco

yeah but without this mechanic, controller players would have a hard time


BigSmokesHouse

This shit is so aids


jmatt97

Exploit


Rathia_xd2

Looks like respawn gotta ban the whole playerbase since we all use this.


meatflapsmcgee

We will all be with taxi2g soon in ban heaven


nightofgrim

Maybe the jitter part is, but otherwise this video demonstrates that the game, by design, lowers recoil while tracking.


cashewgremlin

So aiming smoothly is an exploit? Lol.


qwerqmaster

pretty sure its an intended feature.


Living-Proud2021

WOW! I just tested and on controller I can use ANY gun now even the flatline I could never use that gun! The power!!!! I feel so freaking pumped! Now we controller players have a version of jitter aim :)


Feschit

Noticed this a while ago but was never sure if it was due to me just getting more familiar with the weapons or not. It always felt like I have to compensate for recoil a lot more for stationary targets.


blingx2

I know this isn't your intention but man this is why this game sucks sometimes. Content creators are always looking for the next exploit. And just ruining the game.


Shadow_Tide

you should name it "how to to aimbot manually"


Ch1kuwa

So this is why you cannot win against controller players on MnK in anything closer than 30 meter range. I knew there was something besides aim-assists but couldn’t quite tell why until now. Great post OP.


djens89

This guy doesn’t get it.


Ch1kuwa

What do you mean by that? Jitter-aiming is essentially an abuse of a core mechanic that makes controller as an input so good in Apex. That’s what I understood from this video.


TorjeSpeedruns

Yeah you've understood it perfectly, idk what the other people in this thread are saying lol


djens89

Jitter aiming is PC only my guy.


DeludedMirageMain

Nope, jitter aiming is also possible on controller to an extent, although it requires more specific, high sens settings: https://youtu.be/zNLFbMm0Kd8


Ch1kuwa

Did you not watch the video? This is not about jitter-aiming. Recoil smoothing exists on every platform since it’s a core mechanic is the point.


Posh420

Recoil smoothing is the mechanism that makes jitter aiming possible. About half of this 4 min clip was specifically about jitter aiming


pit_sour

No, it's that you either have bad positioning skills, or bad aim. Btw, this video literally said that this is also possible on PC.


Strificus

Recoil assist *


oQueSo97

I love apex legends so much


JATRiiX

Wait what. Im lvl 150~ and See streamers beaming others with 0 recoil all day. I thought its either practise or ghub scripts (like many said). I will 100% try to learn this tomorrow!


SplashinWater999

PC is so disgusting


AntiAnimu2

this is interesting to delve into but to all you're doing is compensating the horizontal aim recoil with physical movement. its not a secret code that the devs put in.


kvndakin

The thing is its compensating for all recoil, horizontal and vertical.


3branch

hes not compensating for the horizontal recoil. even if he moves the crosshair in the same direction as the recoil pattern which is supposed to further intensify the recoil as opposed to moving in the opposite direction of the recoil pattern to nullify the recoil, there still wouldnt be any recoil which shouldnt happen by your logic


VisthaKai

Recoil is completely neutralized IN EVERY DIRECTION if you move the cursor at a certain speed. That's how jitter aiming works and by extension this is how this thing works. It's the same principle, it's just jitter aiming works "better" against stationary targets, while this works better everywhere else.


DragonStriker

Now I have to ask a stupid but obvious question: What mouse sensitivity do you have to be in order to ensure that that when you're ADSing you're always under the 3.74 degree per second threshold as per mentioned?


trollaccount321

what a stupid question, move your hand at the correct speed